Cogmind - Beta 12 @@@ ROGUE MODE // 2023.11.20 @ 17:27:15 Player: OldAgeTron Result: Destroyed by H-71 Marshal with Heavy Mass Driver Performance ------------- Evolutions (5) 2500 Regions Visited (9) 1800 Robots Destroyed (91) 455 Value Destroyed (3066) 3066 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (300) 300 TOTAL SCORE: 8121 Bonus ------- Aligned with FarCom 300 Cogmind --------- Core Integrity 0/1000 Matter 29/300 Energy 99/100 System Corruption 14% Temperature Cool (0) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (8) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Improved Medium Treads Improved Shield Generator Chainsword Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Improved Deuterium Engine > --- PROPULSION ------- VSS Leg VSS Leg VSS Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Medium Storage Unit Matter Compressor Matter Compressor Improved Trap Scanner Enhanced Optical Array Improved Core Shielding Recalibrator > --- WEAPON ----------- Gauss Rifle Coil Gun > --- INVENTORY -------- Improved Deuterium Engine Improved Deuterium Engine Heavy Deuterium Engine Angular Momentum Engine Advanced Treads Minigun Flak Gun Heavy Missile Launcher Chainsword [Rating: 63] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Micro Nuclear Core Propulsion VSS Leg Treads Light Treads Leg VSS Leg Hover Unit Antigrav System Utility Medium Storage Unit Device Recalibrator Storage Medium Storage Unit Processor Enhanced Optical Array Hackware System Shield Protection Improved Weapon Shielding Weapon Minigun Energy Gun Beam Rifle Ballistic Gun Minigun Launcher Heavy Missile Launcher Slashing Weapon Chainsword Build | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 ------- Run | Jun Mat Mat Min Exi Min Mat Fac Fac Fac Slots Evolved 10 | . . 2 . . . 2 2 2 2 Power 1 | . . . . . . . 1 . . Propulsion 3 | . . 1 . . . . 1 . 1 Utility 6 | . . 1 . . . 2 . 2 1 Weapon . | . . . . . . . . . . Parts Attached 143 | 7 7 11 5 1 6 24 41 28 13 Power 34 | 1 1 2 1 1 . 4 13 9 2 Engine 23 | 1 1 2 1 1 . 3 6 6 2 Core 11 | . . . . . . 1 7 3 . Reactor . | . . . . . . . . . . Propulsion 38 | 2 3 4 1 . 1 6 12 5 4 Treads 4 | . . . . . . 3 . . 1 Leg 33 | 2 3 4 1 . 1 3 12 5 2 Wheel . | . . . . . . . . . . Hover 1 | . . . . . . . . . 1 Flight . | . . . . . . . . . . Utility 38 | 1 2 3 2 . 1 7 9 9 4 Device 17 | . . 1 . . 1 3 5 4 3 Storage 7 | 1 2 . . . . 1 . 2 1 Processor 1 | . . . . . . . . 1 . Hackware 1 | . . . . . . . . 1 . Protection 12 | . . 2 2 . . 3 4 1 . Artifact . | . . . . . . . . . . Weapon 33 | 3 1 2 1 . 4 7 7 5 3 Energy Gun 2 | . . . . . 1 1 . . . Energy Cannon . | . . . . . . . . . . Ballistic Gun 27 | 3 1 2 1 . 3 6 6 3 2 Ballistic Cannon . | . . . . . . . . . . Launcher 3 | . . . . . . . 1 1 1 Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . 1 . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . . Parts Lost 41 | . . 1 . . 1 11 5 11 12 Power 8 | . . . . . . 1 3 1 3 Propulsion 14 | . . . . . . 5 . 5 4 Utility 11 | . . . . . . 3 2 3 3 Weapon 8 | . . 1 . . 1 2 . 2 2 Highest Loss Streak 12 | . . 1 . . 1 8 3 7 12 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 93 | . 82 99 100 100 100 88 98 79 62 Engine 8 | . 14 11 11 11 11 6 5 7 9 Core 3 | . . . . . . 2 8 4 . Treads 1 | . . . . . . 16 . . . Leg 27 | . 28 33 33 33 33 6 29 23 12 Device 12 | . . 3 11 11 11 17 17 11 8 Storage 10 | . 18 22 11 11 11 9 7 10 9 Protection 9 | . . 7 10 11 11 13 11 3 . Energy Gun 1 | . . . . . 6 1 . . . Ballistic Gun 16 | . 20 21 22 22 15 16 14 12 5 Naked Turns 24 | . . . . . . . . . 24 Heaviest Build 55 | 12 20 25 33 33 31 36 41 55 55 Greatest Support 66 | 20 20 30 30 30 30 66 54 54 54 Greatest Overweight (x) 5 | 1 . . 1 1 1 2 1 2 5 Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 10 10 10 10 10 Average Capacity 9 | 6 9 10 10 10 10 10 10 10 9 Most Carried 10 | 5 10 10 10 10 10 10 10 10 8 Average Carried 9 | 3 6 8 9 9 9 7 9 9 5 Final Capacity 10 | 8 10 10 10 10 10 10 10 10 5 Final Carried 10 | 3 10 10 10 10 10 10 10 7 3 Class Distribution -------------------- 51% | Mutant 43% | Scavenger-Mutant 4% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Scavenger-Mutant | -8/Mines Scavenger-Mutant | -8/Materials Mutant | -7/Factory Mutant | -6/Factory Mutant | -5/Factory Resources | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 ----------- Run | Jun Mat Mat Min Exi Min Mat Fac Fac Fac Matter Collected 2726 | 183 379 232 93 . 135 283 862 515 44 Remotely . | . . . . . . . . . . Salvage Created 2831 | . 280 249 65 . 199 433 855 674 76 Parts 183 | . 19 15 7 . 8 29 55 38 12 Haulers Intercepted . | . . . . . . . . . . Recyclers Shooed 5 | . . . . . 1 . 1 3 . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 ------- Run | Jun Mat Mat Min Exi Min Mat Fac Fac Fac Combat Hostiles Destroyed 72 | . 5 8 4 . 9 12 16 15 3 Melee 2 | . . . . . . . . 2 . Guns 52 | . 5 8 4 . 9 7 11 8 . AOE 18 | . . . . . . 5 5 5 3 Classes Destroyed 14 | . 3 2 . . 1 3 4 1 . Worker 6 | . 1 1 . . . 1 . . 3 Builder 6 | . . . . . . 1 . 3 2 Tunneler 1 | . . . . . . 1 . . . Recycler 2 | . . . . . . . 2 . . Watcher 4 | . 2 1 . . . 1 . . . Swarmer 22 | . . 6 4 . 7 . . 5 . Grunt 26 | . 5 1 . . 1 7 7 5 . Brawler 2 | . . . . . 1 1 . . . Duelist 1 | . . . . . . . 1 . . Protector 1 | . . . . . . . 1 . . Sentry 6 | . . 1 . . . 3 1 . 1 Specialist 2 | . . . . . . . . 2 . Hunter 1 | . . . . . . 1 . . . Programmer 11 | . . . . . . . 6 3 2 Best Kill Streak 8 | . 3 5 4 . 4 8 6 8 6 Combat Bots Only 7 | . 2 4 4 . 4 5 5 7 3 Max Kills in Single Turn 8 | . 1 1 1 . 1 8 3 2 3 Gunslinging . | . . . . . . . . . . Exploded 5 | . . . . . . 5 3 1 1 Melee 1 | . . . . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 -------- Run | Jun Mat Mat Min Exi Min Mat Fac Fac Fac Damage Taken 9179 | . 274 654 74 . 335 1692 1363 2240 2547 Core 2592 | . 60 143 6 . 22 376 231 715 1039 Absorbed by Shields 120 | . . . . . . . . . 120 Redirected to Shielding 376 | . . 41 . . . 29 244 62 . Regen/Repaired (Parts) 463 | . . . . . . . 107 . 356 Core Remaining (%) 57 | 100 76 . . . 57 31 67 15 . Volleys Fired 263 | . 37 49 9 . 25 46 48 34 15 Largest 2 | . 2 2 2 . 2 2 2 2 1 Hottest 79 | . 40 43 43 . 76 79 53 64 39 Shots Fired 468 | . 48 91 18 . 50 86 94 66 15 Gun 449 | . 48 91 18 . 50 86 92 63 1 Cannon . | . . . . . . . . . . Launcher 19 | . . . . . . . 2 3 14 Special . | . . . . . . . . . . Kinetic 430 | . 48 91 18 . 46 71 92 63 1 Thermal 19 | . . . . . 4 15 . . . Explosive 19 | . . . . . . . 2 3 14 Electromagnetic . | . . . . . . . . . . Robot Hit Streak 14 | . 14 9 7 . 5 12 13 11 8 Robot Miss Streak 6 | . 3 5 4 . 2 4 6 6 1 Penetration Max 1 | . . . . . . . . 1 . Secondary Targets 6 | . . 1 . . . 2 . 3 . Max Gunslinging Chain 1 | . . 1 . . . 1 . 1 . Shots Hit Robots 297 | . 31 51 8 . 32 60 61 41 13 Core Hits 173 | . 15 16 4 . 16 37 36 32 17 Critical Kills 3 | . . . . . . . . 3 . Critical Parts Destroyed 3 | . . . . . 1 1 . 1 . Critical Strikes 7 | . . . . . 1 1 . 5 . Destroy 6 | . . . . . 1 1 . 4 . Sever 1 | . . . . . . . . 1 . Melee Attacks 4 | . . . . . . . . 4 . Impact . | . . . . . . . . . . Slashing 4 | . . . . . . . . 4 . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 7566 | . 355 486 115 . 349 1890 1697 1757 917 Guns 4211 | . 355 486 109 . 349 855 1243 795 19 Cannons . | . . . . . . . . . . Explosions 3241 | . . . . . . 1023 451 869 898 Melee 93 | . . . . . . . . 93 . Ramming 21 | . . . 6 . . 12 3 . . Kinetic 4049 | . 355 486 109 . 320 722 1243 795 19 Thermal 302 | . . . . . 29 133 . 140 . Explosive 3089 | . . . . . . 1023 451 717 898 Electromagnetic 12 | . . . . . . . . 12 . Impact . | . . . . . . . . . . Slashing 93 | . . . . . . . . 93 . Piercing . | . . . . . . . . . . Highest Corruption 14 | . . . . . . . 4 6 14 Average Corruption 2 | . . . . . . . 2 2 8 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 27 | . . . . . . . 16 5 6 Message Errors 6 | . . . . . . . 5 1 . Matter Fused 6 | . . . . . . . 4 . 2 Heat Flow Errors 3 | . . . . . . . 2 . 1 Energy Discharges 2 | . . . . . . . 2 . . Parts Rejected 1 | . . . . . . . . 1 . Parts Fused 3 | . . . . . . . 2 1 . Data Loss (minor) 1 | . . . . . . . . . 1 Misfires 1 | . . . . . . . 1 . . Alerts 1 | . . . . . . . . 1 . Misdirections 2 | . . . . . . . . . 2 Weapon Failures 1 | . . . . . . . . 1 . Overload Shots . | . . . . . . . . . . Overflow Damage 238 | . . . . . . 90 . 122 26 Projectiles . | . . . . . . . . . . Explosions 238 | . . . . . . 90 . 122 26 Melee . | . . . . . . . . . . Knockbacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 237 | . . . . . . 106 . 131 . Shots 5 | . . . . . . 2 . 3 . Rammed 2 | . . . . . . 2 . . . Targets Rammed 5 | . . . 1 . . 3 1 . . Kicked 3 | . . . 1 . . 1 1 . . Crushed . | . . . . . . . . . . Highest Temperature 228 | . 18 10 8 . 104 129 228 60 123 Average Temperature 35 | . 9 2 3 . 16 25 64 15 54 Received Heat Transfer 1936 | . 150 63 . . 90 756 288 360 229 Effects 3 | . . . . . . . 3 . . Interference 3 | . . . . . . . 3 . . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted . | . . . . . . . . . . Heat Transferred 557 | . . . . . 74 333 . 150 . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 ------- Run | Jun Mat Mat Min Exi Min Mat Fac Fac Fac Peak Influence 377 | . 194 298 133 . 90 198 178 307 377 Initial 115 | . . 1 43 . . 1 2 84 115 Average 71 | . 80 157 51 . 30 74 44 146 197 Maximum Alert Level 1 | . . 1 . . . . . 1 1 Low Security (%) 91 | 100 100 65 100 . 100 100 100 60 62 Level 1 8 | . . 34 . . . . . 39 37 Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 27 | . 1 1 1 . . 2 10 8 4 Investigation 4 | . . 1 1 . . 1 . 1 . Extermination 10 | . . . . . . . 6 3 1 Reinforcement 11 | . 1 . . . . 1 2 4 3 Assault 1 | . . . . . . . 1 . . Garrison 1 | . . . . . . . 1 . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 2 | . . . . . . . . 1 1 Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 --------- Run | Jun Mat Mat Min Exi Min Mat Fac Fac Fac Distress Signals 10 | . 1 5 . . . 3 . 1 . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 126 | . 11 13 4 . 12 23 22 22 19 Peak Tracking Total 15 | . 3 4 4 . 4 8 5 6 15 Tactical Retreats 9 | . . 1 1 . 2 4 . 1 . Traps | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 ------- Run | Jun Mat Mat Min Exi Min Mat Fac Fac Fac Traps Triggered 8 | . 1 1 . . . 1 4 1 . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 ---------- Run | Jun Mat Mat Min Exi Min Mat Fac Fac Fac Machines Disabled 13 | . . 1 . . . 2 . 10 . Max in Single Turn 4 | . . 1 . . . 2 . 4 . Garrison Access 1 | . . . . . . . 1 . . Machines Repaired . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 --------- Run | Jun Mat Mat Min Exi Min Mat Fac Fac Fac Machines Accessed 13 | . 1 . 1 3 . . 5 2 1 Terminals 4 | . 1 . . . . . 1 2 . Fabricators 1 | . . . . . . . 1 . . Repair Stations 3 | . . . . . . . 2 . 1 Recycling Units . | . . . . . . . . . . Scanalyzers 1 | . . . . . . . 1 . . Garrison Access . | . . . . . . . . . . Total Hacks 65 | . 1 . 1 34 . . 17 3 9 Successful 53 | . 1 . 1 34 . . 8 3 6 Failed 12 | . . . . . . . 9 . 3 Catastrophic 1 | . . . . . . . 1 . . Database Lockouts . | . . . . . . . . . . Manual 1 | . . . . 1 . . . . . Terminals 5 | . 1 . . . . . 1 3 . Fabricators 1 | . . . . . . . 1 . . Repair Stations 20 | . . . . . . . 11 . 9 Recycling Units . | . . . . . . . . . . Scanalyzers 4 | . . . . . . . 4 . . Garrison Access . | . . . . . . . . . . Terminal Hacks 40 | . 1 . 1 34 . . 1 3 . Record 35 | . . . . 34 . . . 1 . Robot Analysis 1 | . 1 . . . . . . . . Open Door 1 | . . . 1 . . . . . . Open DSF 1 | . . . . . . . . 1 . Alert Level 1 | . . . . . . . 1 . . Maintenance Status 1 | . . . . . . . . 1 . Fabricator Hacks 1 | . . . . . . . 1 . . Network Status 1 | . . . . . . . 1 . . Repair Station Hacks 11 | . . . . . . . 5 . 6 Scan Component 6 | . . . . . . . 3 . 3 Repair 5 | . . . . . . . 2 . 3 Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer 1 | . . . . . . . 1 . . Insert Component 1 | . . . . . . . 1 . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 5 | . . . . . . . 4 1 . Full Trace Events . | . . . . . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 5 | . . . . . . . 2 . 3 Time 190 | . . . . . . . 76 . 114 Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . 1 . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 ------------ Run | Jun Mat Mat Min Exi Min Mat Fac Fac Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released 1 | . . . . . . . 1 . . Machine Destruction 1 | . . . . . . . 1 . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 -------- Run | Jun Mat Mat Min Exi Min Mat Fac Fac Fac Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 ------- Run | Jun Mat Mat Min Exi Min Mat Fac Fac Fac Robot Analysis Total 1 | . 1 . . . . . . . . Derelict Logs Recovered 2 | . . . 2 . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 ------------- Run | Jun Mat Mat Min Exi Min Mat Fac Fac Fac Turns Passed 11404 | 58 501 432 592 1189 1941 948 3916 1405 422 Spaces Moved 5350 | 43 239 197 380 637 796 438 1813 619 188 Core 69 | 18 . . . . . 8 . . 43 Treads 305 | . . . . . . 302 . . 3 Legs 4971 | 25 239 197 380 637 796 128 1813 619 137 Wheels . | . . . . . . . . . . Hover 5 | . . . . . . . . . 5 Flight . | . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 100 90 97 50 Average Speed 120 | 94 120 120 139 186 121 148 91 107 112 Slowest Speed 300 | 120 120 120 190 190 190 190 183 270 300 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . 1 Exploration Rate (%) 42 | 4 52 27 63 93 101 32 28 17 7 Regions Visited 9 Branch Regions 3 Pre-discovered Areas 2 | . . . 1 1 . . . . . Known Exits Taken . | . . . . . . . . . . Unknown Exits Taken 9 | 1 1 1 1 1 1 1 1 1 . Scrap Searched 3 | . . . 2 . 1 . . . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 223 | . . . . . . 37 23 39 124 Melee . | . . . . . . . . . . Projectile . | . . . . . . . . . . AOE 223 | . . . . . . 37 23 39 124 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 --------- Run | Jun Mat Mat Min Exi Min Mat Fac Fac Fac Total 9907 | 59 407 314 429 639 1724 654 4006 1294 381 Wait 3970 | 3 108 46 21 . 896 115 2052 573 156 Move 5340 | 42 238 196 379 636 795 437 1812 618 187 Hop . | . . . . . . . . . . Pick Up 107 | 6 13 7 6 1 1 20 28 18 7 Fast Attach 14 | 2 . . 1 . . . 6 4 1 Attach 61 | 4 2 3 . . 1 14 11 15 11 Detach 8 | 1 . . . . . 1 . 6 . Swap 68 | 1 5 8 4 1 5 10 24 9 1 Drop 66 | . 4 5 8 1 1 8 24 13 2 Fire 263 | . 37 49 9 . 25 46 48 34 15 Melee 4 | . . . . . . . . 4 . Ram . | . . . . . . . . . . Kick 3 | . . . 1 . . 1 1 . . Crush 2 | . . . . . . 2 . . . Escape Stasis 1 | . . . . . . . . . 1 Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Junkyard -10/Materials -9/Materials (discovered 2 exits: *Min x2) -9/Mines (discovered 2 exits: [*Mat] / *Exi) -9/Exiles -8/Mines (discovered 2 exits: [*Mat x2]) -8/Materials -7/Factory -6/Factory -5/Factory History --------- Turn | Location | Event 9 | -11/Junkyard | Discovered new exit (range 15) 59 | -11/Junkyard | Entered Materials 336 | -10/Materials | Build established: Mutant 471 | -10/Materials | Discovered new exit (range 16) 560 | -10/Materials | Entered another Materials area 560 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 932 | -9/Materials | Discovered new exit (range 4) 984 | -9/Materials | Discovered new exit (range 9) 986 | -9/Materials | Build established: Scavenger-Mutant 992 | -9/Materials | Entered Mines 1016 | -9/Mines | Met a Derelict bent on vengeance 1214 | -9/Mines | Learned location of Zion (-6) 1220 | -9/Mines | Discovered new exit (range 14) 1356 | -9/Mines | Learned Materials stockpile data 1358 | -9/Mines | Met a Derelict shopkeep closing up shop 1576 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1576 | -9/Mines | Discovered new exit (range 5) 1584 | -9/Mines | Entered Exiles 1640 | -9/Exiles | Met 8R-AWN 1683 | -9/Exiles | Met EX-HEX 1832 | -9/Exiles | Visited The Gauntlet 2054 | -9/Exiles | Met EX-DEC 2305 | -9/Exiles | Met EX-BIN 2420 | -9/Exiles | Aligned with FarCom system 2422 | -9/Exiles | Given EX-Vault access code 2527 | -9/Exiles | Opened EX-Vault 2616 | -9/Exiles | Warned to stay clear of 0b10 Research branches 2755 | -9/Exiles | Discovered new exit (range 14) 2773 | -9/Exiles | Entered Mines 2858 | -8/Mines | Discovered new exit (range 12) 4704 | -8/Mines | Discovered new exit (range 8) 4714 | -8/Mines | Entered Materials 4714 | -8/Materials | Evolved 2 slots: Utility x2 4915 | -8/Materials | Lost 3 parts (2n1u) 4970 | -8/Materials | Core integrity fell below 50% 4997 | -8/Materials | Lost 8 parts (1p3n2u2w) 5637 | -8/Materials | Discovered new exit (range 5) 5662 | -8/Materials | Entered Factory 5662 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 5959 | -7/Factory | Build established: Mutant 8974 | -7/Factory | Garrison activated, responded to threat 9034 | -7/Factory | Lost 3 parts (2p1u) 9107 | -7/Factory | Repaired VSS Leg 9181 | -7/Factory | Repaired VSS Leg 9557 | -7/Factory | Discovered new exit (range 8) 9578 | -7/Factory | Entered another Factory area 9578 | -6/Factory | Evolved 2 slots: Utility x2 10282 | -6/Factory | Destroyed 7 combat bots 10728 | -6/Factory | Build established: Skirmisher 10921 | -6/Factory | Discovered new exit (range 6) 10941 | -6/Factory | Core integrity fell below 50% 10981 | -6/Factory | Core integrity fell below 20% 10983 | -6/Factory | Entered another Factory area 10983 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 10996 | -5/Factory | Lost 7 parts (1p3n1u2w) 11069 | -5/Factory | Repaired Imp. Carbon-fiber Leg 11097 | -5/Factory | Repaired Med. Storage Unit 11142 | -5/Factory | Repaired Imp. Carbon-fiber Leg 11240 | -5/Factory | Build established: Mutant 11296 | -5/Factory | Crushed by falling debris 11352 | -5/Factory | System corruption reached 10% 11374 | -5/Factory | Released all parts (4) 11396 | -5/Factory | Core integrity fell below 50% 11402 | -5/Factory | Core integrity fell below 20% 11405 | -5/Factory | Destroyed by H-71 Marshal with Heavy Mass Driver Last Messages --------------- 11372_ Imp. Deuterium Engine destroyed. 11373_ Critical hit (Burn: +37). 11374_ Released Adv. Treads. 11374_ Released Matter Compressor. 11374_ Released Enh. Optical Array. 11374_ Released Med. Storage Unit. 11385_ ALERT: Suspicious intruders detected, dispatching Cutter reinforcements to area. 11389_ Acquired Antigrav System. 11391_ System corrupted: Component data lost. 11395_ Knocked back. 11397_ Antigrav System destroyed. 11397_ Critical hit (Blast). 11397_ Angular Momentum Engine severed. 11400_ Acquired 4 matter. 11401_ Knocked back. 11402_ P-70 Sage resets G-50 Soldier, system corruption cleaned. 11403_ Acquired 2 matter. 11404_ K-01 Serf cleans the Matter Pump. [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | #### ##""""#########/##+#######????????????? | | ## ##???????? ??????????????????? | | # # ##????????? """ ??????????????????? | | # ## # #####?????????? """ #?????????????????? | | # ## # # #???????????? """ #?????????????????? | | ! # # # #???????????? #?????????????????? | | ## # ### #??????????? #?????????????????? | | ### ## #??????????? "T" #?????????????????? | | ?# ### # ##########??? 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""" #??????????????????? | | ???????????????# ###########????????? | | ???????????????# % # #????????? | | ???????????????# ######@ # #????????? | | ???????????????# #????#= m# ! #????????? | | ???????????????# #????#!c k# #????????? | | ???????????????# #????# p "" "" #????????? | | ???????????????# h #????# c # ""R"" ! #????????? | | ???????????????# #????# # g"""" #????????? | | ???????????????+ #????#c # ! #????????? | | ???????????????# h ?????# #####+#####????????? | | ????????????????????????# p# #?????????? | | ????????????????????????# # """" #?????????? | | ????????????????????????# g# """" #?????????? | | ????????????????????????# g#g """" #?????????? | | ????????????????????????# gg% """"g #?????????? | | ????????????????????????# # """" #?????????? | | ????????????????????????# # """" #?????????? | | ????????????????????????# H # g #?????????? | | ????????????????????????# # ! ]#?????????? | | ????????????????????????###+############?????????? | | ?????????????????????????? ????????????????????? | | ?????????????????????????" ""????????????????????? | | ????????????????????????"" ""????????????????????? | | ????????????????????????"" "?????????????????????? | | ????????????????????????"" ??????????????????????? | | ????????????????????????? ??????????????????????? | | ?????????????????????????" ??????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Energy Generation 28 Energy Capacity 480 Matter Stores 400 Matter Capacity 800 Sight Range 22 Terrain Scan Density 10 ECM Strength 2 Additional Mass Support 6 Armor Coverage 375 Resistance: TH 25 Core Shielding 30 Propulsion Shielding 33 Utility Shielding 66 Weapon Shielding 66 Weapon Cycling 15 Evasion (%) 57 Recoil Reduction 3 Kinecelleration 30 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club Hey, That's Mine! Librarian Novice Programmer Please Form A Line Quick And Dirty Remodeling Serviceable Loadout System Compromised Troublemaker Unlikely Earthworm Challenges ------------ None Game ------ Seed SurgeDeliveryThruster Manual? 0 Play Time 02:57:34 Cumulative 10.8 hours Start 2023.11.20 @ 07:08:45 End 2023.11.20 @ 17:27:15 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 5 Rogue 5 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 10 Gallery% 10 Achievement% 11 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 16/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4817479f-ff34-4d95-8caf-833b1b5cee91