Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.13 @ 00:16:52 // Winter2019/RPGLIKE Player: Red_Zig Result: Destroyed by B-48 Gladiator with Mace Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (104) 520 Value Destroyed (3856) 3856 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (397) 397 TOTAL SCORE: 8053 Bonus ------- High Alert Combat Kills 679 Friendly Fire -282 Cogmind --------- Core Integrity 0/1050 Matter 299/400 Energy 312/320 System Corruption 2% Temperature Cool (-150) Movement Treading (170) Location -6/Factory Parts ------- > --- POWER (2) -------- Micro Fission Core Light Antimatter Reactor > --- PROPULSION (3) --- Armored Treads Armored Treads Armored Treads > --- UTILITY (8) ------ Improved Cryofiber Web Active Sensor Suite Target Analyzer Target Analyzer Target Analyzer Core Analyzer > --- WEAPON (4) ------- Precision Assault Rifle Precision Assault Rifle Precision Assault Rifle Precision Assault Rifle > --- INVENTORY (2) ---- Experimental Sensor Array Rocket Launcher Peak State ------------ > --- POWER ------------ Micro Fission Core Light Antimatter Reactor > --- PROPULSION ------- Armored Treads Armored Treads Armored Treads > --- UTILITY ---------- Improved Cryofiber Web Cooling System Experimental Sensor Array Active Sensor Suite Target Analyzer Target Analyzer > --- WEAPON ----------- Precision Assault Rifle Precision Assault Rifle Precision Assault Rifle Precision Assault Rifle > --- INVENTORY -------- Rocket Launcher [Rating: 91] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Micro Fission Core Reactor Light Antimatter Reactor Propulsion Light Treads Treads Light Treads Utility Improved Terrain Scanner Device Improved Terrain Scanner Processor Target Analyzer Protection Improved Light Armor Plating Weapon Light EM Pulse Cannon Energy Gun Medium Laser Energy Cannon Light EM Pulse Cannon Ballistic Gun Precision Assault Rifle Launcher Rocket Launcher Build | -11 -10 -10 -10 -9 -9 -6 ------- Run | Yrd Mat Min Sub Rec Scr Fac Slots Evolved 13 | 3 3 1 . 3 1 2 Power 1 | . . . . 1 . . Propulsion 2 | 1 . . . 1 . . Utility 7 | 1 1 1 . 1 1 2 Weapon 3 | 1 2 . . . . . Parts Attached 61 | 6 10 3 1 5 8 28 Power 6 | . 1 . . 1 1 3 Engine 3 | . 1 . . 1 . 1 Core 2 | . . . . . 1 1 Reactor 1 | . . . . . . 1 Propulsion 10 | 2 1 . . 2 . 5 Treads 10 | 2 1 . . 2 . 5 Leg . | . . . . . . . Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 20 | 2 3 3 . 1 3 8 Device 10 | 2 1 1 . 1 2 3 Storage . | . . . . . . . Processor 4 | . . . . . . 4 Hackware . | . . . . . . . Protection 6 | . 2 2 . . 1 1 Artifact . | . . . . . . . Weapon 25 | 2 5 . 1 1 4 12 Energy Gun 3 | 1 1 . . . 1 . Energy Cannon 11 | . 4 . . 1 3 3 Ballistic Gun 8 | 1 . . . . . 7 Ballistic Cannon . | . . . . . . . Launcher 3 | . . . 1 . . 2 Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 4 | . . 1 . . . 3 Parts Lost 3 | . . . . 1 . 2 Power 2 | . . . . 1 . 1 Propulsion . | . . . . . . . Utility 1 | . . . . . . 1 Weapon . | . . . . . . . Highest Loss Streak 1 | . . . . 1 . 1 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 93 | . 89 99 100 91 94 90 Engine 6 | . 3 9 9 6 6 6 Treads 20 | . 24 19 18 17 20 18 Device 26 | . 23 25 27 25 30 27 Protection 6 | . 7 4 9 7 6 3 Energy Gun 1 | . 5 . . . . . Energy Cannon 24 | . 18 39 34 30 26 5 Ballistic Gun 4 | . 5 . . . . 17 Peak Build Rating 91 | 8 16 27 27 31 43 91 Average Rating 31 | 4 11 21 27 27 36 67 On Entrance 21 | . 8 16 27 27 31 41 Naked Turns . | . . . . . . . Heaviest Build 49 | 6 26 27 27 27 41 49 Greatest Support 63 | 40 40 40 40 63 63 63 Greatest Overweight (x) 1 | . . . . . . 1 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 2 | . 1 1 1 1 1 2 Average Capacity . | . . 1 1 1 1 1 Most Carried 2 | . 1 1 1 1 1 2 Average Carried . | . . 1 1 1 1 1 Final Capacity 2 | . 1 1 1 1 1 2 Final Carried 2 | . 1 1 1 1 1 2 Class Distribution -------------------- 47% | Skirmisher 40% | Scavenger-Skirmisher 10% | Mutant Dominant Class ---------------- Skirmisher | -10/Materials Skirmisher | -10/Mines Skirmisher | -10/Subcaves Scavenger-Skirmisher | -9/Recycling Scavenger-Skirmisher | -9/Scraptown Scavenger-Skirmisher | -6/Factory Resources | -11 -10 -10 -10 -9 -9 -6 ----------- Run | Yrd Mat Min Sub Rec Scr Fac Matter Collected 2432 | 299 267 75 36 184 144 1427 Remotely . | . . . . . . . Salvage Created 4074 | 170 722 255 69 460 188 2210 Parts 233 | 16 51 15 8 24 2 117 Haulers Intercepted 5 | . 2 . . . . 3 Recyclers Shooed 3 | 1 . . . . . 2 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 9 | . . . 8 . 1 . Prevented . | . . . . . . . Kills | -11 -10 -10 -10 -9 -9 -6 ------- Run | Yrd Mat Min Sub Rec Scr Fac Combat Hostiles Destroyed 67 | . 16 5 5 6 . 35 Melee 2 | . . . . 2 . . Guns 39 | . 14 . . . . 25 Cannons 15 | . . 4 1 3 . 7 AOE 10 | . 2 1 4 1 . 2 Classes Destroyed 18 | 2 6 1 1 2 . 6 Worker 8 | . 1 2 . . . 5 Builder 3 | . 1 . . 1 . 1 Tunneler 6 | 5 . . . . . 1 Hauler 5 | . 2 . . . . 3 Recycler 8 | 1 2 2 . 1 . 2 Operator 2 | . . . . . . 2 Watcher 3 | . 3 . . . . . Swarmer 18 | . 9 2 3 1 . 3 Grunt 27 | . 7 1 . . . 19 Duelist 2 | . . . . . . 2 Protector 2 | . . . . . . 2 Sentry 6 | . . . . 4 . 2 Demolisher 3 | . . 2 . 1 . . Specialist 2 | . . . . . . 2 Hunter 1 | . . . . . . 1 Programmer 5 | . . . . 2 . 3 Heavy 1 | . . . . . . 1 Subdweller 2 | . . . 2 . . . Best Kill Streak 9 | 5 9 4 5 2 . 7 Combat Bots Only 7 | . 6 2 5 2 . 7 Max Kills in Single Turn 4 | 1 3 3 2 2 . 4 Gunslinging . | . . . . . . . Exploded 2 | . 2 1 2 1 . 1 Melee 1 | . . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -10 -9 -9 -6 -------- Run | Yrd Mat Min Sub Rec Scr Fac Hostile Shots Fired 318 | . 66 14 8 32 . 198 Missed 108 | . 23 4 6 8 . 67 Damage Taken 4312 | . 834 325 66 551 . 2536 Core 3284 | . 651 234 52 401 . 1946 Absorbed by Shields . | . . . . . . . Redirected to Core 2871 | . 542 211 46 345 . 1727 Regen/Repaired (Parts) 38 | . 38 . . . . . Core Remaining (%) 59 | 100 . . . . 18 . Volleys Fired 277 | 13 97 11 13 28 14 101 Largest 4 | 2 3 4 3 4 1 4 Hottest 237 | 70 168 224 168 224 69 237 Shots Fired 630 | 26 160 37 15 52 14 326 Gun 400 | 26 104 . . . 14 256 Cannon 208 | . 56 37 3 52 . 60 Launcher 22 | . . . 12 . . 10 Special . | . . . . . . . Kinetic 322 | 13 53 . . . . 256 Thermal 78 | 13 51 . . . 14 . Explosive 22 | . . . 12 . . 10 Electromagnetic 208 | . 56 37 3 52 . 60 Robot Hit Streak 30 | 11 6 7 6 14 23 30 Robot Miss Streak 4 | 3 4 2 . 1 1 3 Penetration Max . | . . . . . . . Secondary Targets 10 | . 3 . . . . 7 Max Gunslinging Chain 1 | . 1 . . . . 1 Shots Hit Robots 373 | 17 64 13 5 25 13 236 Core Hits 203 | 7 35 11 4 17 6 123 Critical Kills 2 | . . . . . . 2 Critical Parts Destroyed 1 | . . . . . . 1 Critical Strikes 11 | 2 5 . . 1 . 3 Burn 7 | 2 5 . . . . . Destroy 3 | . . . . . . 3 Corrupt 1 | . . . . 1 . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 9439 | 213 1405 616 348 621 245 5991 Guns 5294 | 213 871 . . . 245 3965 Cannons 1639 | . 73 328 20 348 . 870 Explosions 2462 | . 458 288 328 249 . 1139 Melee . | . . . . . . . Ramming 44 | . 3 . . 24 . 17 Kinetic 4557 | 99 493 . . . . 3965 Thermal 1436 | 114 736 288 . 53 245 . Explosive 1719 | . 100 . 328 196 . 1095 Electromagnetic 1683 | . 73 328 20 348 . 914 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 8 | . 1 1 1 8 . 2 Average Corruption 2 | . 1 1 1 6 . 1 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 82 | . 10 14 3 44 . 11 Message Errors 16 | . 4 1 . 7 . 4 Matter Fused 28 | . 3 5 . 18 . 2 Heat Flow Errors 6 | . 1 1 . 2 . 2 Energy Discharges 9 | . 1 1 2 5 . . Data Loss (minor) 13 | . 1 1 1 9 . 1 Data Loss (major) 5 | . . 2 . 2 . 1 Misfires 1 | . . 1 . . . . Alerts 3 | . . 2 . 1 . . Weapon Failures 1 | . . . . . . 1 Overload Shots . | . . . . . . . Overflow Damage 208 | . 52 . 8 93 . 55 Projectiles 40 | . . . . . . 40 Explosions 168 | . 52 . 8 93 . 15 Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 534 | . 353 . . 147 . 34 Shots 9 | . 5 . . 2 . 2 Rammed 15 | . 1 . . 12 . 2 Targets Rammed 17 | . 1 . . 13 . 3 Kicked . | . . . . . . . Crushed 2 | . . . . 1 . 1 Highest Temperature 267 | . 100 267 . 258 . 32 Average Temperature 73 | . 22 100 . 93 . 32 Received Heat Transfer 936 | . 144 39 . 30 . 723 Effects 1 | . . 1 . . . . Interference 1 | . . 1 . . . . Siege Activations . | . . . . . . . Robots Corrupted 2 | . . . . . . 2 Combat Hostiles 1 | . . . . . . 1 Parts Fried 9 | . . 2 . 4 . 3 Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 6 | 2 4 . . . . . Heat Transferred 3042 | 481 1780 250 . 50 481 . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 5 | . 1 3 . 1 . . Alert | -11 -10 -10 -10 -9 -9 -6 ------- Run | Yrd Mat Min Sub Rec Scr Fac Peak Influence 1254 | 30 456 288 . 359 . 1254 Initial 159 | . 19 159 . 64 . . Average 300 | 14 203 87 . 192 . 765 Maximum Alert Level 4 | . 2 1 . 1 . 4 Low Security (%) 52 | 100 52 87 . 55 . 10 Level 1 21 | . 27 12 . 44 . 5 Level 2 13 | . 19 . . . . 31 Level 3 4 | . . . . . . 21 Level 4 7 | . . . . . . 31 Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 13 | . 2 . . . . 11 Investigation 2 | . 1 . . . . 1 Extermination 2 | . . . . . . 2 Reinforcement 7 | . 1 . . . . 6 Assault 2 | . . . . . . 2 Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . . . . 1 Haulers Reinforced 2 | . . . . . . 2 Active Scanning Responses 1 | . . . . . . 1 Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -10 -9 -9 -6 --------- Run | Yrd Mat Min Sub Rec Scr Fac Distress Signals 2 | . 1 . . . . 1 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 90 | . 21 6 11 5 . 47 Peak Tracking Total 7 | . 4 2 6 2 . 7 Tactical Retreats 4 | . . . 1 . . 3 Traps | -11 -10 -10 -10 -9 -9 -6 ------- Run | Yrd Mat Min Sub Rec Scr Fac Traps Triggered 3 | . 2 . 1 . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed 1 | . 1 . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -10 -9 -9 -6 ---------- Run | Yrd Mat Min Sub Rec Scr Fac Machines Disabled 88 | . 34 5 . 20 . 29 Max in Single Turn 8 | . 8 2 . 2 . 6 Garrison Access 1 | . . . . . . 1 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -10 -9 -9 -6 --------- Run | Yrd Mat Min Sub Rec Scr Fac Machines Accessed 27 | . 8 . 2 12 1 4 Terminals 14 | . 6 . . 6 . 2 Fabricators . | . . . . . . . Repair Stations 2 | . 1 . . . . 1 Recycling Units 7 | . 1 . . 6 . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . . . 1 Total Hacks 67 | . 32 . 3 20 4 8 Successful 45 | . 21 . 3 13 4 4 Failed 22 | . 11 . . 7 . 4 Catastrophic 4 | . 1 . . 1 . 2 Database Lockouts . | . . . . . . . Manual 30 | . 11 . . 15 . 4 Terminals 39 | . 23 . . 12 . 4 Fabricators . | . . . . . . . Repair Stations 9 | . 7 . . . . 2 Recycling Units 10 | . 2 . . 8 . . Scanalyzers . | . . . . . . . Garrison Access 2 | . . . . . . 2 Terminal Hacks 20 | . 7 . 3 6 4 . Record 5 | . . . 1 . 4 . Part Schematic 1 | . . . . 1 . . Open Door 1 | . . . 1 . . . Emergency Access Points 1 | . 1 . . . . . Alert Level 4 | . 1 . . 3 . . Unreport Threat 3 | . 2 . . 1 . . Disarm Traps 2 | . 2 . . . . . Registered Prototypes 1 | . . . . 1 . . Zone Layout 1 | . 1 . . . . . Release Object 1 | . . . 1 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 6 | . 5 . . . . 1 Scan Component 3 | . 2 . . . . 1 Repair 2 | . 2 . . . . . Refit 1 | . 1 . . . . . Recycling Unit Hacks 1 | . 1 . . . . . Retrieve Matter 1 | . 1 . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks 1 | . . . . . . 1 Seal Access 1 | . . . . . . 1 Unauthorized Hacks 17 | . 8 . . 7 . 2 Terminals 10 | . 7 . . 1 . 2 Botnet 8 | . 6 . . 1 . 1 Disrupt 1 | . . . . . . 1 Operators 1 | . 1 . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 7 | . 1 . . 6 . . Reject 1 | . 1 . . . . . Tunnel 6 | . . . . 6 . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . . . . . 1 Used 1 | . . . . . . 1 Hacking Detections 18 | . 8 . . 7 . 3 Full Trace Events 1 | . 1 . . . . . Feedback Events 1 | . 1 . . . . . Corruption 1 | . 1 . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 1 | . . . . 1 . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 2 | . 2 . . . . . Time 52 | . 52 . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -10 -9 -9 -6 ------------ Run | Yrd Mat Min Sub Rec Scr Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired 4 | . . . . 4 . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -10 -9 -9 -6 -------- Run | Yrd Mat Min Sub Rec Scr Fac Total Allies 4 | . . . . 4 . . Largest Group 4 | . . . . 4 2 2 Highest-Rated Group 56 | . . . . 56 17 17 Highest-Rated Ally 34 | . . . . 34 9 9 Total Orders . | . . . . . . . Ally Attacks 3 | . . . . 1 . 2 Total Damage 36 | . . . . 12 . 24 Kills 1 | . . . . . . 1 Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -10 -9 -9 -6 ------- Run | Yrd Mat Min Sub Rec Scr Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 3 | . . 3 . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -10 -9 -9 -6 ------------- Run | Yrd Mat Min Sub Rec Scr Fac Turns Passed 9705 | 136 2031 1690 854 1501 1870 1623 Spaces Moved 4526 | 59 977 871 175 810 1085 549 Core 5 | 5 . . . . . . Treads 4521 | 54 977 871 175 810 1085 549 Legs . | . . . . . . . Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 160 Average Speed 160 | 150 160 160 160 160 160 165 Slowest Speed 250 | 160 160 160 160 160 160 250 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 54 | 4 96 96 14 98 60 11 Regions Visited 6 Branch Regions 4 Pre-discovered Areas 7 | . . 1 . 6 . . Known Exits Taken 1 | . . . 1 . . . Unknown Exits Taken 5 | 1 1 1 . 1 1 . Scrap Searched 6 | . . 1 . . 5 . Spaces Dug 38 | . . . 38 . . . Terrain Destroyed 689 | . 312 34 78 26 . 239 Melee . | . . . . . . . Projectile . | . . . . . . . AOE 689 | . 312 34 78 26 . 239 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -10 -9 -9 -6 --------- Run | Yrd Mat Min Sub Rec Scr Fac Total 6447 | 77 1284 1145 734 966 1206 1035 Wait 1393 | . 176 250 546 62 88 271 Move 4520 | 58 976 870 174 809 1084 549 Hop . | . . . . . . . Pick Up 2 | . 1 1 . . . . Fast Attach 42 | 6 8 2 . 3 4 19 Attach . | . . . . . . . Detach 2 | . . . . . . 2 Swap 19 | . 2 1 1 2 4 9 Drop 33 | . 5 3 . 1 6 18 Fire 277 | 13 97 11 13 28 14 101 Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush 17 | . 1 . . 13 . 3 Escape Stasis . | . . . . . . . Rewire 41 | . . . . 37 4 . Trap . | . . . . . . . Miscellaneous 101 | . 18 7 . 11 2 63 Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: [*Mat x3] / [*Min x2] / *Sub) -10/Mines (discovered 4 exits: [*Mat x2] / [*Exi] / *Sub) -10/Subcaves (discovered 2 exits: [*Mat] / *Rec) -9/Recycling (discovered 2 exits: [*Fac] / *Scr) -9/Scraptown -6/Factory History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 10 | -11/Scrapyard | Upgraded with Propulsion slot (x1) 10 | -11/Scrapyard | Upgraded with Utility slot (x1) 10 | -11/Scrapyard | Upgraded with Weapon slot (x1) 137 | -11/Scrapyard | Entered Materials 181 | -10/Materials | Discovered new exit (range 12) 193 | -10/Materials | Discovered new exit (range 16) 309 | -10/Materials | Build established: Mutant 330 | -10/Materials | Discovered new exit (range 6) 422 | -10/Materials | Core integrity fell below 50% 429 | -10/Materials | Reached level 2 514 | -10/Materials | Discovered new exit (range 16) 757 | -10/Materials | Upgraded with Utility slot (x1) 926 | -10/Materials | Discovered new exit (range 16) 1012 | -10/Materials | Upgraded with Weapon slot (x1) 1247 | -10/Materials | Reached level 3 1301 | -10/Materials | Build established: Skirmisher 1605 | -10/Materials | Repaired Lgt. Armor Plating 1633 | -10/Materials | Repaired Seismic Detector 1795 | -10/Materials | Discovered new exit (range 15) 1993 | -10/Materials | Reached level 4 2009 | -10/Materials | Upgraded with Weapon slot (x1) 2168 | -10/Materials | Entered Mines 2169 | -10/Mines | Assembled infested the area 2434 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 2508 | -10/Mines | Discovered new exit (range 8) 2713 | -10/Mines | Learned location of Storage (-9) 2821 | -10/Mines | Learned Materials emergency access door positions 2832 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 2836 | -10/Mines | Found Prototype Device 2836 | -10/Mines | Identified Exp. Sensor Array 2958 | -10/Mines | Discovered new exit (range 16) 2985 | -10/Mines | Discovered new exit (range 16) 2988 | -10/Mines | Learned 4 Materials zone layouts 3043 | -10/Mines | Discovered new exit (range 5) 3604 | -10/Mines | Reached level 5 3619 | -10/Mines | Upgraded with Utility slot (x1) 3858 | -10/Mines | Entered Subcaves 3859 | -10/Subcaves | Shifting Twisted Machinery released Battle Rifle 3859 | -10/Subcaves | Identified exit to Recycling 3967 | -10/Subcaves | Discovered new exit (range 7) 3973 | -10/Subcaves | Shifting Twisted Machinery released Sub. Beam Cannon 4682 | -10/Subcaves | Ambushed by Subdweller buried in earth 4712 | -10/Subcaves | Entered Recycling 4714 | -9/Recycling | Reached level 6 4863 | -9/Recycling | Scanned before Scraplab entrance 5002 | -9/Recycling | Reached level 7 5128 | -9/Recycling | Core integrity fell below 20% 5374 | -9/Recycling | Build established: Scavenger-Skirmisher 5374 | -9/Recycling | Upgraded with Power slot (x1) 5374 | -9/Recycling | Upgraded with Propulsion slot (x1) 5475 | -9/Recycling | Discovered new exit (range 8) 5591 | -9/Recycling | Reached level 8 5976 | -9/Recycling | Upgraded with Utility slot (x1) 6197 | -9/Recycling | Entered Scraplab 6210 | -9/Recycling | Discovered new exit (range 3) 6213 | -9/Recycling | Entered Scraptown 6213 | -9/Scraptown | Accompanied by 2 allies 6213 | -9/Scraptown | System corruption cleaned by C-Scrubber 6634 | -9/Scraptown | Discovered new exit (range 13) 6778 | -9/Scraptown | Visited Fellowship of the Rings 6834 | -9/Scraptown | Visited Bundlers 7020 | -9/Scraptown | Visited Symbiants 7079 | -9/Scraptown | Visited Assassins FH 7211 | -9/Scraptown | Upgraded with Utility slot (x1) 7303 | -9/Scraptown | Visited Spacefarers 7339 | -9/Scraptown | Visited Science Testing Area 7372 | -9/Scraptown | Visited Awakened 7520 | -9/Scraptown | Build established: Skirmisher 7959 | -9/Scraptown | Build established: Scavenger-Skirmisher 8083 | -9/Scraptown | Entered Factory 8083 | -6/Factory | Accompanied by 2 allies 8084 | -6/Factory | Core integrity fell below 50% 8084 | -6/Factory | Core integrity fell below 20% 8085 | -6/Factory | Reached level 9 8110 | -6/Factory | Reached level 10 8317 | -6/Factory | Destroyed 7 combat bots 8361 | -6/Factory | Reached level 11 8783 | -6/Factory | First assault squad dispatched 8799 | -6/Factory | Reached level 12 8806 | -6/Factory | Upgraded with Utility slot (x1) 8810 | -6/Factory | Found Prototype Device 8810 | -6/Factory | Identified Active Sensor Suite 9008 | -6/Factory | Reached level 13 9439 | -6/Factory | Reached level 14 9463 | -6/Factory | Upgraded with Utility slot (x1) 9706 | -6/Factory | Destroyed by B-48 Gladiator with Mace Last Messages --------------- 09636_ K-01 Serf collects debris. 09647_ O-24 Administrator: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 09647_ O-24 Administrator uses terminal to summon reinforcements. 09647_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal F010. 09647_ O-24 Administrator locks terminal. 09648_ O-24 Administrator destroyed. 09658_ Acquired 21 matter. 09668_ Dropped Cooling System. 09669_ Acquired Core Analyzer. 09696_ C-30 ARC bursts open, deploying its payload. 09696_ G-67 Veteran unfolds itself. 09696_ B-48 Gladiator unfolds itself. 09696_ G-50 Soldier unfolds itself. 09696_ I-36 Angel unfolds itself. 09702_ I-36 Angel destroyed. [Achievement: I Think I Know What's Going On] Map ----- +----------------------------------------------------+ | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | | ????????#+#?????????????????? | | ??????? ?????????????????? | | ??????? ? ???????????????? | | ######? """ ""?????????????? | | # #? """ "??????????????? | | #!! #? """ """ ?????????? | | #!= #? ?#????????? | | #! =#? 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"""" * | | #??#?##?## !##+###+######+ | | #??# ##### ! * ##### | | ???# =%=[%== *! | | ?#?####### ]=!!%= =* ###### | | #?##?##### *#% [!%# | | ?####?########## !=# | | #?##?##?###### # !# | | ?###?######### # = # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 95 Energy Generation 56 Energy Capacity 350 Matter Stores 400 Matter Capacity 400 Sight Range 16 Robot Scan Range 20 Terrain Scan Range 16 Terrain Scan Density 210 Base Temperature (-) 150 Armor Coverage 225 Evasion (%) 40 Target Analysis 7 Core Analysis 6 Recoil Reduction 3 Item Schematics ----------------- Imp. Treads | -9/Recycling | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- I Think I Know What's Going On Challenges ------------ None RPGLIKE | -11 -10 -10 -10 -9 -9 -6 --------- Run | Yrd Mat Min Sub Rec Scr Fac Levels Raised 13 | . 3 1 . 3 . 6 XP Earned 22705 | 3000 4602 1475 906 3956 349 8417 XP Spent 21685 | 2060 5325 1100 . 2830 1700 8670 Upgrades 44 | 8 11 1 . 4 1 19 Power Slot 1 | . . . . 1 . . Propulsion Slot 2 | 1 . . . 1 . . Utility Slot 7 | 1 1 1 . 1 1 2 Weapon Slot 3 | 1 2 . . . . . Core Integrity 9 | . . . . . . 9 Heat Dissipation 8 | 2 2 . . 1 . 3 Energy Generation 5 | 1 2 . . . . 2 Energy Storage 2 | . 2 . . . . . Matter Storage 2 | . . . . . . 2 Inventory Capacity 2 | . 1 . . . . 1 Terrain Scan Density 2 | 2 . . . . . . Ranged Accuracy 1 | . 1 . . . . . Protomatter Created 893 | . 149 54 9 46 15 620 Integrity Restored 2217 | . 396 162 . 246 45 1368 Core 2217 | . 396 162 . 246 45 1368 Protomatter Decayed 185 | . . 66 94 . . 25 Game ------ Seed NeutrinoDynamicPendant Manual? 0 Play Time 01:00:21 Cumulative 148.9 hours Start 2025.02.12 @ 23:10:32 End 2025.02.13 @ 00:16:52 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode Winter2019/RPGLIKE Game No. 123 Rogue 111 Adventurer 12 Explorer 0 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0 Lore% 50 Gallery% 60 Achievement% 52 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x44 Zoom Use 2% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b6e86fec-260d-411c-b91f-628595897af3