Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.04.27 @ 07:04:08 Player: Baran Korkmaz Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (39) 195 Value Destroyed (1390) 1390 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3425 Bonus ------- None Cogmind --------- Core Integrity 0/550 Matter 131/300 Energy 3/100 System Corruption 0% Temperature Cool (429) Movement Core (650) Ox12 Location -8/Materials Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (4) ------ High-capacity Storage Unit Improved Targeting Computer > --- WEAPON (3) ------- Lightning Gun High-powered Shotgun > --- INVENTORY (12) --- Light Ion Engine Aluminum Leg Aluminum Leg Aluminum Leg Heat Sink High-capacity Battery (400) Particle Charger Improved ECM Suite Hammer Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Carbon-fiber Leg > --- UTILITY ---------- Improved Heat Sink High-capacity Storage Unit Targeting Computer Improved Targeting Computer > --- WEAPON ----------- Autogun Flak Cannon Mini Grenade Launcher > --- INVENTORY -------- Light Ion Engine Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg Heat Sink Heat Sink High-capacity Battery Large Matter Pod ECM Suite Assault Rifle Grenade Launcher [Rating: 25] Favorites ----------- Power Light Nuclear Core Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Hover Unit Improved Hover Unit Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Targeting Computer Protection Light Armor Plating Weapon Light Cannon Energy Gun Beam Rifle Energy Cannon Particle Cannon Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Launcher Mini Grenade Launcher Impact Weapon Hammer Build | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Slots Evolved 4 | . . . 2 2 Power 1 | . . . . 1 Propulsion . | . . . . . Utility 2 | . . . 1 1 Weapon 1 | . . . 1 . Parts Attached 69 | 5 10 7 13 34 Power 10 | 1 2 1 2 4 Engine 6 | 1 2 . 1 2 Core 4 | . . 1 1 2 Reactor . | . . . . . Propulsion 16 | 2 1 2 4 7 Treads 1 | . . . . 1 Leg 13 | 2 1 2 2 6 Wheel . | . . . . . Hover 2 | . . . 2 . Flight . | . . . . . Utility 14 | . 3 1 4 6 Device 5 | . . 1 2 2 Storage 3 | . 1 . 1 1 Processor 4 | . 1 . . 3 Hackware . | . . . . . Protection 2 | . 1 . 1 . Artifact . | . . . . . Weapon 29 | 2 4 3 3 17 Energy Gun 9 | 1 4 1 1 2 Energy Cannon 3 | . . . . 3 Ballistic Gun 10 | 1 . 1 2 6 Ballistic Cannon 4 | . . 1 . 3 Launcher 2 | . . . . 2 Special Weapon . | . . . . . Impact Weapon 1 | . . . . 1 Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . . . . 1 Parts Lost 26 | . 2 3 3 18 Power 6 | . . . 1 5 Propulsion 6 | . 1 . 1 4 Utility 4 | . . 1 1 2 Weapon 10 | . 1 2 . 7 Highest Loss Streak 11 | . 2 2 1 11 Average Slot Usage (%) 96 | . 96 98 97 94 Engine 5 | . 14 1 6 3 Core 8 | . . 12 4 12 Leg 19 | . 27 27 9 15 Hover 2 | . . . 11 . Device 9 | . . 12 11 9 Storage 11 | . 10 14 11 11 Processor 8 | . 12 . . 15 Protection 2 | . 2 . 8 . Energy Gun 7 | . 21 13 6 . Ballistic Gun 8 | . 6 . 15 10 Ballistic Cannon 9 | . . 12 11 11 Naked Turns . | . . . . . Heaviest Build 60 | 5 27 28 51 60 Greatest Support 32 | 20 20 20 32 32 Greatest Overweight (x) 16 | . 2 2 3 16 Average Overweight (x) 1 | . . 1 1 2 Largest Inventory Capacity 12 | 4 10 10 12 12 Average Capacity 10 | 4 8 10 11 12 Most Carried 12 | 3 10 10 12 12 Average Carried 9 | . 6 9 10 11 Final Capacity 12 | 4 10 10 12 12 Final Carried 12 | 3 9 10 12 9 Class Distribution -------------------- 32% | Scavenger-Gunner 29% | Mutant 22% | Scavenger-Mutant 6% | Scavenger-Tank 6% | Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Tank | -9/Materials Scavenger-Gunner | -8/Materials Resources | -11 -10 -10 -9 -8 ----------- Run | Scr Mat Min Mat Mat Matter Collected 1353 | 251 76 270 253 503 Remotely . | . . . . . Salvage Created 1338 | 37 109 190 253 749 Parts 82 | 2 9 16 16 39 Haulers Intercepted 1 | . . . . 1 Recyclers Shooed 1 | . . . . 1 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Combat Hostiles Destroyed 36 | 1 4 6 7 18 Guns 18 | 1 4 2 5 6 Cannons 18 | . . 4 2 12 Classes Destroyed 6 | 1 2 . 1 2 Hauler 1 | . . . . 1 Watcher 2 | . 1 . 1 . Swarmer 8 | . 3 2 3 . Grunt 19 | 1 1 4 2 11 Sentry 8 | . . . 2 6 Hunter 1 | . . . . 1 Best Kill Streak 4 | 1 3 2 3 4 Combat Bots Only 4 | 1 3 2 3 4 Max Kills in Single Turn 1 | 1 1 1 1 1 Gunslinging . | . . . . . Exploded . | . . . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -8 -------- Run | Scr Mat Min Mat Mat Damage Taken 3573 | 42 369 293 407 2462 Core 728 | . 49 67 51 561 Absorbed by Shields . | . . . . . Core Remaining (%) 80 | 100 . 53 87 . Volleys Fired 127 | 5 15 18 23 66 Largest 3 | 1 2 2 3 3 Hottest 143 | 40 112 112 120 143 Shots Fired 280 | 5 30 32 62 151 Gun 169 | 5 30 20 39 75 Cannon 111 | . . 12 23 76 Launcher . | . . . . . Special . | . . . . . Kinetic 205 | 1 7 12 54 131 Thermal 69 | 4 23 20 8 14 Explosive . | . . . . . Electromagnetic 6 | . . . . 6 Robot Hit Streak 17 | 3 8 6 6 17 Robot Miss Streak 5 | 1 2 4 4 5 Penetration Max . | . . . . . Secondary Targets 2 | . 1 1 . . Max Gunslinging Chain 1 | . 1 1 . . Shots Hit Robots 176 | 4 20 18 31 103 Core Hits 82 | 2 6 10 11 53 Critical Hits 3 | . . . 1 2 Critical Kills 1 | . . . . 1 Critical Parts Destroyed 2 | . . . 1 1 Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 2959 | 39 248 276 419 1977 Guns 1499 | 39 248 188 290 734 Cannons 1376 | . . 88 129 1159 Explosions 84 | . . . . 84 Melee . | . . . . . Ramming . | . . . . . Kinetic 2177 | 6 27 88 345 1711 Thermal 698 | 33 221 188 74 182 Explosive . | . . . . . Electromagnetic 84 | . . . . 84 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Overload Shots . | . . . . . Overflow Damage 44 | . . 5 . 39 Projectiles 27 | . . 5 . 22 Explosions 17 | . . . . 17 Melee . | . . . . . Knockbacks 17 | . . . . 17 Impact . | . . . . . Kinetic 17 | . . . . 17 Secondary . | . . . . . Self-Inflicted Damage . | . . . . . Shots . | . . . . . Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 477 | 24 246 282 360 477 Average Temperature 129 | 13 76 124 141 149 Received Heat Transfer 1473 | 24 123 120 90 1116 Effects 8 | . . 2 1 5 Shutdowns 2 | . . . 1 1 Energy Bleed 1 | . . 1 . . Interference 1 | . . 1 . . Matter Decay 1 | . . . . 1 Short Circuit 2 | . . . . 2 Damage (minor) 1 | . . . . 1 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred 1618 | 75 592 481 185 285 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 1 | . . . . 1 Missiles Intercepted . | . . . . . Alert | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Peak Influence 268 | 20 152 80 223 268 Average Influence 84 | 3 84 44 94 110 Maximum Alert Level 1 | . . . 1 1 Low Security (%) 95 | 100 100 100 91 93 Level 1 4 | . . . 8 6 Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 6 | . 1 . 1 4 Investigation 2 | . 1 . 1 . Extermination . | . . . . . Reinforcement 1 | . . . . 1 Assault . | . . . . . Garrison 3 | . . . . 3 Intercept . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Stealth | -11 -10 -10 -9 -8 --------- Run | Scr Mat Min Mat Mat Distress Signals 5 | . 1 . . 4 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 68 | 1 10 7 16 34 Peak Tracking Total 9 | 1 3 3 3 9 Tactical Retreats 3 | . . 1 . 2 Traps | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Traps Triggered . | . . . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -8 ---------- Run | Scr Mat Min Mat Mat Machines Disabled 3 | . . . 1 2 Max in Single Turn 1 | . . . 1 1 Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -10 -9 -8 --------- Run | Scr Mat Min Mat Mat Machines Accessed 9 | . 3 . 3 3 Terminals 4 | . 2 . 2 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 2 | . 1 . . 1 Scanalyzers 2 | . . . 1 1 Garrison Access 1 | . . . . 1 Total Hacks 35 | . 7 . 8 20 Successful 23 | . 2 . 4 17 Failed 12 | . 5 . 4 3 Catastrophic 1 | . . . 1 . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 9 | . 4 . 5 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 15 | . 3 . . 12 Scanalyzers 10 | . . . 3 7 Garrison Access 1 | . . . . 1 Terminal Hacks 4 | . 1 . 3 . Record 2 | . 1 . 1 . Dispatch Records 1 | . . . 1 . Zone Layout 1 | . . . 1 . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks 11 | . 1 . . 10 Recycle Component 4 | . 1 . . 3 Process 2 | . . . . 2 Report Inventory 2 | . . . . 2 Retrieve Matter 2 | . . . . 2 Retrieve Components 1 | . . . . 1 Scanalyzer 7 | . . . 1 6 Insert Component 4 | . . . 1 3 Analyze 3 | . . . . 3 Garrison Access Hacks 1 | . . . . 1 Unlock Access 1 | . . . . 1 Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 5 | . 1 . 3 1 Full Trace Events 2 | . 1 . 1 . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 3 | . . . . 3 Parts Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled 4 | . 1 . . 3 Recycled Matter 77 | . . . . 77 Retrieved Matter 77 | . . . . 77 Retrieved Components . | . . . . . Parts Scanalyzed 4 | . . . 1 3 Part Schematics Acquired 3 | . . . . 3 Parts Damaged 1 | . . . . 1 Bothacking | -11 -10 -10 -9 -8 ------------ Run | Scr Mat Min Mat Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -8 -------- Run | Scr Mat Min Mat Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Robot Analysis Total . | . . . . . Derelict Logs Recovered 1 | . . 1 . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -8 ------------- Run | Scr Mat Min Mat Mat Turns Passed 2726 | 85 420 605 568 1048 Spaces Moved 1407 | 62 243 359 317 426 Core 17 | 16 . . . 1 Treads 4 | . . . . 4 Legs 1224 | 46 243 359 155 421 Wheels . | . . . . . Hover 162 | . . . 162 . Flight . | . . . . . Fastest Speed 50 | 50 120 150 116 150 Average Speed 155 | 101 139 150 145 184 Slowest Speed 850 | 120 180 180 240 850 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 38 | 6 47 84 25 30 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched 2 | . . 2 . . Spaces Dug . | . . . . . Terrain Destroyed 4 | . . . . 4 Melee . | . . . . . Projectile 2 | . . . . 2 AOE 2 | . . . . 2 Actions | -11 -10 -10 -9 -8 --------- Run | Scr Mat Min Mat Mat Total 1725 | 79 296 394 381 575 Wait 22 | . 10 . 8 4 Move 1403 | 61 242 358 316 426 Hop . | . . . . . Pick Up 68 | 8 13 6 13 28 Fast Attach 9 | . 4 3 1 1 Attach 39 | 5 5 3 6 20 Detach 1 | . . . . 1 Swap 21 | . 1 1 6 13 Drop 35 | . 6 5 8 16 Fire 127 | 5 15 18 23 66 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Min x2]) -10/Mines -9/Materials -8/Materials (discovered 1 exit: Gar) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 59 | -11/Scrapyard | Discovered new exit (range 8) 86 | -11/Scrapyard | Entered Materials 285 | -10/Materials | Discovered new exit (range 12) 290 | -10/Materials | Discovered new exit (range 6) 308 | -10/Materials | Build established: Mutant 506 | -10/Materials | Entered Mines 778 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 781 | -10/Mines | Found Prototype Device 954 | -10/Mines | Build established: Scavenger-Mutant 1080 | -10/Mines | Discovered new exit (range 13) 1111 | -10/Mines | Entered Materials 1111 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1365 | -9/Materials | Identified Exp. Sensor Array 1485 | -9/Materials | Discovered new exit (range 16) 1679 | -9/Materials | Entered another Materials area 1679 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1845 | -8/Materials | Lost 6 parts (2p2n2w) 2046 | -8/Materials | Identified exit to Garrison 2138 | -8/Materials | Build established: Scavenger-Gunner 2380 | -8/Materials | Garrison activated, responded to threat 2694 | -8/Materials | Core integrity fell below 50% 2714 | -8/Materials | Core integrity fell below 20% 2727 | -8/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- G-50 Soldier destroyed. Flak Cannon destroyed. G-47 Trooper knocked back. Assault Cannon destroyed. Imp. Targeting Computer permanently disabled. Overheating: Short circuit. G-47 Trooper misfires. Targeting Computer destroyed. Identified Imp. Assault Rifle. [Achievement: Risk Taker] Imp. Assault Rifle permanently disabled. Overheating: Short circuit. Overheating: Matter decay (-38). Acquired Hpw. Shotgun. Destroyed Particle Gun. Beam Cannon destroyed. Overheating: Broken Imp. Assault Rifle damaged (-5). Broken Imp. Assault Rifle destroyed. Chain reaction triggered in Lgt. Nuclear Core. Destroyed Particle Gun. 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