Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.10 @ 14:31:23 Player: Terminus Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (256) 1280 Value Destroyed (8312) 8312 Prototype IDs (17) 340 Alien Tech Used (0) 0 Bonus (1969) 1969 TOTAL SCORE: 14801 Bonus ------- High Alert Combat Kills 2065 Follower Combat Kills 56 Entered Garrisons 200 Friendly Fire -352 Cogmind --------- Core Integrity 342/700 Matter 174/300 Energy 310/310 System Corruption 6% Temperature Cool (0) Movement Treading (320) Ox2 Location -7/Storage Parts ------- > --- POWER (1) -------- Heavy Deuterium Engine > --- PROPULSION (2) --- Improved Treads Medium Treads > --- UTILITY (6) ------ Improved Heat Sink Huge Storage Unit Seismic Detector Core Analyzer Improved Light Armor Plating Hacking Suite > --- WEAPON (4) ------- Autogun Autogun Enhanced Autogun Flak Gun > --- INVENTORY (25) --- Improved Deuterium Engine Enhanced Nuclear Core Improved Medium Treads Improved Medium Treads Wheel Armored Huge Wheel Improved Heat Sink Coolant Injector High-capacity Matter Pod (200) Improved Light Armor Plating Layered Medium Armor Plating Hacking Suite High-powered Tractor Beam Improved Spread Laser Improved Spread Laser Improved Spread Laser Heavy Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Heavy Machine Gun Gauss Cannon Improved Grenade Launcher Peak State ------------ > --- POWER ------------ Heavy Deuterium Engine > --- PROPULSION ------- Armored Huge Wheel > --- UTILITY ---------- Improved Cooling System Huge Storage Unit Core Analyzer Improved Light Armor Plating Improved Shield Generator Hacking Suite > --- WEAPON ----------- Autogun Autogun Autogun Enhanced Autogun > --- INVENTORY -------- Improved Deuterium Engine Enhanced Nuclear Core Improved Treads Medium Treads Improved Medium Treads Improved Medium Treads Coolant Injector High-capacity Matter Pod Seismic Detector Layered Medium Armor Plating Hacking Suite High-powered Tractor Beam Precision Shock Rifle Precision Shock Rifle Heavy Particle Gun Improved Spread Laser Heavy Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Autogun Autogun Flak Gun Heavy Machine Gun Improved Grenade Launcher [Rating: 50] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Improved Treads Treads Improved Treads Wheel Armored Huge Wheel Utility Huge Storage Unit Device Improved Cooling System Storage Huge Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Small Laser Energy Cannon Beam Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Light Cannon Launcher Missile Launcher Build | -11 -10 -10 -9 -8 -8 -7 -7 ------- Run | Yrd Mat Min Mat Mat Gar Fac Sto Slots Evolved 6 | . . . 2 2 . 2 . Power . | . . . . . . . . Propulsion . | . . . . . . . . Utility 4 | . . . 1 1 . 2 . Weapon 2 | . . . 1 1 . . . Parts Attached 112 | 7 11 1 24 27 10 18 14 Power 13 | 2 1 . 2 4 1 1 2 Engine 11 | 2 1 . 2 4 . 1 1 Core 2 | . . . . . 1 . 1 Reactor . | . . . . . . . . Propulsion 19 | 2 2 . 6 3 2 4 . Treads 18 | 2 2 . 6 3 2 3 . Leg . | . . . . . . . . Wheel 1 | . . . . . . 1 . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 33 | 1 4 1 9 5 3 7 3 Device 15 | . 2 1 3 2 1 4 2 Storage 4 | 1 2 . 1 . . . . Processor 3 | . . . . 2 . 1 . Hackware 2 | . . . 1 1 . . . Protection 9 | . . . 4 . 2 2 1 Artifact . | . . . . . . . . Weapon 47 | 2 4 . 7 15 4 6 9 Energy Gun 5 | 1 1 . . . . . 3 Energy Cannon 1 | . 1 . . . . . . Ballistic Gun 36 | 1 . . 7 14 4 5 5 Ballistic Cannon 3 | . 2 . . . . . 1 Launcher 2 | . . . . 1 . 1 . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 6 | . . . 1 . . . 5 Parts Lost 41 | . 5 . 3 8 7 11 7 Power 3 | . 1 . . 1 . 1 . Propulsion 4 | . 2 . . 1 1 . . Utility 15 | . 1 . 2 2 2 5 3 Weapon 19 | . 1 . 1 4 4 5 4 Highest Loss Streak 8 | . 2 . 1 4 7 8 2 To Critical Strikes . | . . . . . . . . Average Backups 22 | 1 9 20 24 24 24 23 23 Power 1 | . . 1 1 . 1 1 2 Propulsion 3 | . 1 2 3 4 4 4 4 Utility 8 | . 2 7 10 8 10 9 6 Weapon 8 | . 5 9 9 9 8 7 10 Tool/Special . | . . . . . . . . Unused Backups 43 | . 3 3 11 5 3 3 15 Power 4 | . . . 1 . . 1 2 Propulsion 10 | . . . 4 1 1 1 3 Utility 10 | . 1 . 1 . 2 1 5 Weapon 19 | . 2 3 5 4 . . 5 Tool/Special . | . . . . . . . . Average Slot Usage (%) 98 | . 96 100 99 98 99 98 95 Engine 8 | . 13 14 10 8 2 4 6 Core 1 | . . . . . 6 2 . Treads 19 | . 27 28 21 17 18 13 7 Device 9 | . 11 14 7 4 8 14 14 Storage 10 | . 14 14 11 9 9 7 7 Processor 3 | . . . . 11 . 6 7 Hackware 5 | . . . 6 3 9 7 7 Protection 6 | . . . 7 6 8 7 7 Energy Gun 1 | . 13 . . . . . . Ballistic Gun 28 | . 7 . 32 35 35 29 29 Ballistic Cannon 2 | . 1 28 . . . . . Peak Build Rating 50 | 6 9 12 22 29 37 48 50 Average Rating 26 | 4 7 10 20 26 35 42 47 On Entrance 19 | . 6 9 12 22 26 35 44 Naked Turns . | . . . . . . . . Heaviest Build 114 | 13 52 52 103 107 109 114 112 Greatest Support 51 | 40 40 40 46 46 43 51 51 Greatest Overweight (x) 4 | . 2 1 4 4 2 3 3 Average Overweight (x) 1 | . . 1 1 2 2 2 2 Largest Inventory Capacity 25 | 8 20 20 25 25 25 25 25 Average Capacity 23 | 6 17 20 24 25 25 25 25 Most Carried 25 | 2 20 20 25 25 25 25 25 Average Carried 22 | 1 10 19 24 24 24 23 23 Final Capacity 25 | 8 20 20 25 25 25 25 25 Final Carried 25 | 2 20 20 25 24 25 19 23 Class Distribution -------------------- 33% | Tank 26% | Gunner 18% | Mutant 13% | Scavenger-Tank 7% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Tank | -9/Materials Gunner | -8/Materials Tank | -8/Garrison Gunner | -7/Factory Scavenger-Tank | -7/Storage Resources | -11 -10 -10 -9 -8 -8 -7 -7 ----------- Run | Yrd Mat Min Mat Mat Gar Fac Sto Matter Collected 9574 | 204 380 230 1128 2219 2005 1583 1825 Remotely 464 | . . . . . . 464 . Salvage Created 11636 | . 1122 154 1355 3013 1869 2240 1883 Parts 616 | . 60 9 82 153 96 125 91 Haulers Intercepted 17 | . 2 . 5 5 . 2 3 Recyclers Shooed 7 | . 1 1 . 3 . 2 . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -8 -8 -7 -7 ------- Run | Yrd Mat Min Mat Mat Gar Fac Sto Combat Hostiles Destroyed 169 | . 19 3 13 49 29 28 28 Guns 142 | . 6 . 13 43 29 23 28 Cannons 16 | . 13 3 . . . . . AOE 11 | . . . . 6 . 5 . Classes Destroyed 20 | . 7 1 2 5 5 . . Worker 10 | . 1 . 1 1 . 6 1 Builder 5 | . . 1 1 1 . 2 . Tunneler 3 | . . . 1 . . 2 . Hauler 17 | . 2 . 5 5 . 2 3 Recycler 25 | . 3 1 4 6 . 8 3 Mechanic 4 | . . . . 1 . 3 . Operator 7 | . 2 . 2 2 . . 1 Watcher 12 | . 1 . 2 5 . 3 1 Swarmer 16 | . 3 . . 5 . 4 4 Cutter 2 | . . . . 2 . . . Grunt 86 | . 16 3 8 22 8 14 15 Brawler 9 | . . . . 3 2 2 2 Duelist 7 | . . . . 3 2 1 1 Protector 2 | . . . . . 1 1 . Sentry 36 | . . . 5 12 10 4 5 Demolisher 1 | . . . . . 1 . . Specialist 3 | . . . . 2 1 . . Hunter 1 | . . . . . 1 . . Programmer 6 | . . . . . 3 2 1 Behemoth 1 | . . . . . 1 . . Thug 2 | . . . 2 . . . . Savage 1 | . . . . . 1 . . Best Kill Streak 15 | . 5 3 4 6 5 15 12 Combat Bots Only 11 | . 3 2 3 5 5 11 10 Max Kills in Single Turn 4 | . 1 1 2 2 2 4 2 Gunslinging 1 | . . . . 1 . 1 1 Exploded 3 | . . . . 2 . 3 . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -8 -8 -7 -7 -------- Run | Yrd Mat Min Mat Mat Gar Fac Sto Hostile Shots Fired 854 | . 82 11 66 192 92 201 210 Missed 243 | . 16 4 14 59 29 55 66 Hits 611 | . 66 7 52 133 63 146 144 Melee 24 | . . . . 18 . 6 . Projectile 587 | . 66 7 52 115 63 140 144 AOE 1 | . . . . 1 . . . Critical Strikes 28 | . 1 . 1 13 8 1 4 Damage Taken 7965 | . 870 99 690 2204 1148 1865 1089 Core 984 | . 107 18 53 333 115 201 157 Absorbed by Shields 772 | . . . 26 138 . 184 424 Regen/Repaired (Parts) 462 | . 39 . 195 228 . . . Core Remaining (%) 63 | 100 . 50 86 . 18 . . Volleys Fired 610 | . 96 11 63 138 112 85 105 Largest 4 | . 2 2 3 4 4 4 4 Hottest 99 | . 70 60 69 92 96 96 99 Shots Fired 1938 | . 134 22 187 523 397 323 352 Gun 1845 | . 79 . 187 516 397 317 349 Cannon 80 | . 55 22 . . . . 3 Launcher 13 | . . . . 7 . 6 . Special . | . . . . . . . . Kinetic 1832 | . 41 22 187 516 397 317 352 Thermal 93 | . 93 . . . . . . Explosive 13 | . . . . 7 . 6 . Electromagnetic . | . . . . . . . . Robot Hit Streak 50 | . 20 7 12 29 50 24 18 Robot Miss Streak 10 | . 4 2 4 4 8 4 10 Penetration Max . | . . . . . . . . Secondary Targets 31 | . . . 4 11 3 7 6 Max Gunslinging Chain 2 | . . . 1 1 1 2 1 Shots Hit Robots 1196 | . 92 15 114 354 223 192 206 Core Hits 523 | . 38 7 49 141 87 115 86 Critical Kills 4 | . . . 1 2 . . 1 Critical Parts Destroyed 7 | . . . 1 5 1 . . Critical Strikes 12 | . . 1 2 7 1 . 1 Destroy 11 | . . . 2 7 1 . 1 Blast 1 | . . 1 . . . . . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 20750 | . 1367 309 1789 6609 3153 4321 3202 Guns 17395 | . 633 . 1738 5454 3153 3231 3186 Cannons 1039 | . 730 309 . . . . . Explosions 2219 | . . . . 1136 . 1083 . Melee . | . . . . . . . . Ramming 97 | . 4 . 51 19 . 7 16 Kinetic 17407 | . 336 309 1738 5454 3153 3231 3186 Thermal 1099 | . 1027 . . . . 72 . Explosive 2147 | . . . . 1136 . 1011 . Electromagnetic . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 6 | . . . 1 . . 5 6 Average Corruption 2 | . . . 1 . . 5 5 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 78 | . . . 25 . . 25 28 Message Errors 24 | . . . 8 . . 9 7 Matter Fused 10 | . . . 3 . . 4 3 Heat Flow Errors 10 | . . . 5 . . 1 4 Energy Discharges 8 | . . . 2 . . 3 3 Parts Rejected 2 | . . . 2 . . . . Parts Fused 1 | . . . . . . 1 . Data Loss (minor) 8 | . . . 3 . . 2 3 Data Loss (major) 2 | . . . 1 . . . 1 Misfires 5 | . . . . . . 2 3 Alerts 4 | . . . . . . 3 1 Weapon Failures 4 | . . . 1 . . . 3 Overload Shots . | . . . . . . . . Overflow Damage 66 | . . . . 34 . 32 . Projectiles . | . . . . . . . . Explosions 66 | . . . . 34 . 32 . Melee . | . . . . . . . . Knockbacks 1 | . . 1 . . . . . Impact . | . . . . . . . . Kinetic 1 | . . 1 . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 199 | . . . . 152 . 47 . Shots 5 | . . . . 3 . 2 . Rammed 18 | 1 2 . 3 5 . 3 4 Targets Rammed 20 | 1 2 . 5 5 . 3 4 Kicked . | . . . . . . . . Crushed 2 | . . . 2 . . . . Highest Temperature 354 | . 248 . 250 354 330 88 272 Average Temperature 55 | . 50 . 59 66 42 18 56 Received Heat Transfer 3086 | . 462 54 337 753 614 509 357 Effects 4 | . . . . 3 1 . . Energy Bleed 2 | . . . . 1 1 . . Interference 2 | . . . . 2 . . . Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 1 | . 1 . . . . . . Heat Transferred 2350 | . 2300 . . . . 50 . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -10 -9 -8 -8 -7 -7 ------- Run | Yrd Mat Min Mat Mat Gar Fac Sto Maximum Alert Level 5 | . 1 . . 3 5 4 3 Low Security (%) 50 | 100 54 100 100 57 . . . Level 1 8 | . 45 . . 17 . . . Level 2 14 | . . . . 25 35 . 40 Level 3 18 | . . . . . 27 90 59 Level 4 7 | . . . . . 30 9 . Level 5 1 | . . . . . 5 . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 1701 | . 263 72 173 708 1701 1255 1001 Initial 892 | . . 58 18 57 460 892 559 Average 418 | . 156 17 73 243 974 904 750 Influence Increases 6143 | . 633 228 527 1559 1371 979 846 Destroy 0b10 Robot/C 3420 | . 380 140 260 980 560 540 560 Destroy 0b10 Robot/NC 440 | . 45 10 80 105 20 135 45 Destroy Leader 806 | . 106 30 114 290 10 128 128 Allied During Kill 19 | . . 10 . . 9 . . Successful Hack 114 | . 12 23 41 26 12 . . Select Force Hacks 90 | . 60 . 30 . . . . Disable Machine 180 | . 15 . . 15 . 120 30 Anti-Garrison Action 700 | . . . . . 700 . . Destroy Structure 164 | . . . 2 68 30 56 8 Lose Combat Pursuer 210 | . 15 15 . 75 30 . 75 Influence Decreases 5158 | . 482 331 439 987 378 1449 1092 Entered New Map 1931 | . . 93 30 79 248 809 672 Time Decay 2439 | . 432 230 379 518 . 530 350 Lost Part 410 | . 50 . 30 80 70 110 70 Lost Ally 78 | . . 8 . 10 60 . . Purge Threat 300 | . . . . 300 . . . Squads Dispatched 42 | . 6 . 3 17 . 9 7 Investigation 7 | . 4 . 2 . . 1 . Extermination 4 | . . . . . . 3 1 Reinforcement 13 | . 2 . 1 4 . 2 4 Assault 5 | . . . . 1 . 3 1 Garrison 13 | . . . . 12 . . 1 Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 4 | . . . . . . 2 2 Haulers Reinforced 2 | . . . . . . . 2 Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -8 -8 -7 -7 --------- Run | Yrd Mat Min Mat Mat Gar Fac Sto Distress Signals 12 | . 2 . 2 2 . . 6 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 235 | . 32 5 24 69 29 38 38 Peak Tracking Total 7 | . 4 2 4 6 5 7 5 Tactical Retreats 12 | . 1 1 . 5 2 . 3 Traps | -11 -10 -10 -9 -8 -8 -7 -7 ------- Run | Yrd Mat Min Mat Mat Gar Fac Sto Traps Triggered 13 | . 3 . 2 1 6 1 . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -8 -8 -7 -7 ---------- Run | Yrd Mat Min Mat Mat Gar Fac Sto Machines Disabled 13 | . 1 . . 1 1 8 2 Max in Single Turn 7 | . 1 . . 1 1 7 1 Garrison Relay 1 | . . . . . 1 . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -8 -8 -7 -7 --------- Run | Yrd Mat Min Mat Mat Gar Fac Sto Machines Accessed 35 | . 7 2 12 9 2 1 2 Terminals 26 | . 4 1 9 7 2 1 2 Fabricators . | . . . . . . . . Repair Stations 3 | . 1 . 1 1 . . . Recycling Units 3 | . 2 . 1 . . . . Scanalyzers 1 | . . . 1 . . . . Garrison Access 1 | . . . . 1 . . . Total Hacks 95 | . 16 8 29 29 5 3 5 Successful 52 | . 9 6 19 16 1 . 1 Failed 43 | . 7 2 10 13 4 3 4 Catastrophic 6 | . 1 1 1 2 1 . . Database Lockouts . | . . . . . . . . Manual 63 | . 11 6 21 18 . 3 4 Terminals 76 | . 12 7 22 22 5 3 5 Fabricators . | . . . . . . . . Repair Stations 12 | . 2 . 4 6 . . . Recycling Units 3 | . 2 . 1 . . . . Scanalyzers 2 | . . . 2 . . . . Garrison Access 1 | . . . . 1 . . . Terminal Hacks 21 | . 4 6 4 6 1 . . Part Schematic 1 | . 1 . . . . . . Robot Analysis 4 | . 3 . 1 . . . . Prototype ID Bank 6 | . . 4 1 1 . . . Open Door 1 | . . 1 . . . . . Emergency Access Points 1 | . . . . . 1 . . Terminal Index 2 | . . . 1 1 . . . Alert Level 2 | . . . 1 1 . . . Unreport Threat 2 | . . . . 2 . . . Zone Layout 2 | . . 1 . 1 . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 12 | . 2 . 4 6 . . . Scan Component 6 | . 1 . 2 3 . . . Repair 6 | . 1 . 2 3 . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer 2 | . . . 2 . . . . Insert Component 1 | . . . 1 . . . . Analyze 1 | . . . 1 . . . . Garrison Access Hacks 1 | . . . . 1 . . . Unlock Access 1 | . . . . 1 . . . Unauthorized Hacks 16 | . 3 . 9 3 . . 1 Terminals 13 | . 1 . 8 3 . . 1 Assimilate 2 | . 1 . . 1 . . . Botnet 5 | . . . 2 2 . . 1 Operators 1 | . . . 1 . . . . Skim 5 | . . . 5 . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 3 | . 2 . 1 . . . . Tunnel 3 | . 2 . 1 . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 27 | . 5 1 8 8 2 1 2 Full Trace Events 3 | . . . 1 . 1 1 . Feedback Events 1 | . . . 1 . . . . Corruption 1 | . . . 1 . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 2 | . 1 . 1 . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 6 | . 1 . 2 3 . . . Time 174 | . 26 . 52 96 . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . . Part Schematics Acquired 1 | . . . 1 . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 -7 -7 ------------ Run | Yrd Mat Min Mat Mat Gar Fac Sto Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 3 | . . . . . 3 . . Machine Destruction 3 | . . . . . 3 . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired 4 | . . . . . 4 . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -8 -8 -7 -7 -------- Run | Yrd Mat Min Mat Mat Gar Fac Sto Total Allies 9 | . 1 2 . 1 5 . . Largest Group 3 | . 1 2 2 1 3 . . Highest-Rated Group 49 | . 10 49 49 10 30 . . Highest-Rated Ally 31 | . 10 31 31 10 24 . . Initial Warlord ECA Mod 4 | . . . . . . 2 2 Total Orders . | . . . . . . . . Ally Attacks 34 | . . 13 10 . 11 . . Total Damage 548 | . . 207 84 . 257 . . Kills 4 | . . 4 . . . . . Allies Corrupted 1 | . . . . . 1 . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -8 -8 -7 -7 ------- Run | Yrd Mat Min Mat Mat Gar Fac Sto Active Infowar (turns) 2359 | . . . . 823 . 1242 294 Seismic 1536 | . . . . . . 1242 294 Machine Analysis 823 | . . . . 823 . . . Robot Analysis Total 4 | . 3 . 1 . . . . Derelict Logs Recovered 2 | . . 2 . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -8 -8 -7 -7 ------------- Run | Yrd Mat Min Mat Mat Gar Fac Sto Turns Passed 13665 | 55 1346 1111 3262 2949 2671 1485 786 Spaces Moved 3901 | 35 497 443 889 714 718 394 211 Core 12 | 12 . . . . . . . Treads 3676 | 23 497 443 889 714 718 325 67 Legs . | . . . . . . . . Wheels 213 | . . . . . . 69 144 Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 160 240 240 232 320 145 145 Average Speed 283 | 122 198 240 319 314 320 289 200 Slowest Speed 480 | 160 320 240 480 480 320 320 320 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 52 | 3 87 87 65 49 68 14 46 Regions Visited 7 Branch Regions 2 Pre-discovered Areas 5 | . 2 1 2 . . . . Known Exits Taken 3 | . . . 1 1 . 1 . Unknown Exits Taken 3 | 1 1 1 . . . . . Scrap Searched 1 | . . 1 . . . . . Spaces Dug 31 | . . . . 27 . . 4 Terrain Destroyed 128 | . . . . 73 . 51 4 Melee . | . . . . . . . . Projectile 4 | . . . . . . . 4 AOE 124 | . . . . 73 . 51 . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -8 -8 -7 -7 --------- Run | Yrd Mat Min Mat Mat Gar Fac Sto Total 5500 | 43 720 472 1177 1111 942 613 422 Wait 571 | . 79 9 124 175 56 73 55 Move 3894 | 34 496 442 888 713 717 393 211 Hop . | . . . . . . . . Pick Up 118 | 1 27 4 30 17 11 12 16 Fast Attach 39 | 6 3 . 10 12 3 2 3 Attach 46 | . 4 . 5 10 5 14 8 Detach 3 | . . . . . . 2 1 Swap 82 | 1 6 1 20 19 2 22 11 Drop 88 | . 7 5 32 22 7 7 8 Fire 610 | . 96 11 63 138 112 85 105 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush 20 | 1 2 . 5 5 . 3 4 Escape Stasis 6 | . . . . . 6 . . Rewire 23 | . . . . . 23 . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines (discovered 2 exits: *Mat / Sub) -9/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -8/Materials (discovered 2 exits: *Fac / Gar) -8/Garrison (discovered 2 exits: *Fac x2) -7/Factory (discovered 2 exits: *Sto / [*Low]) -7/Storage (discovered 2 exits: Fac / Rec) History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 56 | -11/Scrapyard | Entered Materials 295 | -10/Materials | Discovered new exit (range 10) 319 | -10/Materials | Build established: Mutant 578 | -10/Materials | Discovered new exit (range 15) 779 | -10/Materials | Discovered new exit (range 16) 1245 | -10/Materials | Repaired Lgt. Treads 1326 | -10/Materials | Discovered new exit (range 15) 1402 | -10/Materials | Entered Mines 1402 | -10/Mines | Accompanied by 1 ally 1657 | -10/Mines | Discovered new exit (range 7) 1735 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1940 | -10/Mines | Found a hidden stash of uninstalled traps 2020 | -10/Mines | Learned location of Mines (-9) 2113 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 2119 | -10/Mines | Found Prototype Device 2211 | -10/Mines | Identified exit to Subcaves 2262 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 2513 | -10/Mines | Entered Materials 2513 | -9/Materials | Accompanied by 2 allies 2513 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 2518 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 2611 | -9/Materials | Repaired Lgt. Treads 2638 | -9/Materials | Repaired Lgt. Treads 2895 | -9/Materials | Build established: Scavenger-Gunner 3270 | -9/Materials | Build established: Gunner 3696 | -9/Materials | Discovered new exit (range 8) 3702 | -9/Materials | Build established: Scavenger-Tank 4055 | -9/Materials | Discovered new exit (range 14) 4575 | -9/Materials | Discovered new exit (range 13) 4934 | -9/Materials | Build established: Tank 5242 | -9/Materials | Identified Exp. Sensor Array 5255 | -9/Materials | Learned Storage security intel 5310 | -9/Materials | Identified exit to Materials 5311 | -9/Materials | Learned Storage security intel 5321 | -9/Materials | Learned 2 Storage zone layouts 5342 | -9/Materials | Learned location of 1 exit from Storage 5775 | -9/Materials | Entered another Materials area 5775 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 6376 | -8/Materials | Repaired Hvy. Assault Rifle 6409 | -8/Materials | Repaired Imp. Treads 6443 | -8/Materials | Repaired Imp. Treads 6582 | -8/Materials | Discovered new exit (range 9) 7006 | -8/Materials | Build established: Scavenger-Gunner 7464 | -8/Materials | Garrison activated, responded to threat 7488 | -8/Materials | Build established: Gunner 7827 | -8/Materials | Identified exit to Garrison 7857 | -8/Materials | Garrison activated, responded to threat 8464 | -8/Materials | Core integrity fell below 50% 8468 | -8/Materials | Garrison activated, responded to threat 8575 | -8/Materials | First assault squad dispatched 8631 | -8/Materials | Lost 4 parts (1p1u2w) 8724 | -8/Materials | Entered Garrison 8863 | -8/Garrison | Spotted B-75 Beast 8891 | -8/Garrison | Destroyed B-75 Beast 8922 | -8/Garrison | Lost 7 parts (1n2u4w) 9158 | -8/Garrison | Triggered checkpoint 9166 | -8/Garrison | Build established: Scavenger-Tank 9211 | -8/Garrison | Garrison Relay disabled 9609 | -8/Garrison | Build established: Tank 9614 | -8/Garrison | Triggered checkpoint 9680 | -8/Garrison | Triggered checkpoint 9753 | -8/Garrison | Rescued a captive Derelict 9956 | -8/Garrison | Discovered new exit (range 12) 10680 | -8/Garrison | Triggered checkpoint 10756 | -8/Garrison | Discovered new exit (range 15) 10827 | -8/Garrison | Core integrity fell below 20% 11395 | -8/Garrison | Entered Factory 11395 | -7/Factory | Evolved 2 slots: Utility x2 11396 | -7/Factory | Identified exit to Storage 11704 | -7/Factory | Build established: Gunner 11795 | -7/Factory | First assault squad dispatched 12366 | -7/Factory | Discovered new exit (range 6) 12784 | -7/Factory | Lost 8 parts (4u4w) 12786 | -7/Factory | Destroyed 11 combat bots 12880 | -7/Factory | Entered Storage 12881 | -7/Storage | Identified exit to Factory 12882 | -7/Storage | Identified exit to Recycling 13280 | -7/Storage | First assault squad dispatched 13362 | -7/Storage | Destroyed 10 combat bots 13610 | -7/Storage | Garrison activated, responded to threat 13613 | -7/Storage | Core integrity fell below 50% 13666 | -7/Storage | Self-destructed Last Messages --------------- 13592_ System corrupted: Energy discharge (-114). 13592_ ALERT: Potential suspicious activity detected, Programmers report to Storage Zone 7S. 13592_ K-01 Serf collects debris. 13604_ Autogun destroyed. 13607_ P-60 Hacker destroyed. 13610_ G-47 Trooper calls for garrison reinforcements. 13610_ ALERT: Activating Garrison Access S001. 13612_ Imp. Shield Generator destroyed. 13613_ G-47 Trooper destroyed. 13613_ Switching to secondary target: G-47 Trooper. 13616_ System corrupted: FCS attempts to trigger Enh. Autogun. 13616_ System corrupted: Enh. Autogun misfires. 13616_ G-47 Trooper destroyed. 13634_ System corrupted: Component data lost. 13656_ System corrupted: Substantial component data lost. 13662_ Component Storage disabled. 13663_ ALERT: Construction progress impeded, dispatching reinforcements to local area. 13663_ U-05 Engineer sends out distress signal. Map ----- +----------------------------------------------------+ | ??# # #?????????????????????????????????? | | ### #+##+###?????????????????????????????????? | | + ###############"T???????????????????? | | # [ ==/* ??????????????????? | | ### [%*%[*=* ??????????????????? | | ??# [* =*%= ???????? | | ??# ######" ""##=################### #####???????? | | ??# #????#"R""##%#?????????????????# #???????????? | | ??# #????#""""##*#?????????????????# #???????????? | | ??# #????####### #?????????????????# #???????????? | | ??# #?????????##/########?#####????# #???????????? | | ??# ??????????#[[ """ #?# ######+###?????????? | | ??# ??????????# "Y" ### # #?????????? | | ?## #?????????# """ % ""# # " #?????????? | | # ???? # """ Y"# # "G" #?????????? | | # ?????? + """ ""# # " " #?????????? | | # ???????? # ### + #?????????? | | # #?????????# ##" # ##????????? | | # #?????????# [ ##T # #????????? | | # #?????????##""T""###"#" # ##????????? | | # #??????????#"""""###[=# # #?????????? | | # #??????????########%### ##########?????????? | | # #?????????# " ![[!%# # ###???????? | | # ##########??## """"" =# # """" ###???????? | | # # #???# """"" # # " "" ## ???????? | | # # """ ###?# """ " @# # " """ ## ???????? | | # # """ ""#?# g s + """ " ###???????? | | # # """ ""#?# # ^ # "" " ###???????? | | + / T"#?# # ^ # """" ###???????? | | # # """ ""#?# "T" # # + ???????? | | # # """ ""#?# """ #?? #??????????? "" | | # # """ ###?##########???#??????????? #### | | # # #????????????????????????????#####??? | | # ##########???????????????????????????????????? | | # * # ???????????????????????????????????????? | | # =+ """"????????????????????????????????######## | | # # " ="????????????????????????????????T####### | | # # = """?????????????????????????????? " ## | | + + """* "?????????????????????????????? " ## | | # # "" *"?????????????????????????????? " ## | | # # """"??????????????????????????????######## | | # # ????????????????????????????????######## | | # #######??????????????????????????????????????? | | # #????????????????????????????????????????????? | | #####????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Energy Generation 18 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 375 Evasion (%) 40 Targeting Accuracy 6 Core Analysis 6 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- Huge Storage Unit | -10/Materials | Hacked Exp. Sensor Array | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Lgt. Treads | 72% | -10/Materials Lgt. Treads | 22% | -9/Materials Lgt. Treads | 38% | -9/Materials Hvy. Assault Rifle | 23% | -8/Materials Imp. Treads | 46% | -8/Materials Imp. Treads | 63% | -8/Materials Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SlugSpectralMapper Manual? 0 Play Time 00:56:54 Cumulative 2156.0 hours Start 2025.05.10 @ 13:34:01 End 2025.05.10 @ 14:31:23 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 724 Rogue 724 Adventurer 0 Explorer 0 Win Type - Total 161 Types 31/15/65/7/1/2/38/1/1/0 Lore% 96 Gallery% 94 Achievement% 88 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c3998552-be93-44fa-8c51-ac5e0f927af6