Cogmind - Beta 10.2 @@@ ROGUE MODE // 2022.01.17 @ 21:10:53 Player: KeepAwake2 Result: Destroyed by Y-64 Sentinel with KE Penetrator Performance ------------- Evolutions (3) 1500 Regions Visited (11) 2200 Robots Destroyed (152) 760 Value Destroyed (4474) 4474 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (763) 763 TOTAL SCORE: 9937 Bonus ------- High Alert Combat Kills 457 Follower Combat Kills 60 Aligned with FarCom 300 Friendly Fire -54 Cogmind --------- Core Integrity 0/700 Matter 162/300 Energy 148/150 System Corruption 10% Temperature Cool (88) Movement Walking (120) Location -7/Lower Caves Parts ------- > --- POWER (1) -------- Light Angular Momentum Engine > --- PROPULSION (4) --- Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY (5) ------ Advanced Terrain Scanner Advanced Terrain Scan Processor > --- WEAPON (3) ------- Beamcaster Mining Claw > --- INVENTORY (4) ---- Improved Deuterium Engine Energy Filter Heavy Reactive Plating Peak State ------------ > --- POWER ------------ Antimatter Reactor > --- PROPULSION ------- Heavy Treads Heavy Treads > --- UTILITY ---------- High-capacity Storage Unit Enhanced Optical Array Improved Terrain Scanner Advanced Terrain Scan Processor Modified TNC > --- WEAPON ----------- Heavy EM Shotgun Heavy Beamcaster Cooled Particle Cannon > --- INVENTORY -------- Antimatter Reactor Carbon-fiber Leg Large Storage Unit Energy Filter Advanced Transmission Jammer Heavy Reactive Plating Hardlight Generator Heavy Beamcaster HERF Cannon Improved Grenade Launcher [Rating: 68] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Reactor Antimatter Reactor Propulsion Aluminum Leg Treads Medium Treads Leg Aluminum Leg Wheel Compact Wheel Hover Unit Aerolev Unit Flight Unit Flight Unit Utility Modified TNC Device Improved Terrain Scanner Storage Small Storage Unit Processor Modified TNC Hackware System Shield Weapon Gauss Rifle Energy Gun Heavy Beamcaster Energy Cannon Cooled Particle Cannon Ballistic Gun Gauss Rifle Launcher Improved Grenade Launcher Special Weapon Mining Laser Slashing Weapon Chainsword Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Slots Evolved 6 | . . . 2 . . . 2 2 . . . Power . | . . . . . . . . . . . . Propulsion 2 | . . . 2 . . . . . . . . Utility 3 | . . . . . . . 1 2 . . . Weapon 1 | . . . . . . . 1 . . . . Parts Attached 156 | 7 7 10 33 2 . 6 31 12 6 35 7 Power 14 | 1 1 . 5 . . . 1 . 1 4 1 Engine 12 | 1 1 . 5 . . . 1 . . 3 1 Core . | . . . . . . . . . . . . Reactor 2 | . . . . . . . . . 1 1 . Propulsion 53 | 3 2 4 14 . . 3 6 6 2 11 2 Treads 13 | 1 . . . . . . . 3 2 7 . Leg 23 | 2 2 3 3 . . 3 6 2 . . 2 Wheel 4 | . . . . . . . . . . 4 . Hover 1 | . . . . . . . . 1 . . . Flight 12 | . . 1 11 . . . . . . . . Utility 29 | 1 1 3 4 . . 1 9 4 . 6 . Device 12 | . . 2 1 . . . 4 1 . 4 . Storage 9 | 1 . . 3 . . . 4 . . 1 . Processor 7 | . 1 1 . . . 1 . 3 . 1 . Hackware 1 | . . . . . . . 1 . . . . Protection . | . . . . . . . . . . . . Artifact . | . . . . . . . . . . . . Weapon 60 | 2 3 3 10 2 . 2 15 2 3 14 4 Energy Gun 21 | 1 . 1 4 1 . . 4 1 1 6 2 Energy Cannon 4 | . . . 1 . . . . 1 . 2 . Ballistic Gun 20 | 1 2 1 5 1 . 1 8 . . . 1 Ballistic Cannon . | . . . . . . . . . . . . Launcher 11 | . . . . . . 1 3 . 2 5 . Special Weapon 2 | . 1 1 . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon 2 | . . . . . . . . . . 1 1 Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 8 | . . . 2 . . 1 2 2 . 1 . Parts Lost 58 | . 1 6 11 . . . 7 3 . 21 9 Power 6 | . . . 2 . . . . . . 3 1 Propulsion 23 | . . 2 6 . . . 3 3 . 6 3 Utility 5 | . . 1 . . . . . . . 3 1 Weapon 24 | . 1 3 3 . . . 4 . . 9 4 Highest Loss Streak 9 | . 1 5 4 . . . 2 2 . 5 9 Average Slot Usage (%) 91 | . 98 75 87 100 100 100 95 89 84 87 61 Engine 7 | . 14 6 9 11 11 11 9 7 4 2 4 Reactor 1 | . . . . . . . . . 2 3 . Treads 5 | . . . . . . . . 7 15 16 12 Leg 16 | . 28 21 3 22 22 28 33 14 . . 1 Wheel 1 | . . . . . . . . . . 5 . Flight 6 | . . . 32 22 22 15 . . . . . Device 5 | . . 13 2 . . . 5 7 7 10 7 Storage 8 | . 14 . 7 11 11 11 9 7 7 7 4 Processor 14 | . 12 14 11 11 11 11 9 21 23 17 12 Energy Gun 6 | . 4 3 6 19 11 2 4 4 . 10 4 Energy Cannon 1 | . . . 2 . . . . . 7 4 2 Ballistic Gun 8 | . 21 8 11 2 11 11 14 18 . . . Launcher 4 | . . . . . . 8 7 . 13 4 . Naked Turns . | . . . . . . . . . . . . Heaviest Build 67 | 10 14 11 18 20 20 22 57 55 67 67 43 Greatest Support 140 | 20 20 20 20 20 20 52 62 40 140 140 76 Greatest Overweight (x) 5 | 3 . . 2 . . 1 1 5 1 1 2 Average Overweight (x) . | . . . . . . . . 1 . . . Largest Inventory Capacity 12 | 6 6 6 8 6 6 6 12 12 12 12 10 Average Capacity 8 | 5 6 4 5 6 6 6 9 12 12 10 7 Most Carried 12 | 2 6 5 6 6 6 6 12 12 12 12 10 Average Carried 7 | 1 4 2 4 5 6 5 7 11 11 9 7 Final Capacity 12 | 6 6 4 6 6 6 6 12 12 12 10 4 Final Carried 12 | 2 6 4 6 6 6 5 12 11 12 10 4 Class Distribution -------------------- 42% | Scavenger-Mutant 28% | Skirmisher 17% | Mutant 5% | Assassin 3% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Scavenger-Mutant | -8/Mines Scavenger-Mutant | -8/Materials Skirmisher | -7/Factory Skirmisher | -7/Waste Skirmisher | -7/Factory Assassin | -7/Lower Caves Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Matter Collected 3194 | 151 261 125 481 20 . 194 1024 200 209 471 58 Remotely . | . . . . . . . . . . . . Salvage Created 5396 | . 371 55 788 . . 334 1955 203 256 1424 10 Parts 319 | . 13 1 63 . . 14 124 12 2 90 . Haulers Intercepted 6 | . . . 3 . . . 3 . . . . Recyclers Shooed 5 | . 2 . . . . 2 . . . 1 . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 6 | . . . . . . . . . . . 6 Prevented . | . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Combat Hostiles Destroyed 108 | . 4 2 22 . . 6 40 2 . 31 1 Melee 5 | . . . . . . . . . . 5 . Guns 56 | . 4 1 16 . . 4 21 2 . 8 . Cannons 10 | . . 1 6 . . . . . . 3 . AOE 35 | . . . . . . 2 18 . . 14 1 Classes Destroyed 15 | . 3 . 4 . . . 6 1 . 1 . Worker 6 | . . . . . . . 3 1 . 2 . Builder 12 | . . . . . . . 4 1 . 7 . Tunneler 2 | . . . . . . . 2 . . . . Hauler 6 | . . . 3 . . . 3 . . . . Recycler 7 | . 2 . . . . 2 1 . . 2 . Operator 2 | . . . 1 . . . . . . 1 . Watcher 9 | . 1 . 1 . . . 3 2 . 2 . Swarmer 33 | . . . 14 . . 3 10 . . 5 1 Grunt 47 | . 4 2 5 . . 3 20 . . 13 . Brawler 1 | . . . . . . . 1 . . . . Duelist 1 | . . . . . . . . . . 1 . Protector 1 | . . . . . . . 1 . . . . Sentry 12 | . . . 3 . . . 6 1 . 2 . Hunter 7 | . . . . . . . 2 . . 5 . Programmer 6 | . . . . . . . . 1 . 5 . Best Kill Streak 14 | . 4 1 4 . . 3 13 5 . 14 1 Combat Bots Only 10 | . 3 1 4 . . 3 10 1 . 10 1 Max Kills in Single Turn 4 | . 1 1 1 . . 2 4 2 . 3 1 Gunslinging 1 | . . . . . . . 1 . . . . Exploded 2 | . . . . . . 2 2 . . 2 1 Melee 1 | . . . . . . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Damage Taken 7822 | . 265 584 932 . 45 240 1590 291 . 3028 847 Core 1470 | . 57 192 266 . . 28 224 31 . 366 306 Absorbed by Shields 84 | . . . . . . . 72 . . 12 . Core Remaining (%) 46 | 100 . . . . . 26 59 . . . . Volleys Fired 390 | . 26 16 78 . . 38 106 26 8 84 8 Largest 3 | . 2 2 2 . . 1 3 3 3 3 2 Hottest 219 | . 100 120 101 . . 36 163 119 115 219 78 Shots Fired 743 | . 50 27 152 . . 38 230 78 13 146 9 Gun 614 | . 48 21 132 . . 37 199 78 1 89 9 Cannon 68 | . . . 20 . . . . . 8 40 . Launcher 53 | . . . . . . 1 31 . 4 17 . Special 8 | . 2 6 . . . . . . . . . Kinetic 412 | . 34 20 104 . . 37 158 56 1 . 2 Thermal 195 | . 16 7 14 . . . 31 22 8 93 4 Explosive 27 | . . . . . . 1 9 . 2 15 . Electromagnetic 109 | . . . 34 . . . 32 . 2 38 3 Robot Hit Streak 12 | . 9 11 12 . . 8 10 7 8 9 5 Robot Miss Streak 6 | . 4 3 6 . . 3 5 4 1 6 3 Penetration Max 1 | . . . . . . 1 1 . . . . Secondary Targets 2 | . 1 . . . . . 1 . . . . Max Gunslinging Chain 1 | . 1 . . . . . 1 . . . . Shots Hit Robots 453 | . 30 21 87 . . 26 126 41 10 105 7 Core Hits 264 | . 15 5 40 . . 12 93 12 2 81 4 Critical Hits 1 | . . . . . . . 1 . . . . Critical Kills . | . . . . . . . . . . . . Critical Parts Destroyed 1 | . . . . . . . 1 . . . . Melee Attacks 19 | . . . . . . . . . . 17 2 Impact . | . . . . . . . . . . . . Slashing 19 | . . . . . . . . . . 17 2 Piercing . | . . . . . . . . . . . . Sneak Attacks 1 | . . . . . . . . . . 1 . Combat Hostiles 1 | . . . . . . . . . . 1 . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 13523 | . 396 266 1184 . . 791 4407 718 532 5063 166 Guns 6459 | . 396 138 872 . . 669 1947 712 . 1599 126 Cannons 1272 | . . . 312 . . . . . 323 637 . Explosions 5016 | . . . . . . 122 2443 . 209 2242 . Melee 591 | . . . . . . . . . . 551 40 Ramming 65 | . . 8 . . . . 17 6 . 34 . Kinetic 3582 | . 275 127 512 . . 669 1551 400 . . 48 Thermal 3561 | . 121 131 145 . . . 491 312 323 1975 63 Explosive 3647 | . . . . . . 122 1391 . 174 1960 . Electromagnetic 2077 | . . . 527 . . . 957 . 35 543 15 Impact . | . . . . . . . . . . . . Slashing 591 | . . . . . . . . . . 551 40 Piercing . | . . . . . . . . . . . . Highest Corruption 10 | . 2 2 . . . . . 3 3 10 10 Average Corruption 4 | . 2 2 . . . . . 2 3 4 10 Corruption Purged . | . . . . . . . . . . . . Effects 83 | . 2 3 . . . . . 1 8 63 6 Message Errors 19 | . 1 3 . . . . . . 2 12 1 Matter Fused 21 | . . . . . . . . . 2 19 . Heat Flow Errors 11 | . 1 . . . . . . . 1 7 2 Energy Discharges 14 | . . . . . . . . 1 2 10 1 Data Loss (minor) 6 | . . . . . . . . . . 6 . Misfires 4 | . . . . . . . . . . 4 . Misdirections 2 | . . . . . . . . . . . 2 Targeting Errors 6 | . . . . . . . . . 1 5 . Overload Shots 17 | . . . . . . . . . 6 11 . Effects 1 | . . . . . . . . . 1 . . Energy Bleed 1 | . . . . . . . . . 1 . . Overflow Damage 273 | . . . . . . . 129 . . 144 . Projectiles 18 | . . . . . . . . . . 18 . Explosions 172 | . . . . . . . 129 . . 43 . Melee 83 | . . . . . . . . . . 83 . Knockbacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 210 | . . 3 . . . . 15 3 . 189 . Shots 6 | . . . . . . . 2 . . 4 . Rammed 12 | . . 3 . . . . . 1 . 8 . Targets Rammed 16 | . 1 3 . . . . 3 1 . 8 . Kicked 4 | . 1 . . . . . 3 . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 480 | . 158 144 195 . . 10 337 406 112 480 191 Average Temperature 92 | . 39 44 65 . . 2 62 117 42 137 69 Received Heat Transfer 1914 | . 150 170 141 . . 108 556 66 . 489 234 Effects 16 | . . . . . . . 4 1 . 11 . Energy Bleed 4 | . . . . . . . . . . 4 . Interference 8 | . . . . . . . 3 . . 5 . Matter Decay 1 | . . . . . . . . 1 . . . Damage (minor) 3 | . . . . . . . 1 . . 2 . Siege Activations . | . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . 1 . . . . Combat Hostiles 1 | . . . . . . . 1 . . . . Parts Fried 6 | . . . 3 . . . 2 . . 1 . Impact Corruptions . | . . . . . . . . . . . . Robots Melted 1 | . . . . . . . . . . 1 . Combat Hostiles 1 | . . . . . . . . . . 1 . Parts Melted 5 | . . . . . . . . . . 5 . Heat Transferred 5400 | . 275 275 309 . . . 765 592 324 2749 111 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 6 | . . . . . . . 5 . . 1 . Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Peak Influence 1109 | . 122 148 419 163 . 110 1109 508 105 761 . Initial 475 | . . 1 . 163 . . 29 475 95 . . Average 214 | . 70 56 204 109 . 24 367 412 71 214 . Maximum Alert Level 4 | . . . 2 . . . 4 2 . 3 . Low Security (%) 59 | 100 100 100 43 100 . 100 50 . 100 42 . Level 1 22 | . . . 48 . . . 14 26 . 50 . Level 2 13 | . . . 7 . . . 17 73 . 5 . Level 3 3 | . . . . . . . 11 . . 2 . Level 4 1 | . . . . . . . 5 . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 27 | . 1 . 1 1 . . 9 2 . 13 . Investigation 4 | . . . . 1 . . 1 . . 2 . Extermination 6 | . . . . . . . . 1 . 5 . Reinforcement 12 | . 1 . 1 . . . 5 . . 5 . Assault 2 | . . . . . . . 2 . . . . Garrison 3 | . . . . . . . 1 1 . 1 . Intercept . | . . . . . . . . . . . . Construction Impeded 4 | . . . . . . . 2 . . 2 . Haulers Reinforced . | . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Distress Signals 12 | . . . 2 . . . 7 . . 3 . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 197 | . 6 16 34 . 2 8 64 9 . 49 9 Peak Tracking Total 7 | . 3 6 6 . 2 3 7 4 . 7 7 Tactical Retreats 28 | . . 3 5 . 1 1 11 . . 5 2 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Traps Triggered 6 | . 1 . . . . . 1 1 . 3 . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered 1 | . . . . . . . . . . . 1 Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Machines Disabled 14 | . . . . . . . 6 1 . 7 . Max in Single Turn 3 | . . . . . . . 2 1 . 3 . Machines Sabotaged . | . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Machines Accessed 42 | . 3 . 8 2 3 1 8 3 . 14 . Terminals 20 | . 1 . 6 . . 1 5 1 . 6 . Fabricators 3 | . . . . . . . . . . 3 . Repair Stations 4 | . 1 . 1 . . . . . . 2 . Recycling Units 5 | . 1 . 1 . . . 1 1 . 1 . Scanalyzers 4 | . . . . . . . 2 1 . 1 . Garrison Access 1 | . . . . . . . . . . 1 . Total Hacks 121 | . 6 . 18 2 26 2 26 8 . 33 . Successful 77 | . 4 . 14 2 26 2 9 6 . 14 . Failed 44 | . 2 . 4 . . . 17 2 . 19 . Catastrophic 5 | . . . . . . . 2 . . 3 . Database Lockouts . | . . . . . . . . . . . . Manual 39 | . . . 6 . 1 2 18 3 . 9 . Terminals 55 | . 2 . 13 . . 2 19 3 . 16 . Fabricators 5 | . . . . . . . . . . 5 . Repair Stations 11 | . 2 . 2 . . . . . . 7 . Recycling Units 11 | . 2 . 3 . . . 3 1 . 2 . Scanalyzers 10 | . . . . . . . 4 4 . 2 . Garrison Access 1 | . . . . . . . . . . 1 . Terminal Hacks 44 | . 2 . 7 2 26 1 2 . . 4 . Record 26 | . . . . . 26 . . . . . . Part Schematic 2 | . . . . . . . . . . 2 . Prototype ID Bank 2 | . 1 . 1 . . . . . . . . Open Door 2 | . . . . 2 . . . . . . . Branch Access Points 1 | . . . 1 . . . . . . . . Emergency Access Points 1 | . . . . . . . 1 . . . . Terminal Index 2 | . . . . . . 1 1 . . . . Alert Level 4 | . 1 . 2 . . . . . . 1 . Hauler Manifests 1 | . . . 1 . . . . . . . . Zone Layout 3 | . . . 2 . . . . . . 1 . Fabricator Hacks 1 | . . . . . . . . . . 1 . Load Schematic 1 | . . . . . . . . . . 1 . Repair Station Hacks 4 | . . . 2 . . . . . . 2 . Scan Component 3 | . . . 1 . . . . . . 2 . Repair 1 | . . . 1 . . . . . . . . Recycling Unit Hacks 6 | . 2 . 1 . . . 2 1 . . . Report Inventory 4 | . 1 . 1 . . . 1 1 . . . Retrieve Components 2 | . 1 . . . . . 1 . . . . Scanalyzer 8 | . . . . . . . 2 4 . 2 . Insert Component 4 | . . . . . . . 1 2 . 1 . Analyze 4 | . . . . . . . 1 2 . 1 . Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks 14 | . . . 4 . . 1 3 1 . 5 . Terminals 14 | . . . 4 . . 1 3 1 . 5 . Botnet 14 | . . . 4 . . 1 3 1 . 5 . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 34 | . 3 . 6 . . 1 8 2 . 14 . Full Trace Events 3 | . . . 1 . . . . . . 2 . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Matter . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 6 | . . . . . . . 1 2 . 3 . Parts Built . | . . . . . . . . . . . . Matter . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired 1 | . . . 1 . . . . . . . . Time 26 | . . . 26 . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components 10 | . 4 . . . . . 6 . . . . Parts Scanalyzed 4 | . . . . . . . 1 2 . 1 . Part Schematics Acquired 4 | . . . . . . . 1 2 . 1 . Parts Damaged 1 | . . . . . . . 1 . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Total Allies 3 | . . 3 . . . . . . . . . Largest Group 3 | . . 3 . . . . . . . . . Highest-Rated Group 40 | . . 40 . . . . . . . . . Highest-Rated Ally 16 | . . 16 . . . . . . . . . Total Orders 2 | . . 2 . . . . . . . . . ROAM 2 | . . 2 . . . . . . . . . Ally Attacks 22 | . . 22 . . . . . . . . . Total Damage 208 | . . 208 . . . . . . . . . Kills 5 | . . 5 . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 1 | . . . . 1 . . . . . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Turns Passed 9861 | 64 479 507 678 592 456 968 2060 928 548 2389 192 Spaces Moved 5940 | 40 301 442 474 468 354 626 1097 496 283 1203 156 Core 281 | 12 . 178 4 . . . . . . . 87 Treads 1452 | 3 . . . . . . . 211 283 893 62 Legs 3464 | 25 301 210 91 468 354 626 1097 285 . . 7 Wheels 310 | . . . . . . . . . . 310 . Hover . | . . . . . . . . . . . . Flight 433 | . . 54 379 . . . . . . . . Fastest Speed 31 | 50 120 40 31 120 120 120 122 150 160 100 50 Average Speed 124 | 129 120 82 50 120 120 132 126 163 171 145 97 Slowest Speed 270 | 200 120 120 200 120 120 150 153 270 180 160 180 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped 4 | . . . 4 . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 51 | 4 43 76 43 90 61 87 67 13 94 26 15 Regions Visited 11 Branch Regions 5 Pre-discovered Areas 2 | . . . . 2 . . . . . . . Known Exits Taken 3 | . 1 1 1 . . . . . . . . Unknown Exits Taken 6 | 1 . . . 1 1 1 1 . . 1 . Scrap Searched 3 | . . 1 . 1 . 1 . . . . . Spaces Dug 2 | . 2 . . . . . . . . . . Terrain Destroyed 302 | . 2 . . . . 9 139 . 14 138 . Melee . | . . . . . . . . . . . . Projectile 11 | . 2 . . . . . 4 . 1 4 . AOE 291 | . . . . . . 9 135 . 13 134 . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Total 7697 | 49 365 548 764 499 385 729 1583 577 337 1676 185 Wait 1041 | . 20 71 160 25 30 54 316 31 26 302 6 Move 5922 | 39 300 441 465 467 353 625 1096 496 282 1202 156 Hop 4 | . . . 4 . . . . . . . . Pick Up 60 | 2 7 2 8 2 1 1 13 5 6 12 1 Fast Attach 78 | 7 2 5 19 1 . 2 12 5 3 19 3 Attach 31 | . 1 3 6 . . 2 2 4 . 10 3 Detach 6 | . . . 2 . . . . 1 . 3 . Swap 47 | . 4 2 8 1 . 2 17 3 3 6 1 Drop 83 | 1 4 5 14 3 1 5 18 5 9 13 5 Fire 390 | . 26 16 78 . . 38 106 26 8 84 8 Melee 19 | . . . . . . . . . . 17 2 Ram 3 | . . 3 . . . . . . . . . Kick 5 | . 1 . . . . . 3 1 . . . Crush 8 | . . . . . . . . . . 8 . Escape Stasis . | . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -10/Mines -9/Materials (discovered 2 exits: *Min x2) -9/Mines (discovered 2 exits: *Mat / *Exi) -9/Exiles -8/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -7/Waste -7/Factory -7/Lower Caves History --------- Turn | Location | Event 34 | -11/Scrapyard | Discovered new exit (range 14) 65 | -11/Scrapyard | Entered Materials 131 | -10/Materials | Discovered new exit (range 15) 283 | -10/Materials | Discovered new exit (range 16) 300 | -10/Materials | Identified exit to Materials 312 | -10/Materials | Build established: Mutant 381 | -10/Materials | Discovered exit to Materials (range 6) 434 | -10/Materials | Identified exit to Mines 544 | -10/Materials | Entered Mines 768 | -10/Mines | Assembled infested the area 773 | -10/Mines | Assisted by a Guerilla fighting off Assembled 796 | -10/Mines | Core integrity fell below 50% 807 | -10/Mines | Discovered exit to Materials (range 6) 824 | -10/Mines | Core integrity fell below 20% 852 | -10/Mines | Lost 5 parts (2n1u2w) 877 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1051 | -10/Mines | Entered Materials 1051 | -9/Materials | Evolved 2 slots: Propulsion x2 1191 | -9/Materials | Lost 4 parts (1p3w) 1305 | -9/Materials | Core integrity fell below 50% 1406 | -9/Materials | Repaired Lgt. Assault Rifle 1573 | -9/Materials | Identified exit to Mines 1729 | -9/Materials | Entered Mines 1733 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1737 | -9/Mines | Met a Derelict bent on vengeance 1939 | -9/Mines | Learned location of Storage (-8) 1965 | -9/Mines | Build established: Scavenger-Mutant 2165 | -9/Mines | Met a Derelict shopkeep closing up shop 2204 | -9/Mines | Discovered new exit (range 7) 2299 | -9/Mines | Learned location of Zion (-7) 2315 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2315 | -9/Mines | Discovered new exit (range 5) 2321 | -9/Mines | Entered Exiles 2350 | -9/Exiles | Met 8R-AWN 2371 | -9/Exiles | Met EX-HEX 2441 | -9/Exiles | Met EX-BIN 2461 | -9/Exiles | Aligned with FarCom system 2462 | -9/Exiles | Given EX-Vault access code 2489 | -9/Exiles | Opened EX-Vault 2538 | -9/Exiles | Exiles lab attacked by MAIN.C 2546 | -9/Exiles | Found Prototype Processor 2648 | -9/Exiles | Discovered new exit (range 14) 2777 | -9/Exiles | Left Exiles lab with Modified TNC 2777 | -9/Exiles | Entered Mines 3684 | -8/Mines | Discovered new exit (range 7) 3707 | -8/Mines | Discovered new exit (range 5) 3742 | -8/Mines | Identified Modified TNC 3745 | -8/Mines | Entered Materials 3745 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 4812 | -8/Materials | Discovered new exit (range 11) 5345 | -8/Materials | First assault squad dispatched 5401 | -8/Materials | Garrison activated, responded to threat 5502 | -8/Materials | Destroyed 10 combat bots 5763 | -8/Materials | Discovered new exit (range 15) 5805 | -8/Materials | Entered Factory 5805 | -7/Factory | Evolved 2 slots: Utility x2 5860 | -7/Factory | Build established: Skirmisher 6223 | -7/Factory | Garrison activated, responded to threat 6733 | -7/Factory | Sucked down chute 6733 | -7/Factory | Entered Waste 6733 | -7/Waste | The area was eerily silent 7167 | -7/Waste | Found Hvy. Reactive Plating 7176 | -7/Waste | Discovered new exit (range 12) 7281 | -7/Waste | Entered Factory 8626 | -7/Factory | Lost 5 parts (1p2n2w) 8666 | -7/Factory | Lost 3 parts (1p1u1w) 8986 | -7/Factory | Build established: Mutant 9140 | -7/Factory | Lost 3 parts (1n2w) 9171 | -7/Factory | Discovered new exit (range 12) 9544 | -7/Factory | Build established: Assassin 9590 | -7/Factory | Garrison activated, responded to threat 9609 | -7/Factory | Core integrity fell below 50% 9643 | -7/Factory | Destroyed 10 combat bots 9662 | -7/Factory | System corruption reached 10% 9670 | -7/Factory | Entered Lower Caves 9755 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 9792 | -7/Lower Caves | Core integrity fell below 20% 9806 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 9810 | -7/Lower Caves | Encountered a Warlord checkpoint 9836 | -7/Lower Caves | Lost 9 parts (1p3n1u4w) 9862 | -7/Lower Caves | Destroyed by Y-64 Sentinel with KE Penetrator Last Messages --------------- G-47 Trooper destroyed. NU-FEW(g) destroyed. Acquired 58 matter. Aluminum Leg fries itself beyond repair. Acquired Beamcaster. Particle Gun fries itself beyond repair. 4J-G9I(b) destroyed. Acquired Carbon-fiber Leg. Y-54 Guardian destroyed. Acquired Lgt. Angular Momentum Engine. System corrupted: Energy discharge (-4). G-47 Trooper destroyed. Flak Gun fries itself beyond repair. Slug penetrates 01-DI0(M). Acquired Imp. Deuterium Engine. Imp. Heat Sink fries itself beyond repair. Slug penetrates 01-DI0(M). 01-DI0(M) destroyed. Aluminum Leg fries itself beyond repair. Penetrated by Slug. Map ----- +----------------------------------------------------+ | ???????????????#?????#???##???#??????????????????? | | ?????????????#???##???#?##??????#????????????????? | | ??????????#?#????####?#??????###?#???????????????? | | ?????????#????###??#?#????##?#??#????????????????? | | ??????????#???##?####????#?##??#?????????????????? | | ?????????#?##?#?##??#??##?##????#???##???????????? | | ?????????##????###??##??#?#??#?#?##??????????????? | | ???#???#######??#???##??##??#?###?#??????????????? | | ??????#???#?#?##?#######??#??#?#####???#?????????? | | ???###?######??##?#?????#?###??##??###???????????? | | ???????##?####??#?#?#?#?##?#??###??##?#????#?????? | | ?#?#?#?###?#??###??#?#?###?######??###?##????????? | | ??#??#???###???###??#??######?#?##?#?###???#?????? | | ????#??#????#?####??#?###?#??#?###?##?#?##???????# | | ??#?#?###?#???#???###?###?####??#?##??##?#????##?? | | ??????#?????##?#???????##?######??##?##??????????? | | ????###?#???????##??#??#???#?#?########????#?????# | | #???#??????#?#############?###??##?##########?#??? | | ??##??###?###?###; ###??#?#??# #??#?#? | | ??#?#?##??#?????## ####?#?#?## #??#??# | | ?????#?#?#??????## ! ! #?#??##?##? #?##??? | | ???#?###?######### % ###?##?#### #??#??? | | ??##???#?######### ##?####?# #?####? | | ? ?#?##?#?# ######### #??#?## | | ??###?#?# ####### ##????# | | ?? ?? ?# ####### @ ##### ####???????## | | ??? ###?#??### /%! ### #### #????##? | | ?? ???? ?##??####?### =% Y ### ##????#?# | | ???? ? ? ?#?##?##?### ###### # ###?#### | | ????? ?????#### ?## ######## ## # ####?##? | | ?? ???? ?#?#???? ## %######## ## #??#?##? | | ? ???? ????? ? %%#" #### #??##??# | | ?????? ?? ? # ; # ### ###???#?# | | ?????????? #### ## ### ###?####? | | ?????????? ### # ## % ### ######?## | | ????????? ## ; #######?# | | ?????? ?? ##? ;# ## #?###?## | | ??????? ??## ?? # # ## ### ####?### | | ????????#?### ##? #;###### #### ######## | | ?????? ####?##??##? ##?#### #### ###?#### | | ????? ? ??######## #? ###### ######### | | ???????####?#####?## ##### #####?#### | | ???# ? "# ##?### ###### ######?##? | | ???? "# ? ?#?### ######## #?######## | | ? ?#? ? ?# ? ##### ############ ########### | | ????" #### ? ########?######### ####?#?#### | | ?? ??? / # ?############ ##### ####?##?#### | | ?? #"??# ############ ! ## #####?#?####? | | ???##### ?####### ]!! ####??####### | | ??? ###?### !## ##??######## | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 21 Energy Capacity 325 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Range 20 Terrain Scan Density 210 Base Temperature (-) 100 Weapon Cycling 15 Evasion (%) 63 Recoil Reduction 4 Defensive Hacking 10 Item Schematics ----------------- Enh. Optical Array | -8/Materials | Scanalyzed Carbon-fiber Leg | -7/Factory | Scanalyzed EMP Blaster | -7/Factory | Scanalyzed HERF Cannon | -7/Factory | Scanalyzed Arm. Medium Treads | -7/Factory | Hacked Smartbomb Launcher | -7/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Maybe Next Time I'll Detach My Launcher Challenges ------------ None Game ------ Seed LargeChargeRegenerator Manual? 0 Play Time 02:26:10 Cumulative 97.8 hours Start 2022.01.16 @ 16:09:08 End 2022.01.17 @ 21:10:53 Sessions 11 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 28 Rogue 28 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 39 Gallery% 54 Achievement% 38 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: d0644cfc-fa0d-4b45-a796-97a40a026a15