Cogmind - Beta 14 @@@ ROGUE MODE // 2024.11.08 @ 13:40:48 Player: OG DANIEL Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (34) 170 Value Destroyed (1065) 1065 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (11) 11 TOTAL SCORE: 3266 Bonus ------- High Alert Combat Kills 11 Cogmind --------- Core Integrity 181/550 Matter 257/300 Energy 84/100 System Corruption 10% Temperature Warm (175) Movement Core (100) Ox1 Location -8/Storage Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Aluminum Leg VSS Leg > --- UTILITY (3) ------ Small Storage Unit Advanced Visual Processing Unit Advanced Targeting Computer > --- WEAPON (2) ------- (None) > --- INVENTORY (8) ---- Aluminum Leg VSS Leg Improved Heat Sink Compact Matter Pod (60) Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg VSS Leg VSS Leg > --- UTILITY ---------- Small Storage Unit Advanced Visual Processing Unit Advanced Targeting Computer > --- WEAPON ----------- EM Shotgun Grenade Launcher > --- INVENTORY -------- Carbon-fiber Leg VSS Leg VSS Leg Improved Heat Sink Small Storage Unit Compact Matter Pod Light Assault Rifle [Rating: 29] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Small Storage Unit Device Improved Heat Sink Storage Small Storage Unit Processor Targeting Computer Weapon Light Assault Rifle Energy Gun Small Laser Ballistic Gun Light Assault Rifle Launcher Grenade Launcher Build | -11 -10 -10 -9 -8 -8 ------- Run | Yrd Mat Min Mat Mat Sto Slots Evolved 4 | . . . 2 2 . Power 1 | . . . . 1 . Propulsion 2 | . . . 2 . . Utility 1 | . . . . 1 . Weapon . | . . . . . . Parts Attached 44 | 6 . 9 10 12 7 Power 4 | 1 . 1 . 2 . Engine 2 | 1 . 1 . . . Core 2 | . . . . 2 . Reactor . | . . . . . . Propulsion 18 | 2 . 2 5 6 3 Treads 2 | 2 . . . . . Leg 16 | . . 2 5 6 3 Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 7 | 1 . 3 1 2 . Device 2 | . . 2 . . . Storage 2 | 1 . . . 1 . Processor 3 | . . 1 1 1 . Hackware . | . . . . . . Protection . | . . . . . . Artifact . | . . . . . . Weapon 15 | 2 . 3 4 2 4 Energy Gun 9 | 2 . 2 2 1 2 Energy Cannon . | . . . . . . Ballistic Gun 5 | . . 1 2 . 2 Ballistic Cannon . | . . . . . . Launcher 1 | . . . . 1 . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . . 1 . . Corrupted Parts 2 | . . . . . 2 System Corruption 10 | . . . . . 10 Parts Lost 19 | . . 4 . 4 11 Power 4 | . . 1 . 1 2 Propulsion 7 | . . 2 . 1 4 Utility . | . . . . . . Weapon 8 | . . 1 . 2 5 Highest Loss Streak 6 | . . 3 . 2 6 To Critical Strikes . | . . . . . . Average Slot Usage (%) 90 | . 85 93 92 85 80 Engine 8 | . 14 10 11 3 . Treads 4 | . 28 9 . . . Leg 27 | . . 17 36 35 29 Storage 11 | . 14 14 11 9 9 Processor 13 | . . 12 11 17 18 Energy Gun 12 | . 28 14 11 8 12 Ballistic Gun 9 | . . 12 11 6 2 Peak Build Rating 29 | 6 6 9 19 29 29 Average Rating 12 | 4 6 6 10 23 21 On Entrance 10 | . 6 6 8 19 26 Naked Turns . | . . . . . . Heaviest Build 21 | 11 11 12 14 21 21 Greatest Support 54 | 40 40 40 50 54 30 Greatest Overweight (x) 2 | . . 1 . 2 1 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 Average Capacity 7 | 7 8 8 8 8 8 Most Carried 8 | 4 4 8 8 8 7 Average Carried 6 | 2 4 5 7 7 5 Final Capacity 8 | 8 8 8 8 8 8 Final Carried 8 | 4 4 7 8 6 4 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Mutant | -8/Storage Resources | -11 -10 -10 -9 -8 -8 ----------- Run | Yrd Mat Min Mat Mat Sto Matter Collected 764 | 215 . 203 34 235 77 Remotely . | . . . . . . Salvage Created 1116 | . . 282 171 396 267 Parts 63 | . . 11 17 26 9 Haulers Intercepted . | . . . . . . Recyclers Shooed 1 | . . . . 1 . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -8 -8 ------- Run | Yrd Mat Min Mat Mat Sto Combat Hostiles Destroyed 28 | . . 6 8 9 5 Guns 21 | . . 5 8 4 4 AOE 6 | . . . . 5 1 Classes Destroyed 7 | . . 1 2 4 . Worker 2 | . . . . 2 . Builder 3 | . . . . 2 1 Recycler 1 | . . . . 1 . Swarmer 6 | . . . 6 . . Grunt 17 | . . 6 1 5 5 Sentry 4 | . . . 1 3 . Hunter 1 | . . . . 1 . Best Kill Streak 10 | . . 2 4 10 5 Combat Bots Only 5 | . . 2 4 5 4 Max Kills in Single Turn 4 | . . 1 1 4 1 Gunslinging . | . . . . . . Exploded 1 | . . . . 1 1 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -8 -8 -------- Run | Yrd Mat Min Mat Mat Sto Hostile Shots Fired 251 | . . 71 34 79 67 Missed 64 | . . 16 13 21 14 Damage Taken 2838 | . . 769 195 1078 796 Core 558 | . . 182 7 146 223 Absorbed by Shields . | . . . . . . Core Remaining (%) 75 | 100 . 27 98 . . Volleys Fired 117 | . . 41 12 40 24 Largest 2 | . . 2 2 2 2 Hottest 110 | . . 80 76 91 110 Shots Fired 192 | . . 57 24 70 41 Gun 178 | . . 57 24 57 40 Cannon . | . . . . . . Launcher 14 | . . . . 13 1 Special . | . . . . . . Kinetic 81 | . . 31 12 26 12 Thermal 73 | . . 20 12 29 12 Explosive 14 | . . . . 13 1 Electromagnetic 24 | . . 6 . 2 16 Robot Hit Streak 23 | . . 23 7 19 10 Robot Miss Streak 4 | . . 4 4 4 3 Penetration Max . | . . . . . . Secondary Targets 2 | . . . . . 2 Max Gunslinging Chain 1 | . . . . . 1 Shots Hit Robots 140 | . . 45 13 49 33 Core Hits 71 | . . 17 10 26 18 Critical Kills . | . . . . . . Critical Parts Destroyed 1 | . . . . 1 . Critical Strikes 5 | . . . . 4 1 Burn 4 | . . . . 3 1 Destroy 1 | . . . . 1 . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 2379 | . . 507 141 1169 562 Guns 1578 | . . 433 141 546 458 Cannons . | . . . . . . Explosions 776 | . . 60 . 616 100 Melee . | . . . . . . Ramming 25 | . . 14 . 7 4 Kinetic 468 | . . 231 49 127 61 Thermal 889 | . . 212 92 400 185 Explosive 676 | . . . . 616 60 Electromagnetic 321 | . . 50 . 19 252 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 10 | . . . . . 10 Average Corruption 4 | . . . . . 4 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 4 | . . . . . 4 Matter Fused 1 | . . . . . 1 Heat Flow Errors 1 | . . . . . 1 Data Loss (minor) 1 | . . . . . 1 Misfires 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 65 | . . . . 18 47 Projectiles . | . . . . . . Explosions 65 | . . . . 18 47 Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 151 | . . . . 99 52 Shots 7 | . . . . 6 1 Rammed 11 | . . 9 . 1 1 Targets Rammed 20 | . . 10 . 8 2 Kicked 9 | . . 1 . 7 1 Crushed . | . . . . . . Highest Temperature 281 | . . 123 67 100 281 Average Temperature 46 | . . 46 22 27 79 Received Heat Transfer 1281 | . . 483 24 396 378 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted 1 | . . 1 . . . Combat Hostiles 1 | . . 1 . . . Parts Melted 3 | . . . . 2 1 Heat Transferred 2042 | . . 400 223 962 457 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 2 | . . 1 . . 1 Alert | -11 -10 -10 -9 -8 -8 ------- Run | Yrd Mat Min Mat Mat Sto Peak Influence 428 | . . 128 160 428 194 Initial 127 | . . . . 67 127 Average 80 | . . 39 65 176 163 Maximum Alert Level 2 | . . . . 2 . Low Security (%) 91 | 100 100 100 100 53 100 Level 1 6 | . . . . 38 . Level 2 1 | . . . . 7 . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 7 | . . . 2 2 3 Investigation 2 | . . . 1 . 1 Extermination . | . . . . . . Reinforcement 3 | . . . 1 2 . Assault . | . . . . . . Garrison 2 | . . . . . 2 Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . . . 1 . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -9 -8 -8 --------- Run | Yrd Mat Min Mat Mat Sto Distress Signals 1 | . . . . 1 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 47 | . . 6 15 17 9 Peak Tracking Total 5 | . . 2 5 5 5 Tactical Retreats 6 | . . . 3 3 . Traps | -11 -10 -10 -9 -8 -8 ------- Run | Yrd Mat Min Mat Mat Sto Traps Triggered 1 | . . . 1 . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -8 -8 ---------- Run | Yrd Mat Min Mat Mat Sto Machines Disabled . | . . . . . . Max in Single Turn . | . . . . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -8 -8 --------- Run | Yrd Mat Min Mat Mat Sto Machines Accessed 4 | . . 2 1 . 1 Terminals 3 | . . 1 1 . 1 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 9 | . . 3 2 . 4 Successful 7 | . . 2 2 . 3 Failed 2 | . . 1 . . 1 Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 8 | . . 2 2 . 4 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 7 | . . 2 2 . 3 Record 4 | . . . 2 . 2 Open Door 1 | . . 1 . . . Hauler Manifests 1 | . . . . . 1 Zone Layout 1 | . . 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 2 | . . 1 . . 1 Full Trace Events 1 | . . . . . 1 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 ------------ Run | Yrd Mat Min Mat Mat Sto Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -8 -8 -------- Run | Yrd Mat Min Mat Mat Sto Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -8 -8 ------- Run | Yrd Mat Min Mat Mat Sto Robot Analysis Total . | . . . . . . Derelict Logs Recovered 3 | . . 3 . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -8 -8 ------------- Run | Yrd Mat Min Mat Mat Sto Turns Passed 2396 | 79 45 933 703 427 209 Spaces Moved 1480 | 47 29 618 511 214 61 Core 46 | 7 . 2 . 35 2 Treads 211 | 40 29 142 . . . Legs 1223 | . . 474 511 179 59 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 100 120 90 100 Average Speed 126 | 143 160 129 120 126 122 Slowest Speed 190 | 160 160 190 120 190 190 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 30 | 5 11 87 38 29 11 Regions Visited 5 Branch Regions 2 Pre-discovered Areas 1 | . . 1 . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 2 | . . 2 . . . Spaces Dug . | . . . . . . Terrain Destroyed 93 | . . 4 . 79 10 Melee . | . . . . . . Projectile . | . . . . . . AOE 93 | . . 4 . 79 10 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -8 -8 --------- Run | Yrd Mat Min Mat Mat Sto Total 1821 | 56 28 696 581 304 156 Wait 128 | . . 6 38 25 59 Move 1475 | 46 28 617 510 213 61 Hop . | . . . . . . Pick Up 18 | 4 . 7 3 1 3 Fast Attach 17 | 6 . 5 2 3 1 Attach 11 | . . 4 . 2 5 Detach 2 | . . 2 . . . Swap 16 | . . . 8 7 1 Drop 17 | . . 4 8 5 . Fire 117 | . . 41 12 40 24 Melee . | . . . . . . Ram 3 | . . 1 . 1 1 Kick 9 | . . 1 . 7 1 Crush 8 | . . 8 . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials -8/Storage History --------- Turn | Location | Event 31 | -11/Scrapyard | Discovered new exit (range 16) 80 | -11/Scrapyard | Entered Materials 98 | -10/Materials | Discovered new exit (range 10) 125 | -10/Materials | Entered Mines 306 | -10/Mines | Build established: Mutant 449 | -10/Mines | Core integrity fell below 50% 499 | -10/Mines | Lost 3 parts (2n1w) 770 | -10/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 894 | -10/Mines | Learned location of Recycling (-8) 910 | -10/Mines | Learned Materials stockpile data 941 | -10/Mines | Learned Materials emergency access door positions 1032 | -10/Mines | Discovered new exit (range 9) 1039 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1058 | -10/Mines | Entered Materials 1058 | -9/Materials | Evolved 2 slots: Propulsion x2 1663 | -9/Materials | Discovered new exit (range 11) 1761 | -9/Materials | Entered another Materials area 1761 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 2152 | -8/Materials | Discovered new exit (range 20) 2188 | -8/Materials | Entered Storage 2257 | -8/Storage | Garrison activated, responded to threat 2294 | -8/Storage | Lost 5 parts (2p2n1w) 2376 | -8/Storage | Core integrity fell below 50% 2387 | -8/Storage | System corruption reached 10% 2397 | -8/Storage | Self-destructed Last Messages --------------- Particle Gun. 02374_ System corrupted: Particle Gun misfires. 02377_ R-06 Scavenger collects Corrupted Lgt. Ion Engine. 02384_ U-05 Engineer lays Concrete. 02385_ Particle Gun destroyed. 02386_ Integrated Corrupted Particle Gun (+6). 02387_ U-05 Engineer builds a Wall. 02388_ G-47 Trooper destroyed. 02388_ Switching to secondary target: G-47 Trooper. 02389_ System corrupted: Heat flow error (+149). 02391_ Carbon-fiber Leg destroyed. 02393_ Particle Gun destroyed. 02393_ Lgt. Assault Rifle destroyed. 02394_ Slammed into S-10 Pest. 02394_ Destabilizing: System interference. 02394_ Adv. Targeting Computer temporarily disabled. 02396_ U-05 Engineer builds a Wall. Map ----- +----------------------------------------------------+ | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ???# ?????????????????????????????????????? | | ???? ????????????????????????????????????? | | ?????? ??????????????????????????????????? | | ?????###+########?????????????????????????? | | ?????# ## ##########+########???????? | | ?????# % ^ ????? | | ?????# T r @ ^ ????? | | ?????# u %s% ????? | | ?????# #####g#########+#######????????? | | ?????## ## g*= #????????????????????? | | ??????# ## r = #????????????????????? | | ??????# ## """ """ #????????????????????? | | ??????# ## """ """ #????????????????????? | | ??????# ## """ """ #????????????????????? | | ??????# ## #????????????????????? | | ??????# ## #????????????????????? | | ??????# ## #????????????????????? | | ??????# ############????????????????????? | | ??????# #???????????????????????????????? | | ??????#####???????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 39 Energy Generation 23 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 10 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ColdCloakMantle Manual? 0 Play Time 00:20:24 Cumulative 16.4 hours Start 2024.11.08 @ 13:22:33 End 2024.11.08 @ 13:40:48 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 54 Rogue 54 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 7 Gallery% 18 Achievement% 15 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 0 Font 20/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d2116c21-1dc8-4082-911d-c4d756b8b620