Cogmind - Beta 16 *** ADVENTURER MODE // 2025.12.30 @ 13:27:11 Player: wobb Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (31) 155 Value Destroyed (822) 822 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (60) 60 TOTAL SCORE: 4457 Bonus ------- Follower Combat Kills 60 Cogmind --------- Core Integrity 736/850 Matter 295/300 Energy 150/150 System Corruption 0% Temperature Cool (0) Movement Hovering (106) Ox1 Location -6/Factory Parts ------- > --- POWER (2) -------- Micro Nuclear Core > --- PROPULSION (4) --- Aerolev Unit Aerolev Unit > --- UTILITY (7) ------ Small Storage Unit Seismic Detector Improved Propulsion Shielding Improved Propulsion Shielding Hacking Suite System Restoration Module > --- WEAPON (2) ------- (None) > --- INVENTORY (8) ---- Improved Ion Engine Combat Airjet Matter Filter Improved Propulsion Shielding Hardlight Generator Plasma Rifle EM Pulse Cannon Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Aerolev Unit Aerolev Unit Combat Airjet > --- UTILITY ---------- Small Storage Unit Seismic Detector Matter Filter Improved Propulsion Shielding Improved Propulsion Shielding Shield Generator Hacking Suite > --- WEAPON ----------- Autogun Autogun > --- INVENTORY -------- Improved Ion Engine Flight Unit Cesium-ion Thruster Improved Propulsion Shielding Hardlight Generator Spread Laser Plasma Rifle EM Pulse Cannon [Rating: 40] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Micro Nuclear Core Propulsion Aerolev Unit Leg Aluminum Leg Hover Unit Aerolev Unit Flight Unit Cesium-ion Thruster Utility Small Storage Unit Device Seismic Detector Storage Small Storage Unit Hackware Hacking Suite Protection Improved Propulsion Shielding Weapon Autogun Energy Gun Medium Laser Energy Cannon EM Pulse Cannon Ballistic Gun Autogun Special Weapon Mining Laser Build | -11 -10 -9 -9 -8 -8 -8 -6 ------- Run | Yrd Mat Mat Min Mat Sto Rec Fac Slots Evolved 8 | . . 2 . 2 . . 4 Power 1 | . . . . 1 . . . Propulsion 2 | . . 2 . . . . . Utility 5 | . . . . 1 . . 4 Weapon . | . . . . . . . . Parts Attached 42 | 7 2 7 4 4 10 . 8 Power 6 | 1 1 . 1 1 1 . 1 Engine 4 | 1 . . 1 1 1 . . Core 2 | . 1 . . . . . 1 Reactor . | . . . . . . . . Propulsion 15 | 2 . 6 1 2 3 . 1 Treads . | . . . . . . . . Leg 4 | 2 . 2 . . . . . Wheel . | . . . . . . . . Hover 4 | . . . . . 3 . 1 Flight 7 | . . 4 1 2 . . . Utility 11 | 2 . . . . 3 . 6 Device 5 | 1 . . . . 1 . 3 Storage 1 | 1 . . . . . . . Processor . | . . . . . . . . Hackware 1 | . . . . . 1 . . Protection 4 | . . . . . 1 . 3 Artifact . | . . . . . . . . Weapon 10 | 2 1 1 2 1 3 . . Energy Gun 4 | 1 1 . 1 . 1 . . Energy Cannon 1 | . . . . 1 . . . Ballistic Gun 3 | 1 . . . . 2 . . Ballistic Cannon . | . . . . . . . . Launcher . | . . . . . . . . Special Weapon 2 | . . 1 1 . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 1 | . . . . . 1 . . Parts Lost 15 | . . 1 2 8 1 . 3 Power 3 | . . . 1 1 1 . . Propulsion 5 | . . . 1 4 . . . Utility 1 | . . . . . . . 1 Weapon 6 | . . 1 . 3 . . 2 Highest Loss Streak 3 | . . 1 2 3 1 . 3 To Critical Strikes 1 | . . . . 1 . . . Average Backups 6 | 2 7 6 7 5 7 8 7 Power . | . . . . . . . . Propulsion 2 | 1 4 3 4 4 3 2 1 Utility 1 | . 1 1 . . . . 1 Weapon 2 | . 1 1 2 1 4 5 3 Tool/Special . | . . . . . . . . Unused Backups 15 | . 4 2 2 . 1 2 4 Power . | . . . . . . . . Propulsion 6 | . 4 1 . . 1 . . Utility 4 | . . 1 1 . . . 2 Weapon 5 | . . . 1 . . 2 2 Tool/Special . | . . . . . . . . Average Slot Usage (%) 82 | . 100 91 100 79 72 72 79 Engine 6 | . 10 . 1 14 8 9 2 Core 3 | . 3 11 9 . . . 3 Leg 4 | . 28 5 . . . . . Hover 10 | . . . . . 22 18 13 Flight 7 | . . 30 44 33 . . . Device 13 | . 14 11 11 9 9 9 17 Storage 8 | . 14 11 11 9 9 9 6 Hackware 3 | . . . . . 4 9 6 Protection 5 | . . . . . . . 13 Energy Gun 3 | . 14 11 10 5 . . . Ballistic Gun 12 | . 14 7 11 1 16 18 12 Peak Build Rating 40 | 7 10 21 21 17 25 21 40 Average Rating 22 | 4 7 17 20 15 21 20 33 On Entrance 13 | . 7 10 20 17 11 20 20 Avg Prop Armor Cover (%) 4 | . . . . . 4 . . Naked Turns . | . . . . . . . . Heaviest Build 28 | 14 15 15 15 19 22 19 28 Greatest Support 40 | 20 20 40 20 19 16 16 28 Greatest Overweight (x) 4 | . . 4 . 1 1 1 1 Average Overweight (x) . | . . . . . . 1 . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 8 Average Capacity 7 | 6 8 8 8 8 8 8 8 Most Carried 8 | 6 8 8 8 6 8 8 8 Average Carried 6 | 2 7 6 7 5 7 7 7 Final Capacity 8 | 8 8 8 8 8 8 8 8 Final Carried 8 | 6 8 8 6 6 8 7 7 Class Distribution -------------------- 57% | Hacker-Mutant 26% | Mutant 9% | Sprinter 3% | Scavenger-Sprinter Dominant Class ---------------- Mutant | -10/Materials Sprinter | -9/Materials Sprinter | -9/Mines Scavenger-Sprinter | -8/Materials Hacker-Mutant | -8/Storage Hacker-Mutant | -8/Recycling Hacker-Mutant | -6/Factory Resources | -11 -10 -9 -9 -8 -8 -8 -6 ----------- Run | Yrd Mat Mat Min Mat Sto Rec Fac Matter Collected 960 | 279 77 . 147 47 228 18 164 Remotely . | . . . . . . . . Salvage Created 1321 | 114 199 . 45 302 259 . 402 Parts 66 | 9 12 . 5 14 13 . 13 Haulers Intercepted 1 | . . . . . . . 1 Recyclers Shooed 3 | 1 1 . . . 1 . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Parts Restored . | . . . . . . . . Kills | -11 -10 -9 -9 -8 -8 -8 -6 ------- Run | Yrd Mat Mat Min Mat Sto Rec Fac Combat Hostiles Destroyed 23 | . 4 . 4 7 5 . 3 Guns 21 | . 4 . 4 5 5 . 3 Cannons 2 | . . . . 2 . . . Classes Destroyed 11 | 2 3 . 2 1 1 . 2 Worker 1 | . 1 . . . . . . Builder 1 | . 1 . . . . . . Tunneler 2 | 2 . . . . . . . Hauler 1 | . . . . . . . 1 Recycler 4 | 1 . . . 2 . . 1 Swarmer 7 | . . . 3 4 . . . Grunt 11 | . 4 . . 2 3 . 2 Sentry 2 | . . . . 1 1 . . Hunter 1 | . . . . . 1 . . Programmer 1 | . . . . . . . 1 Assembled 1 | . . . 1 . . . . Best Kill Streak 8 | 3 2 . 3 8 2 . 3 Combat Bots Only 6 | . 2 . 3 6 2 . 1 Max Kills in Single Turn 2 | 1 1 . 2 1 1 . 1 Gunslinging 1 | . . . 1 . . . . Exploded . | . . . . . . . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -8 -8 -8 -6 -------- Run | Yrd Mat Mat Min Mat Sto Rec Fac Hostile Shots Fired 213 | . 36 9 6 78 18 . 66 Missed 72 | . 11 3 5 26 6 . 21 Hits 141 | . 25 6 1 52 12 . 45 Projectile 141 | . 25 6 1 52 12 . 45 Critical Strikes 3 | . . . . 1 1 . 1 Damage Taken 1893 | . 240 318 247 435 142 . 511 Core 501 | . 42 164 123 58 . . 114 Absorbed by Shields 144 | . . . . . . . 144 Redirected to Shielding 79 | . . . . . . . 79 Ignored by Resistances 448 | . 74 19 2 135 40 . 178 Regen/Repaired (Parts) 75 | . . . . . 75 . . Core Remaining (%) 75 | 100 83 . 28 . . 89 . Volleys Fired 96 | 5 18 6 5 23 16 1 22 Largest 2 | 2 2 1 2 2 2 2 2 Hottest 150 | 60 70 100 100 150 46 46 46 Shots Fired 174 | 10 36 6 7 37 32 2 44 Gun 155 | 10 36 . 5 26 32 2 44 Cannon 2 | . . . . 2 . . . Launcher . | . . . . . . . . Special 17 | . . 6 2 9 . . . Kinetic 108 | 5 18 . 3 4 32 2 44 Thermal 55 | 5 18 6 4 22 . . . Explosive . | . . . . . . . . Electromagnetic 11 | . . . . 11 . . . Robot Hit Streak 28 | 5 17 . 22 28 11 . 16 Robot Miss Streak 2 | 1 2 . . 2 1 . 1 Penetration Max . | . . . . . . . . Secondary Targets 3 | . . . 1 2 . . . Max Gunslinging Chain 1 | . . . 1 1 . . . Shots Hit Robots 134 | 7 26 . 5 31 27 . 38 Core Hits 57 | 4 10 . 4 12 14 . 13 Critical Kills . | . . . . . . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 3 | . . . . 3 . . . Burn 3 | . . . . 3 . . . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 1953 | 86 321 . 61 495 398 . 592 Guns 1742 | 86 321 . 61 284 398 . 592 Cannons 43 | . . . . 43 . . . Explosions . | . . . . . . . . Melee . | . . . . . . . . Ramming . | . . . . . . . . Kinetic 1309 | 51 209 . 37 22 398 . 592 Thermal 464 | 35 112 . 24 293 . . . Explosive . | . . . . . . . . Electromagnetic 180 | . . . . 180 . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 5 | . . 1 5 . . . 3 Average Corruption 1 | . . 1 1 . . . 1 Corruption Purged 3 | . . . . . . . 3 Corruption Blocked . | . . . . . . . . Effects 2 | . . . 1 . . . 1 Message Errors 1 | . . . 1 . . . . Matter Fused 1 | . . . . . . . 1 Overload Shots . | . . . . . . . . Overflow Damage . | . . . . . . . . Projectiles . | . . . . . . . . Explosions . | . . . . . . . . Melee . | . . . . . . . . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage . | . . . . . . . . Shots . | . . . . . . . . Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 419 | . 114 135 68 419 23 . 6 Average Temperature 88 | . 45 60 26 152 8 . 3 Received Heat Transfer 715 | . 171 27 . 153 99 . 265 Effects 5 | . . . . 5 . . . Shutdowns 3 | . . . . 3 . . . Energy Bleed 1 | . . . . 1 . . . Damage (minor) 1 | . . . . 1 . . . Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 1 | . . . . 1 . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 2 | . 1 . . 1 . . . Heat Transferred 1412 | 75 321 . 74 942 . . . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -9 -9 -8 -8 -8 -6 ------- Run | Yrd Mat Mat Min Mat Sto Rec Fac Maximum Alert Level . | . . . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 100 100 Level 1 . | . . . . . . . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 76 | 15 57 15 70 76 70 . 63 Initial 10 | . . 9 . 5 10 . . Average 15 | 1 15 2 45 38 31 . 9 Influence Increases 831 | 15 132 19 87 224 133 . 221 Destroy 0b10 Robot/C 500 | . 80 . 60 140 100 . 120 Destroy 0b10 Robot/NC 45 | 15 10 . . 10 . . 10 Destroy Leader 82 | . 10 . 10 20 20 . 22 Allied During Kill 6 | . . . . . . . 6 Successful Hack 38 | . . . . 7 13 . 18 Destroy Structure 10 | . 2 4 2 2 . . . Partial Spotted 30 | . . 15 15 . . . . Lose Combat Pursuer 120 | . 30 . . 45 . . 45 Influence Decreases 831 | 15 105 46 70 211 163 . 221 Entered New Map 50 | . . 18 . 12 20 . . Time Decay 575 | 15 105 21 50 70 133 . 181 Lost Part 127 | . . 7 20 70 10 . 20 Lost Ally 20 | . . . . . . . 20 Purge Threat 59 | . . . . 59 . . . Squads Dispatched 11 | . . 1 . 3 4 . 3 Investigation 4 | . . . . 1 3 . . Extermination 2 | . . . . . . . 2 Reinforcement 5 | . . 1 . 2 1 . 1 Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . . . 1 . . . Haulers Reinforced 1 | . . . . . . . 1 Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -9 -8 -8 -8 -6 --------- Run | Yrd Mat Mat Min Mat Sto Rec Fac Distress Signals 6 | . 2 . . 3 1 . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 69 | . 8 8 4 26 8 . 15 Peak Tracking Total 17 | . 3 8 3 17 6 . 8 Tactical Retreats 6 | . 2 . . 2 . . 2 Traps | -11 -10 -9 -9 -8 -8 -8 -6 ------- Run | Yrd Mat Mat Min Mat Sto Rec Fac Traps Triggered 4 | . . . . 1 2 . 1 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -9 -8 -8 -8 -6 ---------- Run | Yrd Mat Mat Min Mat Sto Rec Fac Machines Disabled . | . . . . . . . . Max in Single Turn . | . . . . . . . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -9 -8 -8 -8 -6 --------- Run | Yrd Mat Mat Min Mat Sto Rec Fac Machines Accessed 15 | . 1 1 . 2 5 2 4 Terminals 11 | . 1 1 . 2 3 2 2 Fabricators 1 | . . . . . . . 1 Repair Stations 1 | . . . . . 1 . . Recycling Units 1 | . . . . . 1 . . Scanalyzers 1 | . . . . . . . 1 Garrison Access . | . . . . . . . . Total Hacks 38 | . 2 1 . 3 18 8 6 Successful 21 | . . . . 2 10 6 3 Failed 17 | . 2 1 . 1 8 2 3 Catastrophic 5 | . 1 1 . . 2 . 1 Database Lockouts . | . . . . . . . . Manual 20 | . 2 1 . 3 8 4 2 Terminals 25 | . 2 1 . 3 8 8 3 Fabricators 1 | . . . . . . . 1 Repair Stations 8 | . . . . . 8 . . Recycling Units 2 | . . . . . 2 . . Scanalyzers 2 | . . . . . . . 2 Garrison Access . | . . . . . . . . Terminal Hacks 14 | . . . . 2 5 6 1 Record 1 | . . . . . 1 . . Part Schematic 1 | . . . . . . 1 . Robot Analysis 1 | . . . . . 1 . . Open Door 1 | . . . . . 1 . . Open DSF 1 | . . . . . . . 1 Branch Access Points 3 | . . . . 1 1 1 . Emergency Access Points 1 | . . . . . . 1 . Unreport Threat 1 | . . . . 1 . . . Dispatch Records 1 | . . . . . . 1 . Maintenance Status 1 | . . . . . . 1 . Transport Status 2 | . . . . . 1 1 . Fabricator Hacks 1 | . . . . . . . 1 Build 1 | . . . . . . . 1 Repair Station Hacks 4 | . . . . . 4 . . Scan Component 2 | . . . . . 2 . . Repair 2 | . . . . . 2 . . Recycling Unit Hacks 1 | . . . . . 1 . . Retrieve Components 1 | . . . . . 1 . . Scanalyzer 1 | . . . . . . . 1 Insert Component 1 | . . . . . . . 1 Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 12 | . 1 1 . 1 4 2 3 Full Trace Events 1 | . . . . . 1 . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built 3 | . . . . . . . 3 Authchips . | . . . . . . . . Time 76 | . . . . . . . 76 Total Robot Build Rating 15 | . . . . . . . 15 Part Schematics Acquired 1 | . . . . . . 1 . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Part Studies Acquired . | . . . . . . . . Parts Repaired 2 | . . . . . 2 . . Time 86 | . . . . . 86 . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 7 | . . . . . 7 . . Parts Scanalyzed 1 | . . . . . . . 1 Part Schematics Acquired . | . . . . . . . . Parts Damaged 1 | . . . . . . . 1 Bothacking | -11 -10 -9 -9 -8 -8 -8 -6 ------------ Run | Yrd Mat Mat Min Mat Sto Rec Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -8 -6 -------- Run | Yrd Mat Mat Min Mat Sto Rec Fac Total Allies 3 | . . . . . . . 3 Largest Group 3 | . . . . . . . 3 Highest-Rated Group 87 | . . . . . . . 87 Highest-Rated Ally 29 | . . . . . . . 29 Total Orders . | . . . . . . . . Ally Attacks 13 | . . . . . . . 13 Total Damage 151 | . . . . . . . 151 Kills 3 | . . . . . . . 3 Allies Corrupted 2 | . . . . . . . 2 Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -8 -8 -8 -6 ------- Run | Yrd Mat Mat Min Mat Sto Rec Fac Active Infowar (turns) 2223 | 48 336 127 116 177 256 226 937 Seismic 2223 | 48 336 127 116 177 256 226 937 Robot Analysis Total 1 | . . . . . 1 . . Derelict Logs Recovered 1 | . . . 1 . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -9 -8 -8 -8 -6 ------------- Run | Yrd Mat Mat Min Mat Sto Rec Fac Turns Passed 2338 | 137 336 127 116 177 282 226 937 Spaces Moved 2052 | 75 197 167 211 235 183 198 786 Core 15 | 8 . 7 . . . . . Treads . | . . . . . . . . Legs 269 | 67 197 5 . . . . . Wheels . | . . . . . . . . Hover 1167 | . . . . . 183 198 786 Flight 601 | . . 155 211 235 . . . Fastest Speed 26 | 50 120 26 26 27 46 106 52 Average Speed 79 | 112 120 38 26 33 68 106 99 Slowest Speed 250 | 120 120 250 27 114 106 106 106 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped 15 | . . 2 4 9 . . . Potential Cave-ins 2 | . . . 2 . . . . Cave-ins Triggered 2 | . . 1 1 . . . . Exploration Rate (%) 29 | 5 36 18 52 27 39 39 17 Regions Visited 7 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 2 | . . . . 1 1 . . Unknown Exits Taken 5 | 1 1 1 1 . . 1 . Scrap Searched 1 | . . . 1 . . . . Spaces Dug 8 | . . 6 2 . . . . Terrain Destroyed 10 | . . 6 2 2 . . . Melee . | . . . . . . . . Projectile 10 | . . 6 2 2 . . . AOE . | . . . . . . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -9 -8 -8 -8 -6 --------- Run | Yrd Mat Mat Min Mat Sto Rec Fac Total 2555 | 117 263 211 256 269 315 214 910 Wait 286 | 18 33 13 35 9 90 11 77 Move 2018 | 74 196 162 202 219 182 197 786 Hop 12 | . . 2 4 6 . . . Pick Up 56 | 13 8 10 3 5 8 2 7 Fast Attach 7 | . . . . . 5 . 2 Attach 35 | 7 1 6 3 6 6 . 6 Detach 7 | . . . . 1 2 . 4 Swap 8 | . 1 4 2 . . . 1 Drop 30 | . 6 8 2 . 6 3 5 Fire 96 | 5 18 6 5 23 16 1 22 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials -8/Storage -8/Recycling -6/Factory History --------- Turn | Location | Event 21 | -11/Scrapyard | Discovered new exit (range 15) 138 | -11/Scrapyard | Entered Materials 305 | -10/Materials | Build established: Mutant 465 | -10/Materials | Discovered new exit (range 9) 474 | -10/Materials | Entered another Materials area 474 | -9/Materials | Evolved 2 slots: Propulsion x2 592 | -9/Materials | Crushed by falling debris 596 | -9/Materials | Discovered new exit (range 15) 601 | -9/Materials | Entered Mines 626 | -9/Mines | Learned Materials security intel 642 | -9/Mines | Assembled infested the area 697 | -9/Mines | Crushed by falling debris 697 | -9/Mines | Core integrity fell below 50% 716 | -9/Mines | Discovered new exit (range 6) 717 | -9/Mines | Entered Materials 717 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 793 | -8/Materials | Lost 3 parts (1n2w) 848 | -8/Materials | Identified exit to Storage 894 | -8/Materials | Entered Storage 923 | -8/Storage | Lost 3 parts (1p2n) 926 | -8/Storage | Identified exit to Recycling 1128 | -8/Storage | Repaired Faulty Aerolev Unit 1154 | -8/Storage | Repaired Seismic Detector 1172 | -8/Storage | Used back door to open Recycling access 1176 | -8/Storage | Entered Recycling 1177 | -8/Recycling | Met a Zionite searching for Scraptown 1310 | -8/Recycling | Build established: Hacker-Mutant 1385 | -8/Recycling | Discovered new exit (range 9) 1402 | -8/Recycling | Entered Factory 1402 | -6/Factory | Evolved 4 slots: Utility x4 1998 | -6/Factory | Fabricated G-50 Soldier (x3) 2339 | -6/Factory | Self-destructed Last Messages --------------- 02196_ Triggered EM Surge Trap. 02196_ The floor emits a surge of raw power. 02196_ System corrupted (+2). 02197_ Acquired 10 matter. 02200_ U-05 Engineer lays Concrete. 02222_ Acquired System Restoration Module. 02224_ System Restoration Module purges 1% system corruption (2%). 02231_ System Restoration Module purges 1% system corruption (1%). 02245_ System Restoration Module purges 1% system corruption (0%). 02290_ ALERT: Potential suspicious activity detected, Programmers report to Factory Zone 7V. 02317_ G-50 Soldier suffers critical hit (Burn). 02321_ Shield Generator destroyed. 02322_ Autogun destroyed. 02338_ Penetrated by Slug. 02338_ Autogun destroyed. 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Deductive Reasoning Party Time \\IAMDERELICT Challenges ------------ None Game ------ Seed BurstPersonalRouter Manual? 0 Play Time 01:12:48 Cumulative 36.0 hours Start 2025.12.30 @ 11:43:33 End 2025.12.30 @ 13:27:11 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 21 Rogue 5 Adventurer 9 Explorer 7 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 14 Gallery% 26 Achievement% 17 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x40 Zoom Use 26% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3b34acd3-3f17-4cac-a5c3-4ce3d1fe549c