Cogmind - Beta 11 *** ADVENTURER MODE // 2022.04.04 @ 09:25:47 Player: Ms Vella Result: Destroyed by B-99 Colossus with Multirail Performance ------------- Evolutions (9) 4500 Regions Visited (14) 2800 Robots Destroyed (306) 1530 Value Destroyed (16881) 16881 Prototype IDs (14) 280 Alien Tech Used (0) 0 Bonus (2628) 2628 TOTAL SCORE: 28619 Bonus ------- High Alert Combat Kills 2007 Follower Combat Kills 681 Friendly Fire -60 Cogmind --------- Core Integrity 0/1600 Matter 236/300 Energy 450/450 System Corruption 39% Temperature Cool (3) Movement Treading (170) Location -1/Access Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Armored Heavy Treads Armored Heavy Treads > --- UTILITY (16) ----- Energy Well Advanced Signal Interpreter Advanced Target Analyzer Graphene Brace > --- WEAPON (3) ------- Gamma Rifle > --- INVENTORY (5) ---- Light Antimatter Reactor High-capacity Battery (250) Improved System Guard Peak State ------------ > --- POWER ------------ Improved Quantum Reactor Improved Quantum Reactor > --- PROPULSION ------- Experimental Biometal Heavy Treads Advanced Heavy Siege Treads > --- UTILITY ---------- Advanced Cryofiber Web Advanced Heat Sink Advanced Heat Sink Advanced Coolant Injector Large Storage Unit High-capacity Battery Advanced Visual Processing Unit Advanced Sensor Array Advanced Signal Interpreter Advanced Targeting Computer Advanced Transmission Jammer Graphene Brace Improved Focal Shield Energy Mantle Point Defense Array Improved System Shield > --- WEAPON ----------- Enhanced Nova Cannon Enhanced Nova Cannon Enhanced Nova Cannon > --- INVENTORY -------- Light Antimatter Reactor Improved Quantum Reactor Biometal Medium Treads Biometal Medium Treads Biometal Medium Treads Advanced Heavy Treads Advanced Heavy Siege Treads Nova Cannon Enhanced Nova Cannon Railgun Linear Accelerator Fusion Bomb Launcher [Rating: 178] Favorites ----------- Power Improved Quantum Reactor Engine Light Ion Engine Power Core Micro Nuclear Core Reactor Improved Quantum Reactor Propulsion Carbon-fiber Leg Treads Improved Heavy Treads Leg Carbon-fiber Leg Wheel Compact Wheel Utility Large Storage Unit Device Advanced Heat Sink Storage Large Storage Unit Processor Advanced Targeting Computer Hackware Improved System Shield Protection Improved Medium Armor Plating Weapon Enhanced Nova Cannon Energy Gun Cooled Plasma Rifle Energy Cannon Enhanced Nova Cannon Ballistic Gun Flak Gun Ballistic Cannon Light Cannon Launcher Fusion Bomb Launcher Impact Weapon Hammer Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Fac Fac Fac Res Res Acc Slots Evolved 18 | . . . . . 4 2 . . 2 2 2 2 2 2 Power 1 | . . . . . . 1 . . . . . . . . Propulsion 2 | . . . . . 2 . . . . . . . . . Utility 14 | . . . . . 2 1 . . 2 2 2 2 2 1 Weapon 1 | . . . . . . . . . . . . . . 1 Parts Attached 313 | . 3 2 2 2 29 6 3 2 5 52 27 60 46 74 Power 42 | . . 1 . 1 2 1 2 . . 5 4 9 4 13 Engine 2 | . . 1 . 1 . . . . . . . . . . Core 9 | . . . . . 2 1 . . . 4 1 1 . . Reactor 31 | . . . . . . . 2 . . 1 3 8 4 13 Propulsion 70 | . . 1 . . 11 1 . . . 21 6 12 6 12 Treads 32 | . . . . . . . . . . . 2 12 6 12 Leg 31 | . . 1 . . 11 1 . . . 14 4 . . . Wheel 7 | . . . . . . . . . . 7 . . . . Hover . | . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . Utility 107 | . 1 . 2 . 7 4 . 2 2 13 12 20 25 19 Device 66 | . . . . . 4 3 . . 1 9 9 8 18 14 Storage 11 | . 1 . 2 . 1 . . . . . 1 3 1 2 Processor 18 | . . . . . 1 . . 1 . 4 . 7 2 3 Hackware 2 | . . . . . . . . 1 . . . . 1 . Protection 10 | . . . . . 1 1 . . 1 . 2 2 3 . Artifact . | . . . . . . . . . . . . . . . Weapon 94 | . 2 . . 1 9 . 1 . 3 13 5 19 11 30 Energy Gun 19 | . . . . . 2 . . . . 3 1 6 . 7 Energy Cannon 32 | . 1 . . . 2 . . . . . . 9 9 11 Ballistic Gun 22 | . . . . 1 2 . . . 3 6 1 2 1 6 Ballistic Cannon 11 | . 1 . . . 1 . 1 . . 2 3 1 . 2 Launcher 8 | . . . . . 1 . . . . 2 . . 1 4 Special Weapon . | . . . . . . . . . . . . . . . Impact Weapon 2 | . . . . . 1 . . . . . . 1 . . Slashing Weapon . | . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 14 | . . . . . 1 . 1 . 1 3 . . 8 . Corrupted Parts 4 | . . . . . . . . . . . 4 . . . System Corruption 10 | . . . . . . . . . . . 10 . . . Parts Lost 144 | . . 1 . . 3 1 . . . 32 11 29 7 60 Power 24 | . . 1 . . . . . . . 5 4 3 . 11 Propulsion 33 | . . . . . 1 . . . . 13 1 6 1 11 Utility 58 | . . . . . 2 1 . . . 9 5 15 6 20 Weapon 29 | . . . . . . . . . . 5 1 5 . 18 Highest Loss Streak 16 | . . 1 . . 1 1 . . . 9 5 10 2 16 To Critical Strikes . | . . . . . . . . . . . . . . . Average Slot Usage (%) 86 | . 84 84 85 100 98 99 93 92 98 87 78 76 87 81 Engine 2 | . 14 13 14 14 . . . . . . . . . . Core 2 | . . . . . 8 15 4 . . 6 2 . . . Reactor 5 | . . . . . . . 10 15 13 3 2 7 8 7 Treads 4 | . . . . . . . . . . . 4 10 9 8 Leg 14 | . 28 28 28 28 35 30 30 30 26 17 11 . . . Device 18 | . . . . . 8 18 15 7 13 15 22 22 35 33 Storage 10 | . 14 14 14 28 17 7 7 7 6 5 9 10 8 8 Processor 8 | . . . . . . 7 7 7 13 20 15 12 11 11 Protection 2 | . . . . . 8 3 7 7 12 2 2 2 3 . Energy Cannon 6 | . 10 14 14 14 7 . . . . . . 2 8 8 Ballistic Gun 3 | . 10 . . 8 8 7 1 . 11 4 1 3 . 1 Ballistic Cannon 2 | . 2 14 14 5 . 7 7 7 . 2 3 . . . Naked Turns . | . . . . . . . . . . . . . . . Heaviest Build 203 | 12 29 29 30 31 45 47 73 73 85 78 81 91 131 203 Greatest Support 165 | 20 20 20 20 20 80 65 65 65 65 96 150 150 165 165 Greatest Overweight (x) 22 | . 1 1 1 1 1 . 1 1 1 22 1 1 1 1 Average Overweight (x) . | . . 1 1 1 . . . 1 1 . . . . . Largest Inventory Capacity 25 | 8 15 15 15 15 15 15 15 15 15 15 15 15 15 25 Average Capacity 16 | 8 14 15 15 15 15 15 15 15 15 15 15 14 15 24 Most Carried 19 | 5 7 12 14 15 15 14 15 15 14 15 15 15 15 19 Average Carried 13 | 3 4 9 12 14 14 12 14 14 12 13 14 13 14 15 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 15 15 15 5 Final Carried 15 | 2 7 11 13 15 12 14 15 14 13 13 15 15 15 3 Class Distribution -------------------- 37% | Mutant 32% | Scavenger-Mutant 11% | Skirmisher 11% | Scavenger-Tank 5% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Waste Hacker-Mutant | -7/Factory Skirmisher | -6/Factory Skirmisher | -5/Factory Scavenger-Mutant | -4/Factory Scavenger-Mutant | -3/Research Scavenger-Mutant | -2/Research Scavenger-Tank | -1/Access Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -2 -1 ----------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Fac Fac Fac Res Res Acc Matter Collected 7359 | 174 58 117 . 63 450 194 31 18 150 1434 896 1645 559 1570 Remotely . | . . . . . . . . . . . . . . . Salvage Created 16306 | . 48 260 . 58 1072 175 . 50 327 2284 862 2890 3390 4890 Parts 773 | . 4 15 . 3 60 4 . 3 17 113 39 127 151 237 Haulers Intercepted . | . . . . . . . . . . . . . . . Recyclers Shooed 11 | . . . . . . . . . . 4 1 . 2 4 Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Fac Fac Fac Res Res Acc Combat Hostiles Destroyed 266 | . 1 12 . 4 26 4 . . 5 38 21 41 42 72 Melee 1 | . . . . . . . . . . . . 1 . . Guns 92 | . 1 . . 2 12 2 . . 4 25 4 24 . 18 Cannons 129 | . . 12 . 2 7 2 . . . 4 13 10 34 45 AOE 25 | . . . . . 7 . . . . 8 2 1 2 5 Classes Destroyed 19 | . 1 2 . . 7 1 . . 1 3 . . 2 2 Worker 15 | . . . . . 3 . . . 2 8 . . . 2 Builder 17 | . . . . . 2 . . . . 4 1 4 1 5 Tunneler 2 | . . . . . . . . . . . . . 2 . Recycler 8 | . . . . . 1 . . 1 . 3 . . 1 2 Mechanic 1 | . . . . . . . . . . . . . 1 . Operator 3 | . . . . . 1 . . . . . . 1 1 . Watcher 3 | . . . . . 1 . . . . . . . 2 . Swarmer 39 | . . 6 . 3 3 . . . . 2 8 4 4 9 Cutter 2 | . . . . . . . . . . . . . . 2 Grunt 87 | . 1 5 . 1 14 3 . . 2 17 6 10 13 15 Brawler 9 | . . . . . . 1 . . . . 1 3 2 2 Duelist 8 | . . . . . 1 . . . 1 . 1 . 1 4 Protector 2 | . . . . . . . . . . . . . . 2 Sentry 19 | . . . . . 8 . . . 1 2 1 3 3 1 Demolisher 1 | . . 1 . . . . . . . . . . . . Specialist 5 | . . . . . . . . . . 4 . . . 1 Hunter 24 | . . . . . . . . . 1 4 2 6 4 7 Programmer 69 | . . . . . . . . . . 8 2 15 15 29 Heavy 1 | . . . . . . . . . . 1 . . . . Best Kill Streak 18 | . 1 3 . 3 18 4 . 1 4 10 7 11 8 8 Combat Bots Only 12 | . 1 3 . 3 12 4 . . 4 5 7 10 7 7 Max Kills in Single Turn 5 | . 1 1 . 2 4 1 . 1 1 5 1 2 3 2 Gunslinging 1 | . . . . . . . . . . 1 . . . . Exploded 3 | . . . . . 2 . . . . 3 1 1 2 2 Melee 1 | . . . . . . . . . . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -2 -1 -------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Fac Fac Fac Res Res Acc Damage Taken 31267 | . 71 349 . 72 1212 233 . 45 348 3824 2213 6521 2956 13423 Core 4011 | . 8 87 . 5 415 12 . 15 15 780 184 628 261 1601 Absorbed by Shields 1342 | . . . . . . . . . . . . . 748 594 Reduced by Siege Mode 1062 | . . . . . . . . . . . 119 158 219 566 Redirected to Shielding 207 | . . . . . . . . . . . . 95 112 . Regen/Repaired (Parts) 136 | . 41 . . . . . . . . . . . 95 . Core Remaining (%) 68 | 100 . . . 60 24 . . 96 98 22 84 51 82 . Volleys Fired 772 | . 4 21 . 8 57 13 . 1 13 120 67 164 102 202 Largest 3 | . 2 2 . 2 2 2 . 1 2 2 1 2 2 3 Hottest 360 | . 60 95 . 88 121 72 . 60 66 144 75 226 240 360 Shots Fired 1440 | . 8 42 . 16 90 26 . 1 25 221 66 296 206 443 Gun 656 | . 8 . . 8 49 13 . . 24 171 26 230 . 127 Cannon 754 | . . 42 . 8 33 13 . 1 1 43 40 66 206 301 Launcher 30 | . . . . . 8 . . . . 7 . . . 15 Special . | . . . . . . . . . . . . . . . Kinetic 595 | . 4 21 . 8 46 26 . 1 25 164 66 117 . 117 Thermal 788 | . . 21 . 8 36 . . . . 50 . 161 206 306 Explosive 30 | . . . . . 8 . . . . 7 . . . 15 Electromagnetic 27 | . 4 . . . . . . . . . . 18 . 5 Robot Hit Streak 41 | . 4 6 . 14 21 7 . 1 8 21 27 34 41 28 Robot Miss Streak 5 | . 1 3 . 3 5 5 . 2 2 2 4 3 2 4 Penetration Max 2 | . . . . . . . . . . 1 1 2 . 1 Secondary Targets 10 | . . . . . . . . . . 4 . 5 . 1 Max Gunslinging Chain 1 | . . . . . . . . . . 1 . 1 . 1 Shots Hit Robots 1107 | . 6 24 . 12 73 23 . 1 17 167 54 248 164 318 Core Hits 606 | . 2 15 . 8 101 19 . 1 8 100 49 99 62 142 Critical Kills 10 | . . . . . . . . . . . . 2 4 4 Critical Parts Destroyed 14 | . . . . . . . . . . 2 3 6 . 3 Critical Strikes 49 | . . . . . . . . . . 10 7 18 4 10 Burn 7 | . . . . . . . . . . . . 6 . 1 Meltdown 8 | . . . . . . . . . . . . . 4 4 Destroy 16 | . . . . . . . . . . 2 3 8 . 3 Blast 15 | . . . . . . . . . . 8 4 2 . 1 Corrupt 3 | . . . . . . . . . . . . 2 . 1 Melee Attacks 32 | . . . . . 22 . . . . . . 10 . . Impact 32 | . . . . . 22 . . . . . . 10 . . Slashing . | . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 48053 | . 81 462 . 236 2475 411 . 51 359 7166 3161 7924 9706 16021 Guns 14361 | . 81 . . 131 949 227 . . 330 4183 459 5066 . 2935 Cannons 26024 | . . 462 . 105 533 184 . 51 27 1047 2246 2053 8776 10540 Explosions 7315 | . . . . . 993 . . . . 1933 456 472 930 2531 Melee 333 | . . . . . . . . . . . . 333 . . Ramming 20 | . . . . . . . . . 2 3 . . . 15 Kinetic 13417 | . 38 203 . 131 891 411 . 51 357 3436 2705 2221 . 2973 Thermal 27717 | . . 259 . 105 591 . . . . 2863 . 4676 8776 10447 Explosive 5762 | . . . . . 993 . . . . 788 216 304 930 2531 Electromagnetic 804 | . 43 . . . . . . . . 76 240 390 . 55 Impact 333 | . . . . . . . . . . . . 333 . . Slashing . | . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Highest Corruption 39 | . . . . . . . . 2 1 6 13 23 25 39 Average Corruption 11 | . . . . . . . . 1 1 2 11 10 15 15 Corruption Purged 7 | . . . . . . . . . . . . . 7 . Corruption Blocked . | . . . . . . . . . . . . . . . Effects 393 | . . . . . . . . 5 3 35 27 97 112 114 Message Errors 86 | . . . . . . . . 1 2 10 5 23 24 21 Matter Fused 84 | . . . . . . . . 1 1 10 6 19 21 26 Heat Flow Errors 36 | . . . . . . . . . . 3 4 7 11 11 Energy Discharges 42 | . . . . . . . . . . 4 4 6 17 11 Parts Rejected 9 | . . . . . . . . . . . 2 2 1 4 Data Loss (minor) 46 | . . . . . . . . 1 . 2 3 13 16 11 Data Loss (major) 24 | . . . . . . . . 2 . 1 1 9 6 5 Misfires 16 | . . . . . . . . . . 2 . 3 6 5 Alerts 13 | . . . . . . . . . . . 1 5 3 4 Misdirections 10 | . . . . . . . . . . . . 3 4 3 Weapon Failures 27 | . . . . . . . . . . 3 1 7 3 13 Overload Shots 30 | . . . . . . . . . . 29 . 1 . . Effects 3 | . . . . . . . . . . 3 . . . . Energy Bleed 2 | . . . . . . . . . . 2 . . . . Short Circuit 1 | . . . . . . . . . . 1 . . . . Overflow Damage 1793 | . . . . . 66 . . . . 84 292 101 653 597 Projectiles 1505 | . . . . . 1 . . . . 32 292 61 570 549 Explosions 263 | . . . . . 65 . . . . 52 . 15 83 48 Melee 25 | . . . . . . . . . . . . 25 . . Knockbacks 38 | . . 2 . . 2 3 . . . 2 18 3 . 8 Impact 1 | . . . . . . . . . . . . 1 . . Kinetic 33 | . . 2 . . 2 3 . . . 2 15 1 . 8 Secondary 4 | . . . . . . . . . . . 3 1 . . Self-Inflicted Damage 371 | . . . . . . . . . . 60 . 151 128 32 Shots 7 | . . . . . . . . . . 1 . 2 2 2 Rammed 2 | . . . . . . . . . . . . . . 2 Targets Rammed 4 | . . . . . . . . . 1 1 . . . 2 Kicked 2 | . . . . . . . . . 1 1 . . . . Crushed . | . . . . . . . . . . . . . . . Highest Temperature 756 | . 18 165 . 126 756 362 . 38 185 243 216 198 197 302 Average Temperature 97 | . 14 63 . 62 215 213 . 20 76 64 46 71 73 98 Received Heat Transfer 4337 | . 24 105 . 24 693 162 . . 120 645 231 1002 308 1023 Effects 25 | . . . . . 23 2 . . . . . . . . Shutdowns 8 | . . . . . 6 2 . . . . . . . . Energy Bleed 1 | . . . . . 1 . . . . . . . . . Interference 1 | . . . . . 1 . . . . . . . . . Short Circuit 2 | . . . . . 2 . . . . . . . . . Damage (minor) 2 | . . . . . 2 . . . . . . . . . Damage (major) 8 | . . . . . 8 . . . . . . . . . Damage (core) 3 | . . . . . 3 . . . . . . . . . Siege Activations 11 | . . . . . . . . . . . 1 2 2 6 Total Turns 340 | . . . . . . . . . . . 46 68 59 167 Longest Duration 66 | . . . . . . . . . . . 46 66 39 57 Robots Corrupted 2 | . . . . . . . . . . . 1 1 . . Combat Hostiles 2 | . . . . . . . . . . . 1 1 . . Parts Fried 6 | . . . . . . . . . 3 . 1 2 . . Impact Corruptions 5 | . . . . . . . . . . . 4 1 . . Robots Melted 14 | . . . . . . . . . . 1 . 3 6 4 Combat Hostiles 14 | . . . . . . . . . . 1 . 3 6 4 Parts Melted 92 | . . 2 . . 5 . . . . 11 . 10 24 40 Heat Transferred 26248 | . . 555 . 222 1073 . . . . 3580 . 5949 6105 8764 Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . . . . 1 . . Missiles Intercepted . | . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Fac Fac Fac Res Res Acc Peak Influence 721 | . 35 166 . 90 524 308 90 258 336 684 697 317 721 692 Initial 267 | . . 1 . . 29 204 90 . 108 70 255 226 114 267 Average 244 | . 16 48 . 6 89 242 68 226 118 319 465 128 404 470 Maximum Alert Level 3 | . . . . . 2 1 . 1 1 2 2 1 3 2 Low Security (%) 51 | 100 100 100 . 100 82 . 100 13 92 34 . 76 25 . Level 1 19 | . . . . . 10 100 . 86 7 39 35 23 16 15 Level 2 28 | . . . . . 7 . . . . 25 64 . 54 84 Level 3 . | . . . . . . . . . . . . . 3 . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Squads Dispatched 70 | . . . . 1 2 1 . 4 3 19 5 9 11 15 Investigation 8 | . . . . 1 . 1 . 1 2 2 . 1 . . Extermination 28 | . . . . . . . . 1 1 4 1 6 6 9 Reinforcement 15 | . . . . . 2 . . . . 7 . 1 2 3 Assault 12 | . . . . . . . . 1 . . 4 1 3 3 Garrison 7 | . . . . . . . . 1 . 6 . . . . Intercept . | . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . Construction Impeded 4 | . . . . . 1 . . . . 2 . 1 . . Haulers Reinforced 2 | . . . . . . . . . . 2 . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . 1 . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -2 -1 --------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Fac Fac Fac Res Res Acc Distress Signals 19 | . . . . . 5 . . . . 4 . 4 2 4 Communications Jammed 314 | . . . . . . . . . . . 13 19 100 182 Distress Signals 307 | . . . . . . . . . . . 13 16 99 179 Times Spotted 412 | . 5 13 . 4 46 4 . 4 15 53 27 70 70 101 Peak Tracking Total 8 | . 4 3 . 3 7 4 . 2 4 5 7 8 6 7 Tactical Retreats 21 | . . . . . 1 . . . . 5 . 9 3 3 Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Fac Fac Fac Res Res Acc Traps Triggered 19 | . 2 . . . . 2 . 1 5 . . 3 3 3 Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered 2 | . . . . . . . . . . 2 . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -2 -1 ---------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Fac Fac Fac Res Res Acc Machines Disabled 49 | . . 2 . . 2 1 . 1 1 18 11 4 7 2 Max in Single Turn 6 | . . 1 . . 1 1 . . . 6 4 1 1 1 Garrison Access 2 | . . . . . . . . 1 . . . 1 . . Machines Sabotaged . | . . . . . . . . . . . . . . . Garrisons Compromised 1 | . . . . . . . . . . 1 . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -2 -1 --------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Fac Fac Fac Res Res Acc Machines Accessed 38 | . 3 1 1 1 1 1 . 1 3 6 1 6 10 3 Terminals 18 | . 2 1 . . 1 . . . 3 . . 3 5 3 Fabricators 9 | . . . . . . 1 . 1 . 4 1 1 1 . Repair Stations 6 | . 1 . . . . . . . . 2 . 1 2 . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers 3 | . . . . . . . . . . . . 1 2 . Garrison Access . | . . . . . . . . . . . . . . . Total Hacks 86 | . 8 2 4 1 4 4 . 3 6 14 1 13 22 4 Successful 49 | . 6 1 4 1 3 2 . 1 2 10 . 7 12 . Failed 37 | . 2 1 . . 1 2 . 2 4 4 1 6 10 4 Catastrophic 11 | . . . . . 1 1 . 1 1 1 . 2 1 3 Database Lockouts . | . . . . . . . . . . . . . . . Manual 37 | . 5 . . . 3 1 . . 7 4 1 7 8 1 Terminals 37 | . 6 2 . . 4 . . . 6 . . 6 9 4 Fabricators 17 | . . . . . . 4 . 3 . 7 1 1 1 . Repair Stations 15 | . 2 . . . . . . . . 7 . 2 4 . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers 12 | . . . . . . . . . . . . 4 8 . Garrison Access . | . . . . . . . . . . . . . . . Terminal Hacks 12 | . 3 1 4 1 2 . . . . . . . 1 . Record 4 | . . . 4 . . . . . . . . . . . Robot Schematic 2 | . 2 . . . . . . . . . . . . . Open Door 1 | . . . . 1 . . . . . . . . . . Open DSF 1 | . . . . . . . . . . . . . 1 . Level Access Points 1 | . . . . . 1 . . . . . . . . . Branch Access Points 2 | . 1 . . . 1 . . . . . . . . . Dispatch Records 1 | . . 1 . . . . . . . . . . . . Fabricator Hacks 4 | . . . . . . 1 . 1 . 2 . . . . Load Schematic 3 | . . . . . . 1 . 1 . 1 . . . . Build 1 | . . . . . . . . . . 1 . . . . Repair Station Hacks 10 | . 2 . . . . . . . . 4 . 1 3 . Scan Component 7 | . 1 . . . . . . . . 3 . 1 2 . Repair 3 | . 1 . . . . . . . . 1 . . 1 . Recycling Unit Hacks . | . . . . . . . . . . . . . . . Scanalyzer 8 | . . . . . . . . . . . . 4 4 . Insert Component 3 | . . . . . . . . . . . . 2 1 . Analyze 5 | . . . . . . . . . . . . 2 3 . Garrison Access Hacks . | . . . . . . . . . . . . . . . Unauthorized Hacks 15 | . 1 . . . 1 1 . . 2 4 . 2 4 . Terminals 8 | . 1 . . . 1 . . . 2 . . 1 3 . Botnet 8 | . 1 . . . 1 . . . 2 . . 1 3 . Fabricators 7 | . . . . . . 1 . . . 4 . 1 1 . Liberate 7 | . . . . . . 1 . . . 4 . 1 1 . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . 1 . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 31 | . 2 . . . 1 1 . 1 3 5 1 6 8 3 Full Trace Events 5 | . . . . . . 1 . 1 1 2 . . . . Feedback Events 2 | . . . . . . . . 1 1 . . . . . Corruption 2 | . . . . . . . . 1 1 . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired 2 | . 2 . . . . . . . . . . . . . Robots Built 3 | . . . . . . . . . . 3 . . . . Authchips . | . . . . . . . . . . . . . . . Time 81 | . . . . . . . . . . 81 . . . . Total Robot Build Rating 3 | . . . . . . . . . . 3 . . . . Part Schematics Acquired 3 | . . . . . . . . . . . . 2 1 . Parts Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . Parts Repaired 2 | . 1 . . . . . . . . . . . 1 . Time 98 | . 26 . . . . . . . . 53 . . 19 . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . Parts Scanalyzed 3 | . . . . . . . . . . . . 2 1 . Part Schematics Acquired 3 | . . . . . . . . . . . . 2 1 . Parts Damaged 1 | . . . . . . . . . . . . . 1 . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -2 -1 ------------ Run | Scr Mat Min Exi Min Mat Fac Was Fac Fac Fac Fac Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released 8 | . . . . . . . . 2 . . . 2 . 4 Machine Destruction 4 | . . . . . . . . 2 . . . 2 . . Programmers 4 | . . . . . . . . . . . . . . 4 Fabnet Peak Effective % . | . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . Allies Hacked 1 | . . . . . . . . . . 1 . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -2 -1 -------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Fac Fac Fac Res Res Acc Total Allies 36 | . . . . . . . 20 . . 10 . 3 3 . Largest Group 20 | . . . . . . . 20 20 12 5 . 3 3 . Highest-Rated Group 476 | . . . . . . . 476 476 294 98 . 141 144 . Highest-Rated Ally 49 | . . . . . . . 35 35 35 49 . 47 48 . Total Orders . | . . . . . . . . . . . . . . . Ally Attacks 204 | . . . . . . . . 31 100 44 . 18 11 . Total Damage 4945 | . . . . . . . . 543 2500 932 . 612 358 . Kills 33 | . . . . . . . . 4 15 12 . . 2 . Allies Corrupted 1 | . . . . . . . . 1 . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Fac Fac Fac Res Res Acc Robot Analysis Total . | . . . . . . . . . . . . . . . Derelict Logs Recovered 2 | . . 1 . 1 . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -2 -1 ------------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Fac Fac Fac Res Res Acc Turns Passed 20205 | 3 691 1445 836 651 2354 388 523 375 878 1787 1022 3159 2881 3212 Spaces Moved 8517 | 1 301 622 438 323 438 247 298 177 409 826 411 1359 1524 1143 Core 2 | . . . . . . . . . . 2 . . . . Treads 4182 | . . . . . . . . . . . 156 1359 1524 1143 Legs 4254 | 1 301 622 438 323 438 247 298 177 409 745 255 . . . Wheels 79 | . . . . . . . . . . 79 . . . . Hover . | . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . Fastest Speed 90 | 120 120 190 190 190 120 122 122 192 192 90 120 145 145 145 Average Speed 166 | 120 181 190 190 190 127 122 162 192 192 139 157 156 146 204 Slowest Speed 1150 | 120 190 190 190 190 200 122 192 192 192 1150 240 225 225 250 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 40 | 2 49 80 90 70 45 7 96 5 16 26 12 33 42 29 Regions Visited 14 Branch Regions 3 Pre-discovered Areas 2 | . . 1 1 . . . . . . . . . . . Known Exits Taken 7 | . 1 . . . 1 . . 1 1 1 1 . 1 . Unknown Exits Taken 5 | 1 . 1 1 1 . . . . . . . 1 . . Scrap Searched 2 | . . . . 2 . . . . . . . . . . Spaces Dug 9 | . . . . . 6 . . . . . . . . 3 Terrain Destroyed 416 | . . . . . 39 . . 1 1 63 48 31 102 131 Melee 6 | . . . . . 6 . . . . . . . . . Projectile 117 | . . . . . 2 . . 1 1 15 12 9 26 51 AOE 293 | . . . . . 31 . . . . 48 36 22 76 80 Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -2 -1 --------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Fac Fac Fac Res Res Acc Total 13146 | 4 439 844 443 348 2108 307 341 212 476 1242 718 2074 1972 1618 Wait 3207 | . 124 193 . 2 1529 36 24 30 38 212 185 432 245 157 Move 8504 | . 300 621 437 322 437 247 297 176 408 825 410 1358 1523 1143 Hop . | . . . . . . . . . . . . . . . Pick Up 131 | . 6 6 3 7 13 4 6 1 . 15 8 27 12 23 Fast Attach 162 | . 2 . . 1 4 1 3 . 1 30 23 37 33 27 Attach 98 | . . 1 2 . 10 2 . 1 3 16 1 18 6 38 Detach 29 | . . . 1 . 2 . 2 . 1 5 1 7 5 5 Swap 53 | . 1 1 . 1 15 3 . 1 1 6 3 5 7 9 Drop 142 | 4 2 1 . 7 19 1 9 2 . 12 20 16 39 10 Fire 772 | . 4 21 . 8 57 13 . 1 13 120 67 164 102 202 Melee 32 | . . . . . 22 . . . . . . 10 . . Ram . | . . . . . . . . . . . . . . . Kick 2 | . . . . . . . . . 1 1 . . . . Crush 2 | . . . . . . . . . . . . . . 2 Escape Stasis 12 | . . . . . . . . . 10 . . . . 2 Rewire . | . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat] / *Min x2) -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles -9/Mines -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -7/Waste -7/Factory -6/Factory -5/Factory -4/Factory -3/Research -2/Research -1/Access History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 0) 4 | -11/Scrapyard | Entered Materials 85 | -10/Materials | Identified exit to Mines 183 | -10/Materials | Repaired Ion Engine 304 | -10/Materials | Build established: Mutant 534 | -10/Materials | Discovered new exit (range 13) 695 | -10/Materials | Entered Mines 955 | -10/Mines | Assembled infested the area 960 | -10/Mines | Assisted by a Guerilla fighting off Assembled 1514 | -10/Mines | Discovered new exit (range 11) 1538 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1783 | -10/Mines | Discovered new exit (range 7) 2131 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 2131 | -10/Mines | Discovered new exit (range 5) 2140 | -10/Mines | Entered Exiles 2190 | -10/Exiles | Met 8R-AWN 2224 | -10/Exiles | Met EX-HEX 2287 | -10/Exiles | Met EX-BIN 2594 | -10/Exiles | Visited The Gauntlet 2764 | -10/Exiles | Met EX-DEC 2842 | -10/Exiles | Learned location of Zion (-7) 2955 | -10/Exiles | Discovered new exit (range 12) 2976 | -10/Exiles | Entered Mines 3002 | -9/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 3057 | -9/Mines | Learned Materials emergency access door positions 3209 | -9/Mines | Met a Derelict shopkeep closing up shop 3580 | -9/Mines | Discovered new exit (range 11) 3627 | -9/Mines | Entered Materials 3627 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 4867 | -8/Materials | Identified exit to Factory 5683 | -8/Materials | Core integrity fell below 50% 5770 | -8/Materials | Destroyed 12 combat bots 5981 | -8/Materials | Entered Factory 5981 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 6369 | -7/Factory | Sucked down chute 6369 | -7/Factory | Entered Waste 6370 | -7/Waste | Joined by Warlord forces that had cleared the area 6673 | -7/Waste | Found Imp. Powered Armor 6716 | -7/Waste | Discovered new exit (range 12) 6892 | -7/Waste | Entered Factory 6892 | -7/Factory | Accompanied by 20 allies 6909 | -7/Factory | Garrison activated, responded to threat 7107 | -7/Factory | Discovered new exit (range 15) 7247 | -7/Factory | Identified exit to Factory 7267 | -7/Factory | Entered another Factory area 7267 | -6/Factory | Accompanied by 12 allies 7267 | -6/Factory | Evolved 2 slots: Utility x2 7574 | -6/Factory | Build established: Skirmisher 8105 | -6/Factory | Discovered new exit (range 15) 8132 | -6/Factory | Identified exit to Factory 8145 | -6/Factory | Entered another Factory area 8145 | -5/Factory | Accompanied by 2 allies 8145 | -5/Factory | Evolved 2 slots: Utility x2 8250 | -5/Factory | Fabricated G-34 Mercenary? 8438 | -5/Factory | P-70 Sage assimilated allied *9W-EIS 8447 | -5/Factory | P-70 Sage assimilated allied *Megashine 8544 | -5/Factory | Lost 5 parts (1p1n2u1w) 8721 | -5/Factory | Garrison activated, responded to threat 9160 | -5/Factory | Cargo convoy interrupted 9476 | -5/Factory | Garrison activated, responded to threat 9504 | -5/Factory | Lost 3 parts (3n) 9587 | -5/Factory | Discovered new exit (range 13) 9593 | -5/Factory | Lost 4 parts (1p1n1u1w) 9662 | -5/Factory | P-70 Sage assimilated allied G-50 Soldier 9750 | -5/Factory | Lost 9 parts (1p4n3u1w) 9805 | -5/Factory | Core integrity fell below 50% 9839 | -5/Factory | Lost 3 parts (2u1w) 9908 | -5/Factory | Build established: Scavenger-Mutant 9930 | -5/Factory | Identified exit to Factory 9932 | -5/Factory | Entered another Factory area 9932 | -4/Factory | Evolved 2 slots: Utility x2 10312 | -4/Factory | Destroyed 7 combat bots 10312 | -4/Factory | System corruption reached 10% 10317 | -4/Factory | Lost 3 parts (1p1n1u) 10432 | -4/Factory | First assault squad dispatched 10667 | -4/Factory | Lost 5 parts (1p3u1w) 10888 | -4/Factory | Discovered new exit (range 15) 10952 | -4/Factory | Identified exit to Research 10954 | -4/Factory | Entered Research 10954 | -3/Research | Evolved 2 slots: Utility x2 11962 | -3/Research | Spotted B-86 Titan 12013 | -3/Research | Lost 6 parts (2n3u1w) 12028 | -3/Research | Destroyed 10 combat bots 13022 | -3/Research | System corruption reached 10% 13121 | -3/Research | Found Antimissile System 13250 | -3/Research | Lost 10 parts (1p1n5u3w) 13461 | -3/Research | Build established: Mutant 13811 | -3/Research | Lost 4 parts (1p2n1u) 13926 | -3/Research | Build established: Scavenger-Mutant 14043 | -3/Research | Discovered new exit (range 13) 14113 | -3/Research | Entered another Research area 14113 | -2/Research | Evolved 2 slots: Utility x2 14632 | -2/Research | Found Prototype Launcher 14633 | -2/Research | Identified Enh. Gamma Bomb Array 14796 | -2/Research | Found Fusion Bomb Launcher 14822 | -2/Research | Repaired Imp. Utility Shielding 15176 | -2/Research | System corruption reached 10% 15892 | -2/Research | Destroyed 7 combat bots 16290 | -2/Research | Build established: Scavenger-Skirmisher 16663 | -2/Research | First assault squad dispatched 16973 | -2/Research | Discovered new exit (range 13) 16988 | -2/Research | Identified exit to Access 16994 | -2/Research | Entered Access 16994 | -1/Access | Evolved 2 slots: Utility x1, Weapon x1 17494 | -1/Access | Spotted B-99 Colossus 17539 | -1/Access | First assault squad dispatched 17595 | -1/Access | Build established: Scavenger-Tank 17718 | -1/Access | Destroyed 7 combat bots 18576 | -1/Access | System corruption reached 10% 19384 | -1/Access | Lost 8 parts (2n4u2w) 19432 | -1/Access | Spotted B-99 Colossus 19432 | -1/Access | Spotted B-99 Colossus 19597 | -1/Access | System corruption reached 30% 19633 | -1/Access | Lost 4 parts (1p1n2u) 19845 | -1/Access | Core integrity fell below 50% 19892 | -1/Access | Lost 16 parts (2p3n7u4w) 20178 | -1/Access | Core integrity fell below 20% 20206 | -1/Access | Destroyed by B-99 Colossus with Multirail Last Messages --------------- 20201_ Acquired 26 matter. 20201_ U-05 Engineer lays Concrete. 20202_ Hvy. Machine Gun destroyed. 20202_ Disruptor Cannon destroyed. 20202_ Penetrated by Slug. 20202_ Slug penetrates Wall. 20202_ Penetrated by Slug. 20202_ Slug penetrates Wall. 20202_ U-05 Engineer lays Concrete. 20202_ U-05 Engineer builds a Wall. 20202_ U-05 Engineer lays Concrete. 20203_ System corrupted: IFF burst signal emitted. 20203_ U-05 Engineer lays Concrete. 20203_ Penetrated by Slug. 20203_ Huge Storage Unit destroyed. 20204_ U-05 Engineer lays Concrete. 20206_ Mic. Antimatter Reactor destroyed. 20206_ Penetrated by Slug. 20206_ Slug penetrates Wall. 20206_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ###########??????????????# ## ##?# | | #????????????????????????# ## #### | | #######??????????????????# ## ## # | | #??????????????????###### ## ### | | #???????????????????????# | | #???????????????????????# | | #???????????????????????## | | #######????????????????????????# | | #????????????????????????????### ## ## | | #????????????????????????????# # | | ######## #???????????#""""""""""#?????# # # | | ???????# #???????????# #?????# + # | | ?????### ###?????????# u #?????# # # | | ###### #?????????# BB #?????# # = # | | # "" #?????????# BB #???#####+### # | | T" #?????????# #???# ## # | | # #?????????? BB #???# ## # | | ### ## #?????????? 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"" # %% # "" #?# #? | | ?????????????????######## # #?# #? | | ????????????????????# % # % #?# #? | | ????????????????????## # % # % #?# #? | | ???????????????????## # % # ##########?# #? | | ???????????????????# # ############?# #? | | ???????????????????## % # #?# #? | | ????????????????????# # #?# #? | | ????????????????????## # % # #?# #? | | ?????????????????????#### % # #?# #? | | ????????????????????????# %# #?# #? | | ????????????????????????# # #? ? | | ???????????############## + #? ? | | ???????????# # # #? ? | | ???????????# # # + ? | | ???????????# """"" # # # ? | | ???????????# """"""""# # #? ??? | | ???????????# """"""""# # #?? ?? | | ???????????# """"" # ##############???? ?? | | ???????????# ! # ##??????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 125 Coolant Potential 200 Energy Generation 53 Energy Capacity 950 Matter Stores 692 Matter Capacity 700 Sight Range 22 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 210 ECM Strength 1 Jamming Range 16 Cloak Strength 2 Additional Mass Support 16 Base Temperature (-) 200 Armor Coverage 600 Resistance: KI 45 Resistance: TH 50 Resistance: EX 70 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Utility Shielding 66 Point Defense Rating 240 Weapon Cycling 15 Evasion (%) 59 Targeting Accuracy 8 Target Analysis 12 Core Analysis 6 Armor Integrity Analysis 30 Recoil Reduction 10 Matter Filtering 30 Energy Filtering 30 Particle Charging 25 Kinecelleration 30 Offensive Hacking 24 Defensive Hacking 12 Item Schematics ----------------- Imp. Heavy Treads | -3/Research | Scanalyzed Lrg. Storage Unit | -3/Research | Scanalyzed Adv. Heavy Siege Treads | -2/Research | Scanalyzed Robot Schematics ------------------ G-34 Mercenary | -10/Materials | Hacked M-13 Machinist | -10/Materials | Hacked Fabricated ------------ G-34 Mercenary | x3 | -5/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed InsulationFusionSteel Manual? 0 Play Time 03:14:26 Cumulative 837.5 hours Start 2022.04.04 @ 05:14:01 End 2022.04.04 @ 09:25:47 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 160 Rogue 1 Adventurer 159 Explorer 0 Win Type - Total 3 Types 3/0/0/0/0/0/0/0/0 Lore% 65 Gallery% 78 Achievement% 62 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 0 Font 16/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 91753d3f-d709-41d6-8ad1-dd813a3fb13a