Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.02.19 @ 19:07:06 Player: Jiber Result: Destroyed by H-77 Assassin with Coil Gun Performance ------------- Evolutions (6) 3000 Regions Visited (11) 2200 Robots Destroyed (116) 580 Value Destroyed (4733) 4733 Prototype IDs (16) 320 Alien Tech Used (0) 0 Bonus (1392) 1392 TOTAL SCORE: 12225 Bonus ------- Follower Combat Kills 815 Met Imprinter 300 Was Imprinted 300 Friendly Fire -23 Cogmind --------- Core Integrity 0/1150 Matter 285/300 Energy 87/100 System Corruption 2% Temperature Cool (0) Movement Hovering (60) Location -4/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- Zionite Glidesys II > --- UTILITY (7) ------ Machine Analyzer Improved Signal Interpreter > --- WEAPON (6) ------- (None) > --- INVENTORY (5) ---- Zionite Light DM Reactor High-powered Shock Rifle GAL Module Peak State ------------ > --- POWER ------------ Zionite Light DM Reactor > --- PROPULSION ------- Flexi-carbon Leg Armored Leg Armored Leg Myomer Leg Myomer Leg > --- UTILITY ---------- Advanced Thermal Generator Advanced Heat Sink Machine Analyzer Improved Signal Interpreter Advanced Reaction Control System Improved Phase Shifter Advanced Hacking Suite > --- WEAPON ----------- Tesla Rifle Zionite Laser-S Zionite Laser-M Railgun Heavy Mace > --- INVENTORY -------- Micro Fission Core Advanced ECM Suite High-powered Shock Rifle Coil Gun GAL Module [Rating: 107] Favorites ----------- Power Fusion Compressor Engine Light Ion Engine Power Core Fusion Compressor Reactor Particle Reactor Propulsion Carbon-fiber Leg Treads Medium Treads Leg Carbon-fiber Leg Wheel Compact Wheel Hover Unit Antigrav System Flight Unit Cesium-ion Thruster Utility Improved Signal Interpreter Device Advanced Heat Sink Storage Medium Storage Unit Processor Improved Signal Interpreter Hackware Advanced Hacking Suite Protection Hardened Medium Armor Plating Weapon Heavy Laser Energy Gun Heavy Laser Energy Cannon Plasma Cannon Ballistic Gun Flak Gun Ballistic Cannon Heavy Flak Cannon Launcher Precision Grenade Launcher Impact Weapon Heavy Mace Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Fac Slots Evolved 12 | . . 2 2 2 2 . . . . 2 2 Power . | . . . . . . . . . . . . Propulsion 3 | . . . 1 1 . . . . . . 1 Utility 5 | . . 2 . . 2 . . . . 1 . Weapon 4 | . . . 1 1 . . . . . 1 1 Parts Attached 158 | 6 5 6 16 21 15 1 11 6 22 23 26 Power 18 | 1 . 1 1 4 1 . 2 1 3 2 2 Engine 10 | 1 . 1 . 2 1 . 1 . 2 2 . Core 6 | . . . 1 2 . . 1 1 . . 1 Reactor 2 | . . . . . . . . . 1 . 1 Propulsion 40 | 2 2 2 4 4 3 . 2 . 9 5 7 Treads 5 | . . . . . . . . . 5 . . Leg 23 | . . 2 3 3 3 . 2 . . 4 6 Wheel 5 | 2 . . 1 1 . . . . . 1 . Hover 5 | . 2 . . . . . . . 2 . 1 Flight 2 | . . . . . . . . . 2 . . Utility 47 | 1 1 1 6 5 5 1 4 2 5 8 8 Device 24 | . . . . 5 4 1 1 2 . 5 6 Storage 2 | 1 . . 1 . . . . . . . . Processor 4 | . . . 1 . . . . . 1 2 . Hackware 1 | . . . . . . . . . . . 1 Protection 16 | . 1 1 4 . 1 . 3 . 4 1 1 Artifact . | . . . . . . . . . . . . Weapon 53 | 2 2 2 5 8 6 . 3 3 5 8 9 Energy Gun 21 | 1 1 1 . 3 5 . 2 2 2 1 3 Energy Cannon 5 | . . . 2 1 . . . . 1 1 . Ballistic Gun 15 | 1 1 1 2 1 . . . . 2 3 4 Ballistic Cannon 2 | . . . . . . . . . . 1 1 Launcher 6 | . . . 1 2 1 . 1 . . . 1 Special Weapon . | . . . . . . . . . . . . Impact Weapon 3 | . . . . 1 . . . . . 2 . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon 1 | . . . . . . . . 1 . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 9 | . . . . 1 . . . 1 . 1 6 Corrupted Parts 5 | . . . . . . . . . 5 . . System Corruption 16 | . . . . . . . . . 16 . . Parts Lost 78 | . . 1 6 . 4 . 14 . 22 2 29 Power 7 | . . . 1 . 1 . 1 . 2 . 2 Propulsion 25 | . . 1 3 . . . 4 . 8 1 8 Utility 26 | . . . 2 . 1 . 4 . 8 1 10 Weapon 20 | . . . . . 2 . 5 . 4 . 9 Highest Loss Streak 16 | . . 1 6 . 3 . 13 . 7 1 16 To Critical Strikes 2 | . . . . . . . 1 . . 1 . Average Backups 6 | 3 7 7 7 9 9 9 9 4 3 3 2 Power . | . 1 1 1 . . . 1 . . . . Propulsion . | 1 2 1 1 . 1 1 . . . 1 . Utility 2 | . 2 2 3 4 3 5 4 2 2 . 1 Weapon 1 | 1 1 2 1 3 3 3 2 2 . . . Tool/Special . | . . . . . . . . . . . . Unused Backups 19 | . 4 1 3 2 1 . 1 . 1 3 3 Power 1 | . . . 1 . . . . . . . . Propulsion 5 | . 2 . . . 1 . . . . 1 1 Utility 7 | . 1 . 1 1 . . . . 1 2 1 Weapon 5 | . 1 1 1 . . . 1 . . . 1 Tool/Special 1 | . . . . 1 . . . . . . . Average Slot Usage (%) 76 | . 93 80 98 88 92 93 88 50 74 79 72 Engine 2 | . 14 11 1 5 . . . . 3 4 . Core 2 | . . . 6 1 5 6 5 5 . . . Treads 1 | . . . . . . . . . 8 . . Leg 9 | . . 5 26 13 20 20 18 . . 16 21 Wheel 1 | . 25 . . 6 . . . . . 1 . Device 17 | . . . . 8 24 20 19 25 23 13 9 Storage 3 | . 14 11 9 7 6 6 5 . . . . Processor 7 | . . . 8 7 6 6 6 6 7 14 10 Protection 4 | . 8 14 18 5 1 6 5 . 4 3 1 Energy Gun 9 | . 7 11 1 7 14 26 18 5 11 5 4 Energy Cannon 1 | . . . 6 2 4 . 3 . . 3 . Ballistic Gun 4 | . 20 11 9 9 5 . . . 1 6 8 Launcher 1 | . . . 8 8 . . 1 . . . 1 Piercing Weapon 2 | . . . . . . . . 5 3 . . Peak Build Rating 107 | 6 13 16 31 46 60 60 62 46 69 91 107 Average Rating 45 | 2 8 13 24 38 54 60 57 34 54 72 70 On Entrance 32 | . 6 13 14 23 46 60 60 14 46 23 80 Avg Prop Armor Cover (%) 5 | . . . 7 4 . . . . 5 9 8 Naked Turns . | . . . . . . . . . . . . Heaviest Build 75 | 11 19 30 43 42 51 43 46 21 57 75 59 Greatest Support 104 | 26 26 20 42 52 60 60 60 3 104 71 102 Greatest Overweight (x) 10 | 1 2 1 2 2 . . 1 6 10 4 . Average Overweight (x) 1 | . . 1 . . . . . 4 1 . . Largest Inventory Capacity 10 | 8 8 8 10 10 10 10 10 5 5 5 5 Average Capacity 6 | 6 8 8 9 10 10 10 9 5 5 5 5 Most Carried 10 | 5 8 8 10 10 10 10 10 5 5 5 5 Average Carried 6 | 4 7 7 7 9 9 9 9 4 4 4 3 Final Capacity 10 | 8 8 8 10 10 10 10 5 5 5 5 5 Final Carried 10 | 4 8 8 4 10 9 10 5 5 5 5 3 Class Distribution -------------------- 39% | Mutant 15% | Scavenger-Tank 14% | Skirmisher 12% | Tank 6% | Scavenger-Mutant 3% | Bomber 3% | Derelict-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Tank | -8/Materials Skirmisher | -7/Factory Skirmisher | -6/Factory Scavenger-Tank | -6/Lower Caves Scavenger-Tank | -6/Lower Caves Mutant | -6/Zion Mutant | -5/Proximity Caves Tank | -5/Factory Mutant | -4/Factory Resources | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 ----------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Fac Matter Collected 3490 | 188 220 175 345 345 505 30 105 131 713 328 405 Remotely . | . . . . . . . . . . . . Salvage Created 5096 | . 288 503 728 366 664 247 226 . 832 611 631 Parts 215 | . 21 37 34 19 16 12 7 . 35 21 13 Haulers Intercepted 3 | . 2 . 1 . . . . . . . . Recyclers Shooed 3 | . . 1 1 . . . . . . 1 . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 50 | . . . . . . 11 . 2 37 . . Prevented 18 | . . . . . . 7 . . 11 . . Parts Restored . | . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Fac Combat Hostiles Destroyed 91 | . 7 12 11 8 15 4 4 . 14 9 7 Melee 4 | . . . . 1 . . . . . 3 . Guns 57 | . 7 11 5 6 7 4 3 . 11 1 2 Cannons 14 | . . . 3 1 4 . . . 2 3 1 AOE 10 | . . 1 3 . 4 . . . . . 2 Classes Destroyed 17 | . 3 2 3 3 . . . . 3 1 2 Worker 6 | . . . 1 3 . . . . . . 2 Builder 4 | . . . 2 . . . . . . 1 1 Tunneler 1 | . . . . . . . . . . . 1 Hauler 3 | . 2 . 1 . . . . . . . . Recycler 7 | . . 1 3 . . . . . . 1 2 Mechanic 1 | . . . . . . . . . . 1 . Operator 1 | . . . . . . . . . . . 1 Watcher 2 | . . . . 1 . . . . . 1 . Swarmer 12 | . 3 4 3 . . . . . . 2 . Grunt 37 | . 4 6 3 2 11 2 . . 5 1 3 Brawler 2 | . . . . . . . . . 2 . . Duelist 3 | . . . . . . . . . 2 1 . Protector 1 | . . . . . . . . . 1 . . Sentry 10 | . . 2 3 1 3 . . . . . 1 Hunter 6 | . . . 2 . . 2 . . . 1 1 Programmer 15 | . . . . 4 1 . . . 4 4 2 Heavy 1 | . . . . 1 . . . . . . . Thug 4 | . . . . . . . 4 . . . . Best Kill Streak 7 | . 7 6 7 3 6 2 2 . 4 3 5 Combat Bots Only 6 | . 3 5 3 2 6 2 2 . 4 2 4 Max Kills in Single Turn 3 | . 2 2 3 1 2 1 1 . 1 1 2 Gunslinging 1 | . 1 1 . . 1 . . . . . . Exploded 2 | . . 1 2 . 2 . . . . . 2 Melee 1 | . . . . 1 . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Fac Hostile Shots Fired 1405 | . 16 43 138 94 111 35 182 . 204 92 490 Missed 510 | . 5 15 23 38 33 16 60 . 73 30 217 Hits 895 | . 11 28 115 56 78 19 122 . 131 62 273 Melee 19 | . . . . . . 1 . . 11 7 . Projectile 876 | . 11 28 115 56 78 18 122 . 120 55 273 AOE 1 | . . . . 1 . . . . . . . Critical Strikes 44 | . . 1 6 2 2 1 7 . 6 4 15 Actively Blocked 2 | . . . . . . . 2 . . . . Part Disruptions 2 | . . . . 2 . . . . . . . Damage Taken 15521 | . 126 323 1484 834 1122 376 1960 . 2900 1276 5120 Core 2326 | . 21 55 93 82 149 37 268 . 355 111 1155 Absorbed by Shields 170 | . . . . . . . . . . 150 20 Redirected to Shielding 102 | . . . . . . . 102 . . . . Ignored by Resistances 152 | . . . 152 . . . . . . . . Core Remaining (%) 77 | 100 91 86 83 88 . . . . 4 88 . Volleys Fired 273 | . 23 24 45 26 28 9 18 . 57 24 19 Largest 5 | . 2 2 3 4 4 4 4 . 3 5 4 Hottest 288 | . 68 68 116 246 288 288 274 . 203 264 233 Shots Fired 670 | . 46 47 94 84 97 36 57 . 122 40 47 Gun 544 | . 46 47 48 63 75 36 53 . 108 29 39 Cannon 101 | . . . 40 15 15 . 3 . 14 11 3 Launcher 25 | . . . 6 6 7 . 1 . . . 5 Special . | . . . . . . . . . . . . Kinetic 246 | . 34 24 46 23 25 . 1 . 41 17 35 Thermal 317 | . 3 . . 55 65 36 55 . 81 16 6 Explosive 24 | . . . 6 6 7 . . . . . 5 Electromagnetic 83 | . 9 23 42 . . . 1 . . 7 1 Robot Hit Streak 19 | . 4 6 6 13 10 19 15 . 14 4 3 Robot Miss Streak 16 | . 4 5 6 8 5 4 8 . 4 16 5 Penetration Max 1 | . . . . . . . . . . 1 . Secondary Targets 11 | . 1 4 . . 1 2 . . 2 . 1 Max Gunslinging Chain 1 | . 1 1 . . 1 1 . . 1 . 1 Shots Hit Robots 450 | . 27 37 46 58 67 23 37 . 80 36 39 Core Hits 264 | . 17 23 33 41 55 12 11 . 38 16 18 Critical Kills 4 | . . . . 1 . . . . 1 2 . Critical Parts Destroyed 4 | . . . . . . . . . . . 4 Critical Strikes 20 | . . . 1 1 4 1 3 . 3 2 5 Burn 10 | . . . . . 4 1 3 . 2 . . Meltdown 1 | . . . . . . . . . 1 . . Destroy 1 | . . . . . . . . . . 1 . Blast 1 | . . . . . . . . . . . 1 Corrupt 1 | . . . 1 . . . . . . . . Smash 6 | . . . . 1 . . . . . 1 4 Melee Attacks 60 | . . . . 2 . . . 1 6 30 21 Impact 53 | . . . . 2 . . . . . 30 21 Slashing . | . . . . . . . . . . . . Piercing 7 | . . . . . . . . 1 6 . . Sneak Attacks 7 | . . . . 1 . . . . . 1 5 Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks 5 | . . . . . . . . . . 3 2 Damage Inflicted 13030 | . 376 535 1478 1386 2239 467 794 . 2152 1291 2312 Guns 6868 | . 376 487 471 841 1119 467 679 . 1683 244 501 Cannons 1575 | . . . 500 241 283 . 52 . 352 105 42 Explosions 2242 | . . 48 507 111 837 . 63 . . . 676 Melee 2263 | . . . . 116 . . . . 117 937 1093 Ramming 82 | . . . . 77 . . . . . 5 . Kinetic 2866 | . 296 222 471 358 356 . 4 . 542 158 459 Thermal 4770 | . 10 48 . 724 1046 467 727 . 1493 171 84 Explosive 2131 | . . . 507 111 837 . . . . . 676 Electromagnetic 918 | . 70 265 500 . . . 63 . . 20 . Impact 2146 | . . . . 116 . . . . . 937 1093 Slashing . | . . . . . . . . . . . . Piercing 117 | . . . . . . . . . 117 . . Highest Corruption 26 | . 1 . . 2 . . . . 26 2 2 Average Corruption 10 | . 1 . . 1 . . . . 14 1 1 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked 6 | . . . . . . . . . 6 . . Effects 94 | . . . . 4 . . . . 81 5 4 Message Errors 26 | . . . . . . . . . 25 1 . Matter Fused 18 | . . . . 3 . . . . 15 . . Heat Flow Errors 12 | . . . . . . . . . 8 3 1 Energy Discharges 10 | . . . . . . . . . 7 1 2 Parts Rejected 3 | . . . . . . . . . 2 . 1 Data Loss (minor) 7 | . . . . . . . . . 7 . . Data Loss (major) 2 | . . . . 1 . . . . 1 . . Misfires 4 | . . . . . . . . . 4 . . Alerts 4 | . . . . . . . . . 4 . . Misdirections 3 | . . . . . . . . . 3 . . Weapon Failures 5 | . . . . . . . . . 5 . . Overload Shots . | . . . . . . . . . . . . Overflow Damage 774 | . . . 49 . 19 . . . 6 220 480 Projectiles 50 | . . . 21 . . . . . 6 23 . Explosions 76 | . . . 28 . 19 . . . . . 29 Melee 648 | . . . . . . . . . . 197 451 Knockbacks 14 | . . . . 1 . . . . . 8 5 Impact 12 | . . . . 1 . . . . . 6 5 Kinetic 1 | . . . . . . . . . . 1 . Secondary 1 | . . . . . . . . . . 1 . Self-Inflicted Damage 79 | . . . 76 . . . . . . . 3 Shots 3 | . . . 2 . . . . . . . 1 Rammed . | . . . . . . . . . . . . Targets Rammed 8 | . . . . 7 . . . . . 1 . Kicked 8 | . . . . 7 . . . . . 1 . Crushed . | . . . . . . . . . . . . Highest Temperature 445 | . 111 258 412 399 445 360 242 . 390 280 169 Average Temperature 115 | . 33 87 122 141 190 160 86 . 97 86 35 Received Heat Transfer 3050 | . 63 135 423 129 477 144 309 . 514 109 747 Effects 9 | . . . 5 1 . . . . 2 1 . Shutdowns 3 | . . . 2 . . . . . 1 . . Energy Bleed 3 | . . . 1 1 . . . . . 1 . Interference 1 | . . . . . . . . . 1 . . Matter Decay 1 | . . . 1 . . . . . . . . Damage (minor) 1 | . . . 1 . . . . . . . . Siege Activations . | . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Robots Corrupted 8 | . . . . . . . . . . 3 5 Combat Hostiles 4 | . . . . . . . . . . 2 2 Parts Fried 11 | . . . 1 . . . . . . 6 4 Impact Corruptions 30 | . . . . . . . . . . 12 18 Robots Melted 2 | . . . . . . . 1 . 1 . . Combat Hostiles 2 | . . . . . . . 1 . 1 . . Parts Melted 13 | . . . . 2 3 3 . . 5 . . Heat Transferred 8640 | . 25 . . 1301 2193 1081 1786 . 1921 222 111 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 1 | . . 1 . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Fac Maximum Alert Level 1 | . . . 1 . 1 . . . . . . Low Security (%) 94 | 100 100 100 82 100 79 . . . . 100 100 Level 1 5 | . . . 17 . 20 . . . . . . Level 2 . | . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Peak Influence 304 | . 127 193 304 114 287 . . . . 136 162 Initial 114 | . . 39 76 114 44 . . . . 62 66 Average 61 | . 31 91 107 33 77 . . . . 45 87 Influence Increases 3801 | . 194 332 568 320 550 90 30 . 619 408 690 Destroy 0b10 Robot/C 2080 | . 140 240 220 160 340 80 . . 420 220 260 Destroy 0b10 Robot/NC 135 | . 10 5 35 20 5 . . . 5 20 35 Destroy Leader 480 | . 44 50 52 72 80 10 . . 60 52 60 Allied During Kill 174 | . . . . . 23 . . . 74 28 49 Successful Hack 90 | . . 19 . 36 30 . . . . 5 . Disable Machine 195 | . . . 45 . 45 . . . . 30 75 Destroy Structure 257 | . . 3 66 17 27 . . . . 8 136 Lose Combat Pursuer 390 | . . 15 150 15 . . 30 . 60 45 75 Influence Decreases 3729 | . 100 243 498 481 386 285 67 24 520 371 754 Entered New Map 588 | . . 55 107 139 48 95 13 24 . 37 70 Time Decay 2196 | . 100 178 331 342 238 190 54 . 209 284 270 Lost Part 549 | . . 10 60 . 40 . . . 205 10 224 Lost Ally 396 | . . . . . 60 . . . 106 40 190 Squads Dispatched 32 | . 2 3 3 4 8 . . . 1 5 6 Investigation 8 | . 1 1 1 . 2 . . . . 1 2 Extermination 7 | . . . . 3 1 . . . . 2 1 Reinforcement 11 | . 1 2 2 1 2 . . . . . 3 Assault 3 | . . . . . . . . . 1 2 . Garrison 3 | . . . . . 3 . . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded 3 | . . . . . . . . . . . 3 Haulers Reinforced . | . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 --------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Fac Distress Signals 10 | . 3 1 2 . 1 . . . . 1 2 Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 195 | . 10 14 34 10 20 6 17 . 28 25 31 Peak Tracking Total 12 | . 5 4 4 3 5 4 8 . 7 9 12 Tactical Retreats 20 | . . 1 10 1 . . 2 . 2 2 2 ECM-based Alert Blocks 5 | . . . . . . . 3 . . . 2 Traps | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Fac Traps Triggered 6 | . 1 . 2 . . . . . . 2 1 Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 ---------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Fac Machines Disabled 13 | . . . 3 . 3 . . . . 2 5 Max in Single Turn 1 | . . . 1 . 1 . . . . 1 1 Garrison Access 1 | . . . . . . . . . . 1 . Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 --------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Fac Machines Accessed 30 | . 3 5 . 7 7 . 1 . . 5 2 Terminals 18 | . 3 4 . 5 4 . . . . 1 1 Fabricators 3 | . . . . . 1 . . . . 1 1 Repair Stations 1 | . . . . . . . . . . 1 . Recycling Units . | . . . . . . . . . . . . Scanalyzers 4 | . . 1 . 1 1 . . . . 1 . Garrison Access 3 | . . . . 1 1 . . . . 1 . Total Hacks 63 | . 8 12 . 13 17 . 1 . . 9 3 Successful 30 | . 2 5 . 5 10 . 1 . . 4 3 Failed 32 | . 6 6 . 8 7 . . . . 5 . Catastrophic 9 | . 1 . . 2 3 . . . . 3 . Database Lockouts 1 | . . 1 . . . . . . . . . Manual 40 | . . 5 . 8 6 . . 1 . 10 10 Terminals 39 | . 8 10 . 10 8 . . . . 2 1 Fabricators 7 | . . . . . 4 . . . . 1 2 Repair Stations 2 | . . . . . . . . . . 2 . Recycling Units . | . . . . . . . . . . . . Scanalyzers 9 | . . 2 . 1 4 . . . . 2 . Garrison Access 5 | . . . . 2 1 . . . . 2 . Terminal Hacks 12 | . 2 2 . 2 3 . 1 . . 1 1 Prototype ID Bank 3 | . . 1 . 1 1 . . . . . . Open Door 1 | . . . . . . . 1 . . . . Open DSF 5 | . . . . 1 2 . . . . 1 1 Locate Traps 1 | . 1 . . . . . . . . . . Maintenance Status 1 | . . 1 . . . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . . . . Fabricator Hacks 4 | . . . . . 1 . . . . 1 2 Load Schematic 2 | . . . . . 1 . . . . . 1 Build 2 | . . . . . . . . . . 1 1 Repair Station Hacks 1 | . . . . . . . . . . 1 . Scan Component 1 | . . . . . . . . . . 1 . Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer 7 | . . 1 . 1 4 . . . . 1 . Insert Component 1 | . . . . . 1 . . . . . . Analyze 1 | . . . . . 1 . . . . . . Retrieve Study 5 | . . 1 . 1 2 . . . . 1 . Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks 6 | . . 2 . 2 2 . . . . . . Terminals 5 | . . 2 . 2 1 . . . . . . Assimilate 1 | . . 1 . . . . . . . . . Botnet 4 | . . 1 . 2 1 . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 1 | . . . . . 1 . . . . . . Reprogram 1 | . . . . . 1 . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 21 | . 3 4 . 6 5 . . . . 2 1 Full Trace Events 6 | . 1 2 . . 1 . . . . 1 1 Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . 3 . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 17 | . . . . . 1 . . 16 . . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time 256 | . . . . . . . . . . 139 117 Total Part Build Rating . | . . . . . . . . . . . . Part Studies Acquired 5 | . . 1 . 1 2 . . . . 1 . Parts Repaired . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . 1 . . . . . . Part Schematics Acquired 1 | . . . . . 1 . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 ------------ Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Fac Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released 2 | . . . . . . . . . . 2 . Machine Destruction 2 | . . . . . . . . . . 2 . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired 1 | . . . . . . . . . 1 . . Allies Hacked 2 | . . . . . 1 . . . . . 1 Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Fac Total Allies 27 | . . . . . 3 . . 8 1 3 12 Largest Group 8 | . . . . . 3 . . 8 8 3 4 Highest-Rated Group 288 | . . . . . 87 . . 242 242 84 288 Highest-Rated Ally 103 | . . . . . 29 . . 40 40 28 103 Zionite Dispatches 7 | . . . . . . . . . . 2 5 Heavy 1 | . . . . . . . . . . . 1 Light 2 | . . . . . . . . . . . 2 Recon 1 | . . . . . . . . . . 1 . Fire 2 | . . . . . . . . . . 1 1 Kinetic Resupply 1 | . . . . . . . . . . . 1 Total Orders 4 | . . . . . . . . . . 3 1 DROP 1 | . . . . . . . . . . . 1 EXPLORE 2 | . . . . . . . . . . 2 . RETURN 1 | . . . . . . . . . . 1 . Ally Attacks 129 | . . . . . 33 . . . 58 9 29 Total Damage 4188 | . . . . . 473 . . . 1791 154 1770 Kills 22 | . . . . . 3 . . . 9 2 8 Allies Corrupted 1 | . . . . . . . . . . . 1 Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Fac Active Infowar (turns) 6038 | . . . . 1183 518 . 5 1407 1293 994 638 Sensors 4401 | . . . . 1183 518 . . 1407 1293 . . Machine Analysis 1632 | . . . . . . . . . . 994 638 ECM 9 | . . . . . . . 5 . . . 4 Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 8 | . . . . . . 1 1 3 3 . . Drone Launches 3 | . . . . . . . . . . 3 . Drone Recoveries 1 | . . . . . . . . . . 1 . Zionite Intel Received 1 | . . . . . . . . . . 1 . Main Access 1 | . . . . . . . . . . 1 . Exploration | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 ------------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Fac Turns Passed 12625 | 45 363 376 746 1743 893 388 986 3027 2329 1091 638 Spaces Moved 6818 | 46 274 223 313 1191 514 285 758 1154 883 741 436 Core 1449 | 24 . . . . . . 66 1154 72 . 133 Treads 451 | . . . . . . . . . 451 . . Legs 3191 | . . 40 294 494 514 285 692 . . 574 298 Wheels 1127 | 22 251 . 19 697 . . . . . 138 . Hover 445 | . 23 183 . . . . . . 205 29 5 Flight 155 | . . . . . . . . . 155 . . Fastest Speed 50 | 50 90 116 115 105 116 126 50 50 50 60 50 Average Speed 158 | 69 92 129 181 119 117 126 119 259 235 119 96 Slowest Speed 550 | 100 180 190 193 260 126 126 190 350 550 260 120 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 38 | 4 43 21 31 24 8 47 79 91 79 25 11 Regions Visited 11 Branch Regions 4 Pre-discovered Areas 2 | . . . . . . . 1 1 . . . Known Exits Taken 8 | . . . 1 1 1 1 1 1 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . . . . . . . Scrap Searched 10 | . . . . . . 1 4 2 3 . . Spaces Dug 1 | . . . . . . . . . . 1 . Terrain Destroyed 172 | . . 3 68 15 25 2 . . 10 4 45 Melee . | . . . . . . . . . . . . Projectile 30 | . . . . . 1 2 . . 10 4 13 AOE 142 | . . 3 68 15 24 . . . . . 32 Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 --------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Fac Total 8007 | 56 339 265 404 1458 751 296 804 1183 1005 868 578 Wait 495 | . 18 4 10 177 173 . 2 21 3 31 56 Move 6807 | 45 273 222 312 1190 513 284 757 1153 882 740 436 Hop . | . . . . . . . . . . . . Pick Up 91 | 5 11 4 8 15 9 1 3 1 13 9 12 Fast Attach 69 | 5 3 1 2 6 . . 2 6 14 17 13 Attach 49 | 1 . 1 7 2 6 . 5 1 9 5 12 Detach . | . . . . . . . . . . . . Swap 57 | . 2 4 8 15 12 1 7 . 5 2 1 Drop 93 | . 9 5 12 18 10 1 10 . 5 13 10 Fire 273 | . 23 24 45 26 28 9 18 . 57 24 19 Melee 54 | . . . . 2 . . . 1 6 26 19 Ram . | . . . . . . . . . . . . Kick 8 | . . . . 7 . . . . . 1 . Crush . | . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . Rewire 11 | . . . . . . . . . 11 . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 5 exits: *Fac x4 / [*Upp]) -4/Factory (discovered 1 exit: Arm) History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 15) 46 | -11/Scrapyard | Entered Materials 221 | -10/Materials | Discovered new exit (range 11) 317 | -10/Materials | Build established: Mutant 363 | -10/Materials | Discovered new exit (range 16) 409 | -10/Materials | Entered another Materials area 409 | -9/Materials | Evolved 2 slots: Utility x2 549 | -9/Materials | Central database locked down 745 | -9/Materials | Discovered new exit (range 3) 785 | -9/Materials | Entered another Materials area 785 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1077 | -8/Materials | Build established: Tank 1488 | -8/Materials | Discovered new exit (range 9) 1530 | -8/Materials | Identified exit to Factory 1531 | -8/Materials | Entered Factory 1531 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 1559 | -7/Factory | Lost 6 parts (1p3n2u) 1863 | -7/Factory | Build established: Skirmisher 3043 | -7/Factory | Build established: Bomber 3124 | -7/Factory | Discovered new exit (range 14) 3139 | -7/Factory | Identified exit to Factory 3274 | -7/Factory | Entered another Factory area 3274 | -6/Factory | Evolved 2 slots: Utility x2 3581 | -6/Factory | Build established: Skirmisher 3821 | -6/Factory | Garrison activated, responded to threat 4032 | -6/Factory | Lost 3 parts (1p2w) 4149 | -6/Factory | Discovered new exit (range 10) 4159 | -6/Factory | Identified exit to Lower Caves 4167 | -6/Factory | Entered Lower Caves 4249 | -6/Lower Caves | Learned Factory garrison access intel 4348 | -6/Lower Caves | Build established: Scavenger-Tank 4543 | -6/Lower Caves | Discovered new exit (range 10) 4553 | -6/Lower Caves | Identified exit to Lower Caves 4555 | -6/Lower Caves | Entered another Lower Caves area 4561 | -6/Lower Caves | Encountered a Warlord checkpoint 4566 | -6/Lower Caves | Learned location of Extension (-4) 4733 | -6/Lower Caves | Spotted B-75 Beast 5028 | -6/Lower Caves | Ambushed by wild Derelicts 5529 | -6/Lower Caves | Lost 13 parts (1p4n3u5w) 5535 | -6/Lower Caves | Core integrity fell below 50% 5537 | -6/Lower Caves | Discovered new exit (range 6) 5540 | -6/Lower Caves | Identified exit to Zion 5541 | -6/Lower Caves | Entered Zion 5567 | -6/Zion | Discovered new exit (range 13) 5569 | -6/Zion | Learned location of 1 exit from Factory 5571 | -6/Zion | Learned Factory stockpile data 5577 | -6/Zion | Gained Derelict followers 5591 | -6/Zion | Identified exit to Proximity Caves 5605 | -6/Zion | Found CR-A16's Pointy Stick 5735 | -6/Zion | Learned location of Armory (-4) 5744 | -6/Zion | Received a hallucinogenic algorithm 5744 | -6/Zion | Ran a hallucination algorithm 5801 | -6/Zion | Build established: Mutant 6699 | -6/Zion | Learned Factory interactive machine intel 7162 | -6/Zion | Found GAL Module 7271 | -6/Zion | Given the Hacking Drone Bay 7277 | -6/Zion | Found Prototype Device 7277 | -6/Zion | Identified Hacking Drone Bay 7639 | -6/Zion | Met Imprinter 7706 | -6/Zion | Imprinted 7709 | -6/Zion | Declared Zion's savior 8568 | -6/Zion | Entered Proximity Caves 8568 | -5/Proximity Caves | Accompanied by 8 allies 9089 | -5/Proximity Caves | Learned location of 1 exit from Upper Caves 9828 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 9850 | -5/Proximity Caves | System corruption reached 10% 9892 | -5/Proximity Caves | Lost 7 parts (1p3n2u1w) 9916 | -5/Proximity Caves | Lost 3 allies 9994 | -5/Proximity Caves | Lost 3 allies 10490 | -5/Proximity Caves | Build established: Scavenger-Tank 10702 | -5/Proximity Caves | Lost 3 parts (1u2w) 10773 | -5/Proximity Caves | Core integrity fell below 20% 10803 | -5/Proximity Caves | Lost 5 parts (3n1u1w) 10819 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 10863 | -5/Proximity Caves | Learned 4 Factory zone layouts 10886 | -5/Proximity Caves | Lost 4 parts (1p1n2u) 10895 | -5/Proximity Caves | Discovered new exit (range 4) 10897 | -5/Proximity Caves | Identified exit to Factory 10897 | -5/Proximity Caves | Entered Factory 10897 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 10898 | -5/Factory | Identified exit to Factory 10901 | -5/Factory | Loaded intel: 54 interactive machine locations 10902 | -5/Factory | Loaded intel: 4 garrison access locations 11240 | -5/Factory | Build established: Scavenger-Mutant 11323 | -5/Factory | Zion Recon squad teleported in 11359 | -5/Factory | Zion Fire squad teleported in 11530 | -5/Factory | Discovered new exit (range 53) 11546 | -5/Factory | Build established: Tank 11617 | -5/Factory | Retrieved Zion intel report: Main Access 11988 | -5/Factory | Entered another Factory area 11988 | -4/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 11989 | -4/Factory | Identified exit to Armory 12014 | -4/Factory | Identified exit to DSF 12111 | -4/Factory | Zion Fire squad teleported in 12131 | -4/Factory | Lost 4 parts (1p1n2u) 12189 | -4/Factory | Zion Kinetic Resupply teleported in 12364 | -4/Factory | Zion Light squad teleported in 12407 | -4/Factory | Lost 7 allies 12446 | -4/Factory | Lost 8 parts (2n2u4w) 12550 | -4/Factory | Zion Heavy squad teleported in 12569 | -4/Factory | Lost 16 parts (1p5n5u5w) 12583 | -4/Factory | Core integrity fell below 50% 12599 | -4/Factory | Zion Light squad teleported in 12621 | -4/Factory | Core integrity fell below 20% 12626 | -4/Factory | Destroyed by H-77 Assassin with Coil Gun Last Messages --------------- 12616_ E9-RHA(z) destroyed. 12616_ K-01 Serf collects debris. 12617_ U-05 Engineer builds a Wall. 12617_ US-OV4(z) destroyed. 12617_ Dropped System Restoration Module. 12618_ Acquired Zio. Light DM Reactor. 12619_ Penetrated by Slug. 12619_ Slug penetrates Subcomponent Replicator. 12619_ Adv. ECM Suite destroyed. 12621_ Acquired Prototype Hover Unit. 12622_ K-01 Serf collects debris. 12622_ Identified Zio. Glidesys II. 12622_ Slug penetrates Wall. 12622_ Slug penetrates G-67 Veteran. 12622_ Penetrated by Slug. 12622_ Slug penetrates Subcomponent Replicator. 12623_ K-01 Serf suffers critical hit (Burn). 12623_ K-01 Serf destroyed. 12626_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ???????????????????# # """ #?""??????????? | | ???????????????????# # #?""??????????? | | ???????????????????# ###########?"""?????????? | | ???????????????????# #???????????"""?????????? | | ??????????????"""??# #???????????"""?????????? | | ??????????????"""??+ #???????????????????????? | | ??????????????"""??# #???????????????????????? | | ???????????????????# #???????????????????????? | | ??????????????"""??# #???????????????????????? | | ??????????????"""??# #???????????????????????? | | ??????????????"""??# #???????????????????????? | | ???????????????????# #???????????????????????? | | ?????????????????? # % #???????????????????????? | | ?????????????????? + #???????????????????????? | | ???????????????????# #???????????????????????? | | ????????????????##?# #???????????????????????? | | ???????????????? # #???????????????????????? | | ??????????????? # ##############??????????? | | ???"""""""?????? ; #! #??????????? | | ???"""""""??? 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"" #??????????" | | ?????????????? ?# #[=!["!! #??????????" | | ??????????????#+#??# #h*%[%[! #??????????" | | ?????????????????###!% #h!!% " ""#??????????? | | ?????????? @[!!"""" ! #??????????? | | ????????? # " """ #??????????? | | ?????????? # #??????????? | | ?????????? # = ""#??????????? | | ??????????? # #??????????? | | ???????????####+#######################??????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????????????????????T??? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 75 Energy Generation 27 Energy Capacity 340 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 ECM Strength 2 Corruption Block 8 Armor Coverage 825 Resistance: KI 20 Resistance: TH 25 Weapon Shielding 66 Weapon Cycling 15 Phase Shifting 10 Evasion (%) 70 Target Analysis 6 Recoil Reduction 6 Energy Filtering 30 Particle Charging 20 Offensive Hacking 14 Item Schematics ----------------- Hrd. Medium Armor Plating | -6/Factory | Scanalyzed Imp. Medium Treads | -6/Zion | Archive Imp. Plasma Cutter | -6/Zion | Archive Adv. Signal Interpreter | -6/Zion | Archive Imp. Arc Projector | -6/Zion | Archive Remote Shield | -6/Zion | Archive Imp. Launcher Guidance Computer | -6/Zion | Archive Power Amplifier | -6/Zion | Archive Imp. Thermal Shield | -6/Zion | Archive Energy Well | -6/Zion | Archive Centrium Wheel | -6/Zion | Archive Imp. Armor Integrity Analyzer | -6/Zion | Archive Adv. Sensor Array | -6/Zion | Archive Imp. Reaction Control System | -6/Zion | Archive Antigrav System | -6/Zion | Archive Arm. Medium Treads | -6/Zion | Archive Lrn. Phase Cannon | -6/Zion | Archive Robot Schematics ------------------ K-01 Serf | -6/Zion | Archive T-07 Excavator | -6/Zion | Archive A-02 Transporter | -6/Zion | Archive Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Lgt. Ion Engine | -9/Materials | Hacked Mic. Nuclear Core | -7/Factory | Hacked Hvy. Laser | -6/Factory | Hacked Hvy. Rocket Launcher | -6/Factory | Hacked Wheel | -5/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- A New Friend Challenges ------------ None Game ------ Seed AmuletTiamatMantle Manual? 0 Play Time 02:06:24 Cumulative 59.6 hours Start 2026.02.19 @ 16:32:02 End 2026.02.19 @ 19:07:06 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 73 Rogue 73 Adventurer 0 Explorer 0 Win Type - Total 1 Types 0/0/1/0/0/0/0/0/0/0 Lore% 31 Gallery% 39 Achievement% 29 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: daf190f7-d7e4-49b6-9ec2-531a7c49d6ac