Cogmind - Beta 12 @@@ ROGUE MODE // 2023.12.20 @ 18:06:14 Player: SvenE Result: Destroyed by B-48 Gladiator with Mace Performance ------------- Evolutions (4) 2000 Regions Visited (5) 1000 Robots Destroyed (81) 405 Value Destroyed (2266) 2266 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (112) 112 TOTAL SCORE: 5963 Bonus ------- High Alert Combat Kills 77 Follower Combat Kills 35 Cogmind --------- Core Integrity 0/850 Matter 185/300 Energy 298/450 System Corruption 5% Temperature Cool (18) Movement Core (450) Ox8 Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (5) ------ Advanced Heat Sink Large Storage Unit Energy Well > --- WEAPON (3) ------- (None) > --- INVENTORY (15) --- VTOL Module Peak State ------------ > --- POWER ------------ Enhanced Nuclear Core Angular Momentum Engine > --- PROPULSION ------- Improved Hover Unit Improved Hover Unit Gravmag System Gravmag System Gravmag System > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Improved Sensor Array Hardened Heavy Armor Plating > --- WEAPON ----------- Improved Lightning Gun Precision Assault Rifle Coil Gun > --- INVENTORY -------- Light Nuclear Core Micro Nuclear Core Improved Cesium-ion Thruster Improved Heat Sink Energy Well Terrain Scanner Improved Terrain Scanner Gatling Laser Gatling Laser Flak Cannon Advanced EMP Blaster Advanced EMP Blaster Grenade Launcher Rocket Launcher Great Axe [Rating: 62] Favorites ----------- Power Micro Nuclear Core Engine Ion Engine Power Core Micro Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Wheel Hover Unit Gravmag System Flight Unit VTOL Module Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Terrain Scan Processor Hackware System Shield Protection Hardened Heavy Armor Plating Weapon Gatling Laser Energy Gun Gatling Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Flak Cannon Launcher Advanced EMP Blaster Impact Weapon Hammer Slashing Weapon Great Axe Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -7 -6 ------- Run | Jun Mat Mat Mat Fac Fac Slots Evolved 8 | . . 2 2 2 2 Power 1 | . . . . 1 . Propulsion 3 | . . 1 . 1 1 Utility 3 | . . 1 1 . 1 Weapon 1 | . . . 1 . . Parts Attached 146 | 8 3 22 27 41 45 Power 17 | 1 . 1 2 7 6 Engine 4 | 1 . 1 1 . 1 Core 13 | . . . 1 7 5 Reactor . | . . . . . . Propulsion 37 | 2 2 4 6 12 11 Treads . | . . . . . . Leg 15 | 2 . 2 2 3 6 Wheel 9 | . 2 2 4 1 . Hover 8 | . . . . 7 1 Flight 5 | . . . . 1 4 Utility 37 | 3 1 6 9 7 11 Device 19 | 1 1 1 4 5 7 Storage 7 | 2 . 1 . . 4 Processor 3 | . . 1 2 . . Hackware 1 | . . . 1 . . Protection 7 | . . 3 2 2 . Artifact . | . . . . . . Weapon 55 | 2 . 11 10 15 17 Energy Gun 11 | 1 . 1 . 7 2 Energy Cannon 6 | . . 2 2 2 . Ballistic Gun 14 | 1 . 5 3 1 4 Ballistic Cannon 7 | . . 1 3 1 2 Launcher 12 | . . . 2 4 6 Special Weapon . | . . . . . . Impact Weapon 1 | . . 1 . . . Slashing Weapon 3 | . . . . . 3 Piercing Weapon . | . . . . . . Special Melee Weapon 1 | . . 1 . . . Unidentified Prototypes 7 | . . 1 2 2 2 Parts Lost 46 | . . 1 7 4 34 Power 7 | . . . 1 1 5 Propulsion 20 | . . 1 4 3 12 Utility 9 | . . . 1 . 8 Weapon 10 | . . . 1 . 9 Highest Loss Streak 13 | . . 1 4 1 13 To Critical Strikes . | . . . . . . Average Slot Usage (%) 90 | . 100 98 96 88 78 Engine 5 | . 14 11 7 . 2 Core 6 | . . . 1 13 5 Leg 9 | . 21 3 5 14 5 Wheel 10 | . 6 27 18 6 . Hover 5 | . . . . 5 15 Flight 1 | . . . . . 6 Device 9 | . 14 11 8 7 12 Storage 9 | . 14 11 9 7 11 Processor 1 | . . 1 6 . . Hackware 1 | . . . 4 . . Protection 5 | . . 9 7 6 2 Energy Gun 9 | . 14 2 . 17 4 Energy Cannon 2 | . . 1 11 . . Ballistic Gun 7 | . 14 15 9 1 4 Ballistic Cannon 1 | . . 1 5 . . Naked Turns . | . . . . . . Heaviest Build 77 | 15 16 39 47 67 77 Greatest Support 60 | 20 32 48 42 35 60 Greatest Overweight (x) 14 | 4 . 2 14 7 7 Average Overweight (x) 1 | . . . 1 2 1 Largest Inventory Capacity 15 | 8 8 15 15 15 15 Average Capacity 13 | 7 8 9 15 15 14 Most Carried 15 | 8 8 15 15 15 15 Average Carried 11 | 5 7 8 14 14 9 Final Capacity 15 | 8 8 15 15 15 15 Final Carried 15 | 7 8 15 14 15 1 Class Distribution -------------------- 40% | Scavenger-Tank 31% | Mutant 9% | Scavenger-Mutant 9% | Tank 9% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Skirmisher | -8/Materials Scavenger-Tank | -7/Factory Scavenger-Tank | -6/Factory Resources | -11 -10 -9 -8 -7 -6 ----------- Run | Jun Mat Mat Mat Fac Fac Matter Collected 2301 | 304 63 377 649 520 388 Remotely . | . . . . . . Salvage Created 2760 | 142 52 601 725 850 390 Parts 160 | 9 2 36 51 47 15 Haulers Intercepted 4 | . 1 1 2 . . Recyclers Shooed 3 | . . 1 2 . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -6 ------- Run | Jun Mat Mat Mat Fac Fac Combat Hostiles Destroyed 59 | . . 16 18 15 10 Melee 4 | . . 1 . . 3 Guns 35 | . . 14 8 8 5 Cannons 13 | . . 1 10 . 2 AOE 6 | . . . . 6 . Classes Destroyed 14 | 2 1 2 4 3 2 Worker 1 | . . . . 1 . Builder 5 | . . . 2 3 . Tunneler 4 | 3 . . 1 . . Hauler 4 | . 1 1 2 . . Recycler 4 | 1 . 2 . 1 . Mechanic 1 | . . . . . 1 Operator 1 | . . . 1 . . Watcher 2 | . . . 1 1 . Swarmer 27 | . . 11 7 4 5 Grunt 23 | . . . 11 8 4 Duelist 1 | . . . . . 1 Sentry 5 | . . 5 . . . Hunter 1 | . . . . 1 . Programmer 2 | . . . . 2 . Best Kill Streak 8 | 3 1 8 5 5 5 Combat Bots Only 8 | . . 8 5 4 5 Max Kills in Single Turn 4 | 2 1 2 2 4 1 Gunslinging 1 | . . 1 . . . Exploded 2 | . . . . 2 . Melee 1 | . . 1 . . 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -6 -------- Run | Jun Mat Mat Mat Fac Fac Damage Taken 6212 | . . 494 827 991 3900 Core 1316 | . . 127 43 274 872 Absorbed by Shields . | . . . . . . Regen/Repaired (Parts) 484 | . . 46 125 . 313 Core Remaining (%) 84 | 100 100 68 92 60 . Volleys Fired 162 | 8 11 37 59 26 21 Largest 3 | 2 2 2 3 3 3 Hottest 240 | 60 60 91 180 240 124 Shots Fired 394 | 16 22 74 164 75 43 Gun 242 | 16 22 65 59 58 22 Cannon 136 | . . 9 105 11 11 Launcher 16 | . . . . 6 10 Special . | . . . . . . Kinetic 205 | 8 11 60 95 10 21 Thermal 145 | . . 14 69 52 10 Explosive 5 | . . . . . 5 Electromagnetic 39 | 8 11 . . 13 7 Robot Hit Streak 22 | 5 4 13 10 8 22 Robot Miss Streak 9 | 2 3 4 9 9 5 Penetration Max 2 | . . . . . 2 Secondary Targets 7 | . . 5 . . 2 Max Gunslinging Chain 1 | . . 1 . . 1 Shots Hit Robots 278 | 11 11 59 88 55 54 Core Hits 167 | 5 3 25 58 41 35 Critical Kills . | . . . . . . Critical Parts Destroyed 1 | . . 1 . . . Critical Strikes 4 | 1 . 1 . . 2 Corrupt 1 | 1 . . . . . Smash 1 | . . 1 . . . Sever 2 | . . . . . 2 Melee Attacks 29 | . . 7 . . 22 Impact 5 | . . 5 . . . Slashing 22 | . . . . . 22 Piercing . | . . . . . . Sneak Attacks 1 | . . . . . 1 Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 5871 | 176 161 874 1617 1488 1555 Guns 2578 | 148 130 616 380 937 367 Cannons 1669 | . . 146 1237 85 201 Explosions 821 | 28 31 . . 466 296 Melee 798 | . . 112 . . 686 Ramming 5 | . . . . . 5 Kinetic 2214 | 72 80 602 879 123 458 Thermal 1914 | 28 31 160 738 878 79 Explosive 213 | . . . . . 213 Electromagnetic 727 | 76 50 . . 487 114 Impact 112 | . . 112 . . . Slashing 686 | . . . . . 686 Piercing . | . . . . . . Highest Corruption 5 | . . . . 2 5 Average Corruption 1 | . . . . 1 5 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 7 | . . . . 6 1 Message Errors 1 | . . . . 1 . Matter Fused 1 | . . . . 1 . Energy Discharges 2 | . . . . 2 . Parts Rejected 1 | . . . . . 1 Data Loss (minor) 1 | . . . . 1 . Alerts 1 | . . . . 1 . Overload Shots . | . . . . . . Overflow Damage 57 | . . 21 2 20 14 Projectiles 2 | . . . 2 . . Explosions 34 | . . . . 20 14 Melee 21 | . . 21 . . . Knockbacks 29 | . . . 21 . 8 Impact . | . . . . . . Kinetic 29 | . . . 21 . 8 Secondary . | . . . . . . Self-Inflicted Damage 116 | . . . . . 116 Shots 1 | . . . . . 1 Rammed 1 | . . . . . 1 Targets Rammed 1 | . . . . . 1 Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 746 | . . 243 521 746 93 Average Temperature 198 | . . 85 170 284 33 Received Heat Transfer 1870 | . . 135 423 159 1153 Effects 59 | . . . 13 46 . Shutdowns 22 | . . . 3 19 . Energy Bleed 8 | . . . 5 3 . Interference 5 | . . . 5 . . Matter Decay 3 | . . . . 3 . Short Circuit 5 | . . . . 5 . Damage (minor) 2 | . . . . 2 . Damage (major) 11 | . . . . 11 . Damage (core) 3 | . . . . 3 . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 2 | . . . . 2 . Impact Corruptions 1 | . . 1 . . . Robots Melted 1 | . . . . 1 . Combat Hostiles 1 | . . . . 1 . Parts Melted 10 | . . . 1 8 1 Heat Transferred 3851 | 50 50 444 1332 1800 175 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 4 | 1 1 . . 2 . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -8 -7 -6 ------- Run | Jun Mat Mat Mat Fac Fac Peak Influence 458 | 20 43 385 458 458 208 Initial 207 | . 13 17 125 207 170 Average 219 | 7 28 166 328 302 140 Maximum Alert Level 2 | . . 1 2 2 1 Low Security (%) 42 | 100 100 59 9 . 97 Level 1 51 | . . 40 56 98 2 Level 2 6 | . . . 33 1 . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 14 | . . . 3 7 4 Investigation 4 | . . . . 4 . Extermination 1 | . . . . 1 . Reinforcement 6 | . . . 3 2 1 Assault 1 | . . . . . 1 Garrison 2 | . . . . . 2 Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 3 | . . . 2 1 . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -6 --------- Run | Jun Mat Mat Mat Fac Fac Distress Signals 1 | . . . 1 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 91 | . . 20 23 26 22 Peak Tracking Total 6 | . . 5 5 5 6 Tactical Retreats 9 | . . 3 1 2 3 Traps | -11 -10 -9 -8 -7 -6 ------- Run | Jun Mat Mat Mat Fac Fac Traps Triggered 1 | . . . . . 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -6 ---------- Run | Jun Mat Mat Mat Fac Fac Machines Disabled 12 | . 1 . 4 6 1 Max in Single Turn 5 | . 1 . 1 5 1 Garrison Access 1 | . . . . . 1 Machines Repaired . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -6 --------- Run | Jun Mat Mat Mat Fac Fac Machines Accessed 24 | . 4 6 4 9 1 Terminals 13 | . 4 2 2 5 . Fabricators 1 | . . . . 1 . Repair Stations 4 | . . 1 1 1 1 Recycling Units 4 | . . 1 1 2 . Scanalyzers 2 | . . 2 . . . Garrison Access . | . . . . . . Total Hacks 83 | . 12 25 14 29 3 Successful 43 | . 7 15 10 9 2 Failed 40 | . 5 10 4 20 1 Catastrophic 4 | . . . . 4 . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 44 | . 12 6 7 19 . Fabricators 2 | . . . . 2 . Repair Stations 14 | . . 6 3 2 3 Recycling Units 12 | . . 2 4 6 . Scanalyzers 11 | . . 11 . . . Garrison Access . | . . . . . . Terminal Hacks 19 | . 7 1 6 5 . Record 1 | . . . . 1 . Prototype ID Bank 1 | . . . 1 . . Open DSF 1 | . . . . 1 . Branch Access Points 1 | . . 1 . . . Emergency Access Points 1 | . . . . 1 . Repair Station Index 1 | . 1 . . . . Alert Level 1 | . . . 1 . . Unreport Threat 1 | . 1 . . . . Locate Traps 2 | . 2 . . . . Investigation Status 2 | . . . 1 1 . Recall Investigation 1 | . . . 1 . . Hauler Manifests 2 | . 1 . 1 . . Registered Components 1 | . . . 1 . . Registered Prototypes 1 | . 1 . . . . Zone Layout 2 | . 1 . . 1 . Fabricator Hacks 1 | . . . . 1 . Build 1 | . . . . 1 . Repair Station Hacks 9 | . . 5 2 . 2 Scan Component 4 | . . 2 1 . 1 Repair 4 | . . 2 1 . 1 Refit 1 | . . 1 . . . Recycling Unit Hacks 7 | . . 2 2 3 . Report Inventory 4 | . . 1 1 2 . Retrieve Components 3 | . . 1 1 1 . Scanalyzer 7 | . . 7 . . . Insert Component 3 | . . 3 . . . Analyze 4 | . . 4 . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 20 | . 3 5 3 8 1 Full Trace Events 6 | . . 2 . 4 . Feedback Events 1 | . . . . 1 . Corruption 1 | . . . . 1 . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built 2 | . . . . 2 . Authchips . | . . . . . . Time 67 | . . . . 67 . Total Robot Build Rating 8 | . . . . 8 . Part Schematics Acquired 3 | . . 3 . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 4 | . . 2 1 . 1 Time 87 | . . 58 16 . 13 Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 6 | . . 1 3 2 . Parts Scanalyzed 3 | . . 3 . . . Part Schematics Acquired 3 | . . 3 . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 ------------ Run | Jun Mat Mat Mat Fac Fac Used RIF Installer . | . . . . . . Robots Hacked 1 | . . 1 . . . Non-combat . | . . . . . . Combat 1 | . . 1 . . . Robot Hacks Applied 1 | . . 1 . . . parse_system 1 | . . 1 . . . Relay Couplers Released 2 | . . . . . 2 Machine Destruction 2 | . . . . . 2 Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -6 -------- Run | Jun Mat Mat Mat Fac Fac Total Allies 2 | . . . . 2 . Largest Group 2 | . . . . 2 . Highest-Rated Group 64 | . . . . 64 . Highest-Rated Ally 32 | . . . . 32 . Total Orders . | . . . . . . Ally Attacks 6 | . . . . 6 . Total Damage 250 | . . . . 250 . Kills 1 | . . . . 1 . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -6 ------- Run | Jun Mat Mat Mat Fac Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -6 ------------- Run | Jun Mat Mat Mat Fac Fac Turns Passed 3695 | 139 316 565 623 1328 724 Spaces Moved 1804 | 74 231 317 318 519 345 Core 10 | 9 . . 1 . . Treads . | . . . . . . Legs 430 | 65 179 31 . 111 44 Wheels 889 | . 52 286 317 234 . Hover 426 | . . . . 174 252 Flight 49 | . . . . . 49 Fastest Speed 50 | 50 100 100 93 108 104 Average Speed 144 | 126 115 110 111 210 130 Slowest Speed 750 | 250 120 260 750 540 480 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 20 | 5 42 29 24 15 8 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug 5 | . . . . . 5 Terrain Destroyed 54 | 3 3 . . 7 41 Melee . | . . . . . . Projectile 1 | . . . . . 1 AOE 53 | 3 3 . . 7 40 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -6 --------- Run | Jun Mat Mat Mat Fac Fac Total 2472 | 101 260 450 453 688 520 Wait 191 | . 3 37 29 55 67 Move 1799 | 73 230 316 317 518 345 Hop . | . . . . . . Pick Up 60 | 9 6 12 9 12 12 Fast Attach 64 | 8 1 8 11 20 16 Attach 34 | . . 2 6 7 19 Detach 15 | . 1 3 1 7 3 Swap 48 | . 2 12 10 14 10 Drop 69 | 3 6 16 11 29 4 Fire 162 | 8 11 37 59 26 21 Melee 29 | . . 7 . . 22 Ram 1 | . . . . . 1 Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 3 exits: *Mat / Min x2) -8/Materials -7/Factory -6/Factory History --------- Turn | Location | Event 32 | -11/Junkyard | Discovered new exit (range 15) 140 | -11/Junkyard | Entered Materials 304 | -10/Materials | Build established: Mutant 376 | -10/Materials | Discovered new exit (range 13) 452 | -10/Materials | Discovered new exit (range 3) 456 | -10/Materials | Entered another Materials area 456 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 664 | -9/Materials | Repaired Shotgun 725 | -9/Materials | Repaired Com. Wheel 763 | -9/Materials | Identified exit to Mines 838 | -9/Materials | Destroyed 8 combat bots 1014 | -9/Materials | Discovered new exit (range 5) 1021 | -9/Materials | Entered another Materials area 1021 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1365 | -8/Materials | Lost 4 parts (1p2n1u) 1412 | -8/Materials | Discovered new exit (range 11) 1485 | -8/Materials | Repaired Hrd. Light Armor Plating 1644 | -8/Materials | Entered Factory 1644 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 1742 | -7/Factory | Build established: Scavenger-Tank 2006 | -7/Factory | Fabricated Y-54 Guardian? 2953 | -7/Factory | Discovered new exit (range 12) 2972 | -7/Factory | Entered another Factory area 2972 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3162 | -6/Factory | Repaired Lrg. Storage Unit 3256 | -6/Factory | Spotted B-75 Beast 3295 | -6/Factory | Garrison activated, responded to threat 3408 | -6/Factory | Lost 13 parts (2p5n3u3w) 3532 | -6/Factory | Lost 11 parts (2p2n2u5w) 3542 | -6/Factory | Core integrity fell below 50% 3688 | -6/Factory | Core integrity fell below 20% 3696 | -6/Factory | Destroyed by B-48 Gladiator with Mace Last Messages --------------- 03650_ ALERT: Cargo convoy en route, clear transfer corridor. 03652_ C-30 ARC bursts open, deploying its payload. 03652_ G-67 Veteran unfolds itself. 03652_ B-48 Gladiator unfolds itself. 03652_ I-36 Angel unfolds itself. 03670_ Terrain Scanner destroyed. 03672_ Critical hit (Burn: +37). 03674_ Carbon-fiber Leg destroyed. 03682_ Energy Well destroyed. 03682_ Imp. Cesium-ion Thruster destroyed. 03682_ System corrupted by crushing effect (+5). 03683_ System corrupted: Carbon-fiber Leg rejected. 03683_ Carbon-fiber Leg destroyed. 03686_ Critical hit (Burn: +37). 03687_ Great Axe destroyed. 03690_ G-50 Soldier destroyed. 03690_ R-10 Processor collects Carbon-fiber Leg. 03693_ Critical hit (Burn: +50). 03693_ R-10 Processor collects Adv. Heat Sink. [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ????????#?????????????#??????#########???# | | ??????????????????????????#?# ???# | | ???????#????????????????????# ??# | | ?????????##???????????????#?# ??# | | ??????????????????????????#?# ?# | | ???????????????#???#???????## ?# ### | | ?????????????#?? ????#????#?# !! # # | | ???????##############???????# !! # # | | ???????# ##?????## ! + + | | ???????# """"""" #???????# ! # # | | ???????# """"""" #??????## # # | | ######## """"""" #???????# ?# # | | """" = """""" #??????## ! ?# # | | "T"" % ###################### # | | # """"""" # # | | "" + """""! # ^ # | | "" # """" # ^^ # | | "" # """" # ^ # | | # # ^ # | | # # ######/######### | | ###+## ##########+### #! #????? | | # #????? | | % # #????? | | gi # [ #????? | | R bg # " "" #?????## | | @%R # "R"" #??????? | | ######+########## # """" #??????? | | # #??# # #??????? | | ! # #??# ###########??????? | | ] # ^ #??# #????????????????? | | " % #??# #????????????????? | | %/ #??# #????????????????? | | ###### #??# #????????????????? | | ?????#?# #??# #????????????????? | | ????#????# ^ #??# %#????????????????? | | ??????????# ^ #??# #????????????????? | | ??????????# #??# #????????????????? | | ?? ???????# | ##?# ????????????????? | | ??????????# #??# #????????????????? | | ??????????##############??# #????????????????? | | ??????????????????????????# #????????????????? | | ??????????????????????????? ?????????????????? | | ???????????????? ????????????????????????????????? | | ????????????"????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 30 Energy Capacity 1200 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 85 ECM Strength 1 Armor Coverage 600 Evasion (%) 55 Defensive Hacking 10 Item Schematics ----------------- Grenade Launcher | -9/Materials | Scanalyzed ECM Suite | -9/Materials | Scanalyzed Hammer | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Y-54 Guardian | x2 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- 5k Club Please Form A Line Serviceable Loadout Challenges ------------ None Game ------ Seed CoolingExperimentalHammer Manual? 0 Play Time 01:17:02 Cumulative 14.0 hours Start 2023.12.20 @ 16:41:29 End 2023.12.20 @ 18:06:14 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 24 Rogue 24 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 16 Achievement% 16 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/Cog Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 35c018c7-ff2b-41e6-bfc2-c7e3b86c5c98