Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.09 @ 12:04:09 Player: graour Result: Destroyed by Y-54 Guardian with Flak Gun Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (55) 275 Value Destroyed (1891) 1891 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (1481) 1481 TOTAL SCORE: 6607 Bonus ------- High Alert Combat Kills 6 Follower Combat Kills 75 Entered Garrisons 400 Used RIF Installer 1000 Cogmind --------- Core Integrity 0/700 Matter 145/300 Energy 59/100 System Corruption 3% Temperature Cool (12) Movement Core (100) Ox1 Location -7/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ Advanced Visual Processing Unit Terrain Scan Processor Improved Melee Analysis Suite Core Analyzer ECM Suite > --- WEAPON (2) ------- Heavy Flail > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Improved Flight Unit Improved VTOL Module Improved VTOL Module Improved VTOL Module > --- UTILITY ---------- Improved Target Analyzer ECM Suite Hacking Suite Relay Coupler [Sentry] > --- WEAPON ----------- Advanced Assault Cannon Advanced Assault Cannon > --- INVENTORY -------- Aluminum Leg Improved Flight Unit ECM Suite Improved Light Armor Plating Flail [Rating: 40] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Improved Flight Unit Leg Aluminum Leg Wheel Compact Wheel Hover Unit Hover Unit Flight Unit Improved Flight Unit Utility Hacking Suite Device ECM Suite Storage Small Storage Unit Processor Improved Target Analyzer Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Advanced Assault Cannon Energy Gun Beam Rifle Energy Cannon Phase Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Grenade Launcher Special Weapon Mining Laser Impact Weapon Heavy Flail Special Melee Weapon Datajack Build | -11 -10 -9 -8 -8 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Gar Mat Fac Gar Slots Evolved 6 | . . 2 2 . . 2 . Power 1 | . . . . . . 1 . Propulsion 2 | . . 1 1 . . . . Utility 3 | . . 1 1 . . 1 . Weapon . | . . . . . . . . Parts Attached 102 | 6 9 16 . 17 18 30 6 Power 17 | 1 1 2 . 1 6 4 2 Engine 11 | 1 1 2 . . 5 1 1 Core 6 | . . . . 1 1 3 1 Reactor . | . . . . . . . . Propulsion 28 | 2 4 5 . 2 8 7 . Treads . | . . . . . . . . Leg 3 | . . 2 . 1 . . . Wheel 2 | 2 . . . . . . . Hover 2 | . 2 . . . . . . Flight 21 | . 2 3 . 1 8 7 . Utility 20 | 1 2 4 . 5 1 6 1 Device 10 | . 2 2 . 3 1 1 1 Storage 1 | 1 . . . . . . . Processor 6 | . . . . 1 . 5 . Hackware 2 | . . 1 . 1 . . . Protection 1 | . . 1 . . . . . Artifact . | . . . . . . . . Weapon 37 | 2 2 5 . 9 3 13 3 Energy Gun 8 | 1 . 4 . . 1 1 1 Energy Cannon 1 | . . . . 1 . . . Ballistic Gun 10 | 1 2 1 . 2 1 3 . Ballistic Cannon 8 | . . . . 2 1 5 . Launcher 3 | . . . . 3 . . . Special Weapon 2 | . . . . 1 . . 1 Impact Weapon 4 | . . . . . . 3 1 Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon 1 | . . . . . . 1 . Unidentified Prototypes 1 | . . . . . 1 . . Parts Lost 44 | . . 5 . 7 8 13 11 Power 9 | . . 1 . 1 2 1 4 Propulsion 15 | . . 2 . 1 3 6 3 Utility 8 | . . 1 . 2 . 4 1 Weapon 12 | . . 1 . 3 3 2 3 Highest Loss Streak 11 | . . 2 . 3 6 9 11 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 81 | . 86 83 81 69 90 84 87 Engine 4 | . 14 9 9 1 5 4 . Core 4 | . . . . 5 3 5 14 Leg 2 | . . 4 . 5 . . . Flight 21 | . 11 21 27 13 33 25 20 Device 12 | . 7 25 18 10 9 10 6 Processor 8 | . . . . 7 3 15 30 Hackware 8 | . . . 9 9 18 8 . Energy Gun 3 | . 9 19 9 . . 1 6 Ballistic Gun 2 | . 18 2 9 1 . . . Ballistic Cannon 7 | . . . . 12 14 1 . Impact Weapon 1 | . . . . . . 4 6 Naked Turns . | . . . . . . . . Heaviest Build 24 | 13 13 14 13 19 24 21 19 Greatest Support 32 | 32 32 20 15 15 20 18 12 Greatest Overweight (x) 4 | . 4 4 . 2 1 3 2 Average Overweight (x) . | . . . . . . . 1 Largest Inventory Capacity 8 | 8 8 5 5 5 5 5 5 Average Capacity 5 | 5 6 5 5 5 5 5 5 Most Carried 8 | 4 8 5 5 5 5 5 5 Average Carried 4 | 1 5 4 5 4 4 4 4 Final Capacity 8 | 8 5 5 5 5 5 5 5 Final Carried 5 | 4 5 5 5 4 3 5 . Class Distribution -------------------- 49% | Mutant 39% | Scavenger-Mutant 8% | Sprinter 3% | Scavenger-Sprinter Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Mutant | -8/Garrison Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Garrison Resources | -11 -10 -9 -8 -8 -8 -7 -7 ----------- Run | Yrd Mat Mat Mat Gar Mat Fac Gar Matter Collected 1805 | 215 85 227 . 464 371 405 38 Remotely . | . . . . . . . . Salvage Created 1706 | . 95 484 . 400 315 412 . Parts 85 | . 11 16 . 20 24 14 . Haulers Intercepted 2 | . . 1 . . . 1 . Recyclers Shooed . | . . . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Gar Mat Fac Gar Combat Hostiles Destroyed 43 | . 4 8 . 15 8 8 . Melee 1 | . . . . . . 1 . Guns 14 | . 4 6 . 4 . . . Cannons 19 | . . . . 6 8 5 . AOE 5 | . . . . 5 . . . Classes Destroyed 13 | . 3 3 . 3 2 2 . Worker 2 | . . . . . . 2 . Hauler 2 | . . 1 . . . 1 . Recycler 2 | . . . . . 1 1 . Operator 4 | . . 1 . . 1 2 . Watcher 2 | . 1 1 . . . . . Swarmer 10 | . 3 . . 4 . 3 . Cutter 3 | . . . . . 3 . . Grunt 18 | . 1 5 . 7 2 3 . Brawler 2 | . . . . 1 1 . . Duelist 1 | . . . . 1 . . . Sentry 7 | . . 3 . 1 2 1 . Hunter 1 | . . . . 1 . . . Programmer 1 | . . . . . . 1 . Best Kill Streak 4 | . 2 3 . 4 4 3 . Combat Bots Only 4 | . 2 3 . 4 4 2 . Max Kills in Single Turn 4 | . 1 1 . 4 1 1 . Gunslinging . | . . . . . . . . Exploded 4 | . . . . 4 . . . Melee 1 | . . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Gar Mat Fac Gar Hostile Shots Fired 431 | . 28 53 . 66 52 112 120 Missed 119 | . 6 10 . 17 16 28 42 Damage Taken 4396 | . 179 596 . 867 801 1035 918 Core 1418 | . 82 252 . 194 187 234 469 Absorbed by Shields . | . . . . . . . . Ignored by Resistances 46 | . . . . 46 . . . Regen/Repaired (Parts) 42 | . . . . . . 42 . Core Remaining (%) 58 | 100 67 37 . . 30 . . Volleys Fired 158 | . 20 35 . 37 30 26 10 Largest 2 | . 2 2 . 2 2 2 1 Hottest 112 | . 70 112 . 108 96 87 55 Shots Fired 268 | . 40 67 . 66 47 38 10 Gun 140 | . 40 67 . 19 5 . 9 Cannon 112 | . . . . 32 42 38 . Launcher 15 | . . . . 15 . . . Special 1 | . . . . . . . 1 Kinetic 166 | . 25 9 . 49 45 38 . Thermal 77 | . 15 58 . 2 2 . . Explosive 15 | . . . . 15 . . . Electromagnetic 9 | . . . . . . . 9 Robot Hit Streak 19 | . 4 19 . 12 7 6 3 Robot Miss Streak 9 | . 9 3 . 3 2 8 1 Penetration Max . | . . . . . . . . Secondary Targets . | . . . . . . . . Shots Hit Robots 179 | . 14 49 . 40 36 34 6 Core Hits 70 | . 7 17 . 24 13 9 . Critical Kills 1 | . 1 . . . . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 13 | . 1 5 . 3 1 3 . Burn 5 | . . 5 . . . . . Destroy 1 | . 1 . . . . . . Blast 7 | . . . . 3 1 3 . Melee Attacks 34 | . . . . . . 32 2 Impact 27 | . . . . . . 25 2 Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks 11 | . . . . . . 11 . Combat Hostiles 1 | . . . . . . 1 . Follow-up Attacks . | . . . . . . . . Damage Inflicted 4453 | . 142 700 . 1272 978 1344 17 Guns 1151 | . 142 700 . 231 61 . 17 Cannons 1751 | . . . . 492 917 342 . Explosions 549 | . . . . 549 . . . Melee 1002 | . . . . . . 1002 . Ramming . | . . . . . . . . Kinetic 2089 | . 55 81 . 662 949 342 . Thermal 796 | . 87 619 . 61 29 . . Explosive 549 | . . . . 549 . . . Electromagnetic 17 | . . . . . . . 17 Impact 1002 | . . . . . . 1002 . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 3 | . . . . . . 1 3 Average Corruption 1 | . . . . . . 1 1 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 1 | . . . . . . . 1 Matter Fused 1 | . . . . . . . 1 Overload Shots . | . . . . . . . . Overflow Damage 342 | . . . . 13 13 316 . Projectiles 26 | . . . . 5 13 8 . Explosions 8 | . . . . 8 . . . Melee 308 | . . . . . . 308 . Knockbacks 16 | . . . . 5 2 9 . Impact 6 | . . . . . . 6 . Kinetic 10 | . . . . 5 2 3 . Secondary . | . . . . . . . . Self-Inflicted Damage 82 | . . . . 82 . . . Shots 5 | . . . . 5 . . . Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 323 | . 246 180 . 204 261 323 . Average Temperature 99 | . 92 73 . 63 94 171 . Received Heat Transfer 984 | . 18 288 . 252 171 165 90 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 8 | . . . . . . 8 . Impact Corruptions 12 | . . . . . . 12 . Robots Melted 2 | . . 2 . . . . . Combat Hostiles 2 | . . 2 . . . . . Parts Melted 11 | . . 11 . . . . . Heat Transferred 2368 | . 259 1961 . 74 74 . . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -9 -8 -8 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Gar Mat Fac Gar Peak Influence 584 | . 187 271 72 584 388 314 151 Initial 284 | . . 78 72 48 284 151 151 Average 226 | . 85 142 72 291 294 201 138 Maximum Alert Level 2 | . . 1 . 2 1 1 . Low Security (%) 45 | 100 100 81 100 18 22 53 100 Level 1 49 | . . 18 . 64 77 46 . Level 2 5 | . . . . 17 . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 13 | . 1 3 . . 4 5 . Investigation 5 | . 1 2 . . . 2 . Extermination 2 | . . . . . . 2 . Reinforcement 6 | . . 1 . . 4 1 . Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -8 -8 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Gar Mat Fac Gar Distress Signals 4 | . 1 3 . . . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 92 | . 9 19 . 16 20 20 8 Peak Tracking Total 9 | . 4 9 . 4 9 3 9 Tactical Retreats 12 | . 1 2 . 1 6 2 . Traps | -11 -10 -9 -8 -8 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Gar Mat Fac Gar Traps Triggered 9 | . 1 2 . 4 . 2 . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed 1 | . 1 . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -8 -8 -7 -7 ---------- Run | Yrd Mat Mat Mat Gar Mat Fac Gar Machines Disabled 3 | . . . . 2 . 1 . Max in Single Turn 1 | . . . . 1 . 1 . Garrison Relay 1 | . . . . 1 . . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Gar Mat Fac Gar Machines Accessed 21 | . 3 3 3 . 5 7 . Terminals 16 | . 3 3 2 . 4 4 . Fabricators 1 | . . . . . . 1 . Repair Stations 2 | . . . . . 1 1 . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 2 | . . . 1 . . 1 . Total Hacks 46 | . 7 3 5 . 18 13 . Successful 19 | . 5 2 2 . 4 6 . Failed 27 | . 2 1 3 . 14 7 . Catastrophic 5 | . . . 1 . 2 2 . Database Lockouts . | . . . . . . . . Manual 20 | . . 2 2 . 14 2 . Terminals 37 | . 7 3 3 . 16 8 . Fabricators 1 | . . . . . . 1 . Repair Stations 5 | . . . . . 2 3 . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 3 | . . . 2 . . 1 . Terminal Hacks 13 | . 5 2 1 . 3 2 . Record 2 | . 1 . . . 1 . . Prototype ID Bank 1 | . 1 . . . . . . Level Access Points 1 | . . 1 . . . . . Garrison Index 1 | . . . . . . 1 . Alert Level 2 | . . . . . 1 1 . Reprogram Traps 1 | . 1 . . . . . . Surveillance Status 1 | . . 1 . . . . . Recall Reinforcements 1 | . . . . . 1 . . Zone Layout 3 | . 2 . 1 . . . . Fabricator Hacks 1 | . . . . . . 1 . Network Status 1 | . . . . . . 1 . Repair Station Hacks 2 | . . . . . . 2 . Scan Component 1 | . . . . . . 1 . Repair 1 | . . . . . . 1 . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks 2 | . . . 1 . . 1 . Unlock Access 2 | . . . 1 . . 1 . Unauthorized Hacks 1 | . . . . . 1 . . Terminals 1 | . . . . . 1 . . Assimilate 1 | . . . . . 1 . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 16 | . 1 1 2 . 5 7 . Full Trace Events 2 | . . . . . 1 1 . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 1 | . . . . . . 1 . Time 60 | . . . . . . 60 . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -7 -7 ------------ Run | Yrd Mat Mat Mat Gar Mat Fac Gar Used RIF Installer 2 | . . . . 1 . . 1 Threat Obfuscator 1 | . . . . . . . 1 Robots Hacked 5 | . . . . . . 4 1 Non-combat 4 | . . . . . . 4 . Combat 1 | . . . . . . . 1 Robot Hacks Applied 6 | . . . . . . 5 1 parse_system 1 | . . . . . . . 1 no_distress 3 | . . . . . . 3 . find_chute 1 | . . . . . . 1 . find_fabricator 1 | . . . . . . 1 . Relay Couplers Released 5 | . . . . 5 . . . Machine Destruction 5 | . . . . 5 . . . Attached 1 | . . . . 1 . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired 1 | . . . . . . 1 . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Gar Mat Fac Gar Total Allies 1 | . . . . . . 1 . Largest Group 1 | . . . . . . 1 . Highest-Rated Group 16 | . . . . . . 16 . Highest-Rated Ally 16 | . . . . . . 16 . Total Orders . | . . . . . . . . Ally Attacks 21 | . . . . . . 21 . Total Damage 293 | . . . . . . 293 . Kills 3 | . . . . . . 3 . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Gar Mat Fac Gar Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -7 -7 ------------- Run | Yrd Mat Mat Mat Gar Mat Fac Gar Turns Passed 3988 | 55 217 517 28 1210 743 1101 117 Spaces Moved 3099 | 43 198 352 82 662 480 1204 78 Core 10 | 1 2 3 . . . . 4 Treads . | . . . . . . . . Legs 400 | . . 45 . 336 19 . . Wheels 77 | 42 35 . . . . . . Hover 26 | . 26 . . . . . . Flight 2586 | . 135 304 82 326 461 1204 74 Fastest Speed 26 | 50 37 34 34 34 26 27 100 Average Speed 78 | 98 65 76 34 144 54 55 110 Slowest Speed 280 | 100 280 250 34 190 190 275 192 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped 24 | . 2 3 . . 8 11 . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 30 | 3 33 40 12 66 37 29 21 Regions Visited 7 Branch Regions . Pre-discovered Areas . | . . . . . . . . Known Exits Taken 3 | . . 1 1 . . 1 . Unknown Exits Taken 3 | 1 1 . . . 1 . . Scrap Searched . | . . . . . . . . Spaces Dug 2 | . . . . . . 2 . Terrain Destroyed 63 | . . . . 47 7 9 . Melee 2 | . . . . . . 2 . Projectile 14 | . . . . . 7 7 . AOE 47 | . . . . 47 . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Gar Mat Fac Gar Total 4296 | 52 250 526 81 842 909 1540 96 Wait 796 | . 5 116 . 81 372 222 . Move 3044 | 42 193 345 81 660 463 1182 78 Hop 23 | . 2 3 . . 8 10 . Pick Up 25 | 4 6 2 . 3 4 6 . Fast Attach 66 | 6 8 13 . 11 11 17 . Attach 22 | . . 2 . 4 3 8 5 Detach 17 | . 5 . . 1 3 8 . Swap 18 | . 1 1 . 6 4 5 1 Drop 38 | . 10 9 . 2 11 6 . Fire 158 | . 20 35 . 37 30 26 10 Melee 34 | . . . . . . 32 2 Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis 54 | . . . . 36 . 18 . Rewire 1 | . . . . 1 . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 3 exits: *Mat x3) -8/Materials -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials -7/Factory (discovered 3 exits: [*Fac] / [*Low] / Gar) -7/Garrison History --------- Turn | Location | Event 22 | -11/Scrapyard | Discovered new exit (range 16) 56 | -11/Scrapyard | Entered Materials 230 | -10/Materials | Discovered new exit (range 7) 273 | -10/Materials | Entered another Materials area 273 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 544 | -9/Materials | Core integrity fell below 50% 787 | -9/Materials | Identified exit to Materials 790 | -9/Materials | Entered another Materials area 790 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 818 | -8/Materials | Identified exit to Garrison 818 | -8/Materials | Entered Garrison 839 | -8/Garrison | Build established: Scavenger-Mutant 864 | -8/Garrison | Triggered checkpoint 1004 | -8/Garrison | Spotted B-75 Beast 1018 | -8/Garrison | Lost 3 parts (1p1n1w) 1172 | -8/Garrison | Discovered new exit (range 8) 1268 | -8/Garrison | Triggered checkpoint 1292 | -8/Garrison | Build established: Mutant 1440 | -8/Garrison | Discovered new exit (range 10) 1478 | -8/Garrison | Triggered checkpoint 1580 | -8/Garrison | Garrison Relay disabled 1732 | -8/Garrison | Triggered checkpoint 1981 | -8/Garrison | Discovered new exit (range 12) 1998 | -8/Garrison | Installed Relay Interface Framework 2028 | -8/Garrison | Entered Materials 2689 | -8/Materials | Core integrity fell below 50% 2747 | -8/Materials | Lost 6 parts (1p3n2w) 2766 | -8/Materials | Discovered new exit (range 13) 2771 | -8/Materials | Entered Factory 2771 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 3058 | -7/Factory | Build established: Scavenger-Mutant 3348 | -7/Factory | Repaired Imp. VTOL Module 3370 | -7/Factory | Lost 3 parts (1n1u1w) 3398 | -7/Factory | Discovered new exit (range 11) 3582 | -7/Factory | Lost 9 parts (1p5n2u1w) 3824 | -7/Factory | Discovered new exit (range 12) 3863 | -7/Factory | Identified exit to Garrison 3872 | -7/Factory | Entered Garrison 3883 | -7/Garrison | Expanded RIF knowledge: Threat Obfuscation 3954 | -7/Garrison | Triggered checkpoint 3978 | -7/Garrison | Core integrity fell below 50% 3980 | -7/Garrison | Triggered checkpoint 3987 | -7/Garrison | Core integrity fell below 20% 3989 | -7/Garrison | Destroyed by Y-54 Guardian with Flak Gun Last Messages --------------- 03973_ S-27 Virus destroyed. 03974_ System corrupted: Matter fused (-6). 03974_ VTOL Module destroyed. 03975_ Imp. Heat Sink destroyed. 03976_ VTOL Module destroyed. 03979_ S-27 Virus destroyed. 03980_ Mic. Nuclear Core destroyed. 03980_ Beams of light sweep through the air. An alarm sounds. 03980_ Lgt. Ion Engine destroyed. 03982_ Lgt. Nuclear Core destroyed. 03983_ Jacked S-27 Virus... >>parse_system Reading system data... 03985_ Acquired 22 matter. 03988_ Remote Datajack destroyed. 03988_ Chain reaction triggered in Lgt. Nuclear Core. 03988_ S-27 Virus destroyed. 03988_ Acquired 16 matter. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????? ???????????????????????? | | ???????????????????????? ???????????????????????? | | ???????????????????????? ^???????????????????????? | | ???????????????????????? ???????????????????????? | | ???????????????????????# #??????????????????????? | | ??????????????????????## #??????#???????????????? | | ??????????????????????# Y ?????? ???#???????????? | | ?????????????????????? ????? ??? #???????????? | | ?????????????????????? ????? ?? #???????????? | | ??????????????????????#Y #???? #? #???????????? | | ????????????????????### ##??? ## #???????????? | | ????????????????????# ?? 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"???????????? | | ????????????????????? ?? ?????????????? | | ?????????????????????? ?? ???????????????? | | ??????????????????????# p## #??? #???????????? | | ?????????????########## ;# ## #######?????? | | ?????????????# ; ???? | | ?????????????? ; %[ ???? | | ?????????????????????#;[ @ #???????????? | | ?????????????????????#;*%=## #####????????????? | | ?????????????????????## *[#?????#????????????????? | | ??????????????????????# #??????????????????????? | | ??????????????????????# #??????????????????????? | | ??????????????????????# #??????????????????????? | | ??????????????????????# #??????????????????????? | | ??????????????????????# ^ #??????????????????????? | | ?######################^^ #??????????????????????? | | ?# #??????????????????????? | | ?# #??????????????????????? | | ?# #??????????????????????? | | ?# ######################??????????????????????? | | ?# #???????????????????????????????????????????? | | ?# #???????????????????????????????????????????? | | ?# #???????????????????????????????????????????? | | ?# #???????????????????????????????????????????? | | ?# #???????????????????????????????????????????? | | ?# #???????????????????????????????????????????? | | ?# #???????????????????????????????????????????? | | ?# #???????????????????????????????????????????? | | ?# #???????????????????????????????????????????? | | ?# #???????????????????????????????????????????? | | ?# #???????????????????????????????????????????? | | ## #???????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 52 Energy Generation 24 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 14 Terrain Scan Range 14 Terrain Scan Density 85 ECM Strength 1 Resistance: KI 20 Evasion (%) 64 Melee Accuracy 6 Target Analysis 6 Core Analysis 6 Offensive Hacking 10 Relay Coupler Types 1 Relay Coupler Value 19 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed TransportFlyingRefractor Manual? 0 Play Time 01:01:36 Cumulative 17.8 hours Start 2024.04.09 @ 10:07:41 End 2024.04.09 @ 12:04:09 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 34 Rogue 34 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 17 Gallery% 26 Achievement% 20 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f95f5bfc-ee2e-4a14-9e5a-696879360cdc