Cogmind - Beta 15 --- EXPLORER MODE // 2025.08.14 @ 16:23:11 Player: taylor Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (81) 405 Value Destroyed (2596) 2596 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 5661 Bonus ------- None Cogmind --------- Core Integrity 607/700 Matter 173/300 Energy 420/420 System Corruption 3% Temperature Warm (147) Movement Walking (190) Ox1 Location -7/Factory Parts ------- > --- POWER (3) -------- Light Nuclear Core Heavy Deuterium Engine Micro Nuclear Core > --- PROPULSION (2) --- Improved Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY (6) ------ Improved Heat Sink Medium Storage Unit Advanced Targeting Computer Advanced Targeting Computer Advanced Targeting Computer Weapon Cycler > --- WEAPON (3) ------- Advanced Beam Cannon Mini Assault Cannon > --- INVENTORY (10) --- Heavy Deuterium Engine Improved Carbon-fiber Leg Improved Carbon-fiber Leg Advanced Targeting Computer Launcher Guidance Computer Armor Integrity Analyzer High-powered Tractor Beam Precision Shock Rifle Assault Cannon Heavy Missile Launcher Peak State ------------ > --- POWER ------------ Micro Nuclear Core Micro Nuclear Core Light Angular Momentum Engine > --- PROPULSION ------- Advanced Treads Cooled VTOL Module > --- UTILITY ---------- Improved Heat Sink Medium Storage Unit Advanced Targeting Computer Advanced Targeting Computer Advanced Targeting Computer Weapon Cycler > --- WEAPON ----------- Advanced Beam Cannon Heavy Assault Rifle Mini Assault Cannon > --- INVENTORY -------- Light Deuterium Engine Light Nuclear Core Micro Nuclear Core Advanced Treads Advanced Targeting Computer Improved Propulsion Shielding Shock Rifle Precision Shock Rifle Assault Cannon Heavy Missile Launcher [Rating: 51] Favorites ----------- Power Micro Nuclear Core Engine Cooled Ion Engine Power Core Micro Nuclear Core Propulsion Advanced Treads Treads Advanced Treads Leg Aluminum Leg Flight Unit Cooled VTOL Module Utility Advanced Targeting Computer Device Improved Heat Sink Storage Medium Storage Unit Processor Advanced Targeting Computer Weapon Heavy Assault Rifle Energy Gun EM Pulse Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Mini Assault Cannon Launcher Advanced EMP Blaster Build | -11 -10 -9 -8 -8 -7 ------- Run | Yrd Mat Mat Mat Sto Fac Slots Evolved 7 | . 1 2 2 . 2 Power 2 | . 1 . . . 1 Propulsion . | . . . . . . Utility 4 | . . 1 2 . 1 Weapon 1 | . . 1 . . . Parts Attached 49 | 7 4 11 3 8 16 Power 14 | 1 1 2 1 3 6 Engine 9 | 1 1 2 1 1 3 Core 5 | . . . . 2 3 Reactor . | . . . . . . Propulsion 9 | 2 . 3 . . 4 Treads 3 | . . 2 . . 1 Leg 5 | 2 . 1 . . 2 Wheel . | . . . . . . Hover . | . . . . . . Flight 1 | . . . . . 1 Utility 10 | 2 . 2 2 1 3 Device 4 | . . . 1 1 2 Storage 1 | 1 . . . . . Processor 5 | 1 . 2 1 . 1 Hackware . | . . . . . . Protection . | . . . . . . Artifact . | . . . . . . Weapon 16 | 2 3 4 . 4 3 Energy Gun 3 | 1 . . . . 2 Energy Cannon 1 | . . 1 . . . Ballistic Gun 10 | 1 3 3 . 3 . Ballistic Cannon 1 | . . . . 1 . Launcher 1 | . . . . . 1 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 8 | . . 2 . 1 5 Parts Lost 4 | . 1 1 . . 2 Power . | . . . . . . Propulsion 1 | . . 1 . . . Utility 1 | . . . . . 1 Weapon 2 | . 1 . . . 1 Highest Loss Streak 1 | . 1 1 . . 1 To Critical Strikes . | . . . . . . Average Backups 6 | . 2 6 5 7 8 Power 1 | . . 1 1 1 1 Propulsion . | . . . . . . Utility 2 | . 1 3 3 3 2 Weapon 2 | . . 1 1 1 3 Tool/Special . | . . . . . . Unused Backups 16 | . . 1 . 1 14 Power 2 | . . . . . 2 Propulsion 3 | . . . . . 3 Utility 8 | . . 1 . 1 6 Weapon 3 | . . . . . 3 Tool/Special . | . . . . . . Average Slot Usage (%) 98 | . 98 97 97 100 98 Engine 14 | . 24 19 16 12 9 Core 4 | . . . . 3 10 Treads 11 | . . 11 16 16 13 Leg 5 | . 25 8 . . . Device 7 | . . . 5 8 13 Storage 8 | . 12 10 8 8 7 Processor 19 | . 12 18 25 24 20 Energy Gun 1 | . 10 . . . . Energy Cannon 2 | . . . . . 5 Ballistic Gun 16 | . 13 29 25 20 8 Ballistic Cannon 3 | . . . . 3 7 Peak Build Rating 51 | 7 11 24 30 36 51 Average Rating 31 | 5 8 20 29 32 46 On Entrance 18 | . 7 11 24 30 36 Naked Turns . | . . . . . . Heaviest Build 49 | 17 24 32 35 36 49 Greatest Support 44 | 20 20 44 44 44 44 Greatest Overweight (x) 2 | . 1 1 . . 2 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 10 | 10 10 10 10 10 10 Average Capacity 9 | 8 10 10 10 10 10 Most Carried 10 | 2 7 9 7 10 10 Average Carried 6 | . 2 6 5 7 8 Final Capacity 10 | 10 10 10 10 10 10 Final Carried 10 | . 7 8 5 8 10 Class Distribution -------------------- 59% | Hacker-Gunner 24% | Scavenger-Gunner 14% | Hacker-Mutant Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Gunner | -9/Materials Hacker-Gunner | -8/Materials Scavenger-Gunner | -8/Storage Hacker-Gunner | -7/Factory Resources | -11 -10 -9 -8 -8 -7 ----------- Run | Yrd Mat Mat Mat Sto Fac Matter Collected 2187 | 200 219 544 79 365 780 Remotely . | . . . . . . Salvage Created 3231 | . 435 754 . 775 1267 Parts 186 | . 32 47 . 49 58 Haulers Intercepted 3 | . . 1 . . 2 Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -8 -7 ------- Run | Yrd Mat Mat Mat Sto Fac Combat Hostiles Destroyed 59 | . 9 13 . 15 22 Guns 40 | . 9 13 . 11 7 Cannons 19 | . . . . 4 15 Classes Destroyed 11 | . 4 4 . 2 1 Worker 3 | . 2 . . . 1 Tunneler 1 | . . 1 . . . Hauler 3 | . . 1 . . 2 Recycler 5 | . . 2 . 1 2 Operator 1 | . . . . 1 . Watcher 9 | . 2 4 . 2 1 Swarmer 11 | . 2 6 . 3 . Grunt 27 | . 7 1 . 5 14 Brawler 2 | . . . . 1 1 Sentry 15 | . . 6 . 6 3 Programmer 4 | . . . . . 4 Best Kill Streak 5 | . 3 5 . 5 5 Combat Bots Only 5 | . 3 3 . 5 5 Max Kills in Single Turn 3 | . 1 3 . 1 1 Gunslinging 1 | . . 1 . . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -8 -7 -------- Run | Yrd Mat Mat Mat Sto Fac Hostile Shots Fired 297 | . 47 86 . 44 120 Missed 76 | . 12 22 . 12 30 Hits 221 | . 35 64 . 32 90 Melee 1 | . . . . 1 . Projectile 220 | . 35 64 . 31 90 Critical Strikes 7 | . 1 2 . 3 1 Damage Taken 1952 | . 269 569 . 289 825 Core 245 | . 36 87 . 29 93 Absorbed by Shields . | . . . . . . Ignored by Resistances 1206 | . 169 356 . 178 503 Core Remaining (%) 89 | 100 85 78 . 94 . Volleys Fired 174 | . 35 49 . 31 59 Largest 3 | . 2 3 . 3 3 Hottest 131 | . 60 69 . 86 131 Shots Fired 483 | . 66 146 . 93 178 Gun 365 | . 66 146 . 78 75 Cannon 118 | . . . . 15 103 Launcher . | . . . . . . Special . | . . . . . . Kinetic 412 | . 38 146 . 93 135 Thermal 43 | . . . . . 43 Explosive . | . . . . . . Electromagnetic 28 | . 28 . . . . Robot Hit Streak 48 | . 16 24 . 19 48 Robot Miss Streak 3 | . 3 2 . 2 2 Penetration Max . | . . . . . . Secondary Targets 6 | . . 4 . 2 . Max Gunslinging Chain 1 | . . 1 . 1 . Shots Hit Robots 384 | . 49 112 . 74 149 Core Hits 142 | . 20 29 . 34 59 Critical Kills 1 | . . . . 1 . Critical Parts Destroyed 1 | . . 1 . . . Critical Strikes 4 | . . 1 . 1 2 Destroy 2 | . . 1 . 1 . Blast 2 | . . . . . 2 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 6738 | . 686 1697 . 1278 3077 Guns 4381 | . 686 1697 . 979 1019 Cannons 2357 | . . . . 299 2058 Explosions . | . . . . . . Melee . | . . . . . . Ramming . | . . . . . . Kinetic 5523 | . 353 1697 . 1278 2195 Thermal 882 | . . . . . 882 Explosive . | . . . . . . Electromagnetic 333 | . 333 . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 3 | . . . . . 3 Average Corruption 2 | . . . . . 2 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 43 | . . . . . 43 Message Errors 13 | . . . . . 13 Matter Fused 7 | . . . . . 7 Heat Flow Errors 5 | . . . . . 5 Energy Discharges 4 | . . . . . 4 Parts Rejected 1 | . . . . . 1 Data Loss (minor) 3 | . . . . . 3 Data Loss (major) 2 | . . . . . 2 Misfires 4 | . . . . . 4 Alerts 1 | . . . . . 1 Weapon Failures 3 | . . . . . 3 Overload Shots . | . . . . . . Overflow Damage 32 | . . . . . 32 Projectiles 32 | . . . . . 32 Explosions . | . . . . . . Melee . | . . . . . . Knockbacks 9 | . . . . . 9 Impact . | . . . . . . Kinetic 8 | . . . . . 8 Secondary 1 | . . . . . 1 Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 230 | . 158 125 . 23 230 Average Temperature 60 | . 44 36 . 11 87 Received Heat Transfer 1182 | . 255 276 . 252 399 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 1 | . 1 . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 1 | . . . . . 1 Heat Transferred 1517 | . . . . . 1517 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -8 -8 -7 ------- Run | Yrd Mat Mat Mat Sto Fac Maximum Alert Level . | . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 Level 1 . | . . . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 176 | . 86 120 . 176 101 Initial . | . . . . . . Average 18 | . 15 15 . 39 12 Influence Increases 1897 | . 285 465 . 514 633 Destroy 0b10 Robot/C 1200 | . 180 260 . 300 460 Destroy 0b10 Robot/NC 110 | . 20 40 . 20 30 Destroy Leader 364 | . 44 100 . 94 126 Successful Hack 19 | . 10 . . 5 4 Disable Machine 12 | . . 4 . . 8 Destroy Structure 12 | . 1 1 . 5 5 Partial Spotted 30 | . . . . 30 . Lose Combat Pursuer 150 | . 30 60 . 60 . Influence Decreases 1891 | . 285 465 . 514 627 Time Decay 1842 | . 275 455 . 514 598 Lost Part 40 | . 10 10 . . 20 Lost Ally 9 | . . . . . 9 Squads Dispatched 13 | . 1 2 . 2 8 Investigation 1 | . 1 . . . . Extermination 4 | . . . . . 4 Reinforcement 7 | . . 2 . 2 3 Assault 1 | . . . . . 1 Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts 1 | . . . . . 1 Stealth | -11 -10 -9 -8 -8 -7 --------- Run | Yrd Mat Mat Mat Sto Fac Distress Signals 11 | . 1 4 . 4 2 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 87 | . 16 22 . 21 28 Peak Tracking Total 6 | . 3 4 . 6 4 Tactical Retreats 8 | . 2 3 . 3 . Traps | -11 -10 -9 -8 -8 -7 ------- Run | Yrd Mat Mat Mat Sto Fac Traps Triggered 6 | . . 4 . . 2 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed 12 | . . 12 . . . Reprogrammed 6 | . 6 . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -8 -7 ---------- Run | Yrd Mat Mat Mat Sto Fac Machines Disabled 3 | . . 1 . . 2 Max in Single Turn 1 | . . 1 . . 1 Garrison Access 1 | . . . . . 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -8 -7 --------- Run | Yrd Mat Mat Mat Sto Fac Machines Accessed 11 | . 3 2 . 2 4 Terminals 10 | . 3 2 . 2 3 Fabricators 1 | . . . . . 1 Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 21 | . 8 5 . 2 6 Successful 13 | . 6 3 . 2 2 Failed 8 | . 2 2 . . 4 Catastrophic 3 | . 1 . . . 2 Database Lockouts . | . . . . . . Manual 15 | . 6 5 . . 4 Terminals 18 | . 8 5 . 2 3 Fabricators 3 | . . . . . 3 Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 7 | . 3 2 . 2 . Open Door 2 | . . . . 2 . Alert Level 1 | . 1 . . . . Locate Traps 1 | . 1 . . . . Disarm Traps 2 | . . 2 . . . Reprogram Traps 1 | . 1 . . . . Fabricator Hacks 2 | . . . . . 2 Network Status 1 | . . . . . 1 Build 1 | . . . . . 1 Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 4 | . 3 1 . . . Terminals 4 | . 3 1 . . . Botnet 4 | . 3 1 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . . . . 1 . Used . | . . . . . . Hacking Detections 9 | . 2 2 . 1 4 Full Trace Events 1 | . 1 . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built 3 | . . . . . 3 Authchips . | . . . . . . Time 134 | . . . . . 134 Total Robot Build Rating 12 | . . . . . 12 Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 ------------ Run | Yrd Mat Mat Mat Sto Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released 3 | . . . . . 3 Machine Destruction 3 | . . . . . 3 Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -8 -7 -------- Run | Yrd Mat Mat Mat Sto Fac Total Allies 3 | . . . . . 3 Largest Group 3 | . . . . . 3 Highest-Rated Group 60 | . . . . . 60 Highest-Rated Ally 20 | . . . . . 20 Total Orders 3 | . . . . . 3 ROAM 3 | . . . . . 3 Ally Attacks 1 | . . . . . 1 Total Damage 44 | . . . . . 44 Kills 1 | . . . . . 1 Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -8 -7 ------- Run | Yrd Mat Mat Mat Sto Fac Active Infowar (turns) 3375 | . . 1298 47 1042 988 Optics 2294 | . . 1298 47 949 . Sensors 1081 | . . . . 93 988 Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -8 -7 ------------- Run | Yrd Mat Mat Mat Sto Fac Turns Passed 5618 | 54 720 1433 47 1042 2322 Spaces Moved 2334 | 41 319 492 30 362 1090 Core 8 | 8 . . . . . Treads 1746 | . . 328 30 362 1026 Legs 580 | 33 319 164 . . 64 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 145 145 145 145 Average Speed 167 | 106 183 161 145 145 176 Slowest Speed 305 | 120 190 225 145 145 305 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 30 | 4 49 31 5 66 26 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken 5 | 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 5 | . . . . 4 1 Melee . | . . . . . . Projectile 5 | . . . . 4 1 AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -8 -7 --------- Run | Yrd Mat Mat Mat Sto Fac Total 3667 | 49 389 1020 33 810 1366 Wait 1009 | . 21 444 . 389 155 Move 2329 | 40 318 491 29 361 1090 Hop . | . . . . . . Pick Up 53 | 2 10 11 . 12 18 Fast Attach 16 | 5 . 6 . . 5 Attach 16 | 2 2 5 2 1 4 Detach . | . . . . . . Swap 31 | . 2 5 1 7 16 Drop 39 | . 1 9 1 9 19 Fire 174 | . 35 49 . 31 59 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -9/Materials -8/Materials -8/Storage -7/Factory (discovered 1 exit: *Low) History --------- Turn | Location | Event 29 | -11/Scrapyard | Identified exit to Materials 29 | -11/Scrapyard | Discovered exit to Materials (range 16) 55 | -11/Scrapyard | Entered Materials 55 | -10/Materials | Evolved 1 slot: Power x1 305 | -10/Materials | Build established: Hacker-Mutant 386 | -10/Materials | Identified exit to Materials 386 | -10/Materials | Discovered exit to Materials (range 10) 442 | -10/Materials | Identified exit to Mines 442 | -10/Materials | Discovered exit to Mines (range 15) 578 | -10/Materials | Discovered exit to Materials (range 8) 775 | -10/Materials | Entered another Materials area 775 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1472 | -9/Materials | Build established: Hacker-Gunner 2087 | -9/Materials | Identified exit to Materials 2087 | -9/Materials | Discovered exit to Materials (range 17) 2208 | -9/Materials | Entered another Materials area 2208 | -8/Materials | Evolved 2 slots: Utility x2 2213 | -8/Materials | Identified exit to Storage 2213 | -8/Materials | Discovered exit to Storage (range 15) 2255 | -8/Materials | Entered Storage 2639 | -8/Storage | Build established: Scavenger-Gunner 3276 | -8/Storage | Identified exit to Factory 3276 | -8/Storage | Discovered exit to Factory (range 9) 3297 | -8/Storage | Entered Factory 3297 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 3507 | -7/Factory | Identified exit to Lower Caves 3507 | -7/Factory | Discovered exit to Lower Caves (range 8) 4110 | -7/Factory | Fabricated B-48 Gladiator (x3) 4110 | -7/Factory | Build established: Hacker-Gunner 5251 | -7/Factory | Cargo convoy interrupted 5619 | -7/Factory | Self-destructed Last Messages --------------- 05464_ Acquired Adv. Treads. 05475_ Acquired Imp. Carbon-fiber Leg. 05477_ Dropped Adv. Treads. 05480_ Acquired Imp. Carbon-fiber Leg. 05485_ Dropped Hvy. EM Shotgun. 05485_ Acquired Imp. Carbon-fiber Leg. 05554_ System corrupted: Substantial component data lost. 05594_ ALERT: Potential suspicious activity detected, Programmers report to Factory Zone 6S. 05597_ P-60 Hacker destroyed. 05610_ Knocked back. 05612_ ORWS2%U