Cogmind - Beta 12 @@@ ROGUE MODE // 2023.11.29 @ 23:37:36 Player: Mozco Result: Self-destructed Performance ------------- Evolutions (7) 3500 Regions Visited (15) 3000 Robots Destroyed (233) 1165 Value Destroyed (9996) 9996 Prototype IDs (14) 280 Alien Tech Used (0) 0 Bonus (819) 819 TOTAL SCORE: 18760 Bonus ------- High Alert Combat Kills 903 Follower Combat Kills 52 Friendly Fire -136 Cogmind --------- Core Integrity 58/1300 Matter 295/300 Energy 100/100 System Corruption 15% Temperature Cool (0) Movement Treading (145) Location -3/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- Biometal Medium Treads > --- UTILITY (10) ----- (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Micro Antimatter Reactor Field Propulsion Array Experimental Heat Sink Compact Battery (200) Peak State ------------ > --- POWER ------------ Quantum Reactor Light Quantum Reactor > --- PROPULSION ------- Biometal Heavy Treads Biometal Heavy Treads > --- UTILITY ---------- Experimental Heat Sink Advanced Cooling System Medium Storage Unit Enhanced Optical Array Advanced Targeting Computer Improved Target Analyzer Improved Target Analyzer Energy Filter Improved Weapon Cycler > --- WEAPON ----------- Enhanced Quantum Rifle Enhanced Quantum Rifle Enhanced Quantum Rifle Enhanced Nova Cannon > --- INVENTORY -------- Cooled Gravmag System Cooled Gravmag System Improved Gyrokinetic Inverter Advanced Cloaking Device Advanced Cloaking Device Focal Shield Advanced Thermal Shield Enhanced Quantum Rifle Enhanced Quantum Rifle Power Sword [Rating: 139] Favorites ----------- Power Enhanced Nuclear Core Engine Improved Ion Engine Power Core Enhanced Nuclear Core Reactor Antimatter Reactor Propulsion Advanced Treads Treads Advanced Treads Leg Carbon-fiber Leg Wheel Wheel Hover Unit Antigrav System Flight Unit Field Propulsion Array Utility Core Analyzer Device Improved Weapon Cycler Storage Large Storage Unit Processor Core Analyzer Hackware Hacking Suite Protection Improved Medium Armor Plating Weapon Enhanced Autogun Energy Gun Enhanced Quantum Rifle Energy Cannon Cooled Plasma Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Antimatter Cannon Launcher Heavy Rocket Launcher Impact Weapon Mace Slashing Weapon Scythe Build | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -4 -4 -3 ------- Run | Jun Mat Mat Mat Fac Was Fac Fac Low Low Fac Was Fac Fac Arm Res Slots Evolved 14 | . . 2 2 2 . . 2 . . 2 . . 2 . 2 Power 1 | . . . . . . . . . . 1 . . . . . Propulsion 3 | . . . 1 . . . . . . 1 . . . . 1 Utility 8 | . . 1 1 1 . . 2 . . . . . 2 . 1 Weapon 2 | . . 1 . 1 . . . . . . . . . . . Parts Attached 299 | 6 9 9 34 33 5 . 7 9 11 13 3 42 11 62 45 Power 45 | 1 2 1 5 2 3 . . 1 1 1 . 7 . 10 11 Engine 14 | 1 2 1 2 1 . . . . 1 1 . 4 . . 1 Core 12 | . . . 3 1 1 . . . . . . 3 . 4 . Reactor 19 | . . . . . 2 . . 1 . . . . . 6 10 Propulsion 70 | 2 1 . 12 3 1 . . 3 3 5 1 13 1 16 9 Treads 34 | 2 1 . 6 3 1 . . 2 2 3 1 1 . 7 5 Leg 22 | . . . 6 . . . . 1 1 1 . 8 1 4 . Wheel 4 | . . . . . . . . . . . . 4 . . . Hover 7 | . . . . . . . . . . 1 . . . 5 1 Flight 3 | . . . . . . . . . . . . . . . 3 Utility 94 | 1 1 6 7 12 1 . 4 . 2 3 2 14 8 17 16 Device 62 | . . 4 6 7 . . 4 . 1 3 1 9 4 14 9 Storage 8 | 1 1 1 . 1 . . . . . . . 2 . . 2 Processor 15 | . . . . 3 . . . . . . 1 3 2 2 4 Hackware 2 | . . 1 . . . . . . . . . . . . 1 Protection 7 | . . . 1 1 1 . . . 1 . . . 2 1 . Artifact . | . . . . . . . . . . . . . . . . Weapon 90 | 2 5 2 10 16 . . 3 5 5 4 . 8 2 19 9 Energy Gun 26 | 1 1 . 2 . . . . 1 2 . . 1 1 8 9 Energy Cannon 12 | . 1 . . . . . . . . . . 3 . 8 . Ballistic Gun 26 | 1 3 2 8 9 . . . 1 1 . . 1 . . . Ballistic Cannon 8 | . . . . . . . . . . 4 . 2 1 1 . Launcher 5 | . . . . 3 . . 1 1 . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . Impact Weapon 3 | . . . . 3 . . . . . . . . . . . Slashing Weapon 10 | . . . . 1 . . 2 2 2 . . 1 . 2 . Piercing Weapon . | . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . Unidentified Prototypes 12 | . . . 5 1 . . . . . . . 4 . 2 . Corrupted Parts 1 | . . . . . . . . . . . . . . 1 . System Corruption 5 | . . . . . . . . . . . . . . 5 . Parts Lost 102 | . 3 1 8 . . . 1 5 11 . 5 11 4 29 24 Power 12 | . 1 . . . . . . 1 1 . 1 2 . 3 3 Propulsion 28 | . . . 5 . . . . 1 4 . 2 4 1 6 5 Utility 31 | . . 1 1 . . . . . 2 . 2 4 2 11 8 Weapon 31 | . 2 . 2 . . . 1 3 4 . . 1 1 9 8 Highest Loss Streak 15 | . 2 1 5 . . . 1 3 10 . 5 10 3 15 13 To Critical Strikes 2 | . . . . . . . . 1 1 . . . . . . Average Slot Usage (%) 89 | . 94 92 98 99 97 92 92 96 87 89 59 72 97 87 60 Engine 2 | . 11 11 2 . . . . . 1 9 5 3 . . . Core 3 | . . . 6 6 4 . . . . . . 3 10 4 . Reactor 2 | . . . . . 2 7 6 6 3 . . . . 5 5 Treads 12 | . 28 22 12 23 20 15 13 12 11 14 8 . . 7 4 Leg 5 | . . . 14 . . . . 3 4 1 . 12 20 6 . Device 15 | . . 17 21 11 4 . 17 20 14 20 14 8 14 23 12 Storage 6 | . 27 12 9 7 7 7 6 6 6 5 2 3 5 4 1 Processor 13 | . . . . 17 23 23 20 20 20 12 13 18 21 13 16 Protection 1 | . . . 5 1 2 7 1 . . . . . 2 1 . Energy Gun 2 | . 9 . . . . . . 3 5 . . . . 4 11 Energy Cannon 2 | . 5 . . . . . . . . . . 4 9 6 . Ballistic Gun 12 | . 10 29 25 28 30 30 21 10 4 . . . . . . Ballistic Cannon 2 | . . . . . . . . . . 18 12 3 10 3 . Slashing Weapon 2 | . . . . . . . 3 10 12 1 . 2 . . . Naked Turns 52 | . . . . . . . . . . . . . . . 52 Heaviest Build 102 | 12 34 54 50 52 58 58 60 59 59 81 77 66 72 102 65 Greatest Support 150 | 40 40 40 64 72 92 92 92 92 92 126 126 66 75 150 112 Greatest Overweight (x) 28 | . . 1 4 . . . . 2 8 15 1 6 1 28 4 Average Overweight (x) . | . . . . . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 15 10 10 10 10 Average Capacity 12 | 6 14 15 15 15 15 15 15 15 15 15 9 8 10 9 5 Most Carried 15 | 6 15 15 15 15 15 15 15 14 15 15 11 10 10 10 6 Average Carried 11 | 3 9 14 14 14 14 15 12 12 13 11 7 6 9 9 4 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 5 10 10 5 5 Final Carried 15 | 6 15 14 15 15 15 15 14 13 14 11 5 10 10 3 5 Class Distribution -------------------- 30% | Scavenger-Mutant 17% | Mutant 13% | Scavenger-Gunner 13% | Gunner 11% | Tank 6% | Scavenger-Skirmisher 3% | Skirmisher 3% | Scavenger-Assassin Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Tank | -8/Materials Gunner | -7/Factory Gunner | -7/Waste Scavenger-Gunner | -7/Factory Scavenger-Mutant | -6/Factory Scavenger-Mutant | -6/Lower Caves Scavenger-Mutant | -6/Lower Caves Scavenger-Skirmisher | -5/Factory Scavenger-Gunner | -5/Waste Scavenger-Assassin | -5/Factory Scavenger-Mutant | -4/Factory Scavenger-Mutant | -4/Armory Mutant | -3/Research Resources | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -4 -4 -3 ----------- Run | Jun Mat Mat Mat Fac Was Fac Fac Low Low Fac Was Fac Fac Arm Res Matter Collected 6666 | 172 307 202 1495 1400 162 . 73 289 129 110 . 642 131 1113 441 Remotely 618 | . . . 597 21 . . . . . . . . . . . Salvage Created 12411 | . 432 313 1719 1627 605 . 275 484 508 236 . 1495 138 2101 2478 Parts 517 | . 24 23 97 104 2 . 9 22 17 11 . 47 5 76 80 Haulers Intercepted 8 | . 1 . 5 . . . . . . 1 . 1 . . . Recyclers Shooed 10 | . 1 1 1 1 . . . . . . . 1 1 . 4 Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed 25 | . . . . . . . . 10 15 . . . . . . Prevented 1 | . . . . . . . . . 1 . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -4 -4 -3 ------- Run | Jun Mat Mat Mat Fac Was Fac Fac Low Low Fac Was Fac Fac Arm Res Combat Hostiles Destroyed 182 | . 10 7 29 28 . . 5 10 9 . . 17 4 41 22 Melee 16 | . . . . . . . . 3 7 . . 2 . 4 . Guns 104 | . 7 7 27 26 . . 3 . 2 . . 5 . 9 18 Cannons 35 | . 2 . . . . . . . . . . 5 4 24 . AOE 18 | . 1 . 2 2 . . 2 7 . . . 4 . . . Classes Destroyed 18 | . 6 1 3 3 . . . 1 . . . . . 4 . Worker 9 | . 1 . 3 2 . . . . . . . 2 . . 1 Builder 3 | . . . 1 1 . . . . . . . . . . 1 Tunneler 5 | . . . . 2 . . . . . . . 2 1 . . Hauler 8 | . 1 . 5 . . . . . . 1 . 1 . . . Recycler 18 | . 1 . 1 2 . . . . . 1 . 4 1 . 8 Operator 2 | . . 1 . 1 . . . . . . . . . . . Watcher 6 | . 2 1 2 1 . . . . . . . . . . . Swarmer 37 | . 6 . 7 3 . . . 5 2 . . 2 4 5 3 Grunt 70 | . 4 7 16 14 . . 5 . 6 . . 7 . 2 9 Duelist 3 | . . . . . . . . . . . . . . 3 . Protector 4 | . . . . . . . . . . . . . . 3 1 Sentry 24 | . . . 5 5 . . . 1 1 . . 2 . 8 2 Demolisher 1 | . . . . . . . . . . . . . . 1 . Specialist 3 | . . . 1 . . . . . . . . . . 2 . Hunter 13 | . . . . 1 . . . 2 . . . 3 . 5 2 Programmer 26 | . . . . 5 . . . 2 . . . 3 . 11 5 Heavy 1 | . . . . . . . . . . . . . . 1 . Samaritan 3 | . . . . . . . . 3 . . . . . . . Best Kill Streak 11 | . 4 2 5 6 . . 5 8 3 2 . 6 3 11 9 Combat Bots Only 11 | . 4 2 4 4 . . 5 8 3 . . 5 3 11 9 Max Kills in Single Turn 5 | . 1 1 2 2 . . 2 2 1 1 . 5 1 2 2 Gunslinging 1 | . . . . 1 . . 1 . . . . . . 1 1 Exploded 4 | . 1 . 1 2 . . 1 2 . . . 4 . . . Melee 1 | . . . . . . . . 1 1 . . 1 . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -4 -4 -3 -------- Run | Jun Mat Mat Mat Fac Was Fac Fac Low Low Fac Was Fac Fac Arm Res Damage Taken 19452 | . 581 154 1934 1132 . . 163 772 2053 . 157 1907 885 5906 3808 Core 3762 | . 79 11 235 94 . . 17 99 376 . 47 498 83 981 1242 Absorbed by Shields 1187 | . . . 80 168 . . 32 144 44 . . . . 719 . Reduced by Siege Mode 156 | . . . . . . . . . . . . . . 156 . Redirected to Shielding 19 | . . . . 19 . . . . . . . . . . . Core Remaining (%) 62 | 100 68 97 57 . . 86 . . 42 . . 45 . 7 . Volleys Fired 519 | . 63 19 97 72 7 . 10 6 9 . . 49 18 110 59 Largest 4 | . 2 3 3 4 4 . 4 1 4 . . 4 1 4 4 Hottest 425 | . 100 60 90 106 100 . 100 39 214 . . 225 40 425 364 Shots Fired 1362 | . 105 49 282 269 28 . 27 6 23 . . 107 18 283 165 Gun 1047 | . 72 49 282 267 28 . 24 . 23 . . 41 . 96 165 Cannon 304 | . 33 . . . . . . . . . . 66 18 187 . Launcher 11 | . . . . 2 . . 3 6 . . . . . . . Special . | . . . . . . . . . . . . . . . . Kinetic 828 | . 48 49 271 267 28 . 24 . 11 . . 48 18 64 . Thermal 478 | . 42 . . . . . . . 12 . . 55 . 204 165 Explosive 11 | . . . . 2 . . 3 6 . . . . . . . Electromagnetic 45 | . 15 . 11 . . . . . . . . 4 . 15 . Robot Hit Streak 26 | . 12 10 16 18 19 . 8 7 8 . . 14 5 26 16 Robot Miss Streak 6 | . 6 2 5 4 1 . 2 . 2 . . 5 3 2 4 Penetration Max 1 | . . . 1 . . . . . . . . . . . . Secondary Targets 20 | . 1 3 5 2 . . 2 . . . . . . 1 6 Max Gunslinging Chain 1 | . 1 1 1 1 . . 1 . . . . . . 1 1 Shots Hit Robots 978 | . 67 33 170 162 22 . 18 21 40 2 . 84 11 228 120 Core Hits 444 | . 22 16 87 74 6 . 14 23 18 2 . 37 6 77 62 Critical Kills 13 | . . . . 1 . . . . . . . 2 . 1 9 Critical Parts Destroyed 16 | . . . 2 1 . . . . . . . . . . 13 Critical Strikes 44 | . . . 2 3 . . . . 4 . . 3 1 4 27 Burn 6 | . . . . . . . . . 1 . . . . . 5 Meltdown 3 | . . . . . . . . . . . . 2 . 1 . Destroy 27 | . . . 2 3 . . . . . . . . . . 22 Blast 2 | . . . . . . . . . . . . . 1 1 . Corrupt 1 | . . . . . . . . . . . . . . 1 . Sever 5 | . . . . . . . . . 3 . . 1 . 1 . Melee Attacks 111 | . . . . 10 . . 5 18 34 2 . 19 . 23 . Impact 9 | . . . . 9 . . . . . . . . . . . Slashing 102 | . . . . 1 . . 5 18 34 2 . 19 . 23 . Piercing . | . . . . . . . . . . . . . . . . Sneak Attacks 19 | . . . . . . . . 8 . 2 . 8 . 1 . Combat Hostiles 1 | . . . . . . . . . . . . . . 1 . Follow-up Attacks 8 | . . . . . . . . 2 6 . . . . . . Damage Inflicted 28014 | . 996 458 2725 3265 382 . 506 1887 1167 158 . 3775 417 8810 3468 Guns 13505 | . 634 458 2573 2940 382 . 315 . 267 . . 573 . 1955 3408 Cannons 8176 | . 312 . . . . . . . . . . 1316 406 6142 . Explosions 2413 | . 50 . 144 242 . . 191 861 . . . 925 . . . Melee 3734 | . . . . . . . . 1026 900 158 . 961 . 689 . Ramming 186 | . . . 8 83 . . . . . . . . 11 24 60 Kinetic 9903 | . 463 458 2436 2940 382 . 315 . 129 . . 647 406 1727 . Thermal 12378 | . 431 . 144 . . . . . 138 . . 2108 . 6149 3408 Explosive 1294 | . . . . 242 . . 191 861 . . . . . . . Electromagnetic 519 | . 102 . 137 . . . . . . . . 59 . 221 . Impact . | . . . . . . . . . . . . . . . . Slashing 3734 | . . . . . . . . 1026 900 158 . 961 . 689 . Piercing . | . . . . . . . . . . . . . . . . Highest Corruption 15 | . . . . 2 . . . 1 2 . 5 14 . 13 15 Average Corruption 5 | . . . . 1 . . . 1 1 . 5 8 . 11 4 Corruption Purged 10 | . . . . 4 . . . . . . . 6 . . . Corruption Blocked 14 | . . . . 14 . . . . . . . . . . . Effects 122 | . . . . 6 . . . 5 8 . 3 33 . 53 14 Message Errors 29 | . . . . 2 . . . . . . 1 13 . 10 3 Matter Fused 26 | . . . . 1 . . . 2 2 . . 5 . 12 4 Heat Flow Errors 13 | . . . . . . . . . 2 . 1 3 . 7 . Energy Discharges 14 | . . . . 1 . . . 1 2 . 1 2 . 5 2 Parts Fused 2 | . . . . . . . . . . . . 1 . . 1 Data Loss (minor) 15 | . . . . 1 . . . 1 . . . 3 . 9 1 Data Loss (major) 8 | . . . . 1 . . . 1 . . . 4 . 2 . Misfires 7 | . . . . . . . . . 2 . . 1 . 2 2 Alerts 4 | . . . . . . . . . . . . 1 . 3 . Misdirections 1 | . . . . . . . . . . . . . . . 1 Weapon Failures 3 | . . . . . . . . . . . . . . 3 . Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 1198 | . 12 . . . . . . 355 9 . . 383 22 417 . Projectiles 336 | . 12 . . . . . . . . . . 37 22 265 . Explosions 138 | . . . . . . . . 36 . . . 102 . . . Melee 724 | . . . . . . . . 319 9 . . 244 . 152 . Knockbacks 32 | . . . . 2 . . . . . . . 4 5 21 . Impact 2 | . . . . 2 . . . . . . . . . . . Kinetic 30 | . . . . . . . . . . . . 4 5 21 . Secondary . | . . . . . . . . . . . . . . . . Self-Inflicted Damage 179 | . . . . . . . 4 142 . . . . . 11 22 Shots 4 | . . . . . . . 1 3 . . . . . . . Rammed 34 | . . . 1 11 . . . . . . . . . 5 17 Targets Rammed 35 | . . . 1 11 . . . . . . . . 1 5 17 Kicked 1 | . . . . . . . . . . . . . 1 . . Crushed . | . . . . . . . . . . . . . . . . Highest Temperature 526 | . 195 . 42 291 220 . 325 33 526 . 94 398 . 400 211 Average Temperature 100 | . 82 . 10 75 98 . 198 16 164 . 64 122 . 125 122 Received Heat Transfer 4452 | . 168 84 979 357 . . 74 28 847 . . 453 90 1045 327 Effects 13 | . . . . 2 1 . . . 3 . . 1 . 6 . Shutdowns 2 | . . . . . . . . . 1 . . . . 1 . Energy Bleed 3 | . . . . . 1 . . . . . . 1 . 1 . Interference 2 | . . . . 2 . . . . . . . . . . . Matter Decay 1 | . . . . . . . . . . . . . . 1 . Short Circuit 1 | . . . . . . . . . 1 . . . . . . Damage (minor) 2 | . . . . . . . . . 1 . . . . 1 . Damage (major) 2 | . . . . . . . . . . . . . . 2 . Siege Activations 1 | . . . . . . . . . . . . . . 1 . Total Turns 21 | . . . . . . . . . . . . . . 21 . Longest Duration 21 | . . . . . . . . . . . . . . 21 . Robots Corrupted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Fried 1 | . . . . . . . . . . . . . . 1 . Impact Corruptions . | . . . . . . . . . . . . . . . . Robots Melted 12 | . . . . . . . . . . . . 2 . 4 6 Combat Hostiles 9 | . . . . . . . . . . . . 1 . 4 4 Parts Melted 57 | . . . . . . . . . 3 . . 8 . 24 22 Heat Transferred 14177 | . 866 . 50 . . . . . 309 . . 2010 . 5911 5031 Parts Sabotaged . | . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions 3 | . 1 . 2 . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -4 -4 -3 ------- Run | Jun Mat Mat Mat Fac Was Fac Fac Low Low Fac Was Fac Fac Arm Res Peak Influence 771 | . 264 257 498 659 230 161 200 . . 75 5 771 497 713 627 Initial 377 | . . 65 24 226 230 161 78 . . 63 5 . 377 165 353 Average 257 | . 111 135 138 394 230 161 161 . . 51 2 280 399 235 440 Maximum Alert Level 3 | . 1 1 2 2 1 . 1 . . . . 3 2 3 2 Low Security (%) 45 | 100 80 72 85 . . 100 35 . . 100 100 65 . 51 . Level 1 29 | . 19 27 12 40 100 . 64 . . . . . 58 35 44 Level 2 23 | . . . 1 59 . . . . . . . 17 41 12 55 Level 3 1 | . . . . . . . . . . . . 17 . . . Level 4 . | . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Squads Dispatched 42 | . . 2 5 13 . . 4 . 1 1 . 4 1 7 4 Investigation 13 | . . 1 2 4 . . 2 . 1 . . 1 . 1 1 Extermination 12 | . . . . 4 . . . . . . . 1 1 4 2 Reinforcement 9 | . . 1 2 2 . . . . . 1 . 1 . 2 . Assault 2 | . . . . . . . . . . . . 1 . . 1 Garrison 6 | . . . 1 3 . . 2 . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . 1 . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . . . 1 . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . 1 . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -4 -4 -3 --------- Run | Jun Mat Mat Mat Fac Was Fac Fac Low Low Fac Was Fac Fac Arm Res Distress Signals 15 | . 1 1 4 2 . . . . . . . . . 7 . Communications Jammed . | . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . Times Spotted 292 | . 19 9 48 39 . . 5 9 10 1 6 24 18 68 36 Peak Tracking Total 14 | . 5 2 5 3 . . 3 8 5 1 6 8 12 14 11 Tactical Retreats 14 | . 1 . 4 1 . . . . . . . 2 2 2 2 Traps | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -4 -4 -3 ------- Run | Jun Mat Mat Mat Fac Was Fac Fac Low Low Fac Was Fac Fac Arm Res Traps Triggered 10 | . . 1 1 4 . . 1 . . 1 . . . 2 . Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered 3 | . . . . 1 . . . . 2 . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -4 -4 -3 ---------- Run | Jun Mat Mat Mat Fac Was Fac Fac Low Low Fac Was Fac Fac Arm Res Machines Disabled 32 | . 1 . 4 . . . . 4 . . . 16 1 6 . Max in Single Turn 15 | . 1 . 1 . . . . 1 . . . 15 1 1 . Garrison Access 2 | . . . . 1 . . . . . . . 1 . . . Machines Repaired . | . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -4 -4 -3 --------- Run | Jun Mat Mat Mat Fac Was Fac Fac Low Low Fac Was Fac Fac Arm Res Machines Accessed 44 | . 4 2 5 13 . 1 1 1 1 2 . 3 4 4 3 Terminals 32 | . 4 1 4 8 . 1 . . 1 2 . 3 2 4 2 Fabricators 4 | . . . . 2 . . . . . . . . 1 . 1 Repair Stations 1 | . . . . 1 . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers 4 | . . 1 1 1 . . . . . . . . 1 . . Garrison Access 2 | . . . . 1 . . 1 . . . . . . . . Total Hacks 112 | . 20 3 17 31 . 2 2 1 3 3 . 7 9 7 7 Successful 52 | . 10 2 12 17 . . . 1 3 . . 1 3 . 3 Failed 60 | . 10 1 5 14 . 2 2 . . 3 . 6 6 7 4 Catastrophic 13 | . . . 1 3 . 1 1 . . 2 . 1 1 3 . Database Lockouts . | . . . . . . . . . . . . . . . . Manual 33 | . 16 1 4 5 . . 2 . . 1 . 2 . 2 . Terminals 85 | . 20 1 13 20 . 2 . . 3 3 . 7 5 7 4 Fabricators 10 | . . . . 5 . . . . . . . . 2 . 3 Repair Stations 1 | . . . . 1 . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers 12 | . . 2 4 4 . . . . . . . . 2 . . Garrison Access 3 | . . . . 1 . . 2 . . . . . . . . Terminal Hacks 23 | . 6 . 6 5 . . . 1 3 . . 1 1 . . Record 3 | . . . . . . . . . 3 . . . . . . Part Schematic 2 | . . . . 2 . . . . . . . . . . . Robot Analysis 7 | . 5 . 2 . . . . . . . . . . . . Prototype ID Bank 1 | . . . . 1 . . . . . . . . . . . Open Door 1 | . . . . . . . . 1 . . . . . . . Open DSF 1 | . . . . 1 . . . . . . . . . . . Alert Level 2 | . . . . . . . . . . . . 1 1 . . Hauler Manifests 1 | . . . 1 . . . . . . . . . . . . Registered Components 1 | . . . 1 . . . . . . . . . . . . Zone Layout 4 | . 1 . 2 1 . . . . . . . . . . . Fabricator Hacks 7 | . . . . 4 . . . . . . . . . . 3 Network Status 1 | . . . . . . . . . . . . . . . 1 Load Schematic 3 | . . . . 2 . . . . . . . . . . 1 Build 3 | . . . . 2 . . . . . . . . . . 1 Repair Station Hacks . | . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . Scanalyzer 12 | . . 2 4 4 . . . . . . . . 2 . . Insert Component 6 | . . 1 2 2 . . . . . . . . 1 . . Analyze 6 | . . 1 2 2 . . . . . . . . 1 . . Garrison Access Hacks 1 | . . . . 1 . . . . . . . . . . . Seal Access 1 | . . . . 1 . . . . . . . . . . . Unauthorized Hacks 9 | . 4 . 2 3 . . . . . . . . . . . Terminals 9 | . 4 . 2 3 . . . . . . . . . . . Track 2 | . 1 . . 1 . . . . . . . . . . . Botnet 6 | . 2 . 2 2 . . . . . . . . . . . Operators 1 | . 1 . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . 1 . . . . . . . . . . . Used 1 | . . . . 1 . . . . . . . . . . . Hacking Detections 39 | . 4 2 3 11 . 1 1 . 1 2 . 3 4 4 3 Full Trace Events 9 | . 1 . 1 3 . . 1 . 1 . . 1 . . 1 Feedback Events 2 | . . . . . . . . . 1 . . 1 . . . Corruption 2 | . . . . . . . . . 1 . . 1 . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired 8 | . . 1 2 4 . . . . . . . . 1 . . Parts Built 6 | . . . . 4 . . . . . . . . . . 2 Authchips . | . . . . . . . . . . . . . . . . Time 113 | . . . . 77 . . . . . . . . . . 36 Total Part Build Rating 24 | . . . . 18 . . . . . . . . . . 6 Parts Repaired . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . Parts Scanalyzed 6 | . . 1 2 2 . . . . . . . . 1 . . Part Schematics Acquired 6 | . . 1 2 2 . . . . . . . . 1 . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -4 -4 -3 ------------ Run | Jun Mat Mat Mat Fac Was Fac Fac Low Low Fac Was Fac Fac Arm Res Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . Relay Couplers Released 2 | . . . . . . . . . . . . 2 . . . Machine Destruction 2 | . . . . . . . . . . . . 2 . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . Robots Rewired 5 | . . . . . . . . . . . . . . 5 . Allies Hacked 2 | . . . . . . . . . . . . . . 2 . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -4 -4 -3 -------- Run | Jun Mat Mat Mat Fac Was Fac Fac Low Low Fac Was Fac Fac Arm Res Total Allies 5 | . . . . . . . . . . . . . . 5 . Largest Group 4 | . . . . . . . . . . . . . . 4 . Highest-Rated Group 260 | . . . . . . . . . . . . . . 260 . Highest-Rated Ally 65 | . . . . . . . . . . . . . . 65 . Total Orders . | . . . . . . . . . . . . . . . . Ally Attacks 4 | . . . . . . . . . . . . . . 4 . Total Damage 167 | . . . . . . . . . . . . . . 167 . Kills 1 | . . . . . . . . . . . . . . 1 . Allies Corrupted 1 | . . . . . . . . . . . . . . 1 . Allies Melted . | . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -4 -4 -3 ------- Run | Jun Mat Mat Mat Fac Was Fac Fac Low Low Fac Was Fac Fac Arm Res Robot Analysis Total 7 | . 5 . 2 . . . . . . . . . . . . Derelict Logs Recovered 1 | . . . . . . . . 1 . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -4 -4 -3 ------------- Run | Jun Mat Mat Mat Fac Was Fac Fac Low Low Fac Was Fac Fac Arm Res Turns Passed 12769 | 80 586 485 1567 2144 352 177 199 1104 775 563 107 1180 680 1876 894 Spaces Moved 7381 | 44 246 251 697 1183 212 117 106 510 302 321 118 888 521 880 985 Core 589 | 4 . . . . . . . . 4 3 84 168 . 34 292 Treads 4212 | 40 246 251 390 1183 212 117 106 508 295 318 34 . . 368 144 Legs 1431 | . . . 307 . . . . 2 3 . . 383 521 215 . Wheels 337 | . . . . . . . . . . . . 337 . . . Hover 348 | . . . . . . . . . . . . . . 263 85 Flight 464 | . . . . . . . . . . . . . . . 464 Fastest Speed 34 | 50 160 160 150 150 150 152 152 152 152 160 50 50 120 43 34 Average Speed 139 | 150 160 161 174 153 150 152 152 203 218 165 83 103 120 143 60 Slowest Speed 1450 | 160 160 240 400 158 152 152 152 305 450 800 240 350 190 1450 250 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . Exploration Rate (%) 34 | 5 46 23 59 41 90 5 4 69 26 10 71 14 18 48 22 Regions Visited 15 Branch Regions 3 Pre-discovered Areas 1 | . . . . . . . . . 1 . . . . . . Known Exits Taken . | . . . . . . . . . . . . . . . . Unknown Exits Taken 11 | 1 1 1 1 . . 1 1 1 1 . . 1 1 1 . Scrap Searched 4 | . . . . . . . . 3 1 . . . . . . Spaces Dug 21 | . . . . 6 . . . 14 . . . . . 1 . Terrain Destroyed 178 | . 3 . 6 23 . . 15 47 2 . . 40 6 36 . Melee 7 | . . . . 6 . . . . . . . . . 1 . Projectile 65 | . . . . 1 . . . . 2 . . 21 6 35 . AOE 106 | . 3 . 6 16 . . 15 47 . . . 19 . . . Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -4 -4 -3 --------- Run | Jun Mat Mat Mat Fac Was Fac Fac Low Low Fac Was Fac Fac Arm Res Total 8849 | 55 331 290 896 1382 240 116 129 544 362 350 128 1041 558 1280 1147 Wait 183 | . 6 . 10 38 . . . . 6 3 . 11 . 89 20 Move 7368 | 43 245 250 696 1183 211 116 105 509 301 321 117 887 520 879 985 Hop . | . . . . . . . . . . . . . . . . Pick Up 106 | 6 6 3 22 14 5 . 1 3 7 3 2 13 3 14 4 Fast Attach 161 | 6 5 5 20 4 1 . 1 2 2 6 1 29 7 35 37 Attach 56 | . 1 2 6 2 1 . 3 4 6 7 1 5 . 14 4 Detach 19 | . 1 1 1 . 2 . . . 1 1 1 2 . 6 3 Swap 82 | . 3 2 8 27 3 . 3 3 3 . 1 8 4 13 4 Drop 162 | . 1 8 35 21 9 . 1 1 . 7 5 18 5 37 14 Fire 519 | . 63 19 97 72 7 . 10 6 9 . . 49 18 110 59 Melee 102 | . . . . 10 . . 5 16 27 2 . 19 . 23 . Ram 18 | . . . . . . . . . . . . . . 5 13 Kick 1 | . . . . . . . . . . . . . 1 . . Crush 16 | . . . 1 11 . . . . . . . . . . 4 Escape Stasis . | . . . . . . . . . . . . . . . . Rewire 56 | . . . . . 1 . . . . . . . . 55 . Trap . | . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials -9/Materials -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -7/Waste -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory -5/Waste -5/Factory -4/Factory -4/Armory -3/Research History --------- Turn | Location | Event 30 | -11/Junkyard | Discovered new exit (range 16) 81 | -11/Junkyard | Entered Materials 314 | -10/Materials | Build established: Mutant 575 | -10/Materials | Discovered new exit (range 13) 667 | -10/Materials | Entered another Materials area 667 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1041 | -9/Materials | Discovered new exit (range 10) 1128 | -9/Materials | Build established: Gunner 1152 | -9/Materials | Entered another Materials area 1152 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1489 | -8/Materials | Lost 3 parts (3n) 1576 | -8/Materials | Lost 5 parts (2n1u2w) 1907 | -8/Materials | Discovered new exit (range 4) 1915 | -8/Materials | Build established: Tank 2696 | -8/Materials | Discovered new exit (range 10) 2714 | -8/Materials | Garrison activated, responded to threat 2719 | -8/Materials | Entered Factory 2719 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 3400 | -7/Factory | Build established: Scavenger-Skirmisher 3470 | -7/Factory | Garrison activated, responded to threat 3482 | -7/Factory | Fabricated Imp. Weapon Cycler? 3690 | -7/Factory | Cargo convoy interrupted 3876 | -7/Factory | Fabricated Adv. Treads (x2) 4602 | -7/Factory | Build established: Gunner 4863 | -7/Factory | Sucked down chute 4863 | -7/Factory | Entered Waste 4863 | -7/Waste | The area was eerily silent 5058 | -7/Waste | Discovered new exit (range 16) 5215 | -7/Waste | Entered Factory 5373 | -7/Factory | Build established: Scavenger-Gunner 5374 | -7/Factory | Discovered new exit (range 12) 5392 | -7/Factory | Entered another Factory area 5392 | -6/Factory | Evolved 2 slots: Utility x2 5448 | -6/Factory | Garrison activated, responded to threat 5554 | -6/Factory | Discovered new exit (range 5) 5591 | -6/Factory | Entered Lower Caves 5752 | -6/Lower Caves | Build established: Scavenger-Mutant 5976 | -6/Lower Caves | Lost 3 parts (3w) 5978 | -6/Lower Caves | Destroyed 8 combat bots 6098 | -6/Lower Caves | Encountered a Warlord checkpoint 6633 | -6/Lower Caves | Learned Factory non-interactive machine intel 6670 | -6/Lower Caves | Discovered new exit (range 9) 6695 | -6/Lower Caves | Entered another Lower Caves area 7155 | -6/Lower Caves | Attracted the attention of an 0b10 base 7233 | -6/Lower Caves | Core integrity fell below 50% 7274 | -6/Lower Caves | Lost 10 parts (1p3n2u4w) 7369 | -6/Lower Caves | Learned location of Extension (-6) 7369 | -6/Lower Caves | Learned location of 2 exits from Upper Caves 7462 | -6/Lower Caves | Discovered new exit (range 6) 7470 | -6/Lower Caves | Entered Factory 7470 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 7471 | -5/Factory | Loaded intel: 221 non-interactive machine locations 7857 | -5/Factory | Build established: Scavenger-Skirmisher 8033 | -5/Factory | Sucked down chute 8033 | -5/Factory | Entered Waste 8048 | -5/Waste | EMP discharged 8064 | -5/Waste | Spotted C-40 Crusher 8064 | -5/Waste | Spotted C-40 Crusher 8072 | -5/Waste | Spotted C-40 Crusher 8072 | -5/Waste | Spotted C-40 Crusher 8086 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 8092 | -5/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 8095 | -5/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 8096 | -5/Waste | Spotted C-40 Crusher 8115 | -5/Waste | Spotted C-40 Crusher 8126 | -5/Waste | Lost 5 parts (1p2n2u) 8132 | -5/Waste | Discovered new exit (range 13) 8140 | -5/Waste | Entered Factory 8626 | -5/Factory | Build established: Scavenger-Assassin 8770 | -5/Factory | Lost 10 parts (2p3n4u1w) 8858 | -5/Factory | Core integrity fell below 50% 8988 | -5/Factory | System corruption reached 10% 9295 | -5/Factory | Discovered new exit (range 7) 9320 | -5/Factory | Entered another Factory area 9320 | -4/Factory | Evolved 2 slots: Utility x2 9410 | -4/Factory | Build established: Scavenger-Gunner 9745 | -4/Factory | Build established: Scavenger-Mutant 9752 | -4/Factory | Spotted B-86 Titan 9986 | -4/Factory | Discovered new exit (range 12) 10000 | -4/Factory | Entered Armory 10030 | -4/Armory | Lost 3 parts (1n1u1w) 10617 | -4/Armory | P-70 Sage assimilated allied Archangel 7a 11135 | -4/Armory | System corruption reached 10% 11185 | -4/Armory | Lost 6 parts (1p2n1u2w) 11854 | -4/Armory | Core integrity fell below 50% 11863 | -4/Armory | Destroyed 11 combat bots 11864 | -4/Armory | Core integrity fell below 20% 11874 | -4/Armory | Discovered new exit (range 5) 11876 | -4/Armory | Entered Research 11876 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 11884 | -3/Research | Lost 15 parts (2p2n6u5w) 11952 | -3/Research | Spotted B-86 Titan 11967 | -3/Research | Fabricated Adv. Treads? 12369 | -3/Research | Destroyed 9 combat bots 12375 | -3/Research | Lost 6 parts (1n4u1w) 12376 | -3/Research | First assault squad dispatched 12624 | -3/Research | Lost 4 parts (1p1n2w) 12712 | -3/Research | System corruption reached 10% 12712 | -3/Research | Released all parts (6) 12738 | -3/Research | Core integrity fell below 50% 12742 | -3/Research | Lost 13 parts (2p3n4u4w) 12762 | -3/Research | Core integrity fell below 20% 12770 | -3/Research | Self-destructed Last Messages --------------- 12706_ Adv. Targeting Computer destroyed. 12706_ K-01 Serf collects debris. 12708_ Med. Treads destroyed. 12711_ K-01 Serf collects debris. 12711_ Adv. Heat Sink destroyed. 12712_ Released Med. Storage Unit. 12712_ Released Adv. Target Analyzer. 12712_ Released Target Analyzer. 12712_ Released Imp. Targeting Computer. 12712_ Released Adv. Heat Sink. 12714_ K-01 Serf collects debris. 12717_ P-80 Master shuts down. 12739_ Slammed into W-44 Eye. 12740_ P-80 Master resets S-43 Plague, system corruption cleaned. 12741_ Slammed into W-44 Eye. 12751_ Slammed into S-43 Plague. 12755_ TIJZUMDUOPF8DZHDXMJ>8GKHV0 12764_ Acquired Biometal Medium Treads. 12767_ Slammed into S-43 Plague. 12770_ P-80 Master resets S-43 Plague, system corruption cleaned. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????#############??????? | | ?????????????????????????????? #??????? | | ?????????????????????????????# ? #??????? | | ?????????????????????????????# """"" #??????? | | ?????????????????????????????# """"" #??????? | | ?????????????????????????????# """"" #??????? | | ?????????????????????????????# ######## | | ?????????????????????????????# / %% %%% | | ?????????????????????????????# ######## | | ?????????????????????????????# """ """% #??????? | | ?????????????????????????????# """S"""% #??????? | | ?????????????????????????????# % #??????? | | ?????????????????????????????# #??????? | | ??????????????????????#########+####+######??????? | | ??????????????????????# sspsp/ #??????????? | | ??????????????????????# @s] p# #??????????? | | ??????????????????????#s p # #??????????? | | ??????????????????????######### #???######## | | ??????????????????????????????#+## #???# ! | | ?????????????????????????? ??????# #???# | | ?????????????????????????? ?????# #???# "" | | ??????????????????????????? ! ???# #???# "" | | ????????????????????????????? ??# #???# "Y | | ?????????????????????????????? # #???# "" | | ???????????????????????????????? / #???# "" | | ?????????????????????????????????# #???# | | ????????????????????????########## #???# | | ????????????????????????# # ######+##### | | ????????????????????????# # | | ????????????????????????# """" %#% | | ???????????????#+##?????# """" !# % | | ??????????????? ?????# """"==/%%%"" | | ??????????????? ###### """"%%#*=="" ##### | | ??????????????? + """"==# "T # | | ??????????????? ??????# # # | | ??????????????? ??????# % # # | | ################ ############+#### # | | ## """ ## ## #???# #??# + | | ! ##""T""## ## #???# #??# * # | | ##"" ""## ## #???# #??####+###!! # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 141 Coolant Potential 80 Energy Generation 45 Energy Capacity 600 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Range 24 Terrain Scan Density 210 Cloak Strength 6 Base Temperature (-) 100 Corruption Block 8 Armor Coverage 225 Resistance: KI 20 Resistance: TH 30 Propulsion Shielding 66 Weapon Cycling 30 Evasion (%) 63 Targeting Accuracy 14 Target Analysis 10 Core Analysis 9 Recoil Reduction 4 Energy Filtering 30 Salvage Targeting 3 Offensive Hacking 10 Item Schematics ----------------- Cryofiber Web | -9/Materials | Scanalyzed Adv. Treads | -8/Materials | Scanalyzed Imp. Propulsion Shielding | -8/Materials | Scanalyzed Imp. Weapon Cycler | -7/Factory | Hacked Adv. Heat Sink | -7/Factory | Scanalyzed System Shield | -7/Factory | Scanalyzed Lyr. Heavy Armor Plating | -7/Factory | Hacked Nova Cannon | -4/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Imp. Weapon Cycler | x2 | -7/Factory Adv. Treads | x2 | -7/Factory Adv. Treads | x2 | -3/Research Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed LargeMeleeBooster Manual? 0 Play Time 02:09:23 Cumulative 102.7 hours Start 2023.11.29 @ 19:12:43 End 2023.11.29 @ 23:37:36 Sessions 4 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 84 Rogue 81 Adventurer 3 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 61 Gallery% 67 Achievement% 51 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3652fd87-203f-4a5c-b562-96b77b582943