Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.30 @ 01:01:30 Player: Vriska Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (88) 440 Value Destroyed (2336) 2336 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (77) 77 TOTAL SCORE: 4753 Bonus ------- High Alert Combat Kills 77 Cogmind --------- Core Integrity 351/550 Matter 207/300 Energy 265/265 System Corruption 9% Temperature Warm (135) Movement Treading (160) Location -8/Materials Parts ------- > --- POWER (1) -------- Reinforced Ion Engine > --- PROPULSION (4) --- Medium Treads Medium Treads (fused) Medium Treads > --- UTILITY (4) ------ Small Storage Unit Hacking Suite > --- WEAPON (2) ------- Advanced Assault Cannon Advanced Assault Cannon > --- INVENTORY (8) ---- Light Deuterium Engine Improved Heat Sink Improved Signal Interpreter Reactive Plating Minigun Missile Launcher Peak State ------------ > --- POWER ------------ Reinforced Ion Engine > --- PROPULSION ------- Medium Treads Medium Treads Medium Treads Medium Treads > --- UTILITY ---------- Heat Sink Light Armor Plating Reactive Plating Hacking Suite > --- WEAPON ----------- Advanced Assault Cannon Advanced Assault Cannon > --- INVENTORY -------- Light Deuterium Engine Improved Heat Sink Small Storage Unit Improved Signal Interpreter [Rating: 35] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Medium Treads Treads Medium Treads Leg Aluminum Leg Hover Unit Hover Unit Flight Unit Flight Unit Utility Visual Processing Unit Device Experimental Sensor Array Storage Medium Storage Unit Processor Visual Processing Unit Hackware Hacking Suite Protection Light Armor Plating Weapon Assault Rifle Energy Gun Beam Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Grenade Launcher Impact Weapon Heavy Flail Build | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Slots Evolved 4 | . . . 2 2 Power . | . . . . . Propulsion 2 | . . . 1 1 Utility 2 | . . . 1 1 Weapon . | . . . . . Parts Attached 67 | 6 11 6 21 23 Power 8 | 1 2 1 3 1 Engine 8 | 1 2 1 3 1 Core . | . . . . . Reactor . | . . . . . Propulsion 28 | 2 5 3 10 8 Treads 9 | . . . 3 6 Leg 10 | 2 2 3 3 . Wheel . | . . . . . Hover 3 | . 3 . . . Flight 6 | . . . 4 2 Utility 11 | 1 2 . 3 5 Device 3 | . . . 1 2 Storage 2 | 1 1 . . . Processor 3 | . 1 . 2 . Hackware 1 | . . . . 1 Protection 2 | . . . . 2 Artifact . | . . . . . Weapon 20 | 2 2 2 5 9 Energy Gun 2 | . . . 2 . Energy Cannon 5 | . . . 2 3 Ballistic Gun 6 | 2 2 1 1 . Ballistic Cannon 4 | . . . . 4 Launcher 2 | . . 1 . 1 Special Weapon . | . . . . . Impact Weapon 1 | . . . . 1 Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 2 | . . . 2 . Parts Lost 22 | . 3 2 8 9 Power 5 | . 1 1 2 1 Propulsion 8 | . 1 . 4 3 Utility 4 | . . . . 4 Weapon 5 | . 1 1 2 1 Highest Loss Streak 4 | . 2 1 2 4 To Critical Strikes . | . . . . . Average Backups 4 | . 3 7 5 4 Power . | . . . . . Propulsion . | . 1 2 . . Utility 2 | . 1 3 3 3 Weapon . | . . 1 1 . Tool/Special . | . . . . . Unused Backups 6 | . . . 2 4 Power 1 | . . . . 1 Propulsion . | . . . . . Utility 2 | . . . . 2 Weapon 3 | . . . 2 1 Tool/Special . | . . . . . Average Slot Usage (%) 90 | . 94 98 89 83 Engine 10 | . 13 14 9 5 Treads 12 | . . . 13 27 Leg 11 | . 19 28 9 . Hover 2 | . 8 . . . Flight 3 | . . . 6 4 Device 3 | . . . 6 6 Storage 9 | . 14 14 11 3 Processor 10 | . 9 14 15 4 Hackware 2 | . . . . 8 Protection 1 | . . . . 5 Energy Gun 1 | . . . 3 1 Energy Cannon 1 | . . . 3 1 Ballistic Gun 12 | . 28 23 6 . Ballistic Cannon 4 | . . . . 13 Launcher 1 | . . 3 2 . Peak Build Rating 35 | 6 8 9 24 35 Average Rating 17 | 4 7 8 18 29 On Entrance 8 | . 6 8 8 19 Avg Prop Armor Cover (%) 5 | . . . . 5 Naked Turns . | . . . . . Heaviest Build 36 | 13 19 19 25 36 Greatest Support 112 | 20 20 20 66 112 Greatest Overweight (x) 4 | 1 1 . 4 1 Average Overweight (x) . | . . . . . Largest Inventory Capacity 10 | 8 10 10 10 8 Average Capacity 8 | 7 8 10 9 6 Most Carried 8 | 1 6 8 7 6 Average Carried 4 | . 3 7 5 4 Final Capacity 10 | 8 10 10 8 8 Final Carried 8 | 1 6 8 5 6 Class Distribution -------------------- 52% | Scavenger-Mutant 44% | Mutant Dominant Class ---------------- Scavenger-Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -9/Materials Mutant | -8/Materials Resources | -11 -10 -10 -9 -8 ----------- Run | Yrd Mat Min Mat Mat Matter Collected 2362 | 228 427 255 438 1014 Remotely . | . . . . . Salvage Created 2480 | . 471 327 693 989 Parts 164 | . 44 27 51 42 Haulers Intercepted 3 | . 2 . 1 . Recyclers Shooed 3 | . . 1 1 1 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Combat Hostiles Destroyed 70 | . 13 10 23 24 Guns 34 | . 13 7 14 . Cannons 27 | . . . 5 22 AOE 9 | . . 3 4 2 Classes Destroyed 11 | . 6 . 2 3 Worker 4 | . 1 1 1 1 Builder 2 | . 1 1 . . Hauler 3 | . 2 . 1 . Recycler 2 | . . . . 2 Operator 1 | . . . 1 . Watcher 6 | . 3 . 1 2 Swarmer 26 | . 9 6 11 . Grunt 33 | . 4 4 8 17 Brawler 2 | . . . . 2 Duelist 1 | . . . . 1 Sentry 8 | . . . 4 4 Best Kill Streak 6 | . 4 4 4 6 Combat Bots Only 6 | . 4 3 4 6 Max Kills in Single Turn 4 | . 1 4 2 1 Gunslinging 1 | . . . 1 . Exploded 3 | . . 3 1 1 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -8 -------- Run | Yrd Mat Min Mat Mat Hostile Shots Fired 500 | . 82 65 165 188 Missed 151 | . 22 15 47 67 Hits 349 | . 60 50 118 121 Melee 1 | . . . . 1 Projectile 348 | . 60 50 118 120 AOE 2 | . . . 2 . Critical Strikes 7 | . . . 2 5 Damage Taken 4251 | . 532 474 1315 1930 Core 666 | . 117 128 222 199 Absorbed by Shields . | . . . . . Regen/Repaired (Parts) 78 | . . . . 78 Core Remaining (%) 48 | 100 . 2 44 . Volleys Fired 263 | . 57 31 96 79 Largest 2 | . 2 2 2 2 Hottest 136 | . 40 50 136 115 Shots Fired 427 | . 114 51 117 145 Gun 251 | . 114 50 86 1 Cannon 166 | . . . 24 142 Launcher 10 | . . 1 7 2 Special . | . . . . . Kinetic 356 | . 114 50 55 137 Thermal 61 | . . . 55 6 Explosive 10 | . . 1 7 2 Electromagnetic . | . . . . . Robot Hit Streak 11 | . 7 4 11 8 Robot Miss Streak 6 | . 5 3 6 3 Penetration Max . | . . . . . Secondary Targets 6 | . 3 1 2 . Max Gunslinging Chain 1 | . 1 1 1 . Shots Hit Robots 248 | . 60 26 76 86 Core Hits 122 | . 25 16 44 37 Critical Kills 2 | . 1 1 . . Critical Parts Destroyed 1 | . 1 . . . Critical Strikes 7 | . 2 1 . 4 Destroy 3 | . 2 1 . . Blast 4 | . . . . 4 Melee Attacks 4 | . . . . 4 Impact 4 | . . . . 4 Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 5570 | . 794 514 1456 2806 Guns 1911 | . 794 336 781 . Cannons 2672 | . . . 250 2422 Explosions 899 | . . 178 425 296 Melee 33 | . . . . 33 Ramming 55 | . . . . 55 Kinetic 4052 | . 794 336 550 2372 Thermal 742 | . . . 692 50 Explosive 688 | . . 178 214 296 Electromagnetic . | . . . . . Impact 33 | . . . . 33 Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 9 | . . . . 9 Average Corruption 9 | . . . . 9 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 35 | . . . . 35 Message Errors 5 | . . . . 5 Matter Fused 3 | . . . . 3 Heat Flow Errors 6 | . . . . 6 Energy Discharges 6 | . . . . 6 Parts Rejected 1 | . . . . 1 Parts Fused 1 | . . . . 1 Data Loss (minor) 5 | . . . . 5 Data Loss (major) 1 | . . . . 1 Misfires 3 | . . . . 3 Alerts 1 | . . . . 1 Weapon Failures 3 | . . . . 3 Overload Shots . | . . . . . Overflow Damage 145 | . . 27 1 117 Projectiles 76 | . . . 1 75 Explosions 66 | . . 27 . 39 Melee 3 | . . . . 3 Knockbacks 23 | . . . . 23 Impact . | . . . . . Kinetic 23 | . . . . 23 Secondary . | . . . . . Self-Inflicted Damage 71 | . . . . 71 Shots 1 | . . . . 1 Rammed 2 | . . . . 2 Targets Rammed 2 | . . . . 2 Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 344 | . 7 3 344 301 Average Temperature 93 | . 2 1 104 91 Received Heat Transfer 1620 | . 96 126 336 1062 Effects 2 | . . . 2 . Interference 2 | . . . 2 . Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions 1 | . . . . 1 Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred 1210 | . . . 1136 74 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Maximum Alert Level 2 | . . . 1 2 Low Security (%) 69 | 100 100 100 69 26 Level 1 29 | . . . 30 67 Level 2 1 | . . . . 5 Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 527 | . 107 117 314 527 Initial 124 | . . . 22 124 Average 156 | . 54 53 167 290 Influence Increases 2256 | . 378 257 730 891 Destroy 0b10 Robot/C 1400 | . 260 200 460 480 Destroy 0b10 Robot/NC 90 | . 35 10 20 25 Destroy Leader 308 | . 60 40 104 104 Successful Hack 8 | . 8 . . . Disable Machine 75 | . 15 . 15 45 Destroy Structure 120 | . . 7 56 57 Partial Spotted 75 | . . . 15 60 Lose Combat Pursuer 180 | . . . 60 120 Influence Decreases 1729 | . 378 200 491 660 Entered New Map 207 | . . . 35 172 Time Decay 1302 | . 348 180 376 398 Lost Part 220 | . 30 20 80 90 Squads Dispatched 7 | . 2 . 3 2 Investigation 3 | . 1 . 1 1 Extermination . | . . . . . Reinforcement 4 | . 1 . 2 1 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 1 | . . . 1 . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Distress Signals 4 | . . . . 4 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 101 | . 17 13 33 38 Peak Tracking Total 7 | . 4 3 5 7 Tactical Retreats 9 | . . . 2 7 Traps | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Traps Triggered 2 | . 1 . . 1 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -8 ---------- Run | Yrd Mat Min Mat Mat Machines Disabled 5 | . 1 . 1 3 Max in Single Turn 1 | . 1 . 1 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Machines Accessed 6 | . 3 . 2 1 Terminals 4 | . 3 . 1 . Fabricators . | . . . . . Repair Stations 1 | . . . . 1 Recycling Units . | . . . . . Scanalyzers 1 | . . . 1 . Garrison Access . | . . . . . Total Hacks 20 | . 9 . 6 5 Successful 7 | . 3 . 1 3 Failed 13 | . 6 . 5 2 Catastrophic 3 | . 1 . 2 . Database Lockouts . | . . . . . Manual 14 | . 9 . 5 . Terminals 14 | . 9 . 5 . Fabricators . | . . . . . Repair Stations 5 | . . . . 5 Recycling Units . | . . . . . Scanalyzers 1 | . . . 1 . Garrison Access . | . . . . . Terminal Hacks 3 | . 3 . . . Prototype ID Bank 2 | . 2 . . . Branch Access Points 1 | . 1 . . . Fabricator Hacks . | . . . . . Repair Station Hacks 3 | . . . . 3 Scan Component 2 | . . . . 2 Repair 1 | . . . . 1 Recycling Unit Hacks . | . . . . . Scanalyzer 1 | . . . 1 . Retrieve Study 1 | . . . 1 . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 5 | . 3 . 2 . Full Trace Events 2 | . 1 . 1 . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired 1 | . . . 1 . Parts Repaired 1 | . . . . 1 Time 44 | . . . . 44 Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -8 ------------ Run | Yrd Mat Min Mat Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -8 -------- Run | Yrd Mat Min Mat Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Active Infowar (turns) 2033 | . 604 396 906 127 Optics 1545 | . 604 396 545 . Sensors 495 | . . . 368 127 Structural 86 | . . . . 86 Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -8 ------------- Run | Yrd Mat Min Mat Mat Turns Passed 3178 | 44 877 396 908 953 Spaces Moved 2024 | 32 702 247 569 474 Core 9 | 7 . . . 2 Treads 487 | . . . 184 303 Legs 828 | 25 418 247 138 . Wheels . | . . . . . Hover 284 | . 284 . . . Flight 416 | . . . 247 169 Fastest Speed 29 | 50 56 120 34 29 Average Speed 104 | 109 94 120 101 113 Slowest Speed 360 | 190 190 120 360 160 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped 1 | . . . 1 . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 51 | 3 92 69 51 42 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken 2 | . 1 . 1 . Unknown Exits Taken 2 | 1 . 1 . . Scrap Searched 1 | . . 1 . . Spaces Dug 3 | . . . . 3 Terrain Destroyed 121 | . . 7 58 56 Melee 3 | . . . . 3 Projectile 40 | . . . . 40 AOE 77 | . . 7 58 12 Terrain Rammed 1 | . . . . 1 Walls Destroyed 1 | . . . . 1 Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Total 2649 | 38 803 294 780 734 Wait 218 | . 18 7 68 125 Move 2018 | 31 701 246 566 474 Hop 1 | . . . 1 . Pick Up 22 | 1 10 1 5 5 Fast Attach 49 | 6 4 2 17 20 Attach 16 | . 5 . 5 6 Detach 3 | . . . 1 2 Swap 13 | . 2 4 5 2 Drop 39 | . 6 3 16 14 Fire 263 | . 57 31 96 79 Melee 4 | . . . . 4 Ram 3 | . . . . 3 Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -10/Mines -9/Materials (discovered 5 exits: *Mat x2 / [*Min x2] / [*Sto]) -8/Materials History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 45 | -11/Scrapyard | Entered Materials 224 | -10/Materials | Discovered new exit (range 8) 309 | -10/Materials | Build established: Mutant 312 | -10/Materials | Discovered new exit (range 12) 559 | -10/Materials | Discovered new exit (range 6) 571 | -10/Materials | Identified exit to Mines 626 | -10/Materials | Build established: Scavenger-Mutant 639 | -10/Materials | Discovered new exit (range 14) 922 | -10/Materials | Entered Mines 924 | -10/Mines | Core integrity fell below 50% 1061 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1063 | -10/Mines | Found Prototype Device 1113 | -10/Mines | Core integrity fell below 20% 1312 | -10/Mines | Discovered new exit (range 6) 1318 | -10/Mines | Entered Materials 1318 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1322 | -9/Materials | Identified Exp. Sensor Array 1398 | -9/Materials | Discovered new exit (range 18) 1425 | -9/Materials | Discovered new exit (range 17) 1706 | -9/Materials | Discovered new exit (range 5) 2054 | -9/Materials | Core integrity fell below 50% 2109 | -9/Materials | Discovered new exit (range 16) 2152 | -9/Materials | Discovered new exit (range 13) 2225 | -9/Materials | Identified exit to Materials 2226 | -9/Materials | Entered another Materials area 2226 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2368 | -8/Materials | Lost 4 parts (1p2n1u) 2629 | -8/Materials | Build established: Mutant 2951 | -8/Materials | Repaired Med. Treads 3179 | -8/Materials | Self-destructed Last Messages --------------- System corrupted: Adv. Assault Cannon jammed. G-47 Trooper destroyed. Med. Treads destroyed. G-47 Trooper knocked back. Destroyed Lgt. Nuclear Core. G-47 Trooper destroyed. G-47 Trooper knocked back. G-47 Trooper destroyed. U-05 Engineer lays Concrete. ZYR|T==G775VETL3KUN GFJJ&=O4CEF|#C%FQW U-05 Engineer lays Concrete. Acquired 27 matter. U-05 Engineer lays Concrete. Acquired 27 matter. U-05 Engineer lays Concrete. U-05 Engineer builds a Wall. Acquired 6 matter. K-01 Serf collects debris. The unstable cave ceiling collapses. U-05 Engineer lays Concrete. Map ----- +----------------------------------------------------+ | #????????????????????????? # ### """ ##?????? | | ############?????????????? + ### ##?????? | | # """ ] ##?????????????? # #####?#######?????? | | # "T #?????????????? + #####?#######?????? | | #= ##?????????????? # ##????????????????? | | # ] #??????????????????????????????????????? | | +%% % ##?????????????????????????????????????? | | # ##?????????????????????????????????????? | | #= #??????????????????????????????????????? | | # #??????????????????????????????????????? | | ###########??????????????????????????????????????? | | ###????# #???????????????????????????????????????? | | "#?????###???????????????????????????????????????? | | "#???????????????????????????????????????????????? | | "#???????????????????????????????????????????????? | | "######????????????????????????????? ????????????? | | # #???????????????????????#???? #???????????? | | / #?????????????????????? #??? #???????????? | | #?????????????????????? #?? #???????????? | | = #?????????????????????? #? +???????????? | | # #???????????????????###g# ?????????????? | | ## ##?????############## #+#### ????????? | | ?# ##?????# # ????????? | | ?# ##?????# """ # *# ???????? | | ?# #??????# """ #!!! [ [% ????????? | | ## #??????# """ #!!! *@ % ####????????????? | | ?#= #??????# #!! = %% #????????? | | ## * ##??????? # k u#/ #????????? | | # ! ##########+######### %#/! ?????????? | | # #? ?????????? | | # + ??" """??????????? | | # # "????"???????????? | | # !###+######+### #?""???????????????? | | ### #### #?[ # ]] #?? ???????????????? | | ??# #??# # # ]] #??????????????????? | | ??# #??# # " " !# ] #??????????????????? | | ??# #??# # "R" # ] ?????????????????? | | "## #??# # """ + ???????????????? | | %*"#?# " # # %% ??????????????? | | ### #??# T ##################"####??????????????? | | ??# #??# " #????????????????? ?????????????????? | | ??# #??# #????????????????? ????????????????? | | ??# #??######?????????????????? ???????????????? | | ??# #??????????????????????????? ????????????????? | | ??# #????????????????????????????????????????????? | | ???+?????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 41 Energy Generation 12 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 20 Terrain Scan Density 10 Armor Coverage 300 Resistance: KI 20 Evasion (%) 64 Recoil Reduction 4 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Med. Treads | 57% | -8/Materials Studied --------- Imp. Treads | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ShockboltBarrageArray Manual? 0 Play Time 00:31:21 Cumulative 29.9 hours Start 2025.11.29 @ 23:46:12 End 2025.11.30 @ 01:01:30 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 53 Rogue 53 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 28 Gallery% 26 Achievement% 22 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: f99ac8d5-4a6f-42b3-b41d-757f60e03c0e