Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.05.19 @ 12:12:49 Player: Lyra Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (173) 865 Value Destroyed (5750) 5750 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (2489) 2489 TOTAL SCORE: 11544 Bonus ------- High Alert Combat Kills 2489 Cogmind --------- Core Integrity 289/700 Matter 45/300 Energy 7/100 System Corruption 8% Temperature Cool (0) Movement Core (300) Ox5 Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ Medium Storage Unit Improved Signal Interpreter Improved Shield Generator Hacking Suite System Shield > --- WEAPON (3) ------- Katana > --- INVENTORY (10) --- Improved Cooling System Improved Cooling System Structural Scanner Improved Sensor Array Hardlight Generator Hacking Suite Heavy Ion Cannon Peak State ------------ > --- POWER ------------ Nuclear Core > --- PROPULSION ------- Medium Treads Medium Treads VSS Leg VSS Leg > --- UTILITY ---------- Improved Cooling System Medium Storage Unit Improved Sensor Array Improved Signal Interpreter Hardened Medium Armor Plating > --- WEAPON ----------- Precision Shock Rifle Precision Shock Rifle Precision Shock Rifle > --- INVENTORY -------- Light Nuclear Core Improved Cooling System Hardlight Generator Improved Shield Generator Hacking Suite System Shield Grenade Launcher Mini Grenade Launcher Missile Launcher Scythe [Rating: 48] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Power Core Nuclear Core Propulsion Aluminum Leg Treads Medium Treads Leg Aluminum Leg Wheel Wheel Flight Unit Cesium-ion Thruster Utility Medium Storage Unit Device Heat Sink Storage Medium Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Spread Laser Energy Gun Spread Laser Energy Cannon Heavy Ion Cannon Ballistic Gun Light Assault Rifle Launcher Grenade Launcher Slashing Weapon Katana Build | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power . | . . . . . Propulsion 2 | . . 1 1 . Utility 3 | . . . 1 2 Weapon 1 | . . 1 . . Parts Attached 158 | 5 12 55 48 38 Power 15 | 1 1 7 4 2 Engine 12 | 1 1 7 2 1 Core 3 | . . . 2 1 Reactor . | . . . . . Propulsion 40 | 2 3 16 9 10 Treads 8 | . . . 6 2 Leg 27 | . 3 13 3 8 Wheel 2 | 2 . . . . Hover . | . . . . . Flight 3 | . . 3 . . Utility 31 | . 3 6 13 9 Device 10 | . 1 1 5 3 Storage 7 | . 2 3 2 . Processor 1 | . . . . 1 Hackware 2 | . . . . 2 Protection 11 | . . 2 6 3 Artifact . | . . . . . Weapon 72 | 2 5 26 22 17 Energy Gun 29 | . . 13 12 4 Energy Cannon 3 | . . . . 3 Ballistic Gun 9 | 2 2 3 1 1 Ballistic Cannon . | . . . . . Launcher 29 | . 3 10 9 7 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon 2 | . . . . 2 Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 3 | . . 2 . 1 Corrupted Parts 1 | . . . . 1 System Corruption 5 | . . . . 5 Parts Lost 32 | . 3 5 11 13 Power 7 | . 1 2 3 1 Propulsion 10 | . 2 1 3 4 Utility 4 | . . . 3 1 Weapon 11 | . . 2 2 7 Highest Loss Streak 5 | . 2 2 4 5 To Critical Strikes . | . . . . . Average Slot Usage (%) 94 | . 83 94 97 95 Engine 7 | . 13 8 6 4 Core 1 | . . . 2 2 Treads 7 | . . . 20 3 Leg 21 | . 11 30 13 23 Device 7 | . 9 6 8 4 Storage 9 | . 8 11 9 7 Processor 1 | . . . . 6 Hackware 2 | . . . . 10 Protection 6 | . . 4 9 6 Energy Gun 17 | . . 19 24 10 Ballistic Gun 4 | . 24 5 . 1 Launcher 4 | . 3 7 1 7 Naked Turns . | . . . . . Heaviest Build 40 | 6 22 35 39 40 Greatest Support 112 | 20 20 30 112 56 Greatest Overweight (x) 3 | . 1 2 2 3 Average Overweight (x) . | . . . . . Largest Inventory Capacity 15 | 5 10 15 15 10 Average Capacity 10 | 5 7 12 10 10 Most Carried 15 | 3 10 15 14 10 Average Carried 10 | 1 4 11 10 9 Final Capacity 15 | 5 10 15 10 10 Final Carried 14 | 3 10 14 10 7 Class Distribution -------------------- 25% | Mutant 20% | Tank 10% | Scavenger-Tank 10% | Scavenger-Mutant 7% | Hacker-Tank 7% | Scavenger-Skirmisher 5% | Scavenger-Gunner 5% | Gunner 4% | Hacker-Mutant Dominant Class ---------------- Scavenger-Mutant | -10/Materials Mutant | -9/Materials Tank | -8/Materials Hacker-Tank | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Scr Mat Mat Mat Fac Matter Collected 2814 | 203 311 1228 629 443 Remotely . | . . . . . Salvage Created 5384 | . 641 1698 1701 1344 Parts 307 | . 35 112 104 56 Haulers Intercepted 10 | . 2 4 3 1 Recyclers Shooed 7 | . 2 3 . 2 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Combat Hostiles Destroyed 129 | . 14 38 51 26 Melee 3 | . . . 2 1 Guns 68 | . 10 17 36 5 Cannons 1 | . . . . 1 AOE 55 | . 4 20 13 18 Classes Destroyed 18 | . 5 6 6 1 Worker 8 | . 2 1 2 3 Builder 5 | . . . 2 3 Tunneler 3 | . . 1 1 1 Hauler 10 | . 2 4 3 1 Recycler 6 | . 2 1 . 3 Mechanic 3 | . . 2 . 1 Operator 4 | . . 1 1 2 Watcher 7 | . . 4 3 . Swarmer 21 | . 6 7 5 3 Grunt 71 | . 8 19 25 19 Brawler 3 | . . . 3 . Duelist 4 | . . 2 2 . Protector 1 | . . . 1 . Sentry 20 | . . 10 8 2 Specialist 2 | . . . 2 . Hunter 4 | . . . 4 . Programmer 2 | . . . . 2 Heavy 1 | . . . 1 . Best Kill Streak 9 | . 7 6 9 7 Combat Bots Only 6 | . 5 6 6 4 Max Kills in Single Turn 7 | . 4 4 7 4 Gunslinging 1 | . 1 . . . Exploded 4 | . 2 4 4 3 Melee 1 | . . . 1 1 Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Scr Mat Mat Mat Fac Damage Taken 6758 | . 688 1171 2773 2126 Core 1149 | . 171 162 405 411 Absorbed by Shields 20 | . . . . 20 Core Remaining (%) 54 | 100 31 59 26 . Volleys Fired 331 | . 66 93 119 53 Largest 3 | . 2 3 3 3 Hottest 195 | . 50 168 195 165 Shots Fired 746 | . 129 212 291 114 Gun 660 | . 125 181 275 79 Cannon 10 | . . . . 10 Launcher 76 | . 4 31 16 25 Special . | . . . . . Kinetic 181 | . 125 45 9 2 Thermal 340 | . . 62 266 12 Explosive 76 | . 4 31 16 25 Electromagnetic 149 | . . 74 . 75 Robot Hit Streak 32 | . 8 12 32 21 Robot Miss Streak 11 | . 7 4 11 5 Penetration Max . | . . . . . Secondary Targets 4 | . 1 . 3 . Max Gunslinging Chain 1 | . 1 . 1 . Shots Hit Robots 546 | . 71 130 253 92 Core Hits 547 | . 37 80 352 78 Critical Kills 1 | . . . . 1 Critical Parts Destroyed . | . . . . . Critical Strikes 8 | . . 6 . 2 Burn 5 | . . 5 . . Meltdown 1 | . . . . 1 Corrupt 2 | . . 1 . 1 Melee Attacks 16 | . . . . 16 Impact . | . . . . . Slashing 16 | . . . . 16 Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks 1 | . . . . 1 Damage Inflicted 14069 | . 960 3674 5139 4296 Guns 6609 | . 641 1746 3344 878 Cannons 231 | . . . . 231 Explosions 6722 | . 319 1890 1770 2743 Melee 431 | . . . . 431 Ramming 76 | . . 38 25 13 Kinetic 1090 | . 641 353 63 33 Thermal 4830 | . . 713 3281 836 Explosive 6081 | . 319 1818 1770 2174 Electromagnetic 1561 | . . 752 . 809 Impact . | . . . . . Slashing 431 | . . . . 431 Piercing . | . . . . . Highest Corruption 8 | . . . . 8 Average Corruption 7 | . . . . 7 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 31 | . . . . 31 Message Errors 4 | . . . . 4 Matter Fused 10 | . . . . 10 Heat Flow Errors 1 | . . . . 1 Energy Discharges 6 | . . . . 6 Parts Rejected 2 | . . . . 2 Data Loss (minor) 2 | . . . . 2 Data Loss (major) 2 | . . . . 2 Misfires 3 | . . . . 3 Alerts 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage 385 | . 34 112 . 239 Projectiles . | . . . . . Explosions 385 | . 34 112 . 239 Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 572 | . 105 60 87 320 Shots 17 | . 4 2 3 8 Rammed 3 | . . . 2 1 Targets Rammed 16 | . . 5 7 4 Kicked 11 | . . 5 3 3 Crushed 2 | . . . 2 . Highest Temperature 515 | . 12 515 508 330 Average Temperature 110 | . 7 115 116 104 Received Heat Transfer 2232 | . 228 459 846 699 Effects 21 | . . 7 12 2 Shutdowns 3 | . . 1 2 . Energy Bleed 4 | . . . 3 1 Interference 6 | . . 3 3 . Short Circuit 2 | . . 1 . 1 Damage (minor) 2 | . . 1 1 . Damage (major) 4 | . . 1 3 . Siege Activations . | . . . . . Robots Corrupted 2 | . . 1 . 1 Combat Hostiles 2 | . . 1 . 1 Parts Fried 15 | . . 8 . 7 Impact Corruptions . | . . . . . Robots Melted 1 | . . . . 1 Combat Hostiles . | . . . . . Parts Melted 5 | . . 3 1 1 Heat Transferred 6773 | . . 1877 4105 791 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 3 | . . 2 . 1 Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Peak Influence 1672 | . 599 1287 1672 1601 Initial 760 | . . 168 543 760 Average 794 | . 236 705 906 968 Maximum Alert Level 5 | . 2 4 5 5 Low Security (%) 4 | 100 40 2 . . Level 1 13 | . 40 29 . . Level 2 24 | . 19 15 42 14 Level 3 37 | . . 37 31 58 Level 4 18 | . . 16 20 26 Level 5 2 | . . . 5 . High Security . | . . . . . Max Security . | . . . . . Sterilizations 1 | . . . 1 . Squads Dispatched 30 | . 2 6 13 9 Investigation 5 | . 1 3 . 1 Extermination 2 | . . . . 2 Reinforcement 13 | . 1 1 7 4 Assault 7 | . . 2 3 2 Garrison 3 | . . . 3 . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 4 | . . 1 1 2 Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Distress Signals 8 | . 2 2 4 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 197 | . 26 57 76 38 Peak Tracking Total 6 | . 6 5 6 6 Tactical Retreats 3 | . 1 1 1 . Traps | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Traps Triggered 2 | . . 1 . 1 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Scr Mat Mat Mat Fac Machines Disabled 39 | . 4 4 5 26 Max in Single Turn 13 | . 1 1 2 13 Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Machines Accessed 26 | . 3 10 7 6 Terminals 20 | . 3 8 6 3 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 6 | . . 2 1 3 Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 93 | . 12 39 21 21 Successful 39 | . 6 19 9 5 Failed 54 | . 6 20 12 16 Catastrophic 10 | . . 3 3 4 Database Lockouts . | . . . . . Manual 74 | . 8 28 20 18 Terminals 74 | . 12 31 18 13 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 19 | . . 8 3 8 Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 14 | . 2 6 4 2 Record 1 | . . 1 . . Part Schematic 2 | . . 1 . 1 Robot Analysis 2 | . 1 . 1 . Prototype ID Bank 2 | . . 1 1 . Branch Access Points 3 | . 1 1 . 1 Terminal Index 2 | . . 1 1 . Recycling Unit Index 1 | . . . 1 . Unreport Threat 1 | . . 1 . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks 3 | . . 2 1 . Report Inventory 1 | . . . 1 . Retrieve Components 2 | . . 2 . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks 22 | . 4 11 4 3 Terminals 16 | . 4 8 3 1 Track 2 | . 1 1 . . Assimilate 1 | . . 1 . . Botnet 12 | . 3 5 3 1 Disrupt 1 | . . 1 . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 6 | . . 3 1 2 Reject 2 | . . 2 . . Mask 4 | . . 1 1 2 Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered 1 | . . 1 . . Used . | . . . . . Hacking Detections 25 | . 3 10 7 5 Full Trace Events 6 | . 2 3 . 1 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 2 | . . 1 . 1 Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components 10 | . . 10 . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Scr Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Scr Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Robot Analysis Total 2 | . 1 . 1 . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Scr Mat Mat Mat Fac Turns Passed 6510 | 53 470 2284 2199 1504 Spaces Moved 3523 | 55 246 1260 1078 884 Core 5 | 5 . . . . Treads 714 | . . . 557 157 Legs 2579 | . 74 1257 521 727 Wheels 222 | 50 172 . . . Hover . | . . . . . Flight 3 | . . 3 . . Fastest Speed 50 | 50 80 109 120 105 Average Speed 140 | 77 101 146 153 131 Slowest Speed 330 | 80 190 260 270 330 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 48 | 4 43 80 85 28 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug 51 | . . 30 21 . Terrain Destroyed 597 | . 36 199 136 226 Melee . | . . . . . Projectile . | . . . . . AOE 597 | . 36 199 136 226 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Total 4404 | 62 352 1525 1372 1093 Wait 214 | . 14 48 87 65 Move 3519 | 54 245 1259 1077 884 Hop . | . . . . . Pick Up 62 | 3 10 26 13 10 Fast Attach 56 | 5 6 17 12 16 Attach 23 | . 2 6 8 7 Detach 2 | . . 2 . . Swap 79 | . 4 32 28 15 Drop 87 | . 5 37 21 24 Fire 331 | . 66 93 119 53 Melee 15 | . . . . 15 Ram . | . . . . . Kick 11 | . . 5 3 3 Crush 5 | . . . 4 1 Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / Min x2) -9/Materials (discovered 4 exits: *Mat x2 / *Min x2) -8/Materials (discovered 4 exits: *Fac x3 / [*Sto]) -7/Factory (discovered 2 exits: *Low x2) History --------- Turn | Location | Event 29 | -11/Scrapyard | Discovered new exit (range 15) 54 | -11/Scrapyard | Entered Materials 99 | -10/Materials | Identified exit to Mines 196 | -10/Materials | Core integrity fell below 50% 501 | -10/Materials | Discovered new exit (range 9) 524 | -10/Materials | Entered another Materials area 524 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1163 | -9/Materials | Discovered new exit (range 16) 1242 | -9/Materials | Identified exit to Mines 1521 | -9/Materials | Discovered new exit (range 3) 1724 | -9/Materials | First assault squad dispatched 2201 | -9/Materials | Discovered new exit (range 4) 2236 | -9/Materials | Build established: Gunner 2599 | -9/Materials | Build established: Mutant 2808 | -9/Materials | Entered another Materials area 2808 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3133 | -8/Materials | Build established: Scavenger-Tank 3199 | -8/Materials | Lost 4 parts (1p2n1w) 3202 | -8/Materials | Discovered new exit (range 15) 3208 | -8/Materials | First assault squad dispatched 3540 | -8/Materials | Build established: Tank 3561 | -8/Materials | Discovered new exit (range 12) 3912 | -8/Materials | Discovered new exit (range 16) 4262 | -8/Materials | Garrison activated, responded to threat 4476 | -8/Materials | Core integrity fell below 50% 4620 | -8/Materials | Discovered new exit (range 10) 4695 | -8/Materials | Lost 4 parts (1p2u1w) 4918 | -8/Materials | Sterilization system engaged 4918 | -8/Materials | Non-combat units ordered to evacuate 5007 | -8/Materials | Entered Factory 5007 | -7/Factory | Evolved 2 slots: Utility x2 5295 | -7/Factory | Build established: Scavenger-Skirmisher 6119 | -7/Factory | Identified exit to Lower Caves 6207 | -7/Factory | First assault squad dispatched 6417 | -7/Factory | Build established: Hacker-Tank 6456 | -7/Factory | Lost 3 parts (1n1u1w) 6503 | -7/Factory | Core integrity fell below 50% 6511 | -7/Factory | Self-destructed Last Messages --------------- 06456_ Kicked G-47 Trooper. 06459_ Hvy. Rocket Launcher destroyed. 06480_ System corrupted: Matter fused (-5). 06480_ Mic. Nuclear Core destroyed. 06489_ G-47 Trooper destroyed. 06491_ Acquired 55 matter. 06494_ Katana follow-up attack on G-50 Soldier. 06495_ K-01 Serf collects debris. 06498_ Critical hit (Burn: +37). 06498_ G-47 Trooper suffers critical hit (Burn). 06499_ K-01 Serf collects debris. 06501_ G-47 Trooper destroyed. 06501_ Destroyed Imp. Heat Sink. 06501_ Carbon-fiber Leg destroyed. 06501_ Destroyed Carbon-fiber Leg. 06501_ Mni. Grenade Launcher destroyed. 06501_ Destroyed Mni. Grenade Launcher. 06502_ System corrupted: Component data lost. 06503_ K-01 Serf collects debris. 06504_ Scythe destroyed. 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""???????????????? | | ????????????????????????????????? ???????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Coolant Potential 50 Energy Generation 15 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 300 Evasion (%) 55 Recoil Reduction 4 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- Mni. Grenade Launcher | -9/Materials | Hacked Adv. Heat Sink | -7/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed GodSingularityProcessor Manual? 0 Play Time 01:15:53 Cumulative 82.8 hours Start 2022.05.19 @ 10:55:52 End 2022.05.19 @ 12:12:49 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 36 Rogue 36 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 31 Gallery% 57 Achievement% 68 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters LOW_CONTRAST(13,24,33) Steam 1 RUN: 07e5c67c-f5fa-4762-a69b-3d77c11ca5b1