Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.09.18 @ 23:49:36 Player: Firely Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (181) 905 Value Destroyed (5276) 5276 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (962) 962 TOTAL SCORE: 10203 Bonus ------- High Alert Combat Kills 362 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/700 Matter 259/300 Energy 62/100 System Corruption 6% Temperature Cool (9) Movement Core (1500) Ox29 Location -6/Proximity Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (6) ------ Cooling System Huge Storage Unit Advanced Visual Processing Unit Signal Interpreter Hacking Suite > --- WEAPON (2) ------- Advanced Beam Rifle Gauss Rifle > --- INVENTORY (25) --- Medium Treads Medium Treads Carbon-fiber Leg Advanced Heat Sink Coolant Injector Medium Storage Unit Large Storage Unit High-capacity Matter Pod (200) High-capacity Matter Pod (200) Structural Scanner Signal Interpreter 0b10 Decoder Chip [Looter] 0b10 Decoder Chip [Scout] Hacking Suite Gauss Rifle Katana Peak State ------------ > --- POWER ------------ Neutrino Core > --- PROPULSION ------- Wheel Armored Huge Wheel > --- UTILITY ---------- Cooling System Huge Storage Unit Advanced Visual Processing Unit Signal Interpreter Targeting Computer Hacking Suite > --- WEAPON ----------- Gatling Laser Gauss Rifle > --- INVENTORY -------- Light Nuclear Core Light Nuclear Core Medium Treads Medium Treads Compact Wheel Advanced Heat Sink Coolant Injector Medium Storage Unit Large Storage Unit Compact Battery High-capacity Matter Pod High-capacity Matter Pod Structural Scanner Advanced Visual Processing Unit Signal Interpreter 0b10 Decoder Chip [Looter] 0b10 Decoder Chip [Scout] Hacking Suite Advanced Beam Rifle Ion Cannon Gauss Rifle Gauss Rifle Gauss Cannon Katana [Rating: 41] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Neutrino Core Propulsion Wheel Treads Light Treads Wheel Wheel Utility Huge Storage Unit Device Cooling System Storage Huge Storage Unit Processor Targeting Computer Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Beam Cannon Energy Gun Advanced Beam Rifle Energy Cannon Beam Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Flak Cannon Launcher Grenade Launcher Slashing Weapon Katana Piercing Weapon Makeshift Spear Build | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Slots Evolved 6 | . . 2 2 2 . . . Power 1 | . . . . 1 . . . Propulsion 1 | . . . . 1 . . . Utility 4 | . . 2 2 . . . . Weapon . | . . . . . . . . Parts Attached 87 | 6 12 20 17 17 1 3 11 Power 14 | 1 1 3 3 2 1 . 3 Engine 9 | 1 1 3 1 2 . . 1 Core 5 | . . . 2 . 1 . 2 Reactor . | . . . . . . . . Propulsion 25 | 2 4 5 5 7 . . 2 Treads 2 | 2 . . . . . . . Leg . | . . . . . . . . Wheel 23 | . 4 5 5 7 . . 2 Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 24 | 1 4 9 4 3 . 1 2 Device 5 | . . 3 1 . . . 1 Storage 5 | 1 2 1 . . . 1 . Processor 6 | . 1 3 1 . . . 1 Hackware 2 | . 1 1 . . . . . Protection 6 | . . 1 2 3 . . . Artifact . | . . . . . . . . Weapon 24 | 2 3 3 5 5 . 2 4 Energy Gun 4 | 1 . 1 1 . . . 1 Energy Cannon 3 | . 1 . . 1 . . 1 Ballistic Gun 9 | 1 1 2 1 3 . . 1 Ballistic Cannon 2 | . . . . . . 1 1 Launcher 4 | . 1 . 2 1 . . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon 1 | . . . 1 . . . . Piercing Weapon 1 | . . . . . . 1 . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 1 | . . 1 . . . . . Parts Lost 53 | . 1 12 10 10 2 . 18 Power 13 | . 1 2 3 3 . . 4 Propulsion 19 | . . 5 5 4 1 . 4 Utility 9 | . . 3 . 2 1 . 3 Weapon 12 | . . 2 2 1 . . 7 Highest Loss Streak 7 | . 1 3 2 5 2 . 7 To Critical Strikes . | . . . . . . . . Average Backups 22 | 2 17 23 24 24 23 24 23 Power 1 | . . 2 1 1 1 1 1 Propulsion 2 | 1 3 2 2 1 1 2 2 Utility 11 | . 9 12 12 13 12 12 12 Weapon 6 | . 3 6 7 7 8 8 6 Tool/Special . | . . . . . . . . Unused Backups 52 | . 14 17 5 2 . 2 12 Power 2 | . . 1 1 . . . . Propulsion 6 | . 3 . . . . . 3 Utility 29 | . 11 6 1 1 . 1 9 Weapon 15 | . . 10 3 1 . 1 . Tool/Special . | . . . . . . . . Average Slot Usage (%) 93 | . 98 99 99 91 79 81 82 Engine 7 | . 14 10 3 11 . . . Core 2 | . . . 5 . 3 7 6 Wheel 19 | . 24 21 17 17 18 15 13 Device 1 | . . 3 3 . . . 5 Storage 10 | . 14 11 9 7 7 14 9 Processor 19 | . 6 17 27 23 23 23 21 Hackware 8 | . 7 9 9 7 7 7 7 Protection 2 | . . 2 5 6 3 . . Energy Gun 5 | . 3 6 8 1 3 7 4 Energy Cannon 4 | . 12 4 . 1 7 . 3 Ballistic Gun 7 | . 7 11 8 11 . . 2 Launcher 1 | . 4 . . . 3 . . Peak Build Rating 41 | 6 13 20 29 40 30 34 41 Average Rating 23 | 4 9 18 26 33 27 32 34 On Entrance 19 | . 6 13 20 28 25 30 34 Avg Prop Armor Cover (%) . | . . . . . . . . Naked Turns . | . . . . . . . . Heaviest Build 119 | 13 92 102 104 112 102 102 119 Greatest Support 40 | 40 40 20 26 40 30 20 38 Greatest Overweight (x) 10 | 1 4 9 9 5 5 5 10 Average Overweight (x) 3 | . 2 4 3 2 3 4 4 Largest Inventory Capacity 25 | 8 25 25 25 25 25 25 25 Average Capacity 24 | 7 20 25 25 25 25 25 25 Most Carried 25 | 3 25 25 25 25 24 25 25 Average Carried 22 | 2 17 23 24 24 23 24 23 Final Capacity 25 | 8 25 25 25 25 25 25 25 Final Carried 25 | 3 24 25 24 22 24 24 16 Class Distribution -------------------- 76% | Scavenger-Mutant 23% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Resources | -11 -10 -9 -8 -7 -7 -7 -6 ----------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Matter Collected 4225 | 260 1459 515 589 859 129 84 330 Remotely . | . . . . . . . . Salvage Created 5695 | . 288 1990 1393 1403 39 . 582 Parts 354 | . 34 128 87 73 5 . 27 Haulers Intercepted 9 | . 2 5 2 . . . . Recyclers Shooed 5 | . . 1 1 3 . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 40 | . . . . . 9 1 30 Prevented 1 | . . . . . 1 . . Parts Restored . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Combat Hostiles Destroyed 132 | . 10 38 28 38 3 . 15 Guns 73 | . . 32 22 15 . . 4 Cannons 17 | . 1 6 . . . . 10 AOE 40 | . 9 . 6 22 3 . . Classes Destroyed 18 | . 6 4 1 4 1 . 2 Worker 12 | . . 4 4 4 . . . Builder 8 | . 3 . 1 4 . . . Hauler 9 | . 2 5 2 . . . . Recycler 7 | . . 1 2 4 . . . Mechanic 1 | . . . 1 . . . . Operator 4 | . 2 1 . 1 . . . Watcher 8 | . 2 4 2 . . . . Swarmer 46 | . 9 6 10 9 3 . 9 Grunt 46 | . 1 20 9 12 . . 4 Brawler 1 | . . . . . . . 1 Duelist 2 | . . 2 . . . . . Protector 2 | . . . . 2 . . . Sentry 20 | . . 10 9 1 . . . Specialist 4 | . . . . 4 . . . Hunter 4 | . . . . 4 . . . Programmer 6 | . . . . 6 . . . Behemoth 1 | . . . . . . . 1 Samaritan 1 | . . . . . 1 . . Best Kill Streak 19 | . 10 6 6 19 3 . 5 Combat Bots Only 10 | . 6 5 4 10 3 . 5 Max Kills in Single Turn 5 | . 3 1 3 5 3 . 2 Gunslinging . | . . . . . . . . Exploded 3 | . 2 . 2 3 3 . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Hostile Shots Fired 619 | . 22 139 112 204 7 . 135 Missed 157 | . 6 31 21 51 4 . 44 Hits 462 | . 16 108 91 153 3 . 91 Melee 5 | . . . . . . . 5 Projectile 457 | . 16 108 91 153 3 . 86 Critical Strikes 9 | . . . 5 1 . . 3 Damage Taken 6716 | . 172 1269 1217 2225 111 . 1722 Core 1304 | . . 356 234 392 16 . 306 Absorbed by Shields . | . . . . . . . . Regen/Repaired (Parts) 333 | . . . . . . 333 . Core Remaining (%) 67 | 100 100 11 57 . . . . Volleys Fired 379 | . 27 119 95 84 3 1 50 Largest 2 | . 2 2 2 2 1 1 2 Hottest 135 | . 100 90 100 99 39 61 135 Shots Fired 708 | . 38 239 185 147 4 1 94 Gun 517 | . 11 186 177 118 . 1 24 Cannon 147 | . 15 53 . 11 . . 68 Launcher 44 | . 12 . 8 18 4 . 2 Special . | . . . . . . . . Kinetic 365 | . 9 119 85 114 . . 38 Thermal 297 | . 15 120 92 15 . 1 54 Explosive 44 | . 12 . 8 18 4 . 2 Electromagnetic 2 | . 2 . . . . . . Robot Hit Streak 17 | . 7 14 16 10 2 . 17 Robot Miss Streak 7 | . 3 3 7 3 . . 4 Penetration Max 1 | . . . . 1 . . . Secondary Targets 6 | . . 2 1 2 . . 1 Max Gunslinging Chain 1 | . . 1 1 1 . . 1 Shots Hit Robots 478 | . 24 155 127 103 1 . 68 Core Hits 298 | . 21 67 65 103 6 . 36 Critical Kills 4 | . . 1 . 2 . . 1 Critical Parts Destroyed 2 | . . . . . . . 2 Critical Strikes 24 | . . 8 8 2 . . 6 Burn 15 | . . 7 8 . . . . Meltdown 2 | . . . . 1 . . 1 Destroy 4 | . . 1 . 1 . . 2 Blast 3 | . . . . . . . 3 Melee Attacks 3 | . . . 3 . . . . Impact . | . . . . . . . . Slashing 3 | . . . 3 . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 13760 | . 1037 2798 2983 4931 367 . 1644 Guns 6551 | . 136 2187 2197 1554 . . 477 Cannons 2085 | . 178 611 . 163 . . 1133 Explosions 5124 | . 723 . 786 3214 367 . 34 Melee . | . . . . . . . . Ramming . | . . . . . . . . Kinetic 4487 | . 123 1420 898 1514 . . 532 Thermal 4242 | . 178 1378 1299 309 . . 1078 Explosive 5018 | . 723 . 786 3108 367 . 34 Electromagnetic 13 | . 13 . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 6 | . . 2 1 6 6 6 6 Average Corruption 2 | . . 2 1 2 6 6 6 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 55 | . . 22 5 16 6 3 3 Message Errors 16 | . . 7 . 5 1 1 2 Matter Fused 10 | . . 4 1 3 2 . . Heat Flow Errors 8 | . . 2 2 2 1 1 . Energy Discharges 1 | . . . . 1 . . . Parts Rejected 4 | . . 2 . 2 . . . Data Loss (minor) 7 | . . 2 1 2 1 1 . Data Loss (major) 3 | . . 3 . . . . . Misfires 4 | . . 1 1 . 1 . 1 Alerts 2 | . . 1 . 1 . . . Overload Shots . | . . . . . . . . Overflow Damage 192 | . 19 13 1 133 15 . 11 Projectiles 27 | . 3 13 . . . . 11 Explosions 165 | . 16 . 1 133 15 . . Melee . | . . . . . . . . Knockbacks 5 | . . . . . . . 5 Impact . | . . . . . . . . Kinetic 5 | . . . . . . . 5 Secondary . | . . . . . . . . Self-Inflicted Damage 130 | . 40 . 9 22 59 . . Shots 4 | . 1 . 1 1 1 . . Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 289 | . 100 289 163 246 131 210 144 Average Temperature 46 | . 33 46 38 56 66 87 60 Received Heat Transfer 1782 | . 12 450 522 438 . . 360 Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted 2 | . . . . 1 . . 1 Combat Hostiles 2 | . . . . 1 . . 1 Parts Melted 14 | . . 5 6 1 . . 2 Heat Transferred 9279 | . 370 3515 3182 377 . . 1835 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Maximum Alert Level 3 | . 1 2 2 3 . . . Low Security (%) 46 | 100 69 54 40 . . . . Level 1 44 | . 30 41 41 77 . . . Level 2 7 | . . 3 17 17 . . . Level 3 . | . . . . 4 . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 853 | . 291 415 506 853 . . . Initial 207 | . . 26 171 207 . . . Average 214 | . 129 187 257 353 . . . Influence Increases 4278 | . 445 1141 1075 1192 70 . 355 Destroy 0b10 Robot/C 2600 | . 200 760 560 720 60 . 300 Destroy 0b10 Robot/NC 255 | . 45 75 60 75 . . . Destroy Leader 614 | . 38 228 158 140 10 . 40 Successful Hack 54 | . 10 23 11 10 . . . Disable Machine 210 | . 60 15 45 90 . . . Destroy Structure 290 | . 77 10 91 112 . . . Lose Combat Pursuer 255 | . 15 30 150 45 . . 15 Influence Decreases 4278 | . 382 797 1024 803 505 412 355 Entered New Map 1251 | . . 37 236 251 315 412 . Time Decay 2412 | . 372 650 538 452 170 . 230 Lost Part 465 | . 10 110 100 100 20 . 125 Purge Threat 150 | . . . 150 . . . . Squads Dispatched 18 | . 1 5 2 9 . . 1 Investigation 6 | . 1 3 . 2 . . . Extermination 3 | . . . . 3 . . . Reinforcement 7 | . . 2 1 4 . . . Assault 1 | . . . . . . . 1 Garrison 1 | . . . 1 . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 3 | . . . . 3 . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts 1 | . . . . 1 . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Distress Signals 8 | . 2 1 3 2 . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 200 | . 16 54 49 51 3 . 27 Peak Tracking Total 11 | . 3 5 7 11 3 . 7 Tactical Retreats 13 | . 2 1 6 3 . . 1 Traps | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Traps Triggered 4 | . . 2 1 1 . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 ---------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Machines Disabled 15 | . 4 2 3 6 . . . Max in Single Turn 4 | . 2 1 2 4 . . . Garrison Access 1 | . . . 1 . . . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Machines Accessed 33 | . 7 12 11 3 . . . Terminals 28 | . 6 10 9 3 . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 2 | . 1 1 . . . . . Scanalyzers 2 | . . 1 1 . . . . Garrison Access 1 | . . . 1 . . . . Total Hacks 79 | . 19 32 22 6 . . . Successful 35 | . 8 14 12 1 . . . Failed 42 | . 11 17 9 5 . . . Catastrophic 8 | . 2 4 1 1 . . . Database Lockouts 2 | . . 1 1 . . . . Manual 34 | . 8 16 6 2 . 2 . Terminals 68 | . 16 28 18 6 . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 4 | . 3 1 . . . . . Scanalyzers 6 | . . 3 3 . . . . Garrison Access 1 | . . . 1 . . . . Terminal Hacks 27 | . 6 11 9 1 . . . Record 2 | . . . 1 1 . . . Robot Analysis 1 | . 1 . . . . . . Prototype ID Bank 2 | . . 1 1 . . . . Branch Access Points 2 | . . 1 1 . . . . Terminal Index 1 | . . . 1 . . . . Alert Level 8 | . 1 4 3 . . . . Unreport Threat 1 | . . . 1 . . . . Locate Traps 3 | . 2 1 . . . . . Dispatch Records 2 | . . 1 1 . . . . Maintenance Status 1 | . 1 . . . . . . Transport Status 1 | . . 1 . . . . . Hauler Manifests 2 | . 1 1 . . . . . Registered Components 1 | . . 1 . . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks 3 | . 2 1 . . . . . Process 1 | . 1 . . . . . . Report Inventory 2 | . 1 1 . . . . . Scanalyzer 4 | . . 2 2 . . . . Insert Component 3 | . . 2 1 . . . . Retrieve Study 1 | . . . 1 . . . . Garrison Access Hacks 1 | . . . 1 . . . . Seal Access 1 | . . . 1 . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 2 | . 2 . . . . . . Used . | . . . . . . . . Hacking Detections 28 | . 7 10 8 3 . . . Full Trace Events 5 | . 1 2 . 2 . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired 4 | . . . . . . 4 . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 13 | . . . . . . 13 . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Part Studies Acquired 1 | . . . 1 . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter 221 | . 221 . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 ------------ Run | Yrd Mat Mat Mat Fac Low Zio Pro Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 3 | . . . . 3 . . . Programmers 3 | . . . . 3 . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Total Allies 4 | . . . . . . 4 . Largest Group 4 | . . . . . . 4 4 Highest-Rated Group 156 | . . . . . . 156 156 Highest-Rated Ally 41 | . . . . . . 41 41 Total Orders . | . . . . . . . . Ally Attacks 9 | . . . . . . . 9 Total Damage 139 | . . . . . . . 139 Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted 1 | . . . . . . . 1 Intel | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Active Infowar (turns) 6655 | . . 1874 1524 1133 345 1033 746 Optics 6654 | . . 1873 1524 1133 345 1033 746 Terrain 455 | . . 455 . . . . . Structural 558 | . . . 558 . . . . Robot Analysis Total 1 | . 1 . . . . . . Derelict Logs Recovered 1 | . . . . . . . 1 Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 ------------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Turns Passed 9113 | 70 1554 2667 1524 1133 345 1033 787 Spaces Moved 5234 | 39 1070 1418 744 604 256 708 395 Core 4 | 4 . . . . . . . Treads 138 | 35 103 . . . . . . Legs . | . . . . . . . . Wheels 5092 | . 967 1418 744 604 256 708 395 Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 80 140 130 110 115 130 115 Average Speed 133 | 151 128 143 133 120 128 130 138 Slowest Speed 220 | 160 160 215 205 145 145 145 220 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 61 | 4 99 96 78 18 42 89 65 Regions Visited 7 Branch Regions 3 Pre-discovered Areas 1 | . . . . . . 1 . Known Exits Taken 5 | . . 1 1 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . . . Scrap Searched 5 | . . . . . 1 3 1 Spaces Dug 3 | . . . 3 . . . . Terrain Destroyed 407 | . 85 4 95 145 35 . 43 Melee 3 | . . . 3 . . . . Projectile 14 | . . 4 . 2 . . 8 AOE 390 | . 85 . 92 143 35 . 35 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Total 6641 | 47 1221 1813 1084 855 270 816 535 Wait 710 | . 41 202 188 121 6 93 59 Move 5227 | 38 1069 1417 743 603 255 707 395 Hop . | . . . . . . . . Pick Up 123 | 3 42 32 20 11 3 5 7 Fast Attach 19 | 6 3 3 1 4 . . 2 Attach 56 | . 1 13 12 11 2 4 13 Detach 6 | . 1 . 1 1 1 2 . Swap 48 | . 12 6 11 12 . . 7 Drop 70 | . 25 21 10 8 . 4 2 Fire 379 | . 27 119 95 84 3 1 50 Melee 3 | . . . 3 . . . . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min] / [*Sub]) -9/Materials (discovered 4 exits: *Mat x3 / *Min) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -7/Lower Caves -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 34 | -11/Scrapyard | Discovered new exit (range 15) 71 | -11/Scrapyard | Entered Materials 313 | -10/Materials | Build established: Mutant 352 | -10/Materials | Discovered new exit (range 8) 510 | -10/Materials | Discovered new exit (range 5) 555 | -10/Materials | Discovered new exit (range 9) 771 | -10/Materials | Derelicts attacked the area 933 | -10/Materials | Discovered new exit (range 15) 1476 | -10/Materials | Discovered new exit (range 9) 1505 | -10/Materials | Build established: Scavenger-Mutant 1625 | -10/Materials | Entered another Materials area 1625 | -9/Materials | Evolved 2 slots: Utility x2 1941 | -9/Materials | Identified exit to Mines 2601 | -9/Materials | Discovered new exit (range 18) 2855 | -9/Materials | Lost 3 parts (1n2w) 3200 | -9/Materials | Core integrity fell below 50% 3376 | -9/Materials | Discovered new exit (range 16) 3535 | -9/Materials | Identified exit to Materials 3544 | -9/Materials | Central database locked down 4095 | -9/Materials | Discovered exit to Materials (range 9) 4204 | -9/Materials | Core integrity fell below 20% 4292 | -9/Materials | Entered another Materials area 4292 | -8/Materials | Evolved 2 slots: Utility x2 4547 | -8/Materials | Garrison activated, responded to threat 4764 | -8/Materials | Discovered new exit (range 6) 4769 | -8/Materials | Identified exit to Factory 4838 | -8/Materials | Central database locked down 4993 | -8/Materials | Discovered exit to Factory (range 7) 5778 | -8/Materials | Discovered exit to Factory (range 11) 5816 | -8/Materials | Entered Factory 5816 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 6556 | -7/Factory | Discovered new exit (range 7) 6630 | -7/Factory | Identified exit to Lower Caves 6679 | -7/Factory | Build established: Mutant 6748 | -7/Factory | Lost 5 parts (2p2n1u) 6889 | -7/Factory | Cargo convoy interrupted 6900 | -7/Factory | Core integrity fell below 50% 6927 | -7/Factory | Destroyed 10 combat bots 6936 | -7/Factory | Lost 3 parts (1p1u1w) 6949 | -7/Factory | Entered Lower Caves 7119 | -7/Lower Caves | Encountered a Warlord checkpoint 7192 | -7/Lower Caves | Build established: Scavenger-Mutant 7223 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 7235 | -7/Lower Caves | Identified exit to Zion 7294 | -7/Lower Caves | Entered Zion 7390 | -7/Zion | System corruption cleaned by Quarantine Array 7542 | -7/Zion | Learned Factory emergency access door positions 7764 | -7/Zion | Met Imprinter 7790 | -7/Zion | Imprinted 7793 | -7/Zion | Declared Zion's savior 7962 | -7/Zion | Visited the Megawrench Repair Shop 7964 | -7/Zion | Megawrench repaired 9 parts 8147 | -7/Zion | Learned location of Warlord (-5) 8298 | -7/Zion | Discovered new exit (range 12) 8311 | -7/Zion | Identified exit to Proximity Caves 8327 | -7/Zion | Entered Proximity Caves 8327 | -6/Proximity Caves | Accompanied by 4 allies 8500 | -6/Proximity Caves | Spotted B-75 Beast 8544 | -6/Proximity Caves | Destroyed B-75 Beast 8545 | -6/Proximity Caves | Lost 4 allies 8773 | -6/Proximity Caves | Lost 3 parts (1n2w) 8786 | -6/Proximity Caves | Learned Factory garrison access intel 9016 | -6/Proximity Caves | Core integrity fell below 20% 9030 | -6/Proximity Caves | Build established: Mutant 9054 | -6/Proximity Caves | Lost 7 parts (2p2n2u1w) 9092 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 9114 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- Slug penetrates Wall. Y-64 Sentinel: "REQUESTING BACKUP." System corrupted: FCS attempts to trigger Gauss Cannon. System corrupted: Gauss Cannon misfires. G-50 Soldier Hvy. Laser blasted off. Penetrated by Slug. Gauss Cannon destroyed. Penetrated by Slug. Lgt. Nuclear Core destroyed. C-45 Heavy ARC bursts open, deploying its payload. G-67 Veteran unfolds itself. G-50 Soldier unfolds itself. M-28 Smith unfolds itself. Com. Battery destroyed. Com. Wheel destroyed. Gatling Laser destroyed. Slug penetrates Wall. [Achievement: Achiever] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ##??#######??????????????????????????????????????? | | #### ## ##?????????#####???????????????????????? | | ## ##????????# ###?????????????????????? | | #????????# ##????????????????????? | | ##### ##??????## ##???????????????????? | | ##???# ##????## #???????????????????? | | #####????# ##?### ##???????????????????? | | #???????## ### ###????????????????????? | | ???????## ##??????????????????????? | | #??????# ##???????????????????????? | | ##?????## ### ##????????????????????????? | | #????######### % #?????????????????????????? | | ##??# #???# "" #?????????????????????????? | | ### #???### %%"####?????????????????????????? | | #???## %% ##?????????????#??????????????? | | #???# ####????????? #??????????????? | | ##??## ##??????? #??????????????? | | #???# "####### #?????? #???????????????? | | ##??# #??????# #?????mg%#???????????????? | | ####???# #??????# ###### gg#???????????????? | | ##??????##?#" ????# #;g #???????????????? | | ##??????????" ???# ##??????????????? | | #####???# ### #?# #??????????????? | | ## #???# " # ## ## #????? | | #???# [%= ##@ #????? | | ##### Y ## #????? | | ##??##### g% ##?? ?????? | | ## #??????## % [% ##???? #?????? | | ### ##??????# % #??????? ## ???????? | | ### ##???? #????????##??????????? | | ## #?? ???????????????????? | | ## ##?# ??????????????????? | | ?# ## ##??#### #?????????????????? | | ?# ### ######??# ### #?????????????????? | | ?# ##?# ### ##? #?? ##?????????????????? | | ?# #??## ## ### ##??##??????????????????? | | ?## #???# #?## ##???????????????????????? | | ??###???## ###??####?????????????????????????? | | ?????????#######?????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 30 Energy Capacity 705 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 41 Targeting Accuracy 5 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- Imp. Shock Absorption System | -7/Zion | Archive Imp. Melee Analysis Suite | -7/Zion | Archive Hvy. Machine Gun | -7/Zion | Archive Component Analysis Suite | -7/Zion | Archive Focal Shield | -7/Zion | Archive Kinecellerator | -7/Zion | Archive Adv. Heat Sink | -7/Zion | Archive Remote Datajack | -7/Zion | Archive Magnetic Acceleration Cannon | -7/Zion | Archive Adv. Assault Cannon | -7/Zion | Archive Hyp. Coil Gun | -7/Zion | Archive Power Sword | -7/Zion | Archive Hvy. Flak Cannon | -7/Zion | Archive Robot Schematics ------------------ B-48 Gladiator | -7/Zion | Archive H-77 Assassin | -7/Zion | Archive G-47 Trooper | -7/Zion | Archive S-27 Virus | -7/Zion | Archive Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Wheel | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- Achiever Maybe Next Time I'll Detach My Launcher Challenges ------------ None Game ------ Seed AbsorptionSchematicHumpback Manual? 0 Play Time 02:07:30 Cumulative 59.4 hours Start 2026.09.18 @ 21:39:36 End 2026.09.18 @ 23:49:36 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 30 Rogue 30 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 36 Gallery% 25 Achievement% 25 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x40 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 51678f4f-5e02-4064-9e01-286eaf2964e1