Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.05.04 @ 00:48:24

Player: Auto

Result: Destroyed by S-27 Virus with Autogun

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (15)       3000
Robots Destroyed (161)     805
Value Destroyed (6420)     6420
Prototype IDs (10)         200
Alien Tech Used (0)        0
Bonus (2063)               2063
              TOTAL SCORE: 13988

 Bonus
-------
High Alert Combat Kills    296
Follower Combat Kills      67
Entered Garrisons          400
Used RIF Installer         1000
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             0/700
Matter                     231/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -6/Proximity Caves

 Parts 
-------
>      --- POWER (2) --------
           (None)
>      --- PROPULSION (4) ---
           (None)
>      --- UTILITY (3) ------
           (None)
>      --- WEAPON (4) -------
  Mini Grenade Launcher
>      --- INVENTORY (4) ----
       Carbon-fiber Leg
       Carbon-fiber Leg
       Dirty Datajack

 Peak State 
------------
>           --- POWER ------------
      Light Nuclear Core
   Improved Deuterium Engine
>           --- PROPULSION -------
            Carbon-fiber Leg
            Titanium Leg
   Improved Carbon-fiber Leg
   Improved Titanium Leg
>           --- UTILITY ----------
     Medium Storage Unit
            System Shield
            PSU Rigger
>           --- WEAPON -----------
            Plasma Cannon
      Heavy Assault Rifle
  Precision Assault Rifle
            Remote Datajack
>           --- INVENTORY --------
      Light Nuclear Core
            Carbon-fiber Leg
   Improved Utility Shielding
            Relay Coupler [Sentry]
            Electrolaser
      Heavy Assault Rifle
      Heavy Assault Rifle
       Mini Grenade Launcher
[Rating: 50]

 Favorites 
-----------
Power                      Deuterium Engine
  Engine                   Deuterium Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
Utility                    Medium Storage Unit
  Device                   PSU Rigger
  Storage                  Medium Storage Unit
  Processor                Transport Network Coupler
  Hackware                 System Shield
  Protection               Improved Utility Shielding
Weapon                     Heavy Assault Rifle
  Energy Gun               Electrolaser
  Energy Cannon            Beam Cannon
  Ballistic Gun            Heavy Assault Rifle
  Launcher                 Mini Grenade Launcher
  Special Weapon           Plasma Cutter
  Piercing Weapon          Makeshift Spear
  Special Melee Weapon     Improved Datajack

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  -7  -7  -7  -7  -6  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Low Low Zio Pro 
Slots Evolved              6    | .   .   .   2   .   .   .   2   .   .   .   2   .   .   .   .   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Propulsion               2    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Weapon                   2    | .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   
Parts Attached             174  | 6   11  2   36  .   1   7   15  8   12  27  27  13  5   2   2   
  Power                    13   | 1   2   .   3   .   .   1   .   1   1   1   2   1   .   .   .   
    Engine                 11   | 1   2   .   2   .   .   1   .   1   1   1   1   1   .   .   .   
    Core                   2    | .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               70   | 2   2   1   22  .   .   4   4   2   3   10  9   7   2   2   .   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    70   | 2   2   1   22  .   .   4   4   2   3   10  9   7   2   2   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  16   | 1   2   .   1   .   1   .   3   .   .   4   2   2   .   .   .   
    Device                 5    | .   .   .   .   .   1   .   .   .   .   1   1   2   .   .   .   
    Storage                2    | 1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Processor              1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hackware               3    | .   .   .   .   .   .   .   .   .   .   2   1   .   .   .   .   
    Protection             5    | .   .   .   1   .   .   .   3   .   .   1   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   75   | 2   5   1   10  .   .   2   8   5   8   12  14  3   3   .   2   
    Energy Gun             16   | 1   1   .   .   .   .   .   2   1   2   6   3   .   .   .   .   
    Energy Cannon          3    | .   1   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
    Ballistic Gun          35   | 1   2   1   7   .   .   1   4   3   2   2   7   3   2   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               7    | .   .   .   .   .   .   .   .   .   2   2   .   .   1   .   2   
    Special Weapon         10   | .   1   .   3   .   .   .   1   1   2   1   1   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        2    | .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   
    Special Melee Weapon   2    | .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   
  Unidentified Prototypes  4    | .   .   .   1   .   1   .   .   .   1   .   1   .   .   .   .   
Parts Lost                 29   | .   .   1   1   .   .   .   1   1   5   11  1   1   2   5   .   
  Power                    2    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   
  Propulsion               10   | .   .   .   1   .   .   .   .   .   2   4   1   .   1   1   .   
  Utility                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   17   | .   .   1   .   .   .   .   1   1   3   7   .   1   .   3   .   
  Highest Loss Streak      5    | .   .   1   1   .   .   .   1   1   5   4   1   1   1   5   .   
Average Slot Usage (%)     97   | .   86  100 99  100 100 100 99  99  98  96  93  99  97  79  2   
  Engine                   8    | .   14  14  8   11  11  11  9   9   9   9   7   7   4   .   .   
  Core                     1    | .   .   .   2   .   .   .   .   .   .   .   1   7   7   6   .   
  Leg                      36   | .   28  28  43  44  44  44  36  36  35  34  29  30  30  26  .   
  Device                   6    | .   .   .   .   .   4   11  9   9   9   7   3   13  15  13  .   
  Storage                  9    | .   14  14  11  11  11  11  9   9   9   9   7   7   7   6   .   
  Processor                1    | .   1   14  4   .   .   .   .   .   .   .   .   .   .   .   .   
  Hackware                 1    | .   .   .   .   .   .   .   .   .   .   4   10  1   .   .   .   
  Protection               5    | .   .   .   6   11  6   .   8   9   9   5   .   .   .   .   .   
  Energy Gun               4    | .   5   .   .   .   .   .   5   9   8   10  8   .   .   .   .   
  Energy Cannon            1    | .   7   3   .   .   .   .   .   .   .   .   2   2   .   .   .   
  Ballistic Gun            17   | .   14  24  21  22  22  21  13  17  15  2   17  25  29  24  .   
  Piercing Weapon          1    | .   .   .   .   .   .   .   7   .   .   .   .   .   .   .   .   
Naked Turns                72   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   25  47  
Heaviest Build             43   | 12  19  19  24  24  24  25  30  31  29  28  42  43  41  31  1   
  Greatest Support         70   | 20  20  25  45  40  40  45  52  55  55  55  70  70  68  65  3   
  Greatest Overweight (x)  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 8    | 6   8   8   8   8   8   8   8   8   8   8   8   8   8   8   4   
  Average Capacity         7    | 5   7   8   8   8   8   8   8   8   8   8   8   8   8   7   4   
  Most Carried             8    | 6   8   8   8   8   8   8   8   8   8   8   8   8   8   8   4   
  Average Carried          7    | 3   7   7   7   7   7   8   7   7   7   6   7   7   7   7   3   
  Final Capacity           8    | 6   8   8   8   8   8   8   8   8   8   8   8   8   8   4   4   
  Final Carried            8    | 4   8   8   8   8   8   8   8   8   7   5   8   8   8   4   3   

 Class Distribution 
--------------------
 35% | Scavenger-Mutant
 31% | Mutant
 10% | Scavenger-Gunner
  9% | Skirmisher
  8% | Scavenger-Skirmisher
  3% | Hacker-Skirmisher

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -10/Mines
     Scavenger-Mutant | -9/Materials
               Mutant | -9/Mines
               Mutant | -9/Exiles
               Mutant | -8/Mines
     Scavenger-Mutant | -8/Materials
           Skirmisher | -8/Garrison
 Scavenger-Skirmisher | -8/Materials
     Scavenger-Mutant | -8/Garrison
    Hacker-Skirmisher | -7/Factory
     Scavenger-Gunner | -7/Lower Caves
     Scavenger-Gunner | -7/Lower Caves
     Scavenger-Gunner | -7/Zion
               Mutant | -6/Proximity Caves

 Resources                      | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -8   -7   -7   -7   -7   -6   
-----------                Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Mat  Gar  Fac  Low  Low  Zio  Pro  
Matter Collected           4082 | 237  157  88   1004 .    .    127  298  308  212  366  648  412  204  20   1    
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            6494 | .    581  85   1163 .    .    200  955  447  357  580  835  763  405  67   56   
  Parts                    336  | .    26   2    72   .    .    11   40   27   17   35   37   40   25   1    3    
Haulers Intercepted        2    | .    1    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
Recyclers Shooed           7    | .    2    .    2    .    .    .    .    .    2    .    1    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      57   | .    .    .    .    .    .    .    .    .    .    .    .    25   31   .    1    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  -7  -7  -7  -7  -6  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Low Low Zio Pro 
Combat Hostiles Destroyed  136  | .   8   4   26  .   .   6   10  9   6   18  15  16  13  1   4   
  Melee                    6    | .   .   .   .   .   .   3   3   .   .   .   .   .   .   .   .   
  Guns                     93   | .   3   4   26  .   .   3   7   9   3   6   14  10  8   .   .   
  Cannons                  14   | .   5   .   .   .   .   .   .   .   1   1   1   6   .   .   .   
  AOE                      23   | .   .   .   .   .   .   .   .   .   2   11  .   .   5   1   4   
Classes Destroyed          14   | .   5   1   2   .   .   .   2   1   .   .   1   2   .   .   .   
  Worker                   1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   2    | .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Recycler                 13   | .   5   .   2   .   .   .   4   .   .   .   2   .   .   .   .   
  Operator                 1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Watcher                  10   | .   1   .   4   .   .   .   3   .   1   .   1   .   .   .   .   
  Swarmer                  40   | .   3   1   7   .   .   3   .   .   .   7   3   5   7   .   4   
  Grunt                    56   | .   5   1   12  .   .   3   5   3   4   9   6   3   5   .   .   
  Brawler                  1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Duelist                  5    | .   .   .   .   .   .   .   1   1   1   .   1   1   .   .   .   
  Sentry                   22   | .   .   .   7   .   .   .   4   4   1   2   2   1   1   .   .   
  Hunter                   2    | .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   
  Programmer               2    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
  Assembled                2    | .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Butcher                  5    | .   .   .   .   .   .   .   .   .   .   .   .   4   .   1   .   
  Mutant                   1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Best Kill Streak           7    | .   4   2   5   .   .   3   3   3   6   4   4   5   7   1   3   
  Combat Bots Only         7    | .   3   2   4   .   .   3   3   3   5   4   3   5   7   1   3   
Max Kills in Single Turn   4    | .   1   1   1   .   .   1   1   1   2   4   1   2   3   1   2   
  Gunslinging              1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Exploded                 4    | .   .   .   .   .   .   .   .   .   2   4   .   .   3   1   2   
  Melee                    1    | .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -8   -7   -7   -7   -7   -6   
--------                   Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Mat  Gar  Fac  Low  Low  Zio  Pro  
Damage Taken               6770  | .    319  144  837  .    .    246  417  650  457  1142 622  618  583  337  398  
  Core                     1319  | .    63   8    93   .    .    6    72   125  70   176  90   79   51   101  385  
  Absorbed by Shields      29    | .    .    .    .    .    .    .    .    .    .    29   .    .    .    .    .    
Core Remaining (%)         66    | 100  .    71   .    .    .    75   .    .    .    19   .    .    .    .    .    
Volleys Fired              394   | .    45   10   101  .    .    6    38   37   24   39   38   33   17   1    5    
  Largest                  4     | .    2    2    2    .    .    2    3    3    3    3    4    4    4    3    1    
  Hottest                  221   | .    120  83   100  .    .    46   109  114  108  140  221  154  101  76   30   
Shots Fired                927   | .    87   19   192  .    .    12   76   94   55   70   141  106  67   3    5    
  Gun                      816   | .    64   13   182  .    .    12   74   87   43   56   132  86   64   3    .    
  Cannon                   49    | .    15   6    .    .    .    .    .    .    .    .    8    20   .    .    .    
  Launcher                 21    | .    .    .    .    .    .    .    .    .    3    10   .    .    3    .    5    
  Special                  41    | .    8    .    10   .    .    .    2    7    9    4    1    .    .    .    .    
  Kinetic                  648   | .    45   13   182  .    .    12   42   58   31   17   95   86   64   3    .    
  Thermal                  235   | .    42   6    10   .    .    .    34   36   19   23   45   20   .    .    .    
  Explosive                21    | .    .    .    .    .    .    .    .    .    3    10   .    .    3    .    5    
  Electromagnetic          22    | .    .    .    .    .    .    .    .    .    2    20   .    .    .    .    .    
  Robot Hit Streak         28    | .    24   28   17   .    .    3    11   26   12   25   19   17   16   11   12   
  Robot Miss Streak        5     | .    3    2    2    .    .    1    3    1    3    2    5    4    4    .    1    
  Penetration Max          1     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
  Secondary Targets        5     | .    .    .    .    .    .    1    .    1    .    .    1    1    1    .    .    
    Max Gunslinging Chain  1     | .    .    .    .    .    .    1    .    1    .    .    1    1    1    .    .    
Shots Hit Robots           663   | .    56   16   140  .    .    15   59   63   28   59   106  74   41   3    3    
  Core Hits                305   | .    24   6    53   .    .    8    29   22   17   35   47   33   23   1    7    
  Critical Hits            6     | .    .    2    1    .    .    1    .    .    .    .    .    2    .    .    .    
  Critical Kills           3     | .    .    2    .    .    .    1    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 2     | .    .    .    1    .    .    .    .    .    .    .    .    1    .    .    .    
Melee Attacks              30    | .    .    .    .    .    .    8    11   .    .    9    2    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 19    | .    .    .    .    .    .    8    11   .    .    .    .    .    .    .    .    
  Sneak Attacks            2     | .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    
    Combat Hostiles        2     | .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           11540 | .    676  218  2009 .    .    340  1006 1017 681  1175 1715 1297 954  48   404  
  Guns                     8520  | .    311  148  2008 .    .    133  797  1017 481  546  1610 893  528  48   .    
  Cannons                  824   | .    245  70   .    .    .    .    .    .    .    .    105  404  .    .    .    
  Explosions               1553  | .    .    .    .    .    .    .    .    .    177  558  .    .    426  .    392  
  Melee                    416   | .    .    .    .    .    .    207  209  .    .    .    .    .    .    .    .    
  Ramming                  50    | .    .    .    1    .    .    .    .    .    .    37   .    .    .    .    12   
  Kinetic                  6547  | .    201  148  2008 .    .    133  334  673  358  116  1107 893  528  48   .    
  Thermal                  2815  | .    475  70   .    .    .    .    463  344  110  341  608  404  .    .    .    
  Explosive                1394  | .    .    .    .    .    .    .    .    .    177  399  .    .    426  .    392  
  Electromagnetic          318   | .    .    .    .    .    .    .    .    .    36   282  .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 416   | .    .    .    .    .    .    207  209  .    .    .    .    .    .    .    .    
Highest Corruption         4     | .    .    .    .    .    .    .    .    .    .    4    1    1    1    1    .    
  Average Corruption       1     | .    .    .    .    .    .    .    .    .    .    3    1    1    1    1    .    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  19    | .    .    .    .    .    .    .    .    .    .    5    5    4    4    1    .    
    Message Errors         8     | .    .    .    .    .    .    .    .    .    .    1    2    1    3    1    .    
    Matter Fused           1     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
    Heat Flow Errors       2     | .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    
    Energy Discharges      4     | .    .    .    .    .    .    .    .    .    .    1    .    2    1    .    .    
    Data Loss (minor)      3     | .    .    .    .    .    .    .    .    .    .    .    2    1    .    .    .    
    Targeting Errors       1     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            76    | .    .    .    .    .    .    .    .    .    .    32   .    .    6    .    38   
  Projectiles              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               76    | .    .    .    .    .    .    .    .    .    .    32   .    .    6    .    38   
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      238   | .    .    .    .    .    .    .    .    .    23   32   .    .    92   .    91   
  Shots                    11    | .    .    .    .    .    .    .    .    .    1    3    .    .    3    .    4    
  Rammed                   10    | .    .    .    1    .    .    .    .    .    .    7    .    .    .    .    2    
Targets Rammed             24    | .    .    .    1    .    .    .    1    .    1    19   .    .    .    .    2    
  Kicked                   14    | .    .    .    .    .    .    .    1    .    1    12   .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        494   | .    205  84   22   .    .    2    144  253  188  153  494  416  241  3    .    
  Average Temperature      79    | .    45   31   5    .    .    1    33   70   68   30   138  175  96   2    .    
  Received Heat Transfer   2351  | .    120  9    375  .    .    99   198  207  216  686  129  177  135  .    .    
  Effects                  19    | .    .    .    .    .    .    .    .    2    .    .    5    12   .    .    .    
    Shutdowns              3     | .    .    .    .    .    .    .    .    .    .    .    2    1    .    .    .    
    Energy Bleed           2     | .    .    .    .    .    .    .    .    .    .    .    1    1    .    .    .    
    Interference           13    | .    .    .    .    .    .    .    .    2    .    .    1    10   .    .    .    
    Short Circuit          1     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              1     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             12    | .    1    .    .    .    .    .    .    .    1    7    2    1    .    .    .    
  Heat Transferred         5952  | .    1101 148  .    .    .    .    999  777  296  631  1200 800  .    .    .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      2     | .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  -7  -7  -7  -7  -6  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Low Low Zio Pro 
Peak Influence             787  | .   190 73  224 18  .   75  130 782 332 645 787 .   .   .   .   
  Initial                  328  | .   .   2   24  18  .   .   22  2   328 57  293 .   .   .   .   
  Average                  134  | .   35  61  50  12  .   66  21  356 249 434 390 .   .   .   .   
Maximum Alert Level        3    | .   .   .   1   .   .   .   .   3   1   2   3   .   .   .   .   
  Low Security (%)         77   | 100 100 100 94  100 .   100 100 46  36  18  2   .   .   .   .   
  Level 1                  10   | .   .   .   5   .   .   .   .   9   63  11  69  .   .   .   .   
  Level 2                  10   | .   .   .   .   .   .   .   .   34  .   69  16  .   .   .   .   
  Level 3                  1    | .   .   .   .   .   .   .   .   10  .   .   11  .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          11   | .   1   1   4   .   .   .   1   .   .   .   3   .   1   .   .   
  Investigation            4    | .   1   .   2   .   .   .   .   .   .   .   .   .   1   .   .   
  Extermination            2    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
  Reinforcement            2    | .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   
  Assault                  3    | .   .   1   1   .   .   .   .   .   .   .   1   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  -7  -7  -7  -7  -6  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Low Low Zio Pro 
Distress Signals           11   | .   4   .   3   .   .   .   2   .   1   .   1   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              248  | .   23  14  52  .   .   6   23  12  11  30  32  18  14  5   8   
  Peak Tracking Total      8    | .   5   8   5   .   .   3   3   4   7   7   5   4   7   4   4   
  Tactical Retreats        23   | .   1   .   2   .   .   .   2   4   1   6   4   2   .   1   .   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  -7  -7  -7  -7  -6  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Low Low Zio Pro 
Traps Triggered            3    | .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         7    | .   .   .   .   .   .   .   .   .   .   7   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 6    | .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   
  Reprogrammed             1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                2    | .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   
Power Sources Rigged       22   | .   .   .   .   .   .   1   5   5   .   8   1   .   2   .   .   
  Exploded                 17   | .   .   .   .   .   .   .   2   4   1   7   .   .   .   3   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  -7  -7  -7  -7  -6  
----------                 Run  | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Low Low Zio Pro 
Machines Disabled          11   | .   1   .   .   .   .   .   .   3   3   2   1   .   1   .   .   
  Max in Single Turn       1    | .   1   .   .   .   .   .   .   1   1   1   1   .   1   .   .   
  Garrison Relay           5    | .   .   .   .   .   .   .   .   3   .   2   .   .   .   .   .   
  Phase Generator          1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  -7  -7  -7  -7  -6  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Low Low Zio Pro 
Machines Accessed          40   | .   7   .   16  .   1   .   10  .   2   .   1   1   2   .   .   
  Terminals                26   | .   5   .   11  .   .   .   7   .   1   .   .   1   1   .   .   
  Fabricators              1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Repair Stations          4    | .   1   .   2   .   .   .   1   .   .   .   .   .   .   .   .   
  Recycling Units          4    | .   1   .   2   .   .   .   1   .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   
Total Hacks                146  | .   28  .   58  .   1   .   32  .   4   .   4   11  8   .   .   
  Successful               119  | .   20  .   48  .   1   .   24  .   4   .   3   11  8   .   .   
  Failed                   27   | .   8   .   10  .   .   .   8   .   .   .   1   .   .   .   .   
    Catastrophic           1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   75   | .   14  .   37  .   1   .   21  .   2   .   .   .   .   .   .   
  Terminals                94   | .   20  .   33  .   .   .   21  .   2   .   .   11  7   .   .   
  Fabricators              4    | .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   
  Repair Stations          25   | .   6   .   17  .   .   .   2   .   .   .   .   .   .   .   .   
  Recycling Units          13   | .   2   .   5   .   .   .   6   .   .   .   .   .   .   .   .   
  Scanalyzers              3    | .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          5    | .   .   .   .   .   .   .   3   .   2   .   .   .   .   .   .   
Terminal Hacks             36   | .   5   .   3   .   1   .   8   .   .   .   .   11  8   .   .   
  Record                   19   | .   .   .   .   .   1   .   .   .   .   .   .   11  7   .   .   
  Prototype ID Bank        3    | .   1   .   .   .   .   .   2   .   .   .   .   .   .   .   .   
  Open Door                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Terminal Index           1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Repair Station Index     3    | .   .   .   2   .   .   .   1   .   .   .   .   .   .   .   .   
  Recycling Unit Index     1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Alert Level              1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Disarm Traps             1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Recall Investigation     2    | .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Registered Components    2    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Registered Prototypes    1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Fabricator Hacks           3    | .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   
  Load Schematic           1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Build                    2    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
Repair Station Hacks       24   | .   6   .   16  .   .   .   2   .   .   .   .   .   .   .   .   
  Scan Component           13   | .   3   .   9   .   .   .   1   .   .   .   .   .   .   .   .   
  Repair                   11   | .   3   .   7   .   .   .   1   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       5    | .   1   .   2   .   .   .   2   .   .   .   .   .   .   .   .   
  Report Inventory         2    | .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Retrieve Components      3    | .   .   .   2   .   .   .   1   .   .   .   .   .   .   .   .   
Scanalyzer                 2    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
  Insert Component         1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Analyze                  1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      4    | .   .   .   .   .   .   .   2   .   2   .   .   .   .   .   .   
  Unlock Access            2    | .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   
  Coupler Status           2    | .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   
Unauthorized Hacks         45   | .   8   .   25  .   .   .   10  .   2   .   .   .   .   .   .   
  Terminals                38   | .   7   .   21  .   .   .   8   .   2   .   .   .   .   .   .   
    Track                  11   | .   2   .   9   .   .   .   .   .   .   .   .   .   .   .   .   
    Assimilate             2    | .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   
    Botnet                 22   | .   5   .   10  .   .   .   6   .   1   .   .   .   .   .   .   
    Operators              3    | .   .   .   1   .   .   .   1   .   1   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          6    | .   1   .   3   .   .   .   2   .   .   .   .   .   .   .   .   
    Reject                 4    | .   1   .   2   .   .   .   1   .   .   .   .   .   .   .   .   
    Recyclers              2    | .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
    Extract                1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Used                     1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Hacking Detections         31   | .   6   .   13  .   .   .   9   .   1   .   .   1   1   .   .   
  Full Trace Events        3    | .   1   .   1   .   .   .   .   .   .   .   .   .   1   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   9    | .   .   .   9   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              4    | .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   
    Matter                 248  | .   .   .   .   .   .   .   .   .   .   .   248 .   .   .   .   
    Time                   124  | .   .   .   .   .   .   .   .   .   .   .   124 .   .   .   .   
  Total Part Build Rating  8    | .   .   .   .   .   .   .   .   .   .   .   8   .   .   .   .   
Parts Repaired             11   | .   3   .   7   .   .   .   1   .   .   .   .   .   .   .   .   
  Time                     304  | .   78  .   188 .   .   .   38  .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     26   | .   .   .   20  .   .   .   6   .   .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired 1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  -7  -7  -7  -7  -6  
------------               Run  | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Low Low Zio Pro 
Used RIF Installer         2    | .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   
  Structural Interface     1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Robots Hacked              6    | .   .   .   .   .   .   .   .   .   .   4   2   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   6    | .   .   .   .   .   .   .   .   .   .   4   2   .   .   .   .   
Robot Hacks Applied        7    | .   .   .   .   .   .   .   .   .   .   5   2   .   .   .   .   
  scatter_targeting        1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  overwrite_iff            2    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
  streamctrl_high          1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  formatsys_high           3    | .   .   .   .   .   .   .   .   .   .   1   2   .   .   .   .   
Relay Couplers Released    19   | .   .   .   .   .   .   .   .   12  .   7   .   .   .   .   .   
  Machine Destruction      19   | .   .   .   .   .   .   .   .   12  .   7   .   .   .   .   .   
  Attached                 2    | .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  -7  -7  -7  -7  -6  
--------                   Run  | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Low Low Zio Pro 
Total Allies               8    | .   .   1   1   .   .   .   1   .   .   3   2   .   .   .   .   
  Largest Group            2    | .   .   1   1   .   .   .   1   .   .   2   1   1   .   .   .   
  Highest-Rated Group      32   | .   .   31  10  .   .   .   10  .   .   32  16  16  .   .   .   
  Highest-Rated Ally       31   | .   .   31  10  .   .   .   10  .   .   16  16  16  .   .   .   
Total Orders               1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  ROAM                     1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Ally Attacks               33   | .   .   18  .   .   .   .   .   .   .   9   .   6   .   .   .   
  Total Damage             466  | .   .   254 .   .   .   .   .   .   .   133 .   79  .   .   .   
  Kills                    8    | .   .   7   .   .   .   .   .   .   .   1   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  -7  -7  -7  -7  -6  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Low Low Zio Pro 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -8   -7   -7   -7   -7   -6   
-------------              Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Mat  Gar  Fac  Low  Low  Zio  Pro  
Turns Passed               21757 | 91   1839 307  4707 573  367  765  4982 1879 861  1501 1272 1101 1151 296  65   
Spaces Moved               11143 | 67   1098 202  2093 385  302  561  1782 962  206  927  619  733  868  255  83   
  Core                     142   | 17   .    .    .    .    .    .    .    .    .    .    .    .    .    42   83   
  Treads                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     11001 | 50   1098 202  2093 385  302  561  1782 962  206  927  619  733  868  213  .    
  Wheels                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   120  120  120  120  120  120  120  122  122  120  120  122  122  50   50   
  Average Speed            120   | 102  120  120  120  120  120  120  121  122  122  120  122  122  122  110  50   
  Slowest Speed            125   | 120  120  120  120  120  120  120  122  122  125  122  125  125  123  122  50   
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       54    | 4    83   28   96   74   63   89   65   95   10   81   12   63   78   14   15   
  Regions Visited          15
    Branch Regions         8
  Pre-discovered Areas     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        4     | .    .    .    .    .    .    .    1    .    1    .    .    1    .    1    .    
  Unknown Exits Taken      9     | 1    1    1    1    1    1    1    .    .    .    .    1    .    1    .    .    
Scrap Searched             10    | .    .    .    .    3    .    2    .    .    .    .    .    3    2    .    .    
Spaces Dug                 31    | .    .    .    10   .    .    .    2    .    7    2    .    .    .    .    10   
Terrain Destroyed          172   | .    3    .    10   .    .    .    2    .    24   52   .    .    27   .    54   
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               15    | .    3    .    10   .    .    .    2    .    .    .    .    .    .    .    .    
  AOE                      157   | .    .    .    .    .    .    .    .    .    24   52   .    .    27   .    54   
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -8   -7   -7   -7   -7   -6   
---------                  Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Mat  Gar  Fac  Low  Low  Zio  Pro  
Total                      18730 | 90   1535 248  4099 496  307  638  4517 1592 760  1238 1055 863  920  269  103  
  Wait                     6643  | 4    346  28   1814 110  1    46   2622 566  511  169  322  65   24   5    10   
  Move                     11126 | 66   1097 201  2092 384  301  560  1781 960  205  925  618  732  867  254  83   
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  180   | 12   22   4    33   1    2    5    24   9    6    18   27   11   3    3    .    
  Fast Attach              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Attach                   54    | 6    1    1    9    .    .    .    6    2    6    12   6    1    1    1    2    
  Detach                   3     | .    .    .    .    .    .    .    .    .    .    1    1    .    .    .    1    
  Swap                     120   | .    10   1    27   .    1    7    9    6    6    15   21   12   4    1    .    
  Drop                     120   | 2    14   3    22   1    2    5    20   7    1    9    19   9    2    4    .    
  Fire                     394   | .    45   10   101  .    .    6    38   37   24   39   38   33   17   1    5    
  Melee                    30    | .    .    .    .    .    .    8    11   .    .    9    2    .    .    .    .    
  Ram                      2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
  Kick                     22    | .    .    .    1    .    .    .    1    .    1    19   .    .    .    .    .    
  Crush                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            7     | .    .    .    .    .    .    .    .    .    .    7    .    .    .    .    .    
  Rewire                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     29    | .    .    .    .    .    .    1    5    5    .    15   1    .    2    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x2 / [*Min x2])
-10/Mines
-9/Materials (discovered 6 exits: *Mat x3 / [*Min x2] / [*Sto])
-9/Mines (discovered 2 exits: *Mat / *Exi)
-9/Exiles (discovered 2 exits: [*Min x2])
-8/Mines (discovered 2 exits: *Mat x2)
-8/Materials (discovered 2 exits: *Fac / Gar)
-8/Garrison (discovered 3 exits: *Mat x3)
-8/Materials
-8/Garrison (discovered 2 exits: *Fac x2)
-7/Factory (discovered 2 exits: *Fac / *Low)
-7/Lower Caves
-7/Lower Caves (discovered 2 exits: *Fac / [*Zio])
-7/Zion
-6/Proximity Caves

 History 
---------
  Turn | Location           | Event
    13 | -11/Scrapyard      | Discovered new exit (range 16)
    92 | -11/Scrapyard      | Entered Materials
   169 | -10/Materials      | Discovered new exit (range 16)
   315 | -10/Materials      | Build established: Mutant
   562 | -10/Materials      | Discovered new exit (range 8)
   972 | -10/Materials      | Repaired Mining Laser
   999 | -10/Materials      | Repaired Lgt. Assault Rifle
  1026 | -10/Materials      | Repaired Aluminum Leg
  1454 | -10/Materials      | Discovered new exit (range 8)
  1590 | -10/Materials      | Discovered new exit (range 9)
  1931 | -10/Materials      | Entered Mines
  1932 | -10/Mines          | Met a Derelict testing a Signal Generator
  1943 | -10/Mines          | Found Signal Generator
  1978 | -10/Mines          | Assembled infested the area
  2199 | -10/Mines          | Discovered new exit (range 5)
  2238 | -10/Mines          | Entered Materials
  2238 | -9/Materials       | Evolved 2 slots: Propulsion x2
  2530 | -9/Materials       | Build established: Scavenger-Mutant
  2941 | -9/Materials       | Discovered new exit (range 14)
  3034 | -9/Materials       | Discovered new exit (range 14)
  3548 | -9/Materials       | Discovered new exit (range 16)
  3590 | -9/Materials       | Discovered new exit (range 7)
  4058 | -9/Materials       | Discovered new exit (range 8)
  4419 | -9/Materials       | Repaired Aluminum Leg
  4445 | -9/Materials       | Repaired Aluminum Leg
  4472 | -9/Materials       | Repaired Aluminum Leg
  4500 | -9/Materials       | Repaired Aluminum Leg
  4529 | -9/Materials       | Repaired Aluminum Leg
  4562 | -9/Materials       | Repaired Shotgun
  4683 | -9/Materials       | Repaired Aluminum Leg
  4961 | -9/Materials       | Discovered new exit (range 5)
  5188 | -9/Materials       | Build established: Mutant
  6945 | -9/Materials       | Entered Mines
  6997 | -9/Mines           | Met a Derelict bent on vengeance
  7280 | -9/Mines           | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
  7467 | -9/Mines           | Discovered new exit (range 7)
  7513 | -9/Mines           | Deemed a non-threat by the Exiles lab entrance
  7513 | -9/Mines           | Discovered new exit (range 5)
  7518 | -9/Mines           | Entered Exiles
  7534 | -9/Exiles          | Discovered new exit (range 15)
  7570 | -9/Exiles          | Met 8R-AWN
  7589 | -9/Exiles          | Met EX-HEX
  7637 | -9/Exiles          | Met EX-BIN
  7654 | -9/Exiles          | Aligned with FarCom system
  7655 | -9/Exiles          | Given EX-Vault access code
  7706 | -9/Exiles          | Opened EX-Vault
  7720 | -9/Exiles          | Found Prototype Device
  7721 | -9/Exiles          | Identified PSU Rigger
  7749 | -9/Exiles          | Warned to stay clear of 0b10 Research branches
  7759 | -9/Exiles          | Exiles lab attacked by MAIN.C
  7874 | -9/Exiles          | Discovered new exit (range 10)
  7885 | -9/Exiles          | Left Exiles lab with PSU Rigger
  7885 | -9/Exiles          | Entered Mines
  8058 | -8/Mines           | Discovered new exit (range 8)
  8091 | -8/Mines           | Discovered new exit (range 13)
  8650 | -8/Mines           | Entered Materials
  8650 | -8/Materials       | Evolved 2 slots: Utility x1, Weapon x1
  8672 | -8/Materials       | Build established: Scavenger-Mutant
  9979 | -8/Materials       | Identified exit to Garrison
 12000 | -8/Materials       | Repaired Electrolaser
 12336 | -8/Materials       | Build established: Mutant
 12551 | -8/Materials       | Discovered new exit (range 5)
 13155 | -8/Materials       | Build established: Skirmisher
 13632 | -8/Materials       | Entered Garrison
 13652 | -8/Garrison        | Triggered checkpoint
 13886 | -8/Garrison        | Garrison Relay disabled
 14581 | -8/Garrison        | Phase Generator disabled
 14912 | -8/Garrison        | Triggered checkpoint
 14937 | -8/Garrison        | Garrison Relay disabled
 14968 | -8/Garrison        | Discovered new exit (range 10)
 15058 | -8/Garrison        | Build established: Scavenger-Skirmisher
 15126 | -8/Garrison        | Discovered new exit (range 12)
 15181 | -8/Garrison        | Triggered checkpoint
 15317 | -8/Garrison        | Garrison Relay disabled
 15386 | -8/Garrison        | Triggered checkpoint
 15471 | -8/Garrison        | Discovered new exit (range 15)
 15499 | -8/Garrison        | Installed Relay Interface Framework
 15511 | -8/Garrison        | Entered Materials
 16222 | -8/Materials       | Lost 5 parts (2n3w)
 16370 | -8/Materials       | Identified exit to Garrison
 16372 | -8/Materials       | Entered Garrison
 16537 | -8/Garrison        | Triggered checkpoint
 16718 | -8/Garrison        | Triggered checkpoint
 16730 | -8/Garrison        | Triggered checkpoint
 16824 | -8/Garrison        | Core integrity fell below 50%
 16902 | -8/Garrison        | Discovered new exit (range 15)
 16927 | -8/Garrison        | Expanded RIF knowledge: Structural Interface
 17068 | -8/Garrison        | Build established: Scavenger-Mutant
 17185 | -8/Garrison        | Triggered checkpoint
 17255 | -8/Garrison        | Lost 4 parts (1n3w)
 17283 | -8/Garrison        | Garrison Relay disabled
 17355 | -8/Garrison        | Discovered new exit (range 12)
 17426 | -8/Garrison        | Triggered checkpoint
 17620 | -8/Garrison        | Triggered checkpoint
 17681 | -8/Garrison        | Core integrity fell below 20%
 17787 | -8/Garrison        | Garrison Relay disabled
 17873 | -8/Garrison        | Entered Factory
 17873 | -7/Factory         | Evolved 2 slots: Power x1, Weapon x1
 18526 | -7/Factory         | Build established: Scavenger-Skirmisher
 18619 | -7/Factory         | Fabricated Hvy. Assault Rifle (x2)
 18702 | -7/Factory         | Fabricated Hvy. Assault Rifle (x2)
 18735 | -7/Factory         | Discovered new exit (range 16)
 18865 | -7/Factory         | Local fabrication network quarantined
 18935 | -7/Factory         | Build established: Hacker-Skirmisher
 19073 | -7/Factory         | First assault squad dispatched
 19095 | -7/Factory         | Discovered new exit (range 14)
 19145 | -7/Factory         | Entered Lower Caves
 19145 | -7/Lower Caves     | Accompanied by 1 ally
 19147 | -7/Lower Caves     | Attracted the attention of an 0b10 checkpoint
 19260 | -7/Lower Caves     | Attacked by a faux Warlord
 19536 | -7/Lower Caves     | Attracted the attention of an 0b10 base
 19616 | -7/Lower Caves     | Identified exit to Lower Caves
 19616 | -7/Lower Caves     | Learned location of 1 exit from Lower Caves
 19616 | -7/Lower Caves     | Learned Factory trap positions
 19616 | -7/Lower Caves     | Learned Research stockpile data
 19616 | -7/Lower Caves     | Learned Factory security intel
 19616 | -7/Lower Caves     | Learned Extension security intel
 19616 | -7/Lower Caves     | Learned Research terminal intel
 19616 | -7/Lower Caves     | Learned Armory terminal intel
 19616 | -7/Lower Caves     | Learned Factory garrison access intel
 19843 | -7/Lower Caves     | Build established: Scavenger-Gunner
 20246 | -7/Lower Caves     | Entered another Lower Caves area
 20247 | -7/Lower Caves     | Identified exit to Factory
 20323 | -7/Lower Caves     | Encountered a Warlord checkpoint
 20910 | -7/Lower Caves     | Attracted the attention of an 0b10 checkpoint
 20943 | -7/Lower Caves     | Learned Factory emergency access door positions
 20995 | -7/Lower Caves     | Attracted the attention of an 0b10 base
 21042 | -7/Lower Caves     | Learned 8 Factory zone layouts
 21042 | -7/Lower Caves     | Learned Research security intel
 21042 | -7/Lower Caves     | Learned Armory security intel
 21042 | -7/Lower Caves     | Learned Factory terminal intel
 21042 | -7/Lower Caves     | Learned Research terminal intel
 21044 | -7/Lower Caves     | Destroyed 7 combat bots
 21297 | -7/Lower Caves     | Discovered new exit (range 6)
 21397 | -7/Lower Caves     | Entered Zion
 21398 | -7/Zion            | Identified exit to Proximity Caves
 21505 | -7/Zion            | Given A8's code to call for help
 21583 | -7/Zion            | System corruption cleaned by Quarantine Array
 21588 | -7/Zion            | RIF detected upon attempting to enter Zion
 21588 | -7/Zion            | Attacked by Zionites
 21588 | -7/Zion            | Spotted 4V-WW1(B)
 21588 | -7/Zion            | Spotted 3X-21W(B)
 21668 | -7/Zion            | Released all parts (8)
 21684 | -7/Zion            | Lost 5 parts (1p1n3w)
 21693 | -7/Zion            | Entered Proximity Caves
 21704 | -6/Proximity Caves | Core integrity fell below 50%
 21726 | -6/Proximity Caves | Core integrity fell below 20%
 21758 | -6/Proximity Caves | Destroyed by S-27 Virus with Autogun

 Last Messages 
---------------
21668_ Released Med. Storage Unit.
21668_ Released PSU Rigger.
21668_ Released Carbon-fiber Leg.
21668_ Released Matter Filter.
21668_ Released Hvy. Assault Rifle.
21668_ Released Carbon-fiber Leg. <x3>
21673_ Penetrated by Slug.
21676_ Self-destruct Interrupter emitting active interruption sequence.
LOCATION=PROXIMITY CAVES
GOAL=ESCAPE
21705_ Slammed into S-27 Virus. <x2>
21730_ Destroyed VTOL Module.
21730_ S-27 Virus destroyed. <x3>
21736_ VTOL Module fries itself beyond repair.
21736_ S-27 Virus destroyed.
21738_ The unstable cave ceiling collapses. <x2>
21739_ Acquired 1 matter.
21740_ The unstable cave ceiling collapses. <x3>
21758_ S-27 Virus destroyed.
21758_ Destroyed VTOL Module.

 Map 
-----
+----------------------------------------------------+
|        ##????????????????????????????????????????? |
|         #????????????????????????????????????????? |
|         #??###???????????????????????????????????? |
|        ####  ##????    ??????????????????????????? |
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|       #??#     #??    #??????????????????????????? |
|       ####     #?    #???????????????????????????? |
|                ##   #????????????????????????????? |
|                     ##???????????????????????????? |
|                      ####????????????????????????? |
|                         #????????????????????????? |
|                        #?????????????????????????? |
|        ##        #####???????????????????????????? |
|       ####       ##??????????????????????????????? |
|      ##?##%       #?####?????????????????????????? |
|     ##?##  %      #?#  #?????????????????????????? |
|     #??#     ########  #?????????????????  #?????? |
|     #??#     #??####   ##??????????????     ?????? |
|      #?#     ##?#       #?????????????      ?????? |
|       ##      #?#       ######??????         ????? |
|               ####   # ##    ####?#          ????? |
|                #       ##       #             ???? |
|              ###        #        s            ???? |
| #           ##?#  ##        % ss              ???? |
| ##         ##??###                   ##??????????? |
| ?#         #????#        @   #?   ####???????????? |
| ?#      ####????#           ##?? ##??????????????? |
| ?#     ##???????#           #???##???????????????? |
| ?##    #######??#        ## #????????????????????? |
| ??##         #?###     ######????????????????????? |
| ???#         ### ###   #?????????????????????????? |
| ???##                 ##?????????????????????????? |
| ????#                 #??????????????????????????? |
| ????#  ##        ######??????????????????????????? |
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| ????##???#####???????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           34
Energy Generation          25
Energy Capacity            350
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Utility Shielding          66
Weapon Shielding           66
Thermal Conversion         30
Evasion (%)                50
Matter Filtering           30
Offensive Hacking          10
Defensive Hacking          10
Relay Coupler Types        38
Relay Coupler Value        1

 Item Schematics 
-----------------
 Hvy. Assault Rifle | -9/Materials | Scanalyzed
            Autogun | -9/Materials | Extracted
              Wheel | -9/Materials | Extracted
     Trap Extractor | -9/Materials | Extracted
       Tractor Beam | -9/Materials | Extracted
        EMP Blaster | -9/Materials | Extracted
 Lgt. Armor Plating | -9/Materials | Extracted
         Hover Unit | -9/Materials | Extracted
 Med. Armor Plating | -9/Materials | Extracted

 Robot Schematics 
------------------
None

 Fabricated
------------
 Hvy. Assault Rifle | x2 | -7/Factory 
 Hvy. Assault Rifle | x2 | -7/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Assimilation Complete
GoHome()
Infiltrator
Maximum Efficiency
Significant Disruption

 Challenges 
------------
None

 Game 
------
Seed              MachineCloakingCarapace
  Manual?         0
Play Time         02:30:54
  Cumulative      16.6 hours
  Start           2021.05.03 @ 22:10:14
  End             2021.05.04 @ 00:48:24
Sessions          1
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          7
  Rogue           0
  Adventurer      7
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             9
Gallery%          19
Achievement%      21
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 1acaed29-475d-46d2-bced-6028c8e1146a