Cogmind - Beta 11 X2 @@@ ROGUE MODE // 2021.03.06 @ 17:44:51 Player: 6prop energygen Result: Escaped singularity! Performance ------------- Evolutions (9) 4500 Regions Visited (31) 6200 Robots Destroyed (216) 1080 Value Destroyed (12286) 12286 Prototype IDs (105) 2100 Alien Tech Used (8) 1600 Bonus (45850) 45850 TOTAL SCORE: 73616 Bonus ------- High Alert Combat Kills 2469 Follower Combat Kills 2870 Aligned with FarCom 300 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kill 194 Used Core Reset Matrix 3000 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Destroyed MAIN.C 10000 Met Architect 300 Destroyed A6 400 Destroyed Architect 15000 Win 3000 Friendly Fire -4383 Cogmind --------- Core Integrity 1012/1600 Matter 117/300 Energy 93/100 System Corruption 17% Temperature Cool (0) Movement Core (50) Location Near Former Tau Ceti IV Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (13) ----- (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Precision Energy Filter Mini Drone Bay (0/3) Multirail Multirail Force Lance Peak State ------------ > --- POWER ------------ Zero-point Reactor Vortex Chain Reactor > --- PROPULSION ------- Armored Heavy Treads Experimental Biometal Heavy Treads Experimental Biometal Heavy Treads > --- UTILITY ---------- Experimental Coolant Injector High-capacity Storage Unit Experimental Energy Well Experimental Optical Array Advanced Targeting Computer Advanced Targeting Computer Precision Energy Filter Zionite Shade Armor Improved Powered Armor Experimental Powered Armor Experimental Powered Armor Beam Splitter AEGIS Remote Shield > --- WEAPON ----------- Improved Potential Cannon Sigix Broadsword > --- INVENTORY -------- Zero-point Reactor Experimental Coolant Injector Zionite Biocell Array Experimental Matter Compressor Advanced Target Analyzer Precision Energy Filter Femtoactuators Advanced ECM Suite Improved Weapon Shielding Improved Weapon Shielding AEGIS Remote Shield Long-range Tractor Beam Mini Drone Bay Multirail Multirail Multirail Multirail Force Lance [Rating: 254] Favorites ----------- Power Zero-point Reactor Engine Improved Deuterium Engine Power Core Micro Fission Core Reactor Zero-point Reactor Propulsion Flexi-carbon Leg Treads Light Treads Leg Flexi-carbon Leg Wheel Compact Wheel Utility Experimental Melee Analysis Suite Device Sensor Drone Bay Storage Medium Storage Unit Processor Experimental Melee Analysis Suite Hackware System Mapper Protection 1C-UTU's Buckler Artifact Phase Redirector Weapon Makeshift Axe Energy Gun Gatling Laser Energy Cannon Cooled Particle Cannon Ballistic Gun Assault Rifle Ballistic Cannon Magnetic Acceleration Cannon Launcher Heavy Shock Bomb Launcher Special Weapon Remote Datajack Impact Weapon Shock Maul Slashing Weapon Makeshift Axe Piercing Weapon Makeshift Spear Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Acc Com Ac0 Slots Evolved 18 | . . . . . 4 2 . . . . 2 . . . . 2 . . . . 2 . . . . 2 . 2 2 . . Power 2 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . 1 . . . . . Propulsion 3 | . . . . . 1 1 . . . . . . . . . 1 . . . . . . . . . . . . . . . Utility 11 | . . . . . 1 1 . . . . 1 . . . . 1 . . . . 2 . . . . 1 . 2 2 . . Weapon 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 351 | 7 15 2 . 10 10 19 5 34 1 3 10 13 1 7 12 19 7 4 12 9 6 . . 5 2 14 9 3 7 91 14 Power 19 | 1 . . . 2 . 1 . 2 . . 1 . . . 2 2 . . 1 . . . . . . 1 . . . 6 . Engine 7 | 1 . . . 2 . 1 . 2 . . . . . . 1 . . . . . . . . . . . . . . . . Core 3 | . . . . . . . . . . . 1 . . . 1 1 . . . . . . . . . . . . . . . Reactor 9 | . . . . . . . . . . . . . . . . 1 . . 1 . . . . . . 1 . . . 6 . Propulsion 56 | 2 1 . . 2 1 2 1 4 . . 3 3 . . 4 3 5 2 2 4 3 . . . 1 3 . . . 10 . Treads 23 | 2 1 . . 2 1 2 1 2 . . 2 . . . . . . . . . . . . . . . . . . 10 . Leg 30 | . . . . . . . . 1 . . 1 1 . . 4 3 5 2 2 4 3 . . . 1 3 . . . . . Wheel 3 | . . . . . . . . 1 . . . 2 . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 184 | 2 2 2 . 5 4 10 2 15 . 1 5 5 1 5 6 9 1 1 5 1 3 . . 4 1 6 8 2 7 58 13 Device 103 | 1 . 1 . 3 2 3 1 11 . . 3 4 1 5 4 8 . . 4 1 2 . . 2 1 2 4 1 6 26 7 Storage 16 | . 1 . . . . 1 . 1 . . . . . . . . . . . . . . . 2 . 1 . . . 8 2 Processor 19 | 1 . . . . . 3 . . . 1 1 . . . . . . . 1 . . . . . . 1 2 1 1 6 1 Hackware 2 | . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . . . . . . . Protection 43 | . 1 1 . 2 2 3 1 3 . . . 1 . . 2 1 1 1 . . . . . . . 2 1 . . 18 3 Artifact 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Weapon 92 | 2 12 . . 1 5 6 2 13 1 2 1 5 . 2 . 5 1 1 4 4 . . . 1 . 4 1 1 . 17 1 Energy Gun 8 | . . . . . . . . . 1 . . 1 . 2 . . . . . . . . . . . 1 . . . 3 . Energy Cannon 16 | . . . . . 1 5 1 3 . 1 . 2 . . . . . . . . . . . . . . . . . 2 1 Ballistic Gun 13 | 2 6 . . 1 1 . . 1 . . 1 1 . . . . . . . . . . . . . . . . . . . Ballistic Cannon 6 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . 5 . Launcher 12 | . . . . . 3 1 1 3 . . . . . . . . 1 . 1 2 . . . . . . . . . . . Special Weapon 8 | . 6 . . . . . . 1 . . . . . . . . . 1 . . . . . . . . . . . . . Impact Weapon 9 | . . . . . . . . 5 . 1 . . . . . 3 . . . . . . . . . . . . . . . Slashing Weapon 18 | . . . . . . . . . . . . . . . . 2 . . 3 1 . . . 1 . 3 1 1 . 6 . Piercing Weapon 2 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 53 | . . 1 . . . 1 . . . . . . . 2 . 7 . . 5 . 1 . 1 3 . 7 1 . . 24 . Parts Lost 36 | . . . . 1 . . . 14 . . . 8 . 2 . . . . . . . . . . . . . . . 7 4 Power 2 | . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . Propulsion 12 | . . . . . . . . 5 . . . 3 . 2 . . . . . . . . . . . . . . . 2 . Utility 11 | . . . . 1 . . . 2 . . . . . . . . . . . . . . . . . . . . . 4 4 Weapon 11 | . . . . . . . . 7 . . . 3 . . . . . . . . . . . . . . . . . 1 . Highest Loss Streak 9 | . . . . 1 . . . 9 . . . 6 . 2 . . . . . . . . . . . . . . . 5 4 Average Slot Usage (%) 85 | . 100 100 100 98 90 99 100 59 84 83 83 84 86 70 76 96 100 99 91 89 91 94 93 86 94 94 91 89 90 75 73 Engine 2 | . 14 14 14 14 9 7 7 3 7 7 6 3 . . 5 . . . . . . . . . . . . . . . . Reactor 5 | . . . . . . . . . . . . . . . . 4 5 5 5 5 5 5 5 5 5 9 9 8 7 9 6 Treads 7 | . 28 28 28 28 19 30 30 9 7 7 9 3 . . . . . . . . . . . . . . . . . 9 10 Leg 12 | . . . . . . . . 1 . . . 8 13 13 24 29 29 29 29 29 26 26 25 25 29 27 27 25 23 2 . Wheel 1 | . . . . . . . . . 7 7 6 5 13 11 . . . . . . . . . . . . . . . . . Device 14 | . 12 . . 8 4 3 7 5 23 15 13 16 13 13 16 16 13 11 12 17 19 21 20 16 20 21 15 12 19 16 16 Storage 5 | . 1 14 14 14 9 7 7 6 7 7 6 6 6 6 6 5 5 5 5 5 5 5 5 5 5 4 4 4 3 6 5 Processor 8 | . 4 . . . . 10 15 6 . 6 6 6 6 6 6 5 5 5 5 5 5 5 5 5 5 3 3 10 11 13 11 Hackware 1 | . . . . . . . . . . . 2 . . . . . . . . . 3 5 5 5 5 4 4 4 3 . . Protection 6 | . 9 14 14 4 13 7 . . . . . 2 6 6 3 5 8 10 9 5 5 5 5 5 5 5 11 8 7 7 13 Energy Cannon 2 | . . . . . 1 23 29 8 . 3 6 2 6 1 . . . . . . . . . . . . . . . . 2 Ballistic Gun 3 | . 25 28 28 28 23 3 . 1 7 7 9 16 13 3 . . . . . . . . . . . . . . . . . Impact Weapon 1 | . . . . . . . . 6 14 7 2 . . . . 14 17 17 4 . . . . . . . . . . . . Slashing Weapon 4 | . . . . . . . . . . . . . . . . 4 1 . 12 9 10 10 10 11 15 13 14 12 11 4 2 Naked Turns 66 | . . . . . . . . 60 . . . . . . . . . . . . . . . . . . . . . . 6 Heaviest Build 188 | 10 17 17 17 31 35 70 62 62 49 54 64 64 56 59 72 73 72 72 102 102 102 102 102 102 97 120 118 132 137 188 188 Greatest Support 245 | 40 40 40 40 40 60 80 82 82 16 16 16 35 26 35 75 100 100 95 100 105 115 115 115 115 135 180 180 180 180 245 230 Greatest Overweight (x) 44 | . . . . . . . . 6 3 3 3 3 2 2 1 . . . 1 1 . . . . . . . . . 44 . Average Overweight (x) . | . . . . . . . . . 2 2 2 1 2 1 . . . . . . . . . . . . . . . . . Largest Inventory Capacity 20 | 5 8 8 8 8 8 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 20 20 Average Capacity 10 | 5 5 8 8 8 8 9 10 9 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 13 19 Most Carried 20 | 4 8 8 8 8 8 10 9 10 9 10 10 10 10 10 10 10 10 10 10 10 10 7 9 10 10 10 10 10 10 20 18 Average Carried 9 | . 4 7 8 7 7 7 8 7 9 9 9 9 10 9 9 9 9 8 9 9 8 7 7 9 9 8 9 9 9 11 17 Final Capacity 20 | 5 8 8 8 8 8 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 20 5 Final Carried 18 | 4 8 8 8 8 8 8 9 9 9 9 10 10 10 9 9 9 10 8 9 10 7 7 9 10 10 10 10 10 10 18 5 Class Distribution -------------------- 33% | Scavenger-Gladiator 21% | Scavenger-Mutant 12% | Derelict-Mutant 9% | Mutant 5% | Scavenger-Tank 4% | Scavenger-Gunner 3% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Scavenger-Mutant | -9/Mines Scavenger-Tank | -8/Materials Scavenger-Gunner | -7/Factory Gunner | -7/Lower Caves Mutant | -7/Lower Caves Scavenger-Mutant | -7/Data Miner Scavenger-Mutant | -6/Proximity Caves Scavenger-Gunner | -6/Factory Scavenger-Mutant | -6/Lower Caves Scavenger-Tank | -6/Lower Caves Tank | -6/Zion Scavenger-Skirmisher | -5/Proximity Caves Scavenger-Mutant | -5/Factory Scavenger-Mutant | -5/Upper Caves Scavenger-Mutant | -5/Upper Caves Derelict-Mutant | -5/Warlord Derelict-Mutant | -4/Proximity Caves Derelict-Mutant | -4/Factory Derelict-Mutant | -4/Upper Caves Derelict-Mutant | -4/Upper Caves Derelict-Mutant | -4/Zhirov Derelict-Mutant | -3/Proximity Caves Generator-Mutant | -3/Research Scavenger-Mutant | -3/Quarantine Scavenger-Gladiator | -2/Research Scavenger-Gladiator | -1/Access Scavenger-Gladiator | -1/Command Scavenger-Mutant | -1/Access_0 Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 -1 ----------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Acc Com Ac0 Matter Collected 5775 | 357 211 56 . 134 235 227 40 518 . 24 174 203 8 18 170 200 181 110 181 237 88 . . . 90 140 110 63 116 1770 114 Remotely 408 | . . . . . 185 109 . . . . . . . . . . . . . . . . . . . . . . . . 114 Salvage Created 12538 | 250 218 41 . 104 243 606 104 489 . . 296 154 . . 74 781 506 398 138 690 242 . . . 37 546 719 1567 1602 2500 233 Parts 610 | 22 13 3 . 6 12 41 7 21 . . 9 8 . . . 28 23 10 6 22 13 . . . 1 38 42 80 100 103 2 Haulers Intercepted 5 | . 1 . . . 1 1 . . . . . . . . . 2 . . . . . . . . . . . . . . . Recyclers Shooed 3 | 1 . . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 133 | . . . . . . . 14 13 . 1 . 7 . 4 9 . 4 . 24 5 . 19 9 . 24 . . . . . . Prevented 49 | . . . . . . . . 2 . . . . . . 2 . 13 8 9 15 . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Acc Com Ac0 Combat Hostiles Destroyed 168 | . 4 1 . 2 4 9 4 14 . . 5 3 . . 1 8 10 6 2 11 3 . . . . . 11 18 21 22 9 Melee 71 | . . . . . . . . . . . . . . . . 2 . . . . 1 . . . . . 10 18 21 19 . Guns 25 | . 4 1 . 2 3 . . . . . 5 3 . . 1 5 . . . . . . . . . . . . . 1 . Cannons 15 | . . . . . . 7 1 2 . . . . . . . . . . . . . . . . . . . . . . 5 AOE 40 | . . . . . 1 2 3 12 . . . . . . . . 9 2 1 6 . . . . . . . . . . 4 Classes Destroyed 20 | 3 2 . . 1 . 5 1 3 . . . 1 . . . . . . 1 . . . . . . 2 . . 1 . . Worker 13 | 2 . . . . 1 3 . . . . . . . . . . . . . . . . . . . . . 2 2 3 . Builder 3 | . . . . . . 1 . . . . . . . . . 1 . . . . 1 . . . . . . . . . . Tunneler 5 | 5 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hauler 5 | . 1 . . . 1 1 . . . . . . . . . 2 . . . . . . . . . . . . . . . Recycler 4 | 1 . . . . . 1 . . . . . . . . . . . . . . . . . . . . . 1 1 . . Minesweeper 3 | . . . . . . . . 2 . . . . . . . . . . . . . . . . 1 . . . . . . Mechanic 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Operator 3 | . . . . . . 2 . . . . . . . . . . . . . . . . . . . 1 . . . . . Watcher 4 | . . . . . . 1 . . . . . . . . . 1 . . . . . . . . . . . 1 1 . . Swarmer 24 | . . . . . . 2 . 3 . . . . . . . . 5 . . 4 . . . . . . . . 6 4 . Grunt 49 | . 4 1 . . 4 4 2 3 . . 4 . . . . 4 3 4 . 5 . . . . . . 4 4 2 1 . Brawler 2 | . . . . . . . . 1 . . . . . . . . 1 . . . . . . . . . . . . . . Duelist 5 | . . . . . . . 1 . . . . . . . . . . . 1 1 . . . . . . . . . 2 . Protector 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Sentry 17 | . . . . 2 . 1 . 1 . . 1 . . . 1 2 . . . 1 1 . . . . . . 4 2 1 . Hunter 11 | . . . . . . . . . . . . 2 . . . 1 1 2 . . 2 . . . . . . 2 . 1 . Programmer 32 | . . . . . . 2 1 1 . . . 1 . . . 1 . . . . . . . . . . . 8 11 7 . Behemoth 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Quarantine Guard 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 . . . . M Guard 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Enhanced Grunt 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 Combat Programmer 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Z-Heavy 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . Z-EX 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Thug 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Savage 3 | . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . Wizard 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . Best Kill Streak 8 | 5 2 1 . 2 2 4 3 4 . . 3 2 . . 1 5 5 2 2 4 2 . . . 1 1 3 8 6 6 3 Combat Bots Only 8 | . 2 1 . 2 1 3 3 4 . . 3 2 . . 1 5 5 2 2 4 2 . . . . . 3 8 6 5 3 Max Kills in Single Turn 3 | 1 1 1 . 1 1 2 2 3 . . 1 1 . . 1 2 3 1 1 2 1 . . . 1 1 1 1 1 1 2 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 3 | . . . . . 1 2 2 3 . . . . . . . . 3 1 1 2 . . . . . . . . . . 2 Melee 1 | . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . 1 1 1 1 . Uniques/NPCs Destroyed 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 2 2 12-ASH (-3/Research) MAIN.C Shell (-1/Command) MAIN.C (-1/Command) A6 (-1/Access_0) Architect (-1/Access_0) Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 -1 -------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Acc Com Ac0 Damage Taken 13397 | . 179 55 . 257 204 485 92 1569 . . 150 500 . 73 344 364 399 352 . 134 81 . . . 20 16 424 322 270 3103 4004 Core 1013 | . . . . 15 . 13 . 279 . . 19 16 . . 23 35 38 4 . 30 13 . . . . . 41 95 27 160 205 Absorbed by Shields 5030 | . . . . . . . . . . . . . . . . 13 136 25 . 130 79 . . . 19 16 410 307 258 1515 2122 Reduced by Siege Mode 233 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 229 Redirected to Core 112 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 41 61 10 . . Core Remaining (%) 88 | 100 . . . 94 100 . . . . 58 . . . . 93 . . . . 89 . . . . 98 . 96 93 . . 63 Volleys Fired 344 | 29 33 6 1 6 20 27 8 23 . . 6 11 . . 3 6 15 9 5 21 4 . . . . 14 . . . 22 75 Largest 4 | 1 2 2 1 2 3 4 4 4 . . 4 4 . . 1 1 1 1 1 1 1 . . . . 1 . . . 2 1 Hottest 250 | 20 100 40 20 40 68 120 129 243 . . 228 228 . . 250 250 46 46 46 46 46 . . . . 75 . . . 150 200 Shots Fired 523 | 29 45 12 1 12 40 81 23 38 . . 24 32 . . 3 6 15 10 5 21 4 . . . . 14 . . . 36 72 Gun 220 | 29 25 12 1 12 36 4 . . . . 18 30 . . 3 6 . . . . . . . . . 14 . . . 30 . Cannon 201 | . . . . . . 72 19 24 . . 6 2 . . . . . . . . . . . . . . . . . 6 72 Launcher 82 | . . . . . 4 5 4 14 . . . . . . . . 15 10 5 21 4 . . . . . . . . . . Special 20 | . 20 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 163 | 29 25 12 1 12 36 4 . . . . 12 26 . . . . . . . . . . . . . . . . . 6 . Thermal 228 | . 20 . . . . 72 19 18 . . 12 6 . . 3 6 . . . . . . . . . . . . . . 72 Explosive 23 | . . . . . . 5 4 14 . . . . . . . . . . . . . . . . . . . . . . . Electromagnetic 109 | . . . . . 4 . . 6 . . . . . . . . 15 10 5 21 4 . . . . 14 . . . 30 . Robot Hit Streak 20 | 12 6 4 . 15 6 20 5 12 . . 11 5 . . 4 5 2 3 2 3 3 . . . . 11 . . . 8 17 Robot Miss Streak 9 | 1 1 1 . . 2 2 2 2 . . 2 7 . . 4 9 1 3 . 2 1 . . . . 1 . . . 3 3 Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Shots Hit Robots 683 | 25 19 9 . 11 22 54 9 31 . . 24 24 . . 3 33 4 4 2 8 7 . . . 4 23 67 41 50 153 56 Core Hits 396 | 9 12 3 . 4 12 31 7 30 . . 18 15 . . 4 23 16 6 4 16 7 . . . 2 8 24 22 26 54 43 Critical Hits 111 | 1 . . . . . 2 . . . . . . . . . 8 . . . . . . . . . 1 16 16 15 34 18 Critical Kills 31 | . . . . . . 1 . . . . . . . . . 3 . . . . . . . . . 1 4 8 8 5 1 Critical Parts Destroyed 50 | 1 . . . . . 1 . . . . . . . . . 4 . . . . . . . . . . 10 7 7 14 6 Melee Attacks 661 | . . . . . . . . 8 . 5 2 . . . . 41 . . . . 11 . 1 . 10 38 88 68 97 292 . Impact 31 | . . . . . . . . 8 . 5 2 . . . . 16 . . . . . . . . . . . . . . . Slashing 622 | . . . . . . . . . . . . . . . . 25 . . . . 8 . 1 . 8 35 88 68 97 292 . Piercing 8 | . . . . . . . . . . . . . . . . . . . . . 3 . . . 2 3 . . . . . Sneak Attacks 36 | . . . . . . . . 2 . . . . . . . 9 . . . . 1 . . . 1 10 . 5 4 4 . Combat Hostiles 2 | . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . Follow-up Attacks 105 | . . . . . . . . . . . . . . . . 10 . . . . 1 . . . 1 2 18 8 16 49 . Damage Inflicted 54645 | 288 244 111 . 129 446 1776 496 2645 . . 666 283 . . 215 2701 711 515 279 1116 473 . . . 232 1877 4305 3768 4496 11678 15195 Guns 3045 | 288 231 111 . 129 348 48 . . . . 425 243 . . 215 454 . . . . . . . . . 232 . . . 321 . Cannons 10485 | . . . . . . 1319 103 532 . . 194 40 . . . . . . . . . . . . . . . . . . 8297 Explosions 12525 | . . . . . 93 388 393 1850 . . 47 . . . . . 711 515 279 1102 249 . . . . . . . . . 6898 Melee 28522 | . . . . . . . . 248 . . . . . . . 2247 . . . . 224 . . . 232 1645 4305 3768 4496 11357 . Ramming 68 | . 13 . . . 5 21 . 15 . . . . . . . . . . . 14 . . . . . . . . . . . Kinetic 1619 | 288 231 111 . 129 348 48 . . . . 270 194 . . . . . . . . . . . . . . . . . . . Thermal 18350 | . . . . . . 1319 103 446 . . 349 89 . . 215 454 . 69 60 51 . . . . . . . . . . 15195 Explosive 2678 | . . . . . . 388 393 1850 . . 47 . . . . . . . . . . . . . . . . . . . . Electromagnetic 3408 | . . . . . 93 . . 86 . . . . . . . . 711 446 219 1051 249 . . . . 232 . . . 321 . Impact 744 | . . . . . . . . 248 . . . . . . . 496 . . . . . . . . . . . . . . . Slashing 27660 | . . . . . . . . . . . . . . . . 1751 . . . . 224 . . . 207 1552 4305 3768 4496 11357 . Piercing 118 | . . . . . . . . . . . . . . . . . . . . . . . . . 25 93 . . . . . Highest Corruption 17 | . . . . . . . 1 1 1 1 . 2 2 2 . 2 4 6 6 2 . . . . . . . 4 3 17 17 Average Corruption 9 | . . . . . . . 1 1 1 1 . 2 2 2 . 1 2 5 6 1 . . . . . . . 3 2 14 17 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 405 | . . . . . . . 3 4 1 2 . 5 3 . . 3 6 12 1 1 . . . . . . . 11 14 318 21 Message Errors 93 | . . . . . . . 2 1 . 2 . 1 1 . . 2 3 3 1 1 . . . . . . . 2 5 66 3 Matter Fused 77 | . . . . . . . . . . . . . . . . . 1 4 . . . . . . . . . 6 4 59 3 Heat Flow Errors 42 | . . . . . . . . . . . . 3 . . . . . 3 . . . . . . . . . 2 . 33 1 Energy Discharges 40 | . . . . . . . . 2 . . . . 1 . . . . . . . . . . . . . . . . 35 2 Parts Rejected 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 2 Data Loss (minor) 56 | . . . . . . . 1 1 1 . . 1 1 . . 1 2 1 . . . . . . . . . . 5 41 1 Data Loss (major) 22 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 19 3 Misfires 3 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . 1 1 Alerts 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 . Misdirections 58 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 57 1 Weapon Failures 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 4 Overload Shots 9 | . . . . . . . . 9 . . . . . . . . . . . . . . . . . . . . . . . Effects 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Heat Surge 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 4146 | . . . . . . 169 1 135 . . . . . . . 293 9 . . 34 . . . . 93 365 235 554 743 657 858 Projectiles 761 | . . . . . . 94 . 2 . . . . . . . 6 . . . . . . . . . . . . . . 659 Explosions 363 | . . . . . . 75 1 46 . . . . . . . . 9 . . 33 . . . . . . . . . . 199 Melee 3022 | . . . . . . . . 87 . . . . . . . 287 . . . 1 . . . . 93 365 235 554 743 657 . Knockbacks 3 | . . . . . . 1 . . . . . . . . . 2 . . . . . . . . . . . . . . . Impact 2 | . . . . . . 1 . . . . . . . . . 1 . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Self-Inflicted Damage 1217 | . . . . . . 29 . 486 . . . . . . . . 84 171 . 117 . . . . . . . . . . 330 Shots 41 | . . . . . . 1 . 10 . . . . . . . . 5 8 . 5 . . . . . . . . . . 12 Rammed 15 | . 5 . . . 1 2 . 7 . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed 16 | . 5 . . . 1 2 . 7 . . . . . . . . . . . 1 . . . . . . . . . . . Kicked 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 519 | . 96 6 . 6 103 257 90 519 . . 199 198 . . 176 198 100 308 . 44 30 . . . . 28 1 206 . 363 149 Average Temperature 80 | . 28 3 . 4 34 70 36 200 . . 105 87 . . 110 112 38 112 . 21 18 . . . . 15 1 88 . 116 51 Received Heat Transfer 1348 | . 96 33 . 81 117 159 9 189 . . 63 . . . 27 54 24 27 . 4 12 . . . 6 . 18 52 16 268 93 Effects 4 | . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . 1 . Shutdowns 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Energy Bleed 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Matter Decay 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Short Circuit 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Siege Activations 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 5 Total Turns 108 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14 94 Longest Duration 39 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14 39 Robots Corrupted 17 | . . . . . . . . . . . . . . . . . 1 4 1 5 2 . . . . 2 . . . 2 . Combat Hostiles 15 | . . . . . . . . . . . . . . . . . 1 4 1 5 2 . . . . . . . . 2 . Parts Fried 46 | . . . . . 1 . . 1 . . . . . . . 2 5 8 6 8 2 . . . . 8 . . . 5 . Impact Corruptions 10 | . . . . . . . . 4 . . . . . . . 5 . . . 1 . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 12 | . . . . . . 6 . . . . . 1 . . 3 1 . . . . . . . . . . . . 1 . . Heat Transferred 9580 | . . . . . . 1776 111 411 . . 650 150 . . 325 650 . 50 50 25 . . . . . . . . . . 5382 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 5 | . . . . . . . . . . . . . . . . . 2 1 1 1 . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Acc Com Ac0 Peak Influence 850 | 40 157 81 . 45 166 264 . . . . 154 . . . . 506 . . . . 381 . . . . 832 749 850 776 724 . Initial 509 | . 26 61 . . 9 74 . . . . 10 . . . . 28 . . . . 65 . . . . 250 355 404 509 458 . Average 329 | 27 65 74 . 35 59 137 . . . . 58 . . . . 266 . . . . 194 . . . . 444 514 565 585 585 . Maximum Alert Level 3 | . . . . . . 1 . . . . . . . . . 2 . . . . 1 . . . . 3 3 3 3 3 . Low Security (%) 24 | 100 100 100 . 100 100 88 . . . . 100 . . . . 31 . . . . 48 . . . . . . . . . . Level 1 9 | . . . . . . 11 . . . . . . . . . 54 . . . . 51 . . . . 47 29 . . . . Level 2 24 | . . . . . . . . . . . . . . . . 13 . . . . . . . . . 50 58 75 84 15 . Level 3 42 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 11 24 15 84 . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 31 | . 2 . . . 2 5 . . . . 4 . . . . 2 . . . . . . . . . 2 1 4 6 3 . Investigation 2 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Extermination 9 | . . . . . . 1 . . . . . . . . . 1 . . . . . . . . . 1 . 2 3 1 . Reinforcement 9 | . 1 . . . . 4 . . . . 1 . . . . 1 . . . . . . . . . 1 . 1 . . . Assault 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 3 2 . Garrison 5 | . . . . . 2 . . . . . 3 . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . 1 . . . . . . . . . 1 . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 -1 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Acc Com Ac0 Distress Signals 28 | . . . . . 1 1 . . . . 1 . . . . 1 . . 1 . . . . . . 1 . 2 3 17 . Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 311 | . 10 2 . 5 6 27 4 15 . . 7 3 . 1 7 22 14 9 7 13 9 . 6 . 17 7 13 25 29 27 26 Peak Tracking Total 12 | . 3 2 9 3 3 5 3 4 . . 4 2 . 1 5 6 5 4 6 4 4 . 3 . 8 4 4 12 7 7 5 Tactical Retreats 23 | . . . . . 1 7 . 1 . . . . . . . 1 2 2 . 3 2 . . . . . . 1 2 1 . Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Acc Com Ac0 Traps Triggered 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 2 . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused 2 | . . . . . . . . 1 . . . . . . . . . 1 . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed 4 | . . . . . . . . 2 . . . . . . . . . 2 . . . . . . . . . . . . . Triggered 10 | . . . . . . . . 2 . . . . . . . . . 1 7 . . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 -1 ---------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Acc Com Ac0 Machines Disabled 22 | . 2 . 1 . . . . . . 1 1 . . . . . . . . . . . . . . 3 6 1 . 3 4 Max in Single Turn 1 | . 1 . 1 . . . . . . 1 1 . . . . . . . . . . . . . . 1 1 1 . 1 1 Garrison Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 -1 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Acc Com Ac0 Machines Accessed 28 | . 5 1 2 . 3 . 2 . 3 . 2 1 . . . 1 . . 1 . 1 . . 4 . 1 1 . . . . Terminals 6 | . 3 . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators 2 | . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 3 | . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . 1 . . . . . Garrison Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Total Hacks 83 | . 14 1 2 . 8 . 5 . 22 . 3 1 . . . 3 . . 1 . 2 . . 17 . 3 1 . . . . Successful 66 | . 5 1 2 . 3 . 5 . 22 . 1 1 . . . 2 . . 1 . 2 . . 17 . 3 1 . . . . Failed 17 | . 9 . . . 5 . . . . . 2 . . . . 1 . . . . . . . . . . . . . . . Catastrophic 3 | . . . . . 1 . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 75 | . 10 . 1 . . . . . . . . . . . . 14 . . 1 . 4 . . . . 11 3 17 9 5 . Terminals 17 | . 9 . . . 8 . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators 5 | . . . . . . . . . . . 2 . . . . 3 . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 5 | . 5 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 6 | . . . . . . . . . . . 1 . . . . . . . . . 2 . . . . 3 . . . . . Garrison Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Terminal Hacks 53 | . 1 1 2 . 3 . 5 . 22 . . 1 . . . . . . 1 . . . . 17 . . . . . . . Record 13 | . . . 1 . . . 4 . 3 . . . . . . . . . . . . . . 5 . . . . . . . Part Schematic 13 | . . . . . . . . . 9 . . . . . . . . . . . . . . 4 . . . . . . . Robot Schematic 7 | . . . . . . . . . 7 . . . . . . . . . . . . . . . . . . . . . . Robot Analysis 4 | . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . Prototype ID Bank 8 | . . . . . 1 . . . 3 . . . . . . . . . . . . . . 4 . . . . . . . Open Door 4 | . . 1 . . . . 1 . . . . 1 . . . . . . 1 . . . . . . . . . . . . Level Access Points 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Patrol Status 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Zone Layout 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . EX-Prototype ID Bank 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 3 | . . . . . . . . . . . 1 . . . . 2 . . . . . . . . . . . . . . . Load Schematic 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Build 2 | . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 3 | . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Report Inventory 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieve Components 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 5 | . . . . . . . . . . . . . . . . . . . . . 2 . . . . 3 . . . . . Insert Component 5 | . . . . . . . . . . . . . . . . . . . . . 2 . . . . 3 . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 2 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Terminals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Tunnel 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Jam 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 12 | . 5 . . . 3 . . . . . 2 . . . . 1 . . . . 1 . . . . . . . . . . Full Trace Events 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 7 | . . . . . . . . . 7 . . . . . . . . . . . . . . . . . . . . . . Robots Built 3 | . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . Matter 252 | . . . . . . . . . . . 252 . . . . . . . . . . . . . . . . . . . . Time 67 | . . . . . . . . . . . 67 . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating 12 | . . . . . . . . . . . 12 . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 24 | . . . . . . . . . 9 . . . . . . . . . . . . . . 4 . . . 11 . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Matter 351 | . . . . . . . . . . . . . . . . 351 . . . . . . . . . . . . . . . Time 187 | . . . . . . . . . . . . . . . . 187 . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 -1 ------------ Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Acc Com Ac0 Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . Machine Destruction 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . Robots Rewired 5 | . . . . . . 1 . . . . . . . . . . . . 4 . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 -1 -------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Acc Com Ac0 Total Allies 42 | . . . . 3 . 1 . . . 1 3 . . 8 . 8 . . 4 . 7 . . . . 7 . . . . . Largest Group 8 | . . . . 3 2 1 . . . 1 3 . . 8 8 7 1 . 4 1 7 7 7 7 7 7 . . . . . Highest-Rated Group 790 | . . . . 40 32 32 . . . 95 90 . . 254 254 478 33 . 209 58 444 444 444 438 438 790 . . . . . Highest-Rated Ally 269 | . . . . 16 16 32 . . . 95 30 . . 40 40 138 33 . 65 58 96 96 96 96 96 269 . . . . . Zionite Dispatches 10 | . . . . . . . . . . . . . . . . 4 . . . . 2 . . . . 4 . . . . . Heavy 3 | . . . . . . . . . . . . . . . . 2 . . . . . . . . . 1 . . . . . Light 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Fire 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Hacker 2 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . . Experimental 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Hero 2 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . . Total Orders 123 | . . . . 2 1 4 3 6 1 2 1 7 . 2 3 3 4 1 6 3 1 . 1 . 1 2 4 11 31 20 3 STAY 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . ROAM 2 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . 1 . FOLLOW 3 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . 1 1 . . EXPLORE 33 | . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . 5 12 11 3 RETURN 84 | . . . . 2 1 3 3 5 1 2 1 7 . 2 3 3 4 1 4 3 1 . 1 . 1 2 4 5 18 7 . Ally Attacks 324 | . . . . 2 6 6 . . . 5 2 . . 4 46 56 . . 25 . 10 13 40 . 63 46 . . . . . Total Damage 11246 | . . . . 12 63 250 . . . 143 78 . . 51 628 2041 . . 833 . 282 461 1640 . 2280 2484 . . . . . Kills 74 | . . . . . 2 4 . . . 1 . . . . 6 16 . . 2 . 4 6 7 . 15 11 . . . . . Allies Corrupted 3 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . 2 . . . . . Allies Melted 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Acc Com Ac0 Robot Analysis Total 4 | . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . Derelict Logs Recovered 11 | . . . . 1 . . 2 1 . 1 . 1 . 2 . . . 2 . . . . 1 . . . . . . . . Drone Launches 160 | . . . . 2 1 4 3 4 . 3 1 6 1 2 3 12 4 2 4 4 2 . . . . 2 5 12 43 37 3 Drone Recoveries 150 | . . . . 2 1 4 3 3 1 2 1 7 . 3 3 12 4 1 5 3 2 . . . 1 2 5 12 38 35 . Decoded 0b10 Intel 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . 6 . . . . . Garrisons 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Patrols 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . Guards 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . Zionite Intel Received 8 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . 4 2 1 . Branch Access 2 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . 1 . . Guard Positions 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Prototype Schematics 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Unaware Analyses 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . Trap Installations 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Active Garrisons 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 -1 ------------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Acc Com Ac0 Turns Passed 24789 | 268 739 171 497 350 264 1026 666 792 118 382 490 782 454 1095 334 1016 376 377 826 478 363 634 467 192 759 526 903 746 1338 6980 380 Spaces Moved 15341 | 124 343 93 310 193 114 549 398 412 90 251 255 331 377 849 220 564 284 263 624 350 275 538 376 155 599 320 574 530 901 3968 111 Core 97 | 2 . . . . . . . 69 . . . . . . . . . . . . . . . . . . . . . 16 10 Treads 5916 | 122 343 93 310 193 114 549 398 148 . . . . . . . . . . . . . . . . . . . . . 3545 101 Legs 7330 | . . . . . . . . 145 . . . 161 . 44 220 564 284 263 624 350 275 538 376 155 599 320 574 530 901 407 . Wheels 1998 | . . . . . . . . 50 90 251 255 170 377 805 . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 160 156 50 130 130 130 105 120 105 120 114 112 114 114 116 116 116 116 116 116 111 111 111 111 107 50 Average Speed 133 | 158 160 160 160 160 160 160 157 147 130 138 144 166 120 123 129 114 113 114 116 118 116 116 116 116 116 115 111 111 111 149 137 Slowest Speed 2250 | 160 160 160 160 160 160 160 160 360 145 145 145 200 120 200 200 124 114 114 200 196 116 116 116 116 116 116 111 111 111 2250 146 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 Exploration Rate (%) 48 | 5 62 24 69 55 15 19 63 48 68 53 12 55 70 89 44 21 58 61 90 61 7 76 67 61 76 12 57 23 36 83 22 Regions Visited 31 Branch Regions 22 Pre-discovered Areas 8 | . 1 . 1 1 . . . . 1 . . . . . . . . 1 . . . . . 3 . . . . . . . Known Exits Taken 16 | . . . . . 1 1 1 1 . 1 1 1 . . . 1 . 1 . 1 1 . 1 1 . 1 . 1 1 . . Unknown Exits Taken 15 | 1 1 1 1 1 . . . . 1 . . . 1 1 1 . 1 . 1 . . 1 . . 1 . 1 . . 1 . Scrap Searched 37 | . . . . 2 . . 2 1 . 1 . 10 . 4 2 . 1 1 . 4 . 4 2 . 3 . . . . . . Spaces Dug 121 | . 12 . . . . 1 1 7 . 4 2 . . . . 6 9 . . . 4 . 1 . 3 4 2 10 21 34 . Terrain Destroyed 822 | . 18 . . . . 37 48 124 . 4 27 3 . . . 6 9 5 23 16 4 . 1 . 3 4 2 10 21 37 420 Melee 89 | . . . . . . . . 1 . 4 2 . . . . 6 . . . . 4 . 1 . 3 4 2 10 21 31 . Projectile 52 | . 18 . . . . 6 3 6 . . . 3 . . . . . . . . . . . . . . . . . 6 10 AOE 681 | . . . . . . 31 45 117 . . 25 . . . . . 9 5 23 16 . . . . . . . . . . 410 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 -1 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Acc Com Ac0 Total 18827 | 163 442 104 310 223 162 641 421 550 90 281 360 536 378 892 256 912 320 331 722 404 309 548 406 166 656 437 823 663 1210 4887 224 Wait 1819 | . 33 . . 8 12 26 7 36 . 15 78 175 1 29 18 277 11 49 34 14 16 11 27 1 47 48 166 83 227 352 18 Move 15309 | 123 342 92 309 192 113 548 397 411 89 250 254 330 376 848 219 563 283 262 623 349 274 537 375 154 598 319 573 529 900 3967 110 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 177 | 4 8 1 . 1 2 2 2 17 . 3 5 3 . 1 . 4 . . 2 2 . . 1 2 1 4 4 1 6 100 1 Fast Attach 161 | 7 1 2 . 2 4 7 . 12 . 2 4 6 . 2 5 13 1 1 9 2 . . 1 3 1 7 5 2 5 52 5 Attach 86 | . 1 . . 1 4 3 . 13 . 1 3 2 . . . 3 . . 3 2 4 . . 2 1 4 4 1 2 25 7 Detach 63 | . 1 . . . 2 5 . 6 . . 2 1 . . 1 5 . . 5 2 . . 1 1 . 4 1 . . 25 1 Swap 110 | . 13 . . 7 2 9 5 9 1 . 3 5 1 5 7 3 6 3 . 5 2 . . 1 . 3 2 . . 15 3 Drop 258 | . 5 3 . 6 2 9 2 6 . 5 3 3 . 7 3 13 4 5 11 6 2 . . 2 1 8 7 . 9 132 4 Fire 344 | 29 33 6 1 6 20 27 8 23 . . 6 11 . . 3 6 15 9 5 21 4 . . . . 14 . . . 22 75 Melee 445 | . . . . . . . . 8 . 5 2 . . . . 25 . . . . 7 . 1 . 7 26 61 47 61 195 . Ram 7 | . . . . . . . . 7 . . . . . . . . . . . . . . . . . . . . . . . Kick 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Crush 8 | . 5 . . . 1 2 . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Rewire 33 | . . . . . . 3 . . . . . . . . . . . . 30 . . . . . . . . . . . . Trap 4 | . . . . . . . . 2 . . . . . . . . . 2 . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat x2] / *Min) -10/Mines -10/Exiles -9/Mines -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 2 exits: *Fac / *Low) -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / [*Zio]) -6/Zion -5/Proximity Caves -5/Factory (discovered 2 exits: *Upp x2) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *War) -5/Warlord -4/Proximity Caves -4/Factory -4/Upper Caves -4/Upper Caves (discovered 2 exits: Res / *Zhi) -4/Zhirov -3/Proximity Caves -3/Research -3/Quarantine -2/Research -1/Access -1/Command (discovered 3 exits: [*Sur x2] / [*Ac0]) -1/Access_0 Near Former Tau Ceti IV History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 269 | -11/Scrapyard | Entered Materials 321 | -10/Materials | Build established: Mutant 508 | -10/Materials | Discovered new exit (range 12) 937 | -10/Materials | Discovered new exit (range 4) 948 | -10/Materials | Discovered new exit (range 16) 1008 | -10/Materials | Entered Mines 1016 | -10/Mines | Found the Drone Emporium 1023 | -10/Mines | Found Prototype Device 1023 | -10/Mines | Identified Sensor Drone Bay 1171 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1173 | -10/Mines | Discovered new exit (range 5) 1179 | -10/Mines | Entered Exiles 1219 | -10/Exiles | Met 8R-AWN 1245 | -10/Exiles | Met EX-HEX 1304 | -10/Exiles | Met EX-DEC 1333 | -10/Exiles | Learned location of Zion (-6) 1450 | -10/Exiles | Met EX-BIN 1474 | -10/Exiles | Aligned with FarCom system 1475 | -10/Exiles | Given EX-Vault access code 1519 | -10/Exiles | Opened EX-Vault 1555 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1648 | -10/Exiles | Attacked by the Exiles 1661 | -10/Exiles | Discovered new exit (range 10) 1676 | -10/Exiles | Entered Mines 1925 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 1999 | -9/Mines | Discovered new exit (range 16) 2026 | -9/Mines | Entered Materials 2026 | -8/Materials | Accompanied by 2 allies 2026 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x1, Weapon x2 2072 | -8/Materials | Build established: Scavenger-Mutant 2154 | -8/Materials | Identified exit to Factory 2171 | -8/Materials | Garrison activated, responded to threat 2290 | -8/Materials | Entered Factory 2290 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2962 | -7/Factory | Discovered new exit (range 18) 3116 | -7/Factory | Identified exit to Factory 3138 | -7/Factory | Build established: Scavenger-Gunner 3259 | -7/Factory | Discovered new exit (range 16) 3310 | -7/Factory | Identified exit to Lower Caves 3316 | -7/Factory | Entered Lower Caves 3407 | -7/Lower Caves | Learned Factory emergency access door positions 3407 | -7/Lower Caves | Learned Extension emergency access door positions 3407 | -7/Lower Caves | Learned Research security intel 3407 | -7/Lower Caves | Learned Research terminal intel 3588 | -7/Lower Caves | Learned Factory emergency access door positions 3594 | -7/Lower Caves | Learned 4 Factory zone layouts 3647 | -7/Lower Caves | Encountered a Warlord checkpoint 3862 | -7/Lower Caves | Build established: Gunner 3964 | -7/Lower Caves | Discovered new exit (range 9) 3978 | -7/Lower Caves | Identified exit to Lower Caves 3982 | -7/Lower Caves | Entered another Lower Caves area 4129 | -7/Lower Caves | Spotted B-75 Beast 4187 | -7/Lower Caves | Lost 9 parts (4n2u3w) 4200 | -7/Lower Caves | Destroyed B-75 Beast 4285 | -7/Lower Caves | Learned Factory terminal intel 4350 | -7/Lower Caves | Ambushed by wild Derelicts 4461 | -7/Lower Caves | Build established: Mutant 4504 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 4508 | -7/Lower Caves | Released all parts (7) 4767 | -7/Lower Caves | Discovered new exit (range 5) 4773 | -7/Lower Caves | Identified exit to Data Miner 4774 | -7/Lower Caves | Entered Data Miner 4774 | -7/Data Miner | Accompanied by 1 ally 4774 | -7/Data Miner | Discovered new exit (range 6) 4799 | -7/Data Miner | Met Data Miner 4823 | -7/Data Miner | Learned location of Section 7 (-2) 4823 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 4842 | -7/Data Miner | Received God Mode back door access code from Data Miner 4892 | -7/Data Miner | Entered Proximity Caves 4925 | -6/Proximity Caves | Learned Factory trap positions 4926 | -6/Proximity Caves | Escorted by Enhanced Grunt 4988 | -6/Proximity Caves | Build established: Scavenger-Mutant 5258 | -6/Proximity Caves | Discovered exit to Factory (range 6) 5274 | -6/Proximity Caves | Entered Factory 5274 | -6/Factory | Accompanied by 1 ally 5274 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 5276 | -6/Factory | Loaded intel: 119 trap records 5278 | -6/Factory | Loaded intel: 21 terminal locations 5464 | -6/Factory | Spotted B-75 Beast 5510 | -6/Factory | Garrison activated, responded to threat 5655 | -6/Factory | Fabricated L-41 Fighter? 5742 | -6/Factory | Discovered new exit (range 5) 5764 | -6/Factory | Identified exit to Lower Caves 5764 | -6/Factory | Entered Lower Caves 5764 | -6/Lower Caves | Accompanied by 1 ally 6016 | -6/Lower Caves | Learned Factory interactive machine intel 6144 | -6/Lower Caves | Encountered a Warlord checkpoint 6248 | -6/Lower Caves | Lost 6 parts (2p2n2w) 6501 | -6/Lower Caves | Discovered new exit (range 13) 6524 | -6/Lower Caves | Identified exit to Lower Caves 6546 | -6/Lower Caves | Entered another Lower Caves area 6589 | -6/Lower Caves | Discovered new exit (range 15) 6637 | -6/Lower Caves | Encountered a Warlord checkpoint 6833 | -6/Lower Caves | Build established: Scavenger-Tank 6987 | -6/Lower Caves | Discovered new exit (range 11) 7000 | -6/Lower Caves | Entered Zion 7000 | -6/Zion | Accompanied by 1 ally 7038 | -6/Zion | Discovered new exit (range 16) 7054 | -6/Zion | Learned Factory terminal intel 7192 | -6/Zion | System corruption cleaned by Quarantine Array 7336 | -6/Zion | Found Prototype Energy Gun 7336 | -6/Zion | Identified Storm Laser 7524 | -6/Zion | Found Prototype Device 7627 | -6/Zion | Imprinted 7629 | -6/Zion | Declared Zion's savior 7637 | -6/Zion | Build established: Tank 7973 | -6/Zion | Identified Phasing AFG 8048 | -6/Zion | Gained Derelict followers 8095 | -6/Zion | Entered Proximity Caves 8095 | -5/Proximity Caves | Accompanied by 8 allies 8303 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 8420 | -5/Proximity Caves | Discovered new exit (range 8) 8429 | -5/Proximity Caves | Entered Factory 8429 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 8431 | -5/Factory | Loaded intel: 46 interactive machine locations 8432 | -5/Factory | Loaded intel: 20 terminal locations 8445 | -5/Factory | Zion hero teleported in (1C-UTU) 8512 | -5/Factory | Found Prototype Protection 8512 | -5/Factory | Identified 1C-UTU's Buckler 8541 | -5/Factory | Found Prototype Device 8541 | -5/Factory | Identified Exp. Actuator Array 8546 | -5/Factory | Found Prototype Device 8546 | -5/Factory | Identified Femtoactuators 8551 | -5/Factory | Found Prototype Slashing Weapon 8551 | -5/Factory | Identified 1C-UTU's Sword "Choppy" 8568 | -5/Factory | Found Prototype Processor 8657 | -5/Factory | Spotted B-75 Beast 8833 | -5/Factory | Retrieved Zion intel report: Branch Access 8833 | -5/Factory | Identified exit to Upper Caves 8834 | -5/Factory | Zion Hacker squad teleported in 8849 | -5/Factory | Build established: Scavenger-Mutant 8928 | -5/Factory | Zion Heavy squad teleported in 8957 | -5/Factory | Zion Heavy squad teleported in 9445 | -5/Factory | Entered Upper Caves 9445 | -5/Upper Caves | Accompanied by 1 ally 9632 | -5/Upper Caves | Spotted B-75 Beast 9633 | -5/Upper Caves | Acquired the password to a Derelict Tinkerer's latest research 9810 | -5/Upper Caves | Discovered new exit (range 10) 9821 | -5/Upper Caves | Entered another Upper Caves area 9956 | -5/Upper Caves | Discovered new exit (range 15) 10098 | -5/Upper Caves | Spotted B-75 Beast 10161 | -5/Upper Caves | Learned Factory terminal intel 10182 | -5/Upper Caves | Discovered new exit (range 9) 10196 | -5/Upper Caves | Identified exit to Warlord 10198 | -5/Upper Caves | Entered Warlord 10198 | -5/Warlord | Accompanied by 1 ally 10238 | -5/Warlord | System corruption cleaned by Quarantine Array 10344 | -5/Warlord | Received a Watcher feed algorithm from an ecstatic Tinkerer 10707 | -5/Warlord | Build established: Derelict-Mutant 10765 | -5/Warlord | Rebuked by Warlord 10775 | -5/Warlord | Opened Warlord's prototype stash 10781 | -5/Warlord | Found Prototype Reactor 10781 | -5/Warlord | Identified Vortex Chain Reactor 10788 | -5/Warlord | Found Prototype Device 10788 | -5/Warlord | Identified Exp. Cloaking Device 10790 | -5/Warlord | Warlord's base attacked by MAIN.C 10800 | -5/Warlord | Found Prototype Processor 10800 | -5/Warlord | Identified Exp. Armor Integrity Analyzer 10807 | -5/Warlord | Found Prototype Hackware 10960 | -5/Warlord | Opened side exit 11013 | -5/Warlord | Discovered new exit (range 9) 11024 | -5/Warlord | Entered Proximity Caves 11024 | -4/Proximity Caves | Accompanied by 1 ally 11351 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 11493 | -4/Proximity Caves | Discovered new exit (range 7) 11501 | -4/Proximity Caves | Identified exit to Factory 11502 | -4/Proximity Caves | Entered Factory 11502 | -4/Factory | Accompanied by 2 allies 11502 | -4/Factory | Evolved 2 slots: Utility x2 11503 | -4/Factory | Loaded intel: 20 terminal locations 11644 | -4/Factory | Identified System Mapper 11674 | -4/Factory | Discovered new exit (range 3) 11702 | -4/Factory | Identified exit to Upper Caves 11719 | -4/Factory | Zion Light squad teleported in 11784 | -4/Factory | Zion Fire squad teleported in 11865 | -4/Factory | Entered Upper Caves 11865 | -4/Upper Caves | Accompanied by 8 allies 12489 | -4/Upper Caves | Discovered new exit (range 6) 12499 | -4/Upper Caves | Entered another Upper Caves area 12499 | -4/Upper Caves | Accompanied by 8 allies 12499 | -4/Upper Caves | Discovered new exit (range 21) 12569 | -4/Upper Caves | Spotted B-86 Titan 12576 | -4/Upper Caves | Allies destroyed B-86 Titan 12787 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 12933 | -4/Upper Caves | Discovered new exit (range 9) 12946 | -4/Upper Caves | Identified exit to Zhirov 12954 | -4/Upper Caves | Found Alien Artifact 12954 | -4/Upper Caves | Identified Core Expander 12954 | -4/Upper Caves | Installed Core Expander, added new Propulsion slot 12966 | -4/Upper Caves | Entered Zhirov 12966 | -4/Zhirov | Accompanied by 8 allies 12966 | -4/Zhirov | Discovered new exit (range 3) 12973 | -4/Zhirov | Identified exit to Proximity Caves 12989 | -4/Zhirov | Met Zhirov 13013 | -4/Zhirov | Found Alien Artifact 13013 | -4/Zhirov | Identified Integrated Dissipator 13013 | -4/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 13039 | -4/Zhirov | Learned location of Quarantine (-3) 13039 | -4/Zhirov | Learned location of Testing (-2) 13039 | -4/Zhirov | Learned location of Command (-1) 13049 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 13067 | -4/Zhirov | Found Alien Artifact 13158 | -4/Zhirov | Entered Proximity Caves 13158 | -3/Proximity Caves | Accompanied by 8 allies 13856 | -3/Proximity Caves | Discovered new exit (range 6) 13917 | -3/Proximity Caves | Entered Research 13917 | -3/Research | Evolved 2 slots: Power x1, Utility x1 13918 | -3/Research | Identified exit to Quarantine 13920 | -3/Research | Loaded intel: 21 terminal locations 13977 | -3/Research | Zion hero teleported in (12-ASH) 14038 | -3/Research | Identified Exp. Melee Analysis Suite 14038 | -3/Research | Identified Transdimensional Reconstructor 14117 | -3/Research | Zion Experimental squad teleported in 14133 | -3/Research | Zion Hacker squad teleported in 14218 | -3/Research | Spotted B-86 Titan 14227 | -3/Research | Allies destroyed B-86 Titan 14229 | -3/Research | Build established: Generator-Mutant 14272 | -3/Research | Zion Heavy squad teleported in 14359 | -3/Research | Found Prototype Protection 14359 | -3/Research | Identified Zio. Shade Armor 14363 | -3/Research | Found Zio. Shade Armor 14367 | -3/Research | Found Zio. Shade Armor 14373 | -3/Research | Found Zio. Shade Armor 14421 | -3/Research | Found Prototype Protection 14421 | -3/Research | Identified Zio. Weapon Casing 14430 | -3/Research | Destroyed 12-ASH 14433 | -3/Research | Found Prototype Processor 14433 | -3/Research | Identified Exp. Core Analyzer 14443 | -3/Research | Entered Quarantine 14458 | -3/Quarantine | Cryocooling Duct disabled 14462 | -3/Quarantine | Cryocooling Duct disabled 14473 | -3/Quarantine | Ambient heat levels rising (+20) 14473 | -3/Quarantine | Non-combat units ordered to evacuate 14477 | -3/Quarantine | Ambient heat levels rising (+20) 14477 | -3/Quarantine | Combat units ordered to evacuate 14503 | -3/Quarantine | Found Alien Artifact 14503 | -3/Quarantine | Identified Core Reset Matrix 14503 | -3/Quarantine | Used Core Reset Matrix 14507 | -3/Quarantine | Detected hypermatrix surge 14507 | -3/Quarantine | Sensed 9 artifacts in vicinity 14577 | -3/Quarantine | Quarantine Guard activated 14611 | -3/Quarantine | Found Subatomic Replicator 14613 | -3/Quarantine | Used Subatomic Replicator to replicate Femtoactuators 14653 | -3/Quarantine | Spotted Quarantine Guard 14655 | -3/Quarantine | Build established: Scavenger-Mutant 14697 | -3/Quarantine | Destroyed Quarantine Guard 14728 | -3/Quarantine | Spotted Quarantine Guard 14754 | -3/Quarantine | Destroyed Quarantine Guard 14796 | -3/Quarantine | Found Sigix Broadsword 14816 | -3/Quarantine | Spotted Quarantine Guard 14866 | -3/Quarantine | Spotted Quarantine Guard 14916 | -3/Quarantine | Destroyed Quarantine Guard 14968 | -3/Quarantine | Spotted Quarantine Guard 15012 | -3/Quarantine | Destroyed Quarantine Guard 15023 | -3/Quarantine | Found Exp. Melee Analysis Suite 15025 | -3/Quarantine | Found Exp. Melee Analysis Suite 15029 | -3/Quarantine | Found Exp. Melee Analysis Suite 15103 | -3/Quarantine | Found Phase Redirector 15204 | -3/Quarantine | Spotted Quarantine Guard 15233 | -3/Quarantine | Spotted Quarantine Guard 15264 | -3/Quarantine | Destroyed Quarantine Guard 15269 | -3/Quarantine | Destroyed Quarantine Guard 15294 | -3/Quarantine | Spotted Quarantine Guard 15316 | -3/Quarantine | Destroyed Quarantine Guard 15321 | -3/Quarantine | Discovered new exit (range 13) 15321 | -3/Quarantine | Spotted Quarantine Guard 15346 | -3/Quarantine | Entered Research 15346 | -2/Research | Evolved 2 slots: Utility x2 15386 | -2/Research | Build established: Generator-Gladiator 15409 | -2/Research | Retrieved Zion intel report: Guard Positions 15742 | -2/Research | Retrieved Zion intel report: Unaware Analyses 15818 | -2/Research | Retrieved Zion intel report: Prototype Schematics 15872 | -2/Research | First assault squad dispatched 15897 | -2/Research | Incoming assault squad redirected 15936 | -2/Research | Destroyed 8 combat bots 15971 | -2/Research | Build established: Scavenger-Gladiator 16073 | -2/Research | Discovered new exit (range 3) 16078 | -2/Research | Identified exit to Access 16087 | -2/Research | Retrieved Zion intel report: Active Garrisons 16092 | -2/Research | Entered Access 16092 | -1/Access | Evolved 2 slots: Utility x2 16377 | -1/Access | First assault squad dispatched 16393 | -1/Access | Incoming assault squad redirected 16403 | -1/Access | Incoming assault squad redirected 17330 | -1/Access | Retrieved Zion intel report: Branch Access 17330 | -1/Access | Identified exit to Command 17341 | -1/Access | Retrieved Zion intel report: Unaware Analyses 17418 | -1/Access | Incoming assault squad redirected 17421 | -1/Access | Terminal network hard line cut 17430 | -1/Access | Entered Command 17430 | -1/Command | Accompanied by 1 ally 17660 | -1/Command | Spotted M Guard 17680 | -1/Command | First assault squad dispatched 17686 | -1/Command | Spotted Combat Programmer 17695 | -1/Command | Destroyed Combat Programmer 17696 | -1/Command | Spotted Combat Programmer 17700 | -1/Command | Incoming assault squad redirected 17702 | -1/Command | Destroyed Combat Programmer 17705 | -1/Command | Incoming assault squad redirected 17711 | -1/Command | Spotted M Guard 17738 | -1/Command | Destroyed M Guard 17773 | -1/Command | Destroyed M Guard 17773 | -1/Command | All MAIN.C guards destroyed 17783 | -1/Command | Found Prototype Device 17783 | -1/Command | Identified Thermal Barrier 17785 | -1/Command | Lost 5 parts (1n3u1w) 17801 | -1/Command | Found Prototype Device 17801 | -1/Command | Identified AEGIS Remote Shield 17804 | -1/Command | Found Prototype Reactor 17804 | -1/Command | Identified Zero-point Reactor 17816 | -1/Command | Found Prototype Launcher 17832 | -1/Command | Found Zero-point Reactor 17834 | -1/Command | Found Zero-point Reactor 17845 | -1/Command | Found AEGIS Remote Shield 17880 | -1/Command | Found Unknown Protection 17880 | -1/Command | Identified Hvy. Reactive Plating 17903 | -1/Command | Retrieved Zion intel report: Trap Installations 18125 | -1/Command | Met MAIN.C 18128 | -1/Command | 0b10 Conduit disabled 18129 | -1/Command | System corruption reached 10% 18160 | -1/Command | Destroyed MAIN.C Shell 18162 | -1/Command | MAIN.C activated Command garrisons 18184 | -1/Command | Destroyed MAIN.C 18187 | -1/Command | Found Prototype Protection 18189 | -1/Command | Found Prototype Protection 18189 | -1/Command | Identified Exp. Powered Armor (x2) 18435 | -1/Command | Found Unknown Protection 18435 | -1/Command | Identified Powered Armor 19047 | -1/Command | Found Prototype Energy Cannon 19047 | -1/Command | Identified Imp. Potential Cannon 19107 | -1/Command | Found Zero-point Reactor 19465 | -1/Command | Discovered new exit (range 8) 19910 | -1/Command | Found Prototype Device 19916 | -1/Command | Identified Beam Splitter 20079 | -1/Command | Found Prototype Ballistic Gun 20091 | -1/Command | Identified Multirail 20631 | -1/Command | Discovered new exit (range 8) 20634 | -1/Command | Found Multirail 20637 | -1/Command | Found Prototype Processor 20640 | -1/Command | Found Prototype Processor 20649 | -1/Command | Identified Exp. Core Analyzer (x2) 20653 | -1/Command | Found Multirail 20655 | -1/Command | Found Multirail 20986 | -1/Command | Found Unknown Protection 20998 | -1/Command | Identified Imp. Powered Armor 21541 | -1/Command | Found Prototype Device 21545 | -1/Command | Identified Thermal Barrier 23747 | -1/Command | Found Prototype Reactor 23747 | -1/Command | Identified Vortex Chain Reactor 24257 | -1/Command | Build established: Scavenger-Mutant 24398 | -1/Command | Warped through subspace to slip node 24398 | -1/Command | Discovered new exit (range 5) 24410 | -1/Command | Entered Access_0 24411 | -1/Access_0 | Sensed 4 artifacts in vicinity 24413 | -1/Access_0 | Met Architect 24414 | -1/Access_0 | Architect warped through subspace 24440 | -1/Access_0 | Architect warped through subspace 24476 | -1/Access_0 | Architect warped through subspace 24483 | -1/Access_0 | Subspace Access Node disabled 24509 | -1/Access_0 | Architect warped through subspace 24532 | -1/Access_0 | Architect warped through subspace 24548 | -1/Access_0 | Architect warped through subspace 24564 | -1/Access_0 | Architect warped through subspace 24576 | -1/Access_0 | Architect warped through subspace 24596 | -1/Access_0 | Architect warped through subspace 24613 | -1/Access_0 | Architect warped through subspace 24640 | -1/Access_0 | Architect warped through subspace 24651 | -1/Access_0 | Architect warped through subspace 24670 | -1/Access_0 | Architect warped through subspace 24679 | -1/Access_0 | Subspace Access Node disabled 24689 | -1/Access_0 | A6 warped into view 24713 | -1/Access_0 | Destroyed A6 24716 | -1/Access_0 | Subspace Access Node disabled 24719 | -1/Access_0 | Architect warped through subspace 24729 | -1/Access_0 | Architect warped through subspace 24748 | -1/Access_0 | Subspace Access Node disabled 24778 | -1/Access_0 | Lost 4 parts (4u) 24782 | -1/Access_0 | Destroyed Architect 24783 | -1/Access_0 | Architect triggered a singularity event 24784 | -1/Access_0 | Released all parts (20) 24786 | -1/Access_0 | Found Hpw. Transdimensional Reconstructor 24786 | -1/Access_0 | Warped through subspace to slip node 24786 | -1/Access_0 | Discovered new exit (range 8) 24790 | *** | Escaped singularity! Last Messages --------------- 24784_ Released Hcp. Storage Unit. 24784_ Released Vortex Chain Reactor. 24784_ Released Exp. Powered Armor. 24784_ Released Exp. Biometal Heavy Treads. 24784_ Released Zero-point Reactor. 24784_ Released Adv. Targeting Computer. 24784_ Released Exp. Coolant Injector. 24784_ Released Exp. Energy Well. 24784_ Released Adv. Target Analyzer. 24784_ Released Femtoactuators. 24784_ Released AEGIS Remote Shield. 24785_ A0_COM: 9. 24786_ A0_COM: 8. 24786_ Acquired Hpw. Transdimensional Reconstructor. 24786_ Warped through subspace, drawn to slip node. 24786_ EXIT=FOUND 24787_ A0_COM: 7. 24788_ A0_COM: 6. 24789_ A0_COM: 5. 24790_ A0_COM: 4. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????###??????????????????????? | | ???????????????????????## ##?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# @ #?????????????????????? | | ??????????????????????## #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????## #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????# < #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????## #??????????????????????? | | ???????????????????????####??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 91 Coolant Potential 240 Energy Generation 89 Energy Capacity 1645 Matter Stores 300 Matter Capacity 800 Sight Range 23 Terrain Scan Range 16 Terrain Scan Density 60 ECM Strength 3 Cloak Strength 4 Base Temperature (-) 200 Armor Coverage 2850 Resistance: KI 40 Resistance: TH 75 Resistance: EX 30 Resistance: EM 30 Resistance: I 30 Resistance: S 30 Resistance: P 30 Weapon Shielding 100 Weapon Cycling 20 Melee Speed Boost 50 Phase Shifting 15 Evasion (%) 72 Targeting Accuracy 16 Melee Accuracy 48 Target Analysis 8 Recoil Reduction 6 Energy Filtering 50 Offensive Hacking 20 Defensive Hacking 10 Item Schematics ----------------- Centrium Greatsword | -2/Research | Z-intel Electron Diverter | -2/Research | Z-intel Helical Railgun | -2/Research | Z-intel Exp. Force Field | -2/Research | Z-intel Molecular Scythe | -2/Research | Z-intel Inertial Stasis Machine | -2/Research | Z-intel Kinetic Spear | -2/Research | Z-intel Cld. Antigrav System | -2/Research | Z-intel Enh. Coil Gun | -2/Research | Z-intel Com. Linear Accelerator | -2/Research | Z-intel Imp. Diametric Drive | -2/Research | Z-intel Robot Schematics ------------------ None Fabricated ------------ L-41 Fighter | x3 | -6/Factory | Preloaded Alien Tech Used ----------------- Core Expander Integrated Dissipator Core Reset Matrix Subatomic Replicator Sigix Broadsword Phase Redirector Transdimensional Reconstructor High-powered Transdimensional Reconstructor Achievements -------------- None Challenges ------------ None Game ------ Seed BiometalStealthCore Manual? 0 Play Time 02:36:18 Cumulative 1938.1 hours Start 2021.03.06 @ 15:00:45 End 2021.03.06 @ 17:44:51 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 2564 Rogue 2556 Adventurer 0 Explorer 8 Win Type 6 Total 213 Types 44/27/83/3/3/5/45/2/1 Lore% 100 Gallery% 99 Achievement% 100 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 1 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: fa3003e7-2942-4eef-be06-5d9a37d42743