Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.10.09 @ 16:31:29

Player: DEZA

Result: Self-destructed

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (4)        800
Robots Destroyed (35)      175
Value Destroyed (1075)     1075
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (79)                 79
              TOTAL SCORE: 3149

 Bonus
-------
High Alert Combat Kills    13
Follower Combat Kills      66

 Cogmind 
---------
Core Integrity             476/550
Matter                     300/300
Energy                     150/150
System Corruption          0%
Temperature                Cool (0)
Movement                   Treading (160)
Location                   -8/Materials

 Parts 
-------
>          --- POWER (1) --------
     Light Angular Momentum Engine
>          --- PROPULSION (2) ---
     Light Treads
     Light Treads
>          --- UTILITY (6) ------
     Small Storage Unit
  Improved Sensor Array
  Improved Signal Interpreter
  Improved Targeting Computer
  Improved Targeting Computer
           System Shield
>          --- WEAPON (2) -------
     Heavy Particle Gun
     Heavy Particle Gun
>          --- INVENTORY (6) ----
           Deuterium Engine
  Improved Sensor Array
  Improved Sensor Array
  Advanced Terrain Scanner
  Improved Targeting Computer
           Rocket Launcher

 Peak State 
------------
>          --- POWER ------------
     Light Angular Momentum Engine
>          --- PROPULSION -------
           Carbon-fiber Leg
           Carbon-fiber Leg
>          --- UTILITY ----------
     Small Storage Unit
  Improved Sensor Array
  Improved Signal Interpreter
  Improved Targeting Computer
  Improved Targeting Computer
           System Shield
>          --- WEAPON -----------
           Shotgun
           Shotgun
>          --- INVENTORY --------
           Deuterium Engine
  Improved Sensor Array
  Improved Sensor Array
  Improved Targeting Computer
           Rocket Launcher
[Rating: 28]

 Favorites 
-----------
Power                      Light Angular Momentum Engine
  Engine                   Light Angular Momentum Engine
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
Utility                    Small Storage Unit
  Device                   Improved Sensor Array
  Storage                  Small Storage Unit
  Processor                Improved Targeting Computer
  Hackware                 System Shield
Weapon                     Improved Light Cannon
  Energy Gun               Heavy Particle Gun
  Ballistic Gun            Shotgun
  Ballistic Cannon         Improved Light Cannon
  Launcher                 Rocket Launcher

 Build                          | -11 -10 -10 -9  -8  
-------                    Run  | Scr Mat Min Mat Mat 
Slots Evolved              4    | .   .   .   2   2   
  Power                    .    | .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   
  Utility                  4    | .   .   .   2   2   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             35   | 6   3   1   19  6   
  Power                    4    | 1   .   .   3   .   
    Engine                 4    | 1   .   .   3   .   
    Core                   .    | .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               8    | 2   .   1   3   2   
    Treads                 2    | .   .   .   .   2   
    Leg                    6    | 2   .   1   3   .   
    Wheel                  .    | .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  10   | 1   1   .   6   2   
    Device                 4    | .   1   .   2   1   
    Storage                1    | 1   .   .   .   .   
    Processor              4    | .   .   .   4   .   
    Hackware               1    | .   .   .   .   1   
    Protection             .    | .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   13   | 2   2   .   7   2   
    Energy Gun             5    | 2   .   .   1   2   
    Energy Cannon          .    | .   .   .   .   .   
    Ballistic Gun          3    | .   .   .   3   .   
    Ballistic Cannon       3    | .   2   .   1   .   
    Launcher               2    | .   .   .   2   .   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   .   1   
Parts Lost                 3    | .   .   .   1   2   
  Power                    .    | .   .   .   .   .   
  Propulsion               2    | .   .   .   .   2   
  Utility                  1    | .   .   .   1   .   
  Weapon                   .    | .   .   .   .   .   
  Highest Loss Streak      2    | .   .   .   1   2   
Average Slot Usage (%)     98   | .   97  100 97  97  
  Engine                   11   | .   14  14  11  9   
  Treads                   1    | .   .   .   .   8   
  Leg                      21   | .   28  28  22  8   
  Device                   11   | .   12  14  10  9   
  Storage                  11   | .   14  14  11  9   
  Processor                13   | .   .   .   19  27  
  Hackware                 1    | .   .   .   .   8   
  Energy Gun               2    | .   6   .   1   8   
  Ballistic Gun            6    | .   .   .   9   9   
  Ballistic Cannon         14   | .   20  28  9   .   
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             23   | 13  18  18  23  20  
  Greatest Support         40   | 20  20  20  30  40  
  Greatest Overweight (x)  6    | 3   .   .   1   6   
  Average Overweight (x)   .    | .   .   .   .   .   
Largest Inventory Capacity 6    | 6   6   6   6   6   
  Average Capacity         5    | 5   6   6   6   6   
  Most Carried             6    | 2   6   6   6   6   
  Average Carried          5    | 1   5   5   5   5   
  Final Capacity           6    | 6   6   6   6   6   
  Final Carried            6    | 2   6   6   6   6   

 Class Distribution 
--------------------
 70% | Mutant
 18% | Hacker-Mutant
 10% | Scavenger-Mutant

 Dominant Class 
----------------
        Mutant | -10/Materials
        Mutant | -10/Mines
        Mutant | -9/Materials
 Hacker-Mutant | -8/Materials

 Resources                      | -11 -10 -10 -9  -8  
-----------                Run  | Scr Mat Min Mat Mat 
Matter Collected           1107 | 260 44  132 477 194 
  Remotely                 .    | .   .   .   .   .   
Salvage Created            983  | .   44  108 438 393 
  Parts                    71   | .   4   2   44  21  
Haulers Intercepted        1    | .   .   .   .   1   
Recyclers Shooed           .    | .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -8  
-------                    Run  | Scr Mat Min Mat Mat 
Combat Hostiles Destroyed  33   | .   1   6   19  7   
  Guns                     14   | .   .   .   7   7   
  Cannons                  12   | .   1   6   5   .   
  AOE                      7    | .   .   .   7   .   
Classes Destroyed          8    | .   2   1   3   2   
  Worker                   1    | .   .   .   .   1   
  Hauler                   1    | .   .   .   .   1   
  Watcher                  2    | .   1   .   1   .   
  Swarmer                  8    | .   .   .   8   .   
  Grunt                    15   | .   1   4   6   4   
  Duelist                  1    | .   .   .   1   .   
  Sentry                   7    | .   .   .   4   3   
  Assembled                2    | .   .   2   .   .   
Best Kill Streak           6    | .   1   2   5   6   
  Combat Bots Only         5    | .   1   2   5   3   
Max Kills in Single Turn   5    | .   1   1   5   2   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 5    | .   .   .   5   .   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -8   
--------                   Run  | Scr  Mat  Min  Mat  Mat  
Damage Taken               1181 | .    42   87   613  439  
  Core                     235  | .    8    18   135  74   
  Absorbed by Shields      .    | .    .    .    .    .    
Core Remaining (%)         85   | 100  .    89   66   .    
Volleys Fired              76   | .    4    13   36   23   
  Largest                  2    | .    2    2    2    2    
  Hottest                  110  | .    78   78   104  110  
Shots Fired                149  | .    8    26   69   46   
  Gun                      84   | .    .    .    38   46   
  Cannon                   61   | .    8    26   27   .    
  Launcher                 4    | .    .    .    4    .    
  Special                  .    | .    .    .    .    .    
  Kinetic                  132  | .    8    26   62   36   
  Thermal                  13   | .    .    .    3    10   
  Explosive                4    | .    .    .    4    .    
  Electromagnetic          .    | .    .    .    .    .    
  Robot Hit Streak         46   | .    8    16   27   46   
  Robot Miss Streak        4    | .    .    4    3    3    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        2    | .    .    .    .    2    
    Max Gunslinging Chain  1    | .    .    .    .    1    
Shots Hit Robots           111  | .    8    19   54   30   
  Core Hits                66   | .    2    7    37   20   
  Critical Hits            5    | .    .    3    1    1    
  Critical Kills           3    | .    .    2    .    1    
  Critical Parts Destroyed 2    | .    .    1    1    .    
Melee Attacks              .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           2499 | .    95   392  1384 628  
  Guns                     1230 | .    .    .    602  628  
  Cannons                  864  | .    95   392  377  .    
  Explosions               405  | .    .    .    405  .    
  Melee                    .    | .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    
  Kinetic                  1835 | .    95   392  918  430  
  Thermal                  259  | .    .    .    61   198  
  Explosive                405  | .    .    .    405  .    
  Electromagnetic          .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            3    | .    .    1    2    .    
  Projectiles              3    | .    .    1    2    .    
  Explosions               .    | .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    
Knockbacks                 2    | .    1    1    .    .    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  2    | .    1    1    .    .    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      39   | .    .    .    39   .    
  Shots                    1    | .    .    .    1    .    
  Rammed                   .    | .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        126  | .    72   108  36   126  
  Average Temperature      35   | .    36   41   8    49   
  Received Heat Transfer   567  | .    30   57   237  243  
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    
  Heat Transferred         445  | .    .    .    75   370  
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -8  
-------                    Run  | Scr Mat Min Mat Mat 
Peak Influence             433  | .   42  173 433 362 
  Initial                  155  | .   .   13  .   155 
  Average                  168  | .   15  46  250 270 
Maximum Alert Level        2    | .   .   .   2   1   
  Low Security (%)         54   | 100 100 100 24  20  
  Level 1                  38   | .   .   .   55  79  
  Level 2                  7    | .   .   .   20  .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          2    | .   .   .   2   .   
  Investigation            .    | .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            2    | .   .   .   2   .   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -8  
---------                  Run  | Scr Mat Min Mat Mat 
Distress Signals           1    | .   .   .   .   1   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              51   | .   3   7   27  14  
  Peak Tracking Total      6    | .   2   2   5   6   
  Tactical Retreats        3    | .   .   1   1   1   

 Traps                          | -11 -10 -10 -9  -8  
-------                    Run  | Scr Mat Min Mat Mat 
Traps Triggered            .    | .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -8  
----------                 Run  | Scr Mat Min Mat Mat 
Machines Disabled          1    | .   .   .   1   .   
  Max in Single Turn       1    | .   .   .   1   .   
Machines Sabotaged         .    | .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  
---------                  Run  | Scr Mat Min Mat Mat 
Machines Accessed          8    | .   1   1   5   1   
  Terminals                7    | .   1   1   4   1   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          1    | .   .   .   1   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                20   | .   3   5   9   3   
  Successful               9    | .   1   3   4   1   
  Failed                   11   | .   2   2   5   2   
    Catastrophic           2    | .   1   1   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   12   | .   1   4   5   2   
  Terminals                19   | .   3   5   8   3   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          1    | .   .   .   1   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             8    | .   1   3   3   1   
  Level Access Points      2    | .   .   1   1   .   
  Branch Access Points     1    | .   .   1   .   .   
  Alert Level              3    | .   .   1   1   1   
  Locate Traps             1    | .   .   .   1   .   
  Zone Layout              1    | .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       1    | .   .   .   1   .   
  Report Inventory         1    | .   .   .   1   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         7    | .   1   1   4   1   
  Full Trace Events        .    | .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  
------------               Run  | Scr Mat Min Mat Mat 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -8  
--------                   Run  | Scr Mat Min Mat Mat 
Total Allies               1    | .   .   1   .   .   
  Largest Group            1    | .   .   1   1   .   
  Highest-Rated Group      31   | .   .   31  31  .   
  Highest-Rated Ally       31   | .   .   31  31  .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               11   | .   .   .   11  .   
  Total Damage             186  | .   .   .   186 .   
  Kills                    2    | .   .   .   2   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -8  
-------                    Run  | Scr Mat Min Mat Mat 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11 -10 -10 -9  -8  
-------------              Run  | Scr Mat Min Mat Mat 
Turns Passed               1877 | 55  107 598 734 383 
Spaces Moved               1176 | 35  62  444 463 172 
  Core                     11   | 10  .   .   .   1   
  Treads                   86   | .   .   .   .   86  
  Legs                     1079 | 25  62  444 463 85  
  Wheels                   .    | .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   
  Fastest Speed            50   | 50  120 120 120 120 
  Average Speed            124  | 126 120 120 121 141 
  Slowest Speed            350  | 200 120 120 150 350 
  Overloaded Moves         .    | .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   
Exploration Rate (%)       27   | 2   12  65  41  19  
  Regions Visited          4
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   .   .   
  Known Exits Taken        2    | .   .   1   1   .   
  Unknown Exits Taken      2    | 1   1   .   .   .   
Scrap Searched             .    | .   .   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   
Terrain Destroyed          46   | .   .   3   43  .   
  Melee                    .    | .   .   .   .   .   
  Projectile               3    | .   .   3   .   .   
  AOE                      43   | .   .   .   43  .   
Terrain Rammed             .    | .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   

 Actions                        | -11 -10 -10 -9  -8  
---------                  Run  | Scr Mat Min Mat Mat 
Total                      1441 | 42  87  484 564 264 
  Wait                     116  | .   11  22  26  57  
  Move                     1172 | 34  61  443 462 172 
  Hop                      .    | .   .   .   .   .   
  Pick Up                  16   | 2   4   2   5   3   
  Fast Attach              26   | 6   3   1   12  4   
  Attach                   4    | .   .   .   2   2   
  Detach                   4    | .   2   .   2   .   
  Swap                     5    | .   .   .   5   .   
  Drop                     22   | .   2   3   14  3   
  Fire                     76   | .   4   13  36  23  
  Melee                    .    | .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines (discovered 3 exits: *Mat x2 / [*Exi])
-9/Materials (discovered 6 exits: *Mat x3 / *Min x2 / *Sto)
-8/Materials (discovered 1 exit: [*Fac])

 History 
---------
 Turn | Location      | Event
   14 | -11/Scrapyard | Discovered new exit (range 16)
   56 | -11/Scrapyard | Entered Materials
  125 | -10/Materials | Discovered new exit (range 10)
  163 | -10/Materials | Entered Mines
  247 | -10/Mines     | Assembled infested the area
  314 | -10/Mines     | Build established: Mutant
  330 | -10/Mines     | Identified exit to Materials
  628 | -10/Mines     | Received a Rocket Launcher from a helpful Derelict
  721 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
  723 | -10/Mines     | Discovered new exit (range 5)
  757 | -10/Mines     | Received a Mining Laser from a helpful Derelict
  761 | -10/Mines     | Entered Materials
  761 | -9/Materials  | Accompanied by 1 ally
  761 | -9/Materials  | Evolved 2 slots: Utility x2
  796 | -9/Materials  | Identified exit to Materials
  847 | -9/Materials  | Discovered new exit (range 10)
  864 | -9/Materials  | Identified exit to Mines
 1076 | -9/Materials  | Discovered exit to Mines (range 14)
 1356 | -9/Materials  | Discovered new exit (range 9)
 1411 | -9/Materials  | Identified exit to Storage
 1495 | -9/Materials  | Entered another Materials area
 1495 | -8/Materials  | Evolved 2 slots: Utility x2
 1834 | -8/Materials  | Build established: Hacker-Mutant
 1851 | -8/Materials  | Discovered new exit (range 15)
 1878 | -8/Materials  | Self-destructed

 Last Messages 
---------------
01788_ R-06 Scavenger inserts Lgt. Treads into recycling unit.
01789_ Recycling unit begins recycling process.
01791_ R-06 Scavenger inserts Hvy. Particle Gun into recycling unit.
01794_ R-06 Scavenger inserts Prototype Energy Cannon into recycling unit.
01795_ Recycling unit begins recycling process.
01797_ Destroyed Tractor Beam.
01797_ R-06 Scavenger inserts Heat Sink into recycling unit.
01801_ R-06 Scavenger collects Lgt. Nuclear Core.
01813_ K-01 Serf collects debris. <x4>
01825_ Connecting with Terminal...
>>Alert(Check)
Current Alert Level: 1-X
01829_ K-01 Serf collects debris.
01834_ W-25 Informer distress signal alerts nearby ally.
01834_ K-01 Serf collects debris. <x4>
01851_ EXIT=FOUND
01877_ C-30 ARC bursts open, deploying its payload.
01877_ S-10 Pest unfolds itself. <x3>
01878_ K-01 Serf collects debris.
[Achievement: Back For More]

 Map 
-----
+----------------------------------------------------+
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| ????????????# <     k          [    s%s/         # |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           42
Energy Generation          18
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           13
Terrain Scan Density       10
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Evasion (%)                40
Targeting Accuracy         12
Recoil Reduction           2
Offensive Hacking          10
Defensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Back For More

 Challenges 
------------
None

 Game 
------
Seed              ReactiveDisruptorVibroblade
  Manual?         0
Play Time         00:22:59
  Cumulative      35.4 hours
  Start           2021.10.08 @ 15:27:03
  End             2021.10.09 @ 16:31:29
Sessions          3
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          50
  Rogue           32
  Adventurer      18
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             20
Gallery%          36
Achievement%      21
Wizard Run        0

 Options 
---------
ASCII             1
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        1
Font              18/Smallcaps
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 0e8db23e-316b-49be-922a-040e8195e732