Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.08.15 @ 22:28:02 Player: NoNeedToExplain Result: Smashed by cave-in Performance ------------- Evolutions (8) 4000 Regions Visited (19) 3800 Robots Destroyed (188) 940 Value Destroyed (9473) 9473 Prototype IDs (31) 620 Alien Tech Used (8) 1600 Bonus (5649) 5649 TOTAL SCORE: 26082 Bonus ------- High Alert Combat Kills 1074 Follower Combat Kills 1539 Met Imprinter 300 Was Imprinted 300 Used Core Reset Matrix 3000 Friendly Fire -564 Cogmind --------- Core Integrity 0/1450 Matter 285/300 Energy 1161/1200 System Corruption 23% Temperature Cool (0) Movement Rolling (160) Ox4 Location -2/Section 7 Parts ------- > --- POWER (2) -------- Matter Drive > --- PROPULSION (6) --- Biometal Heavy Treads Biometal Leg Biometal Leg Compact Wheel > --- UTILITY (13) ----- High-capacity Storage Unit Advanced Energy Well Experimental Energy Well Advanced Signal Interpreter Terrain Scan Processor Advanced Melee Analysis Suite Advanced Target Analyzer Experimental Actuator Array Hacking Drone Bay (1/1) Spacefold Activator > --- WEAPON (3) ------- Ionic Axe > --- INVENTORY (20) --- Light Antimatter Reactor Light Quantum Reactor Centrium Leg Advanced Energy Well (500) Advanced Matter Compressor (400) HERF Cannon HERF Cannon Heavy Gauss Cannon Compact Linear Accelerator Core Stripper Ionic Axe Ionic Axe Enhanced Force Lance Peak State ------------ > --- POWER ------------ Matter Drive > --- PROPULSION ------- Myomer Leg Myomer Leg Compact Wheel Centrium Wheel Centrium Wheel Centrium Wheel > --- UTILITY ---------- Advanced Heat Sink Advanced Cooling System High-capacity Storage Unit Advanced Energy Well Experimental Energy Well Advanced Signal Interpreter Advanced Melee Analysis Suite Quantum Capacitor Experimental Actuator Array Phase Armor Graphene Brace > --- WEAPON ----------- HERF Cannon Core Stripper > --- INVENTORY -------- Light Particle Reactor Light Quantum Reactor Biometal Leg Centrium Leg Advanced Energy Well Advanced Matter Compressor Precision Energy Filter Hacking Drone Bay Long-range Proton Cannon HERF Cannon Heavy Gauss Cannon Compact Linear Accelerator Improved Proton Missile Launcher Improved Proton Missile Launcher Power Sword Plasma Sword Lance Force Lance Enhanced Force Lance [Rating: 210] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Light Neutrino Core Reactor Light Antimatter Reactor Propulsion Carbon-fiber Leg Treads Centrium Heavy Treads Leg Carbon-fiber Leg Wheel Centrium Wheel Utility High-capacity Storage Unit Device Hardlight Generator Storage High-capacity Storage Unit Processor Advanced Targeting Computer Hackware Authchip [Device] Protection Improved Medium Armor Plating Artifact Spacefold Activator Weapon Makeshift Axe Energy Gun Particle Gun Energy Cannon Heavy Ion Cannon Ballistic Gun Minigun Ballistic Cannon Compact Linear Accelerator Launcher Improved Proton Missile Launcher Impact Weapon Power Maul Slashing Weapon Makeshift Axe Piercing Weapon Force Lance Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -3 -2 -2 -2 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Fac Fac Res Res Qua Sec Slots Evolved 16 | . . . . . 4 2 . . . . 2 . . 2 2 2 2 . . Power . | . . . . . . . . . . . . . . . . . . . . Propulsion 4 | . . . . . 2 . . . . . 1 . . . 1 . . . . Utility 11 | . . . . . 1 2 . . . . 1 . . 2 1 2 2 . . Weapon 1 | . . . . . 1 . . . . . . . . . . . . . . Parts Attached 352 | 6 9 . 1 1 21 21 9 8 4 8 46 2 24 24 54 32 28 30 24 Power 43 | 1 . . . . 3 2 1 . . . 5 . 4 3 6 2 3 8 5 Engine 16 | 1 . . . . 3 1 1 . . . 4 . 3 1 1 . . 1 . Core 3 | . . . . . . 1 . . . . . . 1 1 . . . . . Reactor 24 | . . . . . . . . . . . 1 . . 1 5 2 3 7 5 Propulsion 64 | 2 3 . . . 8 4 . . 1 . 9 . 6 6 10 2 2 6 5 Treads 8 | . . . . . . . . . . . . . 1 . 2 2 2 . 1 Leg 43 | 2 3 . . . 8 4 . . 1 . 8 . 5 6 . . . 2 4 Wheel 13 | . . . . . . . . . . . 1 . . . 8 . . 4 . Hover . | . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . Utility 147 | 1 2 . 1 1 3 8 2 2 . 4 16 2 6 10 27 27 17 10 8 Device 84 | . 1 . . . . 5 1 2 . 3 7 . 2 5 14 23 11 6 4 Storage 22 | 1 1 . 1 . . . . . . . . 1 1 1 7 2 4 2 1 Processor 12 | . . . . . 1 3 . . . . 1 . . 1 2 1 1 1 1 Hackware 4 | . . . . . . . . . . . 3 . . 1 . . . . . Protection 22 | . . . . 1 2 . 1 . . 1 5 1 3 2 4 1 1 . . Artifact 3 | . . . . . . . . . . . . . . . . . . 1 2 Weapon 98 | 2 4 . . . 7 7 6 6 3 4 16 . 8 5 11 1 6 6 6 Energy Gun 23 | 2 4 . . . 4 3 . . 3 2 4 . 1 . . . . . . Energy Cannon 14 | . . . . . . 2 . 1 . . 5 . . 2 1 . . 1 2 Ballistic Gun 8 | . . . . . 2 2 2 2 . . . . . . . . . . . Ballistic Cannon 3 | . . . . . . . . . . . . . . . . . . 3 . Launcher 20 | . . . . . 1 . 1 1 . 2 4 . 5 2 2 . 2 . . Special Weapon . | . . . . . . . . . . . . . . . . . . . . Impact Weapon 8 | . . . . . . . 2 . . . 2 . 1 . 2 . . 1 . Slashing Weapon 16 | . . . . . . . 1 2 . . 1 . 1 . 5 . 2 . 4 Piercing Weapon 6 | . . . . . . . . . . . . . . 1 1 1 2 1 . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 26 | . . . . . . 2 1 . . . 3 . 1 1 6 3 4 3 2 Corrupted Parts 12 | . . . . . . . . . . . . . 8 2 . . 1 . 1 System Corruption 101 | . . . . . . . . . . . . . 66 15 . . 8 . 12 Parts Lost 86 | . . . . . 5 3 . 1 . . 15 . 14 3 5 1 11 17 11 Power 13 | . . . . . . . . . . . 2 . 3 . 1 . 3 3 1 Propulsion 26 | . . . . . 3 . . . . . 4 . 4 2 . . 2 6 5 Utility 34 | . . . . . 1 1 . . . . 5 . 4 1 3 1 6 8 4 Weapon 13 | . . . . . 1 2 . 1 . . 4 . 3 . 1 . . . 1 Highest Loss Streak 14 | . . . . . 3 2 . 1 . . 6 . 14 1 1 1 10 11 6 To Critical Strikes 2 | . . . . . . . . . . . . . . . . . . . 2 Average Slot Usage (%) 94 | . 99 100 100 100 95 99 99 99 100 100 92 93 70 97 90 89 89 85 87 Engine 7 | . 14 14 14 14 9 5 11 14 14 14 11 6 5 3 2 . . . . Reactor 3 | . . . . . . . . . . . . 6 3 4 6 9 7 6 5 Treads 1 | . . . . . . . . . . . . . 1 . 4 4 5 3 . Leg 18 | . 28 28 28 28 35 29 28 28 28 28 18 18 17 26 1 . . 4 10 Wheel 6 | . . . . . . . . . . . 5 6 2 . 20 18 14 11 11 Device 13 | . 13 14 14 . . 12 10 7 7 12 7 6 3 26 19 18 26 23 17 Storage 8 | . 14 14 14 14 9 7 7 7 7 7 6 6 5 5 8 9 9 12 13 Processor 10 | . . . . . 6 15 14 14 14 14 12 12 7 1 6 12 9 10 13 Protection 5 | . . . . 13 10 2 3 7 7 1 5 11 8 8 6 4 2 . . Energy Gun 7 | . 27 28 28 28 16 5 . . 16 20 9 . . . . . . . . Energy Cannon 2 | . . . . . . 5 7 4 . . 1 12 6 3 . . . 1 3 Ballistic Gun 2 | . . . . . 7 11 11 9 3 . . . . . . . . . . Impact Weapon 1 | . . . . . . . 2 . . . 3 . . 4 4 1 . 1 . Slashing Weapon 2 | . . . . . . . . 6 1 . 3 6 5 4 4 4 3 2 5 Piercing Weapon 1 | . . . . . . . . . . . . . . . 5 6 7 5 . Naked Turns 1 | . . . . . . . . . . . . . 1 . . . . . . Heaviest Build 148 | 14 32 32 52 56 63 70 86 85 81 81 89 102 65 77 132 129 130 148 126 Greatest Support 90 | 20 26 26 26 26 60 65 65 65 68 68 83 28 75 85 80 80 90 64 48 Greatest Overweight (x) 11 | 1 1 1 1 2 1 1 1 1 1 1 3 3 11 1 4 2 2 7 4 Average Overweight (x) 1 | . . 1 1 1 . . . 1 1 1 1 2 1 . . 1 1 2 1 Largest Inventory Capacity 20 | 8 15 15 20 20 20 20 20 20 20 20 20 20 15 15 20 20 20 20 20 Average Capacity 19 | 6 13 15 16 20 20 20 20 20 20 20 20 17 13 15 19 20 20 20 20 Most Carried 20 | 4 15 15 16 20 20 20 20 20 20 20 20 20 15 15 20 20 20 20 20 Average Carried 18 | 2 11 14 15 17 18 19 19 19 19 20 19 15 12 14 19 19 17 18 18 Final Capacity 20 | 8 15 15 20 20 20 20 20 20 20 20 20 15 15 15 20 20 20 20 20 Final Carried 20 | 4 15 15 16 19 19 20 20 19 20 20 15 15 7 15 20 18 20 20 14 Class Distribution -------------------- 36% | Mutant 31% | Scavenger-Mutant 9% | Tank 8% | Scavenger-Skirmisher 6% | Skirmisher 4% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Gunner | -8/Materials Skirmisher | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Tank | -7/Zion Scavenger-Skirmisher | -6/Proximity Caves Mutant | -6/Factory Scavenger-Mutant | -6/Lower Caves Scavenger-Mutant | -6/Lower Caves Scavenger-Mutant | -5/Factory Mutant | -4/Factory Scavenger-Mutant | -3/Research Scavenger-Mutant | -2/Research Scavenger-Mutant | -2/Quarantine Scavenger-Mutant | -2/Section 7 Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -3 -2 -2 -2 ----------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Fac Fac Res Res Qua Sec Matter Collected 4678 | 260 40 12 48 58 335 320 176 123 91 85 506 40 118 419 543 423 214 646 221 Remotely 64 | . . . . . . . . . . . . . . . . . . 64 . Salvage Created 9815 | . 100 . . 52 445 446 141 176 . 329 1376 . 610 757 875 2108 759 1067 574 Parts 417 | . 1 . . 10 13 18 7 10 . 18 47 . 18 23 27 103 51 38 33 Haulers Intercepted 2 | . . . . . . . . . . . 1 . . . 1 . . . . Recyclers Shooed 3 | . . . . . . 1 . . . . . . . 1 1 . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 44 | . . . . . . . 11 5 . 17 . . 11 . . . . . . Prevented 16 | . . . . . . . . . . 10 . . 6 . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -3 -2 -2 -2 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Fac Fac Res Res Qua Sec Combat Hostiles Destroyed 157 | . 2 . . 3 11 9 5 7 . 8 19 . 12 10 11 26 11 10 13 Melee 67 | . . . . . . . . 2 . . 7 . 3 6 4 25 7 9 4 Guns 25 | . 1 . . 3 8 7 . 1 . 2 3 . . . . . . . . Cannons 14 | . . . . . . 2 2 . . . . . 1 . . . . . 9 AOE 35 | . . . . . 3 . 3 4 . 6 7 . 5 1 3 . 3 . . Classes Destroyed 18 | . 1 . . 2 2 3 . 1 . 2 4 . . 1 1 1 . . . Worker 6 | . . . . . . . . . . . 3 . . . . . 3 . . Builder 1 | . . . . . . . . . . . 1 . . . . . . . . Tunneler 1 | . . . . 1 . . . . . . . . . . . . . . . Hauler 2 | . . . . . . . . . . . 1 . . . 1 . . . . Recycler 8 | . . . . . . . . . . . 4 . . 1 1 . . 2 . Carrier 1 | . . . . . . . . . . . . . . . . 1 . . . Watcher 9 | . . . . . . 1 . . . . 2 . . . . 4 2 . . Swarmer 41 | . . . . 3 . . 4 4 . 4 9 . . . 2 . 5 . 10 Grunt 49 | . 2 . . . 6 3 . 1 . 2 5 . 5 5 3 13 . 4 . Brawler 3 | . . . . . . . . . . 2 . . 1 . . . . . . Duelist 4 | . . . . . . 1 . . . . . . 3 . . . . . . Sentry 17 | . . . . . 4 2 . 1 . . 2 . 1 2 2 3 . . . Hunter 18 | . . . . . 1 1 . . . . 1 . 2 2 1 2 4 4 . Programmer 22 | . . . . . . 2 1 . . . 2 . . 1 2 8 2 2 2 Behemoth 1 | . . . . . . . . . . . . . . . 1 . . . . S7 Guard 1 | . . . . . . . . . . . . . . . . . . . 1 Thief 1 | . . . . . . . . 1 . . . . . . . . . . . Fireman 2 | . . . . . . . . . . . . . . 1 1 . . . . Mutant 1 | . . . . . . . . . . 1 . . . . . . . . . Best Kill Streak 9 | . 1 . . 2 4 3 4 4 . 4 8 . 9 3 2 4 8 4 5 Combat Bots Only 9 | . 1 . . 2 4 3 4 4 . 4 4 . 9 3 2 4 5 4 5 Max Kills in Single Turn 8 | . 1 . . 1 1 1 3 3 . 3 8 . 2 1 2 1 6 1 3 Gunslinging . | . . . . . . . . . . . . . . . . . . . . Exploded 3 | . . . . . 1 . 3 3 . 3 3 . 1 1 1 . 3 . . Melee 1 | . . . . . . . . 1 . . 1 . 1 1 1 1 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -3 -2 -2 -2 -------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Fac Fac Res Res Qua Sec Damage Taken 20147 | . 141 . . 33 845 1069 112 150 . 290 2112 . 1883 642 1590 2239 1768 4765 2508 Core 2894 | . 22 . . 10 121 85 17 17 . 30 296 . 508 101 85 141 137 747 577 Absorbed by Shields 4353 | . . . . . . 120 28 96 . 72 349 . . . 1014 2130 544 . . Redirected to Core 354 | . . . . . . . . . . . . . . . . . . 354 . Redirected to Shielding 136 | . . . . . . . . . . . 37 . 99 . . . . . . Core Remaining (%) 77 | 100 . . . 87 78 . . . . 78 . . 5 89 92 89 . . . Volleys Fired 154 | . 10 . . 5 34 28 4 6 . 13 12 . 9 7 3 . 2 4 17 Largest 3 | . 2 . . 2 3 3 3 3 . 3 3 . 3 2 2 . 2 1 1 Hottest 195 | . 80 . . 130 195 153 123 118 . 155 155 . 153 86 86 . 86 65 180 Shots Fired 319 | . 20 . . 10 67 84 12 15 . 30 27 . 13 9 6 . 4 4 18 Gun 216 | . 20 . . 10 64 63 7 9 . 25 18 . . . . . . . . Cannon 66 | . . . . . . 21 4 4 . . 6 . 5 4 . . . 4 18 Launcher 37 | . . . . . 3 . 1 2 . 5 3 . 8 5 6 . 4 . . Special . | . . . . . . . . . . . . . . . . . . . . Kinetic 83 | . . . . . 29 34 7 9 . . . . . . . . . 4 . Thermal 104 | . . . . 10 35 50 4 4 . . . . . 1 . . . . . Explosive 17 | . . . . . 3 . 1 2 . 5 3 . 3 . . . . . . Electromagnetic 101 | . 20 . . . . . . . . 25 24 . 10 8 6 . 4 . 4 Slashing 14 | . . . . . . . . . . . . . . . . . . . 14 Robot Hit Streak 17 | . 7 . . 3 10 17 3 6 . 8 8 . 7 5 3 . 5 . 8 Robot Miss Streak 6 | . 1 . . 1 4 4 6 4 . 2 2 . 1 2 . . . . 6 Penetration Max 1 | . . . . . . . . . . . . . . . . . . . 1 Secondary Targets 3 | . . . . . . . . . . 1 2 . . . . . . . . Max Gunslinging Chain 1 | . . . . . . . . . . 1 1 . . . . . . . . Capacitor 10 | . . . . . . . . . . . . . . . . . . . 10 Shots Hit Robots 532 | . 14 . . 5 43 58 6 14 . 23 77 . 18 18 55 107 33 39 22 Core Hits 319 | . 3 . . 4 21 29 6 13 . 22 41 . 21 15 27 46 23 18 30 Critical Kills 3 | . . . . . . . . . . . . . . 1 1 1 . . . Critical Parts Destroyed 15 | . . . . . . . 1 . . . 4 . . 1 7 2 . . . Critical Strikes 59 | . . . . . 3 1 1 . . . 11 . 1 3 10 18 3 4 4 Burn 4 | . . . . . 3 1 . . . . . . . . . . . . . Smash 18 | . . . . . . . 1 . . . 4 . . 2 8 3 . . . Sever 16 | . . . . . . . . . . . 7 . 1 1 1 1 . 1 4 Impale 21 | . . . . . . . . . . . . . . . 1 14 3 3 . Melee Attacks 516 | . . . . . . . 2 5 . . 92 . 10 29 92 159 55 50 22 Kinetic 8 | . . . . . . . . . . . . . . . . . . 8 . Impact 116 | . . . . . . . 2 . . . 34 . . 9 57 14 . . . Slashing 177 | . . . . . . . . 5 . . 58 . 10 20 20 26 8 8 22 Piercing 215 | . . . . . . . . . . . . . . . 15 119 47 34 . Sneak Attacks 14 | . . . . . . . . . . . 2 . . 1 3 6 . 2 . Combat Hostiles 2 | . . . . . . . . . . . . . . . . 2 . . . Follow-up Attacks 83 | . . . . . . . . . . . 6 . . 2 14 34 7 13 7 Damage Inflicted 24065 | . 211 . . 84 1021 1218 454 550 . 847 3649 . 1698 966 2833 4889 1851 1903 1891 Guns 2285 | . 188 . . 84 640 723 20 82 . 317 231 . . . . . . . . Cannons 2374 | . . . . . . 495 90 82 . . 132 . 76 29 . . . . 1470 Explosions 5020 | . 23 . . . 381 . 216 240 . 530 1035 . 1320 394 408 . 473 . . Melee 14386 | . . . . . . . 128 146 . . 2251 . 302 543 2425 4889 1378 1903 421 Ramming . | . . . . . . . . . . . . . . . . . . . . Kinetic 963 | . . . . . 212 380 20 82 . . . . . . . . . 269 . Thermal 2272 | . 23 . . 84 428 838 90 82 . . 389 . 75 35 106 . 122 . . Explosive 2876 | . . . . . 381 . 216 240 . 530 646 . 863 . . . . . . Electromagnetic 2367 | . 188 . . . . . . . . 317 363 . 458 388 302 . 351 . . Impact 2997 | . . . . . . . 128 . . . 729 . . 88 1715 337 . . . Slashing 5747 | . . . . . . . . 146 . . 1522 . 302 455 274 823 161 173 1891 Piercing 6843 | . . . . . . . . . . . . . . . 436 3729 1217 1461 . Highest Corruption 68 | . . . . . . 1 1 1 1 . 2 2 68 16 3 13 14 14 21 Average Corruption 5 | . . . . . . 1 1 1 1 . 1 2 18 1 2 10 8 6 9 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . Corruption Blocked 20 | . . . . . . . . . . . . . . . . . . 20 . Effects 162 | . . . . . . 3 8 9 3 . 9 4 12 4 16 47 16 17 14 Message Errors 41 | . . . . . . 2 1 2 1 . 3 2 1 4 1 12 5 5 2 Matter Fused 39 | . . . . . . . 4 2 1 . 2 . 5 . 4 12 3 3 3 Heat Flow Errors 19 | . . . . . . . . 1 . . 1 . 2 . 2 6 2 3 2 Energy Discharges 19 | . . . . . . . 1 . . . 1 . 2 . 3 6 3 3 . Parts Rejected 3 | . . . . . . . . . . . . . . . 1 . . 1 1 Data Loss (minor) 26 | . . . . . . 1 2 1 1 . 1 2 2 . 3 6 2 1 4 Data Loss (major) 8 | . . . . . . . . . . . . . . . 2 3 1 1 1 Misfires 4 | . . . . . . . . 2 . . 1 . . . . . . . 1 Alerts 1 | . . . . . . . . 1 . . . . . . . . . . . Misdirections 2 | . . . . . . . . . . . . . . . . 2 . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . Overflow Damage 2097 | . . . . . . 9 128 2 . 29 492 . 16 68 578 387 136 212 40 Projectiles 49 | . . . . . . 9 . . . . . . . . . . . . 40 Explosions 198 | . . . . . . . . . . 29 133 . 16 14 3 . 3 . . Melee 1850 | . . . . . . . 128 2 . . 359 . . 54 575 387 133 212 . Knockbacks 19 | . . . . . . . . . . . 7 . . . 8 4 . . . Impact 17 | . . . . . . . . . . . 6 . . . 7 4 . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . Secondary 2 | . . . . . . . . . . . 1 . . . 1 . . . . Self-Inflicted Damage 398 | . . . . . 22 . 17 . . 45 91 . 143 . 51 . 29 . . Shots 16 | . . . . . 1 . 1 . . 1 2 . 6 . 2 . 3 . . Rammed . | . . . . . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . Highest Temperature 585 | . 180 . . 149 585 252 72 202 . 279 347 . 267 4 155 239 199 224 351 Average Temperature 117 | . 77 . . 68 176 80 35 80 . 89 120 . 141 3 41 114 92 116 157 Received Heat Transfer 2510 | . 78 . . . 297 316 . 28 . 105 528 . 243 119 204 214 . 324 54 Effects 32 | . . . . . 19 3 . . . 3 4 . 3 . . . . . . Shutdowns 1 | . . . . . 1 . . . . . . . . . . . . . . Energy Bleed 3 | . . . . . 1 . . . . 1 1 . . . . . . . . Interference 15 | . . . . . 4 3 . . . 2 3 . 3 . . . . . . Matter Decay 1 | . . . . . 1 . . . . . . . . . . . . . . Short Circuit 1 | . . . . . 1 . . . . . . . . . . . . . . Damage (major) 11 | . . . . . 11 . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . Robots Corrupted 9 | . 1 . . . . . . . . 1 1 . 3 2 . . 1 . . Combat Hostiles 8 | . 1 . . . . . . . . . 1 . 3 2 . . 1 . . Parts Fried 30 | . 2 . . . . . . . . 4 4 . 4 3 9 3 1 . . Impact Corruptions 32 | . . . . . . . 3 . . . 11 . . 1 13 4 . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Parts Melted 13 | . . . . . 3 5 . 1 . . . . . 4 . . . . . Heat Transferred 3871 | . 50 . . 185 1147 1480 111 111 . . 350 . 100 87 100 . 150 . . Parts Sabotaged 4 | . . . . . . . . . . . . . 3 . . 1 . . . Parts Stolen 1 | . . . . . . . . 1 . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 9 | . 1 . . . . . . . . . 1 . 1 1 2 . 3 . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -3 -2 -2 -2 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Fac Fac Res Res Qua Sec Peak Influence 928 | . 89 2 . 65 353 165 . . . . 612 . . 568 928 708 763 434 447 Initial 464 | . . 2 . . 9 105 . . . . 54 . . 158 277 464 392 319 81 Average 288 | . 30 2 . 39 182 72 . . . . 215 . . 289 541 467 518 300 230 Maximum Alert Level 3 | . . . . . 1 . . . . . 2 . . 2 3 3 3 2 2 Low Security (%) 40 | 100 100 100 . 100 45 100 . . . . 52 . . 33 4 . . 8 39 Level 1 28 | . . . . . 54 . . . . . 28 . . 33 38 25 16 84 55 Level 2 26 | . . . . . . . . . . . 18 . . 33 22 73 75 7 4 Level 3 4 | . . . . . . . . . . . . . . . 34 . 8 . . Level 4 . | . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . Squads Dispatched 34 | . 1 . . . 2 2 . . . . 7 . 1 2 4 8 3 3 1 Investigation 4 | . 1 . . . 1 . . . . . . . . 1 . . . 1 . Extermination 15 | . . . . . . 2 . . . . 2 . . 1 2 4 1 2 1 Reinforcement 6 | . . . . . . . . . . . 1 . . . 1 2 2 . . Assault 5 | . . . . . . . . . . . 1 . 1 . 1 2 . . . Garrison 4 | . . . . . 1 . . . . . 3 . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . 1 . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -3 -2 -2 -2 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Fac Fac Res Res Qua Sec Distress Signals 3 | . . . . . . . . . . . 1 . . 2 . . . . . Communications Jammed 114 | . . . . . . . . . . . . . . 48 18 45 3 . . Distress Signals 112 | . . . . . . . . . . . . . . 48 18 43 3 . . Times Spotted 268 | . 3 . . 4 16 12 5 7 . 12 42 . 15 25 39 39 14 16 19 Peak Tracking Total 9 | . 2 . . 3 4 3 4 4 . 5 6 . 9 4 4 6 7 5 5 Tactical Retreats 10 | . . . . 1 1 . . . . . 4 . . . 1 . . 1 2 Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -3 -2 -2 -2 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Fac Fac Res Res Qua Sec Traps Triggered 12 | . 2 . . . 2 2 . . . . 2 . . . 1 . 3 . . Indirectly . | . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . Reused 3 | . . . . . . . . . . . 3 . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . Installed 3 | . . . . . . . . . . . 3 . . . . . . . . Triggered 3 | . . . . . . . . . . . 3 . . . . . . . . Most Traps Carried 3 | . . 3 3 3 3 3 3 3 3 3 3 . . . . . . . . Exploded 3 | . . . . . 3 . . . . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -3 -2 -2 -2 ---------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Fac Fac Res Res Qua Sec Machines Disabled 22 | . 1 . . . 3 . . . . . 7 . . 1 3 . 1 4 2 Max in Single Turn 5 | . 1 . . . 1 . . . . . 5 . . 1 3 . 1 1 1 Garrison Access 2 | . . . . . . . . . . . . . . . 1 1 . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -3 -2 -2 -2 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Fac Fac Res Res Qua Sec Machines Accessed 24 | . 2 . 1 . 4 4 . . . . 3 2 . 2 2 1 1 2 . Terminals 11 | . 2 . . . 4 3 . . . . . . . . . . . 2 . Fabricators 3 | . . . . . . . . . . . 1 . . 1 1 . . . . Repair Stations 2 | . . . . . . . . . . . . . . 1 . . 1 . . Recycling Units 1 | . . . . . . . . . . . 1 . . . . . . . . Scanalyzers 1 | . . . . . . . . . . . 1 . . . . . . . . Garrison Access 3 | . . . . . . 1 . . . . . . . . 1 1 . . . Total Hacks 43 | . 4 . 4 . 7 4 . . . . 6 6 . 4 3 1 2 2 . Successful 23 | . 1 . 4 . 1 . . . . . 4 6 . 2 1 1 1 2 . Failed 20 | . 3 . . . 6 4 . . . . 2 . . 2 2 . 1 . . Catastrophic 6 | . . . . . 2 4 . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . Manual 60 | . . . . . 6 2 . . 1 . 11 . . 8 16 2 2 6 6 Terminals 16 | . 4 . . . 7 3 . . . . . . . . . . . 2 . Fabricators 8 | . . . . . . . . . . . 3 . . 3 2 . . . . Repair Stations 3 | . . . . . . . . . . . . . . 1 . . 2 . . Recycling Units 1 | . . . . . . . . . . . 1 . . . . . . . . Scanalyzers 2 | . . . . . . . . . . . 2 . . . . . . . . Garrison Access 3 | . . . . . . 1 . . . . . . . . 1 1 . . . Terminal Hacks 14 | . 1 . 4 . 1 . . . . . . 6 . . . . . 2 . Record 11 | . . . 4 . . . . . . . . 5 . . . . . 2 . Open Door 1 | . . . . . . . . . . . . 1 . . . . . . . Branch Access Points 2 | . 1 . . . 1 . . . . . . . . . . . . . . Fabricator Hacks 4 | . . . . . . . . . . . 2 . . 2 . . . . . Load Schematic 2 | . . . . . . . . . . . 1 . . 1 . . . . . Build 2 | . . . . . . . . . . . 1 . . 1 . . . . . Repair Station Hacks 1 | . . . . . . . . . . . . . . . . . 1 . . Scan Component 1 | . . . . . . . . . . . . . . . . . 1 . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . Scanalyzer 1 | . . . . . . . . . . . 1 . . . . . . . . Insert Component 1 | . . . . . . . . . . . 1 . . . . . . . . Garrison Access Hacks 2 | . . . . . . . . . . . . . . . 1 1 . . . Seal Access 2 | . . . . . . . . . . . . . . . 1 1 . . . Unauthorized Hacks 1 | . . . . . . . . . . . 1 . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . . . . . Fabricators 1 | . . . . . . . . . . . 1 . . . . . . . . Prioritize 1 | . . . . . . . . . . . 1 . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . Hacking Detections 16 | . 2 . . . 3 4 . . . . 3 . . 2 1 . 1 . . Full Trace Events 2 | . 1 . . . 1 . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 24 | . . . . . . . . . . . 24 . . . . . . . . Parts Built 3 | . . . . . . . . . . . 2 . . 1 . . . . . Authchips 2 | . . . . . . . . . . . 1 . . 1 . . . . . Time 137 | . . . . . . . . . . . 42 . . 95 . . . . . Total Part Build Rating 13 | . . . . . . . . . . . 8 . . 5 . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . . . . . 1 . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -3 -2 -2 -2 ------------ Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Fac Fac Res Res Qua Sec Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . Robots Rewired 2 | . . . . . . . . . . . . . 2 . . . . . . Allies Hacked 1 | . . . . . . . . . . . . . . . 1 . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -3 -2 -2 -2 -------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Fac Fac Res Res Qua Sec Total Allies 23 | . . . . . . . . . 4 . 3 . 3 5 7 . 1 . . Largest Group 5 | . . . . . . . . . 4 4 3 . 2 5 5 . 1 . . Highest-Rated Group 245 | . . . . . . . . . 152 152 210 . 135 147 245 . 29 . . Highest-Rated Ally 135 | . . . . . . . . . 39 39 70 . 135 35 103 . 29 . . Zionite Dispatches 8 | . . . . . . . . . . . 1 . . 3 3 . 1 . . Heavy 1 | . . . . . . . . . . . . . . . 1 . . . . Light 1 | . . . . . . . . . . . 1 . . . . . . . . Recon 1 | . . . . . . . . . . . . . . 1 . . . . . Fire 2 | . . . . . . . . . . . . . . 1 1 . . . . Demo 1 | . . . . . . . . . . . . . . 1 . . . . . Melee Resupply 1 | . . . . . . . . . . . . . . . . . 1 . . Resource Resupply 1 | . . . . . . . . . . . . . . . 1 . . . . Total Orders 5 | . . . . . . . . . . . . . . . 1 3 1 . . DROP 2 | . . . . . . . . . . . . . . . 1 . 1 . . EXPLORE 2 | . . . . . . . . . . . . . . . . 2 . . . RETURN 1 | . . . . . . . . . . . . . . . . 1 . . . Ally Attacks 181 | . . . . . . . . . . 26 47 . . 55 53 . . . . Total Damage 4534 | . . . . . . . . . . 512 1114 . . 1537 1371 . . . . Kills 44 | . . . . . . . . . . 4 8 . . 13 19 . . . . Allies Corrupted 1 | . . . . . . . . . . 1 . . . . . . . . . Allies Melted 1 | . . . . . . . . . . 1 . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -3 -2 -2 -2 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Fac Fac Res Res Qua Sec Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 11 | . . . . 2 . . 1 2 1 2 . 1 2 . . . . . . Drone Launches 3 | . . . . . . . . . . . . . . . . 3 . . . Drone Recoveries 1 | . . . . . . . . . . . . . . . . 1 . . . Zionite Intel Received 6 | . . . . . . . . . . . 2 . . . 2 . . 1 1 Prototype Stockpiles 3 | . . . . . . . . . . . . . . . 1 . . 1 1 Component Schematics 1 | . . . . . . . . . . . 1 . . . . . . . . Prototype Schematics 1 | . . . . . . . . . . . 1 . . . . . . . . Trap Installations 1 | . . . . . . . . . . . . . . . 1 . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -3 -2 -2 -2 ------------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Fac Fac Res Res Qua Sec Turns Passed 17628 | 66 454 178 359 747 722 1517 1065 674 1693 650 1694 606 377 1112 1523 2254 571 870 496 Spaces Moved 9487 | 43 228 92 186 277 332 768 534 328 874 311 981 431 208 819 1106 975 281 438 275 Core 39 | 16 . . . . . . . . . . . . 23 . . . . . . Treads 89 | . . . . . . . . . . . . . . . . 80 6 3 . Legs 4931 | 27 228 92 186 277 332 768 534 328 874 311 97 . 49 819 9 . . . . Wheels 4410 | . . . . . . . . . . . 884 431 136 . 1097 895 275 435 257 Hover . | . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 190 190 190 120 120 122 192 192 192 122 130 50 120 90 110 110 110 111 Average Speed 151 | 104 173 190 190 258 170 176 191 192 192 192 133 136 125 120 110 121 130 135 128 Slowest Speed 600 | 120 190 190 190 260 190 192 192 192 192 192 192 145 600 190 170 240 157 250 160 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . Robots Hopped 2 | . . . . . . . . . 2 . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . . . . . . . . . 1 Spacefolds 6 | . . . . . . . . . . . . . . . . . . . 6 Exploration Rate (%) 37 | 3 43 18 55 73 27 20 63 56 90 57 25 53 22 23 29 26 9 41 12 Regions Visited 19 Branch Regions 11 Pre-discovered Areas 4 | . . . 1 . . . 1 . . 1 . 1 . . . . . . . Known Exits Taken 12 | . 1 . . . . 1 1 1 1 1 1 1 1 . . 1 1 1 . Unknown Exits Taken 7 | 1 . 1 1 1 1 . . . . . . . . 1 1 . . . . Scrap Searched 10 | . . 1 . 1 . . 1 . 3 . . 4 . . . . . . . Spaces Dug 89 | . . . . . . . 1 . . . 14 . . 3 13 25 30 . 3 Terrain Destroyed 291 | . 2 . . . 14 1 10 19 . 36 93 . 34 3 15 25 33 . 6 Melee 65 | . . . . . . . 1 . . . 14 . . 3 13 25 6 . 3 Projectile 2 | . . . . . . 1 1 . . . . . . . . . . . . AOE 221 | . 2 . . . 14 . 8 19 . 36 79 . 34 . 2 . 27 . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -3 -2 -2 -2 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Fac Fac Res Res Qua Sec Total 11891 | 61 266 97 194 298 431 879 563 354 890 335 1233 456 295 927 1344 1829 411 637 391 Wait 1091 | 9 4 . . 11 20 21 7 8 . 4 66 . 7 6 41 697 38 95 57 Move 9451 | 42 227 91 185 276 331 767 533 327 869 310 980 430 207 818 1105 974 280 437 262 Hop 2 | . . . . . . . . . 2 . . . . . . . . . . Pick Up 193 | 4 11 3 4 4 15 20 3 . 6 . 23 11 11 21 22 6 10 14 5 Fast Attach 122 | 6 6 . . . 2 5 2 1 2 . 6 2 9 10 33 6 10 16 6 Attach 106 | . . . . . 12 6 2 1 . . 18 . 13 4 7 7 11 12 13 Detach 34 | . . . . . . . 1 . 1 . . . 1 4 5 1 8 6 7 Swap 128 | . 3 . 1 1 7 10 6 6 2 8 22 . 2 10 15 19 7 4 5 Drop 202 | . 5 3 4 1 10 22 3 . 8 . 21 13 1 22 47 16 4 17 5 Fire 154 | . 10 . . 5 34 28 4 6 . 13 12 . 9 7 3 . 2 4 17 Melee 376 | . . . . . . . 2 5 . . 79 . 10 25 65 103 41 32 14 Ram . | . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . . . Rewire 29 | . . . . . . . . . . . 3 . 25 . 1 . . . . Trap 3 | . . . . . . . . . . . 3 . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat x2] / *Min) -10/Mines -10/Exiles -9/Mines -8/Materials -7/Factory (discovered 2 exits: *Fac / *Low) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 4 exits: Fac x2 / *Low / Ext) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac x2) -5/Factory (discovered 3 exits: *Fac x2 / [*Upp]) -4/Factory -3/Research -2/Research -2/Quarantine -2/Section 7 History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 14) 67 | -11/Scrapyard | Entered Materials 196 | -10/Materials | Discovered new exit (range 3) 252 | -10/Materials | Discovered new exit (range 15) 308 | -10/Materials | Build established: Mutant 467 | -10/Materials | Identified exit to Mines 521 | -10/Materials | Entered Mines 569 | -10/Mines | Found a hidden stash of uninstalled traps 584 | -10/Mines | Met a Derelict bent on vengeance 691 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 691 | -10/Mines | Discovered new exit (range 5) 699 | -10/Mines | Entered Exiles 770 | -10/Exiles | Met 8R-AWN 801 | -10/Exiles | Met EX-HEX 871 | -10/Exiles | Met EX-DEC 905 | -10/Exiles | Learned location of Zion (-7) 1039 | -10/Exiles | Discovered new exit (range 12) 1058 | -10/Exiles | Entered Mines 1319 | -9/Mines | Learned Materials terminal intel 1396 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1477 | -9/Mines | Learned Materials non-interactive machine intel 1702 | -9/Mines | Discovered new exit (range 14) 1805 | -9/Mines | Entered Materials 1805 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x1, Weapon x1 1806 | -8/Materials | Loaded intel: 44 non-interactive machine locations 1807 | -8/Materials | Loaded intel: 12 terminal locations 2290 | -8/Materials | Discovered new exit (range 15) 2353 | -8/Materials | Build established: Gunner 2416 | -8/Materials | Lost 3 parts (1n1u1w) 2431 | -8/Materials | Garrison activated, responded to threat 2527 | -8/Materials | Entered Factory 2527 | -7/Factory | Evolved 2 slots: Utility x2 3441 | -7/Factory | Build established: Skirmisher 3621 | -7/Factory | Discovered new exit (range 15) 3806 | -7/Factory | Discovered new exit (range 13) 3890 | -7/Factory | Identified exit to Factory 3984 | -7/Factory | Identified exit to Lower Caves 4044 | -7/Factory | Entered Lower Caves 4070 | -7/Lower Caves | Build established: Scavenger-Skirmisher 4436 | -7/Lower Caves | Found Alien Artifact 4436 | -7/Lower Caves | Identified Core Expander 4436 | -7/Lower Caves | Installed Core Expander, added new Power slot 4525 | -7/Lower Caves | Spotted B-75 Beast 5035 | -7/Lower Caves | Discovered new exit (range 9) 5041 | -7/Lower Caves | Build established: Mutant 5048 | -7/Lower Caves | Identified exit to Lower Caves 5109 | -7/Lower Caves | Entered another Lower Caves area 5246 | -7/Lower Caves | Discovered exit to Factory (range 15) 5294 | -7/Lower Caves | Learned location of 1 exit from Factory 5296 | -7/Lower Caves | Identified exit to Zion 5524 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 5783 | -7/Lower Caves | Entered Zion 5810 | -7/Zion | Learned 4 Factory zone layouts 5866 | -7/Zion | Given the Hacking Drone Bay 5870 | -7/Zion | Found Prototype Device 5955 | -7/Zion | System corruption cleaned by Quarantine Array 6013 | -7/Zion | Given A8's code to call for help 6469 | -7/Zion | Received a hallucinogenic algorithm 6480 | -7/Zion | Build established: Tank 7078 | -7/Zion | Imprinted 7080 | -7/Zion | Declared Zion's savior 7437 | -7/Zion | Discovered new exit (range 15) 7462 | -7/Zion | Identified exit to Proximity Caves 7476 | -7/Zion | Entered Proximity Caves 7476 | -6/Proximity Caves | Accompanied by 4 allies 7478 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 7492 | -6/Proximity Caves | Spotted B-75 Beast 7501 | -6/Proximity Caves | Allies destroyed B-75 Beast 8007 | -6/Proximity Caves | Learned location of Extension (-6) 8036 | -6/Proximity Caves | Learned location of 1 exit from Factory 8048 | -6/Proximity Caves | Discovered exit to Factory (range 12) 8087 | -6/Proximity Caves | Build established: Scavenger-Skirmisher 8126 | -6/Proximity Caves | Entered Factory 8126 | -6/Factory | Accompanied by 1 ally 8126 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 8127 | -6/Factory | Identified exit to Factory 8127 | -6/Factory | Identified exit to Extension 8647 | -6/Factory | Build established: Skirmisher 8920 | -6/Factory | Retrieved Zion intel report: Prototype Schematics 9183 | -6/Factory | Build established: Mutant 9345 | -6/Factory | Retrieved Zion intel report: Component Schematics 9346 | -6/Factory | Zion Light squad teleported in 9381 | -6/Factory | Terminal network hard line cut 9394 | -6/Factory | Discovered new exit (range 16) 9419 | -6/Factory | Identified exit to Lower Caves 9526 | -6/Factory | First assault squad dispatched 9545 | -6/Factory | Garrison activated, responded to threat 9674 | -6/Factory | Lost 6 parts (1p1n3u1w) 9677 | -6/Factory | Found Prototype Protection 9678 | -6/Factory | Identified Zio. Weapon Casing 9699 | -6/Factory | Fabricated Microactuators (x2) 9820 | -6/Factory | Entered Lower Caves 9878 | -6/Lower Caves | Learned Factory stockpile data 9941 | -6/Lower Caves | Learned Research trap positions 9941 | -6/Lower Caves | Learned Factory stockpile data 9941 | -6/Lower Caves | Learned Armory terminal intel 9954 | -6/Lower Caves | Build established: Scavenger-Mutant 10322 | -6/Lower Caves | Discovered new exit (range 12) 10335 | -6/Lower Caves | Identified exit to Lower Caves 10426 | -6/Lower Caves | Entered another Lower Caves area 10427 | -6/Lower Caves | Encountered a Warlord checkpoint 10442 | -6/Lower Caves | Learned Factory terminal intel 10445 | -6/Lower Caves | Discovered exit to Factory (range 14) 10449 | -6/Lower Caves | Learned Factory terminal intel 10598 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 10638 | -6/Lower Caves | Core integrity fell below 50% 10663 | -6/Lower Caves | Released all parts (3) 10667 | -6/Lower Caves | Destroyed 9 combat bots 10671 | -6/Lower Caves | Core integrity fell below 20% 10674 | -6/Lower Caves | System corruption reached 10% 10686 | -6/Lower Caves | Lost 14 parts (3p4n4u3w) 10694 | -6/Lower Caves | 99-TNT showed up to help 10696 | -6/Lower Caves | 99-TNT revealed a hidden path 10700 | -6/Lower Caves | System corruption reached 30% 10803 | -6/Lower Caves | Entered Factory 10803 | -5/Factory | Accompanied by 2 allies 10803 | -5/Factory | Evolved 2 slots: Utility x2 10805 | -5/Factory | Loaded intel: 26 terminal locations 11007 | -5/Factory | Zion Fire squad teleported in 11140 | -5/Factory | Zion Demo squad teleported in 11258 | -5/Factory | Zion Recon squad teleported in 11324 | -5/Factory | Fabricated Imp. Heavy Armor Plating (x1) 11385 | -5/Factory | Discovered new exit (range 11) 11577 | -5/Factory | Discovered new exit (range 6) 11857 | -5/Factory | Discovered new exit (range 5) 11903 | -5/Factory | System corruption reached 10% 11915 | -5/Factory | Entered another Factory area 11915 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 11917 | -4/Factory | Loaded intel: 23 terminal locations 12199 | -4/Factory | Build established: Mutant 12334 | -4/Factory | Zion Fire squad teleported in 12383 | -4/Factory | Zion Resource Resupply teleported in 12882 | -4/Factory | Retrieved Zion intel report: Prototype Stockpiles 12883 | -4/Factory | Zion Heavy squad teleported in 13126 | -4/Factory | Discovered new exit (range 5) 13209 | -4/Factory | Spotted B-86 Titan 13234 | -4/Factory | Destroyed B-86 Titan 13241 | -4/Factory | Found Hvy. Reflective Plating 13294 | -4/Factory | Retrieved Zion intel report: Trap Installations 13415 | -4/Factory | First assault squad dispatched 13438 | -4/Factory | Entered Research 13438 | -3/Research | Evolved 2 slots: Utility x2 13439 | -3/Research | Loaded intel: 84 trap records 13521 | -3/Research | Build established: Scavenger-Mutant 14547 | -3/Research | Found Hvy. Insulated Plating 14702 | -3/Research | Terminal network hard line cut 14833 | -3/Research | System corruption reached 10% 14912 | -3/Research | Build established: Mutant 14938 | -3/Research | First assault squad dispatched 15376 | -3/Research | Discovered new exit (range 54) 15681 | -3/Research | Identified exit to Research 15692 | -3/Research | Entered another Research area 15692 | -2/Research | Evolved 2 slots: Utility x2 15976 | -2/Research | Build established: Scavenger-Mutant 16089 | -2/Research | System corruption reached 10% 16104 | -2/Research | Lost 10 parts (3p2n5u) 16200 | -2/Research | Found Unknown Device 16200 | -2/Research | Identified Quantum Capacitor 16216 | -2/Research | Found Unknown Piercing Weapon 16216 | -2/Research | Identified Enh. Force Lance 16220 | -2/Research | Zion Melee Resupply teleported in 16228 | -2/Research | Found Prototype Device 16228 | -2/Research | Identified Exp. Actuator Array 16242 | -2/Research | Discovered new exit (range 16) 16262 | -2/Research | Identified exit to Quarantine 16263 | -2/Research | Entered Quarantine 16329 | -2/Quarantine | Found Alien Artifact 16383 | -2/Quarantine | Found Alien Artifact 16385 | -2/Quarantine | Identified Subatomic Replicator 16385 | -2/Quarantine | Used Subatomic Replicator to replicate Actuator Array 16388 | -2/Quarantine | Identified Core Reset Matrix 16388 | -2/Quarantine | Used Core Reset Matrix 16392 | -2/Quarantine | Detected hypermatrix surge 16392 | -2/Quarantine | Sensed 13 artifacts in vicinity 16668 | -2/Quarantine | Lost 11 parts (2p4n5u) 16736 | -2/Quarantine | Found Matter Drive 16827 | -2/Quarantine | Found Core Stripper 16874 | -2/Quarantine | Retrieved Zion intel report: Prototype Stockpiles 16897 | -2/Quarantine | Found Phase Armor 17031 | -2/Quarantine | Spotted Fortress 17056 | -2/Quarantine | Core integrity fell below 50% 17128 | -2/Quarantine | Discovered new exit (range 5) 17132 | -2/Quarantine | Identified exit to Section 7 17133 | -2/Quarantine | Entered Section 7 17134 | -2/Section 7 | Sensed 25 artifacts in vicinity 17161 | -2/Section 7 | Lost 4 parts (1p1n2u) 17174 | -2/Section 7 | Identified Hacking Drone Bay 17212 | -2/Section 7 | Spotted S7 Guard 17235 | -2/Section 7 | Found Sigix Shearcannon 17336 | -2/Section 7 | Found Spacefold Activator 17430 | -2/Section 7 | Spotted S7 Guard 17434 | -2/Section 7 | Core integrity fell below 20% 17502 | -2/Section 7 | Destroyed S7 Guard 17551 | -2/Section 7 | Retrieved Zion intel report: Prototype Stockpiles 17629 | -2/Section 7 | Crushed by falling debris 17629 | -2/Section 7 | Smashed by cave-in Last Messages --------------- 17622_ System corrupted: Spacefold Activator rejected. 17622_ U-05 Engineer builds a Wall. 17623_ Acquired Spacefold Activator. 17623_ Slug penetrates Terminal. 17623_ Critical hit (Destroy). 17623_ Biometal Leg destroyed. 17623_ Slug penetrates Terminal. 17623_ Slug penetrates Earth. 17623_ Slug penetrates U-05 Engineer. 17623_ Slug penetrates Earth. 17626_ U-05 Engineer builds a Wall. 17626_ Slug penetrates Earth. 17626_ Penetrated by Slug. 17626_ Centrium Wheel destroyed. 17627_ Identified Biometal Heavy Treads. 17628_ Integrated Corrupted Biometal Leg (+12). 17629_ The unstable cave ceiling collapses. 17629_ Crushed by falling debris. 17629_ Adv. Heat Sink destroyed. 17629_ System corrupted by crushing effect (+2). Map ----- +----------------------------------------------------+ | ????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ####?????????????????????????????????????????????? | | #?????????????????????????????????????????????? | | "" #?????????????????????????????????????????????? | | "" #?????????????????????????????????????????????? | | "" #?????????????????????????????????????????????? | | #?????????????????????????????????????????????? | | "" #?????????????????????????????????????????????? | | "" #?????????????????????????????????????????????? | | "" #?????????????????????????????????????????????? | | #?????????????????????????????????????????????? | | "" #?????????????????????????????????????????????? | | "" #?????????????????????????????????????????????? | | "" #?????????????????????????????????????????????? | | #?????????????????????????????????????????????? | | +###?????????????????????????????????????????????? | | #???????????????????????????????????????????????? | | #???????????????????????????????????????????????? | | +###??????????????????###????????????????????????? | | #????##???????##??## #?####???????????????????? | | #???# #######?# ### ## # #???????????????????? | | #??? #?# #???????????????????? | | #??#"" """ !#?# #?????????????????????? | | ####"" """ #####;;;;;@##?????????????????????? | | # """ """ !# uh "" ?????????????????????? | | # "T """ # h T"" ??????????????????? | | # """ """ # c w w ?????????????????? | | ## """ """ Y ???????????????? | | ## #"" """ # ########??????????????? | | #### # #?????????????????????? | | ##+########/#### #?????????????????????? | | ? ???????????????????? | | ???????????????????? | | """"""" """""??????????????????? | | """"""" """"???????????????????? | | #########+###### """"""" ""?????????????????????? | | ???????????????# ?????? ???????????????????????? | | ???????????????# "?????? ???????????????????????? | | ???????????????# "?????? ???????????????????????? | | ???????????????? "??????????????????????????????? | | ???????????????? ???????????????????????????????? | | ???????????????? !???????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 99 Coolant Potential 80 Energy Generation 67 Energy Capacity 2040 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 14 Terrain Scan Density 85 Jamming Range 16 Power Amplification 30 Base Temperature (-) 200 Armor Coverage 825 Resistance: TH 25 Resistance: EM 30 Weapon Shielding 100 Melee Speed Boost 40 Phase Shifting 15 Evasion (%) 55 Targeting Accuracy 8 Melee Accuracy 16 Target Analysis 8 Recoil Reduction 3 Energy Filtering 50 Offensive Hacking 10 Authchip Count 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Microactuators | x2 | -6/Factory | Authchip Imp. Heavy Armor Plating | x1 | -5/Factory | Authchip Alien Tech Used ----------------- Core Expander Subatomic Replicator Core Reset Matrix Matter Drive Core Stripper Phase Armor Spacefold Activator Sigix Shearcannon Achievements -------------- Alien Roots Batter Up Nope Sunderer Challenges ------------ None Game ------ Seed TargetingDimensionalDriver Manual? 0 Play Time 04:01:05 Cumulative 137.9 hours Start 2022.08.13 @ 13:18:19 End 2022.08.15 @ 22:28:02 Sessions 17 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 67 Rogue 67 Adventurer 0 Explorer 0 Win Type - Total 6 Types 6/0/0/0/0/0/0/0/0 Lore% 56 Gallery% 70 Achievement% 58 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b072742e-c096-49b6-ac7a-5a0a84f6b604