Cogmind - Beta 14 @@@ ROGUE MODE // 2024.10.13 @ 19:20:11 Player: KN-OKO Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (10) 2000 Robots Destroyed (152) 760 Value Destroyed (6389) 6389 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (3077) 3077 TOTAL SCORE: 16966 Bonus ------- High Alert Combat Kills 77 Win 3000 Cogmind --------- Core Integrity 1543/1600 Matter 77/300 Energy 558/580 System Corruption 6% Temperature Cool (15) Movement Treading (148) Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- Graviton Reactor Graviton Reactor > --- PROPULSION (6) --- Biometal Medium Treads Biometal Medium Treads Biometal Heavy Treads Advanced Heavy Siege Treads > --- UTILITY (14) ----- Advanced Coolant Injector Advanced Coolant Injector High-capacity Storage Unit Enhanced Optical Array Long-range Sensor Array Advanced Signal Interpreter Advanced Terrain Scan Processor Advanced Targeting Computer Advanced Transmission Jammer Graphene Brace Advanced Hacking Suite Advanced Hacking Suite Advanced System Shield > --- WEAPON (3) ------- Hypervelocity Railgun Hardcell Cannon Heavy Proton Missile Launcher > --- INVENTORY (20) --- Improved Quantum Reactor Biometal Medium Treads Biometal Medium Treads Wheel High-capacity Matter Pod (200) Long-range Sensor Array Advanced Phase Shifter Centrium Medium Armor Plating Advanced Focal Shield Improved Thermal Shield Advanced Component Analysis Suite Heavy Disruptor Cannon Enhanced Nova Cannon Enhanced Nova Cannon Hypervelocity Railgun Hypervelocity Railgun Hypervelocity Railgun Missile Launcher Peak State ------------ > --- POWER ------------ Graviton Reactor Graviton Reactor > --- PROPULSION ------- Biometal Medium Treads Biometal Medium Treads Biometal Heavy Treads Advanced Heavy Siege Treads > --- UTILITY ---------- Advanced Coolant Injector Advanced Coolant Injector High-capacity Storage Unit Enhanced Optical Array Long-range Sensor Array Advanced Signal Interpreter Advanced Terrain Scan Processor Advanced Targeting Computer Advanced Transmission Jammer Advanced Phase Shifter Graphene Brace Advanced Hacking Suite Advanced Hacking Suite Advanced System Shield > --- WEAPON ----------- Enhanced Nova Cannon Hypervelocity Railgun Hardcell Cannon > --- INVENTORY -------- Improved Quantum Reactor Improved Quantum Reactor Improved Quantum Reactor Biometal Medium Treads Biometal Medium Treads Wheel High-capacity Matter Pod Long-range Sensor Array Centrium Medium Armor Plating Advanced Focal Shield Improved Thermal Shield Advanced Component Analysis Suite Heavy Disruptor Cannon Enhanced Nova Cannon Hypervelocity Railgun Hypervelocity Railgun Hypervelocity Railgun Heavy Proton Missile Launcher Missile Launcher [Rating: 188] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Neutrino Core Reactor Graviton Reactor Propulsion Light Treads Treads Light Treads Wheel Wheel Utility High-capacity Storage Unit Device Seismic Detector Storage High-capacity Storage Unit Processor Advanced Targeting Computer Hackware Advanced Hacking Suite Protection Hardened Medium Armor Plating Weapon Assault Rifle Energy Gun Heavy Particle Gun Energy Cannon Enhanced Nova Cannon Ballistic Gun Assault Rifle Ballistic Cannon Hardcell Cannon Launcher Missile Launcher Impact Weapon Mace Slashing Weapon Falx Build | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Slots Evolved 18 | . . 2 2 2 2 2 2 2 2 2 Power 1 | . . . . . . 1 . . . . Propulsion 4 | . . 1 1 . . . . 1 1 . Utility 12 | . . . 1 2 2 1 2 1 1 2 Weapon 1 | . . 1 . . . . . . . . Parts Attached 283 | 7 1 9 35 65 13 62 23 23 20 25 Power 18 | 1 . 2 3 3 1 4 1 2 1 . Engine 11 | 1 . 2 3 1 1 2 1 . . . Core 4 | . . . . 2 . 2 . . . . Reactor 3 | . . . . . . . . 2 1 . Propulsion 52 | 2 . 4 10 15 1 10 2 3 2 3 Treads 51 | 2 . 3 10 15 1 10 2 3 2 3 Leg . | . . . . . . . . . . . Wheel 1 | . . 1 . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 149 | 2 1 1 10 24 9 39 15 14 15 19 Device 89 | 1 . . 2 11 3 25 11 9 12 15 Storage 7 | 1 1 1 . 2 . 1 . 1 . . Processor 9 | . . . 1 3 2 . 1 2 . . Hackware 5 | . . . . . 2 . 2 1 . . Protection 39 | . . . 7 8 2 13 1 1 3 4 Artifact . | . . . . . . . . . . . Weapon 64 | 2 . 2 12 23 2 9 5 4 2 3 Energy Gun 10 | . . . 4 4 . . . . 1 1 Energy Cannon 16 | . . . . 3 1 7 2 2 1 . Ballistic Gun 18 | 2 . 1 5 9 . . . . . 1 Ballistic Cannon 2 | . . 1 . . . . . 1 . . Launcher 8 | . . . 1 2 . . 3 1 . 1 Special Weapon . | . . . . . . . . . . . Impact Weapon 7 | . . . 2 5 . . . . . . Slashing Weapon 3 | . . . . . 1 2 . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 4 | . . . 1 1 . 1 . . 1 . Parts Lost 30 | . . . 1 5 . 10 2 5 1 6 Power 4 | . . . 1 . . 2 . . 1 . Propulsion 12 | . . . . 4 . 4 1 2 . 1 Utility 9 | . . . . 1 . 3 1 . . 4 Weapon 5 | . . . . . . 1 . 3 . 1 Highest Loss Streak 6 | . . . 1 2 . 6 1 3 1 5 To Critical Strikes 1 | . . . . . . 1 . . . . Average Slot Usage (%) 97 | . 100 100 99 98 99 99 95 90 89 94 Engine 6 | . 14 11 8 5 6 8 8 5 . . Reactor 1 | . . . . . . . . 3 8 8 Treads 25 | . 28 29 36 29 25 22 17 16 18 18 Device 14 | . 14 11 7 14 14 17 17 13 13 19 Storage 6 | . 14 11 9 7 6 5 5 4 4 4 Processor 11 | . . . . 7 19 17 20 19 17 16 Hackware 3 | . . . . . 2 1 4 14 13 12 Protection 4 | . . . 10 6 2 2 3 . 3 4 Energy Gun 2 | . . . 6 6 . . . . . . Energy Cannon 7 | . . . . 3 19 16 14 10 4 4 Ballistic Gun 8 | . 28 28 19 9 . . . . . 2 Ballistic Cannon 1 | . . 4 . . . . . 1 4 4 Peak Build Rating 188 | 7 8 13 21 43 54 84 111 127 159 188 Average Rating 67 | 5 7 11 16 35 51 70 91 122 147 176 On Entrance 54 | . 7 8 13 17 43 52 63 110 127 159 Naked Turns . | . . . . . . . . . . . Heaviest Build 131 | 12 87 91 47 83 84 114 111 107 116 131 Greatest Support 225 | 40 40 60 80 86 86 92 125 160 217 225 Greatest Overweight (x) 9 | . 2 9 . 1 . 1 2 . . . Average Overweight (x) . | . 1 2 . . . . . . . . Largest Inventory Capacity 25 | 8 25 25 15 20 20 20 20 20 20 20 Average Capacity 19 | 7 24 18 15 18 20 20 20 20 20 20 Most Carried 20 | 7 10 19 15 20 20 20 20 19 20 20 Average Carried 16 | 4 9 13 14 17 19 19 15 17 19 18 Final Capacity 25 | 8 25 15 15 20 20 20 20 20 20 20 Final Carried 20 | 7 10 15 15 20 20 15 19 18 20 19 Class Distribution -------------------- 22% | Scavenger-Tank 18% | Hacker-Skirmisher 11% | Scavenger-Skirmisher 11% | Skirmisher 8% | Mutant 7% | Gunner 7% | Tank 5% | Scavenger-Mutant 3% | Hacker-Tank Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Scavenger-Tank | -8/Materials Scavenger-Tank | -7/Factory Skirmisher | -6/Factory Scavenger-Skirmisher | -5/Factory Skirmisher | -4/Factory Hacker-Skirmisher | -3/Research Hacker-Skirmisher | -2/Research Hacker-Skirmisher | -1/Access Resources | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ----------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Matter Collected 4727 | 266 112 599 672 984 154 650 267 367 338 318 Remotely . | . . . . . . . . . . . Salvage Created 7115 | 92 127 717 1086 1318 371 1225 597 435 283 864 Parts 341 | 6 15 36 64 63 20 46 28 17 17 29 Haulers Intercepted 6 | . 1 2 2 . . 1 . . . . Recyclers Shooed 11 | . . 5 3 1 . 1 . . . 1 Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Combat Hostiles Destroyed 107 | . 1 9 18 22 6 18 11 8 5 9 Melee 1 | . . . . . . 1 . . . . Guns 38 | . 1 8 15 11 . . . . . 3 Cannons 41 | . . 1 . 4 6 13 2 4 5 6 AOE 20 | . . . 3 6 . . 8 3 . . Classes Destroyed 12 | 2 3 1 4 2 . . . . . . Worker 7 | . . . 1 4 . . . 1 1 . Builder 3 | . . . 1 . . 2 . . . . Tunneler 4 | 1 . . . 1 . . 1 . . 1 Hauler 6 | . 1 2 2 . . 1 . . . . Recycler 12 | 1 . 2 4 3 . . 1 . . 1 Watcher 13 | . 3 1 . 2 . 1 2 2 1 1 Swarmer 19 | . . . 4 4 . . 7 4 . . Grunt 32 | . 1 7 7 5 4 5 . . . 3 Brawler 2 | . . . 1 . . . . . . 1 Sentry 24 | . . 2 6 5 1 5 . 3 1 1 Hunter 8 | . . . . 4 . . 2 . . 2 Programmer 22 | . . . . 4 1 8 2 1 4 2 Best Kill Streak 7 | 2 2 4 4 7 4 6 6 3 5 3 Combat Bots Only 7 | . 1 4 4 7 4 5 5 3 3 3 Max Kills in Single Turn 3 | 1 1 1 3 3 1 2 3 2 1 1 Gunslinging . | . . . . . . . . . . . Exploded 3 | . . . 3 3 . . 3 2 . . Melee 1 | . . . . . . 1 . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Hostile Shots Fired 831 | . 2 25 78 314 35 153 40 43 42 99 Missed 235 | . 1 6 20 121 9 36 13 7 8 14 Damage Taken 9653 | . 11 250 850 1981 346 2377 551 829 809 1649 Core 562 | . . 44 45 197 57 28 38 21 75 57 Absorbed by Shields 300 | . . . . . . 300 . . . . Reduced by Siege Mode 109 | . . . . . . . . . 44 65 Ignored by Resistances 664 | . . . . 19 . 180 30 132 . 303 Regen/Repaired (Parts) 118 | . . . . . 118 . . . . . Core Remaining (%) 93 | 100 100 89 91 71 93 97 96 98 94 96 Volleys Fired 417 | 5 25 36 56 83 13 58 30 35 19 57 Largest 3 | 2 2 3 3 3 3 3 3 3 2 3 Hottest 338 | 40 40 79 108 149 190 338 308 308 178 298 Shots Fired 919 | 10 50 108 162 194 31 121 45 59 37 102 Gun 476 | 10 50 95 161 143 . . . . . 17 Cannon 420 | . . 13 . 43 31 121 35 57 37 83 Launcher 23 | . . . 1 8 . . 10 2 . 2 Special . | . . . . . . . . . . . Kinetic 427 | 10 50 108 113 77 . . . 13 18 38 Thermal 469 | . . . 48 109 31 121 35 44 19 62 Explosive 15 | . . . 1 6 . . 6 2 . . Electromagnetic 8 | . . . . 2 . . 4 . . 2 Robot Hit Streak 28 | 3 6 12 13 17 9 27 7 25 23 28 Robot Miss Streak 7 | 1 7 3 5 3 1 2 2 1 1 2 Penetration Max 1 | . . . . . . . . . . 1 Secondary Targets 4 | . . 2 2 . . . . . . . Max Gunslinging Chain 1 | . . 1 1 . . . . . . . Shots Hit Robots 625 | 8 29 71 118 140 15 87 22 36 34 65 Core Hits 305 | 3 11 25 95 55 12 31 19 20 12 22 Critical Kills 8 | . . . . 1 . 1 . 1 . 5 Critical Parts Destroyed 9 | . . 1 1 1 . . . . . 6 Critical Strikes 26 | . . 1 4 4 . 1 . 1 3 12 Burn 5 | . . . 3 2 . . . . . . Meltdown 4 | . . . . 1 . 1 . 1 . 1 Destroy 12 | . . 1 1 . . . . . . 10 Blast 4 | . . . . . . . . . 3 1 Smash 1 | . . . . 1 . . . . . . Melee Attacks 41 | . . . 4 28 2 7 . . . . Impact 32 | . . . 4 28 . . . . . . Slashing 9 | . . . . . 2 7 . . . . Piercing . | . . . . . . . . . . . Sneak Attacks 4 | . . . 1 2 . 1 . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 18147 | 89 297 889 1950 3758 393 3592 1735 1662 1523 2259 Guns 4924 | 89 292 761 1646 1991 . . . . . 145 Cannons 10480 | . . 119 . 904 389 3365 747 1412 1474 2070 Explosions 2178 | . . . 213 647 . 98 988 232 . . Melee 301 | . . . 65 139 . 97 . . . . Ramming 264 | . 5 9 26 77 4 32 . 18 49 44 Kinetic 5066 | 89 292 880 968 1051 . . . 432 704 650 Thermal 10338 | . . . 678 1844 389 3365 747 980 770 1565 Explosive 1789 | . . . 213 534 . 98 712 232 . . Electromagnetic 389 | . . . . 113 . . 276 . . . Impact 204 | . . . 65 139 . . . . . . Slashing 97 | . . . . . . 97 . . . . Piercing . | . . . . . . . . . . . Highest Corruption 18 | . . . 2 3 . 18 1 . 5 6 Average Corruption 5 | . . . 2 2 . 8 1 . 4 5 Corruption Purged . | . . . . . . . . . . . Corruption Blocked 4 | . . . . 4 . . . . . . Effects 103 | . . . 6 11 . 43 5 . 11 27 Message Errors 24 | . . . 2 2 . 12 . . 3 5 Matter Fused 21 | . . . 1 2 . 7 . . 2 9 Heat Flow Errors 15 | . . . . 2 . 5 . . 4 4 Energy Discharges 6 | . . . . 1 . 1 2 . 1 1 Parts Rejected 2 | . . . . . . 1 . . . 1 Parts Fused 1 | . . . . . . . . . 1 . Data Loss (minor) 19 | . . . 1 3 . 8 2 . . 5 Data Loss (major) 4 | . . . . 1 . 2 . . . 1 Misfires 6 | . . . 1 . . 4 1 . . . Alerts 3 | . . . 1 . . 2 . . . . Weapon Failures 2 | . . . . . . 1 . . . 1 Overload Shots . | . . . . . . . . . . . Overflow Damage 604 | . . 11 45 156 . 180 151 10 15 36 Projectiles 324 | . . 11 . 19 . 135 98 10 15 36 Explosions 91 | . . . . 38 . . 53 . . . Melee 189 | . . . 45 99 . 45 . . . . Knockbacks 20 | . . 2 1 3 . . . . 5 9 Impact 5 | . . . 1 3 . . . . 1 . Kinetic 12 | . . 2 . . . . . . 2 8 Secondary 3 | . . . . . . . . . 2 1 Self-Inflicted Damage 293 | . . . . . . 126 124 43 . . Shots 7 | . . . . . . 2 4 1 . . Rammed 30 | . 2 2 5 9 1 4 . 2 1 4 Targets Rammed 32 | . 2 2 5 9 1 5 . 2 2 4 Kicked . | . . . . . . . . . . . Crushed 2 | . . . . . . 1 . . 1 . Highest Temperature 425 | . 6 27 307 201 198 417 203 139 363 425 Average Temperature 84 | . 6 9 84 59 66 106 70 54 140 101 Received Heat Transfer 1875 | . 6 126 450 342 129 345 . 108 45 324 Effects 7 | . . . 3 . . 4 . . . . Shutdowns 2 | . . . . . . 2 . . . . Interference 3 | . . . 3 . . . . . . . Matter Decay 1 | . . . . . . 1 . . . . Short Circuit 1 | . . . . . . 1 . . . . Siege Activations 6 | . . . . . . . . . 2 4 Total Turns 249 | . . . . . . . . . 141 108 Longest Duration 108 | . . . . . . . . . 108 58 Robots Corrupted 5 | . . . 1 2 . 1 1 . . . Combat Hostiles 1 | . . . . . . . 1 . . . Parts Fried 8 | . . . 1 1 . 4 2 . . . Impact Corruptions 6 | . . . 2 2 . 1 . . 1 . Robots Melted 8 | . . . . 2 . 4 . 1 . 1 Combat Hostiles 6 | . . . . 1 . 4 . 1 . . Parts Melted 33 | . . . 3 10 . 12 1 2 . 5 Heat Transferred 11960 | . . . 1218 3108 555 3323 781 1014 629 1332 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 2 | . . . . . . . 1 . . 1 Alert | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Peak Influence 496 | 10 88 224 300 410 413 369 496 416 225 159 Initial 260 | . 6 2 72 56 178 202 168 260 125 68 Average 160 | 3 35 87 168 179 298 162 259 314 110 65 Maximum Alert Level 2 | . . 1 1 2 2 1 2 2 1 . Low Security (%) 61 | 100 100 90 68 51 27 50 45 . 92 100 Level 1 35 | . . 9 31 47 70 49 33 93 7 . Level 2 2 | . . . . 1 2 . 20 6 . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 27 | . 1 2 2 7 1 5 3 2 2 2 Investigation 6 | . . 1 1 1 . 1 1 . . 1 Extermination 15 | . . . . 3 1 4 2 2 2 1 Reinforcement 3 | . 1 1 1 . . . . . . . Assault . | . . . . . . . . . . . Garrison 3 | . . . . 3 . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 1 | . . . 1 . . . . . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . 1 . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Distress Signals 6 | . . . 3 2 . . . 1 . . Communications Jammed 16 | . . . . . . . . . . 16 Distress Signals 16 | . . . . . . . . . . 16 Times Spotted 167 | . 7 15 33 33 6 25 15 13 7 13 Peak Tracking Total 7 | . 3 4 4 6 3 7 6 5 3 4 Tactical Retreats 9 | . . . 2 2 1 3 1 . . . Traps | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Traps Triggered 10 | . . 1 1 5 . 2 1 . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered 1 | . . . . . . 1 . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ---------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Machines Disabled 19 | . . 2 . 3 . 4 7 . . 3 Max in Single Turn 3 | . . 1 . 3 . 2 3 . . 1 Garrison Access 4 | . . . . 1 . 1 . . . 2 Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Machines Accessed 49 | . 1 3 6 18 2 9 3 3 . 4 Terminals 24 | . 1 1 5 8 . 4 1 2 . 2 Fabricators 6 | . . . . 3 1 2 . . . . Repair Stations 4 | . . . . 2 1 1 . . . . Recycling Units 8 | . . 2 1 2 . 1 1 1 . . Scanalyzers 1 | . . . . 1 . . . . . . Garrison Access 6 | . . . . 2 . 1 1 . . 2 Total Hacks 101 | . 2 6 13 35 6 13 5 8 . 13 Successful 37 | . 1 4 1 12 4 5 2 3 . 5 Failed 64 | . 1 2 12 23 2 8 3 5 . 8 Catastrophic 17 | . . 1 4 7 . 3 . . . 2 Database Lockouts . | . . . . . . . . . . . Manual 13 | . 2 2 6 1 2 . . . . . Terminals 60 | . 2 4 11 20 . 7 2 6 . 8 Fabricators 9 | . . . . 4 3 2 . . . . Repair Stations 8 | . . . . 3 3 2 . . . . Recycling Units 11 | . . 2 2 3 . 1 1 2 . . Scanalyzers 2 | . . . . 2 . . . . . . Garrison Access 11 | . . . . 3 . 1 2 . . 5 Terminal Hacks 19 | . 1 2 1 5 . 2 2 3 . 3 Prototype ID Bank 1 | . . . . . . 1 . . . . Level Access Points 1 | . . . . . . . . . . 1 Branch Access Points 2 | . 1 1 . . . . . . . . Emergency Access Points 1 | . . . . 1 . . . . . . Terminal Index 2 | . . . . . . . 1 1 . . Alert Level 1 | . . . . 1 . . . . . . Unreport Threat 6 | . . 1 1 1 . 1 . . . 2 Locate Traps 1 | . . . . 1 . . . . . . Recall Extermination 1 | . . . . . . . . 1 . . Registered Components 1 | . . . . . . . . 1 . . Zone Layout 2 | . . . . 1 . . 1 . . . Fabricator Hacks 2 | . . . . . 1 1 . . . . Network Status 1 | . . . . . 1 . . . . . Build 1 | . . . . . . 1 . . . . Repair Station Hacks 3 | . . . . 1 2 . . . . . Scan Component 2 | . . . . 1 1 . . . . . Repair 1 | . . . . . 1 . . . . . Recycling Unit Hacks 6 | . . 2 . 3 . 1 . . . . Report Inventory 5 | . . 2 . 2 . 1 . . . . Retrieve Components 1 | . . . . 1 . . . . . . Scanalyzer 2 | . . . . 2 . . . . . . Insert Component 1 | . . . . 1 . . . . . . Analyze 1 | . . . . 1 . . . . . . Garrison Access Hacks 4 | . . . . 1 . 1 . . . 2 Seal Access 4 | . . . . 1 . 1 . . . 2 Unauthorized Hacks 1 | . . . . . 1 . . . . . Terminals . | . . . . . . . . . . . Fabricators 1 | . . . . . 1 . . . . . Liberate 1 | . . . . . 1 . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 41 | . 1 3 6 14 1 7 3 3 . 3 Full Trace Events 4 | . . . 1 1 . 1 . . . 1 Feedback Events 1 | . . . . . . 1 . . . . Corruption 1 | . . . . . . 1 . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 1 | . . . . 1 . . . . . . Parts Built 2 | . . . . . . 2 . . . . Authchips . | . . . . . . . . . . . Time 69 | . . . . . . 69 . . . . Total Part Build Rating 18 | . . . . . . 18 . . . . Parts Repaired 1 | . . . . . 1 . . . . . Time 19 | . . . . . 19 . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components 2 | . . . . 2 . . . . . . Parts Scanalyzed 1 | . . . . 1 . . . . . . Part Schematics Acquired 1 | . . . . 1 . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------------ Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released 4 | . . . . 4 . . . . . . Programmers 4 | . . . . 4 . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Total Allies . | . . . . . . . . . . . Largest Group . | . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . Total Orders . | . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . Total Damage . | . . . . . . . . . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Turns Passed 12190 | 121 680 998 1221 2628 377 2683 772 824 723 1163 Spaces Moved 5197 | 59 191 425 556 1256 184 994 336 396 235 565 Core 4 | 4 . . . . . . . . . . Treads 5056 | 55 191 288 556 1256 184 994 336 396 235 565 Legs . | . . . . . . . . . . . Wheels 137 | . . 137 . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 160 125 160 148 148 148 162 158 156 148 Average Speed 179 | 152 309 182 160 158 148 223 190 158 157 155 Slowest Speed 325 | 160 320 240 160 240 148 240 325 163 158 158 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 23 | 5 39 41 48 35 6 30 13 14 5 20 Regions Visited 10 Branch Regions . Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken 7 | . . . 1 1 1 1 1 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . . . . . . Scrap Searched . | . . . . . . . . . . . Spaces Dug 130 | . . . 2 16 2 20 46 22 1 21 Terrain Destroyed 245 | . . . 12 37 5 70 59 32 3 27 Melee 23 | . . . 2 14 1 6 . . . . Projectile 93 | . . . . 2 4 28 11 18 3 27 AOE 129 | . . . 10 21 . 36 48 14 . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Total 7181 | 78 233 585 767 1678 260 1330 423 527 545 755 Wait 936 | 1 11 69 69 178 35 155 15 61 257 85 Move 5186 | 58 190 424 555 1255 183 993 335 395 234 564 Hop . | . . . . . . . . . . . Pick Up 137 | 7 3 23 14 27 7 20 12 6 8 10 Fast Attach 47 | 7 . 1 5 17 1 5 2 1 3 5 Attach 50 | . . 3 3 11 2 11 5 5 3 7 Detach 10 | . . 2 . 4 . 2 1 . . 1 Swap 186 | . 1 5 27 37 10 46 16 17 14 13 Drop 137 | . 1 20 29 29 6 26 7 5 5 9 Fire 417 | 5 25 36 56 83 13 58 30 35 19 57 Melee 41 | . . . 4 28 2 7 . . . . Ram . | . . . . . . . . . . . Kick . | . . . . . . . . . . . Crush 32 | . 2 2 5 9 1 5 . 2 2 4 Escape Stasis 2 | . . . . . . 2 . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / Min) -9/Materials (discovered 2 exits: *Mat / Min) -8/Materials -7/Factory (discovered 3 exits: *Fac / *Sto x2) -6/Factory -5/Factory -4/Factory -3/Research -2/Research -1/Access To Epsilon Eridani History --------- Turn | Location | Event 22 | -11/Scrapyard | Discovered new exit (range 16) 122 | -11/Scrapyard | Entered Materials 318 | -10/Materials | Build established: Mutant 514 | -10/Materials | Identified exit to Mines 728 | -10/Materials | Discovered new exit (range 15) 802 | -10/Materials | Entered another Materials area 802 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1010 | -9/Materials | Identified exit to Mines 1108 | -9/Materials | Build established: Gunner 1795 | -9/Materials | Discovered new exit (range 4) 1800 | -9/Materials | Entered another Materials area 1800 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2096 | -8/Materials | Build established: Scavenger-Tank 2927 | -8/Materials | Discovered new exit (range 8) 3020 | -8/Materials | Identified exit to Factory 3021 | -8/Materials | Entered Factory 3021 | -7/Factory | Evolved 2 slots: Utility x2 4397 | -7/Factory | Destroyed 7 combat bots 4857 | -7/Factory | Discovered new exit (range 15) 4912 | -7/Factory | Identified exit to Storage 5006 | -7/Factory | Build established: Tank 5234 | -7/Factory | Discovered exit to Storage (range 8) 5458 | -7/Factory | Discovered new exit (range 11) 5473 | -7/Factory | Identified exit to Factory 5649 | -7/Factory | Entered another Factory area 5649 | -6/Factory | Evolved 2 slots: Utility x2 5886 | -6/Factory | Repaired Adv. Treads 5963 | -6/Factory | Discovered new exit (range 15) 5983 | -6/Factory | Identified exit to Factory 6026 | -6/Factory | Entered another Factory area 6026 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 6529 | -5/Factory | Build established: Skirmisher 6645 | -5/Factory | Cargo convoy interrupted 6753 | -5/Factory | Fabricated Enh. Nova Cannon (x2) 8147 | -5/Factory | Build established: Scavenger-Skirmisher 8427 | -5/Factory | System corruption reached 10% 8500 | -5/Factory | Lost 6 parts (1p3n2u) 8665 | -5/Factory | Build established: Scavenger-Tank 8684 | -5/Factory | Discovered new exit (range 9) 8707 | -5/Factory | Identified exit to Factory 8709 | -5/Factory | Entered another Factory area 8709 | -4/Factory | Evolved 2 slots: Utility x2 8739 | -4/Factory | Lost 4 parts (1p1n1u1w) 8919 | -4/Factory | Found Quantum Capacitor 8994 | -4/Factory | Build established: Skirmisher 9445 | -4/Factory | Discovered new exit (range 20) 9479 | -4/Factory | Identified exit to Research 9481 | -4/Factory | Entered Research 9481 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 9541 | -3/Research | Build established: Hacker-Skirmisher 9950 | -3/Research | Discovered new exit (range 13) 10025 | -3/Research | Lost 3 parts (3w) 10106 | -3/Research | Identified exit to Research 10305 | -3/Research | Entered another Research area 10305 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 10780 | -2/Research | Discovered new exit (range 18) 10810 | -2/Research | Identified exit to Access 11028 | -2/Research | Entered Access 11028 | -1/Access | Evolved 2 slots: Utility x2 11130 | -1/Access | Identified exit to Surface 11289 | -1/Access | Lost 5 parts (1n3u1w) 12191 | *** | Escaped! Last Messages --------------- 12059_ Dropped Arm. Medium Treads. 12060_ Acquired Biometal Heavy Treads. 12088_ BKXJIP, H:EGHQVE=1JRGB1PLYQY#ERFPR 12109_ System corrupted: Matter fused (-8). 12112_ W-44 Eye suffers critical hit (Meltdown). 12112_ Antigrav System melted. 12112_ Adv. Signal Interpreter melted. 12112_ Adv. Visual Processing Unit melted. 12114_ Acquired 38 matter. 12133_ System corrupted: Heat flow error (+208). 12145_ Connecting with Terminal... 12145_ ALERT: Suspicious activity at Terminal A001. Dispatching Investigation squad. 12151_ Dropped Imp. Quantum Reactor. 12154_ System corrupted: Matter fused (-6). 12165_ Terminal disabled. 12167_ Chain reaction triggered in Corrupted Imp. Quantum Reactor. 12167_ Sealed Barrier breached. 12186_ Main Access Shell breached. Map ----- +----------------------------------------------------+ | #######"# #?# # #?????# !#???? | | ######"## ## = # #?????# #???? | | ### ## = # #?????# #???? | | = #?# ####### #?????# #???? | | #?##########????## #?????# #???? | | #????????????????# #?????# #???? | | #????????????????# #?????# #???? | | ! #????????????????# #?????# #???? | | ########??????########?# #?????? #???? | | ??????##??????# * ?# #???????? ?????? | | ??????????????# # #?????????? ???????? | | ??????????????#w # #############+########## | | ??????????????# " + | | ??????????????# """ # | | ??????????????# """ ############### ###+###### | | ??????????????# " ???????????????# ## | | ??????????????# ???????????????# ## | | ??????????????# ????????????????# ##! | | ??????????????#######????????????????# ## | | ?????????????????????????????????????# ## [ | | ????????????????????##########"####### ## | | ????????????????????" " ## | | ??????????????BB??????? 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""""T""" #????????? | | ????????????????????????######"####### #????????? | | ?????????????????????????????????????# #????????? | | ?????????????????????????????????????# #????????? | | ?????????????????????????????????????# #????????? | | ?????????????????????????????????????# #????????? | | ?????????????????????????????????????# #????????? | | ?????????????????????????????????????# #????????? | | ????????????????????????????????????? #????????? | | ?????????????????????t??????????????? #????????? | | ?????????????????????????????????????####????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 94 Coolant Potential 200 Energy Generation 53 Energy Capacity 740 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 18 Terrain Scan Range 20 Terrain Scan Density 210 Jamming Range 16 Corruption Block 5 Armor Coverage 1350 Resistance: KI 30 Resistance: TH 25 Phase Shifting 15 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 6 Offensive Hacking 28 Defensive Hacking 14 Item Schematics ----------------- Prc. Grenade Launcher | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Enh. Nova Cannon | x2 | -5/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed RelayWarlordExpander Manual? 0 Play Time 01:35:47 Cumulative 442.0 hours Start 2024.10.06 @ 21:05:46 End 2024.10.13 @ 19:20:11 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 307 Rogue 307 Adventurer 0 Explorer 0 Win Type 0 Total 40 Types 34/0/4/2/0/0/0/0/0 Lore% 74 Gallery% 84 Achievement% 71 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b90c2f9c-8c51-4116-acd6-602a9cee8046