Cogmind - Beta 14 X1 @@@ ROGUE MODE // 2024.07.15 @ 12:23:22 Player: f3-rnm Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (7) 1400 Robots Destroyed (66) 330 Value Destroyed (1569) 1569 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (8) 8 TOTAL SCORE: 4327 Bonus ------- High Alert Combat Kills 8 Cogmind --------- Core Integrity 502/550 Matter 198/300 Energy 160/160 System Corruption 5% Temperature Cool (9) Movement Treading (320) Ox2 Location -8/Materials Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (2) --- Light Treads Light Treads > --- UTILITY (4) ------ Improved Heat Sink Huge Storage Unit Improved Targeting Computer Hardened Light Armor Plating > --- WEAPON (4) ------- Light Assault Rifle Heavy Assault Rifle Heavy Assault Rifle > --- INVENTORY (25) --- Light Ion Engine Improved Ion Engine Nuclear Core Light Treads Light Treads Light Treads Light Treads Light Treads Improved Treads Advanced Treads Armored Wheel Cooling System High-capacity Storage Unit High-capacity Matter Pod (200) Structural Scanner Light Armor Plating Reflective Plating Hacking Suite Light Assault Rifle Heavy Assault Rifle Rocket Launcher Rocket Launcher Blade Trap Blade Trap Blade Trap Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Improved Heat Sink Huge Storage Unit Improved Targeting Computer Improved Light Armor Plating > --- WEAPON ----------- Heavy Assault Rifle Heavy Assault Rifle Improved Assault Rifle Battle Cannon > --- INVENTORY -------- Light Ion Engine Improved Ion Engine Light Treads Light Treads Light Treads Light Treads Light Treads Improved Treads Armored Wheel Cooling System High-capacity Storage Unit High-capacity Matter Pod Structural Scanner Light Armor Plating Hardened Light Armor Plating Reflective Plating Heavy Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Rocket Launcher Rocket Launcher Blade Trap Blade Trap Blade Trap [Rating: 26] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Utility Huge Storage Unit Device Heat Sink Storage Huge Storage Unit Processor Improved Targeting Computer Protection Improved Light Armor Plating Weapon Heavy Assault Rifle Ballistic Gun Heavy Assault Rifle Ballistic Cannon Battle Cannon Launcher Grenade Launcher Build | -11 -10 -10 -9 -9 -9 -8 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Slots Evolved 4 | . . . 2 . . . 2 Power . | . . . . . . . . Propulsion . | . . . . . . . . Utility 2 | . . . 1 . . . 1 Weapon 2 | . . . 1 . . . 1 Parts Attached 34 | 6 6 . 9 1 . 1 11 Power 3 | 1 . . 1 . . . 1 Engine 2 | 1 . . 1 . . . . Core 1 | . . . . . . . 1 Reactor . | . . . . . . . . Propulsion 6 | 2 . . 2 . . . 2 Treads 6 | 2 . . 2 . . . 2 Leg . | . . . . . . . . Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 11 | 1 3 . 4 . . 1 2 Device 2 | . . . 1 . . 1 . Storage 5 | 1 3 . 1 . . . . Processor 2 | . . . 2 . . . . Hackware . | . . . . . . . . Protection 2 | . . . . . . . 2 Artifact . | . . . . . . . . Weapon 14 | 2 3 . 2 1 . . 6 Energy Gun . | . . . . . . . . Energy Cannon . | . . . . . . . . Ballistic Gun 12 | 2 2 . 2 . . . 6 Ballistic Cannon 1 | . . . . 1 . . . Launcher 1 | . 1 . . . . . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 1 | . . . 1 . . . . Parts Lost 7 | . . . 1 . . . 6 Power 1 | . . . 1 . . . . Propulsion 1 | . . . . . . . 1 Utility 1 | . . . . . . . 1 Weapon 4 | . . . . . . . 4 Highest Loss Streak 3 | . . . 1 . . . 3 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 96 | . 97 85 94 100 100 100 91 Engine 10 | . 14 14 11 11 11 11 3 Treads 22 | . 28 28 21 22 22 22 18 Device 8 | . . . 9 11 11 11 9 Storage 13 | . 25 14 11 11 11 11 9 Processor 8 | . . . 9 11 11 11 9 Ballistic Gun 27 | . 27 28 31 30 22 22 27 Ballistic Cannon 3 | . . . . 2 11 11 3 Naked Turns . | . . . . . . . . Heaviest Build 127 | 11 127 127 94 95 95 95 103 Greatest Support 40 | 40 40 40 40 40 40 40 40 Greatest Overweight (x) 3 | . 3 3 2 2 2 2 2 Average Overweight (x) 1 | . . 2 2 2 2 2 2 Largest Inventory Capacity 25 | 8 25 25 25 25 25 25 25 Average Capacity 23 | 6 17 25 25 25 25 25 25 Most Carried 25 | 2 23 24 25 25 25 25 25 Average Carried 22 | . 13 23 23 24 25 24 24 Final Capacity 25 | 8 25 25 25 25 25 25 25 Final Carried 25 | 2 23 24 25 25 25 25 25 Class Distribution -------------------- 60% | Gunner 23% | Mutant 10% | Scavenger-Gunner 5% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Gunner | -9/Mines Gunner | -9/Exiles Gunner | -8/Mines Scavenger-Gunner | -8/Materials Resources | -11 -10 -10 -9 -9 -9 -8 -8 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Matter Collected 1646 | 126 115 . 545 132 . 142 586 Remotely . | . . . . . . . . Salvage Created 2213 | . 211 . 509 278 . 175 1040 Parts 168 | . 27 . 35 17 . 22 67 Haulers Intercepted 4 | . 1 . 2 . . . 1 Recyclers Shooed . | . . . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Combat Hostiles Destroyed 46 | . 8 . 6 2 . 5 25 Guns 41 | . 5 . 6 2 . 4 24 Cannons 2 | . . . . . . 1 1 AOE 3 | . 3 . . . . . . Classes Destroyed 12 | . 7 . 2 1 . 1 1 Worker 4 | . 1 . 1 . . 1 1 Builder 2 | . . . . 1 . 1 . Tunneler 1 | . 1 . . . . . . Hauler 4 | . 1 . 2 . . . 1 Recycler 4 | . . . 1 2 . . 1 Operator 1 | . 1 . . . . . . Watcher 4 | . 2 . 2 . . . . Swarmer 19 | . 7 . . . . 3 9 Grunt 15 | . 1 . 3 . . 1 10 Brawler 2 | . . . . . . . 2 Duelist 4 | . . . . . . 1 3 Sentry 6 | . . . 3 2 . . 1 Best Kill Streak 7 | . 7 . 3 2 . 3 3 Combat Bots Only 4 | . 4 . 3 2 . 3 3 Max Kills in Single Turn 3 | . 3 . 1 1 . 2 3 Gunslinging 2 | . . . . . . . 2 Exploded 2 | . 2 . . . . . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Hostile Shots Fired 227 | . 32 . 28 18 . 28 121 Missed 70 | . 13 . 9 6 . 7 35 Damage Taken 2060 | . 163 . 254 179 . 249 1215 Core 119 | . 21 . 27 13 . 10 48 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 92 | 100 . 91 . . . 87 . Volleys Fired 117 | . 18 . 25 8 . 12 54 Largest 4 | . 2 . 3 3 . 3 4 Hottest 92 | . 43 . 66 66 . 85 92 Shots Fired 356 | . 34 . 69 24 . 36 193 Gun 330 | . 32 . 69 24 . 24 181 Cannon 24 | . . . . . . 12 12 Launcher 2 | . 2 . . . . . . Special . | . . . . . . . . Kinetic 354 | . 32 . 69 24 . 36 193 Thermal . | . . . . . . . . Explosive 2 | . 2 . . . . . . Electromagnetic . | . . . . . . . . Robot Hit Streak 21 | . 4 . 21 18 . 11 14 Robot Miss Streak 7 | . 2 . 2 2 . 4 7 Penetration Max . | . . . . . . . . Secondary Targets 9 | . 1 . . 1 . . 7 Max Gunslinging Chain 2 | . 1 . . 1 . . 2 Shots Hit Robots 219 | . 15 . 50 18 . 21 115 Core Hits 99 | . 15 . 17 9 . 9 49 Critical Kills 1 | . . . 1 . . . . Critical Parts Destroyed 2 | . . . . 1 . . 1 Critical Strikes 3 | . . . 1 1 . . 1 Destroy 3 | . . . 1 1 . . 1 Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 3617 | . 464 12 644 259 . 376 1862 Guns 3041 | . 161 . 644 259 . 270 1707 Cannons 261 | . . . . . . 106 155 Explosions 303 | . 303 . . . . . . Melee . | . . . . . . . . Ramming 12 | . . 12 . . . . . Kinetic 3302 | . 161 . 644 259 . 376 1862 Thermal . | . . . . . . . . Explosive 303 | . 303 . . . . . . Electromagnetic . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 5 | . . . . . . . 5 Average Corruption 5 | . . . . . . . 5 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 5 | . . . . . . . 5 Message Errors 2 | . . . . . . . 2 Heat Flow Errors 2 | . . . . . . . 2 Parts Rejected 1 | . . . . . . . 1 Overload Shots . | . . . . . . . . Overflow Damage 19 | . 17 . . . . 2 . Projectiles 2 | . . . . . . 2 . Explosions 17 | . 17 . . . . . . Melee . | . . . . . . . . Knockbacks 4 | . . 1 . . . 2 1 Impact 1 | . . 1 . . . . . Kinetic 3 | . . . . . . 2 1 Secondary . | . . . . . . . . Self-Inflicted Damage . | . . . . . . . . Shots . | . . . . . . . . Rammed 3 | . . 1 . 1 . . 1 Targets Rammed 3 | . . 1 . 1 . . 1 Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 281 | . 2 . 25 16 . 4 281 Average Temperature 51 | . 1 . 9 16 . 4 69 Received Heat Transfer 732 | . 24 . 150 63 . 27 468 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted . | . . . . . . . . Heat Transferred . | . . . . . . . . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Peak Influence 552 | . 195 27 150 26 . 85 552 Initial 27 | . . 27 10 . . . . Average 55 | . 51 27 40 1 . 59 150 Maximum Alert Level 2 | . . . . . . . 2 Low Security (%) 93 | 100 100 100 100 100 . 100 65 Level 1 4 | . . . . . . . 23 Level 2 2 | . . . . . . . 11 Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 10 | . 2 . . . . . 8 Investigation 3 | . . . . . . . 3 Extermination . | . . . . . . . . Reinforcement 3 | . 2 . . . . . 1 Assault 1 | . . . . . . . 1 Garrison 3 | . . . . . . . 3 Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Distress Signals 2 | . 1 . 1 . . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 74 | . 16 . 9 2 . 6 41 Peak Tracking Total 9 | . 6 . 4 2 . 3 9 Tactical Retreats 4 | . 1 . . . . . 3 Traps | -11 -10 -10 -9 -9 -9 -8 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Traps Triggered 2 | . . . . . . . 2 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Most Traps Carried 3 | . . . . 3 3 3 3 Machines | -11 -10 -10 -9 -9 -9 -8 -8 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Machines Disabled 7 | . 1 . . 2 . 1 3 Max in Single Turn 2 | . 1 . . 1 . 1 2 Garrison Access 1 | . . . . . . . 1 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Machines Accessed 7 | . . . 3 . 1 . 3 Terminals 4 | . . . 2 . . . 2 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers 1 | . . . 1 . . . . Garrison Access 1 | . . . . . . . 1 Total Hacks 12 | . . . 6 . 1 . 5 Successful 7 | . . . 3 . 1 . 3 Failed 5 | . . . 3 . . . 2 Catastrophic 1 | . . . . . . . 1 Database Lockouts . | . . . . . . . . Manual 3 | . . . 1 . . . 2 Terminals 6 | . . . 3 . . . 3 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers 3 | . . . 3 . . . . Garrison Access 2 | . . . . . . . 2 Terminal Hacks 3 | . . . . . 1 . 2 Record 1 | . . . . . 1 . . Branch Access Points 1 | . . . . . . . 1 Zone Layout 1 | . . . . . . . 1 Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer 3 | . . . 3 . . . . Insert Component 2 | . . . 2 . . . . Analyze 1 | . . . 1 . . . . Garrison Access Hacks 1 | . . . . . . . 1 Unlock Access 1 | . . . . . . . 1 Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 5 | . . . 3 . . . 2 Full Trace Events 1 | . . . . . . . 1 Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . . Part Schematics Acquired 1 | . . . 1 . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 2 | . . . . . . . 2 Machine Destruction 2 | . . . . . . . 2 Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Total Allies 2 | . . . . 2 . . . Largest Group 2 | . . . . 2 1 . . Highest-Rated Group 46 | . . . . 46 15 . . Highest-Rated Ally 31 | . . . . 31 15 . . Total Orders . | . . . . . . . . Ally Attacks 4 | . . . . 4 . . . Total Damage 63 | . . . . 63 . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 2 | . . 1 . 1 . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Turns Passed 6508 | 83 1013 303 1033 1459 640 836 1141 Spaces Moved 2026 | 48 414 94 292 444 201 249 284 Core 5 | 5 . . . . . . . Treads 2021 | 43 414 94 292 444 201 249 284 Legs . | . . . . . . . . Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 160 320 320 320 320 320 320 Average Speed 296 | 148 225 320 320 320 320 320 320 Slowest Speed 400 | 160 400 400 320 320 320 320 320 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 44 | 5 79 19 21 89 59 60 27 Regions Visited 7 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . Scrap Searched 2 | . . . . 2 . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 11 | . 6 . . . . 4 1 Melee . | . . . . . . . . Projectile 5 | . . . . . . 4 1 AOE 6 | . 6 . . . . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Total 2278 | 57 464 95 344 467 200 263 388 Wait 31 | 2 4 . 4 1 . . 20 Move 2019 | 47 413 93 291 443 200 248 284 Hop . | . . . . . . . . Pick Up 49 | 2 21 . 8 6 . 1 11 Fast Attach 15 | 6 1 . 4 1 . . 3 Attach 11 | . . . 5 . . . 6 Detach 1 | . . 1 . . . . . Swap 8 | . 5 . . . . 1 2 Drop 24 | . 2 . 7 7 . 1 7 Fire 117 | . 18 . 25 8 . 12 54 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush 3 | . . 1 . 1 . . 1 Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / [*Min x2]) -10/Mines -9/Materials -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles -8/Mines -8/Materials History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 84 | -11/Scrapyard | Entered Materials 159 | -10/Materials | Discovered new exit (range 11) 306 | -10/Materials | Build established: Mutant 550 | -10/Materials | Discovered new exit (range 6) 708 | -10/Materials | Discovered new exit (range 13) 1057 | -10/Materials | Discovered new exit (range 8) 1097 | -10/Materials | Entered Mines 1125 | -10/Mines | Met a Derelict bent on vengeance 1128 | -10/Mines | Discovered new exit (range 14) 1400 | -10/Mines | Entered Materials 1400 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1869 | -9/Materials | Build established: Skirmisher 2204 | -9/Materials | Build established: Gunner 2208 | -9/Materials | Discovered new exit (range 8) 2433 | -9/Materials | Entered Mines 2497 | -9/Mines | Discovered new exit (range 5) 3145 | -9/Mines | Discovered new exit (range 15) 3206 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 3508 | -9/Mines | Found a hidden stash of uninstalled traps 3567 | -9/Mines | Learned Materials security intel 3599 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 3876 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 3879 | -9/Mines | Discovered new exit (range 5) 3892 | -9/Mines | Entered Exiles 3892 | -9/Exiles | Found Exiles lab abandoned 3892 | -9/Exiles | Accompanied by 1 ally 4494 | -9/Exiles | Discovered new exit (range 14) 4532 | -9/Exiles | Entered Mines 5342 | -8/Mines | Discovered new exit (range 8) 5368 | -8/Mines | Entered Materials 5368 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 6103 | -8/Materials | Garrison activated, responded to threat 6145 | -8/Materials | Build established: Scavenger-Gunner 6150 | -8/Materials | Lost 3 parts (1n2w) 6496 | -8/Materials | Identified exit to Garrison 6509 | -8/Materials | Self-destructed Last Messages --------------- 06457_ Acquired Lgt. Assault Rifle. 06462_ Acquired 14 matter. 06468_ Acquired Flight Unit. 06473_ Dropped Flight Unit. 06473_ Acquired Lgt. Assault Rifle. 06483_ WXIT1N#A IVUPSBDWF&PGSHI0QYLCAP4MFQXN 06493_ Triggered Alarm Trap. 06493_ An alarm sounds. 06493_ ALERT: Alarm triggered, dispatching investigation squad. 06496_ Connecting with Garrison Access... >>Unlock Access door unlocked. 06496_ EXIT=UNLOCKED: GARRISON 06497_ U-05 Engineer lays Concrete. 06503_ Slammed into G-47 Trooper. 06508_ ALERT: Garrison Access compromised, dispatching assault squad. 06508_ Garrison Access disabled. 06508_ Relay Coupler [Grunt] tumbles out of Garrison Access. 06508_ Relay Coupler [NC] tumbles out of Garrison Access. 06508_ K-01 Serf collects debris. 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Storage Unit | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed NetworkTimingShifter Manual? 0 Play Time 00:19:07 Cumulative 197.4 hours Start 2024.07.15 @ 12:07:29 End 2024.07.15 @ 12:23:22 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 201 Rogue 165 Adventurer 36 Explorer 0 Win Type - Total 10 Types 3/0/7/0/0/0/0/0/0 Lore% 48 Gallery% 78 Achievement% 71 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3a5633bb-1027-4032-b396-80ba68762bf5