Cogmind - Beta 10.2 --- EXPLORER MODE // 2020.12.18 @ 19:24:14 Player: viper Result: Destroyed by G-67 Veteran with Plasma Rifle Performance ------------- Evolutions (6) 3000 Regions Visited (7) 1400 Robots Destroyed (240) 1200 Value Destroyed (9889) 9889 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (223) 223 TOTAL SCORE: 15912 Bonus ------- High Alert Combat Kills 377 Friendly Fire -154 Cogmind --------- Core Integrity 0/1150 Matter 388/400 Energy 880/880 System Corruption 18% Temperature Cool (12) Movement Treading (210) Ox1 Location -4/Factory Parts ------- > --- POWER (2) -------- Reinforced Fission Core Light Antimatter Reactor > --- PROPULSION (5) --- Heavy Siege Treads > --- UTILITY (9) ------ High-capacity Storage Unit Energy Well Medium Matter Pod Improved Target Analyzer Improved Power Shielding > --- WEAPON (4) ------- High-powered Shotgun Coil Gun > --- INVENTORY (12) --- Micro Fission Core Myomer Leg Myomer Leg Myomer Leg Field Recycling Unit (0) Peak State ------------ > --- POWER ------------ Micro Fission Core Light Antimatter Reactor > --- PROPULSION ------- Heavy Siege Treads Heavy Siege Treads > --- UTILITY ---------- High-capacity Storage Unit Energy Well Improved Target Analyzer Energy Filter Improved Power Shielding > --- WEAPON ----------- Phase Gun High-powered Shotgun Coil Gun > --- INVENTORY -------- Myomer Leg Myomer Leg Myomer Leg Field Recycling Unit [Rating: 76] Favorites ----------- Power Cold Fusion Reactor Engine Light Angular Momentum Engine Power Core Micro Nuclear Core Reactor Cold Fusion Reactor Propulsion Flexi-carbon Leg Treads Heavy Siege Treads Leg Flexi-carbon Leg Utility High-capacity Matter Pod Device Cooling System Storage High-capacity Matter Pod Processor Improved Target Analyzer Protection Improved Utility Shielding Weapon Assault Rifle Energy Gun Phase Gun Energy Cannon Phase Cannon Ballistic Gun Assault Rifle Ballistic Cannon Mini Assault Cannon Launcher Proton Missile Launcher Build | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Slots Evolved 13 | . 1 2 2 2 2 2 2 Power 1 | . . . . 1 . . . Propulsion 3 | . . 2 . . 1 . . Utility 7 | . . . 2 1 . 2 2 Weapon 2 | . 1 . . . 1 . . Parts Attached 137 | 7 5 5 6 18 43 26 27 Power 23 | 1 . . . 4 9 3 6 Engine 9 | 1 . . . 1 6 . 1 Core 9 | . . . . 3 1 1 4 Reactor 5 | . . . . . 2 2 1 Propulsion 51 | 2 3 2 1 8 13 14 8 Treads 3 | . . . . . . . 3 Leg 48 | 2 3 2 1 8 13 14 5 Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 25 | 2 1 1 3 2 4 6 6 Device 6 | . . . 1 . 1 2 2 Storage 12 | 1 1 1 1 2 2 2 2 Processor 3 | . . . . . 1 1 1 Hackware . | . . . . . . . . Protection 4 | 1 . . 1 . . 1 1 Artifact . | . . . . . . . . Weapon 38 | 2 1 2 2 4 17 3 7 Energy Gun 1 | . . . . . . . 1 Energy Cannon 3 | . . . . . 1 . 2 Ballistic Gun 17 | 2 1 2 2 2 3 1 4 Ballistic Cannon 16 | . . . . 2 12 2 . Launcher 1 | . . . . . 1 . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 5 | . . . . . 3 1 1 Parts Lost 55 | . . . . 3 11 19 22 Power 7 | . . . . 1 2 1 3 Propulsion 18 | . . . . . 2 8 8 Utility 14 | . . . . . 2 6 6 Weapon 16 | . . . . 2 5 4 5 Highest Loss Streak 12 | . . . . 1 6 5 12 Average Slot Usage (%) 91 | . 100 98 99 98 94 93 54 Engine 4 | . 12 10 8 1 6 . . Core 3 | . . . . 11 2 1 4 Reactor 2 | . . . . . 2 8 3 Leg 26 | . 25 40 32 28 30 25 9 Device 4 | . . . 8 7 5 1 4 Storage 18 | . 12 10 16 21 19 24 12 Processor 1 | . . . . . . 5 3 Protection 6 | . 12 10 8 7 4 4 1 Ballistic Gun 13 | . 37 28 24 18 3 1 4 Ballistic Cannon 7 | . . . . 2 14 17 4 Naked Turns . | . . . . . . . . Heaviest Build 103 | 18 27 27 36 70 94 103 103 Greatest Support 140 | 20 26 52 52 74 96 100 140 Greatest Overweight (x) 22 | 5 2 . . 3 1 1 22 Average Overweight (x) . | 3 . . . . . . . Largest Inventory Capacity 20 | 8 10 10 10 12 12 20 20 Average Capacity 11 | 7 9 10 10 11 12 12 15 Most Carried 12 | 5 10 10 10 12 12 12 7 Average Carried 9 | 2 8 9 8 9 11 9 3 Final Capacity 20 | 8 10 10 10 12 12 20 12 Final Carried 12 | 5 10 10 10 11 12 3 5 Class Distribution -------------------- 59% | Hacker-Tank 21% | Hacker-Mutant 15% | Hacker-Gunner 3% | Scavenger-Mutant Dominant Class ---------------- Hacker-Tank | -10/Materials Hacker-Tank | -9/Materials Hacker-Tank | -8/Materials Hacker-Tank | -7/Factory Hacker-Tank | -6/Factory Hacker-Mutant | -5/Factory Hacker-Mutant | -4/Factory Resources | -11 -10 -9 -8 -7 -6 -5 -4 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Matter Collected 8809 | 192 902 127 403 1401 2048 2562 1174 Remotely . | . . . . . . . . Salvage Created 9427 | . 688 214 799 1589 2416 2606 1115 Parts 443 | . 45 15 43 91 112 100 37 Haulers Intercepted 6 | . 1 . 2 . 3 . . Recyclers Shooed 17 | . 3 . 3 1 5 4 1 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Combat Hostiles Destroyed 165 | . 9 4 8 25 46 50 23 Melee 3 | . . . . . 2 1 . Guns 61 | . 9 4 8 22 5 4 9 Cannons 100 | . . . . 3 39 44 14 AOE 1 | . . . . . . 1 . Classes Destroyed 14 | . 6 2 2 2 2 . . Worker 18 | . . . 2 6 6 3 1 Builder 16 | . . . 1 8 4 3 . Tunneler 1 | . 1 . . . . . . Hauler 6 | . 1 . 2 . 3 . . Recycler 15 | . 4 . 3 1 3 4 . Operator 2 | . . 2 . . . . . Watcher 17 | . 3 1 3 2 3 5 . Swarmer 14 | . 4 . 3 . 7 . . Grunt 79 | . 5 3 2 15 25 23 6 Brawler 5 | . . . . . 1 1 3 Sentry 25 | . . 1 3 6 5 8 2 Hunter 20 | . . . . 2 3 9 6 Programmer 21 | . . . . 2 4 9 6 Behemoth 1 | . . . . . 1 . . Best Kill Streak 9 | . 5 5 8 4 7 9 6 Combat Bots Only 6 | . 3 2 3 3 5 6 6 Max Kills in Single Turn 2 | . 2 1 2 2 2 2 1 Gunslinging 1 | . 1 . 1 . . . . Exploded 1 | . . . . . . 1 . Melee 1 | . . . . . 1 1 . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Damage Taken 12661 | . 90 31 246 1396 2734 3482 4682 Core 2012 | . 10 7 31 152 290 360 1162 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 85 | 100 96 98 94 78 65 64 . Volleys Fired 627 | . 32 11 55 121 139 154 115 Largest 4 | . 3 3 3 3 4 4 4 Hottest 201 | . 60 60 63 108 201 192 180 Shots Fired 1722 | . 96 33 165 361 480 365 222 Gun 829 | . 96 33 165 309 63 44 119 Cannon 893 | . . . . 52 417 321 103 Launcher . | . . . . . . . . Special . | . . . . . . . . Kinetic 1655 | . 96 33 165 361 454 365 181 Thermal 67 | . . . . . 26 . 41 Explosive . | . . . . . . . . Electromagnetic . | . . . . . . . . Robot Hit Streak 41 | . 26 11 23 24 25 41 29 Robot Miss Streak 4 | . 2 1 3 3 4 2 3 Penetration Max 1 | . . . . . . 1 1 Secondary Targets 8 | . 4 . 2 2 . . . Max Gunslinging Chain 1 | . 1 . 1 1 . . . Shots Hit Robots 1286 | . 72 22 120 278 342 269 183 Core Hits 564 | . 30 12 39 101 177 132 73 Critical Hits 54 | . . 1 . 1 9 27 16 Critical Kills 21 | . . 1 . . 4 11 5 Critical Parts Destroyed 32 | . . . . 1 5 15 11 Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 27520 | . 833 252 1204 3953 8767 7605 4906 Guns 9619 | . 833 252 1204 3128 963 851 2388 Cannons 17071 | . . . . 719 7556 6476 2320 Explosions 411 | . . . . 100 82 126 103 Melee . | . . . . . . . . Ramming 419 | . . . . 6 166 152 95 Kinetic 24921 | . 833 252 1204 3847 7775 7327 3683 Thermal 1954 | . . . . . 826 . 1128 Explosive 100 | . . . . 100 . . . Electromagnetic 126 | . . . . . . 126 . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 18 | . 1 . . 1 6 10 18 Average Corruption 4 | . 1 . . 1 3 7 8 Corruption Purged . | . . . . . . . . Effects 137 | . 2 . . 3 33 58 41 Message Errors 25 | . . . . 1 11 5 8 Matter Fused 19 | . . . . . 7 7 5 Heat Flow Errors 7 | . . . . . 1 3 3 Energy Discharges 15 | . . . . 1 4 6 4 Parts Rejected 5 | . . . . . . 3 2 Data Loss (minor) 10 | . 2 . . . 3 3 2 Data Loss (major) 3 | . . . . . . 2 1 Misfires 6 | . . . . . . 5 1 Misdirections 2 | . . . . . . 1 1 Targeting Errors 33 | . . . . . 6 16 11 Weapon Failures 12 | . . . . 1 1 7 3 Overload Shots . | . . . . . . . . Overflow Damage 527 | . . . . 11 251 114 151 Projectiles 445 | . . . . 8 191 114 132 Explosions 82 | . . . . 3 60 . 19 Melee . | . . . . . . . . Knockbacks 147 | . . . . 6 51 66 24 Impact 2 | . . . . . . 2 . Kinetic 135 | . . . . 6 46 61 22 Secondary 10 | . . . . . 5 3 2 Self-Inflicted Damage 140 | . . . . 42 11 82 5 Shots 5 | . . . . 1 1 3 . Rammed 26 | . . . . 1 . 3 22 Targets Rammed 66 | . . . . 1 29 14 22 Kicked 40 | . . . . . 29 11 . Crushed . | . . . . . . . . Highest Temperature 576 | . 27 6 . 4 428 511 576 Average Temperature 137 | . 13 4 . 3 105 127 198 Received Heat Transfer 3930 | . 63 21 135 837 1431 852 591 Effects 40 | . . . . . 7 5 28 Shutdowns 15 | . . . . . 2 2 11 Energy Bleed 4 | . . . . . . . 4 Interference 9 | . . . . . 4 . 5 Short Circuit 6 | . . . . . 1 2 3 Damage (minor) 5 | . . . . . . 1 4 Damage (core) 1 | . . . . . . . 1 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions 1 | . . . . . 1 . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted . | . . . . . . . . Heat Transferred 1970 | . . . . . 938 . 1032 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Peak Influence 734 | . 294 167 318 299 359 734 238 Initial 175 | . . . 50 34 54 16 175 Average 132 | . 52 76 139 103 115 301 121 Maximum Alert Level 3 | . 1 . 1 1 1 3 1 Low Security (%) 75 | 100 87 100 70 81 77 35 92 Level 1 19 | . 12 . 30 18 22 29 7 Level 2 5 | . . . . . . 33 . Level 3 . | . . . . . . 1 . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 52 | . 1 3 . 13 14 13 8 Investigation 21 | . 1 . . 8 4 5 3 Extermination 12 | . . . . 2 4 3 3 Reinforcement 16 | . . 3 . 3 5 3 2 Assault . | . . . . . . . . Garrison 3 | . . . . . 1 2 . Intercept . | . . . . . . . . Construction Impeded 4 | . . . . . . 3 1 Haulers Reinforced 3 | . . . . . 2 . 1 Stealth | -11 -10 -9 -8 -7 -6 -5 -4 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Distress Signals 6 | . . 1 . 2 2 1 . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 242 | . 13 7 17 40 71 63 31 Peak Tracking Total 8 | . 2 3 3 3 5 6 8 Tactical Retreats 11 | . . . . 2 6 2 1 Traps | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Traps Triggered 8 | . 1 . 1 1 1 4 . Indirectly 1 | . . . . . . 1 . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed 6 | . . . . . . 6 . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Machines Disabled 47 | . . . . 14 11 18 4 Max in Single Turn 4 | . . . . 4 2 4 1 Garrison Access 2 | . . . . . 2 . . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Machines Accessed 38 | . 7 3 2 7 8 5 6 Terminals 25 | . 7 2 1 5 4 4 2 Fabricators 4 | . . . . . 1 . 3 Repair Stations 7 | . . 1 1 2 1 1 1 Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 2 | . . . . . 2 . . Total Hacks 115 | . 15 8 7 24 23 16 22 Successful 81 | . 15 7 7 15 12 10 15 Failed 34 | . . 1 . 9 11 6 7 Catastrophic 6 | . . . . . 2 3 1 Database Lockouts . | . . . . . . . . Manual 5 | . 4 1 . . . . . Terminals 73 | . 15 4 3 17 15 12 7 Fabricators 11 | . . . . . 2 . 9 Repair Stations 28 | . . 4 4 7 3 4 6 Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 3 | . . . . . 3 . . Terminal Hacks 44 | . 11 3 3 10 6 7 4 Record 2 | . 1 1 . . . . . Part Schematic 4 | . . . . 2 1 . 1 Robot Schematic 1 | . . . . 1 . . . Prototype ID Bank 2 | . . . . 1 1 . . Level Access Points 1 | . 1 . . . . . . Branch Access Points 2 | . 1 . . 1 . . . Emergency Access Points 6 | . 2 . . 1 1 1 1 Terminal Index 2 | . 1 . . 1 . . . Recycling Unit Index 1 | . . . 1 . . . . Alert Level 3 | . 1 . . . . 2 . Locate Traps 4 | . 1 1 . . 1 1 . Disarm Traps 1 | . . . . . . 1 . Maintenance Status 1 | . . . 1 . . . . Security Status 1 | . . . . . . . 1 Surveillance Status 1 | . . . . . . . 1 Transport Status 1 | . . . 1 . . . . Recall Investigation 1 | . . . . 1 . . . Registered Prototypes 1 | . . . . . 1 . . Zone Layout 9 | . 3 1 . 2 1 2 . Fabricator Hacks 8 | . . . . . 2 . 6 Load Schematic 4 | . . . . . 1 . 3 Build 4 | . . . . . 1 . 3 Repair Station Hacks 23 | . . 4 4 5 2 3 5 Scan Component 13 | . . 2 2 3 1 2 3 Repair 10 | . . 2 2 2 1 1 2 Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks 2 | . . . . . 2 . . Seal Access 2 | . . . . . 2 . . Unauthorized Hacks 4 | . 4 . . . . . . Terminals 4 | . 4 . . . . . . Track 2 | . 2 . . . . . . Assimilate 1 | . 1 . . . . . . Botnet 1 | . 1 . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 28 | . 4 2 . 7 6 4 5 Full Trace Events 20 | . 2 . . 7 4 4 3 Feedback Events 2 | . . . . . 1 1 . Corruption 2 | . . . . . 1 1 . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired 1 | . . . . 1 . . . Robots Built 9 | . . . . . 3 . 6 Matter 1008 | . . . . . 252 . 756 Time 402 | . . . . . 134 . 268 Total Robot Build Rating 36 | . . . . . 12 . 24 Part Schematics Acquired 4 | . . . . 2 1 . 1 Parts Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 10 | . . 2 2 2 1 1 2 Time 308 | . . 52 58 26 16 50 106 Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked 1 | . . . . . . . 1 Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Total Allies 9 | . . . . . 3 . 6 Largest Group 3 | . . . . . 3 . 3 Highest-Rated Group 60 | . . . . . 60 . 60 Highest-Rated Ally 20 | . . . . . 20 . 20 Total Orders . | . . . . . . . . Ally Attacks 27 | . . . . . 6 . 21 Total Damage 399 | . . . . . 52 . 347 Kills . | . . . . . . . . Allies Corrupted 1 | . . . . . . . 1 Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Turns Passed 10782 | 174 1406 329 730 2173 3060 1670 1240 Spaces Moved 5742 | 67 842 196 409 1198 1895 773 362 Core 65 | 61 . . . . . . 4 Treads 173 | . . . . . . . 173 Legs 5504 | 6 842 196 409 1198 1895 773 185 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 122 114 Average Speed 132 | 224 147 120 120 125 122 135 171 Slowest Speed 1150 | 300 180 120 120 220 150 160 1150 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered 1 | . . . . . . 1 . Exploration Rate (%) 35 | 6 92 30 42 35 46 25 7 Regions Visited 7 Branch Regions . Pre-discovered Areas . | . . . . . . . . Known Exits Taken 7 | 1 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . Scrap Searched . | . . . . . . . . Spaces Dug 2 | . . . . . 2 . . Terrain Destroyed 146 | . . . . 17 62 48 19 Melee . | . . . . . . . . Projectile 83 | . . . . 1 26 39 17 AOE 63 | . . . . 16 36 9 2 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Total 7550 | 87 941 266 533 1594 2313 1071 745 Wait 895 | 9 49 52 58 243 176 101 207 Move 5735 | 66 841 195 408 1197 1894 772 362 Hop . | . . . . . . . . Pick Up 41 | 5 8 2 3 4 7 3 9 Fast Attach 51 | 7 . 2 3 4 16 3 16 Attach 46 | . 1 2 2 4 11 18 8 Detach 2 | . . . . . 2 . . Swap 41 | . 4 1 1 10 16 6 3 Drop 46 | . 6 1 3 10 23 . 3 Fire 627 | . 32 11 55 121 139 154 115 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick 45 | . . . . 1 29 14 1 Crush 21 | . . . . . . . 21 Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Materials (discovered 2 exits: *Mat / *Min) -8/Materials -7/Factory (discovered 3 exits: *Fac / *Low x2) -6/Factory (discovered 2 exits: *Fac / *Low) -5/Factory -4/Factory History --------- Turn | Location | Event 19 | -11/Scrapyard | Identified exit to Materials 19 | -11/Scrapyard | Discovered exit to Materials (range 16) 175 | -11/Scrapyard | Entered Materials 175 | -10/Materials | Evolved 1 slot: Weapon x1 214 | -10/Materials | Identified exit to Mines 237 | -10/Materials | Identified exit to Materials 318 | -10/Materials | Build established: Hacker-Tank 1581 | -10/Materials | Entered another Materials area 1581 | -9/Materials | Evolved 2 slots: Propulsion x2 1717 | -9/Materials | Identified exit to Mines 1717 | -9/Materials | Discovered exit to Mines (range 16) 1797 | -9/Materials | Identified exit to Materials 1797 | -9/Materials | Discovered exit to Materials (range 15) 1849 | -9/Materials | Repaired Assault Rifle 1876 | -9/Materials | Repaired Assault Rifle 1910 | -9/Materials | Entered another Materials area 1910 | -8/Materials | Evolved 2 slots: Utility x2 2015 | -8/Materials | Repaired Lgt. Assault Rifle 2048 | -8/Materials | Repaired Imp. Aluminum Leg 2483 | -8/Materials | Identified exit to Factory 2483 | -8/Materials | Discovered exit to Factory (range 12) 2640 | -8/Materials | Entered Factory 2640 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2859 | -7/Factory | Identified exit to Lower Caves 2859 | -7/Factory | Discovered exit to Lower Caves (range 7) 3924 | -7/Factory | Repaired Assault Rifle 3938 | -7/Factory | Repaired Assault Rifle 4698 | -7/Factory | Identified exit to Factory 4698 | -7/Factory | Discovered exit to Factory (range 11) 4813 | -7/Factory | Entered another Factory area 4813 | -6/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 5124 | -6/Factory | Identified exit to Lower Caves 5124 | -6/Factory | Discovered exit to Lower Caves (range 7) 5364 | -6/Factory | Fabricated B-48 Gladiator? 5746 | -6/Factory | Lost 6 parts (2p4w) 5758 | -6/Factory | Found Prototype Processor 5969 | -6/Factory | Build established: Hacker-Mutant 6694 | -6/Factory | Build established: Hacker-Tank 7218 | -6/Factory | Spotted B-75 Beast 7248 | -6/Factory | Destroyed B-75 Beast 7255 | -6/Factory | Garrison activated, responded to threat 7541 | -6/Factory | Identified Exp. Signal Interpreter 7567 | -6/Factory | Build established: Hacker-Gunner 7586 | -6/Factory | Repaired Flexi-carbon Leg 7783 | -6/Factory | Identified exit to Factory 7783 | -6/Factory | Discovered exit to Factory (range 9) 7873 | -6/Factory | Entered another Factory area 7873 | -5/Factory | Evolved 2 slots: Utility x2 8479 | -5/Factory | Lost 3 parts (2n1w) 8516 | -5/Factory | Build established: Hacker-Mutant 8843 | -5/Factory | Repaired Broken Cold Fusion Reactor 9256 | -5/Factory | Build established: Hacker-Gunner 9305 | -5/Factory | Crushed by falling debris 9305 | -5/Factory | System corruption reached 10% 9347 | -5/Factory | Lost 5 parts (3n2u) 9395 | -5/Factory | Garrison activated, responded to threat 9465 | -5/Factory | Lost 3 parts (2u1w) 9519 | -5/Factory | Identified exit to Factory 9519 | -5/Factory | Discovered exit to Factory (range 10) 9543 | -5/Factory | Entered another Factory area 9543 | -4/Factory | Evolved 2 slots: Utility x2 9626 | -4/Factory | Fabricated B-48 Gladiator (x3) 9785 | -4/Factory | Repaired Mic. Fission Core 9836 | -4/Factory | Repaired Energy Well 9898 | -4/Factory | P-70 Sage assimilated allied Gladiator 7c 9952 | -4/Factory | Build established: Hacker-Mutant 9992 | -4/Factory | Lost 5 parts (1p3n1u) 10130 | -4/Factory | Core integrity fell below 50% 10153 | -4/Factory | Core integrity fell below 20% 10183 | -4/Factory | Lost 12 parts (2p3n4u3w) 10522 | -4/Factory | Fabricated B-48 Gladiator (x3) 10609 | -4/Factory | System corruption reached 10% 10654 | -4/Factory | Lost 3 parts (1n1u1w) 10783 | -4/Factory | Destroyed by G-67 Veteran with Plasma Rifle Last Messages --------------- 10683_ Acquired 11 matter. 10688_ System corrupted: Heat flow error (+286). 10706_ Acquired 4 matter. 10708_ Acquired 1 matter. 10718_ System corrupted: Matter fused (-6). 10718_ R-10 Processor collects Mic. Fission Core. 10724_ Connecting with Fabricator... 10724_ ALERT: Suspicious activity at Fabricator F002. Dispatching Investigation squad. 10729_ R-10 Processor collects Lgt. Ion Engine. 10734_ System corrupted: Matter fused (-9). 10734_ Acquired 4 matter. 10735_ R-10 Processor collects Hvy. Mace. 10739_ System corrupted: Hpw. Shotgun targeting data glitched. 10747_ Acquired 3 matter. 10751_ W-44 Eye suffers critical hit. 10751_ Destroyed Adv. Sensor Array. 10752_ System corrupted: Component data lost. 10753_ Acquired 43 matter. 10769_ System corrupted: Component data lost. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????? ?????????????????????????? | | ???????????????????????? ????????????????????????? | | ???????????????????????? ????????????????????????? | | ???????????????????????? ###+####????????????????? | | ????????????????????????? #????????????????? | | ????????????????????????? #????????????????? | | ????????????????????????? #????????????????? | | ?????????????????????????? #????????????????? | | ?????????????????????????? #????????????????? | | "??????????####/########## #????????????????? | | ????????????# ## #### ###?????????? | | ????????????# % ## #?????????? | | ????????????# """"""% ## #?????????? | | ????????????# """""" @g #?????????? | | ????????????# """"" ## #?????????? | | ????????????# " """"% % ## #?????????? | | ????????????# % ######### #?????????? | | #####???????# % %% %% #?????????? #?????????? | | #???????# %%%%% #???????????? ????????? | | ####????# %% % #?????????????? ???????? | | #????# " T""% #???????????????????????? | | #????# """"" #???????????????????????? | | ##############+##/#???????????????????????? | | ### ! ! #???????????????????????? | | ??# ######## %!!! #???????????????????????? | | ??# ####???# ! "" #???????????????????????? | | ?? ??????# "F"" #???????????????????????? | | ?# T ??????# """" #???????????????????????? | | ?# ??????# #???????????????????????? | | ??###??????# #???????????????????????? | | ???????????###############???????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 67 Energy Generation 34 Energy Capacity 880 Matter Stores 650 Matter Capacity 850 Sight Range 16 Terrain Scan Range 14 Terrain Scan Density 10 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Core Shielding 30 Power Shielding 66 Utility Shielding 66 Evasion (%) 40 Target Analysis 6 Recoil Reduction 4 Energy Filtering 30 Offensive Hacking 20 Item Schematics ----------------- Drone Bay | -7/Factory | Hacked Disruptor Cannon | -7/Factory | Hacked Phase Gun | -6/Factory | Hacked Enh. Force Lance | -4/Factory | Hacked Robot Schematics ------------------ B-48 Gladiator | -7/Factory | Hacked Fabricated ------------ B-48 Gladiator | x3 | -6/Factory B-48 Gladiator | x3 | -4/Factory B-48 Gladiator | x3 | -4/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ExperimentalGuidedStorm Manual? 0 Play Time 01:31:23 Cumulative 847.7 hours Start 2020.12.18 @ 17:56:34 End 2020.12.18 @ 19:24:14 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 669 Rogue 62 Adventurer 0 Explorer 607 Win Type - Total 3 Types 3/0/0/0/0/0/0/0/0 Lore% 72 Gallery% 80 Achievement% 58 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: be944e21-8faf-4d9a-8e92-bcd1382541b8