Cogmind - Beta 11 X8 @@@ ROGUE MODE // 2021.12.06 @ 12:03:00 Player: Kyzrati Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (5) 2500 Regions Visited (12) 2400 Robots Destroyed (136) 680 Value Destroyed (6152) 6152 Prototype IDs (15) 300 Alien Tech Used (0) 0 Bonus (2869) 2869 TOTAL SCORE: 14901 Bonus ------- High Alert Combat Kills 1775 Follower Combat Kills 94 Entered Garrisons 200 Used RIF Installer 500 Met Data Miner 300 Cogmind --------- Core Integrity 0/1000 Matter 297/300 Energy 100/100 System Corruption 0% Temperature Warm (133) Movement Core (400) Ox7 Location -5/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (6) ------ Large Storage Unit Structural Scanner Targeting Computer Targeting Computer > --- WEAPON (4) ------- Heavy Mace > --- INVENTORY (15) --- Micro Fission Core Relay Coupler [NC] (25) Relay Coupler [NC] (35) Relay Coupler [Cutter] (33) Relay Coupler [Grunt] (35) Relay Coupler [Grunt] (32) Relay Coupler [Hunter] (19) Advanced Reclamation Unit Peak State ------------ > --- POWER ------------ Angular Momentum Engine > --- PROPULSION ------- Armored Treads Compact Wheel Armored Huge Wheel > --- UTILITY ---------- High-capacity Storage Unit Active Sensor Suite Advanced Terrain Scanner Advanced Targeting Computer > --- WEAPON ----------- Cooled Pulse Rifle Heavy Machine Gun Magnetic Acceleration Cannon Heavy Flak Cannon > --- INVENTORY -------- Micro Nuclear Core Light Angular Momentum Engine Armored Huge Wheel Large Matter Pod Improved Signal Interpreter Long-range Tractor Beam Hypervelocity Gauss Rifle Magnetic Acceleration Cannon Heavy Flak Cannon Power Sword [Rating: 77] Favorites ----------- Power Micro Nuclear Core Engine Angular Momentum Engine Power Core Micro Nuclear Core Propulsion Armored Huge Wheel Treads Light Treads Leg Flexi-carbon Leg Wheel Armored Huge Wheel Hover Unit Improved Gravmag System Flight Unit Field Propulsion Drive Utility High-capacity Storage Unit Device Improved Cooling System Storage High-capacity Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Improved Medium Armor Plating Weapon Cooled Pulse Rifle Energy Gun Cooled Pulse Rifle Energy Cannon Heavy Ion Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Heavy Flak Cannon Launcher Heavy Missile Launcher Impact Weapon Heavy Mace Slashing Weapon Power Sword Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Fac Gar Fac Slots Evolved 10 | . . 2 2 2 . . . . 2 2 . . Power . | . . . . . . . . . . . . . Propulsion 4 | . . . 2 . . . . . . 2 . . Utility 4 | . . . . 2 . . . . 2 . . . Weapon 2 | . . 2 . . . . . . . . . . Parts Attached 183 | 9 3 11 5 18 1 4 . 1 75 11 38 7 Power 16 | 1 2 2 . 1 . 1 . . 5 . 3 1 Engine 9 | 1 2 2 . . . . . . 3 . 1 . Core 7 | . . . . 1 . 1 . . 2 . 2 1 Reactor . | . . . . . . . . . . . . . Propulsion 45 | 2 1 2 3 5 . 1 . . 17 2 11 1 Treads 15 | . 1 . 3 3 . 1 . . 6 . 1 . Leg 10 | . . . . . . . . . 2 1 6 1 Wheel 18 | 2 . 2 . 2 . . . . 8 . 4 . Hover 1 | . . . . . . . . . 1 . . . Flight 1 | . . . . . . . . . . 1 . . Utility 55 | 3 . 2 . 9 . 2 . . 25 5 6 3 Device 17 | 1 . . . 1 . . . . 11 2 1 1 Storage 9 | 2 . 1 . . . . . . 3 2 1 . Processor 5 | . . . . 1 . . . . 3 . 1 . Hackware 3 | . . . . 2 . . . . . 1 . . Protection 21 | . . 1 . 5 . 2 . . 8 . 3 2 Artifact . | . . . . . . . . . . . . . Weapon 67 | 3 . 5 2 3 1 . . 1 28 4 18 2 Energy Gun 10 | 1 . 2 . 3 1 . . . 2 . 1 . Energy Cannon 6 | . . . . . . . . . 1 2 2 1 Ballistic Gun 25 | 2 . 3 2 . . . . . 7 . 11 . Ballistic Cannon 10 | . . . . . . . . 1 9 . . . Launcher 4 | . . . . . . . . . 4 . . . Special Weapon . | . . . . . . . . . . . . . Impact Weapon 3 | . . . . . . . . . . . 2 1 Slashing Weapon 9 | . . . . . . . . . 5 2 2 . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 5 | . . 1 . 1 . . . . 2 1 . . Corrupted Parts 1 | . . 1 . . . . . . . . . . System Corruption 3 | . . 3 . . . . . . . . . . Parts Lost 77 | . 2 . . 1 . . . . 34 3 20 17 Power 6 | . . . . . . . . . 2 . 2 2 Propulsion 26 | . 1 . . . . . . . 9 2 7 7 Utility 20 | . 1 . . . . . . . 12 1 2 4 Weapon 25 | . . . . 1 . . . . 11 . 9 4 Highest Loss Streak 15 | . 2 . . 1 . . . . 14 3 7 15 Average Slot Usage (%) 84 | . 94 95 100 98 91 89 84 83 77 74 83 88 Engine 2 | . 14 11 9 1 . . . . 2 4 . 3 Core 3 | . . . . 5 7 7 7 7 2 . 3 1 Treads 9 | . 7 1 18 15 15 15 15 15 9 . 1 3 Leg 2 | . . . . . . . . . . 15 14 13 Wheel 9 | . 20 18 18 13 7 7 7 7 8 3 7 10 Device 7 | . 9 . . 6 7 7 7 7 10 12 4 7 Storage 6 | . 14 11 9 7 7 7 7 7 5 1 4 5 Processor 5 | . . . . 1 . . . . 5 11 15 15 Protection 7 | . . 9 9 10 15 12 7 7 7 . 3 2 Energy Gun 10 | . . 20 7 17 29 30 30 23 4 9 2 4 Ballistic Gun 6 | . 28 22 28 12 . . . . 1 . 14 6 Ballistic Cannon 5 | . . . . . . . . 6 12 . . . Naked Turns . | . . . . . . . . . . . . . Heaviest Build 99 | 11 13 55 55 71 73 83 83 87 99 42 51 50 Greatest Support 68 | 32 32 32 26 28 28 28 28 28 60 68 68 24 Greatest Overweight (x) 4 | . . 3 2 2 2 2 2 3 4 1 4 3 Average Overweight (x) 1 | . . 1 1 1 2 2 2 2 1 . 1 1 Largest Inventory Capacity 25 | 8 8 20 20 20 20 20 20 20 25 15 15 15 Average Capacity 17 | 7 8 18 20 20 20 20 20 20 19 6 13 15 Most Carried 20 | 7 8 20 20 20 18 20 20 20 20 5 15 12 Average Carried 15 | 2 6 13 19 19 17 19 20 20 16 4 10 10 Final Capacity 20 | 8 8 20 20 20 20 20 20 20 5 15 15 15 Final Carried 20 | 6 8 20 20 18 18 20 20 20 5 5 12 8 Class Distribution -------------------- 34% | Tank 19% | Mutant 14% | Scavenger-Gunner 11% | Scavenger-Mutant 8% | Gunner 5% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Scavenger-Tank | -8/Materials Tank | -7/Factory Tank | -7/Lower Caves Tank | -7/Lower Caves Tank | -7/Data Miner Tank | -6/Proximity Caves Mutant | -6/Factory Mutant | -5/Factory Scavenger-Gunner | -5/Garrison Scavenger-Mutant | -5/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 ----------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Fac Gar Fac Matter Collected 4958 | 255 85 177 286 222 77 75 . 130 2774 80 743 54 Remotely 494 | 97 68 . . . . . . . 329 . . . Salvage Created 6165 | 73 176 133 360 425 207 69 . 201 2838 44 1327 312 Parts 262 | 2 16 11 25 24 4 7 . 9 114 . 42 8 Haulers Intercepted 1 | . . . . 1 . . . . . . . . Recyclers Shooed 4 | . . . . . . . . . 4 . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 25 | . . . . . 3 8 . 14 . . . . Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Fac Gar Fac Combat Hostiles Destroyed 109 | . 4 2 6 5 4 1 . 3 57 1 20 6 Melee 1 | . . . . . . . . . . . 1 . Guns 51 | . 4 2 6 5 3 1 . 1 10 . 16 3 Cannons 36 | . . . . . . . . 2 30 . 2 2 AOE 18 | . . . . . . . . . 16 1 . 1 Classes Destroyed 20 | 1 1 2 . 4 1 1 . 1 7 1 1 . Worker 11 | . . 1 1 2 . . . . 7 . . . Builder 5 | . . . . . . . . . 4 . . 1 Tunneler 1 | . . . . . . . . . 1 . . . Hauler 1 | . . . . 1 . . . . . . . . Recycler 7 | 1 . . . . . . . . 6 . . . Minesweeper 1 | . . . . . . 1 . . . . . . Mechanic 1 | . . . . . . . . . . 1 . . Watcher 4 | . . . . 2 . . . . 2 . . . Swarmer 17 | . . . . . . . . . 6 1 8 2 Saboteur 2 | . . . . . . . . . 1 . 1 . Grunt 50 | . 4 . 3 . 2 . . 1 31 . 5 4 Brawler 2 | . . . . . . . . . . . 2 . Duelist 5 | . . . . . 1 . . 1 3 . . . Protector 1 | . . . . . . . . . 1 . . . Sentry 14 | . . 2 3 2 . . . 1 5 . 1 . Specialist 1 | . . . . . . . . . 1 . . . Hunter 8 | . . . . 1 1 . . . 3 . 3 . Programmer 7 | . . . . 2 . 1 . . 4 . . . Heavy 2 | . . . . . . . . . 2 . . . Samaritan 1 | . . . . . . . . 1 . . . . Best Kill Streak 12 | 1 2 2 4 4 3 1 . 2 12 1 5 5 Combat Bots Only 6 | . 2 1 3 2 3 1 . 2 6 1 5 4 Max Kills in Single Turn 5 | 1 1 1 2 2 1 1 . 1 5 1 2 2 Gunslinging 1 | . . . . . . . . . . . 1 1 Exploded 5 | . . . . . . . . . 5 1 . 1 Melee 1 | . . . . . . . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Fac Gar Fac Damage Taken 12637 | . 305 72 282 703 288 76 . 159 5987 492 2857 1416 Core 2089 | . 46 . 87 28 85 . . . 842 86 535 380 Absorbed by Shields . | . . . . . . . . . . . . . Core Remaining (%) 74 | 100 81 100 84 . . . . 83 . . . . Volleys Fired 352 | 2 15 5 15 25 11 6 . 8 153 1 87 24 Largest 4 | 2 2 4 4 4 4 4 . 4 4 2 4 4 Hottest 213 | 60 40 139 139 83 123 123 . 156 196 80 144 213 Shots Fired 886 | 4 30 17 60 98 33 16 . 30 353 2 198 45 Gun 562 | 4 30 17 60 98 33 16 . 22 113 2 130 37 Cannon 316 | . . . . . . . . 8 232 . 68 8 Launcher 8 | . . . . . . . . . 8 . . . Special . | . . . . . . . . . . . . . Kinetic 553 | 2 30 10 46 47 . . . 8 275 . 112 23 Thermal 310 | . . 2 6 51 33 16 . 22 70 2 86 22 Explosive 8 | . . . . . . . . . 8 . . . Electromagnetic 15 | 2 . 5 8 . . . . . . . . . Robot Hit Streak 20 | 2 6 7 8 17 7 10 . 8 20 . 18 9 Robot Miss Streak 7 | 1 2 1 5 5 2 1 . 6 7 2 3 4 Penetration Max 1 | . . . . . . . . . 1 . . . Secondary Targets 8 | . . . . . 2 . . . . . 5 1 Max Gunslinging Chain 2 | . . . . . 1 . . . . . 2 1 Shots Hit Robots 610 | 2 22 12 33 67 26 10 . 23 225 1 160 29 Core Hits 345 | 2 10 6 20 24 7 4 . 16 192 1 50 13 Critical Kills 1 | . . . 1 . . . . . . . . . Critical Parts Destroyed 6 | . . . . . . . . . 2 . 4 . Critical Strikes 24 | . . . 1 4 . 2 . 1 11 . 5 . Burn 10 | . . . . 4 . 2 . 1 3 . . . Destroy 6 | . . . 1 . . . . . 2 . 3 . Blast 6 | . . . . . . . . . 6 . . . Smash 2 | . . . . . . . . . . . 2 . Melee Attacks 42 | . . . . . . . . . 15 3 16 8 Thermal 2 | . . . . . . . . . . . 2 . Impact 21 | . . . . . . . . . . . 13 8 Slashing 19 | . . . . . . . . . 15 3 1 . Piercing . | . . . . . . . . . . . . . Sneak Attacks 4 | . . . . . . . . . 3 1 . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 18501 | 22 174 125 369 1017 471 193 . 426 10666 114 4043 881 Guns 6284 | 22 168 125 369 1017 471 193 . 297 1598 . 1612 412 Cannons 6560 | . . . . . . . . 129 4679 . 1622 130 Explosions 4319 | . . . . . . . . . 4009 . . 310 Melee 1320 | . . . . . . . . . 380 111 802 27 Ramming 18 | . 6 . . . . . . . . 3 7 2 Kinetic 7731 | 7 168 39 288 331 . . . 129 5180 . 1370 219 Thermal 6603 | . . 29 45 686 471 193 . 297 2695 . 1864 323 Explosive 2721 | . . . . . . . . . 2411 . . 310 Electromagnetic 108 | 15 . 57 36 . . . . . . . . . Impact 829 | . . . . . . . . . . . 802 27 Slashing 491 | . . . . . . . . . 380 111 . . Piercing . | . . . . . . . . . . . . . Highest Corruption 9 | . 1 3 . 5 5 7 7 7 9 . . . Average Corruption 5 | . 1 3 . 4 5 5 7 7 5 . . . Corruption Purged . | . . . . . . . . . . . . . Effects 163 | . . 4 . 21 12 19 3 21 83 . . . Message Errors 42 | . . . . 7 3 5 1 7 19 . . . Matter Fused 46 | . . 3 . 6 1 5 1 6 24 . . . Heat Flow Errors 24 | . . 1 . 2 4 4 . 1 12 . . . Energy Discharges 20 | . . . . 3 . 2 . 2 13 . . . Parts Rejected 2 | . . . . . . . . . 2 . . . Data Loss (minor) 16 | . . . . 3 1 2 1 3 6 . . . Data Loss (major) 4 | . . . . . 1 . . . 3 . . . Misfires 3 | . . . . . . 1 . . 2 . . . Weapon Failures 6 | . . . . . 2 . . 2 2 . . . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 635 | . . . . . . . . . 489 . 144 2 Projectiles 162 | . . . . . . . . . 112 . 50 . Explosions 379 | . . . . . . . . . 377 . . 2 Melee 94 | . . . . . . . . . . . 94 . Knockbacks 48 | . . . . . . . . 2 39 . 7 . Impact 6 | . . . . . . . . . . . 6 . Kinetic 40 | . . . . . . . . 2 38 . . . Secondary 2 | . . . . . . . . . 1 . 1 . Self-Inflicted Damage 563 | . 2 . . . . . . . 533 . . 28 Shots 8 | . . . . . . . . . 7 . . 1 Rammed 2 | . 2 . . . . . . . . . . . Targets Rammed 7 | . 2 . . . . . . . . 1 3 1 Kicked 5 | . . . . . . . . . . 1 3 1 Crushed . | . . . . . . . . . . . . . Highest Temperature 516 | 20 30 83 335 272 212 235 . 240 516 . 209 367 Average Temperature 97 | 15 14 41 128 97 65 108 . 44 115 . 57 152 Received Heat Transfer 2166 | . 168 27 153 114 72 . . 42 1053 60 360 117 Effects 15 | . . . 2 . 3 . . . 9 . . 1 Shutdowns 2 | . . . . . . . . . 1 . . 1 Energy Bleed 1 | . . . . . . . . . 1 . . . Interference 6 | . . . 2 . 3 . . . 1 . . . Damage (minor) 2 | . . . . . . . . . 2 . . . Damage (major) 4 | . . . . . . . . . 4 . . . Siege Activations . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried 1 | . . . . . . . . . . . 1 . Impact Corruptions 2 | . . . . . . . . . . . 2 . Robots Melted 4 | . . . . . 1 . . . 1 . 2 . Combat Hostiles 3 | . . . . . 1 . . . 1 . 1 . Parts Melted 21 | . . . . 4 3 1 . 1 4 . 8 . Heat Transferred 10536 | . . 74 111 1554 962 518 . 666 3343 . 2738 570 Parts Sabotaged 8 | . . . . . . . . . 1 . 7 . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 3 | . . . . . . . . . . 3 . . Missiles Intercepted . | . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Fac Gar Fac Peak Influence 1786 | 5 128 133 235 188 . . . . 1786 1045 1396 938 Initial 875 | . 3 53 55 106 . . . . . 875 731 732 Average 579 | 2 67 106 156 91 . . . . 567 936 1072 843 Maximum Alert Level 5 | . . . 1 . . . . . 5 3 4 3 Low Security (%) 37 | 100 100 100 75 100 . . . . 30 . . . Level 1 6 | . . . 24 . . . . . 10 . . . Level 2 15 | . . . . . . . . . 30 . . . Level 3 19 | . . . . . . . . . 8 100 44 100 Level 4 16 | . . . . . . . . . 12 . 55 . Level 5 3 | . . . . . . . . . 6 . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 36 | . 1 . . 4 . . . . 25 5 . 1 Investigation 9 | . . . . 2 . . . . 3 3 . 1 Extermination 6 | . . . . 1 . . . . 5 . . . Reinforcement 17 | . 1 . . 1 . . . . 13 2 . . Assault 4 | . . . . . . . . . 4 . . . Garrison . | . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . . 2 . . . Haulers Reinforced 1 | . . . . . . . . . 1 . . . Active Scanning Responses 1 | . . . . . . . . . 1 . . . Cargo Convoy Interrupts 1 | . . . . . . . . . 1 . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 --------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Fac Gar Fac Distress Signals 8 | . 2 1 . . . . . . 4 1 . . Communications Jammed 3 | . . . . . . . . . 3 . . . Distress Signals 3 | . . . . . . . . . 3 . . . Times Spotted 191 | . 7 2 6 9 5 1 . 6 91 19 28 17 Peak Tracking Total 13 | . 5 2 4 2 3 1 . 3 9 13 5 8 Tactical Retreats 19 | . . . . . 1 . . . 10 2 2 4 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Fac Gar Fac Traps Triggered 8 | . 1 . . 3 . . . . . 1 3 . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused 5 | . . . . . . . . . 5 . . . Traps Extracted . | . . . . . . . . . . . . . Installed 7 | . . . . . . 2 . . 5 . . . Triggered 10 | . . . . . . . . . 8 2 . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 ---------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Fac Gar Fac Machines Disabled 41 | . . . . . . . . . 37 . 3 1 Max in Single Turn 15 | . . . . . . . . . 15 . 1 1 Garrison Access 2 | . . . . 1 . . . . 1 . . . Garrison Relay 2 | . . . . . . . . . . . 2 . Machines Sabotaged . | . . . . . . . . . . . . . Garrisons Compromised 1 | . . . . . . . . . 1 . . . Overloaded Fab Kills 9 | . . . . . . . . . . 9 . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 --------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Fac Gar Fac Machines Accessed 20 | . . . . 4 . . 4 . 8 3 . 1 Terminals 10 | . . . . 3 . . . . 6 . . 1 Fabricators 2 | . . . . . . . . . 1 1 . . Repair Stations 1 | . . . . . . . . . . 1 . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 3 | . . . . 1 . . . . 1 1 . . Total Hacks 54 | . . . . 6 . . 28 . 13 4 . 3 Successful 36 | . . . . 1 . . 28 . 4 3 . . Failed 18 | . . . . 5 . . . . 9 1 . 3 Catastrophic 6 | . . . . 3 . . . . 2 1 . . Database Lockouts . | . . . . . . . . . . . . . Manual 17 | . . . . 4 . . . . 12 1 . . Terminals 18 | . . . . 4 . . . . 11 . . 3 Fabricators 2 | . . . . . . . . . 1 1 . . Repair Stations 1 | . . . . . . . . . . 1 . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 5 | . . . . 2 . . . . 1 2 . . Terminal Hacks 28 | . . . . . . . 28 . . . . . Record 11 | . . . . . . . 11 . . . . . Part Schematic 10 | . . . . . . . 10 . . . . . Robot Schematic 4 | . . . . . . . 4 . . . . . Prototype ID Bank 3 | . . . . . . . 3 . . . . . Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks 1 | . . . . . . . . . . 1 . . Refit 1 | . . . . . . . . . . 1 . . Recycling Unit Hacks . | . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . Garrison Access Hacks 3 | . . . . 1 . . . . 1 1 . . Unlock Access 1 | . . . . . . . . . . 1 . . Seal Access 2 | . . . . 1 . . . . 1 . . . Unauthorized Hacks 4 | . . . . . . . . . 3 1 . . Terminals 2 | . . . . . . . . . 2 . . . Botnet 2 | . . . . . . . . . 2 . . . Fabricators 2 | . . . . . . . . . 1 1 . . Fabnet 1 | . . . . . . . . . 1 . . . Overload 1 | . . . . . . . . . . 1 . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 11 | . . . . 3 . . . . 6 1 . 1 Full Trace Events 4 | . . . . 1 . . . . 1 1 . 1 Feedback Events 1 | . . . . 1 . . . . . . . . Corruption 1 | . . . . 1 . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . 4 . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 10 | . . . . . . . 10 . . . . . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 ------------ Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Fac Gar Fac Used RIF Installer 1 | . . . . . . . . . . . 1 . Robots Hacked 1 | . . . . . . . . . . . 1 . Non-combat . | . . . . . . . . . . . . . Combat 1 | . . . . . . . . . . . 1 . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released 7 | . . . . . . . . . . . 7 . Machine Destruction 7 | . . . . . . . . . . . 7 . Fabnet Peak Effective % 3 | . . . . . . . . . . 3 3 3 Autooverrided 1 | . . . . . . . . . . . 1 . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Fac Gar Fac Total Allies 2 | . . . . . . . . 1 . . 1 . Largest Group 1 | . . . . . . . . 1 1 . . . Highest-Rated Group 95 | . . . . . . . . 95 95 . . . Highest-Rated Ally 95 | . . . . . . . . 95 95 . . . Total Orders 1 | . . . . . . . . . 1 . . . EXPLORE 1 | . . . . . . . . . 1 . . . Ally Attacks 18 | . . . . . . . . 9 7 . 2 . Total Damage 427 | . . . . . . . . 285 142 . . . Kills 4 | . . . . . . . . 4 . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Fac Gar Fac Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered 5 | . . . . . . 2 . 3 . . . . Drone Launches 1 | . . . . . . . . . 1 . . . Drone Recoveries 1 | . . . . . . . . . 1 . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 ------------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Fac Gar Fac Turns Passed 9300 | 76 164 259 201 955 468 714 112 547 3900 276 1413 215 Spaces Moved 5946 | 52 103 178 123 676 332 388 87 363 2564 271 714 95 Core 495 | 3 . . . . . . . . 391 75 26 . Treads . | . . . . . . . . . . . . . Legs 185 | . . . . . . . . . . 41 143 1 Wheels 5123 | 49 103 178 123 676 332 388 87 363 2173 12 545 94 Hover 143 | . . . . . . . . . . 143 . . Flight . | . . . . . . . . . . . . . Fastest Speed 50 | 50 100 100 105 105 130 130 130 130 50 50 50 105 Average Speed 121 | 97 100 118 111 120 130 130 130 142 122 87 121 111 Slowest Speed 330 | 100 100 145 120 130 130 130 130 145 160 145 200 330 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . 1 . . . Exploration Rate (%) 35 | 4 22 16 19 15 57 55 70 59 66 9 63 4 Regions Visited 12 Branch Regions 4 Pre-discovered Areas 1 | . . . . . . . 1 . . . . . Known Exits Taken 3 | . . . . . . . . 1 1 1 . . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 1 . . . . . Scrap Searched 5 | . . . . . 2 2 . 1 . . . . Spaces Dug 42 | . . . . . . . . . 38 2 . 2 Terrain Destroyed 333 | . . . . . . . . . 302 2 6 23 Melee 16 | . . . . . . . . . 12 2 . 2 Projectile 67 | . . . . . . . . . 58 . 6 3 AOE 250 | . . . . . . . . . 232 . . 18 Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 --------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Fac Gar Fac Total 7265 | 70 141 217 157 767 344 592 86 372 3006 300 1068 145 Wait 514 | . 9 . 8 15 . 178 . . 121 9 165 9 Move 5933 | 51 102 177 122 675 331 387 86 362 2562 271 712 95 Hop . | . . . . . . . . . . . . . Pick Up 92 | 5 5 13 4 10 1 7 . . 28 1 17 1 Fast Attach 81 | 9 1 5 . 7 . 1 . 1 22 8 26 1 Attach 57 | . 1 2 3 3 1 1 . . 31 2 8 5 Detach 33 | 2 1 4 . 3 . . . . 16 2 5 . Swap 45 | . 1 4 2 8 . 2 . . 22 1 4 1 Drop 85 | 1 4 7 3 21 . 8 . 1 30 1 9 . Fire 352 | 2 15 5 15 25 11 6 . 8 153 1 87 24 Melee 42 | . . . . . . . . . 15 3 16 8 Ram 2 | . 2 . . . . . . . . . . . Kick 5 | . . . . . . . . . . 1 3 1 Crush . | . . . . . . . . . . . . . Escape Stasis 17 | . . . . . . . . . 1 . 16 . Rewire . | . . . . . . . . . . . . . Trap 7 | . . . . . . 2 . . 5 . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory (discovered 4 exits: *Fac x3 / [*Low]) -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory (discovered 5 exits: *Fac x3 / *Ext x2) -5/Factory -5/Garrison (discovered 3 exits: *Fac x3) -5/Factory History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 16) 77 | -11/Scrapyard | Entered Materials 234 | -10/Materials | Discovered new exit (range 7) 241 | -10/Materials | Entered another Materials area 241 | -9/Materials | Evolved 2 slots: Weapon x2 379 | -9/Materials | Discovered new exit (range 15) 500 | -9/Materials | Entered another Materials area 500 | -8/Materials | Evolved 2 slots: Propulsion x2 697 | -8/Materials | Discovered new exit (range 4) 701 | -8/Materials | Entered Factory 701 | -7/Factory | Evolved 2 slots: Utility x2 708 | -7/Factory | Discovered new exit (range 16) 758 | -7/Factory | Build established: Scavenger-Tank 1217 | -7/Factory | Build established: Tank 1289 | -7/Factory | Identified exit to Factory 1400 | -7/Factory | Discovered exit to Factory (range 5) 1536 | -7/Factory | Discovered exit to Factory (range 9) 1631 | -7/Factory | Discovered new exit (range 6) 1656 | -7/Factory | Entered Lower Caves 1951 | -7/Lower Caves | Spotted B-75 Beast 2105 | -7/Lower Caves | Discovered new exit (range 16) 2124 | -7/Lower Caves | Entered another Lower Caves area 2173 | -7/Lower Caves | Encountered a Warlord checkpoint 2569 | -7/Lower Caves | Learned Factory security intel 2589 | -7/Lower Caves | Learned Factory trap positions 2830 | -7/Lower Caves | Discovered new exit (range 6) 2838 | -7/Lower Caves | Entered Data Miner 2838 | -7/Data Miner | Discovered new exit (range 6) 2863 | -7/Data Miner | Met Data Miner 2901 | -7/Data Miner | Learned location of Section 7 (-2) 2901 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 2913 | -7/Data Miner | Received God Mode back door access code from Data Miner 2950 | -7/Data Miner | Entered Proximity Caves 2984 | -6/Proximity Caves | Learned 4 Factory zone layouts 3171 | -6/Proximity Caves | Escorted by Enhanced Grunt 3212 | -6/Proximity Caves | Learned 8 Factory zone layouts 3294 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 3478 | -6/Proximity Caves | Discovered exit to Factory (range 12) 3480 | -6/Proximity Caves | Learned 4 Factory zone layouts 3497 | -6/Proximity Caves | Entered Factory 3497 | -6/Factory | Accompanied by 1 ally 3497 | -6/Factory | Evolved 2 slots: Utility x2 3498 | -6/Factory | Identified exit to Extension 3498 | -6/Factory | Identified exit to Factory 3499 | -6/Factory | Loaded intel: 101 trap records 4049 | -6/Factory | Found Prototype Device 4624 | -6/Factory | Discovered exit to Factory (range 11) 5047 | -6/Factory | Cargo convoy interrupted 5585 | -6/Factory | Discovered exit to Factory (range 5) 5861 | -6/Factory | Incoming investigation squad redirected 5947 | -6/Factory | First assault squad dispatched 6084 | -6/Factory | Lost 4 parts (1n2u1w) 6204 | -6/Factory | Identified Active Sensor Suite 6378 | -6/Factory | Incoming investigation squad redirected 6576 | -6/Factory | Crushed by falling debris 6686 | -6/Factory | Lost 3 parts (1p1n1w) 6781 | -6/Factory | Found Hvy. Reflective Plating 6961 | -6/Factory | Core integrity fell below 50% 7109 | -6/Factory | Discovered exit to Extension (range 16) 7163 | -6/Factory | Core integrity fell below 20% 7200 | -6/Factory | Lost 14 parts (1p4n4u5w) 7366 | -6/Factory | Incoming assault squad redirected 7397 | -6/Factory | Entered another Factory area 7397 | -5/Factory | Evolved 2 slots: Propulsion x2 7515 | -5/Factory | Incoming investigation squad redirected 7583 | -5/Factory | Spotted B-75 Beast 7649 | -5/Factory | Lost 3 parts (2n1u) 7673 | -5/Factory | Identified exit to Garrison 7673 | -5/Factory | Entered Garrison 7684 | -5/Garrison | Build established: Mutant 7785 | -5/Garrison | Lost 7 parts (3n1u3w) 7834 | -5/Garrison | Triggered checkpoint 7901 | -5/Garrison | Core integrity fell below 50% 7911 | -5/Garrison | Lost 3 parts (1p2w) 7958 | -5/Garrison | Triggered checkpoint 8169 | -5/Garrison | Garrison Relay disabled 8223 | -5/Garrison | Triggered checkpoint 8523 | -5/Garrison | Discovered new exit (range 11) 8580 | -5/Garrison | Triggered checkpoint 8642 | -5/Garrison | Lost 3 parts (1n2w) 8674 | -5/Garrison | Discovered new exit (range 10) 8738 | -5/Garrison | Triggered checkpoint 8780 | -5/Garrison | Lost 3 parts (1n1u1w) 8783 | -5/Garrison | Discovered new exit (range 10) 8802 | -5/Garrison | Installed Relay Interface Framework 8885 | -5/Garrison | Build established: Scavenger-Gunner 8966 | -5/Garrison | Triggered checkpoint 9015 | -5/Garrison | Garrison Relay disabled 9086 | -5/Garrison | Entered Factory 9288 | -5/Factory | Core integrity fell below 20% 9301 | -5/Factory | Destroyed by S-27 Virus with Autogun Last Messages --------------- 09265_ K-01 Serf collects debris. 09265_ Hvy. Assault Rifle destroyed. 09265_ K-01 Serf collects debris. 09271_ Imp. Transmission Jammer destroyed. 09272_ Kicked S-27 Virus. 09272_ K-01 Serf collects debris. 09283_ Arm. Wheel destroyed. 09284_ Imp. Medium Armor Plating destroyed. 09285_ K-01 Serf collects debris. 09287_ Arm. Wheel destroyed. 09288_ Carbon-fiber Leg destroyed. 09289_ K-01 Serf collects debris. 09290_ S-27 Virus destroyed. 09291_ K-01 Serf collects debris. 09292_ Hvy. Laser destroyed. 09293_ S-27 Virus destroyed. 09294_ Power failure, Lgt. Nuclear Core shutdown. 09294_ Lgt. Nuclear Core destroyed. 09294_ K-01 Serf collects debris. 09299_ Adv. Plasma Cannon destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????????????????????#### | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????"" | | ?????????????????????????##############?????""" | | ?????????????????????????##############?????""" | | ?????????????????????????## ##????# | | ?????????????????????????## ##????#""" | | ?????????????????????????## k ##????#""" | | ?????????????????????????## ##????#""" | | ?????????????????????????## ##????# | | ?????????????????????????## #######""" | | ????????????############### #######""" = | | ????????????############;#s # """ | | ????????????## %s # # | | ????????????## s "+% # | | ????????????## ] @# # # % | | ????????????## # # # % | | ????????????## # # #% % | | ????????????## w # # % ##### | | ????????????## # # | ! | | ???????????? + ############ | | ????????????## #### """ #"" """ "" | | ????????????## s ##???????? #"T """ "" | | ????????????##! ##???????? #"" """ "" | | ????????????## ##???????? # """ "" | | ????????????########s#######???????? # | | ???????????? ???????? # | | ??????????????????? ??????????????? # | | ?????????????????? ??????????????? # | | ?????????????????? ??????????????? # | | ????????????????? ??????????????? # | | ?????????????????####??????????????? # ####### | | ?????????????????####???????????????## # | | ???????????????????????????????????? # ????? | | ????????????????????????????????????? + ????? | | ????????????????????????????????????? # ????? | | ?????????????????????????????????????? # ????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Energy Generation 18 Energy Capacity 300 Matter Stores 300 Matter Capacity 450 Sight Range 16 Robot Scan Range 20 Terrain Scan Range 20 Terrain Scan Density 10 Jamming Range 12 Corruption Prevention 12 Armor Coverage 825 Resistance: TH 25 Core Shielding 30 Propulsion Shielding 33 Reclamation Efficiency 20 Evasion (%) 55 Targeting Accuracy 18 Recoil Reduction 2 Kinecelleration 30 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- Combat Drone Bay | -7/Data Miner | Free Cld. Cesium-ion Thruster | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Exp. Weapon Shielding | -7/Data Miner | Free Imp. Heavy Machine Gun | -7/Data Miner | Free Gyrokinetic Inverter | -7/Data Miner | Free KE Penetrator | -7/Data Miner | Free Force Rifle | -7/Data Miner | Free Reaction Control System | -7/Data Miner | Free Adv. Shield Generator | -7/Data Miner | Free Robot Schematics ------------------ B-48 Gladiator | -7/Data Miner | Free G-47 Trooper | -7/Data Miner | Free O-24 Administrator | -7/Data Miner | Free A-15 Conveyor | -7/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ManeuveringEnergyUnit Manual? 0 Play Time 01:54:20 Cumulative 382.6 hours Start 2021.12.06 @ 10:09:12 End 2021.12.06 @ 12:03:00 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 111 Rogue 111 Adventurer 0 Explorer 0 Win Type - Total 28 Types 22/0/2/2/0/1/0/1/0 Lore% 40 Gallery% 80 Achievement% 82 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 20/SmallcapsGlow Map View 66x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e105f0fe-873c-4583-8f51-dd6571d4d651