Cogmind - Beta 9.4 @@@ ROGUE MODE // 2020.03.31 @ 14:25:42 Player: Torako Result: Destroyed by G-73 Enforcer with Phase Gun Performance ------------- Evolutions (8) 4000 Regions Visited (22) 4400 Robots Destroyed (75) 375 Value Destroyed (2391) 2391 Prototype IDs (26) 520 Alien Tech Used (3) 600 Bonus (2782) 2782 TOTAL SCORE: 15068 Bonus ------- High Alert Combat Kills 82 Entered Garrisons 200 Used RIF Installer 500 Met Sigix 2000 Cogmind --------- Core Integrity 0/1450 Matter 268/300 Energy 99/100 System Corruption 7% Temperature Cool (0) Movement Core (100) Ox1 Location -2/Quarantine Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Biometal Medium Treads > --- UTILITY (14) ----- Enhanced Optical Array Improved Melee Analysis Suite System Shield > --- WEAPON (3) ------- Vibroblade > --- INVENTORY (4) ---- Light Antimatter Reactor Enhanced Flexi-carbon Leg Peak State ------------ > --- POWER ------------ Heavy Antimatter Reactor > --- PROPULSION ------- VTOL Module Cooled Nuclear Pulse Thruster Cooled Nuclear Pulse Thruster Cooled Nuclear Pulse Thruster > --- UTILITY ---------- Advanced Power Amplifier Experimental Cooling System Improved Targeting Computer Advanced Targeting Computer Experimental Core Shielding System Shield Advanced System Shield Improved Component Analysis Suite > --- WEAPON ----------- Chainsword > --- INVENTORY -------- Micro Fission Core Antimatter Reactor Heavy Shock Bomb Launcher [Rating: 81] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Light Nuclear Core Reactor Heavy Antimatter Reactor Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Hover Unit Antigrav System Flight Unit Cooled Nuclear Pulse Thruster Utility Improved Targeting Computer Device Advanced Heat Sink Storage Large Storage Unit Processor Improved Targeting Computer Hackware System Shield Protection Light Armor Plating Artifact Stasis Generator Weapon Heavy Assault Rifle Energy Gun Gatling Laser Energy Cannon Heavy Ion Cannon Ballistic Gun Heavy Assault Rifle Launcher EMP Blaster Slashing Weapon Mining Claw Build | -11 -10 -10 -9 -9 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -3 -2 -2 ------- Run | Scr Mat Min Mat Sto Gar Rec Fac Fac Was Fac Ext Fac Was Fac Upp Upp Zhi Pro Fac Res Res Qua Slots Evolved 16 | . . . 2 . . . 4 2 . . . 2 . . . . . . 2 2 2 . Power 1 | . . . . . . . . . . . . 1 . . . . . . . . . . Propulsion 2 | . . . . . . . 1 . . . . 1 . . . . . . . . . . Utility 12 | . . . 2 . . . 3 1 . . . . . . . . . . 2 2 2 . Weapon 1 | . . . . . . . . 1 . . . . . . . . . . . . . . Parts Attached 136 | . 4 3 1 13 1 4 1 . 3 33 . 8 1 . 7 5 12 . 9 12 11 8 Power 17 | . 1 . . 2 . . . . 1 1 . 1 . . 1 . 3 . 1 2 2 2 Engine 6 | . 1 . . 2 . . . . 1 1 . 1 . . . . . . . . . . Core 3 | . . . . . . . . . . . . . . . 1 . 1 . 1 . . . Reactor 8 | . . . . . . . . . . . . . . . . . 2 . . 2 2 2 Propulsion 38 | . . 2 . 3 . 2 1 . 2 6 . 2 . . 3 . 3 . . 6 5 3 Treads 6 | . . . . . . 2 1 . . 1 . . . . . . . . . . . 2 Leg 9 | . . . . 2 . . . . 2 3 . . . . . . . . . . 2 . Wheel 7 | . . 2 . 1 . . . . . 1 . . . . . . . . . 3 . . Hover 2 | . . . . . . . . . . . . . . . . . . . . 2 . . Flight 14 | . . . . . . . . . . 1 . 2 . . 3 . 3 . . 1 3 1 Utility 46 | . 1 1 1 4 . 1 . . . 15 . 3 1 . 1 2 4 . 7 2 2 1 Device 23 | . . . . 3 . 1 . . . 6 . 1 1 . 1 2 2 . 4 1 1 . Storage 3 | . . 1 . . . . . . . . . 2 . . . . . . . . . . Processor 6 | . . . . 1 . . . . . 3 . . . . . . . . 1 . 1 . Hackware 6 | . . . 1 . . . . . . 1 . . . . . . 1 . 2 1 . . Protection 7 | . 1 . . . . . . . . 5 . . . . . . 1 . . . . . Artifact 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Weapon 35 | . 2 . . 4 1 1 . . . 11 . 2 . . 2 3 2 . 1 2 2 2 Energy Gun 6 | . . . . . . 1 . . . 3 . . . . 1 . . . . . 1 . Energy Cannon 2 | . . . . . . . . . . 2 . . . . . . . . . . . . Ballistic Gun 12 | . 2 . . 2 . . . . . 4 . 2 . . . . . . . 2 . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . . . Launcher 6 | . . . . 1 1 . . . . 2 . . . . 1 . 1 . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 9 | . . . . 1 . . . . . . . . . . . 3 1 . 1 . 1 2 Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 18 | . . . . 1 . . . . . 3 . 1 1 . . . 5 1 . 2 2 2 Parts Lost 76 | . . . . 12 . 1 . . 4 16 1 1 1 . 6 2 . 1 9 7 5 10 Power 8 | . . . . 1 . . . . 1 . . . 1 . . 1 . . . 1 1 2 Propulsion 28 | . . . . 3 . 1 . . 2 6 . . . . 3 1 . . 4 3 1 4 Utility 25 | . . . . 3 . . . . . 6 1 1 . . 3 . . 1 4 1 2 3 Weapon 15 | . . . . 5 . . . . 1 4 . . . . . . . . 1 2 1 1 Highest Loss Streak 16 | . . . . 6 . 1 . . 4 16 1 2 1 . 6 2 . 1 7 2 4 5 Average Slot Usage (%) 68 | . 96 99 88 77 88 89 70 66 44 79 66 40 54 47 26 36 53 66 58 37 49 25 Engine 6 | . 14 14 11 10 11 11 7 6 3 5 6 5 3 . . . . . . . . . Reactor 1 | . . . . . . . . . . . . . . . . . 2 5 1 2 5 1 Treads 1 | . . . . . . 11 16 20 9 . . . . . . . . . . . . 1 Leg 7 | . 28 5 . 13 22 8 . . 3 12 . . . . . . . . . . 5 . Wheel 4 | . . 22 22 7 . . . . . . . . . . . . . . . 3 5 . Flight 3 | . . . . . . . . . . . 6 7 11 11 6 10 15 23 12 . 3 4 Device 6 | . . . . 6 11 14 15 13 7 15 20 4 11 11 2 4 8 7 13 1 1 . Storage 6 | . 14 14 11 11 11 11 7 6 6 5 . 1 5 5 1 . . . . . . . Processor 8 | . . . . 5 11 11 7 6 6 12 20 17 17 17 13 11 11 11 9 9 8 10 Hackware 3 | . . . 11 4 . . . . . . 6 . . . . . 2 5 8 12 11 4 Protection 4 | . 10 14 11 2 . . . . . 7 . . . . . . 2 5 4 . . . Energy Gun 3 | . 13 . . . . 5 7 6 2 9 . . . . . . . . . . 3 . Ballistic Gun 6 | . 14 28 22 11 . . . . . 4 6 2 3 . . . . . . 1 . . Launcher 1 | . . . . 2 11 5 . . . . . . . . . . 2 . . . . . Slashing Weapon 2 | . . . . 2 11 11 7 6 2 . . . . . . 1 2 5 3 1 3 2 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 58 | 9 23 35 35 35 32 32 32 32 32 58 15 18 28 15 24 13 39 30 27 28 44 16 Greatest Support 60 | 20 20 32 32 32 20 40 60 60 60 55 17 40 40 40 40 10 32 32 32 32 32 35 Greatest Overweight (x) 4 | . 1 2 1 1 1 3 . . 1 3 . . . 4 2 1 4 . . 1 1 1 Average Overweight (x) . | . . 1 1 . 1 . . . . . . . . . . . . . . . . . Largest Inventory Capacity 10 | . 6 10 10 10 10 10 10 10 10 10 4 4 4 4 4 4 4 4 4 4 4 4 Average Capacity 7 | . 6 9 10 10 10 10 10 10 10 9 4 4 4 4 4 4 4 4 4 4 4 4 Most Carried 10 | . 6 7 6 10 9 9 10 10 10 10 4 4 3 4 4 4 4 3 4 4 4 4 Average Carried 5 | . 5 6 6 5 9 8 8 10 8 6 4 3 3 3 3 3 2 2 3 3 3 3 Final Capacity 10 | 6 6 10 10 10 10 10 10 10 10 4 4 4 4 4 4 4 4 4 4 4 4 4 Final Carried 10 | 6 6 7 6 10 9 8 10 10 8 4 4 3 3 4 3 4 3 2 4 4 4 2 Class Distribution -------------------- 61% | Mutant 12% | Hacker-Mutant 7% | Scavenger-Mutant 7% | Sprinter 4% | Scavenger-Tank 3% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Storage Mutant | -9/Garrison Mutant | -9/Recycling Mutant | -7/Factory Scavenger-Mutant | -6/Factory Mutant | -6/Waste Scavenger-Tank | -6/Factory Mutant | -6/Extension Mutant | -5/Factory Mutant | -5/Waste Mutant | -5/Factory Mutant | -5/Upper Caves Mutant | -5/Upper Caves Mutant | -5/Zhirov Sprinter | -4/Proximity Caves Hacker-Sprinter | -4/Factory Hacker-Mutant | -3/Research Hacker-Mutant | -2/Research Sprinter | -2/Quarantine Resources | -11 -10 -10 -9 -9 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -3 -2 -2 ----------- Run | Scr Mat Min Mat Sto Gar Rec Fac Fac Was Fac Ext Fac Was Fac Upp Upp Zhi Pro Fac Res Res Qua Matter Collected 2470 | 200 52 60 45 494 . 52 20 . . 331 . 99 . 190 53 263 253 . 55 140 138 25 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 2933 | . 73 65 26 1073 . 30 75 . . 759 . . . . 48 59 370 . . 140 81 134 Parts 161 | . 8 8 5 79 . 2 5 . . 28 . . . . 3 2 11 . . 3 3 4 Haulers Intercepted 3 | . . . . 2 . . . . . 1 . . . . . . . . . . . . Recyclers Shooed 1 | . . . . . . . . . . 1 . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 5 | . . . . . . . . . . . . . . . . 1 4 . . . . . Prevented 4 | . . . . . . . . . . . . . . . . . 3 1 . . . . Kills | -11 -10 -10 -9 -9 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -3 -2 -2 ------- Run | Scr Mat Min Mat Sto Gar Rec Fac Fac Was Fac Ext Fac Was Fac Upp Upp Zhi Pro Fac Res Res Qua Combat Hostiles Destroyed 59 | . . 4 2 27 . 2 1 . . 13 . . . . 2 1 . . . 2 1 4 Melee 9 | . . . . 3 . . . . . . . . . . . 1 . . . . 1 4 Guns 25 | . . 4 2 10 . . 1 . . 4 . . . . 2 . . . . 2 . . Cannons 1 | . . . . . . . . . . 1 . . . . . . . . . . . . AOE 22 | . . . . 14 . 2 . . . 6 . . . . . . . . . . . . Classes Destroyed 14 | . 2 1 . 6 . 1 . . . 4 . . . . . . . . . . . . Worker 4 | . . . . 3 . . . . . 1 . . . . . . . . . . . . Builder 1 | . . . . 1 . . . . . . . . . . . . . . . . . . Hauler 3 | . . . . 2 . . . . . 1 . . . . . . . . . . . . Recycler 3 | . . . . 3 . . . . . . . . . . . . . . . . . . Mechanic 1 | . . . . . . . . . . 1 . . . . . . . . . . . . Operator 1 | . 1 . . . . . . . . . . . . . . . . . . . . . Drone 2 | . . . . . . 2 . . . . . . . . . . . . . . . . Watcher 3 | . 2 . . 1 . . . . . . . . . . . . . . . . . . Swarmer 22 | . . 4 2 10 . . . . . . . . . . 2 . . . . . . 4 Grunt 16 | . . . . 9 . . . . . 7 . . . . . . . . . . . . Brawler 1 | . . . . . . . . . . 1 . . . . . . . . . . . . Sentry 11 | . . . . 8 . . 1 . . 1 . . . . . . . . . . 1 . Hunter 4 | . . . . . . . . . . 2 . . . . . . . . . 2 . . Programmer 3 | . . . . . . . . . . 2 . . . . . 1 . . . . . . Best Kill Streak 16 | . 1 3 2 16 . 1 1 . . 4 . . . . 2 1 . . . 1 1 4 Combat Bots Only 8 | . . 3 2 8 . 1 1 . . 4 . . . . 2 1 . . . 1 1 4 Max Kills in Single Turn 3 | . 1 1 2 3 . 1 1 . . 3 . . . . 1 1 . . . 1 1 1 Gunslinging 1 | . . . 1 . . . . . . . . . . . . . . . . . . . Exploded 3 | . . . . 3 . 1 . . . 3 . . . . . . . . . . . . Melee 1 | . . . . 1 . . . . . . . . . . . 1 . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -3 -2 -2 -------- Run | Scr Mat Min Mat Sto Gar Rec Fac Fac Was Fac Ext Fac Was Fac Upp Upp Zhi Pro Fac Res Res Qua Damage Taken 11876 | . . 80 73 1283 . 25 178 . 139 2461 103 26 48 . 951 147 24 100 841 1945 837 2615 Core 3831 | . . . 9 160 . . 18 . 31 374 15 . 48 . 533 66 15 . 230 881 86 1365 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . . . . . . Core Remaining (%) 68 | 100 . 100 . . . 57 97 . . . 50 . . . . . . 31 80 32 . . Volleys Fired 174 | . 4 8 3 77 . 7 7 . . 31 . . . . 3 . 19 . . 12 3 . Largest 3 | . 2 2 2 2 . 1 1 . . 3 . . . . 1 . 1 . . 2 1 . Hottest 164 | . 80 46 46 46 . 45 45 . . 164 . . . . 88 . 46 . . 60 88 . Shots Fired 267 | . 8 16 6 109 . 7 7 . . 65 . . . . 3 . 19 . . 24 3 . Gun 217 | . 8 16 6 97 . 3 7 . . 50 . . . . 3 . . . . 24 3 . Cannon 5 | . . . . . . . . . . 5 . . . . . . . . . . . . Launcher 45 | . . . . 12 . 4 . . . 10 . . . . . . 19 . . . . . Special . | . . . . . . . . . . . . . . . . . . . . . . . Kinetic 163 | . 4 16 6 97 . . . . . 16 . . . . . . . . . 24 . . Thermal 49 | . 4 . . . . . . . . 39 . . . . 3 . . . . . 3 . Explosive 12 | . . . . 12 . . . . . . . . . . . . . . . . . . Electromagnetic 43 | . . . . . . 7 7 . . 10 . . . . . . 19 . . . . . Robot Hit Streak 18 | . 4 2 3 8 . 9 14 . . 11 . . . . 1 . 14 . . 18 2 . Robot Miss Streak 4 | . 1 4 3 3 . 2 . . . 4 . . . . 1 . 1 . . 3 1 . Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets 2 | . . . 1 . . . . . . . . . . . . . . . . 1 . . Max Gunslinging Chain 1 | . . . 1 . . . . . . . . . . . . . . . . 1 . . Shots Hit Robots 220 | . 6 6 3 81 . 5 7 . . 56 . . . . 1 2 17 . . 19 12 5 Core Hits 163 | . 4 4 2 56 . 2 6 . . 49 . . . . 2 1 23 . . 7 3 4 Critical Hits 4 | . . . . 1 . . . . . . . . . . . 1 . . . 1 . 1 Critical Kills 4 | . . . . 1 . . . . . . . . . . . 1 . . . 1 . 1 Critical Parts Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . Melee Attacks 96 | . . . . 14 1 2 . . . . . . . . . 10 1 3 5 3 46 11 Impact . | . . . . . . . . . . . . . . . . . . . . . . . Slashing 96 | . . . . 14 1 2 . . . . . . . . . 10 1 3 5 3 46 11 Piercing . | . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 6879 | . 70 81 26 2316 . 167 109 . . 2706 . . . . 53 65 287 . . 400 370 229 Guns 2732 | . 70 81 26 1060 . 25 109 . . 896 . . . . 53 . . . . 354 58 . Cannons 108 | . . . . . . . . . . 108 . . . . . . . . . . . . Explosions 3178 | . . . . 1165 . 120 . . . 1702 . . . . . . 191 . . . . . Melee 850 | . . . . 91 . 22 . . . . . . . . . 65 96 . . 35 312 229 Ramming 11 | . . . . . . . . . . . . . . . . . . . . 11 . . Kinetic 1836 | . 49 81 26 1060 . . . . . 266 . . . . . . . . . 354 . . Thermal 2142 | . 21 . . . . . . . . 2010 . . . . 53 . . . . . 58 . Explosive 1165 | . . . . 1165 . . . . . . . . . . . . . . . . . . Electromagnetic 875 | . . . . . . 145 109 . . 430 . . . . . . 191 . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . Slashing 850 | . . . . 91 . 22 . . . . . . . . . 65 96 . . 35 312 229 Piercing . | . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 20 | . . . . 1 1 1 . . 18 20 20 . . . . . . . . 8 . 7 Average Corruption 8 | . . . . 1 1 1 . . 11 19 20 . . . . . . . . 5 . 3 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . Effects 76 | . . . . 3 . 3 . . 7 54 5 . . . . . . . . . . 4 Message Errors 11 | . . . . . . 1 . . 2 7 1 . . . . . . . . . . . Matter Fused 12 | . . . . . . . . . 3 7 1 . . . . . . . . . . 1 Heat Flow Errors 4 | . . . . . . . . . . 3 . . . . . . . . . . . 1 Energy Discharges 8 | . . . . 1 . 1 . . . 5 . . . . . . . . . . . 1 Parts Rejected 1 | . . . . . . . . . 1 . . . . . . . . . . . . . Data Loss (minor) 8 | . . . . . . 1 . . . 5 1 . . . . . . . . . . 1 Data Loss (major) 3 | . . . . . . . . . . 3 . . . . . . . . . . . . Misfires 2 | . . . . . . . . . . 2 . . . . . . . . . . . . Misdirections 12 | . . . . . . . . . 1 9 2 . . . . . . . . . . . Targeting Errors 13 | . . . . 2 . . . . . 11 . . . . . . . . . . . . Weapon Failures 2 | . . . . . . . . . . 2 . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 284 | . . . . 101 . 10 . . . 152 . . . . . . 3 . . . . 18 Projectiles . | . . . . . . . . . . . . . . . . . . . . . . . Explosions 266 | . . . . 101 . 10 . . . 152 . . . . . . 3 . . . . . Melee 18 | . . . . . . . . . . . . . . . . . . . . . . 18 Knockbacks . | . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 272 | . . . . 70 . 25 . . . 148 . . . . . . 24 . . 5 . . Shots 9 | . . . . 3 . 2 . . . 3 . . . . . . 1 . . . . . Rammed 4 | . . . . . . . . . . . . . . . . . . . . 4 . . Targets Rammed 4 | . . . . . . . . . . . . . . . . . . . . 4 . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 122 | . 39 30 . 15 . . . . . 101 . . . . 16 . . . . . . 122 Average Temperature 15 | . 13 13 . 6 . . . . . 52 . . . . 9 . . . . . . 72 Received Heat Transfer 1692 | . . . . 342 . . 66 . . 549 36 . . . 114 27 . 18 123 147 144 126 Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . . 1 . . . . . . . . . . . . Combat Hostiles 1 | . . . . . . . . . . 1 . . . . . . . . . . . . Parts Fried 3 | . . . . . . 1 2 . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . Robots Melted 1 | . . . . . . . . . . 1 . . . . . . . . . . . . Combat Hostiles 1 | . . . . . . . . . . 1 . . . . . . . . . . . . Parts Melted 5 | . . . . . . . . . . 4 . . . . . . . . . . 1 . Heat Transferred 2503 | . 50 . . . . . . . . 2279 . . . . 74 . . . . . 100 . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 2 | . . . . . . 1 . . . 1 . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -3 -2 -2 ------- Run | Scr Mat Min Mat Sto Gar Rec Fac Fac Was Fac Ext Fac Was Fac Upp Upp Zhi Pro Fac Res Res Qua Peak Influence 998 | . 89 70 53 546 293 273 998 488 185 339 210 120 87 83 . . . . 74 159 200 186 Average Influence 168 | . 34 47 43 342 293 184 967 488 148 198 170 115 61 54 . . . . 42 80 90 115 Maximum Alert Level 3 | . . . . 2 1 1 3 2 . 1 1 . . . . . . . . . 1 . Low Security (%) 74 | . 100 100 100 22 . 64 . . 100 64 90 100 100 100 . . . . 100 100 99 100 Level 1 16 | . . . . 37 100 35 . . . 35 9 . . . . . . . . . . . Level 2 7 | . . . . 39 . . . 100 . . . . . . . . . . . . . . Level 3 1 | . . . . . . . 100 . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 20 | . 2 . . 5 . . . . . 3 1 . . . . . . 1 1 4 . 3 Investigation 8 | . 1 . . 3 . . . . . . 1 . . . . . . . . 1 . 2 Extermination 3 | . . . . . . . . . . 2 . . . . . . . . . 1 . . Reinforcement 8 | . 1 . . 2 . . . . . 1 . . . . . . . . 1 2 . 1 Assault 1 | . . . . . . . . . . . . . . . . . . 1 . . . . Garrison . | . . . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . 1 . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -3 -2 -2 --------- Run | Scr Mat Min Mat Sto Gar Rec Fac Fac Was Fac Ext Fac Was Fac Upp Upp Zhi Pro Fac Res Res Qua Distress Signals 9 | . . . . 4 . . . . . 1 . . . . . . . . 3 . 1 . Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 219 | . 6 6 3 33 . 22 1 . 4 20 4 2 3 5 12 5 . 9 20 18 8 38 Peak Tracking Total 23 | . 2 3 3 7 . 6 1 . 4 7 5 2 3 4 9 4 . 11 15 7 5 23 Tactical Retreats 27 | . . 1 . 2 . . . . . 4 . 1 . 1 4 1 . . 4 4 2 3 Traps | -11 -10 -10 -9 -9 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -3 -2 -2 ------- Run | Scr Mat Min Mat Sto Gar Rec Fac Fac Was Fac Ext Fac Was Fac Upp Upp Zhi Pro Fac Res Res Qua Traps Triggered 16 | . . . . 2 3 . . 1 . 3 . 1 . . . . . . 2 . . 4 Indirectly 1 | . . . . . . . . . . 1 . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . . . . . . . . . . 1 . . . . Machines | -11 -10 -10 -9 -9 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -3 -2 -2 ---------- Run | Scr Mat Min Mat Sto Gar Rec Fac Fac Was Fac Ext Fac Was Fac Upp Upp Zhi Pro Fac Res Res Qua Machines Disabled 20 | . . . . 2 . . . . . 12 . . . . . . 4 . . . . 2 Max in Single Turn 6 | . . . . 1 . . . . . 6 . . . . . . 2 . . . . 1 Garrison Access 3 | . . . . . . . . . . . . . . 1 . . . . . 1 1 . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -3 -2 -2 --------- Run | Scr Mat Min Mat Sto Gar Rec Fac Fac Was Fac Ext Fac Was Fac Upp Upp Zhi Pro Fac Res Res Qua Machines Accessed 43 | . 3 . 2 5 . 4 . . . . 1 . . 2 . . 9 . 3 5 5 4 Terminals 30 | . 3 . 2 4 . 4 . . . . 1 . . 1 . . . . 3 4 4 4 Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 4 | . . . . 1 . . . . . . . . . 1 . . . . . 1 1 . Total Hacks 145 | . 10 . 6 17 . 15 . . . . 3 . . 3 . . 48 . 10 15 8 10 Successful 96 | . 7 . 5 10 . 6 . . . . 1 . . 1 . . 48 . 6 4 4 4 Failed 49 | . 3 . 1 7 . 9 . . . . 2 . . 2 . . . . 4 11 4 6 Catastrophic 8 | . 1 . . . . . . . . . 1 . . . . . . . . 2 3 1 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . Manual 71 | . 10 . 5 10 . 15 . . . . . . . 2 . . . . 10 6 7 6 Terminals 91 | . 10 . 6 14 . 15 . . . . 3 . . 2 . . . . 10 14 7 10 Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 6 | . . . . 3 . . . . . . . . . 1 . . . . . 1 1 . Terminal Hacks 64 | . 3 . 1 5 . 1 . . . . 1 . . . . . 48 . 2 1 . 2 Record 37 | . . . . . . . . . . . . . . . . . 36 . . . . 1 Part Schematic 4 | . . . . . . . . . . . . . . . . . 4 . . . . . Robot Analysis 5 | . . . 1 . . . . . . . . . . . . . 4 . . . . . Prototype ID Bank 4 | . . . . . . . . . . . . . . . . . 4 . . . . . Open Door 2 | . . . . . . . . . . . 1 . . . . . . . . . . 1 Level Access Points 3 | . . . . 1 . . . . . . . . . . . . . . 1 1 . . Branch Access Points 1 | . 1 . . . . . . . . . . . . . . . . . . . . . Alert Level 1 | . . . . 1 . . . . . . . . . . . . . . . . . . Unreport Threat 2 | . . . . 1 . 1 . . . . . . . . . . . . . . . . Dispatch Records 1 | . . . . 1 . . . . . . . . . . . . . . . . . . Recall Investigation 1 | . 1 . . . . . . . . . . . . . . . . . . . . . Recall Reinforcements 2 | . 1 . . 1 . . . . . . . . . . . . . . . . . . Zone Layout 1 | . . . . . . . . . . . . . . . . . . . 1 . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 4 | . . . . 1 . . . . . . . . . 1 . . . . . 1 1 . Unlock Access 1 | . . . . 1 . . . . . . . . . . . . . . . . . . Seal Access 3 | . . . . . . . . . . . . . . 1 . . . . . 1 1 . Unauthorized Hacks 73 | . 8 . 8 11 . 11 . . . . . . . 2 . . . . 11 7 9 6 Terminals 28 | . 4 . 4 4 . 5 . . . . . . . . . . . . 4 2 3 2 Track 8 | . 2 . 2 2 . 1 . . . . . . . . . . . . 1 . . . Assimilate 1 | . . . . . . . . . . . . . . . . . . . . . 1 . Botnet 19 | . 2 . 2 2 . 4 . . . . . . . . . . . . 3 2 2 2 Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . 1 . . . . . . . . . . . . . . . . . . . . . Used 1 | . 1 . . . . . . . . . . . . . . . . . . . . . Hacking Detections 24 | . 2 . 1 4 . 4 . . . . 1 . . 1 . . . . 1 3 4 3 Full Trace Events 7 | . 1 . . 3 . . . . . . 1 . . . . . . . . 1 . 1 Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 4 | . . . . . . . . . . . . . . . . . 4 . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -3 -2 -2 ------------ Run | Scr Mat Min Mat Sto Gar Rec Fac Fac Was Fac Ext Fac Was Fac Upp Upp Zhi Pro Fac Res Res Qua Used RIF Installer 1 | . . . . . 1 . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . . . . . . . . . . . . . . 3 . Machine Destruction 3 | . . . . . . . . . . . . . . . . . . . . . 3 . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -3 -2 -2 -------- Run | Scr Mat Min Mat Sto Gar Rec Fac Fac Was Fac Ext Fac Was Fac Upp Upp Zhi Pro Fac Res Res Qua Total Allies 2 | . . . . . . . . . 1 . . . . . . . . . . . 1 . Largest Group 1 | . . . . . . . . . 1 . . . . . . . . . . . 1 . Highest-Rated Group 31 | . . . . . . . . . 31 . . . . . . . . . . . 10 . Highest-Rated Ally 31 | . . . . . . . . . 31 . . . . . . . . . . . 10 . Total Orders 1 | . . . . . . . . . . . . . . . . . . . . . 1 . STAY 1 | . . . . . . . . . . . . . . . . . . . . . 1 . Ally Attacks 15 | . . . . . . . . . 15 . . . . . . . . . . . . . Total Damage 250 | . . . . . . . . . 250 . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -3 -2 -2 ------- Run | Scr Mat Min Mat Sto Gar Rec Fac Fac Was Fac Ext Fac Was Fac Upp Upp Zhi Pro Fac Res Res Qua Robot Analysis Total 5 | . . . 1 . . . . . . . . . . . . . 4 . . . . . Derelict Logs Recovered 5 | . . 2 . . . . . . . . . . . . . 1 . 2 . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -3 -2 -2 ------------- Run | Scr Mat Min Mat Sto Gar Rec Fac Fac Was Fac Ext Fac Was Fac Upp Upp Zhi Pro Fac Res Res Qua Turns Passed 6007 | . 497 608 125 732 180 319 103 118 149 778 51 79 30 219 145 229 171 157 183 376 530 228 Spaces Moved 6179 | 1 337 498 105 358 108 177 50 59 105 465 125 152 77 195 281 477 187 406 478 436 653 449 Core 311 | . . . . . . . . . . 16 . . . 26 100 . . . 34 57 . 78 Treads 261 | . . . . . . 95 50 59 43 2 . . . . . . . . . . . 12 Legs 1148 | 1 337 53 . 187 108 82 . . 62 318 . . . . . . . . . . . . Wheels 1039 | . . 445 105 171 . . . . . 29 . . . . . . . . . 35 254 . Hover 248 | . . . . . . . . . . . . . . . . . . . . 248 . . Flight 3172 | . . . . . . . . . . 100 125 152 77 169 181 477 187 406 444 96 399 359 Fastest Speed 26 | 120 120 110 110 90 150 150 160 160 120 40 40 37 37 37 37 37 27 27 26 40 30 30 Average Speed 74 | 120 133 115 110 128 150 165 160 160 136 109 40 38 37 67 43 38 41 27 30 56 56 41 Slowest Speed 360 | 120 150 150 110 150 150 210 160 160 180 200 40 40 37 250 200 117 360 27 50 125 107 145 Overloaded Moves 76 | . . . . . . . . . . . . . . . . . . . 76 . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 35 | . . . . . . . . . . 1 3 . 2 2 . 3 . . 9 3 8 4 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . . . . . 1 . . . . Exploration Rate (%) 36 | 2 53 64 19 61 38 59 2 2 83 18 25 7 64 7 58 58 62 57 16 20 24 44 Regions Visited 22 Branch Regions 9 Pre-discovered Areas 5 | . . 1 . . . . . . . . . . . . . . 3 1 . . . . Known Exits Taken 10 | . 1 . . 1 . 1 1 . . 1 1 . . 1 . . . . 1 1 1 . Unknown Exits Taken 7 | 1 . 1 1 . . . . . . . . . . . 1 1 1 1 . . . . Scrap Searched 6 | . . 2 . . . . . . . . . . . . 1 2 . 1 . . . . Spaces Dug 51 | . . . . 8 . . . . . . . . . . . 6 . 3 5 . 27 2 Terrain Destroyed 205 | . . . . 85 . 2 . . . 74 . . . . . 6 . 3 5 1 27 2 Melee 45 | . . . . 2 . . . . . . . . . . . 6 . 3 5 . 27 2 Projectile 1 | . . . . . . . . . . . . . . . . . . . . 1 . . AOE 159 | . . . . 83 . 2 . . . 74 . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -3 -2 -2 --------- Run | Scr Mat Min Mat Sto Gar Rec Fac Fac Was Fac Ext Fac Was Fac Upp Upp Zhi Pro Fac Res Res Qua Total 7140 | . 379 516 108 491 124 192 66 84 109 671 122 176 75 280 300 509 255 448 497 532 736 470 Wait 452 | . 21 5 . 19 . 2 5 11 . 121 1 . . 87 5 12 32 39 7 61 24 . Move 6096 | . 336 497 104 358 107 176 49 59 104 462 120 152 73 190 280 470 186 405 459 429 638 442 Hop 29 | . . . . . . . . . . 1 1 . 1 2 . 3 . . 9 3 6 3 Pick Up 46 | . 5 1 . 7 . . 3 . 1 10 . 4 . 1 1 1 1 . 3 4 2 2 Fast Attach 77 | . 4 1 . 7 . 1 1 . 1 16 . 4 1 . 4 2 8 . 6 7 9 5 Attach 55 | . . . 1 6 1 2 . . 2 14 . 4 . . 3 3 5 1 3 5 2 3 Detach 28 | . 1 1 . 2 . 1 . . . 3 . 3 . . 3 5 3 . 2 2 1 1 Swap 7 | . . 2 . . . 1 . . . 4 . . . . . . . . . . . . Drop 47 | . 8 1 . 1 . . 1 . 1 9 . 9 . . 1 3 . . 3 2 5 3 Fire 174 | . 4 8 3 77 . 7 7 . . 31 . . . . 3 . 19 . . 12 3 . Melee 96 | . . . . 14 1 2 . . . . . . . . . 10 1 3 5 3 46 11 Ram 4 | . . . . . . . . . . . . . . . . . . . . 4 . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 15 | . . . . . 15 . . . . . . . . . . . . . . . . . Rewire 14 | . . . . . . . . 14 . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -10/Mines -9/Materials -9/Storage (discovered 2 exits: Mat / Gar) -9/Garrison -9/Recycling -7/Factory -6/Factory -6/Waste -6/Factory -6/Extension -5/Factory -5/Waste -5/Factory -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves -4/Factory (discovered 5 exits: *Res x4 / Arm) -3/Research (discovered 3 exits: *Res x3) -2/Research (discovered 2 exits: *Qua x2) -2/Quarantine History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 49 | -10/Materials | Identified exit to Mines 190 | -10/Materials | Discovered new exit (range 3) 256 | -10/Materials | Discovered new exit (range 13) 308 | -10/Materials | Build established: Mutant 498 | -10/Materials | Entered Mines 698 | -10/Mines | Learned location of Mines (-9) 747 | -10/Mines | Learned Materials interactive machine intel 778 | -10/Mines | Discovered new exit (range 10) 973 | -10/Mines | Assembled infested the area 978 | -10/Mines | Assisted by a Guerilla fighting off Assembled 1106 | -10/Mines | Entered Materials 1106 | -9/Materials | Evolved 2 slots: Utility x2 1107 | -9/Materials | Loaded intel: 18 interactive machine locations 1228 | -9/Materials | Discovered new exit (range 4) 1231 | -9/Materials | Entered Storage 1424 | -9/Storage | Identified exit to Materials 1428 | -9/Storage | Lost 4 parts (1n1u2w) 1431 | -9/Storage | Destroyed 8 combat bots 1566 | -9/Storage | Lost 6 parts (1p2n2u1w) 1963 | -9/Storage | Identified exit to Garrison 1963 | -9/Storage | Entered Garrison 1972 | -9/Garrison | Installed Relay Interface Framework 2088 | -9/Garrison | Triggered checkpoint 2132 | -9/Garrison | Discovered new exit (range 8) 2141 | -9/Garrison | Identified exit to Recycling 2143 | -9/Garrison | Entered Recycling 2198 | -9/Recycling | Spotter reported a threat 2206 | -9/Recycling | Spotter reported a threat 2227 | -9/Recycling | Spotter reported a threat 2239 | -9/Recycling | Spotter reported a threat 2295 | -9/Recycling | Spotter reported a threat 2296 | -9/Recycling | Spotter reported a threat 2296 | -9/Recycling | Spotter reported a threat 2297 | -9/Recycling | Spotter reported a threat 2326 | -9/Recycling | Spotter reported a threat 2348 | -9/Recycling | Spotter reported a threat 2349 | -9/Recycling | Spotter reported a threat 2349 | -9/Recycling | Spotter reported a threat 2370 | -9/Recycling | Spotter reported a threat 2384 | -9/Recycling | Spotter reported a threat 2394 | -9/Recycling | Spotter reported a threat 2402 | -9/Recycling | Spotter reported a threat 2404 | -9/Recycling | Spotter reported a threat 2404 | -9/Recycling | Spotter reported a threat 2423 | -9/Recycling | Spotter reported a threat 2447 | -9/Recycling | Spotter reported a threat 2454 | -9/Recycling | Discovered new exit (range 6) 2457 | -9/Recycling | Spotter reported a threat 2460 | -9/Recycling | Identified exit to Factory 2462 | -9/Recycling | Entered Factory 2462 | -7/Factory | Evolved 4 slots: Propulsion x1, Utility x3 2518 | -7/Factory | Discovered new exit (range 6) 2557 | -7/Factory | Identified exit to Factory 2565 | -7/Factory | Entered another Factory area 2565 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 2683 | -6/Factory | Sucked down chute 2683 | -6/Factory | Entered Waste 2684 | -6/Waste | Met a frightened Derelict 2698 | -6/Waste | EMP discharged 2722 | -6/Waste | Spotted C-40 Crusher 2738 | -6/Waste | Spotted C-40 Crusher 2751 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 2754 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2765 | -6/Waste | Spotted C-40 Crusher 2766 | -6/Waste | Spotted C-40 Crusher 2766 | -6/Waste | Spotted C-40 Crusher 2776 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 2798 | -6/Waste | EMP discharged 2798 | -6/Waste | System corruption reached 10% 2807 | -6/Waste | Lost 4 parts (1p2n1w) 2821 | -6/Waste | Discovered new exit (range 10) 2831 | -6/Waste | Identified exit to Factory 2832 | -6/Waste | Entered Factory 3346 | -6/Factory | Spotted B-75 Beast 3559 | -6/Factory | Lost 16 parts (6n6u4w) 3604 | -6/Factory | Discovered new exit (range 16) 3610 | -6/Factory | Identified exit to Extension 3610 | -6/Factory | Entered Extension 3651 | -6/Extension | Spotted B-75 Beast 3655 | -6/Extension | Spotted B-75 Beast 3660 | -6/Extension | Discovered new exit (range 3) 3661 | -6/Extension | Identified exit to Factory 3661 | -6/Extension | Entered Factory 3661 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 3740 | -5/Factory | Sucked down chute 3740 | -5/Factory | Entered Waste 3746 | -5/Waste | Spotted C-40 Crusher 3746 | -5/Waste | Spotted C-40 Crusher 3755 | -5/Waste | Spotted C-40 Crusher 3763 | -5/Waste | Spotted C-40 Crusher 3763 | -5/Waste | Spotted C-40 Crusher 3765 | -5/Waste | Discovered new exit (range 14) 3767 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3770 | -5/Waste | Identified exit to Factory 3770 | -5/Waste | Entered Factory 3963 | -5/Factory | Discovered new exit (range 14) 3989 | -5/Factory | Identified exit to Upper Caves 3989 | -5/Factory | Entered Upper Caves 4002 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 4033 | -5/Upper Caves | Spotted B-75 Beast 4068 | -5/Upper Caves | Core integrity fell below 50% 4071 | -5/Upper Caves | Lost 6 parts (3n3u) 4132 | -5/Upper Caves | Discovered new exit (range 5) 4134 | -5/Upper Caves | Entered another Upper Caves area 4135 | -5/Upper Caves | Encountered a Warlord checkpoint 4295 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 4357 | -5/Upper Caves | Learned location of 1 exit from Factory 4359 | -5/Upper Caves | Discovered new exit (range 12) 4363 | -5/Upper Caves | Entered Zhirov 4364 | -5/Zhirov | Discovered new exit (range 3) 4380 | -5/Zhirov | Learned location of Quarantine (-2) 4380 | -5/Zhirov | Learned location of Testing (-3) 4380 | -5/Zhirov | Learned location of Command (-1) 4395 | -5/Zhirov | Found Alien Artifact 4395 | -5/Zhirov | Identified Integrated Dissipator 4395 | -5/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+2%) 4402 | -5/Zhirov | Found Alien Artifact 4534 | -5/Zhirov | Entered Proximity Caves 4601 | -4/Proximity Caves | Attracted the attention of an 0b10 outpost 4607 | -4/Proximity Caves | Identified Transdimensional Reconstructor 4607 | -4/Proximity Caves | Warped through subspace 4690 | -4/Proximity Caves | Discovered new exit (range 5) 4691 | -4/Proximity Caves | Entered Factory 4691 | -4/Factory | Evolved 2 slots: Utility x2 4692 | -4/Factory | Identified exit to Armory 4790 | -4/Factory | Identified exit to Research 4797 | -4/Factory | Spotted B-86 Titan 4874 | -4/Factory | Entered Research 4874 | -3/Research | Evolved 2 slots: Utility x2 4904 | -3/Research | Lost 7 parts (2n4u1w) 4976 | -3/Research | Spotted B-86 Titan 5031 | -3/Research | Identified exit to Research 5143 | -3/Research | Build established: Hacker-Mutant 5190 | -3/Research | Core integrity fell below 50% 5250 | -3/Research | Entered another Research area 5250 | -2/Research | Evolved 2 slots: Utility x2 5251 | -2/Research | Identified exit to Quarantine 5438 | -2/Research | Spotted B-90 Cyclops 5704 | -2/Research | Spotted B-90 Cyclops 5736 | -2/Research | Lost 4 parts (1n2u1w) 5773 | -2/Research | Discovered exit to Quarantine (range 21) 5780 | -2/Research | Entered Quarantine 5847 | -2/Quarantine | Found Prototype Slashing Weapon 5847 | -2/Quarantine | Identified Vibroblade 5850 | -2/Quarantine | Lost 3 parts (1p1u1w) 5872 | -2/Quarantine | Found Alien Artifact 5872 | -2/Quarantine | Identified Stasis Generator 5901 | -2/Quarantine | Met incapacitated Sigix Warrior 5901 | -2/Quarantine | Lockdown squad dispatched 5913 | -2/Quarantine | Core integrity fell below 50% 5935 | -2/Quarantine | Lost 5 parts (1p2n2u) 5962 | -2/Quarantine | Spotted Lightning 5962 | -2/Quarantine | Spotted Lightning 5963 | -2/Quarantine | Spotted Lightning 5975 | -2/Quarantine | Core integrity fell below 20% 6008 | -2/Quarantine | Destroyed by G-73 Enforcer with Phase Gun Last Messages --------------- Acquired 10 matter. Acquired Lgt. Antimatter Reactor. Dropped Lgt. Antimatter Reactor. Acquired 10 matter. Sigix Lab disabled. Xenon Bombardment Thruster destroyed. Knocked back. System corrupted: Heat flow error (+222). Acquired Biometal Medium Treads. Penetrated by EMDS Slug. Triggered Segregator Trap. Arcs of energy rise from the floor. Penetrated by EMDS Slug. EMDS Slug penetrates Wall. Hvy. Treads destroyed. EMDS Slug penetrates Wall. U-05 Engineer lays Concrete. EMDS Slug penetrates Wall. System corrupted: Matter fused (-7). Suspension Chamber breached. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????##########??????????????????? | | ???????????????????? # #??????????????????? | | ???????????????????? # """"" #??????????????????? | | ??????????????????? # "" " #??????????????????? | | ???????????????????" # """ #??????????????????? | | ???????????????????" # "!" #??????????????????? | | ??????????????????? # "@" #??????????????????? | | ??????????????????? # #??????????????????? | | ??????????????????? # #??????????????????? | | ??????????????????? # sss #??????????????????? | | ???????????????####+######/####??????????????????? | | ???????????????# #??????????????????? | | ???????????????# #??????????????????? | | ???????????????# g #??????????????????? | | ###????????????# g #??????????????????? | | #????????????# ######/#####?????????????????? | | "#????????????# #?# #?????????????????? | | "#????????????# #?# """ #?????????????????? | | "#????????????+ #?# ""&" #?????????????????? | | T#????????????# ### """" #?????????????????? | | "#????????????# / T #?????????????????? | | "#????????????# ### """" #?????????????????? | | "#????????????# #?# ""&" #?????????????????? | | #????????????# #?# """ #?????????????????? | | ################ #?# #?????????????????? | | #?###+######?????????????????? | | #????????????????????????????? | | #????????????????????????????? | | ???????????????????????? | | ########## ######+####### #??????????????????????? | | """ """ # #?????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 101 Energy Generation 47 Energy Capacity 590 Matter Stores 342 Matter Capacity 600 Sight Range 22 Robot Scan Range 22 Terrain Scan Range 16 Terrain Scan Density 10 Jamming Range 16 Power Amplification 30 Additional Mass Support 9 Armor Coverage 675 Resistance: TH 15 Core Shielding 40 Thermal Conversion 90 Melee Speed Boost 20 Phase Shifting 5 Evasion (%) 67 Targeting Accuracy 14 Melee Accuracy 6 Recoil Reduction 3 Offensive Hacking 10 Defensive Hacking 38 Item Schematics ----------------- Assault Drone Bay | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- Integrated Dissipator Transdimensional Reconstructor Stasis Generator Achievements -------------- None Challenges ------------ None Game ------ Seed ProcessingDeepWell Manual? 0 Play Time 01:25:48 Cumulative 160.4 hours Start 2020.03.31 @ 12:56:35 End 2020.03.31 @ 14:25:42 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 185 Rogue 185 Adventurer 0 Explorer 0 Win Type - Total 4 Types 4/0/0/0/0/0/0 Lore% 67 Gallery% 80 Achievement% 57 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f08a8a85-a037-4ee5-bea7-b503709d75a0