Cogmind - Beta 16 @@@ ROGUE MODE // 2026.01.12 @ 21:57:28 Player: Cube_41 Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (201) 1005 Value Destroyed (7105) 7105 Prototype IDs (17) 340 Alien Tech Used (0) 0 Bonus (1159) 1159 TOTAL SCORE: 12809 Bonus ------- High Alert Combat Kills 909 Follower Combat Kills 465 Friendly Fire -215 Cogmind --------- Core Integrity 180/850 Matter 210/300 Energy 77/310 System Corruption 4% Temperature Cool (34) Movement Core (500) Ox9 Location -6/Factory Parts ------- > --- POWER (1) -------- Fission Core > --- PROPULSION (3) --- (None) > --- UTILITY (7) ------ Advanced Heat Sink Improved Reaction Control System Improved Shield Generator Authchip [Device] > --- WEAPON (4) ------- Heavy Laser Heavy Flak Cannon > --- INVENTORY (5) ---- Authchip [Armor] Authchip [Weapon] Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Aerolev Unit Aerolev Unit Aerolev Unit > --- UTILITY ---------- Coolant Injector Advanced Sensor Array Improved Signal Interpreter Advanced Targeting Computer Backup Plating III Hacking Suite Authchip [Device] > --- WEAPON ----------- Field Laser Backup Laser III Guided EMP Blaster > --- INVENTORY -------- Aerolev Unit Authchip [Armor] Authchip [Armor] Authchip [Weapon] Heavy Laser [Rating: 62] Favorites ----------- Power Reinforced Ion Engine Engine Reinforced Ion Engine Power Core Nuclear Core Propulsion Armored Wheel Treads Light Treads Leg Carbon-fiber Leg Wheel Armored Wheel Hover Unit Aerolev Unit Utility Cargo Storage Unit Device Coolant Injector Storage Cargo Storage Unit Processor Advanced Targeting Computer Hackware Authchip [Device] Protection Hardened Medium Armor Plating Weapon Enhanced Autogun Energy Gun Advanced Beam Rifle Energy Cannon Light EM Pulse Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Heavy Flak Cannon Launcher Guided EMP Blaster Special Weapon Multitool Slashing Weapon Blade Saw Build | -11 -10 -10 -8 -8 -8 -6 ------- Run | Yrd Mat Sub Mat Sto Rec Fac Slots Evolved 8 | . . . 4 . . 4 Power . | . . . . . . . Propulsion 1 | . . . . . . 1 Utility 5 | . . . 2 . . 3 Weapon 2 | . . . 2 . . . Parts Attached 140 | 6 14 5 30 21 9 55 Power 14 | 1 1 1 1 4 . 6 Engine 11 | 1 1 1 1 3 . 4 Core 3 | . . . . 1 . 2 Reactor . | . . . . . . . Propulsion 28 | 2 3 1 5 2 2 13 Treads 2 | 2 . . . . . . Leg 3 | . . . . . . 3 Wheel 17 | . 3 1 4 2 2 5 Hover 6 | . . . 1 . . 5 Flight . | . . . . . . . Utility 40 | 1 4 . 8 6 2 19 Device 22 | . 2 . 2 4 1 13 Storage 5 | 1 2 . 1 . . 1 Processor 3 | . . . 1 . . 2 Hackware 3 | . . . . . 1 2 Protection 7 | . . . 4 2 . 1 Artifact . | . . . . . . . Weapon 58 | 2 6 3 16 9 5 17 Energy Gun 20 | 2 3 . 5 6 . 4 Energy Cannon 6 | . 3 2 1 . . . Ballistic Gun 25 | . . . 7 3 4 11 Ballistic Cannon 1 | . . . . . . 1 Launcher 4 | . . 1 2 . 1 . Special Weapon 1 | . . . 1 . . . Impact Weapon . | . . . . . . . Slashing Weapon 1 | . . . . . . 1 Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 12 | . . . 3 7 1 1 Corrupted Parts 3 | . . . 1 . 1 1 System Corruption 16 | . . . 10 . 3 3 Parts Lost 44 | . . 3 3 . 1 37 Power 4 | . . 1 . . . 3 Propulsion 14 | . . . 1 . . 13 Utility 9 | . . . 1 . 1 7 Weapon 17 | . . 2 1 . . 14 Highest Loss Streak 8 | . . 2 1 . 1 8 To Critical Strikes . | . . . . . . . Average Backups 22 | 1 10 23 24 29 28 17 Power 1 | . 1 1 2 1 1 . Propulsion 6 | . 3 7 8 8 7 4 Utility 9 | . 2 6 7 12 11 9 Weapon 5 | . 2 6 4 6 8 3 Tool/Special . | . . . . . . . Unused Backups 37 | . 2 3 8 5 7 12 Power 3 | . . . 2 . . 1 Propulsion 7 | . . 1 1 2 3 . Utility 18 | . . 2 1 2 4 9 Weapon 9 | . 2 . 4 1 . 2 Tool/Special . | . . . . . . . Average Slot Usage (%) 91 | . 96 99 96 89 90 83 Engine 7 | . 13 14 9 7 . 4 Core 1 | . . . . 1 9 . Treads 2 | . 19 . . . . . Wheel 16 | . 8 28 18 18 18 10 Hover 1 | . . . . . . 5 Device 12 | . 11 14 10 15 13 11 Storage 8 | . 14 14 9 9 9 3 Processor 2 | . . . 5 . . 7 Hackware 2 | . . . . . . 9 Protection 3 | . . . 8 2 4 2 Energy Gun 11 | . 15 5 13 17 8 . Energy Cannon 3 | . 11 22 . . . . Ballistic Gun 17 | . . . 20 17 27 20 Peak Build Rating 62 | 6 14 15 34 41 42 62 Average Rating 31 | 4 8 14 29 37 35 47 On Entrance 20 | . 6 14 15 34 39 33 Avg Prop Armor Cover (%) 7 | . 11 . . . . 6 Naked Turns . | . . . . . . . Heaviest Build 172 | 13 94 94 170 169 168 172 Greatest Support 40 | 40 40 20 24 24 32 32 Greatest Overweight (x) 53 | . 5 4 7 7 7 53 Average Overweight (x) 4 | . 1 4 4 6 5 2 Largest Inventory Capacity 30 | 8 25 25 30 30 30 30 Average Capacity 24 | 7 14 25 25 30 30 20 Most Carried 30 | 2 25 25 30 30 30 29 Average Carried 23 | 1 10 23 24 29 29 17 Final Capacity 30 | 8 25 25 30 30 30 5 Final Carried 30 | 2 25 25 29 30 30 2 Class Distribution -------------------- 22% | Mutant 20% | Hauler-Tank 19% | Hauler-Gunner 13% | Scavenger-Gunner 8% | Hauler-Skirmisher 5% | Tank 4% | Commander-Gunner 3% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Scavenger-Gunner | -8/Materials Hauler-Gunner | -8/Storage Hauler-Tank | -8/Recycling Hauler-Skirmisher | -6/Factory Resources | -11 -10 -10 -8 -8 -8 -6 ----------- Run | Yrd Mat Sub Mat Sto Rec Fac Matter Collected 6824 | 217 283 150 1202 1506 349 3117 Remotely . | . . . . . . . Salvage Created 9216 | . 1053 198 2326 2240 231 3168 Parts 408 | . 44 13 102 104 14 131 Haulers Intercepted 11 | . 1 . 3 6 . 1 Recyclers Shooed 8 | . 1 . 1 1 . 5 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 4 | . . 4 . . . . Prevented . | . . . . . . . Parts Restored . | . . . . . . . Kills | -11 -10 -10 -8 -8 -8 -6 ------- Run | Yrd Mat Sub Mat Sto Rec Fac Combat Hostiles Destroyed 150 | . 19 5 39 35 5 47 Melee 1 | . . . . . . 1 Guns 112 | . 8 . 31 25 5 43 Cannons 11 | . 10 1 . . . . AOE 23 | . . 3 7 10 . 3 Classes Destroyed 16 | . 7 1 4 2 . 2 Worker 8 | . 1 . 3 . . 4 Builder 1 | . . . . . . 1 Hauler 11 | . 1 . 3 6 . 1 Recycler 13 | . 1 . 6 4 . 2 Mechanic 4 | . . . . 2 . 2 Operator 2 | . 1 . . 1 . . Watcher 10 | . 3 . 4 2 . 1 Swarmer 21 | . 3 . 8 3 . 7 Grunt 88 | . 16 . 17 26 . 29 Brawler 4 | . . . 2 2 . . Duelist 2 | . . . 2 . . . Sentry 16 | . . . 8 4 . 4 Demolisher 1 | . . . . 1 . . Hunter 3 | . . . 2 . . 1 Programmer 6 | . . . . . . 6 Subdweller 10 | . . 5 . . 5 . Thug 1 | . . . . 1 . . Best Kill Streak 10 | . 3 2 6 10 2 5 Combat Bots Only 8 | . 3 2 4 8 2 4 Max Kills in Single Turn 5 | . 1 2 4 5 1 3 Gunslinging . | . . . . . . . Exploded 4 | . . 2 4 3 . 2 Melee 1 | . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -8 -8 -8 -6 -------- Run | Yrd Mat Sub Mat Sto Rec Fac Hostile Shots Fired 718 | . 60 16 128 82 5 427 Missed 228 | . 26 7 44 22 2 127 Hits 490 | . 34 9 84 60 3 300 Melee 2 | . . . 2 . . . Projectile 488 | . 34 9 82 60 3 300 AOE 4 | . . 1 . 1 2 . Critical Strikes 15 | . . . . 4 . 11 Damage Taken 7943 | . 397 318 1342 1026 128 4732 Core 1020 | . 46 26 139 139 . 670 Absorbed by Shields 319 | . . . . . . 319 Ignored by Resistances 26 | . . . 26 . . . Regen/Repaired (Parts) 60 | . . . 60 . . . Core Remaining (%) 73 | 100 . 71 . . 49 . Volleys Fired 461 | . 72 13 94 88 10 184 Largest 4 | . 2 2 4 4 4 4 Hottest 243 | . 112 112 243 172 172 171 Shots Fired 1451 | . 144 23 365 294 37 588 Gun 1350 | . 96 . 360 281 36 577 Cannon 77 | . 48 20 2 . . 7 Launcher 24 | . . 3 3 13 1 4 Special . | . . . . . . . Kinetic 964 | . . 3 221 155 18 567 Thermal 406 | . 88 . 144 139 18 17 Explosive . | . . . . . . . Electromagnetic 81 | . 56 20 . . 1 4 Robot Hit Streak 21 | . 17 21 17 11 7 18 Robot Miss Streak 6 | . 4 1 3 6 4 6 Penetration Max 2 | . . . . . . 2 Secondary Targets 13 | . . . 3 3 . 7 Max Gunslinging Chain 1 | . . . 1 1 . 1 Shots Hit Robots 883 | . 98 19 225 148 17 376 Core Hits 397 | . 38 8 98 84 9 160 Critical Kills 7 | . . . . . . 7 Critical Parts Destroyed 13 | . . . . . . 13 Critical Strikes 52 | . 3 . 15 11 2 21 Burn 29 | . 1 . 15 11 2 . Destroy 20 | . . . . . . 20 Corrupt 2 | . 2 . . . . . Sever 1 | . . . . . . 1 Melee Attacks 6 | . . . . . . 6 Impact . | . . . . . . . Slashing 6 | . . . . . . 6 Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 17789 | . 1551 479 4403 4098 349 6909 Guns 13935 | . 883 . 3905 2632 317 6198 Cannons 1057 | . 623 305 25 . . 104 Explosions 2706 | . 45 174 473 1466 32 516 Melee 71 | . . . . . . 71 Ramming 20 | . . . . . . 20 Kinetic 11557 | . . 174 2924 2255 97 6107 Thermal 4459 | . 808 . 1479 1540 220 412 Explosive 404 | . . . . 303 . 101 Electromagnetic 1278 | . 743 305 . . 32 198 Impact . | . . . . . . . Slashing 71 | . . . . . . 71 Piercing . | . . . . . . . Highest Corruption 15 | . . . 11 12 15 5 Average Corruption 9 | . . . 10 11 13 4 Corruption Purged 2 | . . . . . . 2 Corruption Blocked . | . . . . . . . Effects 211 | . . . 14 97 54 46 Message Errors 53 | . . . 8 19 12 14 Matter Fused 55 | . . . 2 25 17 11 Heat Flow Errors 24 | . . . . 12 7 5 Energy Discharges 18 | . . . 3 9 4 2 Parts Rejected 2 | . . . . 2 . . Parts Fused 1 | . . . . . . 1 Data Loss (minor) 21 | . . . . 9 7 5 Data Loss (major) 9 | . . . . 5 3 1 Misfires 8 | . . . 1 6 . 1 Alerts 6 | . . . . 1 4 1 Weapon Failures 14 | . . . . 9 . 5 Overload Shots . | . . . . . . . Overflow Damage 80 | . 10 . 25 . . 45 Projectiles 10 | . 10 . . . . . Explosions 70 | . . . 25 . . 45 Melee . | . . . . . . . Knockbacks 2 | . . . . . . 2 Impact . | . . . . . . . Kinetic 2 | . . . . . . 2 Secondary . | . . . . . . . Self-Inflicted Damage 137 | . . . 33 44 . 60 Shots 6 | . . . 1 3 . 2 Rammed 2 | . . . . . . 2 Targets Rammed 2 | . . . . . . 2 Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 569 | . 162 . 398 336 272 569 Average Temperature 105 | . 46 . 94 106 101 139 Received Heat Transfer 2839 | . 201 12 423 513 6 1684 Effects 19 | . . . 2 2 . 15 Shutdowns 1 | . . . . . . 1 Energy Bleed 1 | . . . 1 . . . Interference 7 | . . . . 2 . 5 Matter Decay 2 | . . . . . . 2 Short Circuit 2 | . . . . . . 2 Damage (minor) 3 | . . . 1 . . 2 Damage (major) 3 | . . . . . . 3 Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted 2 | . 1 1 . . . . Combat Hostiles 2 | . 1 1 . . . . Parts Fried 6 | . 3 3 . . . . Impact Corruptions . | . . . . . . . Robots Melted 1 | . . . 1 . . . Combat Hostiles 1 | . . . 1 . . . Parts Melted 26 | . 5 . 12 7 1 1 Heat Transferred 11327 | . 1877 . 4662 3663 555 570 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 4 | . 1 . . . . 3 Alert | -11 -10 -10 -8 -8 -8 -6 ------- Run | Yrd Mat Sub Mat Sto Rec Fac Maximum Alert Level 4 | . . . 2 4 1 3 Low Security (%) 43 | 100 100 . 44 . 76 34 Level 1 15 | . . . 16 9 23 26 Level 2 23 | . . . 39 34 . 23 Level 3 16 | . . . . 52 . 15 Level 4 1 | . . . . 4 . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 1299 | . 193 . 627 1299 381 984 Initial 381 | . . . . 259 381 150 Average 362 | . 56 . 297 738 96 382 Influence Increases 5562 | . 600 . 1235 1789 2 1936 Destroy 0b10 Robot/C 3020 | . 380 . 780 920 . 940 Destroy 0b10 Robot/NC 255 | . 35 . 80 85 . 55 Destroy Leader 702 | . 88 . 194 196 . 224 Allied During Kill 204 | . . . . 204 . . Successful Hack 100 | . 18 . 7 27 . 48 Disable Machine 390 | . . . 75 210 . 105 Destroy Structure 231 | . 4 . 54 132 2 39 Advance Influence 150 | . . . . . . 150 Partial Spotted 15 | . . . . . . 15 Lose Combat Pursuer 495 | . 75 . 45 15 . 360 Influence Decreases 4620 | . 415 185 620 1426 980 994 Entered New Map 1042 | . . 89 . 356 597 . Time Decay 2668 | . 415 76 590 650 313 624 Lost Part 430 | . . 20 30 . 10 370 Lost Ally 180 | . . . . 120 60 . Purge Threat 300 | . . . . 300 . . Squads Dispatched 43 | . 4 . 6 10 . 23 Investigation 17 | . 3 . 4 4 . 6 Extermination 6 | . . . . . . 6 Reinforcement 6 | . 1 . . 2 . 3 Assault 5 | . . . . 3 . 2 Garrison 9 | . . . 2 1 . 6 Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced 3 | . . . . . . 3 Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . 1 Stealth | -11 -10 -10 -8 -8 -8 -6 --------- Run | Yrd Mat Sub Mat Sto Rec Fac Distress Signals 11 | . 2 . 5 1 2 1 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 214 | . 31 6 49 45 7 76 Peak Tracking Total 8 | . 4 2 5 8 2 6 Tactical Retreats 20 | . 4 . 2 1 . 13 Traps | -11 -10 -10 -8 -8 -8 -6 ------- Run | Yrd Mat Sub Mat Sto Rec Fac Traps Triggered 13 | . 3 2 1 4 . 3 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -8 -8 -8 -6 ---------- Run | Yrd Mat Sub Mat Sto Rec Fac Machines Disabled 26 | . . . 5 14 . 7 Max in Single Turn 4 | . . . 1 2 . 4 Garrison Access 2 | . . . 1 1 . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -8 -8 -8 -6 --------- Run | Yrd Mat Sub Mat Sto Rec Fac Machines Accessed 34 | . 3 1 8 10 3 9 Terminals 23 | . 3 . 5 8 3 4 Fabricators 2 | . . . . . . 2 Repair Stations 4 | . . . 1 1 . 2 Recycling Units . | . . . . . . . Scanalyzers 2 | . . . 1 . . 1 Garrison Access 2 | . . . 1 1 . . Total Hacks 102 | . 8 3 26 29 10 26 Successful 37 | . 3 3 15 8 . 8 Failed 65 | . 5 . 11 21 10 18 Catastrophic 15 | . . . 2 7 3 3 Database Lockouts . | . . . . . . . Manual 38 | . 3 . 11 9 8 7 Terminals 65 | . 8 . 13 24 10 10 Fabricators 7 | . . . . . . 7 Repair Stations 17 | . . . 9 3 . 5 Recycling Units . | . . . . . . . Scanalyzers 7 | . . . 3 . . 4 Garrison Access 3 | . . . 1 2 . . Terminal Hacks 14 | . 1 3 2 6 . 2 Record 3 | . . 3 . . . . Part Schematic 1 | . . . . 1 . . Prototype ID Bank 2 | . . . 1 . . 1 Open Door 3 | . . . . 2 . 1 Branch Access Points 1 | . . . 1 . . . Unreport Threat 2 | . . . . 2 . . Locate Traps 1 | . 1 . . . . . Zone Layout 1 | . . . . 1 . . Fabricator Hacks 2 | . . . . . . 2 Load Schematic 2 | . . . . . . 2 Repair Station Hacks 9 | . . . 7 1 . 1 Scan Component 6 | . . . 4 1 . 1 Repair 3 | . . . 3 . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer 5 | . . . 3 . . 2 Retrieve Study 5 | . . . 3 . . 2 Garrison Access Hacks 2 | . . . 1 1 . . Seal Access 2 | . . . 1 1 . . Unauthorized Hacks 5 | . 2 . 2 . . 1 Terminals 5 | . 2 . 2 . . 1 Botnet 5 | . 2 . 2 . . 1 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 26 | . 3 . 4 8 3 8 Full Trace Events 23 | . 2 . 7 6 3 5 Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 1 | . . . . 1 . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Part Studies Acquired 5 | . . . 3 . . 2 Parts Repaired 3 | . . . 3 . . . Time 108 | . . . 108 . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -8 -8 -8 -6 ------------ Run | Yrd Mat Sub Mat Sto Rec Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -8 -8 -8 -6 -------- Run | Yrd Mat Sub Mat Sto Rec Fac Total Allies 12 | . . . . 12 . . Largest Group 10 | . . . . 10 3 . Highest-Rated Group 173 | . . . . 173 56 . Highest-Rated Ally 31 | . . . . 31 24 . Total Orders 1 | . . . . 1 . . GUARD 1 | . . . . 1 . . Ally Attacks 88 | . . . . 68 20 . Total Damage 1148 | . . . . 953 195 . Kills 16 | . . . . 13 3 . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -8 -8 -8 -6 ------- Run | Yrd Mat Sub Mat Sto Rec Fac Active Infowar (turns) 3738 | . . . 318 1721 625 1074 Optics 318 | . . . 318 . . . Sensors 1074 | . . . . . . 1074 Seismic 2346 | . . . . 1721 625 . Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 2 | . . 2 . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -8 -8 -8 -6 ------------- Run | Yrd Mat Sub Mat Sto Rec Fac Turns Passed 10368 | 68 1237 747 2392 2381 1420 2123 Spaces Moved 4900 | 37 538 433 988 944 772 1188 Core 15 | 1 . . . . . 14 Treads 398 | 36 362 . . . . . Legs 95 | . . . . . . 95 Wheels 3789 | . 176 433 988 944 772 476 Hover 603 | . . . . . . 603 Flight . | . . . . . . . Fastest Speed 42 | 50 110 140 150 180 148 42 Average Speed 150 | 157 160 140 159 181 169 105 Slowest Speed 2700 | 160 320 140 195 195 185 2700 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins 1 | . . . . 1 . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 53 | 4 67 37 57 88 96 22 Regions Visited 6 Branch Regions 3 Pre-discovered Areas 3 | . . 3 . . . . Known Exits Taken 1 | . . . 1 . . . Unknown Exits Taken 5 | 1 1 1 . 1 1 . Scrap Searched 3 | . . 3 . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 257 | . 2 24 53 145 . 33 Melee . | . . . . . . . Projectile 2 | . . . 2 . . . AOE 253 | . 2 24 51 145 . 31 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -8 -8 -8 -6 --------- Run | Yrd Mat Sub Mat Sto Rec Fac Total 7048 | 44 760 552 1579 1453 868 1792 Wait 1200 | . 90 74 390 328 40 278 Move 4894 | 36 537 432 987 943 771 1188 Hop . | . . . . . . . Pick Up 120 | 2 27 13 29 17 14 18 Fast Attach 58 | 6 6 . 8 8 3 27 Attach 44 | . 1 4 9 3 3 24 Detach 15 | . 2 . 2 . 3 8 Swap 132 | . 17 5 31 41 8 30 Drop 110 | . 8 11 25 23 16 27 Fire 461 | . 72 13 94 88 10 184 Melee 6 | . . . . . . 6 Ram 2 | . . . . . . 2 Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous 6 | . . . 4 2 . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat x2] / *Sub) -10/Subcaves (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: [*Fac x2] / *Sto) -8/Storage (discovered 2 exits: [*Fac] / *Rec) -8/Recycling -6/Factory (discovered 2 exits: [*Low] / [*Ext]) History --------- Turn | Location | Event 23 | -11/Scrapyard | Discovered new exit (range 15) 69 | -11/Scrapyard | Entered Materials 327 | -10/Materials | Build established: Mutant 750 | -10/Materials | Discovered new exit (range 12) 1116 | -10/Materials | Discovered new exit (range 10) 1290 | -10/Materials | Discovered new exit (range 6) 1306 | -10/Materials | Entered Subcaves 1474 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 1515 | -10/Subcaves | Discovered new exit (range 9) 1631 | -10/Subcaves | Shifting Twisted Machinery released Scrap Shield 1696 | -10/Subcaves | Shifting Twisted Machinery released Sub. Machine Gun 1805 | -10/Subcaves | Shifting Twisted Machinery released Sub. Laser 1955 | -10/Subcaves | Learned location of Zion (-7) 1957 | -10/Subcaves | Visited Clippyterm 1961 | -10/Subcaves | Learned location of Extension (-6) 2006 | -10/Subcaves | Discovered new exit (range 10) 2053 | -10/Subcaves | Entered Materials 2053 | -8/Materials | Evolved 4 slots: Utility x2, Weapon x2 2359 | -8/Materials | Build established: Tank 2460 | -8/Materials | Repaired Corrupted Sub. Machine Gun 2494 | -8/Materials | Repaired Multitool 2527 | -8/Materials | Repaired Sub. Machine Gun 2570 | -8/Materials | Discovered new exit (range 10) 2686 | -8/Materials | Identified exit to Storage 3005 | -8/Materials | Discovered new exit (range 16) 3107 | -8/Materials | Build established: Scavenger-Gunner 3315 | -8/Materials | Discovered new exit (range 16) 3504 | -8/Materials | Garrison activated, responded to threat 4090 | -8/Materials | System corruption reached 10% 4398 | -8/Materials | Build established: Hauler-Tank 4445 | -8/Materials | Entered Storage 4621 | -8/Storage | Met a pair of Derelict thieves 4697 | -8/Storage | Destroyed 8 combat bots 4763 | -8/Storage | Garrison activated, responded to threat 5943 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 5954 | -8/Storage | Used back door to open Recycling access 5954 | -8/Storage | Discovered new exit (range 5) 6252 | -8/Storage | Build established: Commander-Gunner 6411 | -8/Storage | Lost 3 allies 6426 | -8/Storage | Core integrity fell below 50% 6445 | -8/Storage | First assault squad dispatched 6499 | -8/Storage | Discovered new exit (range 8) 6679 | -8/Storage | Build established: Hauler-Gunner 6826 | -8/Storage | Entered Recycling 6826 | -8/Recycling | Accompanied by 3 allies 7233 | -8/Recycling | Discovered new exit (range 16) 7761 | -8/Recycling | Build established: Hauler-Tank 8246 | -8/Recycling | Entered Factory 8246 | -6/Factory | Evolved 4 slots: Propulsion x1, Utility x3 8823 | -6/Factory | Discovered new exit (range 10) 9004 | -6/Factory | Build established: Hauler-Skirmisher 9083 | -6/Factory | Garrison activated, responded to threat 9354 | -6/Factory | Lost 3 parts (1n1u1w) 9464 | -6/Factory | Lost 6 parts (2n1u3w) 9521 | -6/Factory | Garrison activated, responded to threat 9561 | -6/Factory | Lost 4 parts (1p1n2w) 9646 | -6/Factory | First assault squad dispatched 9698 | -6/Factory | Cargo convoy interrupted 9725 | -6/Factory | Core integrity fell below 50% 9817 | -6/Factory | Lost 5 parts (2n1u2w) 10033 | -6/Factory | Discovered new exit (range 5) 10210 | -6/Factory | Lost 8 parts (3n3u2w) 10369 | -6/Factory | Self-destructed Last Messages --------------- 10354_ HV Slug penetrates H-66 Slayer. 10354_ HV Slug penetrates Wall. 10355_ Minigun+ destroyed. 10357_ 3ZMDSB#JQ3OHLYZR% M=YXTEMIT: 10358_ HV Slug penetrates Construction Platform. 10358_ H-66 Slayer knocked back. 10360_ Slug penetrates Wall. 10360_ Penetrated by Slug. 10361_ Slug penetrates Wall. 10361_ Dropped Com. Battery. 10361_ Critical hit (Burn: +37). 10362_ Extracted 200 energy. 10362_ HV Slug penetrates Wall. 10362_ H-66 Slayer knocked back. 10363_ Penetrated by Slug. 10363_ Hyp. Gauss Rifle destroyed. 10363_ Carbon-fiber Leg destroyed. 10364_ Penetrated by Slug. 10367_ Carbon-fiber Leg destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????????????????H??????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????###########################?????????????? | | ?????????# # @ #?????????????? | | ?????????# """ # ! #?????????????? | | ?????????# Y" #?????????????? | | ?????????# """" """ #?????????????? | | ?????????# """" #????????????? | | ?????????# """" #????????????? | | ?????????# """" #????????????? | | ?????????# """" =h #????????????? | | ?????????# """" #????????????? | | ?????????# """" = #????????????? | | ?????????# h * #????????????? | | ?????????# # = #????????????? | | ######???###+#######+### #?????????????? | | #???# =%! g ???????? | | #???# ???????? | | """" #???# ???????? | | """" #???# ????????? | | "" #???# ????????? | | #???# ############+############?????????? | | ########## #?????????????????????????????????? | | #?????????????????????????????????? | | #?????????????????????????????????? | | """ #?????????????????????????????????? | | " """" """ #?????????????????????????????????? | | " """" F" #?????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Coolant Potential 65 Energy Generation 19 Energy Capacity 510 Matter Stores 300 Matter Capacity 300 Sight Range 21 Robot Scan Range 16 Terrain Scan Density 10 Additional Mass Support 6 Armor Coverage 800 Resistance: KI 20 Evasion (%) 63 Targeting Accuracy 8 Recoil Reduction 2 Offensive Hacking 10 Authchip Count 7 Item Schematics ----------------- Armor Integrity Analyzer | -8/Storage | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Sub. Machine Gun | 88% | -8/Materials | Corrupted Multitool | 53% | -8/Materials Sub. Machine Gun | 60% | -8/Materials Studied --------- Hvy. Assault Rifle | -8/Materials | Hacked Minigun | -8/Materials | Hacked Wheel | -8/Materials | Hacked Autogun | -6/Factory | Hacked Hvy. Machine Gun | -6/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed LaserRecyclingMantle Manual? 0 Play Time 01:47:02 Cumulative 96.1 hours Start 2026.01.12 @ 19:57:55 End 2026.01.12 @ 21:57:28 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 47 Rogue 44 Adventurer 3 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 26 Gallery% 44 Achievement% 33 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b59b4b8a-1c08-4545-9c30-3b7f7489a606