Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.03.28 @ 00:20:50 Player: aaa Result: Destroyed by P-70 Sage with High-powered Shock Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (14) 2800 Robots Destroyed (104) 520 Value Destroyed (3574) 3574 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (1162) 1162 TOTAL SCORE: 10596 Bonus ------- High Alert Combat Kills 162 Follower Combat Kills 1062 Friendly Fire -62 Cogmind --------- Core Integrity 0/1000 Matter 48/300 Energy 592/600 System Corruption 15% Temperature Cool (1) Movement Flying (40) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Field Propulsion Drive > --- UTILITY (8) ------ Energy Well > --- WEAPON (3) ------- (None) > --- INVENTORY (4) ---- Medium Storage Unit Energy Well (449) Advanced Shield Generator Peak State ------------ > --- POWER ------------ Fission Core Light Antimatter Reactor > --- PROPULSION ------- Carbon-fiber Leg Flexi-carbon Leg Field Propulsion Drive Field Propulsion Drive > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit Large Storage Unit 0b10 Decoder Chip [Skirmisher] Improved Targeting Computer Advanced Targeting Computer Improved Transmission Jammer Advanced Shield Generator > --- WEAPON ----------- Proton Cannon Long-range Proton Cannon Heavy Flak Cannon > --- INVENTORY -------- Neutrino Core Medium Storage Unit Energy Well Energy Well High-capacity Matter Pod Force Field Bomb Factory No. 2 Proton Cannon Coil Gun Hypervelocity Gauss Rifle Improved Grenade Launcher [Rating: 81] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Neutrino Core Reactor Light Antimatter Reactor Propulsion Medium Treads Treads Medium Treads Leg Aluminum Leg Flight Unit Field Propulsion Drive Utility Large Storage Unit Device Improved Cooling System Storage Large Storage Unit Processor Improved Targeting Computer Protection Core Shielding Weapon Heavy Flak Cannon Energy Gun Heavy Beamcaster Energy Cannon Proton Cannon Ballistic Gun Minigun Ballistic Cannon Heavy Flak Cannon Launcher EMP Blaster Special Weapon Improved Plasma Cutter Build | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Was Fac Low Low Zio Pro Fac Slots Evolved 10 | . . 2 2 2 . . 2 . . . . . . 2 Power 1 | . . . . . . . . . . . . . . 1 Propulsion 2 | . . 1 1 . . . . . . . . . . . Utility 6 | . . 1 1 2 . . 2 . . . . . . . Weapon 1 | . . . . . . . . . . . . . . 1 Parts Attached 157 | 7 14 20 39 9 . . 6 3 9 . 21 1 5 23 Power 12 | 1 1 2 3 . . . 1 . . . 1 . 1 2 Engine 8 | 1 1 2 3 . . . 1 . . . . . . . Core 3 | . . . . . . . . . . . 1 . 1 1 Reactor 1 | . . . . . . . . . . . . . . 1 Propulsion 34 | 2 . 5 16 . . . 1 1 . . 6 . . 3 Treads 13 | . . . 8 . . . 1 1 . . 3 . . . Leg 18 | 2 . 5 8 . . . . . . . 3 . . . Wheel . | . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . Flight 3 | . . . . . . . . . . . . . . 3 Utility 47 | 2 4 4 8 4 . . 3 1 4 . 6 1 . 10 Device 18 | . . . 1 1 . . 2 1 2 . 4 1 . 6 Storage 18 | 2 4 2 4 . . . 1 . . . 1 . . 4 Processor 6 | . . 1 . 2 . . . . 2 . 1 . . . Hackware . | . . . . . . . . . . . . . . . Protection 5 | . . 1 3 1 . . . . . . . . . . Artifact . | . . . . . . . . . . . . . . . Weapon 64 | 2 9 9 12 5 . . 1 1 5 . 8 . 4 8 Energy Gun 17 | 1 3 3 6 . . . . . 2 . 2 . . . Energy Cannon 16 | . . . 1 3 . . . 1 2 . 4 . 1 4 Ballistic Gun 16 | 1 4 4 2 1 . . . . . . 1 . 1 2 Ballistic Cannon 9 | . 2 2 1 . . . 1 . 1 . 1 . 1 . Launcher 5 | . . . 2 1 . . . . . . . . 1 1 Special Weapon 1 | . . . . . . . . . . . . . . 1 Impact Weapon . | . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 2 | . . . . . . . . . 1 . . 1 . . Parts Lost 49 | . . 4 9 . . . . . . . 14 . 3 19 Power 6 | . . . 1 . . . . . . . 1 . 1 3 Propulsion 15 | . . 1 4 . . . . . . . 5 . 1 4 Utility 9 | . . . . . . . . . . . 4 . . 5 Weapon 19 | . . 3 4 . . . . . . . 4 . 1 7 Highest Loss Streak 19 | . . 3 2 . . . . . . . 10 . 3 19 Average Slot Usage (%) 92 | . 99 99 99 100 100 100 100 96 93 93 89 84 76 67 Engine 5 | . 14 11 9 7 7 7 6 6 6 6 1 . . . Core 1 | . . . . . . . . . . . 4 6 6 4 Treads 12 | . . . 9 30 30 30 26 22 20 20 10 . . . Leg 11 | . 28 32 26 . . . . . . . 6 20 16 6 Device 10 | . . . . 7 7 7 20 20 19 13 13 10 6 10 Storage 18 | . 27 22 18 15 15 15 19 20 20 20 21 13 13 9 Processor 14 | . . 9 9 15 15 15 13 13 13 20 18 20 20 13 Protection 1 | . . 1 8 7 7 7 . . . . . . . . Energy Gun 3 | . 4 14 8 . . . . . . 6 2 . . . Energy Cannon 3 | . . . . 9 7 7 6 6 5 . 4 6 5 6 Ballistic Gun 2 | . 14 6 1 2 7 7 . . . . 1 . . 1 Ballistic Cannon 4 | . 9 1 6 . . . 5 6 6 6 4 6 5 3 Naked Turns 86 | . . . . . . . . . . . . . . 86 Heaviest Build 97 | 17 23 33 50 57 53 53 65 66 67 66 77 97 67 86 Greatest Support 128 | 20 20 39 112 112 112 112 114 128 128 128 128 50 50 35 Greatest Overweight (x) 26 | 1 1 1 2 . . . . . . . 2 1 1 26 Average Overweight (x) . | . . . 1 . . . . . . . . 1 1 . Largest Inventory Capacity 20 | 8 12 14 16 16 16 16 16 16 16 16 20 16 16 16 Average Capacity 15 | 5 8 12 15 16 16 16 16 16 16 16 17 16 16 13 Most Carried 16 | 6 10 12 16 16 16 16 16 16 16 16 16 15 15 13 Average Carried 13 | 3 8 10 12 15 16 16 15 15 15 16 11 11 14 9 Final Capacity 16 | 8 10 12 16 16 16 16 16 16 16 16 16 16 16 4 Final Carried 16 | 6 10 12 16 16 16 16 16 15 16 16 8 15 13 3 Class Distribution -------------------- 67% | Mutant 25% | Scavenger-Mutant 4% | Hauler-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -6/Factory Mutant | -6/Waste Mutant | -6/Factory Mutant | -6/Lower Caves Scavenger-Mutant | -6/Lower Caves Scavenger-Mutant | -6/Zion Mutant | -5/Proximity Caves Scavenger-Gunner | -5/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 ----------- Run | Scr Mat Mat Mat Fac Low Low Fac Was Fac Low Low Zio Pro Fac Matter Collected 3115 | 276 301 393 974 205 23 . 158 30 95 51 399 112 . 98 Remotely . | . . . . . . . . . . . . . . . Salvage Created 3553 | 99 153 343 938 409 . . 137 . 139 39 908 . 21 367 Parts 191 | 3 12 31 64 17 . . 9 . 9 . 29 . 3 14 Haulers Intercepted 1 | . . . 1 . . . . . . . . . . . Recyclers Shooed 3 | . 1 . 2 . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed 21 | . . . . . . . . . . . 20 . 1 . Prevented 9 | . . . . . . . . . . . 9 . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Was Fac Low Low Zio Pro Fac Combat Hostiles Destroyed 82 | . 6 12 24 4 . . 5 . 3 1 17 . 4 6 Guns 28 | . 1 11 7 1 . . . . . . 5 . . 3 Cannons 36 | . 5 1 9 1 . . 5 . 3 1 9 . . 2 AOE 15 | . . . 8 2 . . . . . . . . 4 1 Classes Destroyed 11 | 1 4 1 3 . . . 1 . . . 1 . . . Worker 3 | . 1 . . . . . 1 . 1 . . . . . Builder 3 | . . . 3 . . . . . . . . . . . Hauler 1 | . . . 1 . . . . . . . . . . . Recycler 5 | 1 1 . 2 1 . . . . . . . . . . Operator 2 | . . . 2 . . . . . . . . . . . Watcher 8 | . 1 3 3 1 . . . . . . . . . . Swarmer 32 | . 3 8 8 . . . 4 . 1 . 4 . 4 . Grunt 35 | . 3 3 10 2 . . . . . . 11 . . 6 Brawler 1 | . . . . . . . . . . . 1 . . . Sentry 10 | . . 1 6 2 . . . . . 1 . . . . Programmer 3 | . . . . . . . 1 . 1 . 1 . . . Thug 1 | . . . . . . . . . 1 . . . . . Best Kill Streak 6 | 1 3 6 6 2 . . 3 . 2 1 4 . 4 3 Combat Bots Only 6 | . 2 6 4 2 . . 2 . 2 1 4 . 4 3 Max Kills in Single Turn 4 | 1 1 1 4 1 . . 1 . 1 1 1 . 2 1 Gunslinging . | . . . . . . . . . . . . . . . Exploded 4 | . . . 4 1 . . . . . . . . 2 1 Melee . | . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -------- Run | Scr Mat Mat Mat Fac Low Low Fac Was Fac Low Low Zio Pro Fac Damage Taken 8545 | . 341 650 1292 518 . . 328 . 122 186 2165 . 258 2685 Core 1522 | . 79 55 163 33 . . . . 7 11 118 . 40 1016 Absorbed by Shields 116 | . . . . . . . . . . . 16 . 100 . Reduced by Siege Mode 89 | . . . . . . . . . . 9 80 . . . Core Remaining (%) 83 | 100 68 86 70 . . 95 . . . . . . 79 . Volleys Fired 303 | 2 32 48 98 20 . . 14 . 5 3 51 . 6 24 Largest 3 | 2 2 2 2 2 . . 2 . 2 2 2 . 1 3 Hottest 209 | 70 89 130 130 160 . . 133 . 128 134 185 . 36 209 Shots Fired 563 | 4 64 74 180 40 . . 28 . 10 6 102 . 6 49 Gun 275 | 4 34 68 97 12 . . . . . 3 38 . . 19 Cannon 266 | . 30 6 76 22 . . 28 . 10 3 64 . . 27 Launcher 20 | . . . 7 6 . . . . . . . . 6 1 Special 2 | . . . . . . . . . . . . . . 2 Kinetic 286 | 2 63 16 95 12 . . 14 . 5 3 43 . . 33 Thermal 201 | 2 1 58 78 22 . . 14 . . 3 21 . . 2 Explosive 14 | . . . 7 . . . . . . . . . 6 1 Electromagnetic 62 | . . . . 6 . . . . 5 . 38 . . 13 Robot Hit Streak 29 | 3 7 12 18 11 . . 11 . 9 15 29 . . 8 Robot Miss Streak 10 | . 5 3 10 3 . . 2 . 2 1 3 . 1 5 Penetration Max 1 | . . . . . . . . . . . 1 . . 1 Secondary Targets . | . . . . . . . . . . . . . . . Shots Hit Robots 406 | 3 38 51 137 26 . . 21 . 8 6 80 . . 36 Core Hits 239 | 2 12 20 94 16 . . 13 . 7 4 40 . 5 26 Critical Hits 10 | . . . . . . . . . . . 7 . . 3 Critical Kills 5 | . . . . . . . . . . . 2 . . 3 Critical Parts Destroyed 4 | . . . . . . . . . . . 4 . . . Melee Attacks . | . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 9838 | 36 796 624 2767 994 . . 458 . 218 202 2313 . 467 963 Guns 3336 | 36 224 600 1102 133 . . . . . 82 881 . . 278 Cannons 4541 | . 345 24 1068 407 . . 458 . 199 120 1432 . . 488 Explosions 1941 | . 227 . 597 454 . . . . . . . . 467 196 Melee . | . . . . . . . . . . . . . . . Ramming 20 | . . . . . . . . . 19 . . . . 1 Kinetic 3694 | 11 569 56 1128 133 . . 187 . 103 120 935 . . 452 Thermal 3063 | 25 . 568 1042 530 . . 271 . . 82 545 . . . Explosive 1487 | . 227 . 597 . . . . . . . . . 467 196 Electromagnetic 1574 | . . . . 331 . . . . 96 . 833 . . 314 Impact . | . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Highest Corruption 15 | . . . . 1 1 1 . . 1 1 2 2 2 15 Average Corruption 1 | . . . . 1 1 1 . . 1 1 1 2 2 9 Corruption Purged . | . . . . . . . . . . . . . . . Effects 40 | . . . . . 3 . . . 2 4 11 10 3 7 Message Errors 11 | . . . . . 1 . . . 1 1 3 4 1 . Matter Fused 3 | . . . . . . . . . . . . . . 3 Heat Flow Errors 1 | . . . . . . . . . . . . 1 . . Energy Discharges 9 | . . . . . . . . . . 1 5 1 1 1 Data Loss (minor) 14 | . . . . . 2 . . . 1 2 3 4 1 1 Misdirections 1 | . . . . . . . . . . . . . . 1 Targeting Errors 1 | . . . . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 233 | . 51 . 26 81 . . . . 19 . 26 . 2 28 Projectiles 74 | . 28 . 1 . . . . . 19 . 26 . . . Explosions 159 | . 23 . 25 81 . . . . . . . . 2 28 Melee . | . . . . . . . . . . . . . . . Knockbacks 47 | . 7 . 18 . . . 5 . 4 . 5 . . 8 Impact . | . . . . . . . . . . . . . . . Kinetic 42 | . 6 . 17 . . . 4 . 3 . 4 . . 8 Secondary 5 | . 1 . 1 . . . 1 . 1 . 1 . . . Self-Inflicted Damage 285 | . 68 . 51 115 . . . . . . . . . 51 Shots 9 | . 1 . 2 5 . . . . . . . . . 1 Rammed 1 | . . . . . . . . . . . . . . 1 Targets Rammed 2 | . . . . . . . . . 1 . . . . 1 Kicked . | . . . . . . . . . . . . . . . Crushed 1 | . . . . . . . . . 1 . . . . . Highest Temperature 403 | 18 39 402 344 70 . . . . . 9 100 144 . 403 Average Temperature 86 | 10 13 87 82 25 . . . . . 6 18 79 . 209 Received Heat Transfer 2445 | . 99 165 513 168 . . . . 9 66 588 . . 837 Effects 15 | . . . 2 . . . . . . . . . . 13 Shutdowns 3 | . . . . . . . . . . . . . . 3 Energy Bleed 1 | . . . . . . . . . . . . . . 1 Interference 10 | . . . 2 . . . . . . . . . . 8 Short Circuit 1 | . . . . . . . . . . . . . . 1 Siege Activations 15 | . . . . . . . . . 5 2 8 . . . Total Turns 337 | . . . . . . . . . 85 73 179 . . . Longest Duration 48 | . . . . . . . . . 46 48 43 . . . Robots Corrupted 3 | . . . . . . . . . . . 3 . . . Combat Hostiles 3 | . . . . . . . . . . . 3 . . . Parts Fried 2 | . . . . . . . . . . . 1 . . 1 Impact Corruptions . | . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Melted 10 | . . 2 2 3 . . 3 . . . . . . . Heat Transferred 6118 | 74 . 1458 2372 900 . . 500 . . 111 703 . . . Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions 4 | . . . . 4 . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Was Fac Low Low Zio Pro Fac Peak Influence 1085 | 5 173 319 444 843 . . 303 53 1085 . . . . 218 Initial 180 | . 3 24 92 180 . . 168 53 37 . . . . 44 Average 227 | . 72 211 266 414 . . 175 53 377 . . . . 82 Maximum Alert Level 3 | . . 1 2 3 . . 1 . 3 . . . . 1 Low Security (%) 61 | 100 100 56 24 9 . . 85 100 61 . . . . 95 Level 1 25 | . . 43 64 57 . . 14 . . . . . . 4 Level 2 3 | . . . 10 1 . . . . 2 . . . . . Level 3 9 | . . . . 30 . . . . 35 . . . . . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Squads Dispatched 20 | . 1 1 2 4 . . 1 . 10 . . . . 1 Investigation 2 | . . . . . . . . . 2 . . . . . Extermination 4 | . . . . 1 . . 1 . 1 . . . . 1 Reinforcement 9 | . 1 1 2 2 . . . . 3 . . . . . Assault 2 | . . . . 1 . . . . 1 . . . . . Garrison 3 | . . . . . . . . . 3 . . . . . Intercept . | . . . . . . . . . . . . . . . Construction Impeded 3 | . . . . 1 . . . . 2 . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 --------- Run | Scr Mat Mat Mat Fac Low Low Fac Was Fac Low Low Zio Pro Fac Distress Signals 8 | . 1 1 3 1 . . . . 2 . . . . . Communications Jammed 20 | . . . . . . . . . . . . . . 20 Distress Signals 20 | . . . . . . . . . . . . . . 20 Times Spotted 172 | . 11 26 39 13 . . 10 1 18 1 28 . 4 21 Peak Tracking Total 7 | . 3 7 6 5 . . 6 1 4 1 5 . 4 6 Tactical Retreats 17 | . . 3 2 2 . . 1 . . . 5 . . 4 Traps | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Was Fac Low Low Zio Pro Fac Traps Triggered 1 | . . . . . . . 1 . . . . . . . Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered 1 | . . . . 1 . . . . . . . . . . Fabricated Traps 2 | . . . . . . . . . . . . 2 . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 ---------- Run | Scr Mat Mat Mat Fac Low Low Fac Was Fac Low Low Zio Pro Fac Machines Disabled 23 | . 1 . . 18 . . . . 2 . 1 . . 1 Max in Single Turn 7 | . 1 . . 7 . . . . . . 1 . . 1 Garrison Access 3 | . . . 1 1 . . . . 1 . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 --------- Run | Scr Mat Mat Mat Fac Low Low Fac Was Fac Low Low Zio Pro Fac Machines Accessed 8 | . . . 1 . . . . . 4 . 1 1 . 1 Terminals 1 | . . . . . . . . . 1 . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations 1 | . . . . . . . . . . . . . . 1 Recycling Units 1 | . . . . . . . . . 1 . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access 3 | . . . 1 . . . . . 2 . . . . . Total Hacks 15 | . . . 1 . . . . . 8 . 1 3 . 2 Successful 8 | . . . 1 . . . . . 2 . 1 3 . 1 Failed 7 | . . . . . . . . . 6 . . . . 1 Catastrophic 2 | . . . . . . . . . 2 . . . . . Database Lockouts . | . . . . . . . . . . . . . . . Manual . | . . . . . . . . . . . . . . . Terminals 3 | . . . . . . . . . 3 . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations 2 | . . . . . . . . . . . . . . 2 Recycling Units 1 | . . . . . . . . . 1 . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access 5 | . . . 1 . . . . . 4 . . . . . Terminal Hacks 4 | . . . . . . . . . . . 1 3 . . Part Schematic 3 | . . . . . . . . . . . . 3 . . Open Door 1 | . . . . . . . . . . . 1 . . . Fabricator Hacks . | . . . . . . . . . . . . . . . Repair Station Hacks 1 | . . . . . . . . . . . . . . 1 Scan Component 1 | . . . . . . . . . . . . . . 1 Recycling Unit Hacks 1 | . . . . . . . . . 1 . . . . . Report Inventory 1 | . . . . . . . . . 1 . . . . . Scanalyzer . | . . . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . 1 . . . . . 1 . . . . . Seal Access 2 | . . . 1 . . . . . 1 . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 3 | . . . . . . . . . 3 . . . . . Full Trace Events 1 | . . . . . . . . . 1 . . . . . Feedback Events 1 | . . . . . . . . . 1 . . . . . Corruption 1 | . . . . . . . . . 1 . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired 3 | . . . . . . . . . . . . 3 . . Parts Built . | . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 ------------ Run | Scr Mat Mat Mat Fac Low Low Fac Was Fac Low Low Zio Pro Fac Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released 2 | . . . . 2 . . . . . . . . . . Machine Destruction 2 | . . . . 2 . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -------- Run | Scr Mat Mat Mat Fac Low Low Fac Was Fac Low Low Zio Pro Fac Total Allies 21 | . . . . . . . . 21 . . . . . . Largest Group 21 | . . . . . . . . 21 16 . . . . . Highest-Rated Group 744 | . . . . . . . . 744 536 . . . . . Highest-Rated Ally 50 | . . . . . . . . 50 50 . . . . . Total Orders . | . . . . . . . . . . . . . . . Ally Attacks 173 | . . . . . . . . 14 159 . . . . . Total Damage 5277 | . . . . . . . . 366 4911 . . . . . Kills 40 | . . . . . . . . 1 39 . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Was Fac Low Low Zio Pro Fac Robot Analysis Total . | . . . . . . . . . . . . . . . Derelict Logs Recovered 3 | . . . . . . . . . . . 2 1 . . Drone Launches . | . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . Decoded 0b10 Intel 5 | . . . . . . . . . . . . . . 5 Patrols 3 | . . . . . . . . . . . . . . 3 Guards 2 | . . . . . . . . . . . . . . 2 Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 ------------- Run | Scr Mat Mat Mat Fac Low Low Fac Was Fac Low Low Zio Pro Fac Turns Passed 10501 | 92 658 607 1369 345 581 58 646 358 1178 835 1917 1001 394 462 Spaces Moved 5505 | 60 391 285 508 159 364 37 314 218 604 466 956 628 251 264 Core 155 | 8 . . . . . . . . . . . . . 147 Treads 2925 | . . . 298 159 364 37 314 218 604 466 465 . . . Legs 2424 | 52 391 285 210 . . . . . . . 491 628 251 116 Wheels . | . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . Flight 1 | . . . . . . . . . . . . . . 1 Fastest Speed 40 | 50 120 120 120 160 160 160 160 160 160 160 150 150 150 40 Average Speed 153 | 115 120 121 172 160 160 160 160 160 160 160 167 150 150 112 Slowest Speed 1350 | 120 150 150 210 160 160 160 160 160 160 160 180 150 150 1350 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 38 | 4 52 26 44 8 48 10 8 84 17 71 88 66 49 6 Regions Visited 14 Branch Regions 6 Pre-discovered Areas 2 | . . . . . . . . . . . 1 1 . . Known Exits Taken . | . . . . . . . . . . . . . . . Unknown Exits Taken 12 | 1 1 1 1 1 1 1 . . 1 1 1 1 1 . Scrap Searched 9 | . . . . . 2 . . . . 1 3 3 . . Spaces Dug . | . . . . . . . . . . . . . . . Terrain Destroyed 102 | . 10 . 60 15 . . . . . . 3 . 5 9 Melee . | . . . . . . . . . . . . . . . Projectile 4 | . . . . . . . . . . . 3 . . 1 AOE 98 | . 10 . 60 15 . . . . . . . . 5 8 Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 --------- Run | Scr Mat Mat Mat Fac Low Low Fac Was Fac Low Low Zio Pro Fac Total 7012 | 75 511 474 820 211 363 36 432 230 808 550 1166 690 261 385 Wait 873 | . 49 99 132 15 . . 87 . 164 82 129 53 . 63 Move 5492 | 59 390 284 507 158 363 36 314 217 603 465 955 627 250 264 Hop . | . . . . . . . . . . . . . . . Pick Up 95 | 7 14 10 23 5 . . 5 3 13 . 6 4 . 5 Fast Attach 28 | 6 2 3 8 . . . 2 2 . . 2 . . 3 Attach 57 | 1 . 5 11 2 . . 2 1 1 . 14 1 2 17 Detach 10 | . . 2 . . . . . . . . 1 3 . 4 Swap 72 | . 12 12 20 7 . . 2 . 8 . 5 . 3 3 Drop 80 | . 12 11 21 4 . . 6 7 13 . 3 2 . 1 Fire 303 | 2 32 48 98 20 . . 14 . 5 3 51 . 6 24 Melee . | . . . . . . . . . . . . . . . Ram 1 | . . . . . . . . . . . . . . 1 Kick . | . . . . . . . . . . . . . . . Crush 1 | . . . . . . . . . 1 . . . . . Escape Stasis . | . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat x2]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory -6/Waste -6/Factory -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 16) 93 | -11/Scrapyard | Entered Materials 333 | -10/Materials | Build established: Mutant 362 | -10/Materials | Discovered new exit (range 10) 711 | -10/Materials | Discovered new exit (range 10) 751 | -10/Materials | Entered another Materials area 751 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 848 | -9/Materials | Lost 3 parts (1n2w) 1000 | -9/Materials | Discovered new exit (range 12) 1280 | -9/Materials | Discovered new exit (range 15) 1358 | -9/Materials | Entered another Materials area 1358 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2713 | -8/Materials | Discovered new exit (range 10) 2727 | -8/Materials | Entered Factory 2727 | -7/Factory | Evolved 2 slots: Utility x2 3022 | -7/Factory | Discovered new exit (range 12) 3072 | -7/Factory | Entered Lower Caves 3642 | -7/Lower Caves | Discovered new exit (range 8) 3653 | -7/Lower Caves | Entered another Lower Caves area 3654 | -7/Lower Caves | Encountered a Warlord checkpoint 3692 | -7/Lower Caves | Discovered new exit (range 14) 3711 | -7/Lower Caves | Entered Factory 3711 | -6/Factory | Evolved 2 slots: Utility x2 4357 | -6/Factory | Sucked down chute 4357 | -6/Factory | Entered Waste 4358 | -6/Waste | Met a frightened Derelict 4358 | -6/Waste | Joined by Warlord forces that had cleared the area 4450 | -6/Waste | A Compactor rumbled back to life 4450 | -6/Waste | Spotted C-40 Crusher 4451 | -6/Waste | Allies destroyed C-40 Crusher 4683 | -6/Waste | Discovered new exit (range 14) 4715 | -6/Waste | Entered Factory 4715 | -6/Factory | Accompanied by 16 allies 5765 | -6/Factory | First assault squad dispatched 5880 | -6/Factory | Discovered new exit (range 8) 5893 | -6/Factory | Entered Lower Caves 5919 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 6338 | -6/Lower Caves | Encountered a Warlord checkpoint 6500 | -6/Lower Caves | Spotted B-75 Beast 6716 | -6/Lower Caves | Discovered new exit (range 9) 6728 | -6/Lower Caves | Entered another Lower Caves area 6802 | -6/Lower Caves | Learned Factory security intel 7335 | -6/Lower Caves | Lost 4 parts (1p1n1u1w) 7603 | -6/Lower Caves | Build established: Scavenger-Mutant 7632 | -6/Lower Caves | Spotted B-75 Beast 7782 | -6/Lower Caves | Lost 10 parts (4n3u3w) 7987 | -6/Lower Caves | Encountered a Warlord checkpoint 8011 | -6/Lower Caves | Build established: Hauler-Mutant 8543 | -6/Lower Caves | Build established: Scavenger-Mutant 8630 | -6/Lower Caves | Discovered new exit (range 8) 8645 | -6/Lower Caves | Entered Zion 8762 | -6/Zion | Found Prototype Device 8765 | -6/Zion | Identified Bomb Factory No. 2 8800 | -6/Zion | Discovered new exit (range 11) 9002 | -6/Zion | Given A8's code to call for help 9047 | -6/Zion | Learned Factory stockpile data 9215 | -6/Zion | Learned Factory emergency access door positions 9646 | -6/Zion | Entered Proximity Caves 9886 | -5/Proximity Caves | Lost 3 parts (1p1n1w) 10004 | -5/Proximity Caves | Discovered new exit (range 7) 10040 | -5/Proximity Caves | Entered Factory 10040 | -5/Factory | Evolved 2 slots: Power x1, Weapon x1 10403 | -5/Factory | Released all parts (5) 10408 | -5/Factory | Core integrity fell below 50% 10458 | -5/Factory | Lost 19 parts (3p4n5u7w) 10463 | -5/Factory | System corruption reached 10% 10464 | -5/Factory | Core integrity fell below 20% 10502 | -5/Factory | Destroyed by P-70 Sage with High-powered Shock Rifle Last Messages --------------- 10403_ Released Adv. Heat Sink. 10404_ P-70 Sage resets P-70 Sage, system corruption cleaned. 10418_ Acquired Imp. Plasma Cutter. 10427_ Imp. Plasma Cutter destroyed. 10429_ System corrupted: Energy discharge (-19). 10437_ U-05 Engineer lays Concrete. 10439_ Acquired 46 matter. 10439_ U-05 Engineer lays Concrete. 10444_ System corrupted: Matter fused (-9). 10462_ Slammed into P-70 Sage. 10465_ System corrupted: Component data lost. 10480_ K-01 Serf cleans the Nuclear Reactor. 10481_ System corrupted: Matter fused (-8). 10489_ K-01 Serf cleans the Nuclear Reactor. 10493_ P-70 Sage resets K-01 Serf, system corruption cleaned. 10496_ System corrupted: Matter fused (-7). 10497_ K-01 Serf cleans the Nuclear Reactor. 10498_ Acquired Field Propulsion Drive. [Achievement: First Step to Greatness] [Achievement: 10k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????? ????????????????????? | | ????????????????????????# ?? ????????????????? | | ????????????????????????+ ?? ????????????????? | | ????????????????????????# m ?? ?"??????????????? | | ????????????????????????+ ?? R"#???????????? | | ????????????????????????# """ """#???????????? | | ????????????????????????#t """ #???????????? | | ????????????????????????# """ #???????????? | | ????????????????????????# ##??????????? | | ????????????????????????# """ """ ???????????? | | ????????????????????????# """ """ #???????????? | | ????????????????????????# """ """ #???????????? | | ????????????????????????# #???????????? | | ????????????# ########### """ """ #???????????? | | ?????????? """ """ #???????????? | | ?????????? @ """ """ ######?????? | | ?????????? p u +?????? | | ?????????? w% """p""" ######?????? | | ??????????? ^ """ """ #??????????? | | ???????????####### k """ """ #??????????? | | ?????????????????# k ############+ | | ?????????????????# ^!! """ """ | | ?????????????????# !!! """ """ [ | | ?????????????????# !! """ """ " | | ?????????????????# " | | ?????????????????# " | | ?????????????????######## #########/########## | | ????????????????????????# ???????? ?????????# | | ????????????????????????# ???????? ?????????# " | | ????????????????????????# ???????? ?????????# "R | | ????????????????????????? ???????? ?????????# "" | | ?????????????????????????????????? ?????????# | | ?????????????????????????????????? ?????????# | | ??????????????????????????????????! ?????????# | | ???????????????????????????????############### | | ???????????????????????????????# | | ???????????????????????????????# | | ???????????????????????????????# """ | | ???????????????????????????????# """" ^ | | ???????????????????+?########### "F"" | +----------------------------------------------------+ Best States ------------- Heat Dissipation 83 Energy Generation 39 Energy Capacity 1025 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Jamming Range 12 Power Amplification 20 Armor Coverage 150 Core Shielding 20 Evasion (%) 50 Targeting Accuracy 14 Target Analysis 8 Recoil Reduction 6 Particle Charging 20 Item Schematics ----------------- Hvy. Beamcaster | -6/Zion | Free Battle Cannon | -6/Zion | Free Ripper | -6/Zion | Free Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 10k Club First Step to Greatness Leap Before You Look Let's See Who's Tougher Significant Disruption Total Silence We Are Legion Challenges ------------ None Game ------ Seed SlugNovaScythe Manual? 0 Play Time 02:47:53 Cumulative 13.9 hours Start 2021.03.27 @ 21:17:26 End 2021.03.28 @ 00:20:50 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 5 Rogue 5 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 17 Achievement% 14 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 12/Smallcaps Map View 76x56 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e0d48d0b-f3d8-40a0-ac13-ff61cf0bfe21