Cogmind - Beta 16 *** ADVENTURER MODE // 2025.12.19 @ 00:36:45 Player: Lukysa Result: Destroyed by Y-72 Warden with Quantum Rifle Performance ------------- Evolutions (7) 3500 Regions Visited (12) 2400 Robots Destroyed (214) 1070 Value Destroyed (8896) 8896 Prototype IDs (34) 680 Alien Tech Used (2) 400 Bonus (-221) -221 TOTAL SCORE: 16725 Bonus ------- High Alert Combat Kills 70 Met Zhirov 300 Friendly Fire -591 Cogmind --------- Core Integrity 0/1300 Matter 300/300 Energy 98/100 System Corruption 39% Temperature Cool (9) Movement Core (50) Location -3/Research Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (8) ------ (None) > --- WEAPON (5) ------- (None) > --- INVENTORY (5) ---- Kinecellerator Microactuators Actuator Array Heavy Linear Accelerator Peak State ------------ > --- POWER ------------ Light Antimatter Reactor Light Antimatter Reactor Particle Reactor > --- PROPULSION ------- Enhanced Armored Leg Enhanced Armored Leg Advanced Myomer Leg Advanced Myomer Leg Advanced Myomer Leg > --- UTILITY ---------- Advanced Heat Sink High-capacity Storage Unit Experimental Matter Compressor Advanced Target Analyzer Armor Integrity Analyzer Particle Accelerator Improved Reaction Control System Advanced Point Defense System > --- WEAPON ----------- Quantum Rifle Quantum Rifle Compact HERF Cannon Hardcell Cannon Force Lance > --- INVENTORY -------- Reinforced Fission Core Heavy Antimatter Reactor Micro Antimatter Reactor Flexi-carbon Leg Flexi-carbon Leg Improved Heat Sink High-capacity Storage Unit High-capacity Storage Unit Precision Matter Filter Microactuators Actuator Array Improved Force Booster Improved Phase Shifter Experimental Utility Shielding Layered Medium Armor Plating Advanced Corruption Screen Improved Arc Projector Compact HERF Cannon Enhanced Coil Gun Heavy Gauss Cannon [Rating: 156] Favorites ----------- Power Light Antimatter Reactor Engine Light Angular Momentum Engine Power Core Reinforced Fission Core Reactor Light Antimatter Reactor Propulsion Enhanced Armored Leg Treads Light Treads Leg Enhanced Armored Leg Wheel Wheel Hover Unit Improved Antigrav System Flight Unit Field Propulsion Array Utility Medium Storage Unit Device Actuator Array Storage Medium Storage Unit Processor Armor Integrity Analyzer Hackware System Shield Protection Layered Medium Armor Plating Weapon Quantum Rifle Energy Gun Quantum Rifle Energy Cannon Compact HERF Cannon Ballistic Gun Shotgun Ballistic Cannon Hardcell Cannon Launcher Micro-nuke Launcher Impact Weapon Heavy Flail Slashing Weapon Katana Piercing Weapon Lance Build | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Upp Upp Zhi Pro Res Slots Evolved 14 | . . 2 2 2 2 2 2 . . . . 2 Power 2 | . . . 1 . . 1 . . . . . . Propulsion 3 | . . 1 . 1 . . 1 . . . . . Utility 6 | . . 1 . 1 2 . 1 . . . . 1 Weapon 3 | . . . 1 . . 1 . . . . . 1 Parts Attached 223 | 7 11 33 14 7 10 12 44 11 3 6 10 55 Power 40 | 1 . 5 3 3 2 3 7 2 2 1 2 9 Engine 18 | 1 . 5 3 3 2 2 . 2 . . . . Core 5 | . . . . . . 1 4 . . . . . Reactor 17 | . . . . . . . 3 . 2 1 2 9 Propulsion 64 | 2 4 8 3 2 4 2 21 2 . 2 1 13 Treads 1 | . . 1 . . . . . . . . . . Leg 51 | 2 . 3 3 2 4 2 21 1 . 2 1 10 Wheel 7 | . 4 2 . . . . . 1 . . . . Hover 1 | . . . . . . . . . . . . 1 Flight 4 | . . 2 . . . . . . . . . 2 Utility 66 | 2 4 11 1 2 2 4 9 4 . 3 4 20 Device 34 | . . 5 . 1 1 2 5 2 . 2 3 13 Storage 6 | 2 1 1 . . . . . . . . . 2 Processor 9 | . 1 2 . 1 . 1 1 1 . . . 2 Hackware 2 | . . 2 . . . . . . . . . . Protection 15 | . 2 1 1 . 1 1 3 1 . 1 1 3 Artifact . | . . . . . . . . . . . . . Weapon 53 | 2 3 9 7 . 2 3 7 3 1 . 3 13 Energy Gun 21 | 1 2 3 2 . . . 2 2 . . 2 7 Energy Cannon 7 | . . 2 1 . . 1 1 . . . . 2 Ballistic Gun 9 | 1 . 2 1 . . 1 2 . . . . 2 Ballistic Cannon 5 | . 1 . . . . . 1 . . . 1 2 Launcher 2 | . . . . . . . 1 1 . . . . Special Weapon . | . . . . . . . . . . . . . Impact Weapon 6 | . . 2 2 . 2 . . . . . . . Slashing Weapon 1 | . . . 1 . . . . . . . . . Piercing Weapon 2 | . . . . . . 1 . . 1 . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 22 | . . 2 2 1 1 1 2 . . 6 1 6 Corrupted Parts 2 | . . . . . . . . . . . . 2 System Corruption 11 | . . . . . . . . . . . . 11 Parts Lost 68 | . . 4 2 . . . 8 4 4 . 2 44 Power 13 | . . . . . . . 1 1 3 . . 8 Propulsion 23 | . . 3 . . . . 2 2 . . 1 15 Utility 11 | . . . 1 . . . 2 . . . . 8 Weapon 21 | . . 1 1 . . . 3 1 1 . 1 13 Highest Loss Streak 22 | . . 2 1 . . . 3 4 4 . 1 22 To Critical Strikes 3 | . . . . . . . . . 1 . . 2 Average Backups 9 | 1 7 9 9 9 8 9 9 8 8 8 9 14 Power 1 | . . 1 1 1 1 2 1 . 1 . 1 2 Propulsion . | 1 2 . . . 1 1 . . . . . . Utility 5 | . 1 3 3 4 3 3 3 4 5 6 6 8 Weapon 2 | . 2 3 4 3 2 2 3 3 2 1 1 2 Tool/Special . | . . . . . . . . . . . . . Unused Backups 32 | . 4 9 . 2 2 . 1 . . . 1 13 Power 4 | . . 1 . . 2 . 1 . . . . . Propulsion 5 | . 3 . . . . . . . . . . 2 Utility 17 | . 1 3 . 2 . . . . . . 1 10 Weapon 6 | . . 5 . . . . . . . . . 1 Tool/Special . | . . . . . . . . . . . . . Average Slot Usage (%) 95 | . 99 96 94 99 99 88 98 93 92 91 99 89 Engine 6 | . 14 10 15 15 12 5 5 7 7 . . . Core 1 | . . . . . . 1 6 1 . 1 5 . Reactor 4 | . . . . . . . 3 5 5 10 10 11 Leg 23 | . 3 25 27 29 26 22 25 21 21 22 25 20 Wheel 1 | . 24 4 . . . . . . . . . . Device 15 | . . 8 14 14 16 11 16 19 21 18 18 15 Storage 6 | . 18 11 9 7 6 5 5 5 5 5 5 3 Processor 8 | . . 7 . 4 6 7 8 10 10 10 10 11 Protection 3 | . 7 4 3 2 8 8 5 1 . 1 2 3 Energy Gun 9 | . 22 14 9 7 6 1 6 9 10 10 11 7 Energy Cannon 1 | . . 3 . . . 5 1 . . . . 2 Ballistic Gun 1 | . 2 1 3 7 6 3 2 . . 5 . . Ballistic Cannon 1 | . 3 . . . . . 1 . . . 3 4 Launcher 1 | . . . . . . . . 4 3 . . . Slashing Weapon 1 | . . . 6 7 5 3 1 . . . . . Piercing Weapon 2 | . . . . . . 2 5 5 5 5 5 3 Peak Build Rating 156 | 7 8 21 34 46 55 71 122 120 109 126 135 156 Average Rating 84 | 5 7 13 29 43 52 59 101 108 107 109 129 130 On Entrance 62 | . 7 8 18 33 46 47 71 117 109 103 124 125 Avg Prop Armor Cover (%) 11 | . . 14 . . . . . . . . . 8 Naked Turns . | . . . . . . . . . . . . . Heaviest Build 149 | 18 22 33 52 54 65 63 114 100 76 94 108 149 Greatest Support 130 | 20 20 30 51 71 71 68 124 115 85 125 130 130 Greatest Overweight (x) 4 | . 1 4 1 . . . 1 1 . 1 1 3 Average Overweight (x) . | . . . . . . . . . . . . . Largest Inventory Capacity 20 | 8 10 10 10 10 10 10 10 10 10 10 10 20 Average Capacity 11 | 7 8 10 10 10 10 10 10 10 10 10 10 17 Most Carried 20 | 3 10 10 10 10 10 10 10 10 10 10 10 20 Average Carried 10 | 1 7 9 9 9 8 9 9 9 9 9 9 14 Final Capacity 10 | 8 10 10 10 10 10 10 10 10 10 10 10 5 Final Carried 10 | 3 10 8 10 10 10 10 10 10 9 10 10 5 Class Distribution -------------------- 38% | Scavenger-Gunner 28% | Mutant 15% | Gunner 7% | Scavenger-Mutant 4% | Scavenger-Gladiator Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -6/Factory Scavenger-Gladiator | -5/Factory Scavenger-Gunner | -4/Factory Scavenger-Gunner | -4/Upper Caves Scavenger-Gunner | -4/Upper Caves Scavenger-Gunner | -4/Zhirov Gunner | -3/Proximity Caves Scavenger-Gunner | -3/Research Resources | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 ----------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Upp Upp Zhi Pro Res Matter Collected 5258 | 273 244 470 328 94 150 144 898 281 141 . 301 1934 Remotely . | . . . . . . . . . . . . . Salvage Created 10489 | 93 447 1062 1061 117 295 132 1847 785 607 . 941 3102 Parts 462 | 2 23 62 42 5 12 6 96 24 8 . 38 144 Haulers Intercepted 10 | . 1 2 1 1 . . 1 . . . 1 3 Recyclers Shooed 13 | . 4 2 1 . 1 . 3 . . . . 2 Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 50 | . . . . . . . . 12 5 . 33 . Prevented . | . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Upp Upp Zhi Pro Res Combat Hostiles Destroyed 157 | . 5 23 11 1 2 1 33 24 5 . 15 37 Melee 33 | . . . 7 1 . . 12 2 2 . 5 4 Guns 62 | . 4 21 1 . 2 . 11 3 2 . 8 10 Cannons 33 | . . 2 . . . 1 9 . . . . 21 AOE 22 | . . . . . . . 1 18 1 . 2 . Classes Destroyed 20 | 1 7 3 1 . . . 2 2 1 . 2 1 Worker 10 | . 2 1 . 2 . 3 1 . . . . 1 Builder 7 | . 1 . 3 . 1 . 1 . . . . 1 Tunneler 3 | . 2 . . . . . 1 . . . . . Hauler 10 | . 1 2 1 1 . . 1 . . . 1 3 Recycler 15 | 1 2 2 4 . 1 . 1 . . . . 4 Mechanic 1 | . . . 1 . . . . . . . . . Operator 2 | . . 1 . . . . . . . . . 1 Drone 2 | . . . . . . . . . . . 2 . Watcher 9 | . 2 2 1 . . . 1 . . . . 3 Swarmer 45 | . 3 11 . 1 . . 11 9 . . 2 8 Grunt 55 | . 2 4 7 . 2 . 12 7 2 . 9 10 Brawler 3 | . . 1 1 . . . 1 . . . . . Duelist 2 | . . . . . . . . 2 . . . . Sentry 17 | . . 7 3 . . 1 2 2 . . 1 1 Specialist 1 | . . . . . . . . . . . . 1 Hunter 8 | . . . . . . . 4 . 2 . . 2 Programmer 18 | . . . . . . . 2 . . . 1 15 Behemoth 1 | . . . . . . . . . 1 . . . Samaritan 1 | . . . . . . . . . . . 1 . Thug 1 | . . . . . . . . 1 . . . . Fireman 3 | . . . . . . . . 3 . . . . Best Kill Streak 13 | 1 4 6 3 1 2 2 6 13 2 . 6 10 Combat Bots Only 13 | . 3 6 3 1 1 1 5 13 2 . 6 10 Max Kills in Single Turn 4 | 1 2 1 1 1 1 2 3 4 1 . 2 2 Gunslinging 1 | . 1 . . . . . 1 . . . 1 . Exploded 4 | . . . . . . . 1 4 1 . 2 . Melee 2 | . . . 1 1 . . 2 1 1 . 1 1 Uniques/NPCs Destroyed 1 | . . . . . . . 1 . . . . . 7R-MNS (-4/Factory) Combat | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Upp Upp Zhi Pro Res Hostile Shots Fired 1550 | . 15 126 82 7 15 9 293 100 56 . 185 662 Missed 570 | . 2 39 31 5 7 3 114 26 23 . 77 243 Hits 980 | . 13 87 51 2 8 6 179 74 33 . 108 419 Melee 7 | . . . 4 . . . 3 . . . . . Projectile 973 | . 13 87 47 2 8 6 176 74 33 . 108 419 AOE 3 | . . . . . . . 3 . . . . . Critical Strikes 52 | . . . 6 . . . 7 2 2 . 3 32 Actively Blocked 3 | . . . . . . . 1 . . . . 2 Part Disruptions 6 | . . . . . . . . 1 . . 1 4 Damage Taken 14411 | . 99 647 589 24 85 43 2620 1390 458 . 983 7473 Core 2003 | . 32 163 54 . . 9 164 90 87 . 95 1309 Absorbed by Shields 888 | . . 58 40 8 32 17 . . . . 733 . Redirected to Shielding 287 | . 4 35 . . . . 82 . . . . 166 Ignored by Resistances 4522 | . 35 214 180 10 32 44 1018 398 126 . 505 1960 Regen/Repaired (Parts) 61 | . . 61 . . . . . . . . . . Core Remaining (%) 86 | 100 87 59 90 100 100 99 . . . . 57 . Volleys Fired 382 | 5 39 76 10 1 10 5 68 26 7 . 24 111 Largest 4 | 2 2 2 2 2 2 2 3 3 3 . 3 4 Hottest 337 | 70 100 136 100 73 73 166 224 215 243 . 282 337 Shots Fired 866 | 10 70 151 17 2 20 10 163 46 18 . 57 302 Gun 617 | 10 63 130 17 2 20 1 107 36 14 . 55 162 Cannon 231 | . 7 21 . . . 9 53 . 1 . . 140 Launcher 18 | . . . . . . . 3 10 3 . 2 . Special . | . . . . . . . . . . . . . Kinetic 198 | 5 12 5 7 1 10 1 56 . 1 . . 100 Thermal 530 | 5 58 146 . . . 9 86 36 14 . 55 121 Explosive 18 | . . . . . . . 3 10 3 . 2 . Electromagnetic 120 | . . . 10 1 10 . 18 . . . . 81 Robot Hit Streak 22 | 7 20 18 9 5 8 5 20 18 22 . 21 11 Robot Miss Streak 4 | . 1 2 1 . 2 1 4 1 1 . 2 4 Penetration Max 1 | . . . . . . . . . . . . 1 Secondary Targets 10 | . 1 5 . . . . 1 . . . 3 . Max Gunslinging Chain 1 | . 1 1 . . . . 1 . . . 1 . Capacitor 37 | . . . . . . . . . . . . 37 Shots Hit Robots 752 | 7 56 116 65 8 23 8 142 32 26 . 62 207 Core Hits 355 | 2 23 44 18 4 12 4 76 44 13 . 32 83 Critical Kills 2 | . . . . . . . 2 . . . . . Critical Parts Destroyed 3 | . . . 1 . . 1 . . . . . 1 Critical Strikes 65 | . 6 7 3 . 1 1 13 3 3 . 5 23 Burn 23 | . 6 7 . . . . 3 2 . . . 5 Destroy 4 | . . . . . . . 2 . . . . 2 Blast 10 | . . . . . . . 2 . . . . 8 Corrupt 3 | . . . . . . . . . . . . 3 Smash 3 | . . . 2 . . 1 . . . . . . Sever 4 | . . . 1 . 1 . 2 . . . . . Impale 18 | . . . . . . . 4 1 3 . 5 5 Melee Attacks 149 | . . 3 49 8 4 1 26 5 13 . 19 21 Impact 22 | . . 3 18 . . 1 . . . . . . Slashing 52 | . . . 31 8 4 . 9 . . . . . Piercing 75 | . . . . . . . 17 5 13 . 19 21 Sneak Attacks 24 | . . 1 13 4 . 1 1 . . . 1 3 Combat Hostiles 1 | . . . . . . . . . . . 1 . Follow-up Attacks 3 | . . . 1 . . . 2 . . . . . Damage Inflicted 27122 | 77 645 1721 2572 380 559 251 5121 3689 1164 . 2887 8056 Guns 10481 | 77 597 1267 318 13 386 20 2041 479 283 . 1532 3468 Cannons 5243 | . 48 298 . . . 165 1339 . 32 . . 3361 Explosions 5107 | . . . 53 . 43 . 866 3085 215 . 642 203 Melee 6218 | . . 142 2201 367 130 66 875 125 634 . 713 965 Ramming 73 | . . 14 . . . . . . . . . 59 Kinetic 4328 | 28 81 74 114 . 187 20 1260 . 32 . . 2532 Thermal 9857 | 49 564 1491 53 . 43 165 2267 479 283 . 1532 2931 Explosive 4217 | . . . . . . . 275 3085 215 . 642 . Electromagnetic 2429 | . . . 204 13 199 . 444 . . . . 1569 Impact 1106 | . . 142 898 . . 66 . . . . . . Slashing 2096 | . . . 1303 367 130 . 296 . . . . . Piercing 3016 | . . . . . . . 579 125 634 . 713 965 Highest Corruption 39 | . . . . . . . . . . . 1 39 Average Corruption 4 | . . . . . . . . . . . 1 7 Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked 20 | . . . . . . . . . . . . 20 Effects 45 | . . . . . . . . . . . 8 37 Message Errors 8 | . . . . . . . . . . . . 8 Matter Fused 8 | . . . . . . . . . . . 2 6 Heat Flow Errors 7 | . . . . . . . . . . . 2 5 Energy Discharges 7 | . . . . . . . . . . . 1 6 Parts Rejected 1 | . . . . . . . . . . . . 1 Data Loss (minor) 4 | . . . . . . . . . . . . 4 Data Loss (major) 1 | . . . . . . . . . . . . 1 Misfires 2 | . . . . . . . . . . . 1 1 Alerts 2 | . . . . . . . . . . . 1 1 Misdirections 3 | . . . . . . . . . . . . 3 Weapon Failures 2 | . . . . . . . . . . . 1 1 Overload Shots . | . . . . . . . . . . . . . Overflow Damage 1619 | . . 35 538 36 . 66 112 242 103 . 40 447 Projectiles 208 | . . 11 . . . . 20 . . . . 177 Explosions 387 | . . . 18 . . . 92 242 . . 35 . Melee 1024 | . . 24 520 36 . 66 . . 103 . 5 270 Knockbacks 32 | . . 3 6 . . . 11 . 1 . . 11 Impact 8 | . . 2 6 . . . . . . . . . Kinetic 23 | . . 1 . . . . 10 . 1 . . 11 Secondary 1 | . . . . . . . 1 . . . . . Self-Inflicted Damage 213 | . . . . . . . . 205 . . . 8 Shots 5 | . . . . . . . . 5 . . . . Rammed . | . . . . . . . . . . . . . Targets Rammed 3 | . . 1 . . . . . . . . . 2 Kicked 3 | . . 1 . . . . . . . . . 2 Crushed . | . . . . . . . . . . . . . Highest Temperature 540 | 50 407 334 150 21 356 152 12 10 49 . 518 540 Average Temperature 118 | 24 103 103 59 11 136 60 6 10 25 . 152 158 Received Heat Transfer 3069 | . 54 153 437 . 48 . 392 320 55 . 299 1311 Effects 24 | . 3 2 . . 1 . . . . . 1 17 Shutdowns 10 | . . . . . 1 . . . . . . 9 Energy Bleed 3 | . . 1 . . . . . . . . . 2 Interference 5 | . 1 . . . . . . . . . 1 3 Matter Decay 2 | . 1 . . . . . . . . . . 1 Short Circuit 1 | . 1 . . . . . . . . . . . Damage (minor) 2 | . . 1 . . . . . . . . . 1 Damage (core) 1 | . . . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . Robots Disrupted 1 | . . . . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . . . . 1 Robots Corrupted 6 | . . . 4 . . . . . . . . 2 Combat Hostiles 5 | . . . 3 . . . . . . . . 2 Parts Fried 15 | . . . 7 . . 2 . . . . . 6 Impact Corruptions 11 | . . 1 9 . . 1 . . . . . . Robots Melted 2 | . 1 . . . . . . 1 . . . . Combat Hostiles 2 | . 1 . . . . . . 1 . . . . Parts Melted 28 | . 7 6 . . 2 . 2 . . . 5 6 Heat Transferred 17353 | 148 2294 4551 50 . 50 285 3256 1044 370 . 1554 3751 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 4 | . . . 1 . 1 . . . . . . 2 Alert | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Upp Upp Zhi Pro Res Maximum Alert Level 2 | . . 1 . . . . 2 . . . . 1 Low Security (%) 82 | 100 100 92 100 100 100 100 55 . . . . 66 Level 1 16 | . . 7 . . . . 38 . . . . 33 Level 2 1 | . . . . . . . 6 . . . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Peak Influence 480 | 5 60 231 194 65 45 37 480 . . . . 307 Initial 150 | . . 18 . 65 . . 3 . . . . 150 Average 97 | . 11 85 61 8 5 6 170 . . . . 179 Influence Increases 4884 | 5 213 693 458 37 65 59 1102 410 135 . 320 1387 Destroy 0b10 Robot/C 3000 | . 100 460 220 20 40 20 640 400 100 . 260 740 Destroy 0b10 Robot/NC 325 | 5 50 40 50 15 10 15 30 10 15 . 20 65 Destroy Leader 536 | . 26 128 54 2 10 10 114 . 20 . 10 162 Successful Hack 78 | . 35 21 . . . 10 . . . . . 12 Disable Machine 153 | . . 9 9 . . . 117 . . . . 18 Destroy Structure 327 | . 2 5 5 . 5 4 186 . . . . 120 Advance Influence 150 | . . . . . . . . . . . . 150 Lose Combat Pursuer 315 | . . 30 120 . . . 15 . . . 30 120 Influence Decreases 4817 | 5 163 743 289 206 65 49 652 870 135 . 320 1320 Entered New Map 349 | . . 32 . 104 . . 7 206 . . . . Time Decay 3724 | 5 139 601 279 102 65 49 575 624 105 . 300 880 Lost Part 643 | . . 33 10 . . . 70 40 30 . 20 440 Purge Threat 101 | . 24 77 . . . . . . . . . . Squads Dispatched 39 | . . 2 1 7 4 2 12 . . . . 11 Investigation 7 | . . 1 1 . . 2 2 . . . . 1 Extermination 9 | . . . . 1 1 . 2 . . . . 5 Reinforcement 12 | . . 1 . 1 3 . 2 . . . . 5 Assault . | . . . . . . . . . . . . . Garrison 11 | . . . . 5 . . 6 . . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded 3 | . . . . . 1 . . . . . . 2 Haulers Reinforced 5 | . . . . 1 2 . 1 . . . . 1 Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Upp Upp Zhi Pro Res Distress Signals 8 | . . 1 . . 1 1 3 . . . 1 1 Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 253 | . 9 33 21 10 12 6 58 19 5 . 17 63 Peak Tracking Total 13 | . 4 7 5 4 3 2 8 9 2 . 7 13 Tactical Retreats 17 | . . 3 6 . . . 1 . . . 2 5 ECM-based Alert Blocks 1 | . . 1 . . . . . . . . . . Traps | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Upp Upp Zhi Pro Res Traps Triggered 9 | . . 3 . 1 . . 1 . . . . 4 Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed 8 | . 2 . . . 6 . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 ---------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Upp Upp Zhi Pro Res Machines Disabled 20 | . . 1 1 . . . 13 3 . . . 2 Max in Single Turn 7 | . . 1 1 . . . 7 1 . . . 1 Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Upp Upp Zhi Pro Res Machines Accessed 42 | . 7 8 4 1 2 3 2 1 . 9 1 4 Terminals 20 | . 6 5 3 . 2 1 . . . . 1 2 Fabricators . | . . . . . . . . . . . . . Repair Stations 4 | . 1 1 . . . 1 . . . . . 1 Recycling Units 4 | . . 1 . 1 . . 2 . . . . . Scanalyzers 4 | . . 1 1 . . 1 . . . . . 1 Garrison Access . | . . . . . . . . . . . . . Total Hacks 129 | . 18 27 7 1 3 6 6 1 . 48 5 7 Successful 97 | . 12 17 5 1 1 1 3 1 . 48 5 3 Failed 32 | . 6 10 2 . 2 5 3 . . . . 4 Catastrophic 4 | . 1 . 1 . 1 1 . . . . . . Database Lockouts . | . . . . . . . . . . . . . Manual 2 | . . . . . . . . . . 1 1 . Terminals 50 | . 17 17 4 . 3 1 . . . . 5 3 Fabricators . | . . . . . . . . . . . . . Repair Stations 8 | . 1 2 . . . 3 . . . . . 2 Recycling Units 10 | . . 3 . 1 . . 6 . . . . . Scanalyzers 12 | . . 5 3 . . 2 . . . . . 2 Garrison Access . | . . . . . . . . . . . . . Terminal Hacks 81 | . 11 10 2 . 1 . . 1 . 48 5 3 Record 45 | . . 2 . . . . . . . 36 5 2 Part Schematic 4 | . . . . . . . . . . 4 . . Robot Analysis 6 | . . 2 . . . . . . . 4 . . Prototype ID Bank 7 | . 2 . 1 . . . . . . 4 . . Open Door 1 | . . . . . . . . 1 . . . . Open DSF 1 | . . . . . . . . . . . . 1 Level Access Points 1 | . 1 . . . . . . . . . . . Emergency Access Points 1 | . . 1 . . . . . . . . . . Alert Level 3 | . 2 . 1 . . . . . . . . . Unreport Threat 2 | . 1 1 . . . . . . . . . . Locate Traps 3 | . 2 1 . . . . . . . . . . Disarm Traps 3 | . 2 . . . 1 . . . . . . . Hauler Manifests 1 | . . 1 . . . . . . . . . . Registered Components 2 | . 1 1 . . . . . . . . . . Zone Layout 1 | . . 1 . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks 4 | . 1 2 . . . 1 . . . . . . Scan Component 2 | . . 1 . . . 1 . . . . . . Repair 1 | . . 1 . . . . . . . . . . Refit 1 | . 1 . . . . . . . . . . . Recycling Unit Hacks 7 | . . 3 . 1 . . 3 . . . . . Process 1 | . . 1 . . . . . . . . . . Report Inventory 4 | . . 1 . 1 . . 2 . . . . . Retrieve Matter 1 | . . 1 . . . . . . . . . . Retrieve Components 1 | . . . . . . . 1 . . . . . Scanalyzer 5 | . . 2 3 . . . . . . . . . Insert Component 1 | . . . 1 . . . . . . . . . Analyze 1 | . . . 1 . . . . . . . . . Retrieve Study 3 | . . 2 1 . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered 2 | . . 1 . . . . . . . . . 1 Used . | . . . . . . . . . . . . . Hacking Detections 25 | . 6 6 4 . 2 2 2 . . . . 3 Full Trace Events 7 | . 1 1 1 . . 2 1 . . . . 1 Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 5 | . . . 1 . . . . . . 4 . . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Part Studies Acquired 3 | . . 2 1 . . . . . . . . . Parts Repaired 1 | . . 1 . . . . . . . . . . Time 26 | . . 26 . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter 142 | . . 142 . . . . . . . . . . Retrieved Matter 166 | . . 166 . . . . . . . . . . Retrieved Components 8 | . . . . . . . 8 . . . . . Parts Scanalyzed 1 | . . . 1 . . . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . . . . . Parts Damaged 1 | . . . 1 . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 ------------ Run | Yrd Mat Mat Mat Fac Fac Fac Fac Upp Upp Zhi Pro Res Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Upp Upp Zhi Pro Res Total Allies . | . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Upp Upp Zhi Pro Res Active Infowar (turns) 871 | . . 865 . . 6 . . . . . . . T.N.C. 607 | . . 607 . . . . . . . . . . ECM 264 | . . 258 . . 6 . . . . . . . Robot Analysis Total 6 | . . 2 . . . . . . . 4 . . Derelict Logs Recovered 2 | . . . . . . . . 2 . . . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 ------------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Upp Upp Zhi Pro Res Turns Passed 11587 | 85 495 1295 749 718 562 331 1241 1720 713 305 1597 1776 Spaces Moved 7440 | 50 376 687 387 449 309 226 648 1320 538 234 1193 1023 Core 62 | 2 . 1 . . . . . . . . . 59 Treads . | . . . . . . . . . . . . . Legs 6829 | 48 33 557 387 449 309 226 648 1320 538 234 1193 887 Wheels 472 | . 343 129 . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight 77 | . . . . . . . . . . . . 77 Fastest Speed 37 | 50 80 80 120 130 120 120 120 120 120 120 120 37 Average Speed 119 | 117 83 117 134 130 128 120 123 122 120 121 120 116 Slowest Speed 330 | 120 120 250 200 130 130 120 190 190 120 190 190 330 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped 2 | . . . . . . . . . . . . 2 Potential Cave-ins 1 | . . . . . . . . 1 . . . . Cave-ins Triggered 1 | . . . . . . . . . . . . 1 Teleports 1 | . . . . . . . . . . 1 . . Exploration Rate (%) 40 | 4 46 49 33 10 9 6 17 96 71 62 97 22 Regions Visited 12 Branch Regions 4 Pre-discovered Areas 3 | . . . . . . . . . . 3 . . Known Exits Taken 1 | . 1 . . . . . . . . . . . Unknown Exits Taken 11 | 1 . 1 1 1 1 1 1 1 1 1 1 . Scrap Searched 6 | . . . . . . . . 2 . . 4 . Spaces Dug 47 | . . . . . . . 27 . . . . 20 Terrain Destroyed 449 | . . . 6 . 9 2 126 132 43 . 59 72 Melee 2 | . . . . . . . . . . . . 2 Projectile 72 | . . . . . . 2 7 2 3 . 9 49 AOE 375 | . . . 6 . 9 . 119 130 40 . 50 21 Terrain Rammed 1 | . . . . . . . . . . . . 1 Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Upp Upp Zhi Pro Res Total 9139 | 64 488 1017 527 572 449 275 910 1374 567 253 1264 1379 Wait 480 | . 25 131 33 84 98 10 50 . 2 . . 47 Move 7424 | 49 375 686 386 448 308 225 647 1319 537 233 1192 1019 Hop 2 | . . . . . . . . . . . . 2 Pick Up 151 | 3 14 23 9 10 6 5 17 5 1 3 4 51 Fast Attach 144 | 7 6 30 6 4 6 6 29 5 3 6 7 29 Attach 83 | . 1 8 9 2 3 4 10 3 1 2 2 38 Detach 31 | . 4 1 6 . 1 3 6 1 . 3 . 6 Swap 105 | . 10 16 11 3 2 6 17 4 1 2 8 25 Drop 188 | . 14 42 9 12 11 10 43 6 2 4 8 27 Fire 382 | 5 39 76 10 1 10 5 68 26 7 . 24 111 Melee 145 | . . 3 48 8 4 1 23 5 13 . 19 21 Ram 1 | . . . . . . . . . . . . 1 Kick 3 | . . 1 . . . . . . . . . 2 Crush . | . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x3) -9/Materials (discovered 3 exits: *Mat / [*Min x2]) -8/Materials -7/Factory -6/Factory -5/Factory -4/Factory -4/Upper Caves -4/Upper Caves (discovered 2 exits: *Res / *Zhi) -4/Zhirov -3/Proximity Caves -3/Research (discovered 1 exit: [*Res]) History --------- Turn | Location | Event 26 | -11/Scrapyard | Discovered new exit (range 16) 86 | -11/Scrapyard | Entered Materials 120 | -10/Materials | Identified exit to Materials 312 | -10/Materials | Build established: Mutant 581 | -10/Materials | Entered another Materials area 581 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 989 | -9/Materials | Repaired Med. Laser 1012 | -9/Materials | Discovered new exit (range 13) 1029 | -9/Materials | Build established: Scavenger-Mutant 1530 | -9/Materials | Discovered new exit (range 13) 1704 | -9/Materials | Discovered new exit (range 11) 1755 | -9/Materials | Build established: Mutant 1876 | -9/Materials | Entered another Materials area 1876 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 2060 | -8/Materials | Met 7R-MNS 2474 | -8/Materials | Discovered new exit (range 16) 2625 | -8/Materials | Entered Factory 2625 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2626 | -7/Factory | Caught up to 7R-MNS 2849 | -7/Factory | Garrison activated, responded to threat 2985 | -7/Factory | Discovered new exit (range 7) 3159 | -7/Factory | Garrison activated, responded to threat 3343 | -7/Factory | Entered another Factory area 3343 | -6/Factory | Evolved 2 slots: Utility x2 3344 | -6/Factory | Caught up to 7R-MNS 3708 | -6/Factory | Discovered new exit (range 11) 3905 | -6/Factory | Entered another Factory area 3905 | -5/Factory | Evolved 2 slots: Power x1, Weapon x1 3906 | -5/Factory | Caught up to 7R-MNS 4180 | -5/Factory | Discovered new exit (range 4) 4236 | -5/Factory | Entered another Factory area 4236 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4237 | -4/Factory | Caught up to 7R-MNS 4336 | -4/Factory | Build established: Scavenger-Gladiator 4411 | -4/Factory | Garrison activated, responded to threat 4578 | -4/Factory | Found Fusion Bomb Launcher 4659 | -4/Factory | Lost 3 parts (2u1w) 4816 | -4/Factory | Garrison activated, responded to threat 4878 | -4/Factory | Attacked by 7R-MNS 4886 | -4/Factory | 7R-MNS lamented failing the tripod run 4886 | -4/Factory | Destroyed 7R-MNS 5195 | -4/Factory | Found Imp. Powered Armor 5282 | -4/Factory | Build established: Scavenger-Gunner 5427 | -4/Factory | Discovered new exit (range 12) 5477 | -4/Factory | Entered Upper Caves 5486 | -4/Upper Caves | Learned Research security intel 5514 | -4/Upper Caves | Ambushed by wild Derelicts 5669 | -4/Upper Caves | Attracted the attention of an 0b10 base 5725 | -4/Upper Caves | Lost 4 parts (1p2n1w) 5739 | -4/Upper Caves | Destroyed 13 combat bots 6215 | -4/Upper Caves | Learned Research emergency access door positions 6249 | -4/Upper Caves | Encountered a Warlord checkpoint 6869 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 6879 | -4/Upper Caves | Discovered new exit (range 15) 6893 | -4/Upper Caves | Destroyed 7 combat bots 7197 | -4/Upper Caves | Entered another Upper Caves area 7263 | -4/Upper Caves | Discovered new exit (range 7) 7695 | -4/Upper Caves | Spotted B-86 Titan 7703 | -4/Upper Caves | Destroyed B-86 Titan 7729 | -4/Upper Caves | Discovered new exit (range 7) 7790 | -4/Upper Caves | Lost 4 parts (3p1w) 7910 | -4/Upper Caves | Entered Zhirov 7910 | -4/Zhirov | Discovered new exit (range 3) 7933 | -4/Zhirov | Met Zhirov 7974 | -4/Zhirov | Learned location of Quarantine (-2) 7974 | -4/Zhirov | Learned location of Testing (-3) 7974 | -4/Zhirov | Learned location of Command (-1) 8000 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 8027 | -4/Zhirov | Found Alien Artifact 8027 | -4/Zhirov | Identified Integrated Dissipator 8027 | -4/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 8047 | -4/Zhirov | Found Alien Artifact 8047 | -4/Zhirov | Identified Transdimensional Reconstructor 8047 | -4/Zhirov | Warped through subspace 8215 | -4/Zhirov | Entered Proximity Caves 8218 | -3/Proximity Caves | Spotter reported a threat 8549 | -3/Proximity Caves | Build established: Gunner 8690 | -3/Proximity Caves | Attracted the attention of an 0b10 base 8855 | -3/Proximity Caves | Learned 8 Factory zone layouts 8855 | -3/Proximity Caves | Learned 6 Upper Caves zone layouts 8855 | -3/Proximity Caves | Learned Factory trap positions 8855 | -3/Proximity Caves | Learned Factory garrison access intel 8891 | -3/Proximity Caves | Spotted B-86 Titan 9702 | -3/Proximity Caves | Discovered new exit (range 10) 9812 | -3/Proximity Caves | Entered Research 9812 | -3/Research | Evolved 2 slots: Utility x1, Weapon x1 10625 | -3/Research | Found Quantum Capacitor 10645 | -3/Research | Build established: Scavenger-Gunner 10840 | -3/Research | Destroyed 7 combat bots 11088 | -3/Research | Lost 22 parts (3p9n4u6w) 11089 | -3/Research | Destroyed 10 combat bots 11102 | -3/Research | Core integrity fell below 50% 11145 | -3/Research | Lost 4 parts (2p1u1w) 11248 | -3/Research | Found Prototype Device 11250 | -3/Research | Found Prototype Device 11251 | -3/Research | Identified Exp. EM Disruption Field (x2) 11400 | -3/Research | Spotted B-86 Titan 11445 | -3/Research | System corruption reached 10% 11498 | -3/Research | Crushed by falling debris 11502 | -3/Research | Released all parts (11) 11514 | -3/Research | Core integrity fell below 20% 11531 | -3/Research | Lost 12 parts (3p4n5w) 11539 | -3/Research | System corruption reached 30% 11579 | -3/Research | Discovered new exit (range 16) 11588 | -3/Research | Released all parts (2) 11588 | -3/Research | Destroyed by Y-72 Warden with Quantum Rifle Last Messages --------------- Acquired Hvy. Linear Accelerator. Critical hit (Burn: +37). Penetrated by Slug. Slug penetrates Wall. ALERT: Hostiles spotted, dispatching reinforcements to Terminal R016. W-44 Eye distress signal alerts nearby ally. Slug penetrates Wall. Penetrated by Slug. Slug penetrates Wall. DMCG=ECXBEA22&OAPWI: YN,NX Slug penetrates Wall. Identified Com. Particle Reactor. Slug penetrates Wall. EXIT=FOUND Penetrated by Slug. Critical hit (Destroy). Field Propulsion Array destroyed. Released Com. Particle Reactor. Released Exp. Matter Compressor. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????+??+????????????? | | ?????????????????????????????????????????????????? | | ?????????????????? ?????????????????????????????? | | ?????????????????? ????????????????????????????? | | ??????????????????? ????????????????????????????? | | ???????????????????# ???????????????????????????? | | ???????????????????# ???????????????????????????? | | ???????????????????# ??????????????????????????? | | ???????????????????# ??????????????????????????? | | ?????????????????### ##????????????????????????? | | ?????????????????# ######################### | | ?????????????????# | | ?????????????????# | | ?????????????????# < Y | | ?????????????????# ! | | ????????+????????# @ * | | ?????????????????# ###+######+#############/ | | ?????????????????#### ###??# # #?? | | ???????????????????????????# # # | | ???????????????????????????# ! # # ] ! | | ???????????????????????????# # ! # | | ???????????????????????????# # # | | ????????+??????????????????# # """"" # "" | | ???????????????????????????# # """"" # ""G | | ???????????????????????????# # """"" ###### | | ???????????????????????????# ###########??# | | ???????????????????????????# #?????????????# | | ???????????????????????????# #?????????????# | | ???????????????????????????# #?????????????# | | ???????????????????????????# #?????????????# | | ????????????????????????????##################### | | ????????????????????????????? ?????# # | | ?????????????????????????????? ???# # | | ???????????????????????????????? ## """ #% | | ?????????????????????????????????? " """% "/ | | ???????????????????????????????????# * "" % # | | ???????????????????????????????????# [ +% | | ???????????????????????????????????# !"" = =] #% | | ???????????????????????????????????# "R = %!|/% | | ???????????????????????????????????#!!"*!* !==## | +----------------------------------------------------+ Best States ------------- Heat Dissipation 104 Coolant Potential 80 Energy Generation 59 Energy Capacity 790 Matter Stores 748 Matter Capacity 800 Sight Range 16 Terrain Scan Density 10 ECM Strength 1 Power Amplification 30 Additional Mass Support 9 Base Temperature (-) 200 Corruption Block 20 Armor Coverage 450 Resistance: KI 50 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Power Shielding 33 Propulsion Shielding 33 Utility Shielding 90 Point Defense Rating 240 Melee Speed Boost 20 Phase Shifting 10 Evasion (%) 75 Targeting Accuracy 6 Melee Accuracy 6 Target Analysis 12 Armor Integrity Analysis 30 Recoil Reduction 1 Particle Charging 30 Kinecelleration 30 Force Boost 30 Offensive Hacking 20 Defensive Hacking 10 Item Schematics ----------------- Hvy. EM Shotgun | -8/Materials | Scanalyzed Assault Drone Bay | -4/Zhirov | Free Exp. Heat Sink | -4/Zhirov | Free Exp. Optical Array | -4/Zhirov | Free Imp. Arc Thrower | -4/Zhirov | Free Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Med. Laser | 12% | -9/Materials Studied --------- Shotgun | -9/Materials | Hacked Hvy. Flail | -9/Materials | Hacked Katana | -8/Materials | Hacked Alien Tech Used ----------------- Integrated Dissipator Transdimensional Reconstructor Achievements -------------- Alien Tech All Kinds Of Bad News Ambidextrous Armchair Analyst Bumper Bots DIY Cooler Dodgeball, But With Guns Fancy Inventory For Emergencies Only Live, Flee, And Rebuild Look Less Dangerous Next Time Subspace Traveler That Tickles The Science Guy Challenges ------------ None Game ------ Seed CompanionMultireflexDeck Manual? 0 Play Time 04:36:07 Cumulative 66.4 hours Start 2025.12.18 @ 17:59:23 End 2025.12.19 @ 00:36:45 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 38 Rogue 29 Adventurer 9 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 19 Gallery% 33 Achievement% 22 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 8485581c-e153-4944-85ee-ed71924b9f07