Cogmind - Beta 9.6 *** ADVENTURER MODE // 2020.05.29 @ 16:47:57 Player: Haraguro Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (11) 2200 Robots Destroyed (82) 410 Value Destroyed (2755) 2755 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (60) 60 TOTAL SCORE: 7585 Bonus ------- High Alert Combat Kills 60 Cogmind --------- Core Integrity 58/850 Matter 550/550 Energy 100/100 System Corruption 3% Temperature Cool (9) Movement Core (100) Ox1 Location -5/Proximity Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (7) ------ Matter Compressor Makeshift Terrain Scanner Salvage Targeting Computer Improved Armor Integrity Analyzer > --- WEAPON (3) ------- (None) > --- INVENTORY (4) ---- Light Nuclear Core Particle Charger Point Defense System Makeshift Hacking Suite Peak State ------------ > --- POWER ------------ Deuterium Engine > --- PROPULSION ------- Carbon-fiber Leg Flexi-carbon Leg Makeshift Flight Unit > --- UTILITY ---------- Medium Storage Unit Compact Battery 0b10 Decoder Chip [Skirmisher] Salvage Targeting Computer Improved Armor Integrity Analyzer Improved Heavy Armor Plating > --- WEAPON ----------- Gauss Rifle Flak Gun Makeshift Spear > --- INVENTORY -------- Matter Compressor Improved Terrain Scanner Makeshift Terrain Scanner Energy Filter Particle Charger Improved ECM Suite [Rating: 55] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Reactor Light Antimatter Reactor Propulsion Aluminum Leg Treads Medium Treads Leg Aluminum Leg Flight Unit Makeshift Flight Unit Utility Improved Terrain Scanner Device Improved Terrain Scanner Storage Medium Storage Unit Processor Improved Armor Integrity Analyzer Protection Improved Light Armor Plating Weapon Assault Cannon Energy Gun Shock Rifle Ballistic Gun Heavy Assault Rifle Ballistic Cannon Assault Cannon Launcher Grenade Launcher Impact Weapon Mace Piercing Weapon Makeshift Spear Build | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Mat Sto Mat Fac Fac Low Low Zio Pro Slots Evolved 8 | . . . 2 . 2 2 2 . . . . Power 1 | . . . . . . 1 . . . . . Propulsion 1 | . . . . . . . 1 . . . . Utility 5 | . . . 1 . 2 1 1 . . . . Weapon 1 | . . . 1 . . . . . . . . Parts Attached 105 | 7 5 3 19 15 11 3 4 10 23 5 . Power 14 | 1 . . 5 1 1 1 . 1 3 1 . Engine 13 | 1 . . 5 1 1 1 . 1 2 1 . Core . | . . . . . . . . . . . . Reactor 1 | . . . . . . . . . 1 . . Propulsion 28 | 2 1 1 6 5 2 . . 2 9 . . Treads 1 | . . . . . . . . 1 . . . Leg 26 | 2 1 1 6 5 2 . . 1 8 . . Wheel . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight 1 | . . . . . . . . . 1 . . Utility 30 | 2 . . 1 3 5 2 4 4 6 3 . Device 17 | 1 . . . 2 4 2 3 1 1 3 . Storage 4 | 1 . . . 1 . . . 1 1 . . Processor 5 | . . . 1 . 1 . 1 1 1 . . Hackware . | . . . . . . . . . . . . Protection 4 | . . . . . . . . 1 3 . . Artifact . | . . . . . . . . . . . . Weapon 33 | 2 4 2 7 6 3 . . 3 5 1 . Energy Gun 17 | 1 3 2 5 3 . . . 3 . . . Energy Cannon . | . . . . . . . . . . . . Ballistic Gun 10 | 1 . . 1 3 1 . . . 3 1 . Ballistic Cannon 2 | . . . . . 2 . . . . . . Launcher 2 | . 1 . 1 . . . . . . . . Special Weapon . | . . . . . . . . . . . . Impact Weapon 1 | . . . . . . . . . 1 . . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon 1 | . . . . . . . . . 1 . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . . . . Parts Lost 51 | . 1 1 1 2 3 . . 14 19 . 10 Power 7 | . . . . . . . . 2 3 . 2 Propulsion 12 | . . . . 1 1 . . 3 5 . 2 Utility 15 | . . . . . 1 . . 4 7 . 3 Weapon 17 | . 1 1 1 1 1 . . 5 4 . 3 Highest Loss Streak 11 | . 1 1 1 1 3 . . 10 11 . 8 Average Slot Usage (%) 87 | . 98 95 98 99 99 99 89 75 73 89 77 Engine 9 | . 14 14 10 10 9 15 13 8 3 10 11 Leg 14 | . 28 28 21 21 18 15 13 6 5 13 6 Device 14 | . 14 14 11 11 17 22 20 16 9 26 19 Storage 10 | . 14 14 11 11 9 7 6 9 12 6 6 Processor 12 | . . . 11 11 18 15 16 13 16 13 13 Protection 1 | . . . . . . . . 4 3 . . Energy Gun 6 | . 11 23 21 12 . . . 3 1 . . Ballistic Gun 9 | . 12 . 1 20 13 7 6 4 7 4 5 Ballistic Cannon 2 | . . . . . 13 15 13 4 . . . Piercing Weapon 1 | . . . . . . . . . 4 6 5 Naked Turns . | . . . . . . . . . . . . Heaviest Build 42 | 13 15 15 21 25 32 39 35 37 42 38 38 Greatest Support 45 | 20 20 20 20 20 20 20 20 30 45 30 30 Greatest Overweight (x) 12 | 1 . . 5 2 1 1 1 10 12 1 4 Average Overweight (x) 1 | . . . . . 1 1 1 1 1 . 1 Largest Inventory Capacity 8 | 6 6 6 6 8 8 8 8 8 8 4 4 Average Capacity 6 | 5 6 6 6 7 8 8 8 8 7 4 4 Most Carried 8 | 5 6 6 6 8 8 8 8 8 8 3 4 Average Carried 5 | 2 5 5 5 6 7 7 7 5 6 1 2 Final Capacity 8 | 6 6 6 6 8 8 8 8 8 4 4 4 Final Carried 8 | 5 6 5 6 8 8 8 8 7 4 1 4 Class Distribution -------------------- 31% | Scavenger-Mutant 26% | Scavenger-Gunner 17% | Scavenger-Skirmisher 11% | Derelict-Mutant 9% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Gunner | -9/Materials Scavenger-Gunner | -9/Storage Scavenger-Gunner | -8/Materials Scavenger-Skirmisher | -7/Factory Scavenger-Skirmisher | -6/Factory Scavenger-Mutant | -6/Lower Caves Scavenger-Mutant | -6/Lower Caves Derelict-Mutant | -6/Zion Derelict-Mutant | -5/Proximity Caves Resources | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 ----------- Run | Scr Mat Min Mat Sto Mat Fac Fac Low Low Zio Pro Matter Collected 2218 | 288 100 40 208 425 147 . . 445 497 50 18 Remotely . | . . . . . . . . . . . . Salvage Created 3559 | 119 207 184 632 1046 243 . . 337 684 . 107 Parts 177 | 5 10 5 38 55 13 . . 13 31 . 7 Haulers Intercepted 2 | . . . . 1 1 . . . . . . Recyclers Shooed 2 | . . . 2 . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 42 | . . . . . . . . 14 22 . 6 Prevented 2 | . . . . . . . . . 1 . 1 Kills | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Mat Sto Mat Fac Fac Low Low Zio Pro Combat Hostiles Destroyed 68 | . 4 2 14 19 7 . . 7 11 . 4 Melee 15 | . . . . . . . . . 11 . 4 Guns 38 | . 4 2 6 18 4 . . 4 . . . Cannons 6 | . . . . . 3 . . 3 . . . AOE 9 | . . . 8 1 . . . . . . . Classes Destroyed 11 | 2 2 . 3 1 . . . 2 1 . . Builder 2 | . . . 1 1 . . . . . . . Tunneler 2 | 1 . . 1 . . . . . . . . Hauler 2 | . . . . 1 1 . . . . . . Recycler 5 | 1 . 1 3 . . . . . . . . Watcher 3 | . 1 . . 2 . . . . . . . Swarmer 15 | . . . 8 . 3 . . . . . 4 Grunt 34 | . 4 2 3 12 . . . 4 9 . . Brawler 1 | . . . . . . . . 1 . . . Sentry 15 | . . . 3 7 4 . . 1 . . . Hunter 2 | . . . . . . . . . 2 . . Programmer 1 | . . . . . . . . 1 . . . Best Kill Streak 8 | 1 3 1 6 8 4 . . 2 3 . 4 Combat Bots Only 5 | . 2 1 5 5 4 . . 2 3 . 4 Max Kills in Single Turn 5 | 1 1 1 5 2 1 . . 1 1 . 1 Gunslinging . | . . . . . . . . . . . . Exploded 3 | . . . 3 1 . . . . . . . Melee 1 | . . . . . . . . . 1 . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -------- Run | Scr Mat Min Mat Sto Mat Fac Fac Low Low Zio Pro Damage Taken 5462 | . 186 239 270 504 379 . . 1241 2142 . 501 Core 1033 | . 24 41 46 81 49 . . 333 281 . 178 Absorbed by Shields 211 | . . . . 24 10 . . 45 132 . . Core Remaining (%) 86 | 100 . 74 . 68 91 100 . . . . . Volleys Fired 175 | 10 21 23 15 42 21 . . 27 16 . . Largest 3 | 2 2 2 3 3 3 . . 3 2 . . Hottest 146 | 60 60 115 130 129 111 . . 146 69 . . Shots Fired 368 | 16 36 27 36 114 61 . . 61 17 . . Gun 309 | 16 36 27 30 114 27 . . 42 17 . . Cannon 53 | . . . . . 34 . . 19 . . . Launcher 6 | . . . 6 . . . . . . . . Special . | . . . . . . . . . . . . Kinetic 216 | 6 21 . . 79 61 . . 40 9 . . Thermal 108 | 10 15 27 . 27 . . . 21 8 . . Explosive 6 | . . . 6 . . . . . . . . Electromagnetic 38 | . . . 30 8 . . . . . . . Robot Hit Streak 50 | 7 25 12 18 40 50 . . 19 13 . . Robot Miss Streak 3 | 1 2 3 1 2 2 . . 2 2 . . Penetration Max . | . . . . . . . . . . . . Secondary Targets 4 | . . . . 2 . . . 2 . . . Max Gunslinging Chain 1 | . . . . 1 . . . 1 . . . Shots Hit Robots 320 | 13 31 20 24 85 39 . . 48 54 . 6 Core Hits 148 | 3 12 8 25 36 10 . . 23 27 . 4 Critical Hits 4 | . . . . . . . . . 3 . 1 Critical Kills 1 | . . . . . . . . . 1 . . Critical Parts Destroyed 3 | . . . . . . . . . 2 . 1 Melee Attacks 56 | . . . . . . . . . 49 . 7 Impact 1 | . . . . . . . . . . . 1 Slashing . | . . . . . . . . . . . . Piercing 55 | . . . . . . . . . 49 . 6 Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks 1 | . . . . . . . . . . . 1 Damage Inflicted 6264 | 144 400 241 981 1352 656 . . 850 1457 . 183 Guns 3499 | 144 400 241 358 1268 308 . . 481 299 . . Cannons 717 | . . . . . 348 . . 369 . . . Explosions 701 | . . . 619 82 . . . . . . . Melee 1341 | . . . . . . . . . 1158 . 183 Ramming 6 | . . . 4 2 . . . . . . . Kinetic 2485 | 49 257 . . 848 656 . . 504 171 . . Thermal 1431 | 95 143 241 94 384 . . . 346 128 . . Explosive 525 | . . . 525 . . . . . . . . Electromagnetic 476 | . . . 358 118 . . . . . . . Impact 31 | . . . . . . . . . . . 31 Slashing . | . . . . . . . . . . . . Piercing 1310 | . . . . . . . . . 1158 . 152 Highest Corruption 3 | . . . . . . . . 3 3 3 3 Average Corruption 2 | . . . . . . . . 2 3 3 3 Corruption Purged . | . . . . . . . . . . . . Effects 36 | . . . . . . . . 10 19 . 7 Message Errors 12 | . . . . . . . . 5 6 . 1 Matter Fused 6 | . . . . . . . . 1 3 . 2 Heat Flow Errors 6 | . . . . . . . . 2 2 . 2 Energy Discharges 3 | . . . . . . . . . 3 . . Data Loss (minor) 6 | . . . . . . . . 1 3 . 2 Targeting Errors 3 | . . . . . . . . 1 2 . . Overload Shots . | . . . . . . . . . . . . Overflow Damage 92 | . . . 4 . 12 . . 18 52 . 6 Projectiles 30 | . . . . . 12 . . 18 . . . Explosions 4 | . . . 4 . . . . . . . . Melee 58 | . . . . . . . . . 52 . 6 Knockbacks 8 | . . . . . 3 . . 5 . . . Impact . | . . . . . . . . . . . . Kinetic 7 | . . . . . 2 . . 5 . . . Secondary 1 | . . . . . 1 . . . . . . Self-Inflicted Damage 20 | . . . 20 . . . . . . . . Shots 2 | . . . 2 . . . . . . . . Rammed . | . . . . . . . . . . . . Targets Rammed 3 | . . . 1 2 . . . . . . . Kicked 3 | . . . 1 2 . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 553 | . 69 129 145 156 397 . . 553 129 . 274 Average Temperature 101 | . 27 68 45 48 153 . . 226 41 . 127 Received Heat Transfer 2107 | . 135 177 78 257 60 . . 378 911 . 111 Effects 20 | . . . . . 3 . . 17 . . . Shutdowns 4 | . . . . . . . . 4 . . . Energy Bleed 2 | . . . . . . . . 2 . . . Interference 2 | . . . . . . . . 2 . . . Matter Decay 1 | . . . . . . . . 1 . . . Short Circuit 1 | . . . . . . . . 1 . . . Damage (minor) 4 | . . . . . 3 . . 1 . . . Damage (major) 4 | . . . . . . . . 4 . . . Damage (core) 2 | . . . . . . . . 2 . . . Siege Activations . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried 8 | . . . 6 2 . . . . . . . Impact Corruptions 1 | . . . . . . . . . . . 1 Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted 6 | . . 2 . 1 . . . 2 1 . . Heat Transferred 2826 | 225 325 573 . 741 . . . 703 259 . . Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 2 | . . . 1 1 . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Mat Sto Mat Fac Fac Low Low Zio Pro Peak Influence 488 | 10 163 98 488 477 375 68 28 . . . . Average Influence 208 | 4 72 83 208 337 244 68 28 . . . . Maximum Alert Level 2 | . . . 2 2 1 . . . . . . Low Security (%) 52 | 100 100 100 56 11 36 100 100 . . . . Level 1 33 | . . . 13 60 63 . . . . . . Level 2 13 | . . . 30 28 . . . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 8 | . . . 2 5 . 1 . . . . . Investigation 2 | . . . . 1 . 1 . . . . . Extermination . | . . . . . . . . . . . . Reinforcement 6 | . . . 2 4 . . . . . . . Assault . | . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 --------- Run | Scr Mat Min Mat Sto Mat Fac Fac Low Low Zio Pro Distress Signals 5 | . 1 . 1 3 . . . . . . . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 100 | . 8 2 17 27 9 . . 9 16 . 12 Peak Tracking Total 7 | . 3 2 6 6 5 . . 5 4 . 7 Tactical Retreats 9 | . . . 2 2 1 . . . 3 . 1 Traps | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Mat Sto Mat Fac Fac Low Low Zio Pro Traps Triggered 8 | . . . 3 4 . 1 . . . . . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed 2 | . . . . 2 . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered 4 | . . . . . . . . . 4 . . Machines | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 ---------- Run | Scr Mat Min Mat Sto Mat Fac Fac Low Low Zio Pro Machines Disabled 1 | . . . 1 . . . . . . . . Max in Single Turn 1 | . . . 1 . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 --------- Run | Scr Mat Min Mat Sto Mat Fac Fac Low Low Zio Pro Machines Accessed 11 | . 2 . 2 5 2 . . . . . . Terminals 11 | . 2 . 2 5 2 . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Total Hacks 38 | . 9 . 6 17 6 . . . . . . Successful 28 | . 7 . 5 12 4 . . . . . . Failed 10 | . 2 . 1 5 2 . . . . . . Catastrophic . | . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . Manual . | . . . . . . . . . . . . Terminals 38 | . 9 . 6 17 6 . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Terminal Hacks 28 | . 7 . 5 12 4 . . . . . . Record 4 | . 4 . . . . . . . . . . Prototype ID Bank 4 | . 1 . 2 1 . . . . . . . Open Door 2 | . . . . 2 . . . . . . . Branch Access Points 1 | . . . . 1 . . . . . . . Terminal Index 1 | . . . . . 1 . . . . . . Locate Traps 1 | . . . . 1 . . . . . . . Disarm Traps 2 | . . . . 2 . . . . . . . Dispatch Records 1 | . . . . 1 . . . . . . . Security Status 1 | . 1 . . . . . . . . . . Patrol Status 1 | . . . . 1 . . . . . . . Reinforcement Status 2 | . . . 2 . . . . . . . . Assault Status 1 | . 1 . . . . . . . . . . Recall Reinforcements 1 | . . . . 1 . . . . . . . Hauler Manifests 1 | . . . . . 1 . . . . . . Registered Prototypes 1 | . . . . 1 . . . . . . . Zone Layout 4 | . . . 1 1 2 . . . . . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 9 | . 2 . 2 3 2 . . . . . . Full Trace Events 1 | . . . . 1 . . . . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Matter . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . Matter . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 ------------ Run | Scr Mat Min Mat Sto Mat Fac Fac Low Low Zio Pro Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -------- Run | Scr Mat Min Mat Sto Mat Fac Fac Low Low Zio Pro Total Allies . | . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . Kills . | . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Mat Sto Mat Fac Fac Low Low Zio Pro Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 4 | . . 1 . . . . . 2 . . 1 Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 ------------- Run | Scr Mat Min Mat Sto Mat Fac Fac Low Low Zio Pro Turns Passed 4872 | 126 206 192 356 910 441 219 137 781 956 99 449 Spaces Moved 2517 | 69 105 109 198 498 234 131 80 378 399 67 249 Core 56 | 3 . . 2 . . . . 24 3 . 24 Treads 300 | . . . . . . . . 152 148 . . Legs 2076 | 66 105 109 196 498 234 131 80 202 163 67 225 Wheels . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight 85 | . . . . . . . . . 85 . . Fastest Speed 50 | 50 120 120 120 120 150 150 150 150 120 120 150 Average Speed 158 | 123 120 120 124 146 150 150 150 183 193 141 173 Slowest Speed 650 | 150 120 120 300 180 150 150 150 550 650 150 250 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 26 | 4 20 29 22 78 19 3 2 56 49 9 30 Regions Visited 11 Branch Regions 6 Pre-discovered Areas . | . . . . . . . . . . . . Known Exits Taken . | . . . . . . . . . . . . Unknown Exits Taken 11 | 1 1 1 1 1 1 1 1 1 1 1 . Scrap Searched 7 | . . . . . . . . 1 4 1 1 Spaces Dug . | . . . . . . . . . . . . Terrain Destroyed 46 | . . . 31 3 11 . . 1 . . . Melee . | . . . . . . . . . . . . Projectile 12 | . . . . . 11 . . 1 . . . AOE 34 | . . . 31 3 . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 --------- Run | Scr Mat Min Mat Sto Mat Fac Fac Low Low Zio Pro Total 3035 | 90 148 143 273 593 283 153 96 418 508 71 259 Wait 119 | . 14 6 33 21 4 17 9 . 14 . 1 Move 2506 | 68 104 108 197 497 233 130 79 377 398 66 249 Hop . | . . . . . . . . . . . . Pick Up 36 | 5 1 . 2 6 7 2 2 4 4 . 3 Fast Attach 53 | 7 3 2 10 3 3 1 1 4 17 2 . Attach 23 | . . . 2 3 5 1 . 6 3 3 . Detach . | . . . . . . . . . . . . Swap 29 | . 2 1 7 9 3 1 3 . 3 . . Drop 36 | . 3 3 6 10 7 1 2 . 4 . . Fire 175 | 10 21 23 15 42 21 . . 27 16 . . Melee 55 | . . . . . . . . . 49 . 6 Ram . | . . . . . . . . . . . . Kick 3 | . . . 1 2 . . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Storage (discovered 2 exits: *Mat / Rec) -8/Materials -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves (discovered 1 exit: Fac) History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 16) 127 | -11/Scrapyard | Entered Materials 303 | -10/Materials | Build established: Mutant 322 | -10/Materials | Discovered new exit (range 10) 333 | -10/Materials | Entered Mines 507 | -10/Mines | Learned Materials garrison access intel 515 | -10/Mines | Discovered new exit (range 9) 525 | -10/Mines | Entered Materials 525 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 805 | -9/Materials | Discovered new exit (range 16) 881 | -9/Materials | Entered Storage 1112 | -9/Storage | Identified exit to Recycling 1143 | -9/Storage | Build established: Scavenger-Gunner 1731 | -9/Storage | Discovered new exit (range 11) 1791 | -9/Storage | Entered Materials 1791 | -8/Materials | Evolved 2 slots: Utility x2 1792 | -8/Materials | Loaded intel: 1 garrison access location 2022 | -8/Materials | Lost 3 parts (1n1u1w) 2226 | -8/Materials | Discovered new exit (range 3) 2232 | -8/Materials | Entered Factory 2232 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2437 | -7/Factory | Discovered new exit (range 9) 2451 | -7/Factory | Entered another Factory area 2451 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2560 | -6/Factory | Discovered new exit (range 13) 2586 | -6/Factory | Build established: Scavenger-Skirmisher 2588 | -6/Factory | Entered Lower Caves 2823 | -6/Lower Caves | Lost 3 parts (1n1u1w) 2952 | -6/Lower Caves | Learned Factory interactive machine intel 3005 | -6/Lower Caves | Lost 10 parts (2p2n3u3w) 3108 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 3122 | -6/Lower Caves | Learned Factory stockpile data 3316 | -6/Lower Caves | Build established: Scavenger-Mutant 3356 | -6/Lower Caves | Discovered new exit (range 5) 3369 | -6/Lower Caves | Entered another Lower Caves area 3523 | -6/Lower Caves | Encountered a Warlord checkpoint 3703 | -6/Lower Caves | Lost 5 parts (1p1n1u2w) 4113 | -6/Lower Caves | Core integrity fell below 50% 4137 | -6/Lower Caves | Lost 3 parts (1p1u1w) 4258 | -6/Lower Caves | Lost 11 parts (1p4n5u1w) 4304 | -6/Lower Caves | Discovered new exit (range 7) 4325 | -6/Lower Caves | Entered Zion 4409 | -6/Zion | Discovered new exit (range 10) 4424 | -6/Zion | Entered Proximity Caves 4622 | -5/Proximity Caves | Build established: Derelict-Mutant 4729 | -5/Proximity Caves | Identified exit to Factory 4794 | -5/Proximity Caves | Spotted B-75 Beast 4832 | -5/Proximity Caves | Core integrity fell below 20% 4873 | -5/Proximity Caves | Self-destructed Last Messages --------------- 04702_ Found Mak. Hacking Suite. 04702_ Found Point Defense System. 04703_ Acquired 9 matter. 04709_ Acquired Point Defense System. 04714_ Acquired Mak. Hacking Suite. 04729_ Acquired derelict log, extracted data. Loading 1 Proximity Caves exit... 04765_ System corrupted: Component data lost. 04821_ Lgt. Angular Momentum Engine destroyed. 04826_ System corrupted: Component data lost. 04828_ Imp. ECM Suite destroyed. 04828_ Carbon-fiber Leg destroyed. 04828_ Lgt. Angular Momentum Engine destroyed. 04828_ Mak. Spear destroyed. 04831_ Energy Filter destroyed. 04849_ System corrupted: Heat flow error (+127). 04851_ Slug penetrates Wall. 04857_ Hvy. Battle Rifle destroyed. 04857_ Slug penetrates Wall. 04871_ Mace destroyed. Map ----- +----------------------------------------------------+ | ?????#???#????#### ## #????# ##??#?????????#?? | | ???#??????##??# ##?#?#" ##??#??????????? | | ????????????#?## #####" #?????????????? | | ??#????????????## ##????????????? | | ??#????####?????# ### #????????????? | | ???#???????????## #??# ### #????????????? | | ?????????#??????##???# #####?# ##?????????#??? | | ????????#?????????##?# #??##### ##?? ??#??????? | | ??????????????#???# ## ? #??## ##???????????? | | ??????????????????# ###?# #???#" #???????????? | | ?????????????????## #??? #????# #???????????? | | ????????????#????? ?#? #????# #????#??????? | | ???????????????? ### ###### #???????????? | | ????????????????#? ?# #??#????????? | | ????????????????????## #???????????? | | ?????????????#???????## ##### ##?#?????????? | | ??????????????????????## #?#### ##????????????? | | ????????????????????#??# ### ####????? ????? | | ???????????????????????# #??????????? | | ???????????????????????# ### #???????? | | ???????????????????????# #?# #????? | | ??????????#???????????## #?## #????? | | ???????????????# ##### #??## #????? | | ???????????????# g g #???# ## #????? | | ??????????????## g ##??## #?? #????? | | ???????????????## g @ #?#?### #??? #????? | | ????????????#???## ###??????# #?????????? | | ?????????????????#########????#???? #????????? | | ???????????????????????????????????# #???#????? | | ????????????????????????????????????## ????????? | | ????????????????????????#?????????????# ?????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????#?????????????????? | | ??????????????????????????????#??????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 31 Energy Capacity 575 Matter Stores 550 Matter Capacity 550 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 18 Terrain Scan Density 60 ECM Strength 2 Cloak Strength 2 Armor Coverage 600 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 40 Targeting Accuracy 5 Armor Integrity Analysis 50 Recoil Reduction 1 Energy Filtering 30 Salvage Targeting 1 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- GoHome() Challenges ------------ None Game ------ Seed FlakGatlingPod Manual? 0 Play Time 00:47:42 Cumulative 76.1 hours Start 2020.05.29 @ 15:34:39 End 2020.05.29 @ 16:47:57 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 44 Rogue 25 Adventurer 19 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 13 Gallery% 33 Achievement% 26 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/X11 Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 51a812ea-0a7e-472a-bf57-c7a490411d30