Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.04.15 @ 11:33:32 Player: SunShine214 Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (9) 1800 Robots Destroyed (193) 965 Value Destroyed (5775) 5775 Prototype IDs (25) 500 Alien Tech Used (0) 0 Bonus (968) 968 TOTAL SCORE: 12508 Bonus ------- High Alert Combat Kills 503 Follower Combat Kills 743 Friendly Fire -278 Cogmind --------- Core Integrity 0/1000 Matter 292/300 Energy 58/100 System Corruption 16% Temperature Cool (9) Movement Hovering (70) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- Gyrokinetic Inverter > --- UTILITY (8) ------ Hacking Suite Hacking Suite Hacking Suite > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Heavy Siege Treads Improved Signal Interpreter Authchip [Processor] Plasma Cutter Peak State ------------ > --- POWER ------------ Backup Power III Neutrino Core > --- PROPULSION ------- Antigrav System Antigrav System Gyrokinetic Inverter > --- UTILITY ---------- Advanced Cooling System Large Storage Unit Layered Heavy Armor Plating Hacking Suite Hacking Suite Hacking Suite System Shield > --- WEAPON ----------- Wave Gun Heavy Beamcaster Heavy Beamcaster Heavy Beamcaster > --- INVENTORY -------- Backup Power III Heavy Siege Treads Gyrokinetic Inverter VTOL Module Enhanced Optical Array Improved Sensor Array Improved Signal Interpreter Energy Filter Remote Force Field Authchip [Processor] Rocket Array Plasma Cutter Improved Plasma Cutter [Rating: 88] Favorites ----------- Power Heavy Deuterium Engine Engine Heavy Deuterium Engine Power Core Neutrino Core Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Wheel Armored Huge Wheel Hover Unit Backup Propulsion III Flight Unit Improved Flight Unit Utility Hacking Suite Device Cooling System Storage Large Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Heavy Beamcaster Energy Gun Heavy Beamcaster Energy Cannon Advanced Beam Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Constructs Launcher Rocket Array Special Weapon Mining Laser Impact Weapon Impact Mace Build | -11 -10 -9 -8 -7 -7 -7 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Sto Rec Fac Was Fac Slots Evolved 10 | . . 2 2 2 . . 4 . . Power 1 | . . . . . . . 1 . . Propulsion 1 | . . . 1 . . . . . . Utility 6 | . . 2 . 1 . . 3 . . Weapon 2 | . . . 1 1 . . . . . Parts Attached 110 | 6 11 10 23 22 15 3 1 4 15 Power 11 | 1 1 1 4 1 2 . . . 1 Engine 8 | 1 1 1 2 1 2 . . . . Core 3 | . . . 2 . . . . . 1 Reactor . | . . . . . . . . . . Propulsion 21 | 2 2 2 5 4 2 . . . 4 Treads 11 | 2 2 2 5 . . . . . . Leg 1 | . . . . . 1 . . . . Wheel 4 | . . . . 3 1 . . . . Hover 4 | . . . . . . . . . 4 Flight 1 | . . . . 1 . . . . . Utility 35 | 1 5 4 3 8 2 3 1 1 7 Device 12 | . . 3 2 3 . 1 . . 3 Storage 4 | 1 2 . . . . . . . 1 Processor 3 | . 1 . 1 . . . . . 1 Hackware 4 | . . . . 1 1 . 1 . 1 Protection 12 | . 2 1 . 4 1 2 . 1 1 Artifact . | . . . . . . . . . . Weapon 43 | 2 3 3 11 9 9 . . 3 3 Energy Gun 16 | 1 . . 6 1 4 . . 3 1 Energy Cannon 6 | . . 1 2 2 1 . . . . Ballistic Gun 8 | 1 2 1 1 1 2 . . . . Ballistic Cannon 2 | . . . 1 . 1 . . . . Launcher 4 | . . . 1 2 1 . . . . Special Weapon 2 | . 1 . . . . . . . 1 Impact Weapon 5 | . . 1 . 3 . . . . 1 Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 21 | . . 2 5 5 8 1 . . . Corrupted Parts 1 | . . 1 . . . . . . . System Corruption 7 | . . 7 . . . . . . . Parts Lost 58 | . 5 7 5 6 12 1 . 4 18 Power 6 | . 1 . 1 . . . . 1 3 Propulsion 15 | . . 4 2 3 3 . . . 3 Utility 17 | . 2 2 1 2 4 . . 2 4 Weapon 20 | . 2 1 1 1 5 1 . 1 8 Highest Loss Streak 17 | . 3 3 2 2 4 1 . 3 17 To Critical Strikes 4 | . . . 1 1 . . . . 2 Average Backups 10 | . 5 7 13 13 12 11 7 5 9 Power . | . . . . . 1 1 1 . . Propulsion 1 | . . 1 1 . 1 1 . . . Utility 4 | . 3 2 6 5 5 5 3 3 5 Weapon 3 | . 1 2 5 4 3 2 2 1 1 Tool/Special . | . . . . . . . . . . Unused Backups 23 | . . 1 7 . 2 2 1 2 8 Power 1 | . . . . . 1 . . . . Propulsion 4 | . . . . . . 2 . . 2 Utility 9 | . . . 3 . . . 1 . 5 Weapon 8 | . . 1 4 . 1 . . 2 . Tool/Special 1 | . . . . . . . . . 1 Average Slot Usage (%) 88 | . 98 95 94 93 81 76 62 62 89 Engine 8 | . 13 11 7 7 7 7 5 7 8 Treads 10 | . 28 20 22 8 . . . . . Leg 1 | . . . . . 2 5 5 1 . Wheel 2 | . . . . 7 8 5 . . . Hover 2 | . . . . . . . . 6 15 Device 9 | . . 19 17 11 4 2 5 5 . Storage 7 | . 14 11 9 7 7 7 5 1 3 Processor 3 | . 4 . 8 7 4 . . . 3 Hackware 6 | . . . . . 8 15 16 17 22 Protection 6 | . 8 10 . 10 5 3 3 3 6 Energy Gun 8 | . 8 . 6 13 7 7 5 10 16 Energy Cannon 4 | . . 7 8 5 7 . . . . Ballistic Gun 6 | . 19 8 10 3 4 4 . . . Launcher 1 | . . . . 2 2 7 5 . . Impact Weapon 3 | . . 6 . 3 7 7 5 1 . Peak Build Rating 88 | 6 7 18 29 51 53 62 68 78 88 Average Rating 39 | 5 6 14 26 40 48 54 67 65 75 On Entrance 36 | . 6 7 16 28 51 47 62 68 77 Avg Prop Armor Cover (%) 4 | . . . . 1 5 4 . . . Naked Turns . | . . . . . . . . . . Heaviest Build 79 | 14 28 42 41 60 61 69 53 53 79 Greatest Support 60 | 40 40 40 60 60 38 48 48 48 33 Greatest Overweight (x) 21 | . . 12 1 9 3 2 1 8 21 Average Overweight (x) . | . . . . . 1 1 1 1 1 Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 15 Average Capacity 13 | 7 8 15 15 15 15 15 15 7 12 Most Carried 15 | 2 7 12 15 15 15 15 9 7 15 Average Carried 11 | . 5 7 14 14 13 13 7 5 9 Final Capacity 15 | 8 15 15 15 15 15 15 15 5 5 Final Carried 15 | 2 7 12 15 14 13 11 7 5 5 Scrap Engine Consumption 29 | . . . . . . 12 1 15 1 Constructs Created 3 | . . . . . . 1 . 2 . Constructs Modified 5 | . . . . . . 3 . 2 . Class Distribution -------------------- 25% | Mutant 19% | Tank 19% | Hacker-Tank 13% | Scavenger-Skirmisher 9% | Hacker-Mutant 7% | Skirmisher 3% | Hacker-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Skirmisher | -8/Materials Tank | -7/Factory Tank | -7/Storage Hacker-Tank | -7/Recycling Hacker-Mutant | -5/Factory Hacker-Tank | -5/Waste Hacker-Tank | -5/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -5 -5 -5 ----------- Run | Yrd Mat Mat Mat Fac Sto Rec Fac Was Fac Matter Collected 2910 | 199 305 218 533 576 380 290 . 198 211 Remotely . | . . . . . . . . . . Salvage Created 7987 | 98 455 1341 1287 1826 1684 874 . . 422 Parts 328 | 4 30 61 60 76 69 16 . . 12 Haulers Intercepted 14 | . 2 3 3 2 4 . . . . Recyclers Shooed 4 | . . 1 . 2 . . . . 1 Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Parts Restored . | . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Sto Rec Fac Was Fac Combat Hostiles Destroyed 123 | . 12 22 20 29 28 5 . . 7 Melee 8 | . . 1 . 2 3 2 . . . Guns 62 | . 12 6 15 15 7 2 . . 5 Cannons 24 | . . 9 5 6 4 . . . . AOE 14 | . . . . 5 9 . . . . Classes Destroyed 18 | 2 4 3 3 1 2 2 . . 1 Worker 11 | . . 1 1 3 5 . . . 1 Builder 6 | . . . 1 4 . 1 . . . Tunneler 2 | 1 . . . 1 . . . . . Hauler 14 | . 2 3 3 2 4 . . . . Recycler 22 | 1 . 5 1 7 2 6 . . . Mechanic 1 | . . . . . 1 . . . . Operator 6 | . 1 1 2 2 . . . . . Watcher 7 | . . 4 2 . 1 . . . . Swarmer 26 | . 6 9 3 3 4 . . . 1 Grunt 56 | . 6 8 10 16 14 . . . 2 Brawler 1 | . . . . . . . . . 1 Duelist 1 | . . . 1 . . . . . . Protector 1 | . . . . . 1 . . . . Sentry 22 | . . 5 5 2 7 3 . . . Hunter 7 | . . . 1 4 1 . . . 1 Programmer 7 | . . . . 4 1 . . . 2 Scientist 2 | . . . . . . 2 . . . Scrapper 3 | . . . . . . 3 . . . Best Kill Streak 8 | 1 3 4 6 6 8 4 . . 6 Combat Bots Only 6 | . 3 3 5 4 5 2 . . 6 Max Kills in Single Turn 6 | 1 1 1 2 4 6 1 . . 1 Gunslinging 1 | . . . 1 . . . . . . Exploded 3 | . . . . 2 3 . . . . Melee 1 | . . 1 . 1 1 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -5 -5 -5 -------- Run | Yrd Mat Mat Mat Fac Sto Rec Fac Was Fac Hostile Shots Fired 1095 | . 141 157 92 139 290 88 . 6 182 Missed 355 | . 36 50 24 41 117 38 . 1 48 Hits 740 | . 105 107 68 98 173 50 . 5 134 Melee 16 | . . . 2 . . . . 5 9 Projectile 724 | . 105 107 66 98 173 50 . . 125 Critical Strikes 27 | . 1 2 4 4 1 . . 4 11 Part Disruptions 4 | . . . . 2 1 . . . 1 Actively Blocked 1 | . . . . 1 . . . . . Damage Taken 10264 | . 1005 1134 972 1502 1966 468 . 291 2926 Core 2015 | . 189 178 115 147 363 12 . 57 954 Absorbed by Shields 9 | . . . . . . . . . 9 Redirected to Shielding 105 | . . . . 105 . . . . . Regen/Repaired (Parts) 915 | . . . . . . . 5 355 555 Core Remaining (%) 56 | 100 24 55 79 . . 25 . . . Volleys Fired 353 | 4 55 83 62 71 47 4 . 6 21 Largest 4 | 2 2 2 3 4 3 2 . 4 4 Hottest 324 | 70 150 91 157 250 148 103 . 313 324 Shots Fired 872 | 8 109 120 175 228 137 8 . 15 72 Gun 621 | 8 108 63 124 151 93 8 . 9 57 Cannon 219 | . . 57 51 59 35 . . 2 15 Launcher 31 | . . . . 18 9 . . 4 . Special 1 | . 1 . . . . . . . . Kinetic 304 | 4 75 63 79 30 34 4 . . 15 Thermal 498 | 4 34 57 96 180 57 4 . 9 57 Explosive 31 | . . . . 18 9 . . 4 . Electromagnetic 39 | . . . . . 37 . . 2 . Robot Hit Streak 19 | 2 10 14 12 16 19 13 . 7 10 Robot Miss Streak 11 | 2 4 4 5 5 4 2 . 3 11 Penetration Max 1 | . . . 1 1 . . . . . Secondary Targets 9 | . 4 1 2 . 1 . . . 1 Max Gunslinging Chain 1 | . 1 1 1 . 1 . . . 1 Shots Hit Robots 622 | 4 67 91 108 149 127 31 . 12 33 Core Hits 335 | 3 26 32 57 87 91 12 . 8 19 Critical Kills 3 | . . 2 1 . . . . . . Critical Parts Destroyed 15 | . . 5 . 2 4 3 . . 1 Critical Strikes 25 | . 1 7 2 5 5 3 . . 2 Burn 6 | . 1 . 1 3 . . . . 1 Meltdown 1 | . . 1 . . . . . . . Destroy 3 | . . . 1 1 1 . . . . Corrupt 1 | . . . . . 1 . . . . Smash 14 | . . 6 . 1 3 3 . . 1 Melee Attacks 88 | . . 28 . 9 22 25 . . 4 Impact 88 | . . 28 . 9 22 25 . . 4 Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks 30 | . . 9 . 1 4 16 . . . Combat Hostiles 2 | . . 1 . . . 1 . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 18470 | 52 781 2018 2363 4325 4537 2035 . 1326 1033 Guns 7458 | 46 770 384 1589 2240 1288 169 . 146 826 Cannons 2716 | . . 717 574 709 652 . . 4 60 Explosions 4116 | . . . 200 1086 1654 . . 1176 . Melee 4132 | . . 917 . 284 943 1866 . . 122 Ramming 48 | 6 11 . . 6 . . . . 25 Kinetic 2966 | 10 520 384 960 387 585 60 . . 60 Thermal 7073 | 36 250 717 1203 2562 1224 109 . 146 826 Explosive 3920 | . . . 200 1086 1458 . . 1176 . Electromagnetic 331 | . . . . . 327 . . 4 . Impact 4132 | . . 917 . 284 943 1866 . . 122 Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 16 | . . 7 . 1 2 2 . . 16 Average Corruption 2 | . . 7 . 1 1 2 . . 5 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 27 | . . 4 . . 4 18 . . 1 Message Errors 3 | . . 1 . . . 2 . . . Matter Fused 5 | . . . . . 1 4 . . . Heat Flow Errors 4 | . . 2 . . . 2 . . . Energy Discharges 7 | . . . . . 1 6 . . . Parts Rejected 1 | . . . . . . . . . 1 Data Loss (minor) 3 | . . . . . 1 2 . . . Data Loss (major) 3 | . . 1 . . . 2 . . . Alerts 1 | . . . . . 1 . . . . Overload Shots . | . . . . . . . . . . Overflow Damage 1743 | . . 324 47 78 376 859 . . 59 Projectiles 34 | . . 3 . 11 20 . . . . Explosions 95 | . . . 47 23 25 . . . . Melee 1614 | . . 321 . 44 331 859 . . 59 Knockbacks 14 | . . 4 . 1 2 6 . . 1 Impact 13 | . . 4 . 1 2 6 . . . Kinetic 1 | . . . . . . . . . 1 Secondary . | . . . . . . . . . . Self-Inflicted Damage 286 | . . . . 84 145 . . 45 12 Shots 11 | . . . . 4 4 . . 3 . Rammed 7 | 1 3 . . 1 . . . . 2 Targets Rammed 7 | 1 3 . . 1 . . . . 2 Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 826 | 27 385 184 116 352 149 273 . 484 826 Average Temperature 119 | 12 105 25 35 83 56 92 . 235 210 Received Heat Transfer 2764 | . 315 321 477 327 570 180 . . 574 Effects 41 | . 1 . . 3 . . . 3 34 Shutdowns 13 | . 1 . . . . . . 2 10 Energy Bleed 2 | . . . . 1 . . . . 1 Interference 6 | . . . . 2 . . . . 4 Matter Decay 2 | . . . . . . . . . 2 Short Circuit 2 | . . . . . . . . 1 1 Damage (minor) 5 | . . . . . . . . . 5 Damage (major) 10 | . . . . . . . . . 10 Damage (core) 1 | . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . Martial Activations . | . . . . . . . . . . Shielding Activations . | . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Robots Corrupted 24 | . . 10 . . 6 7 . . 1 Combat Hostiles 11 | . . 5 . . 4 1 . . 1 Parts Fried 29 | . . 10 . 1 6 10 . . 2 Impact Corruptions 49 | . . 14 . 1 11 21 . . 2 Robots Melted 4 | . . 1 . 1 1 . . . 1 Combat Hostiles 4 | . . 1 . 1 1 . . . 1 Parts Melted 32 | . 1 4 5 18 1 . . . 3 Heat Transferred 12997 | 111 814 1295 2286 5111 1787 85 . 176 1332 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 3 | . . . . . 3 . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Sto Rec Fac Was Fac Maximum Alert Level 3 | . . 1 1 2 3 1 . . 2 Low Security (%) 70 | 100 100 67 98 70 . 69 100 100 47 Level 1 21 | . . 32 1 19 40 30 . . 37 Level 2 6 | . . . . 9 37 . . . 14 Level 3 1 | . . . . . 21 . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Peak Influence 889 | 5 147 282 209 575 889 339 50 28 511 Initial 339 | . . 58 113 90 260 339 50 7 . Average 155 | . 59 141 108 155 491 116 34 1 195 Influence Increases 5161 | 10 379 762 652 971 1117 95 50 76 1049 Destroy 0b10 Robot/C 2680 | . 240 440 400 580 540 60 . . 420 Destroy 0b10 Robot/NC 415 | 10 15 70 50 95 85 35 . . 55 Destroy Leader 712 | . 64 114 110 154 160 . . . 110 Allied During Kill 331 | . . . . . . . . . 331 Successful Hack 41 | . . 15 8 . . . . . 18 Disable Machine 330 | . 15 45 60 45 135 . . . 30 Destroy Structure 392 | . . 3 24 67 152 . . 76 70 Advance Influence 50 | . . . . . . . 50 . . Partial Spotted 15 | . . . . 15 . . . . . Lose Combat Pursuer 195 | . 45 75 . 15 45 . . . 15 Influence Decreases 4788 | 10 240 633 721 598 818 966 30 96 676 Entered New Map 1202 | . . 81 155 109 312 532 . 13 . Time Decay 2821 | 10 200 482 525 449 386 424 30 59 256 Lost Part 511 | . 40 70 41 40 120 10 . 10 180 Lost Ally 254 | . . . . . . . . 14 240 Squads Dispatched 30 | . 3 1 2 11 6 . . . 7 Investigation 8 | . 2 . . 3 2 . . . 1 Extermination 7 | . . . . 4 1 . . . 2 Reinforcement 9 | . 1 1 2 3 1 . . . 1 Assault 2 | . . . . . 1 . . . 1 Garrison 4 | . . . . 1 1 . . . 2 Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 1 | . . . . 1 . . . . . Haulers Reinforced 2 | . . . . 1 1 . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -5 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Sto Rec Fac Was Fac Distress Signals 16 | . 1 4 4 1 2 . . . 4 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 204 | . 24 39 29 35 36 3 . 6 32 Peak Tracking Total 9 | . 6 4 4 4 5 2 . 4 9 Tactical Retreats 8 | . 2 2 . 1 1 . . 1 1 Traps | -11 -10 -9 -8 -7 -7 -7 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Sto Rec Fac Was Fac Traps Triggered 9 | . 2 . . 4 2 . 1 . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -5 -5 -5 ---------- Run | Yrd Mat Mat Mat Fac Sto Rec Fac Was Fac Machines Disabled 22 | . 1 3 4 3 9 . . . 2 Max in Single Turn 1 | . 1 1 1 1 1 . . . 1 Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -5 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Sto Rec Fac Was Fac Machines Accessed 27 | . 3 6 3 5 3 5 . . 2 Terminals 21 | . 3 6 2 3 3 3 . . 1 Fabricators 1 | . . . . . . . . . 1 Repair Stations . | . . . . . . . . . . Recycling Units 4 | . . . 1 2 . 1 . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 55 | . 5 11 4 11 9 9 . . 6 Successful 18 | . 1 3 3 2 . 5 . . 4 Failed 37 | . 4 8 1 9 9 4 . . 2 Catastrophic 19 | . 3 6 1 5 3 1 . . . Database Lockouts . | . . . . . . . . . . Manual 33 | . . 5 3 9 10 3 . . 3 Terminals 46 | . 5 11 3 9 9 6 . . 3 Fabricators 3 | . . . . . . . . . 3 Repair Stations . | . . . . . . . . . . Recycling Units 4 | . . . 1 2 . 1 . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 13 | . 1 3 2 1 . 4 . . 2 Part Schematic 3 | . . . . . . 2 . . 1 Branch Access Points 2 | . . 1 1 . . . . . . Terminal Index 3 | . . 1 1 1 . . . . . Fabricator Index 1 | . . . . . . . . . 1 Registered Components 1 | . . 1 . . . . . . . Registered Prototypes 1 | . 1 . . . . . . . . Release Object 2 | . . . . . . 2 . . . Fabricator Hacks 2 | . . . . . . . . . 2 Load Schematic 1 | . . . . . . . . . 1 Build 1 | . . . . . . . . . 1 Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks 3 | . . . 1 1 . 1 . . . Retrieve Components 3 | . . . 1 1 . 1 . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . . . Used . | . . . . . . . . . . Hacking Detections 16 | . 2 4 2 3 3 1 . . 1 Full Trace Events 5 | . . . . 1 2 1 . . 1 Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 3 | . . . . . . 2 . . 1 Parts Built 1 | . . . . . . . . . 1 Authchips . | . . . . . . . . . . Time 58 | . . . . . . . . . 58 Total Part Build Rating 7 | . . . . . . . . . 7 Part Studies Acquired . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components 14 | . . . 9 3 . 2 . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -5 -5 -5 ------------ Run | Yrd Mat Mat Mat Fac Sto Rec Fac Was Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked 6 | . . . . . . . . . 6 Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -5 -5 -5 -------- Run | Yrd Mat Mat Mat Fac Sto Rec Fac Was Fac Total Allies 18 | . . . . . . . . 18 . Largest Group 18 | . . . . . . . . 18 13 Highest-Rated Group 656 | . . . . . . . . 656 504 Highest-Rated Ally 50 | . . . . . . . . 50 50 Total Orders . | . . . . . . . . . . Ally Attacks 219 | . . . . . . . . 100 119 Total Damage 6417 | . . . . . . . . 3763 2654 Kills 33 | . . . . . . . . 9 24 Allies Corrupted 3 | . . . . . . . . . 3 Allies Melted 1 | . . . . . . . . . 1 Intel | -11 -10 -9 -8 -7 -7 -7 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Sto Rec Fac Was Fac Active Infowar (turns) 4443 | . . 1605 1679 457 . . . . 702 Optics 702 | . . . . . . . . . 702 Sensors 3741 | . . 1605 1679 457 . . . . . Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -5 -5 -5 ------------- Run | Yrd Mat Mat Mat Fac Sto Rec Fac Was Fac Turns Passed 9950 | 103 696 1624 1681 1738 906 1459 79 618 1046 Spaces Moved 4489 | 52 305 572 633 1030 492 596 51 309 449 Core 117 | 3 . 11 . . . . . 101 2 Treads 1914 | 49 305 561 633 366 . . . . . Legs 163 | . . . . . 14 28 51 70 . Wheels 1707 | . . . . 661 478 568 . . . Hover 585 | . . . . . . . . 138 447 Flight 3 | . . . . 3 . . . . . Fastest Speed 50 | 50 160 160 160 105 105 115 152 50 50 Average Speed 155 | 153 160 207 173 136 120 125 152 161 185 Slowest Speed 1100 | 160 160 650 240 670 330 149 152 560 1100 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped 1 | . . . . . . . . . 1 Potential Cave-ins . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 45 | 3 44 62 51 35 82 76 2 81 15 Regions Visited 9 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 2 | . . . 1 1 . . . . . Unknown Exits Taken 5 | 1 1 1 . . 1 1 . . . Scrap Searched . | . . . . . . . . . . Spaces Dug 4 | . . 2 . 2 . . . . . Terrain Destroyed 316 | . . 2 19 76 179 . . 36 4 Melee 4 | . . 2 . 2 . . . . . Projectile 17 | . . . 2 1 9 . . 1 4 AOE 294 | . . . 16 73 170 . . 35 . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -5 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Sto Rec Fac Was Fac Total 6544 | 64 402 844 1085 1174 648 1260 54 413 600 Wait 1330 | . 22 136 327 18 31 623 . 87 86 Move 4480 | 52 304 571 632 1029 491 595 51 308 447 Hop 1 | . . . . . . . . . 1 Pick Up 64 | 2 5 10 17 6 10 2 . 1 11 Fast Attach 43 | 6 3 5 7 3 4 3 . 5 7 Attach 29 | . 3 4 3 6 6 . 2 . 5 Detach 7 | . . 1 1 . . 1 . 2 2 Swap 63 | . 6 3 16 19 13 . . . 6 Drop 59 | . 1 3 20 10 8 7 1 4 5 Fire 353 | 4 55 83 62 71 47 4 . 6 21 Melee 88 | . . 28 . 9 22 25 . . 4 Ram 3 | . . . . 1 . . . . 2 Kick . | . . . . . . . . . . Crush 3 | . 3 . . . . . . . . Escape Stasis 18 | . . . . 2 16 . . . . Rewire 3 | . . . . . . . . . 3 Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 3 exits: *Mat x2 / *Min) -8/Materials -7/Factory -7/Storage (discovered 2 exits: [*Fac] / *Rec) -7/Recycling -5/Factory -5/Waste -5/Factory History --------- Turn | Location | Event 34 | -11/Scrapyard | Discovered new exit (range 15) 104 | -11/Scrapyard | Entered Materials 312 | -10/Materials | Build established: Mutant 495 | -10/Materials | Core integrity fell below 50% 771 | -10/Materials | Discovered new exit (range 10) 779 | -10/Materials | Lost 3 parts (1p1u1w) 800 | -10/Materials | Entered another Materials area 800 | -9/Materials | Evolved 2 slots: Utility x2 979 | -9/Materials | Identified exit to Mines 1906 | -9/Materials | Discovered new exit (range 15) 2135 | -9/Materials | Lost 3 parts (2n1u) 2386 | -9/Materials | Discovered new exit (range 5) 2424 | -9/Materials | Entered another Materials area 2424 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 2805 | -8/Materials | Build established: Scavenger-Skirmisher 3726 | -8/Materials | Build established: Skirmisher 4035 | -8/Materials | Discovered new exit (range 13) 4104 | -8/Materials | Identified exit to Factory 4105 | -8/Materials | Entered Factory 4105 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 4366 | -7/Factory | Build established: Scavenger-Skirmisher 4879 | -7/Factory | Build established: Tank 5778 | -7/Factory | Garrison activated, responded to threat 5838 | -7/Factory | Discovered new exit (range 5) 5842 | -7/Factory | Identified exit to Storage 5843 | -7/Factory | Entered Storage 5972 | -7/Storage | Found Prototype Launcher 5972 | -7/Storage | Identified Rocket Array 6149 | -7/Storage | Found Rocket Array 6319 | -7/Storage | Lost 3 parts (1u2w) 6424 | -7/Storage | Core integrity fell below 50% 6508 | -7/Storage | Lost 4 parts (1n1u2w) 6565 | -7/Storage | Discovered new exit (range 16) 6643 | -7/Storage | First assault squad dispatched 6657 | -7/Storage | Garrison activated, responded to threat 6745 | -7/Storage | Used back door to open Recycling access 6745 | -7/Storage | Discovered new exit (range 4) 6749 | -7/Storage | Entered Recycling 6928 | -7/Recycling | Build established: Hacker-Gunner 7122 | -7/Recycling | Discovered new exit (range 8) 7306 | -7/Recycling | Build established: Hacker-Tank 7333 | -7/Recycling | Scanned before Scraplab entrance 7346 | -7/Recycling | Angered Scraplab inhabitants 7634 | -7/Recycling | Found Prototype Device 7634 | -7/Recycling | Identified Scrap Engine 7924 | -7/Recycling | Build established: Hacker-Mutant 8208 | -7/Recycling | Entered Factory 8208 | -5/Factory | Evolved 4 slots: Power x1, Utility x3 8287 | -5/Factory | Sucked down chute 8287 | -5/Factory | Entered Waste 8358 | -5/Waste | Spotted C-40 Crusher 8368 | -5/Waste | Spotted C-40 Crusher 8380 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 8420 | -5/Waste | Spotted C-40 Crusher 8422 | -5/Waste | Spotted C-40 Crusher 8435 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 8457 | -5/Waste | Crushed by Compactor (1 part destroyed) 8459 | -5/Waste | Crushed by Compactor (1 part destroyed) 8490 | -5/Waste | Lost 3 parts (1p1u1w) 8518 | -5/Waste | Warlord forces began an assault 8539 | -5/Waste | Allies destroyed C-40 Crusher 8549 | -5/Waste | Allies destroyed C-40 Crusher 8552 | -5/Waste | Allies destroyed C-40 Crusher 8583 | -5/Waste | Lost 5 allies 8714 | -5/Waste | Spotted C-40 Crusher 8724 | -5/Waste | Allies destroyed C-40 Crusher 8729 | -5/Waste | Spotted C-40 Crusher 8737 | -5/Waste | Allies destroyed C-40 Crusher 8858 | -5/Waste | Discovered new exit (range 16) 8867 | -5/Waste | Build established: Hacker-Tank 8905 | -5/Waste | Entered Factory 8905 | -5/Factory | Accompanied by 13 allies 9639 | -5/Factory | Lost 4 allies 9770 | -5/Factory | Garrison activated, responded to threat 9805 | -5/Factory | First assault squad dispatched 9814 | -5/Factory | Fabricated Hvy. Siege Treads (x1) 9840 | -5/Factory | Lost 5 allies 9931 | -5/Factory | System corruption reached 10% 9932 | -5/Factory | Core integrity fell below 50% 9945 | -5/Factory | Core integrity fell below 20% 9951 | -5/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 09936_ Carbon-fiber Leg fried. 09936_ Adv. Heat Sink fried. 09936_ Penetrated by Slug. 09937_ Wave Gun destroyed. 09938_ Penetrated by Slug. 09940_ Critical hit (Smash). 09940_ Hvy. Mace destroyed. 09940_ System corrupted by crushing effect (+5). 09941_ Rocket Array destroyed. 09941_ Dropped Lrg. Storage Unit. 09942_ Acquired Gyrokinetic Inverter. 09943_ Knocked back. 09944_ Critical hit (Burn: +37). 09944_ Slug penetrates G-50 Soldier. 09946_ Acquired Imp. Plasma Cutter. 09947_ Penetrated by Slug. 09947_ Imp. Plasma Cutter destroyed. 09950_ B-60 Warrior heat damages Hvy. Mace. 09950_ Penetrated by Slug. 09950_ Acquired 81 matter. Map ----- +----------------------------------------------------+ | # ?? ?# """" # ??????????????????????? | | # ??? # """"^ #? ?????????????????????? | | #????? !#% """" #?? ????????????????????? | | #?????? "%!"""" #??? ???????????????????? | | #???????# """ #????##???????????????????? | | #???????# #?????????????????????????? | | #???????# ^ #?????????????????????????? | | #???????# ^ [ #?????????????????????????? | | #???????# #?????????????????????????? | | #???##??# #?????????????????????????? | | ########T ## ! #?????????????????????????? | | % "" "" #?????????????????????????? | | %%% "F!"" ##########+####+##????????? | | [ % % """"" * ???????? | | %= ! % ???????? | | % =%!! ???????? | | ##########################*% #########+??????????? | | ???????????????###########%= #???????????????????? | | ???????????????# #[ #???????????????????? | | ???????????????# # #???????????????????? | | ???????????????# = % # #???????????????????? | | ???????????????# g *# #???????????????????? | | ???????????????# !!# #???????????????????? | | ???????????????# ggb# #???????????????????? | | ???????????????# ] =!g#u #???????????????????? | | ???????????????# @% #???????????????????? | | ???????????????########### #???????????????????? | | ???????????????##????????# #???????????????????? | | ?????????????????????????# #???????????????????? | | ?????????????????????????# u #???????????????????? | | ?????????????????????????+ +???????????????????? | | ?????????????????????????# #???????????????????? | | ?????????????????????????# #???????????????????? | | ?????????????????????????? #???????????????????? | | ?????????????????????????? #???????????????????? | | ?????????????????????????? #???????????????????? | | ?????????????????????????? #???????????????????? | | ?????????????????????????? ???????????????????? | | ?????????????????????????? ???????????????????? | | ?????????????????????????? ????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 83 Energy Generation 25 Energy Capacity 315 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 600 Propulsion Shielding 66 Utility Shielding 66 Evasion (%) 55 Targeting Accuracy 5 Recoil Reduction 3 Offensive Hacking 30 Defensive Hacking 10 Authchip Count 1 Item Schematics ----------------- Hacking Suite | -7/Recycling | Hacked Hrd. Light Armor Plating | -7/Recycling | Hacked Hvy. Siege Treads | -5/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Hvy. Siege Treads | x1 | -5/Factory Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AssaultCoreSuperbattery Manual? 0 Play Time 01:05:31 Cumulative 135.8 hours Start 2026.04.14 @ 15:20:10 End 2026.04.15 @ 11:33:32 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 206 Rogue 206 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 50 Gallery% 54 Achievement% 41 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 208b8be9-5c16-495f-8db7-313070da1db3