Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.09.01 @ 18:49:42 Player: Minty Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (7) 3500 Regions Visited (10) 2000 Robots Destroyed (128) 640 Value Destroyed (4931) 4931 Prototype IDs (21) 420 Alien Tech Used (0) 0 Bonus (2313) 2313 TOTAL SCORE: 13804 Bonus ------- High Alert Combat Kills 308 Follower Combat Kills 705 Entered DSFs 500 Registered with UFD 300 Met Optimus in HQ 500 Cogmind --------- Core Integrity 0/1300 Matter 300/300 Energy 124/125 System Corruption 58% Temperature Cool (2) Movement Flying (37) Location -3/Research Parts ------- > --- POWER (2) -------- Light Ion Engine > --- PROPULSION (6) --- Xenon Bombardment Thruster Xenon Bombardment Thruster > --- UTILITY (10) ----- Advanced Signal Interpreter Improved Targeting Computer Advanced Targeting Computer Advanced Target Analyzer Advanced Target Analyzer Advanced Target Analyzer Advanced Target Analyzer Advanced Reaction Control System Hacking Suite > --- WEAPON (3) ------- Improved Heavy Machine Gun (fused) > --- INVENTORY (5) ---- Quantum Reactor Deep Structural Scanner Heavy Machine Gun Heavy Machine Gun Peak State ------------ > --- POWER ------------ Improved Ion Engine Light Antimatter Reactor > --- PROPULSION ------- Myomer Leg Myomer Leg Biometal Leg Biometal Leg > --- UTILITY ---------- Small Matter Pod Improved Targeting Computer Advanced Targeting Computer Experimental Targeting Computer Advanced Target Analyzer Advanced Target Analyzer Advanced Target Analyzer Improved Phase Shifter Hacking Suite > --- WEAPON ----------- Compact HERF Cannon Improved KE Penetrator Improved KE Penetrator > --- INVENTORY -------- Deep Structural Scanner Improved KE Penetrator Heavy Flail [Rating: 105] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Micro Fission Core Reactor Light Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Improved VSS Leg Wheel Wheel Hover Unit Improved Antigrav System Flight Unit Cooled Cesium-ion Thruster Utility Hacking Suite Device Heat Sink Storage Large Storage Unit Processor Experimental Targeting Computer Hackware Hacking Suite Weapon Precision Assault Rifle Energy Gun EM Pulse Gun Energy Cannon Cooled Plasma Cannon Ballistic Gun Precision Assault Rifle Ballistic Cannon Heavy Mass Driver Launcher EMP Blaster Impact Weapon Heavy Flail Slashing Weapon Katana Build | -11 -10 -9 -9 -9 -9 -6 -5 -5 -4 -3 ------- Run | Yrd Mat Mat Sto Rec Scr Fac Fac DSF Fac Res Slots Evolved 14 | . . 2 . . . 6 2 . 2 2 Power 1 | . . . . . . . . . 1 . Propulsion 4 | . . 1 . . . 2 . . 1 . Utility 8 | . . 1 . . . 3 2 . . 2 Weapon 1 | . . . . . . 1 . . . . Parts Attached 141 | . 5 1 14 4 6 51 1 4 4 51 Power 17 | . . . 1 1 1 4 . 1 1 8 Engine 8 | . . . 1 1 . 4 . . . 2 Core 3 | . . . . . 1 . . 1 . 1 Reactor 6 | . . . . . . . . . 1 5 Propulsion 50 | . 2 . 7 1 5 13 . 1 2 19 Treads 11 | . 2 . 5 1 . 1 . . . 2 Leg 15 | . . . 2 . . 7 . . . 6 Wheel 5 | . . . . . 5 . . . . . Hover 5 | . . . . . . . . . . 5 Flight 14 | . . . . . . 5 . 1 2 6 Utility 42 | . 2 . 2 . . 18 1 2 1 16 Device 17 | . 1 . 2 . . 8 . 1 . 5 Storage 3 | . 1 . . . . 1 . . . 1 Processor 15 | . . . . . . 4 1 1 1 8 Hackware 7 | . . . . . . 5 . . . 2 Protection . | . . . . . . . . . . . Artifact . | . . . . . . . . . . . Weapon 32 | . 1 1 4 2 . 16 . . . 8 Energy Gun 4 | . 1 . . 1 . 2 . . . . Energy Cannon 4 | . . 1 . . . 1 . . . 2 Ballistic Gun 16 | . . . 3 . . 9 . . . 4 Ballistic Cannon 2 | . . . . . . 1 . . . 1 Launcher 3 | . . . . 1 . 2 . . . . Special Weapon . | . . . . . . . . . . . Impact Weapon 1 | . . . . . . . . . . 1 Slashing Weapon 2 | . . . 1 . . 1 . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 12 | . . 1 . . . 10 . . . 1 Corrupted Parts 4 | . . . . . . . . . . 4 System Corruption 30 | . . . . . . . . . . 30 Parts Lost 78 | . 2 . 7 2 4 14 . 2 . 47 Power 11 | . . . 1 1 1 2 . . . 6 Propulsion 33 | . . . 3 . 2 6 . 1 . 21 Utility 18 | . . . 1 1 . 3 . 1 . 12 Weapon 16 | . 2 . 2 . 1 3 . . . 8 Highest Loss Streak 15 | . 1 . 3 1 4 9 . 2 . 15 To Critical Strikes 1 | . . . . . . 1 . . . . Average Backups 6 | 6 5 6 6 7 8 7 5 5 5 3 Power . | 1 1 1 1 . . . . . . . Propulsion 2 | 4 4 4 3 3 3 . . . . . Utility 2 | . . 1 1 1 1 4 2 1 1 . Weapon 2 | 1 . . . 3 3 2 3 3 3 2 Tool/Special . | . . . . . . . . . . . Unused Backups 10 | . 4 . 1 . . 2 . . . 3 Power 2 | . 1 . 1 . . . . . . . Propulsion 1 | . . . . . . 1 . . . . Utility 1 | . . . . . . 1 . . . . Weapon 6 | . 3 . . . . . . . . 3 Tool/Special . | . . . . . . . . . . . Average Slot Usage (%) 80 | . 88 66 82 86 77 86 88 79 82 67 Engine 6 | . 14 11 9 10 9 3 5 4 . . Treads 12 | . 21 22 25 29 27 . . . . . Leg 5 | . 6 . 5 3 . 11 . . . 3 Wheel 2 | . . . . . 4 6 . . . . Flight 5 | . . . . . . 7 23 19 23 10 Device 8 | . 8 11 14 11 11 9 . . 1 2 Storage 7 | . 14 11 11 11 11 6 5 5 5 1 Processor 8 | . . . . . . 12 11 13 19 19 Hackware 5 | . . . . . . 7 23 19 15 12 Energy Gun 3 | . 22 11 2 9 . . . . . . Ballistic Gun 7 | . . . 13 . 2 14 11 11 10 7 Slashing Weapon 2 | . . . 1 8 9 . . . . . Peak Build Rating 105 | 6 7 9 13 13 18 77 71 68 82 105 Average Rating 37 | 6 6 6 10 12 10 54 68 61 72 72 On Entrance 30 | 6 6 6 6 12 10 18 63 68 68 77 Avg Prop Armor Cover (%) 8 | . . . 9 5 5 6 . . . 14 Naked Turns . | . . . . . . . . . . . Heaviest Build 61 | 14 30 28 33 33 32 45 24 24 25 61 Greatest Support 106 | 20 40 40 69 60 60 75 24 30 38 106 Greatest Overweight (x) 8 | . . . 3 . 1 5 . 1 . 8 Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 8 8 8 8 Average Capacity 12 | 8 13 15 15 15 15 12 8 8 8 5 Most Carried 15 | 6 7 7 8 9 12 15 6 8 8 8 Average Carried 8 | 6 5 6 6 7 10 10 5 7 7 3 Final Capacity 15 | 8 15 15 15 15 15 8 8 8 8 5 Final Carried 11 | 6 6 6 6 9 11 7 6 8 8 4 Class Distribution -------------------- 38% | Scavenger-Mutant 17% | Hacker-Sprinter 15% | Mutant 9% | Scavenger-Gunner 6% | Skirmisher 5% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Storage Scavenger-Mutant | -9/Recycling Scavenger-Mutant | -9/Scraptown Hacker-Sprinter | -6/Factory Hacker-Sprinter | -5/Factory Hacker-Sprinter | -5/DSF Hacker-Sprinter | -4/Factory Scavenger-Mutant | -3/Research Resources | -11 -10 -9 -9 -9 -9 -6 -5 -5 -4 -3 ----------- Run | Yrd Mat Mat Sto Rec Scr Fac Fac DSF Fac Res Matter Collected 4461 | 200 38 10 304 82 118 2055 . 10 409 1235 Remotely . | . . . . . . . . . . . Salvage Created 5673 | . 122 54 386 288 138 2225 . 11 558 1891 Parts 330 | . 6 6 21 20 6 114 . 4 26 127 Haulers Intercepted 4 | . . . . . . 4 . . . . Recyclers Shooed 8 | . . . . 2 . 2 . . 1 3 Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . Kills | -11 -10 -9 -9 -9 -9 -6 -5 -5 -4 -3 ------- Run | Yrd Mat Mat Sto Rec Scr Fac Fac DSF Fac Res Combat Hostiles Destroyed 91 | . 3 3 12 4 2 29 . 3 7 28 Melee 8 | . . . 3 4 . . . . . 1 Guns 51 | . 1 3 9 . 2 20 . . 3 13 Cannons 6 | . . . . . . . . . . 6 AOE 23 | . 2 . . . . 9 . 3 4 5 Classes Destroyed 19 | . 1 1 3 3 1 6 . 1 1 2 Worker 7 | . . . . . . 4 . . 1 2 Builder 11 | . . . . 1 . 7 . . 1 2 Tunneler 1 | . . . . . . 1 . . . . Hauler 4 | . . . . . . 4 . . . . Recycler 9 | . . . . 1 . 4 . . 2 2 Mechanic 1 | . . . . . . . . . 1 . Operator 1 | . . . . . . 1 . . . . Watcher 1 | . . . . . . . . . . 1 Swarmer 18 | . . 3 2 . . 3 . . 5 5 Cutter 7 | . . . . . . . . 3 . 4 Grunt 30 | . 3 . 6 2 . 17 . . 2 . Brawler 1 | . . . 1 . . . . . . . Duelist 2 | . . . 1 . . 1 . . . . Sentry 7 | . . . 2 2 . 2 . . . 1 Specialist 5 | . . . . . . 1 . . . 4 Hunter 7 | . . . . . . 2 . . . 5 Programmer 13 | . . . . 1 . 4 . . . 8 Heavy 1 | . . . . . . . . . . 1 Bolteater 2 | . . . . . 2 . . . . . Best Kill Streak 10 | . 1 3 4 2 2 10 . 3 7 7 Combat Bots Only 10 | . 1 3 4 2 2 5 . 3 4 10 Max Kills in Single Turn 7 | . 1 1 1 1 1 4 . 2 7 5 Gunslinging 1 | . . . . . . . . . . 1 Exploded 5 | . 1 . . . . 3 . 2 4 5 Melee 1 | . . . 1 1 . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -9 -6 -5 -5 -4 -3 -------- Run | Yrd Mat Mat Sto Rec Scr Fac Fac DSF Fac Res Hostile Shots Fired 997 | . 50 13 92 18 71 415 . 6 32 300 Missed 369 | . 15 3 28 2 14 184 . 2 15 106 Hits 628 | . 35 10 64 16 57 231 . 4 17 194 Melee 56 | . . . 10 . 46 . . . . . Projectile 572 | . 35 10 54 16 11 231 . 4 17 194 AOE 1 | . . . . . . . . 1 . . Critical Strikes 21 | . . . 3 1 2 2 . 2 . 11 Part Disruptions 1 | . . . . . . . . . . 1 Damage Taken 11275 | . 476 83 987 212 421 3033 . 354 332 5377 Core 2594 | . 94 10 146 53 79 665 . 122 110 1315 Absorbed by Shields 26 | . . . . 8 . . . 18 . . Regen/Repaired (Parts) 422 | . . . 71 . . . . . 174 177 Core Remaining (%) 64 | 100 62 . . . 28 21 . 87 90 . Volleys Fired 269 | . 25 8 27 1 4 114 . 3 13 74 Largest 3 | . 2 1 2 2 2 3 . 2 3 3 Hottest 160 | . 80 40 46 83 46 135 . 50 63 160 Shots Fired 580 | . 38 8 49 3 7 303 . 4 21 147 Gun 540 | . 38 8 49 2 6 295 . 2 20 120 Cannon 30 | . . . . . . 4 . . . 26 Launcher 10 | . . . . 1 1 4 . 2 1 1 Special . | . . . . . . . . . . . Kinetic 488 | . . . 44 . 6 283 . 2 20 133 Thermal 9 | . . . . . . 9 . . . . Explosive 8 | . . . . . . 4 . 2 1 1 Electromagnetic 75 | . 38 8 5 3 1 7 . . . 13 Robot Hit Streak 15 | . 4 2 8 1 5 14 . . 9 15 Robot Miss Streak 9 | . 8 2 3 1 1 9 . 2 1 5 Penetration Max 1 | . . . . . . . . . 1 1 Secondary Targets 9 | . . . 1 . 1 5 . . . 2 Max Gunslinging Chain 1 | . . . 1 . 1 1 . . . 1 Shots Hit Robots 419 | . 17 4 41 11 7 231 . . 16 92 Core Hits 270 | . 5 3 25 7 9 122 . 12 22 65 Critical Kills 10 | . . . . . . 1 . . 1 8 Critical Parts Destroyed 5 | . . . . . . 1 . . 1 3 Critical Strikes 19 | . . . . . . 2 . . 2 15 Destroy 14 | . . . . . . 2 . . 2 10 Blast 1 | . . . . . . . . . . 1 Corrupt 3 | . . . . . . . . . . 3 Smash 1 | . . . . . . . . . . 1 Melee Attacks 31 | . . . 1 11 2 1 . . . 16 Impact 16 | . . . . . . . . . . 16 Slashing 15 | . . . 1 11 2 1 . . . . Piercing . | . . . . . . . . . . . Sneak Attacks 8 | . . . . 6 . 1 . . . 1 Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 12714 | . 320 55 642 592 152 6128 . 350 674 3801 Guns 8334 | . 228 55 588 20 79 4821 . . 314 2229 Cannons 894 | . . . . . . 34 . . . 860 Explosions 2475 | . 86 . . 67 43 1134 . 350 360 435 Melee 882 | . . . 31 499 . 75 . . . 277 Ramming 129 | . 6 . 23 6 30 64 . . . . Kinetic 8445 | . . . 532 . 79 4716 . . 314 2804 Thermal 305 | . 86 . . . . 219 . . . . Explosive 2185 | . . . . . . 1040 . 350 360 435 Electromagnetic 768 | . 228 55 56 87 43 14 . . . 285 Impact 277 | . . . . . . . . . . 277 Slashing 605 | . . . 31 499 . 75 . . . . Piercing . | . . . . . . . . . . . Highest Corruption 58 | . . . 5 7 . 8 . . . 58 Average Corruption 11 | . . . 5 5 . 5 . . . 30 Corruption Purged 1 | . . . . . . 1 . . . . Corruption Blocked . | . . . . . . . . . . . Effects 97 | . . . 4 16 . 34 . . . 43 Message Errors 15 | . . . . 5 . 3 . . . 7 Matter Fused 28 | . . . 2 4 . 11 . . . 11 Heat Flow Errors 6 | . . . 1 . . 2 . . . 3 Energy Discharges 10 | . . . . 3 . 5 . . . 2 Parts Rejected 2 | . . . . . . 1 . . . 1 Parts Fused 1 | . . . . . . . . . . 1 Data Loss (minor) 7 | . . . . 1 . 5 . . . 1 Data Loss (major) 3 | . . . 1 . . 2 . . . . Misfires 4 | . . . . 1 . 2 . . . 1 Alerts 3 | . . . . 2 . 1 . . . . Misdirections 3 | . . . . . . . . . . 3 Weapon Failures 15 | . . . . . . 2 . . . 13 Overload Shots . | . . . . . . . . . . . Overflow Damage 204 | . 10 . . 72 . 15 . . . 107 Projectiles 4 | . . . . . . . . . . 4 Explosions 71 | . 10 . . . . 15 . . . 46 Melee 129 | . . . . 72 . . . . . 57 Knockbacks 4 | . . . . . . . . . . 4 Impact 1 | . . . . . . . . . . 1 Kinetic 3 | . . . . . . . . . . 3 Secondary . | . . . . . . . . . . . Self-Inflicted Damage 461 | . . . . 16 49 59 . 80 42 215 Shots 19 | . . . . 1 1 3 . 4 2 8 Rammed 12 | . 2 . 8 2 . . . . . . Targets Rammed 18 | . 2 . 10 3 . 3 . . . . Kicked 3 | . . . . . . 3 . . . . Crushed 3 | . . . 2 1 . . . . . . Highest Temperature 408 | . 144 408 248 . 6 256 . . 50 300 Average Temperature 67 | . 64 204 79 . 6 62 . . 14 63 Received Heat Transfer 1444 | . 183 . 291 63 85 696 . 9 30 87 Effects 3 | . . 2 1 . . . . . . . Shutdowns 1 | . . 1 . . . . . . . . Interference 2 | . . 1 1 . . . . . . . Siege Activations . | . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Robots Corrupted 4 | . . . . . . 1 . . . 3 Combat Hostiles 3 | . . . . . . . . . . 3 Parts Fried 7 | . 1 1 . . . 1 . . . 4 Impact Corruptions 2 | . . . . . . 1 . . . 1 Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 1 | . . . . . . . . . . 1 Heat Transferred 330 | . 100 . . . . 230 . . . . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen 3 | . . . . . 3 . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 3 | . 2 . . . . 1 . . . . Alert | -11 -10 -9 -9 -9 -9 -6 -5 -5 -4 -3 ------- Run | Yrd Mat Mat Sto Rec Scr Fac Fac DSF Fac Res Maximum Alert Level 3 | . . . . . . 3 1 1 3 2 Low Security (%) 52 | 100 100 100 100 100 . 42 . . 12 . Level 1 29 | . . . . . . 32 100 100 43 65 Level 2 16 | . . . . . . 23 . . 20 34 Level 3 1 | . . . . . . 1 . . 23 . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Peak Influence 812 | . 50 89 137 65 . 752 368 368 812 449 Initial 420 | . . 12 28 35 . . 368 257 193 420 Average 206 | . 15 50 73 12 . 261 368 293 450 360 Influence Increases 4181 | . 150 97 317 163 . 1594 . 131 709 1020 Destroy 0b10 Robot/C 2120 | . 60 60 240 80 . 800 . 60 260 560 Destroy 0b10 Robot/NC 205 | . . . . 15 . 120 . . 35 35 Destroy Leader 454 | . 10 10 60 . . 202 . 10 40 122 Allied During Kill 131 | . . . . . . 43 . . 88 . Trap Triggered on 0b10 40 | . . . . . . 30 . . . 10 Successful Hack 90 | . 5 12 . 28 . 25 . . 14 6 Disable Machine 240 | . 45 15 . . . 135 . . 15 30 Destroy Structure 406 | . 15 . 2 40 . 89 . 46 122 92 Partial Spotted 75 | . . . . . . 30 . . 15 30 Lose Combat Pursuer 420 | . 15 . 15 . . 120 . 15 120 135 Influence Decreases 3735 | . 120 58 295 254 . 842 384 131 275 1376 Entered New Map 1167 | . . 18 41 56 . . 384 111 175 382 Time Decay 1328 | . 100 40 194 158 . 402 . . 60 374 Lost Part 730 | . 20 . 60 20 . 140 . 20 . 470 Lost Ally 210 | . . . . 20 . 150 . . 40 . Purge Threat 300 | . . . . . . 150 . . . 150 Squads Dispatched 45 | . 1 . 6 . . 19 . 2 5 12 Investigation 19 | . 1 . 3 . . 9 . . 4 2 Extermination 6 | . . . . . . 3 . . 1 2 Reinforcement 17 | . . . . . . 7 . 2 . 8 Assault . | . . . . . . . . . . . Garrison 3 | . . . 3 . . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . 1 Haulers Reinforced 3 | . . . . . . 3 . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -9 -6 -5 -5 -4 -3 --------- Run | Yrd Mat Mat Sto Rec Scr Fac Fac DSF Fac Res Distress Signals 6 | . 1 . . . . 5 . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 205 | . 11 3 13 6 14 77 . 7 20 54 Peak Tracking Total 8 | . 7 3 6 2 8 6 . 4 5 8 Tactical Retreats 12 | . 1 . 1 . . 3 . 1 2 4 Traps | -11 -10 -9 -9 -9 -9 -6 -5 -5 -4 -3 ------- Run | Yrd Mat Mat Sto Rec Scr Fac Fac DSF Fac Res Traps Triggered 7 | . 1 1 . . . . . 3 1 1 Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused 4 | . . . . . . 3 . . . 1 Traps Extracted . | . . . . . . . . . . . Installed 5 | . . . . . . 3 . . . 2 Triggered 4 | . . . . . . 3 . . . 1 Most Traps Carried 3 | . . . . . 3 3 . 2 2 2 Machines | -11 -10 -9 -9 -9 -9 -6 -5 -5 -4 -3 ---------- Run | Yrd Mat Mat Sto Rec Scr Fac Fac DSF Fac Res Machines Disabled 17 | . 3 1 . . 1 9 . . 1 2 Max in Single Turn 2 | . 2 1 . . 1 1 . . . 1 Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -9 -6 -5 -5 -4 -3 --------- Run | Yrd Mat Mat Sto Rec Scr Fac Fac DSF Fac Res Machines Accessed 36 | . 4 1 4 4 2 13 1 . 4 3 Terminals 18 | . 3 1 2 4 . 5 1 . 1 1 Fabricators 3 | . . . . . . 3 . . . . Repair Stations 5 | . . . 1 . . . . . 2 2 Recycling Units 7 | . 1 . . . . 5 . . 1 . Scanalyzers . | . . . . . . . . . . . Garrison Access 1 | . . . 1 . . . . . . . Total Hacks 111 | . 11 6 7 18 8 35 1 . 9 16 Successful 57 | . 6 2 2 8 8 17 1 . 5 8 Failed 54 | . 5 4 5 10 . 18 . . 4 8 Catastrophic 4 | . 1 . 1 . . 2 . . . . Database Lockouts . | . . . . . . . . . . . Manual 50 | . 2 4 2 5 . 25 . . 4 8 Terminals 62 | . 8 6 3 18 . 15 1 . 5 6 Fabricators 12 | . . . . . . 12 . . . . Repair Stations 14 | . . . 1 . . . . . 3 10 Recycling Units 12 | . 3 . . . . 8 . . 1 . Scanalyzers . | . . . . . . . . . . . Garrison Access 3 | . . . 3 . . . . . . . Terminal Hacks 31 | . 3 2 1 8 8 3 1 . 2 3 Record 1 | . . . . . . 1 . . . . Part Schematic 3 | . . . . 3 . . . . . . Robot Analysis 11 | . 2 . . 2 7 . . . . . Prototype ID Bank 1 | . . . . . . . . . 1 . Open Door 1 | . . . 1 . . . . . . . Open DSF 1 | . . . . . . . 1 . . . Level Access Points 1 | . . . . . . . . . 1 . Branch Access Points 2 | . . 1 . . . . . . . 1 Alert Level 3 | . . . . 1 . 1 . . . 1 Unreport Threat 2 | . . . . . . 1 . . . 1 Locate Traps 1 | . 1 . . . . . . . . . Hauler Manifests 2 | . . 1 . 1 . . . . . . Zone Layout 1 | . . . . 1 . . . . . . Proto ID Catalog 1 | . . . . . 1 . . . . . Fabricator Hacks 4 | . . . . . . 4 . . . . Network Status 1 | . . . . . . 1 . . . . Load Schematic 1 | . . . . . . 1 . . . . Build 2 | . . . . . . 2 . . . . Repair Station Hacks 5 | . . . . . . . . . . 5 Scan Component 3 | . . . . . . . . . . 3 Repair 2 | . . . . . . . . . . 2 Recycling Unit Hacks 2 | . 2 . . . . . . . . . Report Inventory 1 | . 1 . . . . . . . . . Retrieve Components 1 | . 1 . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks 15 | . 1 . 1 . . 10 . . 3 . Terminals 2 | . 1 . . . . 1 . . . . Track 1 | . . . . . . 1 . . . . Sabotage 1 | . 1 . . . . . . . . . Fabricators 5 | . . . . . . 5 . . . . Report 1 | . . . . . . 1 . . . . Prioritize 1 | . . . . . . 1 . . . . Liberate 1 | . . . . . . 1 . . . . Haulers 1 | . . . . . . 1 . . . . Recompile 1 | . . . . . . 1 . . . . Repair Stations 3 | . . . 1 . . . . . 2 . Patch 3 | . . . 1 . . . . . 2 . Recycling Units 5 | . . . . . . 4 . . 1 . Fedlink 4 | . . . . . . 4 . . . . Scrapoids 1 | . . . . . . . . . 1 . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . 1 . Used . | . . . . . . . . . . . Hacking Detections 26 | . 3 1 4 4 . 9 . . 2 3 Full Trace Events 13 | . . . 2 4 . 4 . . 1 2 Feedback Events 2 | . . . . 2 . . . . . . Corruption 2 | . . . . 2 . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built 1 | . . . . . . 1 . . . . Authchips . | . . . . . . . . . . . Time 152 | . . . . . . 152 . . . . Total Robot Build Rating 5 | . . . . . . 5 . . . . Part Schematics Acquired 8 | . . . . 3 . 5 . . . . Parts Built 1 | . . . . . . 1 . . . . Authchips . | . . . . . . . . . . . Time 42 | . . . . . . 42 . . . . Total Part Build Rating 4 | . . . . . . 4 . . . . Part Studies Acquired . | . . . . . . . . . . . Parts Repaired 2 | . . . . . . . . . . 2 Time 80 | . . . . . . . . . . 80 Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components 2 | . 2 . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -9 -6 -5 -5 -4 -3 ------------ Run | Yrd Mat Mat Sto Rec Scr Fac Fac DSF Fac Res Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released 4 | . . . . . . 4 . . . . Programmers 4 | . . . . . . 4 . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired 5 | . . . . 5 . . . . . . Allies Hacked 3 | . . . . . . 3 . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -9 -6 -5 -5 -4 -3 -------- Run | Yrd Mat Mat Sto Rec Scr Fac Fac DSF Fac Res Total Allies 21 | . . . . 5 . 11 . . 5 . Largest Group 5 | . . . . 5 1 2 . . 5 . Highest-Rated Group 235 | . . . . 75 27 119 . . 235 . Highest-Rated Ally 90 | . . . . 27 27 90 . . 47 . Initial UFD Resources 45 | . . . . . . 22 43 43 45 45 Total Orders 2 | . . . . 1 . 1 . . . . TUNNEL 1 | . . . . 1 . . . . . . EXPLORE 1 | . . . . . . 1 . . . . Ally Attacks 139 | . . . . 7 . 95 . . 37 . Total Damage 3062 | . . . . 179 . 1980 . . 903 . Kills 23 | . . . . 1 . 14 . . 8 . Allies Corrupted . | . . . . . . . . . . . Allies Melted 4 | . . . . . 3 1 . . . . Intel | -11 -10 -9 -9 -9 -9 -6 -5 -5 -4 -3 ------- Run | Yrd Mat Mat Sto Rec Scr Fac Fac DSF Fac Res Active Infowar (turns) 1873 | . 200 86 369 3 . 597 11 81 130 396 Optics 616 | . . . . . . . 11 81 130 394 Sensors 563 | . . . . . . 563 . . . . Structural 1183 | . 200 86 369 3 . 336 1 . . 188 ECM 29 | . . . . . . . . 3 26 . Robot Analysis Total 11 | . 2 . . 2 7 . . . . . Derelict Logs Recovered . | . . . . . . . . . . . Drone Launches 5 | . . . . . . 5 . . . . Drone Recoveries 4 | . . . . . . 4 . . . . Exploration | -11 -10 -9 -9 -9 -9 -6 -5 -5 -4 -3 ------------- Run | Yrd Mat Mat Sto Rec Scr Fac Fac DSF Fac Res Turns Passed 5014 | 10 325 86 422 639 903 1536 11 81 130 871 Spaces Moved 4440 | 9 163 42 173 304 535 1612 30 109 372 1091 Core 31 | . . . . . . 10 . . . 21 Treads 1022 | . 128 42 126 304 413 1 . . . 8 Legs 459 | 9 35 . 47 . . 266 . . . 102 Wheels 427 | . . . . . 122 305 . . . . Hover 26 | . . . . . . . . . . 26 Flight 2475 | . . . . . . 1030 30 109 372 934 Fastest Speed 7 | 120 120 160 160 160 80 23 27 19 7 7 Average Speed 74 | 120 151 160 171 160 144 54 27 26 22 40 Slowest Speed 450 | 120 160 160 330 160 160 300 27 104 24 450 Overloaded Moves 117 | . . . . . . 38 . 43 15 21 Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped 18 | . . . . . . 12 . . 2 4 Potential Cave-ins 1 | . . . . . . . . . . 1 Cave-ins Triggered 1 | . . . . . . . . . . 1 Exploration Rate (%) 33 | 2 43 9 26 92 38 46 2 87 10 12 Regions Visited 10 Branch Regions 3 Pre-discovered Areas 1 | . . . . . . 1 . . . . Known Exits Taken 4 | . . 1 . . 1 . 1 . 1 . Unknown Exits Taken 5 | 1 1 . 1 1 . 1 . . . . Scrap Searched . | . . . . . . . . . . . Spaces Dug 10 | . . . . . . . . . . 10 Terrain Destroyed 217 | . 15 . . . . 90 . 23 21 68 Melee 10 | . . . . . . . . . . 10 Projectile 14 | . . . . . . 3 . . . 11 AOE 192 | . 15 . . . . 87 . 23 21 46 Terrain Rammed 1 | . . . . . 1 . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled 1 | . . . . . 1 . . . . . Actions | -11 -10 -9 -9 -9 -9 -6 -5 -5 -4 -3 --------- Run | Yrd Mat Mat Sto Rec Scr Fac Fac DSF Fac Res Total 5542 | 8 203 53 237 436 649 2022 32 154 397 1351 Wait 362 | . 5 . 7 29 90 159 . 7 1 64 Move 4395 | 8 162 41 172 303 534 1587 29 108 367 1084 Hop 17 | . . . . . . 12 . . 2 3 Pick Up 37 | . . . 2 1 6 16 . 2 1 9 Fast Attach 109 | . 3 2 9 2 4 32 . 2 4 51 Attach 51 | . 2 . 3 1 5 19 2 2 2 15 Detach 48 | . 3 1 1 3 1 20 1 2 3 13 Swap 38 | . . . 3 2 2 26 . 1 1 3 Drop 55 | . 1 1 2 . . 30 . 1 3 17 Fire 269 | . 25 8 27 1 4 114 . 3 13 74 Melee 31 | . . . 1 11 2 1 . . . 16 Ram 1 | . . . . . 1 . . . . . Kick 3 | . . . . . . 3 . . . . Crush 15 | . 2 . 10 3 . . . . . . Escape Stasis 26 | . . . . . . . . 26 . . Rewire 80 | . . . . 80 . . . . . . Trap 5 | . . . . . . 3 . . . 2 Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 3 exits: Min x2 / *Sto) -9/Storage -9/Recycling (discovered 2 exits: [*Fac] / *Scr) -9/Scraptown (discovered 2 exits: *Fac x2) -6/Factory -5/Factory -5/DSF -4/Factory (discovered 4 exits: *Res x4) -3/Research (discovered 2 exits: Qua x2) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 3) 11 | -11/Scrapyard | Entered Materials 309 | -10/Materials | Build established: Mutant 324 | -10/Materials | Discovered new exit (range 9) 336 | -10/Materials | Entered another Materials area 336 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 351 | -9/Materials | Identified exit to Mines 351 | -9/Materials | Identified exit to Storage 422 | -9/Materials | Entered Storage 575 | -9/Storage | Garrison activated, responded to threat 670 | -9/Storage | Lost 3 parts (1n1u1w) 841 | -9/Storage | Used back door to open Recycling access 841 | -9/Storage | Discovered new exit (range 3) 844 | -9/Storage | Entered Recycling 1042 | -9/Recycling | Core integrity fell below 50% 1076 | -9/Recycling | Lost 3 allies 1340 | -9/Recycling | Build established: Scavenger-Mutant 1384 | -9/Recycling | Discovered new exit (range 16) 1423 | -9/Recycling | Scanned before Scraplab entrance 1445 | -9/Recycling | Entered Scraplab 1462 | -9/Recycling | Discovered new exit (range 2) 1483 | -9/Recycling | Entered Scraptown 1483 | -9/Scraptown | Accompanied by 1 ally 1483 | -9/Scraptown | System corruption cleaned by C-Scrubber 1642 | -9/Scraptown | Visited Fellowship of the Rings 1706 | -9/Scraptown | Visited UFD Registry 1706 | -9/Scraptown | Registered with UFD as "Nutmech" 1783 | -9/Scraptown | Visited Science Guys 1874 | -9/Scraptown | Visited Derelict Rescue Squad 1893 | -9/Scraptown | Found DRS Beacon 1958 | -9/Scraptown | Met Optimus 1958 | -9/Scraptown | Accepted into 0bPrime 2018 | -9/Scraptown | Visited Chapter 10 2237 | -9/Scraptown | Civil war broke out across Scraptown 2291 | -9/Scraptown | Lost 4 parts (1p2n1w) 2292 | -9/Scraptown | Found Master Drone Bay 2301 | -9/Scraptown | Lost 6 allies 2311 | -9/Scraptown | Identified exit to Factory 2330 | -9/Scraptown | Visited Analyses Database 2386 | -9/Scraptown | Entered Factory 2386 | -6/Factory | Evolved 6 slots: Propulsion x2, Utility x3, Weapon x1 2402 | -6/Factory | Lost 3 allies 2435 | -6/Factory | Master Drone dominated Y-54 Guardian 2460 | -6/Factory | Tech Extrapolator generated special schematic: Deep Structural Scanner 2518 | -6/Factory | Fabricated Deep Structural Scanner (x1) 2829 | -6/Factory | Lost 3 parts (3n) 2832 | -6/Factory | Master Drone dominated G-50 Soldier 2902 | -6/Factory | Master Drone dominated P-60 Hacker 2937 | -6/Factory | Mastered Hacker 5a assimilated hostile G-50 Soldier 2974 | -6/Factory | Master Drone dominated H-61 Shepherd 3036 | -6/Factory | Master Drone dominated Shepherd 5a 3052 | -6/Factory | Master Drone dominated H-61 Shepherd 3092 | -6/Factory | Build established: Skirmisher 3155 | -6/Factory | Master Drone dominated Y-54 Guardian 3156 | -6/Factory | Core integrity fell below 50% 3184 | -6/Factory | Lost 9 parts (1p2n3u3w) 3200 | -6/Factory | Found Prototype Processor 3200 | -6/Factory | Identified Exp. Targeting Computer 3244 | -6/Factory | Found Prototype Launcher 3247 | -6/Factory | Found Prototype Launcher 3253 | -6/Factory | Master Drone dominated G-50 Soldier 3254 | -6/Factory | Identified Scatter Rocket Array (x2) 3265 | -6/Factory | Master Drone dominated G-50 Soldier 3275 | -6/Factory | Master Drone dominated G-50 Soldier 3303 | -6/Factory | Lost 3 allies 3556 | -6/Factory | Loaded intel: 8 recycling unit locations 3562 | -6/Factory | Learned location of Protoforge (-3) 3597 | -6/Factory | Fabricated M-22 Extractor (x1) 3838 | -6/Factory | Discovered new exit (range 13) 3922 | -6/Factory | Entered another Factory area 3922 | -5/Factory | Evolved 2 slots: Utility x2 3933 | -5/Factory | Identified exit to DSF 3933 | -5/Factory | Entered DSF 3976 | -5/DSF | Additional patrols routed to DSF 4003 | -5/DSF | Discovered new exit (range 19) 4014 | -5/DSF | Entered Factory 4014 | -4/Factory | Evolved 2 slots: Power x1, Propulsion x1 4064 | -4/Factory | Build established: Hacker-Sprinter 4093 | -4/Factory | Scrapoids reinforcements arrived? 4125 | -4/Factory | Discovered new exit (range 22) 4126 | -4/Factory | Spotted B-86 Titan 4127 | -4/Factory | Identified exit to Research 4144 | -4/Factory | Entered Research 4144 | -3/Research | Evolved 2 slots: Utility x2 4191 | -3/Research | Repaired Imp. Heavy Machine Gun 4322 | -3/Research | Repaired Cld. Cesium-ion Thruster 4340 | -3/Research | Identified exit to Quarantine 4394 | -3/Research | Lost 4 parts (4n) 4540 | -3/Research | Crushed by falling debris 4553 | -3/Research | Destroyed 7 combat bots 4554 | -3/Research | System corruption reached 10% 4584 | -3/Research | Lost 15 parts (1p7n6u1w) 4630 | -3/Research | System corruption reached 30% 4642 | -3/Research | Core integrity fell below 50% 4688 | -3/Research | Lost 3 parts (3n) 4785 | -3/Research | Lost 8 parts (1p2n3u2w) 4875 | -3/Research | Core integrity fell below 20% 4918 | -3/Research | Destroyed 10 combat bots 4955 | -3/Research | Lost 15 parts (4p4n3u4w) 4987 | -3/Research | Build established: Scavenger-Mutant 5015 | -3/Research | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- 04956_ Connecting with Repair Station... 04956_ ALERT: Suspicious activity at Repair Station R001. Dispatching Investigation squad. 04963_ Acquired Imp. Heavy Machine Gun. 04965_ Dropped Adv. Power Amplifier. 04966_ Dropped Arm. Medium Treads. 04966_ Acquired Hvy. Machine Gun. 04978_ Slug penetrates Wall. 04979_ System corrupted: Heat flow error (+251). 04981_ Slug penetrates Wall. 04981_ Penetrated by Slug. 04984_ Slug penetrates Wall. 04984_ Penetrated by Slug. 04984_ Slug penetrates Wall. 04996_ System corrupted: Imp. Heavy Machine Gun fused. 05002_ Triggered Shock Trap. 05002_ The floor emits a surge of raw power. 05002_ System corrupted (+2). 05012_ Acquired 30 matter. 05014_ K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | ### """ # # * ##### # ! | | ### """ #+##+######+########## ######### | | # """ # | | # + | | #""" # | | #"R """ + """" | | #""" """ ####+########### ""R" ## | | # "" """ # ######## "" " # | | # # ######## # | | # # ####### #" | | ############## ## #" | | ############## ## ] #" | | ############## ## ### #T | | ############## ## ####+##### ^ #" | | ????????????#### ## + ## #" | | ????????????#### + # ## #" | | ????????????#### ## # ## # | | ????????????#### ## ########## ^ # | | ????????????############# ########## ## | | ??????????############### # # ## | | ??????????###############[ # # ## | | ??????????###############pp# "" # ## | | ??????????###############[ # " " # [ ## | | ?????????? ### #####!!#! "" + | | ?????????? ### ##### %#%[""" # ! | | ?????????? # #[ % %@|#!! "" # | | ?????????? ### % %[ %+![!!%! # | | ?????????? # # % ! ##+#####!==! ! ########+##### | | ?????????? ### % # ############### # | | ?????????? ##### ### ! ############### # | | ### ??? #####! ### % ############### """" # | | ### ##### !# # ############### """" # | | ##""###+##### ##!=###!| ####??????##### """" # | | #### ### "# %# #!! ####??????##### """" # | | %!|*[##### !!=#! *=% ####??????##### """" !# | | !%![!*%[=!*!%###########??????##### # | | [%=![%[!%=!!=*#%# # #####??????##### # | | ^ %[!*##### # # #####??????############"# | | #### [ ########## ######??????############ # | | ???##??##################???????????############## | | ??????? ###########?????????????############# | | ??????????? ##########?????????????????????###### | | ????????????????????????????????????????????###### | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 77 Energy Generation 41 Energy Capacity 560 Matter Stores 350 Matter Capacity 350 Sight Range 22 Robot Scan Range 15 Terrain Scan Density 10 ECM Strength 1 Power Amplification 30 Corruption Containment 8 Weapon Cycling 20 Phase Shifting 10 Evasion (%) 74 Targeting Accuracy 26 Target Analysis 12 Armor Integrity Analysis 40 Recoil Reduction 3 Offensive Hacking 30 Defensive Hacking 20 Authchip Count 1 Item Schematics ----------------- Rocket Launcher | -9/Recycling | Hacked Mic. Nuclear Core | -9/Recycling | Hacked Mni. Grenade Launcher | -9/Recycling | Hacked Deep Structural Scanner | -6/Factory | Extrapolated Mak. Leg | -6/Factory | Extrapolated Mak. Coolant Network | -6/Factory | Extrapolated Beamcaster | -6/Factory | Extrapolated Mak. Hover Unit | -6/Factory | Extrapolated Robot Schematics ------------------ None Fabricated ------------ Deep Structural Scanner | x1 | -6/Factory M-22 Extractor | x1 | -6/Factory | Preloaded Repaired ---------- Imp. Heavy Machine Gun | 17% | -3/Research Cld. Cesium-ion Thruster | 35% | -3/Research Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed GodUltimateWand Manual? 0 Play Time 01:06:23 Cumulative 1388.2 hours Start 2026.08.31 @ 21:13:23 End 2026.09.01 @ 18:49:42 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1701 Rogue 1417 Adventurer 124 Explorer 160 Win Type - Total 73 Types 55/0/12/4/1/0/0/1/0/0 Lore% 92 Gallery% 84 Achievement% 75 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/X11 Map View 76x50 Zoom Use 2% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b7860ab0-06e8-4446-a697-6ce1c7fd9a1f