Cogmind - Beta 11 @@@ ROGUE MODE // 2022.03.31 @ 12:57:56 Player: OccultOnion Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (10) 2000 Robots Destroyed (65) 325 Value Destroyed (2273) 2273 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (3860) 3860 TOTAL SCORE: 13018 Bonus ------- Win 3000 Win Speed 860 Cogmind --------- Core Integrity 1570/1600 Matter 85/300 Energy 532/600 System Corruption 2% Temperature Critical (740) Movement Hovering (28) Location To Epsilon Eridani Parts ------- > --- POWER (3) -------- Quantum Reactor Quantum Reactor > --- PROPULSION (9) --- Antigrav System Linear Gravjet Improved Gyrokinetic Inverter Improved Gyrokinetic Inverter Improved Gyrokinetic Inverter Improved Linear Gravjet Improved Linear Gravjet Antigrav Array > --- UTILITY (10) ----- Large Storage Unit Advanced Melee Analysis Suite Improved Transmission Jammer Hacking Suite Hacking Suite Hacking Suite Improved Hacking Suite Improved System Shield Improved Recalibrator Drone Bay (2/2) > --- WEAPON (3) ------- Quantum Rifle Railgun Plasma Sword > --- INVENTORY (15) --- Quantum Reactor Antigrav System Antigrav Array Antigrav Array Medium Storage Unit Core Analyzer Shock Absorption System Advanced System Shield Disruptor Cannon Disruptor Cannon Railgun Railgun Peak State ------------ > --- POWER ------------ Quantum Reactor Quantum Reactor > --- PROPULSION ------- Antigrav System Linear Gravjet Improved Gyrokinetic Inverter Improved Gyrokinetic Inverter Improved Gyrokinetic Inverter Improved Linear Gravjet Improved Linear Gravjet Antigrav Array > --- UTILITY ---------- Large Storage Unit Advanced Melee Analysis Suite Improved Transmission Jammer Improved Light Armor Plating Hacking Suite Hacking Suite Improved Hacking Suite Improved System Shield Improved Recalibrator Drone Bay > --- WEAPON ----------- Quantum Rifle Railgun Plasma Sword > --- INVENTORY -------- Quantum Reactor Antigrav System Antigrav Array Antigrav Array Medium Storage Unit Core Analyzer Shock Absorption System Hacking Suite Advanced System Shield Disruptor Cannon Disruptor Cannon Railgun Railgun [Rating: 154] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Micro Fission Core Reactor Quantum Reactor Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Improved Gyrokinetic Inverter Utility Hacking Suite Device Coolant Injector Storage Medium Storage Unit Processor Signal Interpreter Hackware Hacking Suite Protection Improved Power Shielding Weapon Katana Energy Gun Medium Laser Energy Cannon Plasma Cannon Ballistic Gun Flak Gun Ballistic Cannon Flak Cannon Launcher Improved Grenade Launcher Slashing Weapon Katana Build | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Slots Evolved 18 | . . 2 2 2 2 2 2 2 2 2 Power 2 | . . . . . 1 . . 1 . . Propulsion 7 | . . 1 1 . 1 1 1 1 1 . Utility 8 | . . 1 1 1 . 1 1 . 1 2 Weapon 1 | . . . . 1 . . . . . . Parts Attached 91 | 2 1 3 21 15 3 22 3 . 3 18 Power 8 | . . . 1 2 . 3 . . . 2 Engine 5 | . . . 1 2 . 2 . . . . Core 1 | . . . . . . 1 . . . . Reactor 2 | . . . . . . . . . . 2 Propulsion 31 | . . 1 8 5 2 6 1 . 1 7 Treads 1 | . . . 1 . . . . . . . Leg 13 | . . 1 6 4 2 . . . . . Wheel 3 | . . . 1 1 . 1 . . . . Hover 14 | . . . . . . 5 1 . 1 7 Flight . | . . . . . . . . . . . Utility 30 | 2 1 2 3 3 . 9 2 . 2 6 Device 17 | 2 . 1 . 2 . 8 1 . . 3 Storage 2 | . . 1 . . . . 1 . . . Processor 2 | . 1 . . . . . . . 1 . Hackware 5 | . . . 1 . . 1 . . 1 2 Protection 4 | . . . 2 1 . . . . . 1 Artifact . | . . . . . . . . . . . Weapon 22 | . . . 9 5 1 4 . . . 3 Energy Gun 8 | . . . 3 2 . 2 . . . 1 Energy Cannon 1 | . . . . 1 . . . . . . Ballistic Gun 2 | . . . . 1 . . . . . 1 Ballistic Cannon 1 | . . . 1 . . . . . . . Launcher 4 | . . . 3 . . 1 . . . . Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon 6 | . . . 2 1 1 1 . . . 1 Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 3 | . . . 1 . . 1 . . . 1 Corrupted Parts 1 | . . . 1 . . . . . . . System Corruption 3 | . . . 3 . . . . . . . Parts Lost 51 | . . . 11 14 . 11 . . 14 1 Power 6 | . . . 1 1 . 2 . . 2 . Propulsion 22 | . . . 6 6 . 4 . . 6 . Utility 10 | . . . 2 2 . 2 . . 3 1 Weapon 13 | . . . 2 5 . 3 . . 3 . Highest Loss Streak 13 | . . . 4 4 . 5 . . 13 1 To Critical Strikes . | . . . . . . . . . . . Average Slot Usage (%) 87 | . 100 100 87 93 89 85 94 85 71 75 Engine 6 | . 14 11 8 6 6 5 10 9 6 . Leg 17 | . 28 33 18 27 22 13 . . . . Wheel 2 | . . . 6 . 6 1 . . . . Hover 6 | . . . . . . 9 31 28 21 26 Device 7 | . 9 11 . 6 6 12 21 19 13 11 Storage 7 | . 14 11 9 7 6 5 5 4 4 4 Processor 6 | . 4 11 9 7 6 3 . . 4 4 Hackware 8 | . . . 8 7 6 11 10 9 11 15 Protection 4 | . . . 7 6 6 . . . . 2 Energy Gun 6 | . 28 22 7 4 . 2 5 4 3 3 Energy Cannon 1 | . . . . 1 6 3 . . . . Ballistic Gun 1 | . . . . 1 6 1 . . . 2 Ballistic Cannon 1 | . . . 2 3 . . . . . . Slashing Weapon 4 | . . . 5 6 5 5 10 9 6 . Naked Turns . | . . . . . . . . . . . Heaviest Build 86 | 15 15 20 27 37 38 43 54 54 54 86 Greatest Support 102 | 20 20 30 75 75 70 70 69 60 69 102 Greatest Overweight (x) 8 | . . . 8 3 . 1 1 . 2 7 Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 15 | 8 8 10 10 10 10 10 15 15 15 15 Average Capacity 10 | 8 8 9 10 10 10 10 13 15 15 15 Most Carried 15 | 8 8 10 10 10 10 10 12 12 15 15 Average Carried 10 | 6 7 8 9 9 9 9 10 12 14 13 Final Capacity 15 | 8 8 10 10 10 10 10 15 15 15 15 Final Carried 14 | 8 8 10 10 8 10 10 12 12 14 14 Class Distribution -------------------- 42% | Scavenger-Mutant 28% | Mutant 24% | Hacker-Mutant 4% | Hacker-Sprinter Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Mutant | -7/Factory Scavenger-Mutant | -6/Factory Hacker-Mutant | -5/Factory Hacker-Mutant | -4/Factory Hacker-Mutant | -3/Research Hacker-Sprinter | -2/Research Hacker-Mutant | -1/Access Resources | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Matter Collected 1237 | 220 . 46 359 346 . 235 . . 31 . Remotely 10 | 10 . . . . . . . . . . Salvage Created 2739 | 106 56 205 804 790 . 720 . . 58 . Parts 138 | 6 5 10 43 38 . 27 . . 9 . Haulers Intercepted 2 | . . 1 1 . . . . . . . Recyclers Shooed 3 | . . . . . . 2 . . 1 . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Combat Hostiles Destroyed 46 | . 1 3 20 13 . 9 . . . . Melee 3 | . . . . 2 . 1 . . . . Guns 22 | . 1 3 8 6 . 4 . . . . Cannons 11 | . . . 3 5 . 3 . . . . AOE 8 | . . . 8 . . . . . . . Classes Destroyed 13 | 2 2 2 5 2 . . . . . . Worker 5 | . . . 2 . . 1 . . 2 . Builder 4 | . . . 1 2 . . . . 1 . Tunneler 1 | 1 . . . . . . . . . . Hauler 2 | . . 1 1 . . . . . . . Recycler 5 | 1 . . . 2 . 2 . . . . Watcher 2 | . 1 . 1 . . . . . . . Swarmer 6 | . . . 3 . . 3 . . . . Grunt 21 | . 1 1 12 7 . . . . . . Brawler 1 | . . . 1 . . . . . . . Sentry 10 | . . 2 3 3 . 2 . . . . Specialist 2 | . . . . 2 . . . . . . Hunter 1 | . . . 1 . . . . . . . Programmer 5 | . . . . 1 . 4 . . . . Best Kill Streak 5 | 1 1 1 5 3 . 2 . . 2 . Combat Bots Only 4 | . 1 1 4 3 . 2 . . . . Max Kills in Single Turn 2 | 1 1 1 2 1 . 1 . . 1 . Gunslinging . | . . . . . . . . . . . Exploded 2 | . . . 2 . . . . . . . Melee 1 | . . . . 1 . 1 . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Damage Taken 7069 | . 57 156 1313 2160 10 1426 . . 1225 722 Core 1545 | . 17 12 267 474 . 212 . . 533 30 Absorbed by Shields . | . . . . . . . . . . . Redirected to Shielding 204 | . . . 115 89 . . . . . . Core Remaining (%) 82 | 100 93 97 51 32 100 78 100 100 63 98 Volleys Fired 237 | 8 8 15 68 92 . 45 . . . 1 Largest 2 | 2 2 2 2 2 . 2 . . . 2 Hottest 155 | 90 90 90 94 119 . 155 . . . 129 Shots Fired 317 | 9 14 30 86 115 . 61 . . . 2 Gun 221 | 9 14 30 58 70 . 38 . . . 2 Cannon 82 | . . . 14 45 . 23 . . . . Launcher 14 | . . . 14 . . . . . . . Special . | . . . . . . . . . . . Kinetic 51 | . . . 14 30 . 6 . . . 1 Thermal 173 | 8 7 15 22 67 . 53 . . . 1 Explosive 14 | . . . 14 . . . . . . . Electromagnetic 79 | 1 7 15 36 18 . 2 . . . . Robot Hit Streak 15 | 1 4 3 13 10 . 15 . . . 3 Robot Miss Streak 13 | 3 2 2 7 13 . 3 . . . . Penetration Max . | . . . . . . . . . . . Secondary Targets 1 | . . . 1 . . . . . . . Max Gunslinging Chain 1 | . . . 1 . . . . . . . Shots Hit Robots 212 | 3 8 18 54 76 . 45 . . 4 4 Core Hits 137 | 3 5 8 56 41 . 22 . . 2 . Critical Kills . | . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . Critical Strikes 10 | . . . 2 3 . 5 . . . . Burn 6 | . . . 1 1 . 4 . . . . Corrupt 1 | . . . 1 . . . . . . . Sever 3 | . . . . 2 . 1 . . . . Melee Attacks 122 | . . . 19 34 15 21 5 . 26 2 Impact . | . . . . . . . . . . . Slashing 122 | . . . 19 34 15 21 5 . 26 2 Piercing . | . . . . . . . . . . . Sneak Attacks 13 | . . . 2 4 . 1 . . 4 2 Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks 2 | . . . . . . 2 . . . . Damage Inflicted 6550 | 37 104 222 2192 2021 . 1348 . . 367 259 Guns 2500 | 37 104 222 606 803 . 672 . . . 56 Cannons 949 | . . . 169 352 . 428 . . . . Explosions 1583 | . . . 1187 396 . . . . . . Melee 1508 | . . . 230 470 . 248 . . 357 203 Ramming 10 | . . . . . . . . . 10 . Kinetic 588 | . . . 169 325 . 68 . . . 26 Thermal 2792 | 37 74 124 336 1164 . 1027 . . . 30 Explosive 1012 | . . . 1012 . . . . . . . Electromagnetic 640 | . 30 98 445 62 . 5 . . . . Impact . | . . . . . . . . . . . Slashing 1508 | . . . 230 470 . 248 . . 357 203 Piercing . | . . . . . . . . . . . Highest Corruption 6 | . . 2 3 . . 6 . . 2 2 Average Corruption 1 | . . 1 3 . . 2 . . 2 1 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 14 | . . 4 . . . 5 . . . 5 Message Errors 5 | . . 1 . . . 3 . . . 1 Matter Fused 4 | . . 2 . . . . . . . 2 Heat Flow Errors 2 | . . . . . . 2 . . . . Energy Discharges 1 | . . . . . . . . . . 1 Data Loss (minor) 2 | . . 1 . . . . . . . 1 Overload Shots . | . . . . . . . . . . . Overflow Damage 369 | . . . 62 130 . 6 . . 104 67 Projectiles . | . . . . . . . . . . . Explosions 166 | . . . 36 130 . . . . . . Melee 203 | . . . 26 . . 6 . . 104 67 Knockbacks 9 | . . . . 9 . . . . . . Impact . | . . . . . . . . . . . Kinetic 9 | . . . . 9 . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 166 | . . . 84 77 . . . . 5 . Shots 4 | . . . 2 2 . . . . . . Rammed 3 | . . . . . . . . . 3 . Targets Rammed 3 | . . . . . . . . . 3 . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 724 | 60 163 108 222 199 . 375 56 . 6 724 Average Temperature 81 | 23 69 43 73 75 . 75 19 . 3 114 Received Heat Transfer 1779 | . 33 60 630 759 . 90 . . 171 36 Effects 11 | . . . 1 . . 2 . . . 8 Shutdowns 2 | . . . . . . 1 . . . 1 Interference 4 | . . . 1 . . . . . . 3 Matter Decay 1 | . . . . . . . . . . 1 Short Circuit 1 | . . . . . . 1 . . . . Damage (minor) 2 | . . . . . . . . . . 2 Damage (major) 1 | . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . Robots Corrupted 1 | . . . 1 . . . . . . . Combat Hostiles 1 | . . . 1 . . . . . . . Parts Fried 4 | . . . 3 1 . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted 1 | . . . . . . 1 . . . . Combat Hostiles 1 | . . . . . . 1 . . . . Parts Melted 12 | . . . 2 4 . 6 . . . . Heat Transferred 5603 | 111 222 370 707 1756 . 2400 . . . 37 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 2 | . . . 2 . . . . . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Peak Influence 313 | 10 44 140 313 313 114 177 109 87 288 187 Initial 172 | . 6 18 59 142 84 55 50 57 48 172 Average 131 | 7 30 81 159 194 92 89 74 70 155 108 Maximum Alert Level 1 | . . . 1 1 . . . . 1 . Low Security (%) 75 | 100 100 100 58 44 100 100 100 100 56 100 Level 1 24 | . . . 41 55 . . . . 43 . Level 2 . | . . . . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 15 | . . . 3 3 . 2 . . 3 4 Investigation 2 | . . . 1 . . . . . 1 . Extermination 3 | . . . . 1 . 1 . . . 1 Reinforcement 10 | . . . 2 2 . 1 . . 2 3 Assault . | . . . . . . . . . . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Distress Signals 3 | . . . 3 . . . . . . . Communications Jammed 21 | . . . . . . . . . . 21 Distress Signals 21 | . . . . . . . . . . 21 Times Spotted 122 | . 3 3 30 28 1 16 1 1 24 15 Peak Tracking Total 11 | . 2 1 5 4 2 7 1 1 11 10 Tactical Retreats 14 | . . . 2 3 . 2 . . 6 1 Traps | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Traps Triggered 5 | . . 2 . 1 . . . . . 2 Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Machines Disabled 2 | . . . . 2 . . . . . . Max in Single Turn 2 | . . . . 2 . . . . . . Garrison Access 1 | . . . . . . . . . . 1 Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Machines Accessed 24 | . 2 1 1 6 1 1 3 . 3 6 Terminals 20 | . 2 1 . 6 1 . 3 . 2 5 Fabricators 1 | . . . . . . . . . 1 . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers 2 | . . . 1 . . 1 . . . . Garrison Access 1 | . . . . . . . . . . 1 Total Hacks 62 | . 8 2 4 14 2 2 7 . 9 14 Successful 36 | . 6 1 4 7 1 2 3 . 7 5 Failed 26 | . 2 1 . 7 1 . 4 . 2 9 Catastrophic 1 | . . . . . . . . . . 1 Database Lockouts . | . . . . . . . . . . . Manual 37 | . 7 2 . 12 1 . 4 . 4 7 Terminals 52 | . 8 2 . 14 2 . 7 . 7 12 Fabricators 2 | . . . . . . . . . 2 . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers 6 | . . . 4 . . 2 . . . . Garrison Access 2 | . . . . . . . . . . 2 Terminal Hacks 15 | . 3 . . 2 1 . 2 . 5 2 Part Schematic 1 | . 1 . . . . . . . . . Open Door 1 | . . . . . . . . . . 1 Level Access Points 4 | . . . . . 1 . 1 . 1 1 Terminal Index 4 | . 1 . . 1 . . 1 . 1 . Locate Traps 1 | . . . . . . . . . 1 . Zone Layout 4 | . 1 . . 1 . . . . 2 . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer 6 | . . . 4 . . 2 . . . . Insert Component 3 | . . . 2 . . 1 . . . . Analyze 3 | . . . 2 . . 1 . . . . Garrison Access Hacks 1 | . . . . . . . . . . 1 Seal Access 1 | . . . . . . . . . . 1 Unauthorized Hacks 14 | . 3 1 . 5 . . 1 . 2 2 Terminals 14 | . 3 1 . 5 . . 1 . 2 2 Track 3 | . 2 . . 1 . . . . . . Assimilate 1 | . . . . . . . 1 . . . Botnet 10 | . 1 1 . 4 . . . . 2 2 Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 23 | . 2 1 1 6 1 1 3 . 2 6 Full Trace Events 2 | . . . 1 . . . . . 1 . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 4 | . 1 . 2 . . 1 . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed 3 | . . . 2 . . 1 . . . . Part Schematics Acquired 3 | . . . 2 . . 1 . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Total Allies 4 | . . . . . . . 1 . . 3 Largest Group 3 | . . . . . . . 1 1 1 3 Highest-Rated Group 138 | . . . . . . . 26 26 26 138 Highest-Rated Ally 46 | . . . . . . . 26 26 26 46 Total Orders 3 | . . . . . . . . . . 3 EXPLORE 2 | . . . . . . . . . . 2 RETURN 1 | . . . . . . . . . . 1 Ally Attacks 2 | . . . . . . . . . . 2 Total Damage 27 | . . . . . . . . . . 27 Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . Drone Launches 3 | . . . . . . . . . . 3 Drone Recoveries 3 | . . . . . . . . . . 3 Exploration | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Turns Passed 5118 | 67 203 372 1114 1206 379 622 89 10 293 763 Spaces Moved 3775 | 37 145 230 574 679 263 425 125 26 465 806 Core 22 | . . . 2 . . . . . . 20 Treads 16 | . . . 16 . . . . . . . Legs 2007 | 37 145 230 440 633 263 259 . . . . Wheels 162 | . . . 116 46 . . . . . . Hover 1568 | . . . . . . 166 125 26 465 786 Flight . | . . . . . . . . . . . Fastest Speed 28 | 120 120 120 110 110 125 36 30 36 30 28 Average Speed 102 | 120 120 120 145 125 125 98 37 36 38 85 Slowest Speed 450 | 120 120 120 450 130 126 190 105 36 180 400 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 16 | 3 26 24 40 21 11 9 4 1 14 28 Regions Visited 10 Branch Regions . Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken 7 | . 1 1 1 1 1 . 1 . 1 . Unknown Exits Taken 3 | 1 . . . . . 1 . 1 . . Scrap Searched . | . . . . . . . . . . . Spaces Dug 93 | . . . 13 31 15 17 3 . 14 . Terrain Destroyed 199 | . . . 79 70 15 17 3 . 14 1 Melee 80 | . . . 13 21 15 14 3 . 14 . Projectile 14 | . . . . 10 . 3 . . . 1 AOE 105 | . . . 66 39 . . . . . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Total 4540 | 50 161 298 737 866 290 535 164 25 545 869 Wait 225 | . . 40 39 31 . 7 26 . 50 32 Move 3764 | 36 144 229 573 678 262 424 124 25 464 805 Hop . | . . . . . . . . . . . Pick Up 76 | 2 4 7 12 12 7 12 6 . 4 10 Fast Attach 26 | 2 . . 6 4 1 6 . . 1 6 Attach 45 | . . 2 7 10 2 9 2 . 2 11 Detach 3 | 1 . . . . . 2 . . . . Swap 20 | . 1 1 8 1 . 7 1 . . 1 Drop 28 | 1 4 4 5 4 3 4 2 . . 1 Fire 237 | 8 8 15 68 92 . 45 . . . 1 Melee 113 | . . . 19 34 15 19 3 . 21 2 Ram 3 | . . . . . . . . . 3 . Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -9/Materials (discovered 4 exits: *Mat / *Min / *Sto x2) -8/Materials -7/Factory (discovered 2 exits: *Fac / *Low) -6/Factory (discovered 4 exits: *Fac x4) -5/Factory -4/Factory (discovered 4 exits: *Res x4) -3/Research -2/Research (discovered 3 exits: *Acc x3) -1/Access To Epsilon Eridani History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 3) 68 | -11/Scrapyard | Entered Materials 112 | -10/Materials | Discovered new exit (range 15) 209 | -10/Materials | Identified exit to Mines 225 | -10/Materials | Discovered new exit (range 16) 270 | -10/Materials | Identified exit to Materials 271 | -10/Materials | Entered another Materials area 271 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 312 | -9/Materials | Build established: Mutant 426 | -9/Materials | Discovered new exit (range 16) 443 | -9/Materials | Identified exit to Storage 537 | -9/Materials | Discovered new exit (range 7) 543 | -9/Materials | Identified exit to Mines 602 | -9/Materials | Discovered new exit (range 11) 611 | -9/Materials | Discovered exit to Storage (range 15) 642 | -9/Materials | Identified exit to Materials 643 | -9/Materials | Entered another Materials area 643 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 682 | -8/Materials | Build established: Scavenger-Mutant 812 | -8/Materials | Lost 4 parts (1n2u1w) 1592 | -8/Materials | Build established: Mutant 1651 | -8/Materials | Discovered new exit (range 15) 1701 | -8/Materials | Identified exit to Factory 1757 | -8/Materials | Entered Factory 1757 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2524 | -7/Factory | Core integrity fell below 50% 2551 | -7/Factory | Lost 4 parts (3n1w) 2623 | -7/Factory | Discovered new exit (range 11) 2658 | -7/Factory | Identified exit to Lower Caves 2667 | -7/Factory | Lost 3 parts (1n1u1w) 2724 | -7/Factory | Build established: Scavenger-Mutant 2953 | -7/Factory | Discovered new exit (range 9) 2955 | -7/Factory | Lost 3 parts (1p1n1w) 2961 | -7/Factory | Identified exit to Factory 2963 | -7/Factory | Entered another Factory area 2963 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 3292 | -6/Factory | Identified exit to Factory 3342 | -6/Factory | Entered another Factory area 3342 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3753 | -5/Factory | Found Prototype Launcher 3753 | -5/Factory | Identified Mni. Smartbomb Launcher 3823 | -5/Factory | Lost 5 parts (1p2n1u1w) 3959 | -5/Factory | Discovered new exit (range 15) 3964 | -5/Factory | Entered another Factory area 3964 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4037 | -4/Factory | Identified exit to Research 4053 | -4/Factory | Entered Research 4053 | -3/Research | Accompanied by 1 ally 4053 | -3/Research | Evolved 2 slots: Power x1, Propulsion x1 4057 | -3/Research | Discovered new exit (range 12) 4063 | -3/Research | Entered another Research area 4063 | -2/Research | Accompanied by 1 ally 4063 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 4225 | -2/Research | Identified exit to Access 4353 | -2/Research | Lost 13 parts (2p6n2u3w) 4356 | -2/Research | Entered Access 4356 | -1/Access | Evolved 2 slots: Utility x2 4617 | -1/Access | Build established: Hacker-Mutant 4894 | -1/Access | Allied Derelicts emerged from ambush trap array 5040 | -1/Access | Identified exit to Surface 5109 | -1/Access | Spotted B-99 Colossus 5119 | *** | Escaped! Last Messages --------------- 05110_ Slug penetrates Wall. 05110_ W-44 Eye distress signal jammed. 05114_ Overheating: Plasma Sword damaged (-32). 05114_ W-44 Eye distress signal jammed. 05115_ Overheating: Matter decay (-15). 05115_ W-44 Eye distress signal jammed. 05115_ K-01 Serf cleans the Terminal. 05116_ Connecting with Terminal... >>Open(Door) Sealed Barrier opened. 05117_ Overheating: System interference. 05117_ Railgun temporarily disabled. 05117_ Imp. Transmission Jammer temporarily disabled. 05117_ Plasma Sword temporarily disabled. 05117_ The Access Shell folds into the floor. 05118_ Power failure, Quantum Reactor shutdown. 05118_ Overheating: Quantum Reactor damaged (-28). 05119_ Overheating: Imp. Linear Gravjet damaged (-11). [Achievement: Epsilon Run] [Achievement: Straight Shot] Map ----- +----------------------------------------------------+ | # #??????????????????????????????????????????? | | # #??????????????????????????????????????????? | | #### #???###????????????????????????????????????? | | #### #####"#########????????????????????????????? | | #????????????????????????????? | | % #????????????????????????????? | | ########### #????????????????????????????? | | #########?# == +????????????????????????????? | | = ?# == #????????????????????????????? | | # == ! #????????????????????????????? | | # #????????????????????????????? | | + #????????????????????????????? | | # #????????????????????????????? | | # ##### #????????????????????????????? | | ?# #???? #????????????????????????????? | | #########?# #?????##????????????????????????????? | | ??????????# #???????????????????????????????????? | | ??????????# #???????????????????????????????????? | | ??????????# #?????###???????????????????????????? | | ??????????# ####### ##########??????????????????? | | ??????????# """T""" "??????????????????? | | ??????????# """ """ "??????????????????? | | ??????????# "??????????????????? | | ??????????# "??????????????????? | | ??????????# "" "??????????????????? | | ??????????# @" "??????????????????? | | ??????????# "??????????????????? | | ??????????# "??????????????????? | | ??????????#Ag "??????????????????? | | ??????????# "??????????????????? | | ??????????# ####### ##########??????????????????? | | ??????????# #?????###???????????????????????????? | | ??????????# #???????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????+ ????????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????? ????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 63 Coolant Potential 65 Energy Generation 45 Energy Capacity 600 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 20 Terrain Scan Density 10 Jamming Range 14 Armor Coverage 150 Resistance: EX 25 Resistance: EM 25 Power Shielding 66 Propulsion Shielding 66 Evasion (%) 59 Melee Accuracy 8 Recoil Reduction 1 Offensive Hacking 42 Defensive Hacking 12 Item Schematics ----------------- Signal Interpreter | -10/Materials | Hacked Carbon-fiber Leg | -8/Materials | Scanalyzed Lrg. Storage Unit | -8/Materials | Scanalyzed Linear Gravjet | -5/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Epsilon Run Straight Shot Challenges ------------ None Game ------ Seed HardcellLegAxe Manual? 0 Play Time 00:59:36 Cumulative 124.5 hours Start 2022.03.31 @ 11:59:00 End 2022.03.31 @ 12:57:56 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 244 Rogue 244 Adventurer 0 Explorer 0 Win Type 0 Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 34 Gallery% 57 Achievement% 37 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 20/SmallcapsGlow Map View 82x60 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0f027936-74ef-4d56-a0b7-999dfb3c7686