Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.16 @ 17:25:04 Player: Xight Result: Destroyed by H-61 Shepherd with Heavy Assault Cannon Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (56) 280 Value Destroyed (1972) 1972 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (62) 62 TOTAL SCORE: 5014 Bonus ------- Follower Combat Kills 74 Friendly Fire -12 Cogmind --------- Core Integrity 0/700 Matter 210/300 Energy 53/100 System Corruption 2% Temperature Cool (0) Movement Walking (200) Ox1 Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Improved Titanium Leg > --- UTILITY (4) ------ Improved Heat Sink Cooling System Medium Storage Unit Improved Sensor Array > --- WEAPON (3) ------- Heavy Ion Cannon > --- INVENTORY (10) --- Visual Processing Unit Seismic Detector Reaction Control System Assault Cannon Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Micro Nuclear Core > --- PROPULSION ------- Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Improved Heat Sink Medium Storage Unit Terrain Scan Processor ECM Suite > --- WEAPON ----------- Particle Gun Particle Gun Remote Datajack > --- INVENTORY -------- Ion Engine Improved Ion Engine Improved Heat Sink Visual Processing Unit Improved Sensor Array Seismic Detector Reaction Control System Assault Cannon Heavy Missile Launcher Heavy Missile Launcher [Rating: 41] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Medium Storage Unit Device Sensor Array Storage Medium Storage Unit Processor Terrain Scan Processor Protection Weapon Shielding Weapon Particle Gun Energy Gun Particle Gun Energy Cannon EM Pulse Cannon Ballistic Gun Assault Rifle Ballistic Cannon Assault Cannon Launcher Heavy Missile Launcher Special Weapon Remote Datajack Build | -11 -10 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Slots Evolved 6 | . . . 2 . 2 2 Power 1 | . . . . . 1 . Propulsion 2 | . . . 1 . . 1 Utility 2 | . . . 1 . . 1 Weapon 1 | . . . . . 1 . Parts Attached 66 | 7 4 1 14 1 13 26 Power 12 | 1 1 1 1 . 3 5 Engine 9 | 1 1 1 1 . 2 3 Core 3 | . . . . . 1 2 Reactor . | . . . . . . . Propulsion 21 | 2 1 . 7 1 3 7 Treads . | . . . . . . . Leg 21 | 2 1 . 7 1 3 7 Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 19 | 2 2 . 4 . 4 7 Device 15 | 1 1 . 4 . 2 7 Storage 2 | 1 1 . . . . . Processor 1 | . . . . . 1 . Hackware . | . . . . . . . Protection 1 | . . . . . 1 . Artifact . | . . . . . . . Weapon 14 | 2 . . 2 . 3 7 Energy Gun 4 | . . . 1 . 3 . Energy Cannon 2 | . . . . . . 2 Ballistic Gun 4 | 2 . . 1 . . 1 Ballistic Cannon 1 | . . . . . . 1 Launcher 2 | . . . . . . 2 Special Weapon 1 | . . . . . . 1 Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes . | . . . . . . . Parts Lost 21 | . . . . . 4 17 Power 4 | . . . . . . 4 Propulsion 5 | . . . . . 1 4 Utility 4 | . . . . . 1 3 Weapon 8 | . . . . . 2 6 Highest Loss Streak 13 | . . . . . 3 13 To Critical Strikes 1 | . . . . . 1 . Average Slot Usage (%) 96 | . 100 100 96 100 97 92 Engine 11 | . 14 14 11 11 14 5 Core 2 | . . . . . 3 6 Leg 29 | . 28 28 33 33 26 28 Device 15 | . 14 14 21 22 9 12 Storage 10 | . 14 14 11 11 9 7 Processor 2 | . . . . . 6 6 Energy Gun 8 | . . . 4 11 21 11 Ballistic Gun 12 | . 28 28 14 11 4 2 Peak Build Rating 41 | 7 8 8 13 13 22 41 Average Rating 15 | 5 7 8 11 13 18 30 On Entrance 10 | . 7 8 8 13 13 22 Naked Turns . | . . . . . . . Heaviest Build 43 | 12 19 19 25 25 35 43 Greatest Support 74 | 20 20 20 30 30 30 74 Greatest Overweight (x) 3 | 1 . . . . 3 1 Average Overweight (x) . | . . . . . 1 . Largest Inventory Capacity 10 | 8 10 10 10 10 10 10 Average Capacity 9 | 7 9 10 10 10 10 10 Most Carried 10 | 5 10 10 10 10 10 10 Average Carried 9 | 3 8 10 9 9 9 9 Final Capacity 10 | 8 10 10 10 10 10 10 Final Carried 10 | 4 10 10 10 10 10 4 Class Distribution -------------------- 37% | Scavenger-Mutant 28% | Mutant 19% | Scavenger-Skirmisher 10% | Scavenger-Gunner 3% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Skirmisher | -8/Materials Scavenger-Gunner | -7/Factory Resources | -11 -10 -10 -9 -9 -8 -7 ----------- Run | Yrd Mat Min Mat Min Mat Fac Matter Collected 1580 | 282 98 48 251 37 283 581 Remotely . | . . . . . . . Salvage Created 2013 | 97 70 100 469 14 490 773 Parts 108 | 7 6 3 31 1 23 37 Haulers Intercepted . | . . . . . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Combat Hostiles Destroyed 42 | . 2 2 10 1 8 19 Guns 29 | . 2 2 10 1 8 6 Cannons 6 | . . . . . . 6 AOE 7 | . . . . . . 7 Classes Destroyed 13 | 2 1 . 2 1 3 4 Worker 3 | . . . . . 2 1 Builder 2 | . . . . . . 2 Tunneler 1 | 1 . . . . . . Recycler 2 | 1 . . . . . 1 Operator 1 | . . . . . 1 . Watcher 5 | . . . 2 . 1 2 Swarmer 3 | . . . . 1 . 2 Grunt 31 | . 2 2 8 . 6 13 Brawler 1 | . . . . . . 1 Sentry 3 | . . . 2 . 1 . Hunter 1 | . . . . . 1 . Programmer 2 | . . . . . . 2 Heavy 1 | . . . . . . 1 Best Kill Streak 8 | 2 2 2 2 1 8 6 Combat Bots Only 6 | . 2 2 2 1 6 4 Max Kills in Single Turn 3 | 1 1 1 1 1 1 3 Gunslinging . | . . . . . . . Exploded 2 | . . . . . . 2 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Min Mat Min Mat Fac Hostile Shots Fired 223 | . 7 12 31 4 48 121 Missed 60 | . 1 3 9 2 11 34 Damage Taken 3744 | . 113 113 279 23 579 2637 Core 957 | . 15 24 58 . 115 745 Absorbed by Shields . | . . . . . . . Redirected to Shielding 10 | . . . . . 10 . Regen/Repaired (Parts) 77 | . 5 . 72 . . . Core Remaining (%) 87 | 100 . 84 . 85 79 . Volleys Fired 182 | 3 12 7 31 1 46 82 Largest 3 | 2 2 2 2 2 3 3 Hottest 195 | 40 40 40 88 88 195 174 Shots Fired 366 | 6 24 14 62 2 81 177 Gun 303 | 6 24 14 62 2 81 114 Cannon 33 | . . . . . . 33 Launcher 15 | . . . . . . 15 Special 15 | . . . . . . 15 Kinetic 164 | 6 24 14 39 1 36 44 Thermal 146 | . . . 23 1 34 88 Explosive 15 | . . . . . . 15 Electromagnetic 26 | . . . . . 11 15 Robot Hit Streak 13 | 4 5 8 9 1 10 13 Robot Miss Streak 4 | 1 4 1 1 1 3 4 Penetration Max . | . . . . . . . Secondary Targets 2 | . . . . . 1 1 Max Gunslinging Chain 1 | . . . . . 1 1 Shots Hit Robots 239 | 5 13 12 44 1 56 108 Core Hits 111 | 2 4 6 17 1 27 54 Critical Kills . | . . . . . . . Critical Parts Destroyed 1 | . . 1 . . . . Critical Strikes 7 | . . 1 . . 2 4 Burn 5 | . . . . . 2 3 Destroy 1 | . . 1 . . . . Blast 1 | . . . . . . 1 Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 4632 | 50 138 128 618 17 871 2810 Guns 2746 | 50 138 128 615 17 871 927 Cannons 570 | . . . . . . 570 Explosions 1292 | . . . . . . 1292 Melee . | . . . . . . . Ramming 24 | . . . 3 . . 21 Kinetic 1548 | 50 138 128 337 17 414 464 Thermal 1454 | . . . 278 . 289 887 Explosive 1164 | . . . . . . 1164 Electromagnetic 442 | . . . . . 168 274 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 2 | . . . 2 2 . 2 Average Corruption 2 | . . . 2 2 . 2 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 29 | . . . 16 10 . 3 Message Errors 7 | . . . 4 3 . . Matter Fused 7 | . . . 2 3 . 2 Heat Flow Errors 3 | . . . 2 1 . . Energy Discharges 5 | . . . 1 3 . 1 Parts Rejected 1 | . . . 1 . . . Data Loss (minor) 3 | . . . 3 . . . Misfires 2 | . . . 2 . . . Alerts 1 | . . . 1 . . . Overload Shots . | . . . . . . . Overflow Damage 71 | . . . . . . 71 Projectiles . | . . . . . . . Explosions 71 | . . . . . . 71 Melee . | . . . . . . . Knockbacks 2 | . . . . . . 2 Impact . | . . . . . . . Kinetic 2 | . . . . . . 2 Secondary . | . . . . . . . Self-Inflicted Damage 363 | . . . . . . 363 Shots 10 | . . . . . . 10 Rammed . | . . . . . . . Targets Rammed 2 | . . . 1 . . 1 Kicked 2 | . . . 1 . . 1 Crushed . | . . . . . . . Highest Temperature 564 | . 12 25 266 144 554 564 Average Temperature 136 | . 8 12 61 54 172 160 Received Heat Transfer 906 | . 36 66 138 9 252 405 Effects 34 | . . . 3 . 15 16 Shutdowns 8 | . . . . . 4 4 Energy Bleed 4 | . . . . . 2 2 Interference 14 | . . . 3 . 6 5 Matter Decay 1 | . . . . . 1 . Short Circuit 3 | . . . . . 1 2 Damage (minor) 2 | . . . . . 1 1 Damage (core) 2 | . . . . . . 2 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 2 | . . . . . 1 1 Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 5 | . . . . . 1 4 Heat Transferred 3504 | . . . 666 . 814 2024 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 1 | . . . . . . 1 Alert | -11 -10 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Peak Influence 275 | 10 80 50 182 176 207 275 Initial 64 | . 6 . 19 64 . 32 Average 59 | 5 8 38 50 94 66 106 Maximum Alert Level 1 | . . . . . 1 1 Low Security (%) 97 | 100 100 100 100 100 99 88 Level 1 2 | . . . . . . 11 Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 13 | . 2 . 2 . 3 6 Investigation 3 | . 1 . 2 . . . Extermination 2 | . . . . . . 2 Reinforcement 8 | . 1 . . . 3 4 Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . . . . 1 Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . 1 Stealth | -11 -10 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Distress Signals 5 | . . . 3 . 1 1 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 79 | . 5 2 21 5 16 30 Peak Tracking Total 6 | . 2 2 3 3 6 5 Tactical Retreats 2 | . . . 2 . . . Traps | -11 -10 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Traps Triggered 3 | . 1 . 2 . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered 3 | . . . . . . 3 Machines | -11 -10 -10 -9 -9 -8 -7 ---------- Run | Yrd Mat Min Mat Min Mat Fac Machines Disabled 2 | . . . . . . 2 Max in Single Turn 2 | . . . . . . 2 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Machines Accessed 12 | . 4 . 2 . 3 3 Terminals 6 | . 2 . . . 2 2 Fabricators 1 | . . . . . . 1 Repair Stations 2 | . 1 . 1 . . . Recycling Units 2 | . 1 . . . 1 . Scanalyzers 1 | . . . 1 . . . Garrison Access . | . . . . . . . Total Hacks 46 | . 13 . 20 . 5 8 Successful 25 | . 5 . 15 . 1 4 Failed 21 | . 8 . 5 . 4 4 Catastrophic 3 | . . . . . 2 1 Database Lockouts . | . . . . . . . Manual 10 | . . . . . 3 7 Terminals 17 | . 7 . . . 3 7 Fabricators 1 | . . . . . . 1 Repair Stations 11 | . 4 . 7 . . . Recycling Units 4 | . 2 . . . 2 . Scanalyzers 13 | . . . 13 . . . Garrison Access . | . . . . . . . Terminal Hacks 2 | . 1 . . . . 1 Record 1 | . . . . . . 1 Dispatch Records 1 | . 1 . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 6 | . 2 . 4 . . . Scan Component 3 | . 1 . 2 . . . Repair 3 | . 1 . 2 . . . Recycling Unit Hacks 3 | . 2 . . . 1 . Report Inventory 2 | . 1 . . . 1 . Retrieve Components 1 | . 1 . . . . . Scanalyzer 11 | . . . 11 . . . Insert Component 6 | . . . 6 . . . Analyze 5 | . . . 5 . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 3 | . . . . . . 3 Terminals 2 | . . . . . . 2 Track 1 | . . . . . . 1 Botnet 1 | . . . . . . 1 Fabricators 1 | . . . . . . 1 Report 1 | . . . . . . 1 Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . . . . 1 . Used . | . . . . . . . Hacking Detections 11 | . 3 . 2 . 3 3 Full Trace Events 2 | . 1 . 1 . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 5 | . . . 5 . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 3 | . 1 . 2 . . . Time 78 | . 26 . 52 . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 2 | . 2 . . . . . Parts Scanalyzed 5 | . . . 5 . . . Part Schematics Acquired 5 | . . . 5 . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 ------------ Run | Yrd Mat Min Mat Min Mat Fac Used RIF Installer . | . . . . . . . Robots Hacked 4 | . . . . . . 4 Non-combat 4 | . . . . . . 4 Combat . | . . . . . . . Robot Hacks Applied 9 | . . . . . . 9 parse_system 2 | . . . . . . 2 no_distress 2 | . . . . . . 2 find_chute 2 | . . . . . . 2 find_fabricator 1 | . . . . . . 1 find_dsf 1 | . . . . . . 1 find_recycling 1 | . . . . . . 1 Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Min Mat Min Mat Fac Total Allies 2 | . . . . 2 . . Largest Group 2 | . . . . 2 1 . Highest-Rated Group 45 | . . . . 45 31 . Highest-Rated Ally 31 | . . . . 31 31 . Total Orders . | . . . . . . . Ally Attacks 21 | . . . . 13 8 . Total Damage 274 | . . . . 168 106 . Kills 4 | . . . . 4 . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 3 | . . 1 . 2 . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 ------------- Run | Yrd Mat Min Mat Min Mat Fac Turns Passed 6134 | 110 1237 162 1729 575 1004 1317 Spaces Moved 2469 | 72 474 88 624 439 283 489 Core 10 | 10 . . . . . . Treads . | . . . . . . . Legs 2459 | 62 474 88 624 439 283 489 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 120 Average Speed 129 | 114 120 120 120 120 192 125 Slowest Speed 330 | 120 120 120 120 120 330 200 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 28 | 5 42 18 31 66 26 13 Regions Visited 6 Branch Regions 2 Pre-discovered Areas 2 | . . . . 2 . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 1 | . . . . 1 . . Spaces Dug . | . . . . . . . Terrain Destroyed 117 | . . . . . . 117 Melee . | . . . . . . . Projectile 1 | . . . . . . 1 AOE 116 | . . . . . . 116 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Total 5115 | 91 1127 133 1549 486 676 1053 Wait 2328 | 5 616 37 866 43 321 440 Move 2463 | 71 473 87 623 438 282 489 Hop . | . . . . . . . Pick Up 31 | 5 13 . 5 1 6 1 Fast Attach 22 | 6 . . 1 . 3 12 Attach 21 | 1 . . 4 . 6 10 Detach 5 | . . . . . 2 3 Swap 23 | . 4 1 9 1 4 4 Drop 38 | . 9 1 9 2 6 11 Fire 182 | 3 12 7 31 1 46 82 Melee . | . . . . . . . Ram . | . . . . . . . Kick 2 | . . . 1 . . 1 Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines -8/Materials -7/Factory (discovered 2 exits: [*Fac x2]) History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 15) 111 | -11/Scrapyard | Entered Materials 291 | -10/Materials | Repaired Seismic Detector? 311 | -10/Materials | Build established: Mutant 1296 | -10/Materials | Discovered new exit (range 8) 1348 | -10/Materials | Entered Mines 1359 | -10/Mines | Met a Derelict bent on vengeance 1493 | -10/Mines | Learned Materials non-interactive machine intel 1501 | -10/Mines | Discovered new exit (range 7) 1510 | -10/Mines | Entered Materials 1510 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1511 | -9/Materials | Loaded intel: 33 non-interactive machine locations 1884 | -9/Materials | Build established: Scavenger-Mutant 1983 | -9/Materials | Repaired Seismic Detector 2011 | -9/Materials | Repaired Lgt. Assault Rifle? 3224 | -9/Materials | Discovered new exit (range 11) 3239 | -9/Materials | Entered Mines 3305 | -9/Mines | Learned 2 Materials zone layouts 3545 | -9/Mines | Learned location of Storage (-9) 3806 | -9/Mines | Discovered new exit (range 8) 3814 | -9/Mines | Entered Materials 3814 | -8/Materials | Accompanied by 1 ally 3814 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 3819 | -8/Materials | Led the pair of lost Derelicts to an unsafe place 4119 | -8/Materials | Build established: Scavenger-Skirmisher 4389 | -8/Materials | Lost 3 parts (1n2w) 4790 | -8/Materials | Discovered new exit (range 16) 4818 | -8/Materials | Entered Factory 4818 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5514 | -7/Factory | Build established: Scavenger-Gunner 5558 | -7/Factory | Core integrity fell below 50% 5590 | -7/Factory | Lost 3 parts (1p1n1w) 5818 | -7/Factory | Discovered new exit (range 14) 5819 | -7/Factory | Cargo convoy interrupted 6119 | -7/Factory | Discovered new exit (range 15) 6123 | -7/Factory | Core integrity fell below 20% 6135 | -7/Factory | Destroyed by H-61 Shepherd with Heavy Assault Cannon Last Messages --------------- 06122_ Penetrated by Slug. 06122_ Knocked back. 06123_ U-05 Engineer builds a Door. 06123_ U-05 Engineer lays Concrete. 06126_ U-05 Engineer builds a Wall. 06126_ U-05 Engineer lays Concrete. 06126_ Penetrated by Slug. 06126_ Imp. Carbon-fiber Leg destroyed. 06126_ Knocked back. 06127_ The unstable cave ceiling collapses. 06127_ Hvy. Missile Launcher destroyed. 06129_ H-61 Shepherd calls for reinforcements. 06129_ ALERT: Hostile activity reported, dispatching reinforcements to area. 06129_ Imp. Ion Engine destroyed. 06129_ Knocked back. 06131_ U-05 Engineer lays Concrete. 06133_ Slug penetrates Earth. 06134_ The unstable cave ceiling collapses. 06134_ U-05 Engineer lays Concrete. 06135_ U-05 Engineer builds a Wall. 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[# # ### #??????????????? | | #????????????# ### #?# #??????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 70 Energy Generation 26 Energy Capacity 430 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 85 ECM Strength 1 Weapon Shielding 33 Evasion (%) 55 Item Schematics ----------------- ECM Suite | -9/Materials | Scanalyzed Imp. Ion Engine | -9/Materials | Scanalyzed Visual Processing Unit | -9/Materials | Scanalyzed Grenade Launcher | -9/Materials | Scanalyzed Aluminum Leg | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- True Hacker Challenges ------------ None Game ------ Seed PitchforkChainMagmablaster Manual? 0 Play Time 01:05:52 Cumulative 18.8 hours Start 2025.01.15 @ 20:10:39 End 2025.01.16 @ 17:25:04 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 24 Rogue 14 Adventurer 10 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 10 Gallery% 14 Achievement% 17 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 0 Font 32/SmallcapsGlow Map View 88x55 Zoom Use 70% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 54d463d9-4583-4892-bec2-eeb94f2ddd44