Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.05.04 @ 00:48:24 Player: Auto Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (3) 1500 Regions Visited (15) 3000 Robots Destroyed (161) 805 Value Destroyed (6420) 6420 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (2063) 2063 TOTAL SCORE: 13988 Bonus ------- High Alert Combat Kills 296 Follower Combat Kills 67 Entered Garrisons 400 Used RIF Installer 1000 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/700 Matter 231/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -6/Proximity Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (3) ------ (None) > --- WEAPON (4) ------- Mini Grenade Launcher > --- INVENTORY (4) ---- Carbon-fiber Leg Carbon-fiber Leg Dirty Datajack Peak State ------------ > --- POWER ------------ Light Nuclear Core Improved Deuterium Engine > --- PROPULSION ------- Carbon-fiber Leg Titanium Leg Improved Carbon-fiber Leg Improved Titanium Leg > --- UTILITY ---------- Medium Storage Unit System Shield PSU Rigger > --- WEAPON ----------- Plasma Cannon Heavy Assault Rifle Precision Assault Rifle Remote Datajack > --- INVENTORY -------- Light Nuclear Core Carbon-fiber Leg Improved Utility Shielding Relay Coupler [Sentry] Electrolaser Heavy Assault Rifle Heavy Assault Rifle Mini Grenade Launcher [Rating: 50] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Medium Storage Unit Device PSU Rigger Storage Medium Storage Unit Processor Transport Network Coupler Hackware System Shield Protection Improved Utility Shielding Weapon Heavy Assault Rifle Energy Gun Electrolaser Energy Cannon Beam Cannon Ballistic Gun Heavy Assault Rifle Launcher Mini Grenade Launcher Special Weapon Plasma Cutter Piercing Weapon Makeshift Spear Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Low Low Zio Pro Slots Evolved 6 | . . . 2 . . . 2 . . . 2 . . . . Power 1 | . . . . . . . . . . . 1 . . . . Propulsion 2 | . . . 2 . . . . . . . . . . . . Utility 1 | . . . . . . . 1 . . . . . . . . Weapon 2 | . . . . . . . 1 . . . 1 . . . . Parts Attached 174 | 6 11 2 36 . 1 7 15 8 12 27 27 13 5 2 2 Power 13 | 1 2 . 3 . . 1 . 1 1 1 2 1 . . . Engine 11 | 1 2 . 2 . . 1 . 1 1 1 1 1 . . . Core 2 | . . . 1 . . . . . . . 1 . . . . Reactor . | . . . . . . . . . . . . . . . . Propulsion 70 | 2 2 1 22 . . 4 4 2 3 10 9 7 2 2 . Treads . | . . . . . . . . . . . . . . . . Leg 70 | 2 2 1 22 . . 4 4 2 3 10 9 7 2 2 . Wheel . | . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . Utility 16 | 1 2 . 1 . 1 . 3 . . 4 2 2 . . . Device 5 | . . . . . 1 . . . . 1 1 2 . . . Storage 2 | 1 1 . . . . . . . . . . . . . . Processor 1 | . 1 . . . . . . . . . . . . . . Hackware 3 | . . . . . . . . . . 2 1 . . . . Protection 5 | . . . 1 . . . 3 . . 1 . . . . . Artifact . | . . . . . . . . . . . . . . . . Weapon 75 | 2 5 1 10 . . 2 8 5 8 12 14 3 3 . 2 Energy Gun 16 | 1 1 . . . . . 2 1 2 6 3 . . . . Energy Cannon 3 | . 1 . . . . . . . . . 2 . . . . Ballistic Gun 35 | 1 2 1 7 . . 1 4 3 2 2 7 3 2 . . Ballistic Cannon . | . . . . . . . . . . . . . . . . Launcher 7 | . . . . . . . . . 2 2 . . 1 . 2 Special Weapon 10 | . 1 . 3 . . . 1 1 2 1 1 . . . . Impact Weapon . | . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . Piercing Weapon 2 | . . . . . . 1 1 . . . . . . . . Special Melee Weapon 2 | . . . . . . . . . . 1 1 . . . . Unidentified Prototypes 4 | . . . 1 . 1 . . . 1 . 1 . . . . Parts Lost 29 | . . 1 1 . . . 1 1 5 11 1 1 2 5 . Power 2 | . . . . . . . . . . . . . 1 1 . Propulsion 10 | . . . 1 . . . . . 2 4 1 . 1 1 . Utility . | . . . . . . . . . . . . . . . . Weapon 17 | . . 1 . . . . 1 1 3 7 . 1 . 3 . Highest Loss Streak 5 | . . 1 1 . . . 1 1 5 4 1 1 1 5 . Average Slot Usage (%) 97 | . 86 100 99 100 100 100 99 99 98 96 93 99 97 79 2 Engine 8 | . 14 14 8 11 11 11 9 9 9 9 7 7 4 . . Core 1 | . . . 2 . . . . . . . 1 7 7 6 . Leg 36 | . 28 28 43 44 44 44 36 36 35 34 29 30 30 26 . Device 6 | . . . . . 4 11 9 9 9 7 3 13 15 13 . Storage 9 | . 14 14 11 11 11 11 9 9 9 9 7 7 7 6 . Processor 1 | . 1 14 4 . . . . . . . . . . . . Hackware 1 | . . . . . . . . . . 4 10 1 . . . Protection 5 | . . . 6 11 6 . 8 9 9 5 . . . . . Energy Gun 4 | . 5 . . . . . 5 9 8 10 8 . . . . Energy Cannon 1 | . 7 3 . . . . . . . . 2 2 . . . Ballistic Gun 17 | . 14 24 21 22 22 21 13 17 15 2 17 25 29 24 . Piercing Weapon 1 | . . . . . . . 7 . . . . . . . . Naked Turns 72 | . . . . . . . . . . . . . . 25 47 Heaviest Build 43 | 12 19 19 24 24 24 25 30 31 29 28 42 43 41 31 1 Greatest Support 70 | 20 20 25 45 40 40 45 52 55 55 55 70 70 68 65 3 Greatest Overweight (x) . | . . . . . . . . . . . . . . . . Average Overweight (x) . | . . . . . . . . . . . . . . . . Largest Inventory Capacity 8 | 6 8 8 8 8 8 8 8 8 8 8 8 8 8 8 4 Average Capacity 7 | 5 7 8 8 8 8 8 8 8 8 8 8 8 8 7 4 Most Carried 8 | 6 8 8 8 8 8 8 8 8 8 8 8 8 8 8 4 Average Carried 7 | 3 7 7 7 7 7 8 7 7 7 6 7 7 7 7 3 Final Capacity 8 | 6 8 8 8 8 8 8 8 8 8 8 8 8 8 4 4 Final Carried 8 | 4 8 8 8 8 8 8 8 8 7 5 8 8 8 4 3 Class Distribution -------------------- 35% | Scavenger-Mutant 31% | Mutant 10% | Scavenger-Gunner 9% | Skirmisher 8% | Scavenger-Skirmisher 3% | Hacker-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Scavenger-Mutant | -8/Materials Skirmisher | -8/Garrison Scavenger-Skirmisher | -8/Materials Scavenger-Mutant | -8/Garrison Hacker-Skirmisher | -7/Factory Scavenger-Gunner | -7/Lower Caves Scavenger-Gunner | -7/Lower Caves Scavenger-Gunner | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 -6 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Low Low Zio Pro Matter Collected 4082 | 237 157 88 1004 . . 127 298 308 212 366 648 412 204 20 1 Remotely . | . . . . . . . . . . . . . . . . Salvage Created 6494 | . 581 85 1163 . . 200 955 447 357 580 835 763 405 67 56 Parts 336 | . 26 2 72 . . 11 40 27 17 35 37 40 25 1 3 Haulers Intercepted 2 | . 1 . . . . . . . 1 . . . . . . Recyclers Shooed 7 | . 2 . 2 . . . . . 2 . 1 . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed 57 | . . . . . . . . . . . . 25 31 . 1 Prevented . | . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Low Low Zio Pro Combat Hostiles Destroyed 136 | . 8 4 26 . . 6 10 9 6 18 15 16 13 1 4 Melee 6 | . . . . . . 3 3 . . . . . . . . Guns 93 | . 3 4 26 . . 3 7 9 3 6 14 10 8 . . Cannons 14 | . 5 . . . . . . . 1 1 1 6 . . . AOE 23 | . . . . . . . . . 2 11 . . 5 1 4 Classes Destroyed 14 | . 5 1 2 . . . 2 1 . . 1 2 . . . Worker 1 | . . . 1 . . . . . . . . . . . . Hauler 2 | . 1 . . . . . . . 1 . . . . . . Recycler 13 | . 5 . 2 . . . 4 . . . 2 . . . . Operator 1 | . . . . . . . 1 . . . . . . . . Watcher 10 | . 1 . 4 . . . 3 . 1 . 1 . . . . Swarmer 40 | . 3 1 7 . . 3 . . . 7 3 5 7 . 4 Grunt 56 | . 5 1 12 . . 3 5 3 4 9 6 3 5 . . Brawler 1 | . . . . . . . . . . . . 1 . . . Duelist 5 | . . . . . . . 1 1 1 . 1 1 . . . Sentry 22 | . . . 7 . . . 4 4 1 2 2 1 1 . . Hunter 2 | . . . . . . . . 1 . . 1 . . . . Programmer 2 | . . . . . . . . . . . 2 . . . . Assembled 2 | . . 2 . . . . . . . . . . . . . Butcher 5 | . . . . . . . . . . . . 4 . 1 . Mutant 1 | . . . . . . . . . . . . 1 . . . Best Kill Streak 7 | . 4 2 5 . . 3 3 3 6 4 4 5 7 1 3 Combat Bots Only 7 | . 3 2 4 . . 3 3 3 5 4 3 5 7 1 3 Max Kills in Single Turn 4 | . 1 1 1 . . 1 1 1 2 4 1 2 3 1 2 Gunslinging 1 | . . . . . . . . . . . . 1 . . . Exploded 4 | . . . . . . . . . 2 4 . . 3 1 2 Melee 1 | . . . . . . 1 1 . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 -6 -------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Low Low Zio Pro Damage Taken 6770 | . 319 144 837 . . 246 417 650 457 1142 622 618 583 337 398 Core 1319 | . 63 8 93 . . 6 72 125 70 176 90 79 51 101 385 Absorbed by Shields 29 | . . . . . . . . . . 29 . . . . . Core Remaining (%) 66 | 100 . 71 . . . 75 . . . 19 . . . . . Volleys Fired 394 | . 45 10 101 . . 6 38 37 24 39 38 33 17 1 5 Largest 4 | . 2 2 2 . . 2 3 3 3 3 4 4 4 3 1 Hottest 221 | . 120 83 100 . . 46 109 114 108 140 221 154 101 76 30 Shots Fired 927 | . 87 19 192 . . 12 76 94 55 70 141 106 67 3 5 Gun 816 | . 64 13 182 . . 12 74 87 43 56 132 86 64 3 . Cannon 49 | . 15 6 . . . . . . . . 8 20 . . . Launcher 21 | . . . . . . . . . 3 10 . . 3 . 5 Special 41 | . 8 . 10 . . . 2 7 9 4 1 . . . . Kinetic 648 | . 45 13 182 . . 12 42 58 31 17 95 86 64 3 . Thermal 235 | . 42 6 10 . . . 34 36 19 23 45 20 . . . Explosive 21 | . . . . . . . . . 3 10 . . 3 . 5 Electromagnetic 22 | . . . . . . . . . 2 20 . . . . . Robot Hit Streak 28 | . 24 28 17 . . 3 11 26 12 25 19 17 16 11 12 Robot Miss Streak 5 | . 3 2 2 . . 1 3 1 3 2 5 4 4 . 1 Penetration Max 1 | . . . . . . . . . 1 . . . . . . Secondary Targets 5 | . . . . . . 1 . 1 . . 1 1 1 . . Max Gunslinging Chain 1 | . . . . . . 1 . 1 . . 1 1 1 . . Shots Hit Robots 663 | . 56 16 140 . . 15 59 63 28 59 106 74 41 3 3 Core Hits 305 | . 24 6 53 . . 8 29 22 17 35 47 33 23 1 7 Critical Hits 6 | . . 2 1 . . 1 . . . . . 2 . . . Critical Kills 3 | . . 2 . . . 1 . . . . . . . . . Critical Parts Destroyed 2 | . . . 1 . . . . . . . . 1 . . . Melee Attacks 30 | . . . . . . 8 11 . . 9 2 . . . . Impact . | . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . Piercing 19 | . . . . . . 8 11 . . . . . . . . Sneak Attacks 2 | . . . . . . . . . . 2 . . . . . Combat Hostiles 2 | . . . . . . . . . . 2 . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . Damage Inflicted 11540 | . 676 218 2009 . . 340 1006 1017 681 1175 1715 1297 954 48 404 Guns 8520 | . 311 148 2008 . . 133 797 1017 481 546 1610 893 528 48 . Cannons 824 | . 245 70 . . . . . . . . 105 404 . . . Explosions 1553 | . . . . . . . . . 177 558 . . 426 . 392 Melee 416 | . . . . . . 207 209 . . . . . . . . Ramming 50 | . . . 1 . . . . . . 37 . . . . 12 Kinetic 6547 | . 201 148 2008 . . 133 334 673 358 116 1107 893 528 48 . Thermal 2815 | . 475 70 . . . . 463 344 110 341 608 404 . . . Explosive 1394 | . . . . . . . . . 177 399 . . 426 . 392 Electromagnetic 318 | . . . . . . . . . 36 282 . . . . . Impact . | . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . Piercing 416 | . . . . . . 207 209 . . . . . . . . Highest Corruption 4 | . . . . . . . . . . 4 1 1 1 1 . Average Corruption 1 | . . . . . . . . . . 3 1 1 1 1 . Corruption Purged . | . . . . . . . . . . . . . . . . Effects 19 | . . . . . . . . . . 5 5 4 4 1 . Message Errors 8 | . . . . . . . . . . 1 2 1 3 1 . Matter Fused 1 | . . . . . . . . . . 1 . . . . . Heat Flow Errors 2 | . . . . . . . . . . 2 . . . . . Energy Discharges 4 | . . . . . . . . . . 1 . 2 1 . . Data Loss (minor) 3 | . . . . . . . . . . . 2 1 . . . Targeting Errors 1 | . . . . . . . . . . . 1 . . . . Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 76 | . . . . . . . . . . 32 . . 6 . 38 Projectiles . | . . . . . . . . . . . . . . . . Explosions 76 | . . . . . . . . . . 32 . . 6 . 38 Melee . | . . . . . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . Self-Inflicted Damage 238 | . . . . . . . . . 23 32 . . 92 . 91 Shots 11 | . . . . . . . . . 1 3 . . 3 . 4 Rammed 10 | . . . 1 . . . . . . 7 . . . . 2 Targets Rammed 24 | . . . 1 . . . 1 . 1 19 . . . . 2 Kicked 14 | . . . . . . . 1 . 1 12 . . . . . Crushed . | . . . . . . . . . . . . . . . . Highest Temperature 494 | . 205 84 22 . . 2 144 253 188 153 494 416 241 3 . Average Temperature 79 | . 45 31 5 . . 1 33 70 68 30 138 175 96 2 . Received Heat Transfer 2351 | . 120 9 375 . . 99 198 207 216 686 129 177 135 . . Effects 19 | . . . . . . . . 2 . . 5 12 . . . Shutdowns 3 | . . . . . . . . . . . 2 1 . . . Energy Bleed 2 | . . . . . . . . . . . 1 1 . . . Interference 13 | . . . . . . . . 2 . . 1 10 . . . Short Circuit 1 | . . . . . . . . . . . 1 . . . . Siege Activations . | . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Fried 1 | . . . . . . . . . . 1 . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Melted 12 | . 1 . . . . . . . 1 7 2 1 . . . Heat Transferred 5952 | . 1101 148 . . . . 999 777 296 631 1200 800 . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions 2 | . . . . . . . . . . 2 . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Low Low Zio Pro Peak Influence 787 | . 190 73 224 18 . 75 130 782 332 645 787 . . . . Initial 328 | . . 2 24 18 . . 22 2 328 57 293 . . . . Average 134 | . 35 61 50 12 . 66 21 356 249 434 390 . . . . Maximum Alert Level 3 | . . . 1 . . . . 3 1 2 3 . . . . Low Security (%) 77 | 100 100 100 94 100 . 100 100 46 36 18 2 . . . . Level 1 10 | . . . 5 . . . . 9 63 11 69 . . . . Level 2 10 | . . . . . . . . 34 . 69 16 . . . . Level 3 1 | . . . . . . . . 10 . . 11 . . . . Level 4 . | . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Squads Dispatched 11 | . 1 1 4 . . . 1 . . . 3 . 1 . . Investigation 4 | . 1 . 2 . . . . . . . . . 1 . . Extermination 2 | . . . . . . . . . . . 2 . . . . Reinforcement 2 | . . . 1 . . . 1 . . . . . . . . Assault 3 | . . 1 1 . . . . . . . 1 . . . . Garrison . | . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Low Low Zio Pro Distress Signals 11 | . 4 . 3 . . . 2 . 1 . 1 . . . . Communications Jammed . | . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . Times Spotted 248 | . 23 14 52 . . 6 23 12 11 30 32 18 14 5 8 Peak Tracking Total 8 | . 5 8 5 . . 3 3 4 7 7 5 4 7 4 4 Tactical Retreats 23 | . 1 . 2 . . . 2 4 1 6 4 2 . 1 . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Low Low Zio Pro Traps Triggered 3 | . . . . . . . . . . 3 . . . . . Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts 7 | . . . . . . . . . . 7 . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed 6 | . . . . . . . 6 . . . . . . . . Reprogrammed 1 | . . . . . . . . . . 1 . . . . . Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered 2 | . . . . 1 . . . . . 1 . . . . . Power Sources Rigged 22 | . . . . . . 1 5 5 . 8 1 . 2 . . Exploded 17 | . . . . . . . 2 4 1 7 . . . 3 . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 -6 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Low Low Zio Pro Machines Disabled 11 | . 1 . . . . . . 3 3 2 1 . 1 . . Max in Single Turn 1 | . 1 . . . . . . 1 1 1 1 . 1 . . Garrison Relay 5 | . . . . . . . . 3 . 2 . . . . . Phase Generator 1 | . . . . . . . . 1 . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Fab Network Shutdowns 1 | . . . . . . . . . . . 1 . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Low Low Zio Pro Machines Accessed 40 | . 7 . 16 . 1 . 10 . 2 . 1 1 2 . . Terminals 26 | . 5 . 11 . . . 7 . 1 . . 1 1 . . Fabricators 1 | . . . . . . . . . . . 1 . . . . Repair Stations 4 | . 1 . 2 . . . 1 . . . . . . . . Recycling Units 4 | . 1 . 2 . . . 1 . . . . . . . . Scanalyzers 1 | . . . 1 . . . . . . . . . . . . Garrison Access 2 | . . . . . . . 1 . 1 . . . . . . Total Hacks 146 | . 28 . 58 . 1 . 32 . 4 . 4 11 8 . . Successful 119 | . 20 . 48 . 1 . 24 . 4 . 3 11 8 . . Failed 27 | . 8 . 10 . . . 8 . . . 1 . . . . Catastrophic 1 | . . . 1 . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . Manual 75 | . 14 . 37 . 1 . 21 . 2 . . . . . . Terminals 94 | . 20 . 33 . . . 21 . 2 . . 11 7 . . Fabricators 4 | . . . . . . . . . . . 4 . . . . Repair Stations 25 | . 6 . 17 . . . 2 . . . . . . . . Recycling Units 13 | . 2 . 5 . . . 6 . . . . . . . . Scanalyzers 3 | . . . 3 . . . . . . . . . . . . Garrison Access 5 | . . . . . . . 3 . 2 . . . . . . Terminal Hacks 36 | . 5 . 3 . 1 . 8 . . . . 11 8 . . Record 19 | . . . . . 1 . . . . . . 11 7 . . Prototype ID Bank 3 | . 1 . . . . . 2 . . . . . . . . Open Door 1 | . . . . . . . . . . . . . 1 . . Terminal Index 1 | . . . . . . . 1 . . . . . . . . Repair Station Index 3 | . . . 2 . . . 1 . . . . . . . . Recycling Unit Index 1 | . . . . . . . 1 . . . . . . . . Alert Level 1 | . . . . . . . 1 . . . . . . . . Disarm Traps 1 | . . . . . . . 1 . . . . . . . . Recall Investigation 2 | . 1 . 1 . . . . . . . . . . . . Registered Components 2 | . 2 . . . . . . . . . . . . . . Registered Prototypes 1 | . 1 . . . . . . . . . . . . . . Zone Layout 1 | . . . . . . . 1 . . . . . . . . Fabricator Hacks 3 | . . . . . . . . . . . 3 . . . . Load Schematic 1 | . . . . . . . . . . . 1 . . . . Build 2 | . . . . . . . . . . . 2 . . . . Repair Station Hacks 24 | . 6 . 16 . . . 2 . . . . . . . . Scan Component 13 | . 3 . 9 . . . 1 . . . . . . . . Repair 11 | . 3 . 7 . . . 1 . . . . . . . . Recycling Unit Hacks 5 | . 1 . 2 . . . 2 . . . . . . . . Report Inventory 2 | . 1 . . . . . 1 . . . . . . . . Retrieve Components 3 | . . . 2 . . . 1 . . . . . . . . Scanalyzer 2 | . . . 2 . . . . . . . . . . . . Insert Component 1 | . . . 1 . . . . . . . . . . . . Analyze 1 | . . . 1 . . . . . . . . . . . . Garrison Access Hacks 4 | . . . . . . . 2 . 2 . . . . . . Unlock Access 2 | . . . . . . . 1 . 1 . . . . . . Coupler Status 2 | . . . . . . . 1 . 1 . . . . . . Unauthorized Hacks 45 | . 8 . 25 . . . 10 . 2 . . . . . . Terminals 38 | . 7 . 21 . . . 8 . 2 . . . . . . Track 11 | . 2 . 9 . . . . . . . . . . . . Assimilate 2 | . . . 1 . . . 1 . . . . . . . . Botnet 22 | . 5 . 10 . . . 6 . 1 . . . . . . Operators 3 | . . . 1 . . . 1 . 1 . . . . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units 6 | . 1 . 3 . . . 2 . . . . . . . . Reject 4 | . 1 . 2 . . . 1 . . . . . . . . Recyclers 2 | . . . 1 . . . 1 . . . . . . . . Scanalyzers 1 | . . . 1 . . . . . . . . . . . . Extract 1 | . . . 1 . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . 1 . . . . . . . . Used 1 | . . . . . . . 1 . . . . . . . . Hacking Detections 31 | . 6 . 13 . . . 9 . 1 . . 1 1 . . Full Trace Events 3 | . 1 . 1 . . . . . . . . . 1 . . Feedback Events . | . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired 9 | . . . 9 . . . . . . . . . . . . Parts Built 4 | . . . . . . . . . . . 4 . . . . Matter 248 | . . . . . . . . . . . 248 . . . . Time 124 | . . . . . . . . . . . 124 . . . . Total Part Build Rating 8 | . . . . . . . . . . . 8 . . . . Parts Repaired 11 | . 3 . 7 . . . 1 . . . . . . . . Time 304 | . 78 . 188 . . . 38 . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components 26 | . . . 20 . . . 6 . . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . . . . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 -6 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Low Low Zio Pro Used RIF Installer 2 | . . . . . . . . 1 . 1 . . . . . Structural Interface 1 | . . . . . . . . . . 1 . . . . . Robots Hacked 6 | . . . . . . . . . . 4 2 . . . . Non-combat . | . . . . . . . . . . . . . . . . Combat 6 | . . . . . . . . . . 4 2 . . . . Robot Hacks Applied 7 | . . . . . . . . . . 5 2 . . . . scatter_targeting 1 | . . . . . . . . . . 1 . . . . . overwrite_iff 2 | . . . . . . . . . . 2 . . . . . streamctrl_high 1 | . . . . . . . . . . 1 . . . . . formatsys_high 3 | . . . . . . . . . . 1 2 . . . . Relay Couplers Released 19 | . . . . . . . . 12 . 7 . . . . . Machine Destruction 19 | . . . . . . . . 12 . 7 . . . . . Attached 2 | . . . . . . . . . . 1 1 . . . . Robots Rewired . | . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . Hacks Repelled 1 | . . . . . . . . . . . 1 . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 -6 -------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Low Low Zio Pro Total Allies 8 | . . 1 1 . . . 1 . . 3 2 . . . . Largest Group 2 | . . 1 1 . . . 1 . . 2 1 1 . . . Highest-Rated Group 32 | . . 31 10 . . . 10 . . 32 16 16 . . . Highest-Rated Ally 31 | . . 31 10 . . . 10 . . 16 16 16 . . . Total Orders 1 | . . . . . . . 1 . . . . . . . . ROAM 1 | . . . . . . . 1 . . . . . . . . Ally Attacks 33 | . . 18 . . . . . . . 9 . 6 . . . Total Damage 466 | . . 254 . . . . . . . 133 . 79 . . . Kills 8 | . . 7 . . . . . . . 1 . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Low Low Zio Pro Robot Analysis Total . | . . . . . . . . . . . . . . . . Derelict Logs Recovered 1 | . . . . . . . . . . . . . 1 . . Drone Launches . | . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 -6 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Low Low Zio Pro Turns Passed 21757 | 91 1839 307 4707 573 367 765 4982 1879 861 1501 1272 1101 1151 296 65 Spaces Moved 11143 | 67 1098 202 2093 385 302 561 1782 962 206 927 619 733 868 255 83 Core 142 | 17 . . . . . . . . . . . . . 42 83 Treads . | . . . . . . . . . . . . . . . . Legs 11001 | 50 1098 202 2093 385 302 561 1782 962 206 927 619 733 868 213 . Wheels . | . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 120 120 122 122 120 120 122 122 50 50 Average Speed 120 | 102 120 120 120 120 120 120 121 122 122 120 122 122 122 110 50 Slowest Speed 125 | 120 120 120 120 120 120 120 122 122 125 122 125 125 123 122 50 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . Exploration Rate (%) 54 | 4 83 28 96 74 63 89 65 95 10 81 12 63 78 14 15 Regions Visited 15 Branch Regions 8 Pre-discovered Areas . | . . . . . . . . . . . . . . . . Known Exits Taken 4 | . . . . . . . 1 . 1 . . 1 . 1 . Unknown Exits Taken 9 | 1 1 1 1 1 1 1 . . . . 1 . 1 . . Scrap Searched 10 | . . . . 3 . 2 . . . . . 3 2 . . Spaces Dug 31 | . . . 10 . . . 2 . 7 2 . . . . 10 Terrain Destroyed 172 | . 3 . 10 . . . 2 . 24 52 . . 27 . 54 Melee . | . . . . . . . . . . . . . . . . Projectile 15 | . 3 . 10 . . . 2 . . . . . . . . AOE 157 | . . . . . . . . . 24 52 . . 27 . 54 Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Low Low Zio Pro Total 18730 | 90 1535 248 4099 496 307 638 4517 1592 760 1238 1055 863 920 269 103 Wait 6643 | 4 346 28 1814 110 1 46 2622 566 511 169 322 65 24 5 10 Move 11126 | 66 1097 201 2092 384 301 560 1781 960 205 925 618 732 867 254 83 Hop . | . . . . . . . . . . . . . . . . Pick Up 180 | 12 22 4 33 1 2 5 24 9 6 18 27 11 3 3 . Fast Attach . | . . . . . . . . . . . . . . . . Attach 54 | 6 1 1 9 . . . 6 2 6 12 6 1 1 1 2 Detach 3 | . . . . . . . . . . 1 1 . . . 1 Swap 120 | . 10 1 27 . 1 7 9 6 6 15 21 12 4 1 . Drop 120 | 2 14 3 22 1 2 5 20 7 1 9 19 9 2 4 . Fire 394 | . 45 10 101 . . 6 38 37 24 39 38 33 17 1 5 Melee 30 | . . . . . . 8 11 . . 9 2 . . . . Ram 2 | . . . . . . . . . . . . . . . 2 Kick 22 | . . . 1 . . . 1 . 1 19 . . . . . Crush . | . . . . . . . . . . . . . . . . Escape Stasis 7 | . . . . . . . . . . 7 . . . . . Rewire . | . . . . . . . . . . . . . . . . Trap 29 | . . . . . . 1 5 5 . 15 1 . 2 . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / [*Min x2]) -10/Mines -9/Materials (discovered 6 exits: *Mat x3 / [*Min x2] / [*Sto]) -9/Mines (discovered 2 exits: *Mat / *Exi) -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Fac / Gar) -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials -8/Garrison (discovered 2 exits: *Fac x2) -7/Factory (discovered 2 exits: *Fac / *Low) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / [*Zio]) -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 16) 92 | -11/Scrapyard | Entered Materials 169 | -10/Materials | Discovered new exit (range 16) 315 | -10/Materials | Build established: Mutant 562 | -10/Materials | Discovered new exit (range 8) 972 | -10/Materials | Repaired Mining Laser 999 | -10/Materials | Repaired Lgt. Assault Rifle 1026 | -10/Materials | Repaired Aluminum Leg 1454 | -10/Materials | Discovered new exit (range 8) 1590 | -10/Materials | Discovered new exit (range 9) 1931 | -10/Materials | Entered Mines 1932 | -10/Mines | Met a Derelict testing a Signal Generator 1943 | -10/Mines | Found Signal Generator 1978 | -10/Mines | Assembled infested the area 2199 | -10/Mines | Discovered new exit (range 5) 2238 | -10/Mines | Entered Materials 2238 | -9/Materials | Evolved 2 slots: Propulsion x2 2530 | -9/Materials | Build established: Scavenger-Mutant 2941 | -9/Materials | Discovered new exit (range 14) 3034 | -9/Materials | Discovered new exit (range 14) 3548 | -9/Materials | Discovered new exit (range 16) 3590 | -9/Materials | Discovered new exit (range 7) 4058 | -9/Materials | Discovered new exit (range 8) 4419 | -9/Materials | Repaired Aluminum Leg 4445 | -9/Materials | Repaired Aluminum Leg 4472 | -9/Materials | Repaired Aluminum Leg 4500 | -9/Materials | Repaired Aluminum Leg 4529 | -9/Materials | Repaired Aluminum Leg 4562 | -9/Materials | Repaired Shotgun 4683 | -9/Materials | Repaired Aluminum Leg 4961 | -9/Materials | Discovered new exit (range 5) 5188 | -9/Materials | Build established: Mutant 6945 | -9/Materials | Entered Mines 6997 | -9/Mines | Met a Derelict bent on vengeance 7280 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 7467 | -9/Mines | Discovered new exit (range 7) 7513 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 7513 | -9/Mines | Discovered new exit (range 5) 7518 | -9/Mines | Entered Exiles 7534 | -9/Exiles | Discovered new exit (range 15) 7570 | -9/Exiles | Met 8R-AWN 7589 | -9/Exiles | Met EX-HEX 7637 | -9/Exiles | Met EX-BIN 7654 | -9/Exiles | Aligned with FarCom system 7655 | -9/Exiles | Given EX-Vault access code 7706 | -9/Exiles | Opened EX-Vault 7720 | -9/Exiles | Found Prototype Device 7721 | -9/Exiles | Identified PSU Rigger 7749 | -9/Exiles | Warned to stay clear of 0b10 Research branches 7759 | -9/Exiles | Exiles lab attacked by MAIN.C 7874 | -9/Exiles | Discovered new exit (range 10) 7885 | -9/Exiles | Left Exiles lab with PSU Rigger 7885 | -9/Exiles | Entered Mines 8058 | -8/Mines | Discovered new exit (range 8) 8091 | -8/Mines | Discovered new exit (range 13) 8650 | -8/Mines | Entered Materials 8650 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 8672 | -8/Materials | Build established: Scavenger-Mutant 9979 | -8/Materials | Identified exit to Garrison 12000 | -8/Materials | Repaired Electrolaser 12336 | -8/Materials | Build established: Mutant 12551 | -8/Materials | Discovered new exit (range 5) 13155 | -8/Materials | Build established: Skirmisher 13632 | -8/Materials | Entered Garrison 13652 | -8/Garrison | Triggered checkpoint 13886 | -8/Garrison | Garrison Relay disabled 14581 | -8/Garrison | Phase Generator disabled 14912 | -8/Garrison | Triggered checkpoint 14937 | -8/Garrison | Garrison Relay disabled 14968 | -8/Garrison | Discovered new exit (range 10) 15058 | -8/Garrison | Build established: Scavenger-Skirmisher 15126 | -8/Garrison | Discovered new exit (range 12) 15181 | -8/Garrison | Triggered checkpoint 15317 | -8/Garrison | Garrison Relay disabled 15386 | -8/Garrison | Triggered checkpoint 15471 | -8/Garrison | Discovered new exit (range 15) 15499 | -8/Garrison | Installed Relay Interface Framework 15511 | -8/Garrison | Entered Materials 16222 | -8/Materials | Lost 5 parts (2n3w) 16370 | -8/Materials | Identified exit to Garrison 16372 | -8/Materials | Entered Garrison 16537 | -8/Garrison | Triggered checkpoint 16718 | -8/Garrison | Triggered checkpoint 16730 | -8/Garrison | Triggered checkpoint 16824 | -8/Garrison | Core integrity fell below 50% 16902 | -8/Garrison | Discovered new exit (range 15) 16927 | -8/Garrison | Expanded RIF knowledge: Structural Interface 17068 | -8/Garrison | Build established: Scavenger-Mutant 17185 | -8/Garrison | Triggered checkpoint 17255 | -8/Garrison | Lost 4 parts (1n3w) 17283 | -8/Garrison | Garrison Relay disabled 17355 | -8/Garrison | Discovered new exit (range 12) 17426 | -8/Garrison | Triggered checkpoint 17620 | -8/Garrison | Triggered checkpoint 17681 | -8/Garrison | Core integrity fell below 20% 17787 | -8/Garrison | Garrison Relay disabled 17873 | -8/Garrison | Entered Factory 17873 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 18526 | -7/Factory | Build established: Scavenger-Skirmisher 18619 | -7/Factory | Fabricated Hvy. Assault Rifle (x2) 18702 | -7/Factory | Fabricated Hvy. Assault Rifle (x2) 18735 | -7/Factory | Discovered new exit (range 16) 18865 | -7/Factory | Local fabrication network quarantined 18935 | -7/Factory | Build established: Hacker-Skirmisher 19073 | -7/Factory | First assault squad dispatched 19095 | -7/Factory | Discovered new exit (range 14) 19145 | -7/Factory | Entered Lower Caves 19145 | -7/Lower Caves | Accompanied by 1 ally 19147 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 19260 | -7/Lower Caves | Attacked by a faux Warlord 19536 | -7/Lower Caves | Attracted the attention of an 0b10 base 19616 | -7/Lower Caves | Identified exit to Lower Caves 19616 | -7/Lower Caves | Learned location of 1 exit from Lower Caves 19616 | -7/Lower Caves | Learned Factory trap positions 19616 | -7/Lower Caves | Learned Research stockpile data 19616 | -7/Lower Caves | Learned Factory security intel 19616 | -7/Lower Caves | Learned Extension security intel 19616 | -7/Lower Caves | Learned Research terminal intel 19616 | -7/Lower Caves | Learned Armory terminal intel 19616 | -7/Lower Caves | Learned Factory garrison access intel 19843 | -7/Lower Caves | Build established: Scavenger-Gunner 20246 | -7/Lower Caves | Entered another Lower Caves area 20247 | -7/Lower Caves | Identified exit to Factory 20323 | -7/Lower Caves | Encountered a Warlord checkpoint 20910 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 20943 | -7/Lower Caves | Learned Factory emergency access door positions 20995 | -7/Lower Caves | Attracted the attention of an 0b10 base 21042 | -7/Lower Caves | Learned 8 Factory zone layouts 21042 | -7/Lower Caves | Learned Research security intel 21042 | -7/Lower Caves | Learned Armory security intel 21042 | -7/Lower Caves | Learned Factory terminal intel 21042 | -7/Lower Caves | Learned Research terminal intel 21044 | -7/Lower Caves | Destroyed 7 combat bots 21297 | -7/Lower Caves | Discovered new exit (range 6) 21397 | -7/Lower Caves | Entered Zion 21398 | -7/Zion | Identified exit to Proximity Caves 21505 | -7/Zion | Given A8's code to call for help 21583 | -7/Zion | System corruption cleaned by Quarantine Array 21588 | -7/Zion | RIF detected upon attempting to enter Zion 21588 | -7/Zion | Attacked by Zionites 21588 | -7/Zion | Spotted 4V-WW1(B) 21588 | -7/Zion | Spotted 3X-21W(B) 21668 | -7/Zion | Released all parts (8) 21684 | -7/Zion | Lost 5 parts (1p1n3w) 21693 | -7/Zion | Entered Proximity Caves 21704 | -6/Proximity Caves | Core integrity fell below 50% 21726 | -6/Proximity Caves | Core integrity fell below 20% 21758 | -6/Proximity Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- 21668_ Released Med. Storage Unit. 21668_ Released PSU Rigger. 21668_ Released Carbon-fiber Leg. 21668_ Released Matter Filter. 21668_ Released Hvy. Assault Rifle. 21668_ Released Carbon-fiber Leg. 21673_ Penetrated by Slug. 21676_ Self-destruct Interrupter emitting active interruption sequence. LOCATION=PROXIMITY CAVES GOAL=ESCAPE 21705_ Slammed into S-27 Virus. 21730_ Destroyed VTOL Module. 21730_ S-27 Virus destroyed. 21736_ VTOL Module fries itself beyond repair. 21736_ S-27 Virus destroyed. 21738_ The unstable cave ceiling collapses. 21739_ Acquired 1 matter. 21740_ The unstable cave ceiling collapses. 21758_ S-27 Virus destroyed. 21758_ Destroyed VTOL Module. Map ----- +----------------------------------------------------+ | ##????????????????????????????????????????? | | #????????????????????????????????????????? | | #??###???????????????????????????????????? | | #### ##???? ??????????????????????????? | | ##?# ##??? ??????????????????????????? | | #??# #?? #??????????????????????????? | | #### #? #???????????????????????????? | | ## #????????????????????????????? | | ##???????????????????????????? | | ####????????????????????????? | | #????????????????????????? | | #?????????????????????????? | | ## #####???????????????????????????? | | #### ##??????????????????????????????? | | ##?##% #?####?????????????????????????? | | ##?## % #?# #?????????????????????????? | | #??# ######## #????????????????? #?????? | | #??# #??#### ##?????????????? ?????? | | #?# ##?# #????????????? ?????? | | ## #?# ######?????? ????? | | #### # ## ####?# ????? | | # ## # ???? | | ### # s ???? | | # ##?# ## % ss ???? | | ## ##??### ##??????????? | | ?# #????# @ #? ####???????????? | | ?# ####????# ##?? ##??????????????? | | ?# ##???????# #???##???????????????? | | ?## #######??# ## #????????????????????? | | ??## #?### ######????????????????????? | | ???# ### ### #?????????????????????????? | | ???## ##?????????????????????????? | | ????# #??????????????????????????? | | ????# ## ######??????????????????????????? | | ????# #### #####???????????????????????????????? | | ????##???#####???????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 25 Energy Capacity 350 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Utility Shielding 66 Weapon Shielding 66 Thermal Conversion 30 Evasion (%) 50 Matter Filtering 30 Offensive Hacking 10 Defensive Hacking 10 Relay Coupler Types 38 Relay Coupler Value 1 Item Schematics ----------------- Hvy. Assault Rifle | -9/Materials | Scanalyzed Autogun | -9/Materials | Extracted Wheel | -9/Materials | Extracted Trap Extractor | -9/Materials | Extracted Tractor Beam | -9/Materials | Extracted EMP Blaster | -9/Materials | Extracted Lgt. Armor Plating | -9/Materials | Extracted Hover Unit | -9/Materials | Extracted Med. Armor Plating | -9/Materials | Extracted Robot Schematics ------------------ None Fabricated ------------ Hvy. Assault Rifle | x2 | -7/Factory Hvy. Assault Rifle | x2 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- Assimilation Complete GoHome() Infiltrator Maximum Efficiency Significant Disruption Challenges ------------ None Game ------ Seed MachineCloakingCarapace Manual? 0 Play Time 02:30:54 Cumulative 16.6 hours Start 2021.05.03 @ 22:10:14 End 2021.05.04 @ 00:48:24 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 7 Rogue 0 Adventurer 7 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 9 Gallery% 19 Achievement% 21 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1acaed29-475d-46d2-bced-6028c8e1146a