Cogmind - Beta 14 @@@ ROGUE MODE // 2024.11.15 @ 03:25:29

Player: Fangrelle

Result: Core destroyed

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (5)        1000
Robots Destroyed (120)     600
Value Destroyed (2880)     2880
Prototype IDs (9)          180
Alien Tech Used (0)        0
Bonus (701)                701
              TOTAL SCORE: 6861

 Bonus
-------
High Alert Combat Kills    201
Entered DSFs               500

 Cogmind 
---------
Core Integrity             0/700
Matter                     240/300
Energy                     16/100
System Corruption          1%
Temperature                Critical (4418)
Movement                   Rolling (145) Ox3
Location                   -7/DSF

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (2) ---
   Armored Huge Wheel
>          --- UTILITY (8) ------
           Cryofiber Web
           Cooling System
           Huge Storage Unit
  Advanced Visual Processing Unit
  Advanced Targeting Computer
           Hacking Suite
           Hacking Suite
           Hacking Suite
>          --- WEAPON (2) -------
           Spread Laser
           Spread Laser
>          --- INVENTORY (25) ---
   Armored Huge Wheel
   Armored Huge Wheel
           Nuclear Pulse Thruster
           Nuclear Pulse Thruster
           Nuclear Pulse Thruster
           Nuclear Pulse Thruster
           Nuclear Pulse Thruster
           Nuclear Pulse Thruster
  Advanced Targeting Computer
           Hacking Suite
           Hacking Suite
           Hacking Suite
           Hacking Suite
           Hacking Suite
           Spread Laser
  Advanced Beam Rifle
  Improved Datajack
           Plasma Cutter
           Blade Saw

 Peak State 
------------
>          --- POWER ------------
     Heavy Ion Engine
>          --- PROPULSION -------
   Armored Huge Wheel
>          --- UTILITY ----------
           Cryofiber Web
           Cooling System
           Huge Storage Unit
  Advanced Visual Processing Unit
  Advanced Targeting Computer
           Hacking Suite
           Hacking Suite
           Hacking Suite
>          --- WEAPON -----------
           Spread Laser
           Spread Laser
>          --- INVENTORY --------
   Armored Huge Wheel
   Armored Huge Wheel
   Armored Huge Wheel
           Nuclear Pulse Thruster
           Nuclear Pulse Thruster
           Nuclear Pulse Thruster
           Nuclear Pulse Thruster
           Nuclear Pulse Thruster
           Nuclear Pulse Thruster
  Advanced Targeting Computer
           Hacking Suite
           Hacking Suite
           Hacking Suite
           Hacking Suite
           Hacking Suite
           Spread Laser
  Advanced Beam Rifle
  Advanced Beam Rifle
  Improved Datajack
           Plasma Cutter
           Blade Saw
[Rating: 45]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
Propulsion                 Armored Treads
  Treads                   Armored Treads
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
  Hover Unit               Aerolev Unit
  Flight Unit              Improved VTOL Module
Utility                    Huge Storage Unit
  Device                   Cooling System
  Storage                  Huge Storage Unit
  Processor                Advanced Targeting Computer
  Hackware                 Hacking Suite
  Protection               Light Armor Plating
Weapon                     Spread Laser
  Energy Gun               Spread Laser
  Energy Cannon            Beam Cannon
  Ballistic Gun            Minigun
  Launcher                 Grenade Launcher
  Impact Weapon            Maul
  Slashing Weapon          Axe

 Build                          | -11 -10 -9  -8  -7  -7  
-------                    Run  | Yrd Mat Mat Mat Fac DSF 
Slots Evolved              6    | .   .   2   2   2   .   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   
  Utility                  6    | .   .   2   2   2   .   
  Weapon                   .    | .   .   .   .   .   .   
Parts Attached             116  | .   19  39  42  .   16  
  Power                    12   | .   3   6   3   .   .   
    Engine                 12   | .   3   6   3   .   .   
    Core                   .    | .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               24   | .   6   7   6   .   5   
    Treads                 14   | .   4   6   4   .   .   
    Leg                    .    | .   .   .   .   .   .   
    Wheel                  8    | .   2   1   .   .   5   
    Hover                  1    | .   .   .   1   .   .   
    Flight                 1    | .   .   .   1   .   .   
  Utility                  39   | .   2   10  17  .   10  
    Device                 8    | .   .   3   4   .   1   
    Storage                3    | .   1   .   1   .   1   
    Processor              6    | .   1   1   2   .   2   
    Hackware               4    | .   .   .   .   .   4   
    Protection             18   | .   .   6   10  .   2   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   41   | .   8   16  16  .   1   
    Energy Gun             20   | .   5   3   11  .   1   
    Energy Cannon          8    | .   .   6   2   .   .   
    Ballistic Gun          7    | .   2   4   1   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   
    Launcher               4    | .   1   2   1   .   .   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          1    | .   .   1   .   .   .   
    Slashing Weapon        1    | .   .   .   1   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  9    | .   .   .   9   .   .   
Parts Lost                 25   | .   5   16  .   .   4   
  Power                    5    | .   1   4   .   .   .   
  Propulsion               5    | .   1   4   .   .   .   
  Utility                  8    | .   .   5   .   .   3   
  Weapon                   7    | .   3   3   .   .   1   
  Highest Loss Streak      4    | .   3   4   .   .   2   
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Slot Usage (%)     91   | .   85  92  93  76  86  
  Engine                   9    | .   12  9   8   7   6   
  Treads                   13   | .   3   11  17  15  .   
  Wheel                    4    | .   19  5   .   .   11  
  Device                   12   | .   .   9   18  15  15  
  Storage                  10   | .   14  11  9   7   7   
  Processor                9    | .   7   11  9   7   10  
  Protection               10   | .   .   11  12  7   3   
  Energy Gun               11   | .   6   9   13  15  15  
  Energy Cannon            4    | .   .   8   3   .   .   
  Ballistic Gun            3    | .   18  4   .   .   .   
Peak Build Rating          45   | .   8   23  35  34  45  
  Average Rating           23   | .   6   16  31  34  37  
  On Entrance              17   | 6   6   8   19  34  34  
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             113  | 14  88  101 113 112 112 
  Greatest Support         46   | 20  40  46  40  40  28  
  Greatest Overweight (x)  36   | .   4   32  36  2   4   
  Average Overweight (x)   2    | .   .   3   2   2   3   
Largest Inventory Capacity 25   | .   25  25  25  25  25  
  Average Capacity         23   | .   10  25  25  25  25  
  Most Carried             25   | .   9   25  25  25  25  
  Average Carried          20   | .   5   20  24  25  24  
  Final Capacity           25   | 8   25  25  25  25  25  
  Final Carried            25   | 6   9   25  25  25  21  

 Class Distribution 
--------------------
 86% | Mutant
 12% | Scavenger-Mutant

 Dominant Class 
----------------
        Mutant | -10/Materials
        Mutant | -9/Materials
        Mutant | -8/Materials
        Mutant | -7/Factory
 Hacker-Mutant | -7/DSF

 Resources                      | -11  -10  -9   -8   -7   -7   
-----------                Run  | Yrd  Mat  Mat  Mat  Fac  DSF  
Matter Collected           2611 | 197  522  838  889  .    165  
  Remotely                 .    | .    .    .    .    .    .    
Salvage Created            3523 | .    657  2135 587  .    144  
  Parts                    231  | .    40   143  34   .    14   
Haulers Intercepted        6    | .    1    2    3    .    .    
Recyclers Shooed           2    | .    1    .    1    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  -7  
-------                    Run  | Yrd Mat Mat Mat Fac DSF 
Combat Hostiles Destroyed  90   | .   14  51  14  .   11  
  Guns                     52   | .   10  17  14  .   11  
  Cannons                  20   | .   .   20  .   .   .   
  AOE                      14   | .   4   10  .   .   .   
Classes Destroyed          17   | .   7   5   3   .   2   
  Worker                   4    | .   1   2   1   .   .   
  Builder                  3    | .   .   3   .   .   .   
  Tunneler                 1    | .   .   .   1   .   .   
  Hauler                   6    | .   1   2   3   .   .   
  Recycler                 5    | .   1   3   1   .   .   
  Mechanic                 1    | .   .   .   1   .   .   
  Operator                 7    | .   1   3   3   .   .   
  Watcher                  8    | .   3   5   .   .   .   
  Swarmer                  31   | .   4   14  6   .   7   
  Cutter                   2    | .   .   .   .   .   2   
  Grunt                    43   | .   10  27  6   .   .   
  Brawler                  1    | .   .   1   .   .   .   
  Duelist                  1    | .   .   1   .   .   .   
  Protector                1    | .   .   1   .   .   .   
  Sentry                   7    | .   .   7   .   .   .   
  Hunter                   3    | .   .   .   2   .   1   
  Heavy                    1    | .   .   .   .   .   1   
Best Kill Streak           7    | .   5   7   3   .   5   
  Combat Bots Only         6    | .   5   6   3   .   5   
Max Kills in Single Turn   4    | .   2   4   1   .   1   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 4    | .   2   4   .   .   .   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   -7   
--------                   Run  | Yrd  Mat  Mat  Mat  Fac  DSF  
Hostile Shots Fired        511  | .    88   292  53   .    78   
  Missed                   161  | .    33   88   14   .    26   
Damage Taken               5102 | .    611  2386 435  .    1670 
  Core                     1266 | .    107  322  52   .    785  
  Absorbed by Shields      .    | .    .    .    .    .    .    
Core Remaining (%)         66   | 100  57   19   90   .    .    
Volleys Fired              306  | .    86   141  51   .    28   
  Largest                  2    | .    2    2    2    .    2    
  Hottest                  136  | .    90   130  136  .    130  
Shots Fired                536  | .    127  265  88   .    56   
  Gun                      404  | .    125  138  85   .    56   
  Cannon                   125  | .    .    122  3    .    .    
  Launcher                 7    | .    2    5    .    .    .    
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  177  | .    93   84   .    .    .    
  Thermal                  339  | .    19   176  88   .    56   
  Explosive                7    | .    2    5    .    .    .    
  Electromagnetic          13   | .    13   .    .    .    .    
  Robot Hit Streak         17   | .    7    17   13   .    8    
  Robot Miss Streak        10   | .    4    7    5    .    10   
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        5    | .    .    .    3    .    2    
    Max Gunslinging Chain  1    | .    .    .    1    .    1    
Shots Hit Robots           389  | .    84   168  86   .    51   
  Core Hits                335  | .    37   108  120  .    70   
  Critical Kills           1    | .    .    1    .    .    .    
  Critical Parts Destroyed 1    | .    .    1    .    .    .    
  Critical Strikes         5    | .    1    4    .    .    .    
    Burn                   3    | .    1    2    .    .    .    
    Meltdown               1    | .    .    1    .    .    .    
    Smash                  1    | .    .    1    .    .    .    
Melee Attacks              6    | .    .    4    2    .    .    
  Impact                   4    | .    .    4    .    .    .    
  Slashing                 2    | .    .    .    2    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            2    | .    .    .    2    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           6814 | .    1323 3416 1359 .    716  
  Guns                     4372 | .    997  1550 1109 .    716  
  Cannons                  1284 | .    .    1222 62   .    .    
  Explosions               922  | .    326  596  .    .    .    
  Melee                    202  | .    .    37   165  .    .    
  Ramming                  34   | .    .    11   23   .    .    
  Kinetic                  1659 | .    716  943  .    .    .    
  Thermal                  3981 | .    265  1829 1171 .    716  
  Explosive                821  | .    225  596  .    .    .    
  Electromagnetic          117  | .    117  .    .    .    .    
  Impact                   37   | .    .    37   .    .    .    
  Slashing                 165  | .    .    .    165  .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         11   | .    1    11   .    .    1    
  Average Corruption       7    | .    1    9    .    .    1    
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
  Effects                  135  | .    5    128  .    .    2    
    Message Errors         34   | .    .    33   .    .    1    
    Matter Fused           33   | .    1    32   .    .    .    
    Heat Flow Errors       19   | .    2    17   .    .    .    
    Energy Discharges      14   | .    1    13   .    .    .    
    Parts Rejected         1    | .    .    1    .    .    .    
    Parts Fused            2    | .    .    2    .    .    .    
    Data Loss (minor)      19   | .    1    17   .    .    1    
    Data Loss (major)      3    | .    .    3    .    .    .    
    Misfires               6    | .    .    6    .    .    .    
    Alerts                 3    | .    .    3    .    .    .    
    Weapon Failures        1    | .    .    1    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            133  | .    23   43   67   .    .    
  Projectiles              6    | .    .    6    .    .    .    
  Explosions               23   | .    23   .    .    .    .    
  Melee                    104  | .    .    37   67   .    .    
Knockbacks                 .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      121  | .    41   80   .    .    .    
  Shots                    5    | .    2    3    .    .    .    
  Rammed                   5    | .    .    1    4    .    .    
Targets Rammed             5    | .    .    1    4    .    .    
  Kicked                   .    | .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        4418 | .    324  425  183  .    4418 
  Average Temperature      353  | .    106  126  99   .    1761 
  Received Heat Transfer   1233 | .    264  843  126  .    .    
  Effects                  45   | .    2    10   .    .    33   
    Shutdowns              3    | .    .    3    .    .    .    
    Energy Bleed           5    | .    .    3    .    .    2    
    Interference           10   | .    2    2    .    .    6    
    Matter Decay           2    | .    .    .    .    .    2    
    Short Circuit          4    | .    .    1    .    .    3    
    Damage (minor)         1    | .    .    .    .    .    1    
    Damage (major)         14   | .    .    1    .    .    13   
    Damage (core)          6    | .    .    .    .    .    6    
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           1    | .    .    1    .    .    .    
  Combat Hostiles          1    | .    .    1    .    .    .    
  Parts Fried              2    | .    .    2    .    .    .    
  Impact Corruptions       1    | .    .    1    .    .    .    
Robots Melted              3    | .    .    3    .    .    .    
  Combat Hostiles          3    | .    .    3    .    .    .    
  Parts Melted             8    | .    .    7    1    .    .    
  Heat Transferred         7035 | .    805  3849 1501 .    880  
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      2    | .    2    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -7  
-------                    Run  | Yrd Mat Mat Mat Fac DSF 
Peak Influence             954  | .   323 954 465 139 332 
  Initial                  395  | .   .   94  395 139 97  
  Average                  277  | .   168 453 168 139 248 
Maximum Alert Level        3    | .   1   3   2   .   1   
  Low Security (%)         43   | .   52  26  53  100 35  
  Level 1                  38   | .   47  31  41  .   64  
  Level 2                  6    | .   .   10  5   .   .   
  Level 3                  11   | .   .   31  .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Sterilizations             2    | .   .   1   .   .   1   
Squads Dispatched          30   | .   3   10  14  1   2   
  Investigation            14   | .   2   4   7   1   .   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            12   | .   1   5   4   .   2   
  Assault                  2    | .   .   1   1   .   .   
  Garrison                 2    | .   .   .   2   .   .   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       2    | .   .   2   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -7  
---------                  Run  | Yrd Mat Mat Mat Fac DSF 
Distress Signals           5    | .   1   1   3   .   .   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              135  | .   34  69  19  .   13  
  Peak Tracking Total      8    | .   5   8   3   .   4   
  Tactical Retreats        15   | .   9   4   1   .   1   

 Traps                          | -11 -10 -9  -8  -7  -7  
-------                    Run  | Yrd Mat Mat Mat Fac DSF 
Traps Triggered            12   | .   6   1   .   .   5   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -7  
----------                 Run  | Yrd Mat Mat Mat Fac DSF 
Machines Disabled          4    | .   3   1   .   .   .   
  Max in Single Turn       1    | .   1   1   .   .   .   
  Garrison Access          1    | .   .   .   1   .   .   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -7  
---------                  Run  | Yrd Mat Mat Mat Fac DSF 
Machines Accessed          30   | .   9   9   11  1   .   
  Terminals                21   | .   7   6   7   1   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          6    | .   2   2   2   .   .   
  Scanalyzers              3    | .   .   1   2   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                111  | .   29  38  41  3   .   
  Successful               70   | .   17  24  28  1   .   
  Failed                   41   | .   12  14  13  2   .   
    Catastrophic           3    | .   1   2   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   77   | .   22  25  30  .   .   
  Terminals                71   | .   20  22  26  3   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          21   | .   9   6   6   .   .   
  Scanalyzers              19   | .   .   10  9   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             5    | .   .   1   3   1   .   
  Robot Analysis           3    | .   .   .   3   .   .   
  Open DSF                 1    | .   .   .   .   1   .   
  Branch Access Points     1    | .   .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   
Recycling Unit Hacks       6    | .   2   2   2   .   .   
  Report Inventory         5    | .   2   1   2   .   .   
  Retrieve Components      1    | .   .   1   .   .   .   
Scanalyzer                 14   | .   .   9   5   .   .   
  Insert Component         7    | .   .   4   3   .   .   
  Analyze                  7    | .   .   5   2   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         45   | .   15  12  18  .   .   
  Terminals                38   | .   13  10  15  .   .   
    Assimilate             9    | .   5   2   2   .   .   
    Botnet                 19   | .   6   6   7   .   .   
    Operators              3    | .   1   1   1   .   .   
    Skim                   7    | .   1   1   5   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          5    | .   2   1   2   .   .   
    Tunnel                 5    | .   2   1   2   .   .   
  Scanalyzers              2    | .   .   1   1   .   .   
    Extract                2    | .   .   1   1   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         28   | .   8   8   11  1   .   
  Full Trace Events        6    | .   .   2   3   1   .   
  Feedback Events          2    | .   .   1   .   1   .   
    Corruption             2    | .   .   1   .   1   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   16   | .   .   10  6   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     9    | .   .   9   .   .   .   
Parts Scanalyzed           7    | .   .   4   3   .   .   
  Part Schematics Acquired 6    | .   .   4   2   .   .   
  Parts Damaged            1    | .   .   .   1   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -7  
------------               Run  | Yrd Mat Mat Mat Fac DSF 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    1    | .   .   .   1   .   .   
  Machine Destruction      1    | .   .   .   1   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -7  
--------                   Run  | Yrd Mat Mat Mat Fac DSF 
Total Allies               1    | .   1   .   .   .   .   
  Largest Group            1    | .   1   1   .   .   .   
  Highest-Rated Group      10   | .   10  10  .   .   .   
  Highest-Rated Ally       10   | .   10  10  .   .   .   
Total Orders               5    | .   2   3   .   .   .   
  STAY                     3    | .   1   2   .   .   .   
  FOLLOW                   2    | .   1   1   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -7  
-------                    Run  | Yrd Mat Mat Mat Fac DSF 
Robot Analysis Total       3    | .   .   .   3   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                     | -11  -10  -9   -8   -7   -7   
-------------              Run   | Yrd  Mat  Mat  Mat  Fac  DSF  
Turns Passed               13551 | .    1373 5087 6595 109  387  
Spaces Moved               4338  | 1    922  1462 1771 32   150  
  Core                     62    | .    38   20   4    .    .    
  Treads                   2673  | .    138  736  1767 32   .    
  Legs                     33    | 1    32   .    .    .    .    
  Wheels                   1570  | .    714  706  .    .    150  
  Hover                    .     | .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    
  Fastest Speed            100   | 120  100  130  330  330  145  
  Average Speed            279   | 120  120  300  354  330  147  
  Slowest Speed            1850  | 120  250  1650 1850 330  150  
  Overloaded Moves         .     | .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    
Exploration Rate (%)       62    | 2    99   80   96   1    97   
  Regions Visited          5
    Branch Regions         .
  Pre-discovered Areas     5     | .    2    1    2    .    .    
  Known Exits Taken        1     | .    .    .    .    1    .    
  Unknown Exits Taken      4     | 1    1    1    1    .    .    
Scrap Searched             .     | .    .    .    .    .    .    
Spaces Dug                 2     | .    .    2    .    .    .    
Terrain Destroyed          48    | .    21   27   .    .    .    
  Melee                    2     | .    .    2    .    .    .    
  Projectile               .     | .    .    .    .    .    .    
  AOE                      46    | .    21   25   .    .    .    
Terrain Rammed             .     | .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -7   -7   
---------                  Run  | Yrd  Mat  Mat  Mat  Fac  DSF  
Total                      5260 | .    1055 1900 2001 35   269  
  Wait                     277  | .    13   195  45   3    21   
  Move                     4334 | .    921  1461 1770 32   150  
  Hop                      .    | .    .    .    .    .    .    
  Pick Up                  97   | .    11   40   28   .    18   
  Fast Attach              49   | .    10   8    29   .    2    
  Attach                   39   | .    5    16   7    .    11   
  Detach                   4    | .    .    2    2    .    .    
  Swap                     28   | .    4    15   6    .    3    
  Drop                     99   | .    5    17   57   .    20   
  Fire                     306  | .    86   141  51   .    28   
  Melee                    6    | .    .    4    2    .    .    
  Ram                      1    | .    .    1    .    .    .    
  Kick                     .    | .    .    .    .    .    .    
  Crush                    4    | .    .    .    4    .    .    
  Escape Stasis            16   | .    .    .    .    .    16   
  Rewire                   .    | .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 6 exits: *Mat x3 / [*Min x2] / [*Sub])
-9/Materials (discovered 3 exits: *Mat / *Min x2)
-8/Materials (discovered 3 exits: *Fac x3)
-7/Factory (discovered 3 exits: Sto / Low / DSF)
-7/DSF (discovered 1 exit: [*Fac])

 History 
---------
  Turn | Location      | Event
     1 | -11/Scrapyard | Discovered new exit (range 0)
     1 | -11/Scrapyard | Entered Materials
     1 | -10/Materials | Discovered new exit (range 15)
   260 | -10/Materials | Discovered new exit (range 16)
   312 | -10/Materials | Build established: Mutant
   378 | -10/Materials | Lost 3 parts (1n2w)
   600 | -10/Materials | Discovered new exit (range 16)
   880 | -10/Materials | Discovered new exit (range 11)
   959 | -10/Materials | Discovered new exit (range 16)
  1067 | -10/Materials | Discovered new exit (range 18)
  1374 | -10/Materials | Entered another Materials area
  1374 | -9/Materials  | Accompanied by 1 ally
  1374 | -9/Materials  | Evolved 2 slots: Utility x2
  2532 | -9/Materials  | Lost 4 parts (2p1n1u)
  2613 | -9/Materials  | Discovered new exit (range 17)
  3717 | -9/Materials  | Lost 3 parts (1p1u1w)
  4574 | -9/Materials  | First assault squad dispatched
  4628 | -9/Materials  | Core integrity fell below 50%
  4730 | -9/Materials  | Lost 4 parts (1p1n1u1w)
  4972 | -9/Materials  | System corruption reached 10%
  5517 | -9/Materials  | Build established: Scavenger-Mutant
  5569 | -9/Materials  | Sterilization system engaged
  5569 | -9/Materials  | Non-combat units ordered to evacuate
  5632 | -9/Materials  | Identified exit to Mines
  5669 | -9/Materials  | Combat units ordered to evacuate
  5712 | -9/Materials  | Core integrity fell below 20%
  5742 | -9/Materials  | Discovered new exit (range 16)
  5869 | -9/Materials  | Ambient heat levels rising (+10)
  6019 | -9/Materials  | Ambient heat levels rising (+10)
  6169 | -9/Materials  | Ambient heat levels rising (+10)
  6319 | -9/Materials  | Ambient heat levels rising (+10)
  6461 | -9/Materials  | Entered another Materials area
  6461 | -8/Materials  | Evolved 2 slots: Utility x2
  6482 | -8/Materials  | Garrison activated, responded to threat
  6682 | -8/Materials  | Build established: Mutant
  7283 | -8/Materials  | Build established: Scavenger-Mutant
  7783 | -8/Materials  | Build established: Mutant
  8414 | -8/Materials  | Discovered new exit (range 16)
  8515 | -8/Materials  | Met 7R-MNS
  9372 | -8/Materials  | Discovered new exit (range 10)
 10924 | -8/Materials  | Learned Storage trap positions
 10955 | -8/Materials  | Learned 4 Factory zone layouts
 10975 | -8/Materials  | Learned location of 1 exit from Lower Caves
 11003 | -8/Materials  | Learned 2 Lower Caves zone layouts
 11043 | -8/Materials  | Learned Factory trap positions
 11261 | -8/Materials  | Discovered new exit (range 12)
 13056 | -8/Materials  | Entered Factory
 13056 | -7/Factory    | Evolved 2 slots: Utility x2
 13057 | -7/Factory    | Caught up to 7R-MNS
 13057 | -7/Factory    | Identified exit to Storage
 13058 | -7/Factory    | Identified exit to Lower Caves
 13059 | -7/Factory    | Loaded intel: 73 trap records
 13165 | -7/Factory    | Identified exit to DSF
 13165 | -7/Factory    | Entered DSF
 13199 | -7/DSF        | Additional patrols routed to DSF
 13344 | -7/DSF        | Sterilization system engaged
 13364 | -7/DSF        | Ambient heat levels rising (+10)
 13379 | -7/DSF        | Ambient heat levels rising (+10)
 13394 | -7/DSF        | Ambient heat levels rising (+10)
 13409 | -7/DSF        | Ambient heat levels rising (+10)
 13423 | -7/DSF        | Discovered new exit (range 15)
 13424 | -7/DSF        | Ambient heat levels rising (+10)
 13439 | -7/DSF        | Ambient heat levels rising (+10)
 13454 | -7/DSF        | Ambient heat levels rising (+10)
 13469 | -7/DSF        | Ambient heat levels rising (+10)
 13484 | -7/DSF        | Ambient heat levels rising (+10)
 13499 | -7/DSF        | Ambient heat levels rising (+10)
 13506 | -7/DSF        | Core integrity fell below 50%
 13514 | -7/DSF        | Ambient heat levels rising (+10)
 13516 | -7/DSF        | Core integrity fell below 20%
 13529 | -7/DSF        | Ambient heat levels rising (+10)
 13544 | -7/DSF        | Ambient heat levels rising (+10)
 13553 | -7/DSF        | Core destroyed

 Last Messages 
---------------
13525_ Arm. Huge Wheel broken.
13525_ Overheating: Short circuit.
13526_ Dropped Broken Hvy. Ion Engine.
13526_ Dropped Broken Arm. Huge Wheel.
13529_ ALERT: Ambient heat levels +10.
13533_ Short circuit averted by Cryofiber Web.
13535_ Overheating: Hacking Suite damaged (-6).
13535_ Internal heat damage averted by Cryofiber Web. <x2>
13536_ Overheating: Spread Laser damaged (-9).
13536_ Internal heat damage averted by Cryofiber Web. <x2>
13537_ Arm. Huge Wheel broken.
13537_ Overheating: Short circuit.
13538_ Dropped Broken Arm. Huge Wheel.
13540_ Overheating: Adv. Targeting Computer damaged (-4).
13544_ Overheating: System interference.
13544_ Adv. Visual Processing Unit temporarily disabled.
13544_ ALERT: Ambient heat levels +10.
13547_ Overheating: Core damaged (-98).
13551_ Overheating: Spread Laser damaged (-1).
13553_ Overheating: Core damaged (-91).

 Map 
-----
+----------------------------------------------------+
|                                                    |
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|                ??????????????????????????????????? |
|                ??????????????????????????????????? |
|                ??????????????????????????????????? |
|                ?????????###??????????????????????? |
|                ?????????""#??????????????????????? |
|                ?????????#"#??????????????????????? |
|                ??????####"##???????#########?????? |
|                ??????#"""""#########==!!!  #?????? |
|                ??????#"""""##  #   #==!!!  #?????? |
|                ???#"##""<                  #?????? |
|                ???#"""""                   #?????? |
|                ??????#""   ##==#===###   ###?????? |
|                ??????### @###==#===###   ###?????? |
|                ???????##  ##########  =  [[#?????? |
|                ???????#=    #??????#[=== [[#?????? |
|                ???????#=    #??????# ==  [[#?????? |
|                ???????##  ###??????###=  ###?????? |
|                ???????#=    #??????#**   !!#?????? |
|                ???????#= =  #??????#**  *!!#?????? |
|                ???????#=    #??????#** %=!!#?????? |
|                ??????###  ############[%*######### |
|                ??????#]]  ##!!!#!!!###%*%###]  #   |
|                ??????#]]  ##!!!#!!!##%*=!!## ! #   |
|                ??????#!!       ^^           [!*    |
|                ??????#!!   =*  ^^            [ %   |
|                ??????#!!                       !   |
|                ??????#    ##!!!#[[[##    %##!!!#   |
|                ??????#    ##!!!#[[[###   ###!!!#== |
|                ??????#################   ######### |
|                ????????????????????#!!   ==#?????? |
|                ????????????????????#!!   ==#?????? |
|                ????????????????????#!!   ==#?????? |
|                ????????????????????###   ###?????? |
|                ????????????????????#     !!#?????? |
|                ????????????????????#     !!#?????? |
|                ????????????????????#     !!####### |
|                ????????????????????###   ###!!!#   |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           81
Energy Generation          14
Energy Capacity            280
Matter Stores              300
Matter Capacity            300
Sight Range                20
Terrain Scan Range         16
Terrain Scan Density       10
Base Temperature (-)       100
Armor Coverage             600
Evasion (%)                55
Targeting Accuracy         8
Target Analysis            5
Recoil Reduction           2
Offensive Hacking          30

 Item Schematics 
-----------------
               Plasma Cutter | -9/Materials | Scanalyzed
                Spread Laser | -9/Materials | Scanalyzed
                     Minigun | -9/Materials | Scanalyzed
             Rocket Launcher | -9/Materials | Scanalyzed
          Hvy. Assault Rifle | -9/Materials | Extracted
                   ECM Suite | -9/Materials | Extracted
                Tractor Beam | -9/Materials | Extracted
                     Autogun | -9/Materials | Extracted
           Med. Storage Unit | -9/Materials | Extracted
              Cooling System | -9/Materials | Extracted
     Adv. Targeting Computer | -8/Materials | Scanalyzed
               Hacking Suite | -8/Materials | Scanalyzed
 Adv. Visual Processing Unit | -8/Materials | Extracted
             Hcp. Matter Pod | -8/Materials | Extracted
           Sml. Storage Unit | -8/Materials | Extracted
           Huge Storage Unit | -8/Materials | Extracted

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              BraceDeliverySuite
  Manual?         0
Play Time         01:03:09
  Cumulative      76.7 hours
  Start           2024.11.14 @ 17:12:17
  End             2024.11.15 @ 03:25:29
Sessions          5
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          132
  Rogue           132
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             41
Gallery%          35
Achievement%      34
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          91x25
Zoom Use          84%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: f83ed82f-2ca5-4fbd-a06e-edd7f72d76e6