Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.09.24 @ 01:02:45 Player: slowdive Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (78) 390 Value Destroyed (2266) 2266 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (172) 172 TOTAL SCORE: 4728 Bonus ------- High Alert Combat Kills 172 Cogmind --------- Core Integrity 0/550 Matter 21/300 Energy 240/240 System Corruption 1% Temperature Cool (9) Movement Hovering (120) Ox1 Location -8/Storage Parts ------- > --- POWER (1) -------- Nuclear Core > --- PROPULSION (4) --- Airjet > --- UTILITY (4) ------ Large Storage Unit Weight Redist. System Advanced Visual Processing Unit > --- WEAPON (2) ------- Mini Grenade Launcher > --- INVENTORY (10) --- Aluminum Leg Large Storage Unit Improved Terrain Scanner Improved Terrain Scanner Improved Terrain Scanner Improved ECM Suite Hardened Light Armor Plating Particle Gun Precision Beam Rifle Mini Grenade Launcher Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Titanium Leg Titanium Leg > --- UTILITY ---------- Large Storage Unit Large Storage Unit Improved Targeting Computer Transmission Jammer > --- WEAPON ----------- Precision Beam Rifle Gauss Rifle > --- INVENTORY -------- Titanium Leg Titanium Leg Weight Redist. System Terrain Scanner ECM Suite Medium Armor Plating Hardened Light Armor Plating Precision Beam Rifle Precision Beam Rifle Precision Beam Rifle Assault Rifle Heavy Assault Rifle High-powered Shotgun High-powered Shotgun High-powered Shotgun Improved Light Cannon [Rating: 33] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Titanium Leg Treads Light Treads Leg Titanium Leg Hover Unit Airjet Utility Large Storage Unit Device Transmission Jammer Storage Large Storage Unit Processor Improved Targeting Computer Protection Medium Armor Plating Weapon High-powered Shotgun Energy Gun Small Laser Ballistic Gun High-powered Shotgun Ballistic Cannon Light Cannon Launcher Mini Grenade Launcher Build | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Sto Slots Evolved 4 | . . 2 2 . Power . | . . . . . Propulsion 2 | . . 2 . . Utility 2 | . . . 2 . Weapon . | . . . . . Parts Attached 99 | 6 22 26 40 5 Power 12 | 1 3 5 2 1 Engine 10 | 1 3 5 1 . Core 2 | . . . 1 1 Reactor . | . . . . . Propulsion 29 | 2 6 9 12 . Treads 3 | . . 1 2 . Leg 23 | 2 6 8 7 . Wheel . | . . . . . Hover 3 | . . . 3 . Flight . | . . . . . Utility 24 | 1 7 4 8 4 Device 15 | . 4 2 5 4 Storage 4 | 1 1 1 1 . Processor 2 | . . 1 1 . Hackware . | . . . . . Protection 3 | . 2 . 1 . Artifact . | . . . . . Weapon 34 | 2 6 8 18 . Energy Gun 17 | 1 4 3 9 . Energy Cannon . | . . . . . Ballistic Gun 7 | 1 . 3 3 . Ballistic Cannon 3 | . 1 1 1 . Launcher 7 | . 1 1 5 . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 2 | . . 1 1 . Parts Lost 24 | . . 10 14 . Power 3 | . . 1 2 . Propulsion 10 | . . 3 7 . Utility 1 | . . 1 . . Weapon 10 | . . 5 5 . Highest Loss Streak 10 | . . 10 7 . Average Slot Usage (%) 92 | . 93 91 95 54 Engine 9 | . 13 9 7 . Leg 33 | . 27 38 32 . Device 7 | . 6 5 9 9 Storage 14 | . 14 11 18 13 Processor 4 | . . 5 5 9 Protection 1 | . 3 . 2 . Energy Gun 6 | . 17 . 7 . Ballistic Gun 10 | . 4 17 6 . Ballistic Cannon 2 | . 3 1 1 . Launcher 1 | . 1 . 2 9 Naked Turns . | . . . . . Heaviest Build 54 | 12 34 31 54 34 Greatest Support 68 | 20 20 68 68 15 Greatest Overweight (x) 13 | 1 2 8 13 3 Average Overweight (x) . | . . . . 1 Largest Inventory Capacity 16 | 6 12 10 16 16 Average Capacity 11 | 5 7 9 16 12 Most Carried 16 | 6 10 10 16 10 Average Carried 10 | 2 6 9 13 9 Final Capacity 16 | 6 10 10 16 10 Final Carried 10 | 6 10 10 9 10 Class Distribution -------------------- 80% | Mutant 19% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -8/Storage Resources | -11 -10 -9 -8 -8 ----------- Run | Scr Mat Mat Mat Sto Matter Collected 1633 | . 280 578 775 . Remotely . | . . . . . Salvage Created 2567 | . 406 768 1393 . Parts 163 | . 23 52 88 . Haulers Intercepted 9 | . . 4 5 . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Sto Combat Hostiles Destroyed 59 | . 11 16 32 . Guns 36 | . 10 14 12 . Cannons 3 | . . 1 2 . AOE 20 | . 1 1 18 . Classes Destroyed 11 | . 2 5 4 . Worker 3 | . . 2 1 . Builder 3 | . . 1 2 . Hauler 9 | . . 4 5 . Recycler 1 | . . . 1 . Operator 1 | . . . 1 . Watcher 2 | . 1 1 . . Swarmer 13 | . . 3 10 . Grunt 33 | . 11 8 14 . Duelist 2 | . . . 2 . Sentry 9 | . . 5 4 . Hunter 2 | . . . 2 . Best Kill Streak 8 | . 5 6 8 . Combat Bots Only 7 | . 5 4 7 . Max Kills in Single Turn 3 | . 1 3 3 . Gunslinging . | . . . . . Exploded 3 | . 1 1 3 . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -8 -------- Run | Scr Mat Mat Mat Sto Damage Taken 4371 | . 258 1464 2539 110 Core 956 | . 34 356 546 20 Absorbed by Shields . | . . . . . Core Remaining (%) 65 | 100 86 11 . . Volleys Fired 167 | . 24 61 82 . Largest 2 | . 2 2 2 . Hottest 122 | . 80 85 122 . Shots Fired 295 | . 40 106 149 . Gun 240 | . 37 91 112 . Cannon 37 | . . 15 22 . Launcher 18 | . 3 . 15 . Special . | . . . . . Kinetic 178 | . 16 83 79 . Thermal 65 | . 21 15 29 . Explosive 18 | . 3 . 15 . Electromagnetic 34 | . . 8 26 . Robot Hit Streak 16 | . 16 13 15 . Robot Miss Streak 5 | . 1 5 4 . Penetration Max 1 | . . . 1 . Secondary Targets 2 | . . 1 1 . Max Gunslinging Chain 1 | . . 1 1 . Shots Hit Robots 200 | . 34 74 92 . Core Hits 138 | . 26 39 73 . Critical Hits 4 | . . 2 2 . Critical Kills 3 | . . 2 1 . Critical Parts Destroyed 1 | . . . 1 . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 4983 | . 511 1494 2967 11 Guns 2752 | . 325 1038 1389 . Cannons 418 | . . 140 278 . Explosions 1777 | . 186 301 1290 . Melee . | . . . . . Ramming 36 | . . 15 10 11 Kinetic 2041 | . 123 955 963 . Thermal 1064 | . 202 210 652 . Explosive 1448 | . 186 225 1037 . Electromagnetic 394 | . . 89 305 . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 1 | . . 1 . 1 Average Corruption 1 | . . 1 . 1 Corruption Purged . | . . . . . Effects 5 | . . 5 . . Message Errors 3 | . . 3 . . Energy Discharges 1 | . . 1 . . Data Loss (minor) 1 | . . 1 . . Overload Shots . | . . . . . Overflow Damage 150 | . . 30 120 . Projectiles . | . . . . . Explosions 150 | . . 30 120 . Melee . | . . . . . Knockbacks 2 | . . . 2 . Impact . | . . . . . Kinetic 2 | . . . 2 . Secondary . | . . . . . Self-Inflicted Damage 386 | . . 106 275 5 Shots 9 | . . 2 7 . Rammed 8 | . . 2 2 4 Targets Rammed 10 | . . 3 3 4 Kicked 2 | . . 1 1 . Crushed . | . . . . . Highest Temperature 266 | . 107 179 266 . Average Temperature 55 | . 32 79 53 . Received Heat Transfer 1509 | . 138 408 918 45 Effects 2 | . . . 2 . Interference 2 | . . . 2 . Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 1 | . . . 1 . Heat Transferred 2046 | . 545 400 1101 . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 3 | . . 1 2 . Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Sto Peak Influence 786 | . 246 296 786 353 Initial 323 | . . 57 89 323 Average 210 | . 128 119 359 327 Maximum Alert Level 3 | . 1 1 3 1 Low Security (%) 56 | 100 77 77 23 . Level 1 29 | . 22 22 36 100 Level 2 12 | . . . 34 . Level 3 2 | . . . 5 . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 14 | . 4 4 6 . Investigation 3 | . 2 . 1 . Extermination . | . . . . . Reinforcement 8 | . 2 4 2 . Assault . | . . . . . Garrison 3 | . . . 3 . Intercept . | . . . . . Construction Impeded 1 | . . . 1 . Haulers Reinforced . | . . . . . Stealth | -11 -10 -9 -8 -8 --------- Run | Scr Mat Mat Mat Sto Distress Signals 6 | . 2 2 2 . Communications Jammed 12 | . . . 12 . Distress Signals 12 | . . . 12 . Times Spotted 121 | . 19 43 55 4 Peak Tracking Total 6 | . 6 5 6 4 Tactical Retreats 7 | . . 3 4 . Traps | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Sto Traps Triggered 8 | . 4 2 1 1 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -8 ---------- Run | Scr Mat Mat Mat Sto Machines Disabled 12 | . . 3 9 . Max in Single Turn 1 | . . 1 1 . Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -9 -8 -8 --------- Run | Scr Mat Mat Mat Sto Machines Accessed 11 | . 4 4 2 1 Terminals 6 | . 2 1 2 1 Fabricators . | . . . . . Repair Stations 1 | . . 1 . . Recycling Units 3 | . 2 1 . . Scanalyzers 1 | . . 1 . . Garrison Access . | . . . . . Total Hacks 43 | . 16 17 7 3 Successful 28 | . 9 14 4 1 Failed 14 | . 6 3 3 2 Catastrophic 2 | . 1 . 1 . Database Lockouts 1 | . 1 . . . Manual . | . . . . . Terminals 25 | . 10 5 7 3 Fabricators . | . . . . . Repair Stations 5 | . . 5 . . Recycling Units 9 | . 6 3 . . Scanalyzers 4 | . . 4 . . Garrison Access . | . . . . . Terminal Hacks 15 | . 6 4 4 1 Record 6 | . 4 . 2 . Prototype ID Bank 2 | . . 1 1 . Open Door 1 | . . . . 1 Branch Access Points 1 | . . 1 . . Alert Level 1 | . . 1 . . Locate Traps 1 | . 1 . . . Hauler Manifests 3 | . 1 1 1 . Fabricator Hacks . | . . . . . Repair Station Hacks 4 | . . 4 . . Scan Component 3 | . . 3 . . Repair 1 | . . 1 . . Recycling Unit Hacks 5 | . 3 2 . . Process 1 | . 1 . . . Report Inventory 2 | . 1 1 . . Retrieve Components 2 | . 1 1 . . Scanalyzer 4 | . . 4 . . Insert Component 2 | . . 2 . . Analyze 2 | . . 2 . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered 1 | . . . 1 . Used . | . . . . . Hacking Detections 9 | . 3 3 2 1 Full Trace Events 5 | . 1 2 2 . Feedback Events 1 | . . 1 . . Corruption 1 | . . 1 . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 2 | . . 2 . . Parts Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 1 | . . 1 . . Time 53 | . . 53 . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components 12 | . 3 9 . . Parts Scanalyzed 2 | . . 2 . . Part Schematics Acquired 2 | . . 2 . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -8 ------------ Run | Scr Mat Mat Mat Sto Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -8 -------- Run | Scr Mat Mat Mat Sto Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Sto Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -8 ------------- Run | Scr Mat Mat Mat Sto Turns Passed 3968 | 62 766 1609 1420 111 Spaces Moved 2049 | 41 430 804 715 59 Core 18 | 5 1 5 7 . Treads 53 | . . 12 41 . Legs 1906 | 36 429 787 654 . Wheels . | . . . . . Hover 72 | . . . 13 59 Flight . | . . . . . Fastest Speed 50 | 50 100 120 112 120 Average Speed 134 | 116 132 134 134 158 Slowest Speed 700 | 120 180 450 700 240 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 31 | 4 44 48 45 15 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 210 | . 10 25 175 . Melee . | . . . . . Projectile 7 | . . 2 5 . AOE 203 | . 10 23 170 . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -8 --------- Run | Scr Mat Mat Mat Sto Total 2980 | 52 591 1231 1029 77 Wait 514 | . 77 292 142 3 Move 2045 | 40 429 803 714 59 Hop . | . . . . . Pick Up 60 | 6 16 24 14 . Fast Attach 54 | 6 17 13 15 3 Attach 40 | . 3 13 22 2 Detach 27 | . 3 4 16 4 Swap 5 | . 2 . 3 . Drop 58 | . 20 18 18 2 Fire 167 | . 24 61 82 . Melee . | . . . . . Ram 4 | . . . . 4 Kick 4 | . . 3 1 . Crush 2 | . . . 2 . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Mat / *Min) -8/Materials -8/Storage History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 63 | -11/Scrapyard | Entered Materials 165 | -10/Materials | Central database locked down 459 | -10/Materials | Discovered new exit (range 11) 741 | -10/Materials | Build established: Mutant 816 | -10/Materials | Discovered new exit (range 10) 829 | -10/Materials | Entered another Materials area 829 | -9/Materials | Evolved 2 slots: Propulsion x2 955 | -9/Materials | Core integrity fell below 50% 989 | -9/Materials | Lost 10 parts (1p3n1u5w) 1029 | -9/Materials | Discovered new exit (range 16) 1946 | -9/Materials | Core integrity fell below 20% 2306 | -9/Materials | Identified exit to Mines 2402 | -9/Materials | Repaired Broken Titanium Leg 2416 | -9/Materials | Discovered new exit (range 16) 2438 | -9/Materials | Entered another Materials area 2438 | -8/Materials | Evolved 2 slots: Utility x2 2514 | -8/Materials | Garrison activated, responded to threat 2834 | -8/Materials | Destroyed 7 combat bots 2933 | -8/Materials | Build established: Scavenger-Mutant 3540 | -8/Materials | Build established: Mutant 3637 | -8/Materials | Lost 3 parts (1p2n) 3767 | -8/Materials | Core integrity fell below 50% 3793 | -8/Materials | Discovered new exit (range 12) 3840 | -8/Materials | Core integrity fell below 20% 3858 | -8/Materials | Entered Storage 3887 | -8/Storage | Lost 7 parts (1p3n3w) 3969 | -8/Storage | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 03856_ Airjet destroyed. LOCATION=UNKNOWN GOAL=ESCAPE 03878_ K-01 Serf collects debris. 03880_ Triggered Alarm Trap. 03880_ Transmission Jammer jams signal. [Achievement: No Signal] 03888_ K-01 Serf cleans the Transport Mainframe. 03891_ K-01 Serf collects debris. 03904_ Acquired Nuclear Core. 03906_ Dropped Transmission Jammer. 03910_ Acquired Imp. Terrain Scanner. 03923_ Dropped ECM Suite. 03925_ Acquired Imp. Terrain Scanner. 03953_ Connecting with Terminal... 03953_ Current location identified: Storage >>Open Sealed Heavy Doors opened. 03965_ Slammed into Y-45 Defender. 03968_ Destabilizing: System corrupted (+1). 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Shotgun | -9/Materials | Scanalyzed Titanium Leg | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- No Signal Remodeling Total Silence Challenges ------------ None Game ------ Seed ShadingDroneWheel Manual? 0 Play Time 01:03:38 Cumulative 17.2 hours Start 2020.09.23 @ 23:20:27 End 2020.09.24 @ 01:02:45 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 15 Rogue 15 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 13 Gallery% 19 Achievement% 14 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9e6d6481-2138-44e1-9a1c-4ea86c676f31