Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.05.22 @ 01:44:58

Player: PerrySimm

Result: Destroyed by H-66 Slayer with Heavy Assault Rifle

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (9)        1800
Robots Destroyed (69)      345
Value Destroyed (2448)     2448
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (21)                 21
              TOTAL SCORE: 6654

 Bonus
-------
Follower Combat Kills      40
Friendly Fire              -19

 Cogmind 
---------
Core Integrity             0/850
Matter                     194/300
Energy                     315/315
System Corruption          9%
Temperature                Cool (0)
Movement                   Walking (210) Ox3
Location                   -6/Extension

 Parts 
-------
>               --- POWER (2) --------
                Neutrino Core
>               --- PROPULSION (4) ---
                Carbon-fiber Leg
>               --- UTILITY (6) ------
                Power Amplifier
       Improved Heat Sink
  High-capacity Storage Unit
       Improved Signal Interpreter
>               --- WEAPON (3) -------
                Grenade Launcher
>               --- INVENTORY (12) ---
       Improved Deuterium Engine
       Improved Deuterium Engine
                Neutrino Core
          Light Treads
                Wheel
                Wheel
       Improved Light Armor Plating
          Heavy Flak Cannon
                Bore Cannon
                Ripper

 Peak State 
------------
>               --- POWER ------------
                Fission Core
                Neutrino Core
>               --- PROPULSION -------
                Carbon-fiber Leg
                Carbon-fiber Leg
                Carbon-fiber Leg
                Myomer Leg
>               --- UTILITY ----------
                Power Amplifier
       Improved Heat Sink
  High-capacity Storage Unit
       Improved Signal Interpreter
       Improved Light Armor Plating
>               --- WEAPON -----------
          Heavy Beamcaster
          Heavy Flak Cannon
                Ripper
>               --- INVENTORY --------
       Improved Deuterium Engine
       Improved Deuterium Engine
                Fission Core
                Neutrino Core
          Light Treads
                Wheel
                Wheel
       Improved Light Armor Plating
          Heavy Beamcaster
          Heavy Flak Cannon
                Grenade Launcher
[Rating: 59]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Fission Core
Propulsion                 Compact Wheel
  Treads                   Advanced Treads
  Leg                      Armored Leg
  Wheel                    Compact Wheel
  Hover Unit               Airjet
  Flight Unit              VTOL Module
Utility                    Medium Storage Unit
  Device                   Advanced Weight Redist. System
  Storage                  Medium Storage Unit
  Processor                Improved Signal Interpreter
  Hackware                 Hacking Suite
  Protection               Medium Armor Plating
Weapon                     Particle Gun
  Energy Gun               Particle Gun
  Energy Cannon            Heavy Particle Cannon
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Heavy Flak Cannon
  Launcher                 Grenade Launcher
  Slashing Weapon          Greatsword

 Build                          | -11 -10 -10 -9  -8  -7  -7  -7  -6  -6  
-------                    Run  | Scr Mat Min Mat Mat Fac Was Fac Fac Ext 
Slots Evolved              8    | .   .   .   2   2   2   .   .   2   .   
  Power                    1    | .   .   .   .   .   .   .   .   1   .   
  Propulsion               2    | .   .   .   1   .   1   .   .   .   .   
  Utility                  4    | .   .   .   .   2   1   .   .   1   .   
  Weapon                   1    | .   .   .   1   .   .   .   .   .   .   
Parts Attached             110  | 6   .   5   10  3   28  7   16  17  18  
  Power                    16   | 1   .   .   2   .   3   3   2   2   3   
    Engine                 7    | 1   .   .   2   .   .   1   2   1   .   
    Core                   9    | .   .   .   .   .   3   2   .   1   3   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   
  Propulsion               28   | 2   .   .   1   .   9   2   4   5   5   
    Treads                 6    | .   .   .   .   .   1   2   3   .   .   
    Leg                    13   | .   .   .   .   .   4   .   .   4   5   
    Wheel                  5    | 2   .   .   1   .   1   .   .   1   .   
    Hover                  1    | .   .   .   .   .   .   .   1   .   .   
    Flight                 3    | .   .   .   .   .   3   .   .   .   .   
  Utility                  28   | 1   .   2   1   1   6   1   8   5   3   
    Device                 11   | .   .   1   .   1   2   .   4   1   2   
    Storage                5    | 1   .   1   .   .   1   1   .   1   .   
    Processor              4    | .   .   .   .   .   2   .   2   .   .   
    Hackware               1    | .   .   .   .   .   .   .   .   1   .   
    Protection             7    | .   .   .   1   .   1   .   2   2   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   
  Weapon                   38   | 2   .   3   6   2   10  1   2   5   7   
    Energy Gun             14   | 1   .   1   5   1   1   .   1   .   4   
    Energy Cannon          1    | .   .   .   .   .   1   .   .   .   .   
    Ballistic Gun          9    | 1   .   1   1   1   4   .   .   1   .   
    Ballistic Cannon       4    | .   .   .   .   .   1   .   .   2   1   
    Launcher               6    | .   .   1   .   .   2   .   .   2   1   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        4    | .   .   .   .   .   1   1   1   .   1   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   .   1   .   .   .   1   .   .   
Parts Lost                 57   | .   .   .   3   .   20  8   .   9   17  
  Power                    9    | .   .   .   .   .   2   3   .   2   2   
  Propulsion               15   | .   .   .   .   .   5   2   .   1   7   
  Utility                  11   | .   .   .   .   .   4   1   .   3   3   
  Weapon                   22   | .   .   .   3   .   9   2   .   3   5   
  Highest Loss Streak      10   | .   .   .   1   .   10  8   .   3   8   
Average Slot Usage (%)     82   | .   85  98  94  89  78  43  68  83  84  
  Engine                   5    | .   14  14  11  9   .   .   7   5   .   
  Core                     2    | .   .   .   .   .   3   3   .   .   9   
  Treads                   2    | .   .   .   .   .   .   4   9   4   .   
  Leg                      9    | .   .   .   .   .   12  6   .   18  23  
  Wheel                    11   | .   28  28  32  27  7   .   .   .   .   
  Hover                    1    | .   .   .   .   .   .   .   6   2   .   
  Device                   10   | .   .   12  9   8   10  3   20  7   6   
  Storage                  6    | .   14  14  11  9   7   4   .   1   6   
  Processor                6    | .   .   .   .   .   9   9   4   13  11  
  Protection               4    | .   .   .   1   9   .   .   3   6   5   
  Energy Gun               8    | .   14  9   19  18  3   3   7   5   4   
  Ballistic Gun            5    | .   14  17  9   8   8   3   .   2   .   
  Ballistic Cannon         1    | .   .   .   .   .   4   3   .   .   5   
  Slashing Weapon          2    | .   .   .   .   .   .   .   5   3   4   
Naked Turns                25   | .   .   .   .   .   .   25  .   .   .   
Heaviest Build             77   | 13  13  18  29  29  67  39  26  71  77  
  Greatest Support         81   | 32  32  32  48  48  48  28  66  81  70  
  Greatest Overweight (x)  20   | 2   .   .   .   .   20  6   4   1   1   
  Average Overweight (x)   .    | .   .   .   .   .   1   .   .   .   .   
Largest Inventory Capacity 12   | 6   6   8   8   8   8   8   4   12  12  
  Average Capacity         7    | 5   6   7   8   8   8   6   4   6   12  
  Most Carried             12   | 5   6   6   8   8   8   7   4   6   12  
  Average Carried          6    | 3   5   6   7   7   7   4   3   4   9   
  Final Capacity           12   | 6   6   8   8   8   8   4   4   12  12  
  Final Carried            10   | 5   6   6   8   7   7   2   4   6   10  

 Class Distribution 
--------------------
 54% | Mutant
 31% | Scavenger-Mutant
  7% | Hacker-Mutant
  4% | Scavenger-Gunner

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
 Scavenger-Gunner | -9/Materials
 Scavenger-Mutant | -8/Materials
           Mutant | -7/Factory
           Mutant | -7/Waste
           Mutant | -7/Factory
           Mutant | -6/Factory
 Scavenger-Mutant | -6/Extension

 Resources                      | -11 -10 -10 -9  -8  -7  -7  -7  -6  -6  
-----------                Run  | Scr Mat Min Mat Mat Fac Was Fac Fac Ext 
Matter Collected           1935 | 225 45  128 97  41  554 .   81  247 517 
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   
Salvage Created            2301 | .   45  212 443 92  572 .   81  247 609 
  Parts                    115  | .   7   13  26  14  20  .   2   11  22  
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   .   .   
Recyclers Shooed           1    | .   .   .   .   .   .   .   .   .   1   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -8  -7  -7  -7  -6  -6  
-------                    Run  | Scr Mat Min Mat Mat Fac Was Fac Fac Ext 
Combat Hostiles Destroyed  62   | .   3   7   9   7   17  .   .   6   13  
  Melee                    2    | .   .   .   .   .   .   .   .   .   2   
  Guns                     44   | .   3   7   9   7   10  .   .   3   5   
  Cannons                  4    | .   .   .   .   .   1   .   .   .   3   
  AOE                      12   | .   .   .   .   .   6   .   .   3   3   
Classes Destroyed          11   | .   1   1   2   .   4   .   1   2   .   
  Worker                   2    | .   .   .   .   .   1   .   .   1   .   
  Builder                  1    | .   .   .   .   .   .   .   .   1   .   
  Recycler                 1    | .   .   .   .   .   .   .   1   .   .   
  Operator                 1    | .   .   .   1   .   .   .   .   .   .   
  Watcher                  2    | .   .   .   1   .   .   .   .   .   1   
  Swarmer                  20   | .   3   3   .   7   7   .   .   .   .   
  Grunt                    25   | .   .   4   9   .   3   .   .   4   5   
  Duelist                  2    | .   .   .   .   .   1   .   .   1   .   
  Sentry                   12   | .   .   .   .   .   5   .   .   .   7   
  Hunter                   1    | .   .   .   .   .   .   .   .   1   .   
  Programmer               1    | .   .   .   .   .   1   .   .   .   .   
  Thug                     1    | .   .   .   .   .   .   .   .   .   1   
Best Kill Streak           7    | .   3   5   2   7   7   .   1   3   4   
  Combat Bots Only         7    | .   3   5   2   7   6   .   .   3   4   
Max Kills in Single Turn   2    | .   1   2   1   1   2   .   1   2   1   
  Gunslinging              1    | .   .   1   .   .   .   .   .   .   .   
  Exploded                 2    | .   .   .   .   .   2   .   .   2   1   
  Melee                    1    | .   .   .   .   .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -8   -7   -7   -7   -6   -6   
--------                   Run  | Scr  Mat  Min  Mat  Mat  Fac  Was  Fac  Fac  Ext  
Damage Taken               7221 | .    66   177  183  83   2161 248  .    1675 2628 
  Core                     1584 | .    25   30   24   7    435  206  .    296  561  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         75   | 100  .    78   94   98   .    .    8    .    .    
Volleys Fired              198  | .    7    16   24   12   63   6    .    35   35   
  Largest                  3    | .    2    2    3    2    3    3    .    3    2    
  Hottest                  170  | .    70   70   170  85   142  149  .    146  162  
Shots Fired                348  | .    14   30   51   24   112  14   .    50   53   
  Gun                      258  | .    14   28   51   24   73   8    .    36   24   
  Cannon                   60   | .    .    .    .    .    29   6    .    5    20   
  Launcher                 30   | .    .    2    .    .    10   .    .    9    9    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  171  | .    7    19   19   12   70   8    .    16   20   
  Thermal                  129  | .    7    3    20   12   32   6    .    25   24   
  Explosive                30   | .    .    2    .    .    10   .    .    9    9    
  Electromagnetic          18   | .    .    6    12   .    .    .    .    .    .    
  Robot Hit Streak         60   | .    5    17   60   10   30   32   .    33   26   
  Robot Miss Streak        4    | .    4    1    .    1    4    1    .    3    2    
  Penetration Max          1    | .    .    .    .    .    .    .    .    1    .    
  Secondary Targets        3    | .    .    1    1    .    .    .    .    .    1    
    Max Gunslinging Chain  1    | .    .    1    1    .    .    .    .    .    1    
Shots Hit Robots           284  | .    8    24   43   14   92   14   1    35   53   
  Core Hits                190  | .    3    13   18   7    56   4    1    27   61   
  Critical Hits            8    | .    .    .    .    .    4    .    1    3    .    
  Critical Kills           3    | .    .    .    .    .    1    .    1    1    .    
  Critical Parts Destroyed 5    | .    .    .    .    .    3    .    .    2    .    
Melee Attacks              11   | .    .    .    .    .    .    .    1    .    10   
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    
  Slashing                 11   | .    .    .    .    .    .    .    1    .    10   
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            2    | .    .    .    .    .    .    .    1    .    1    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           7057 | .    83   337  484  159  2130 386  145  1078 2255 
  Guns                     3258 | .    83   272  484  159  1095 238  .    478  449  
  Cannons                  1448 | .    .    .    .    .    654  148  .    90   556  
  Explosions               1760 | .    .    65   .    .    381  .    .    485  829  
  Melee                    566  | .    .    .    .    .    .    .    145  .    421  
  Ramming                  25   | .    .    .    .    .    .    .    .    25   .    
  Kinetic                  2422 | .    31   194  85   25   1053 200  .    278  556  
  Thermal                  2186 | .    52   13   253  134  696  186  .    290  562  
  Explosive                1647 | .    .    65   .    .    381  .    .    485  716  
  Electromagnetic          211  | .    .    65   146  .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    
  Slashing                 566  | .    .    .    .    .    .    .    145  .    421  
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    
Highest Corruption         9    | .    .    .    .    .    .    .    1    9    9    
  Average Corruption       6    | .    .    .    .    .    .    .    1    8    9    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    
  Effects                  52   | .    .    .    .    .    .    .    .    26   26   
    Message Errors         13   | .    .    .    .    .    .    .    .    8    5    
    Matter Fused           8    | .    .    .    .    .    .    .    .    3    5    
    Heat Flow Errors       2    | .    .    .    .    .    .    .    .    .    2    
    Energy Discharges      7    | .    .    .    .    .    .    .    .    4    3    
    Parts Rejected         1    | .    .    .    .    .    .    .    .    1    .    
    Data Loss (minor)      4    | .    .    .    .    .    .    .    .    2    2    
    Data Loss (major)      3    | .    .    .    .    .    .    .    .    2    1    
    Misfires               2    | .    .    .    .    .    .    .    .    1    1    
    Targeting Errors       12   | .    .    .    .    .    .    .    .    5    7    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    
Overflow Damage            35   | .    .    .    .    .    13   .    .    .    22   
  Projectiles              14   | .    .    .    .    .    13   .    .    .    1    
  Explosions               .    | .    .    .    .    .    .    .    .    .    .    
  Melee                    21   | .    .    .    .    .    .    .    .    .    21   
Knockbacks                 10   | .    .    .    .    .    3    .    .    3    4    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  9    | .    .    .    .    .    2    .    .    3    4    
  Secondary                1    | .    .    .    .    .    1    .    .    .    .    
Self-Inflicted Damage      68   | .    .    .    .    .    20   .    .    16   32   
  Shots                    4    | .    .    .    .    .    1    .    .    1    2    
  Rammed                   1    | .    .    .    .    .    .    .    .    1    .    
Targets Rammed             4    | .    .    .    .    .    .    .    .    4    .    
  Kicked                   3    | .    .    .    .    .    .    .    .    3    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    
Highest Temperature        520  | .    63   27   81   211  225  266  .    520  163  
  Average Temperature      99   | .    31   13   31   105  57   128  .    218  61   
  Received Heat Transfer   2337 | .    .    108  132  .    534  .    .    567  996  
  Effects                  12   | .    .    .    .    .    1    .    .    11   .    
    Shutdowns              3    | .    .    .    .    .    .    .    .    3    .    
    Energy Bleed           2    | .    .    .    .    .    1    .    .    1    .    
    Interference           3    | .    .    .    .    .    .    .    .    3    .    
    Matter Decay           1    | .    .    .    .    .    .    .    .    1    .    
    Short Circuit          2    | .    .    .    .    .    .    .    .    2    .    
    Damage (core)          1    | .    .    .    .    .    .    .    .    1    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    
  Parts Melted             7    | .    .    .    1    1    1    .    .    .    4    
  Heat Transferred         4330 | .    148  37   580  333  1227 425  .    703  877  
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -8  -7  -7  -7  -6  -6  
-------                    Run  | Scr Mat Min Mat Mat Fac Was Fac Fac Ext 
Peak Influence             323  | .   70  208 323 290 214 62  8   136 189 
  Initial                  115  | .   .   23  68  115 35  62  .   .   .   
  Average                  91   | .   42  182 180 145 126 25  2   47  41  
Maximum Alert Level        1    | .   .   1   1   1   1   .   .   .   .   
  Low Security (%)         87   | 100 100 40  60  76  95  100 100 100 100 
  Level 1                  12   | .   .   59  39  23  4   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          9    | .   .   .   1   .   1   .   .   4   3   
  Investigation            1    | .   .   .   .   .   .   .   .   .   1   
  Extermination            2    | .   .   .   .   .   1   .   .   1   .   
  Reinforcement            5    | .   .   .   1   .   .   .   .   2   2   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   
  Garrison                 1    | .   .   .   .   .   .   .   .   1   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   
Construction Impeded       3    | .   .   .   .   .   .   .   .   2   1   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -8  -7  -7  -7  -6  -6  
---------                  Run  | Scr Mat Min Mat Mat Fac Was Fac Fac Ext 
Distress Signals           5    | .   .   1   .   .   2   .   .   .   2   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   
Times Spotted              95   | .   3   7   12  10  26  5   .   9   23  
  Peak Tracking Total      10   | .   4   2   2   6   8   5   .   3   10  
  Tactical Retreats        3    | .   .   .   .   1   2   .   .   .   .   

 Traps                          | -11 -10 -10 -9  -8  -7  -7  -7  -6  -6  
-------                    Run  | Scr Mat Min Mat Mat Fac Was Fac Fac Ext 
Traps Triggered            6    | .   .   .   .   .   2   .   1   3   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -8  -7  -7  -7  -6  -6  
----------                 Run  | Scr Mat Min Mat Mat Fac Was Fac Fac Ext 
Machines Disabled          4    | .   .   .   .   .   .   .   .   .   4   
  Max in Single Turn       2    | .   .   .   .   .   .   .   .   .   2   
  Energy Cycler            2    | .   .   .   .   .   .   .   .   .   2   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  -7  -7  -7  -6  -6  
---------                  Run  | Scr Mat Min Mat Mat Fac Was Fac Fac Ext 
Machines Accessed          16   | .   .   .   2   3   1   .   4   2   4   
  Terminals                11   | .   .   .   2   2   1   .   .   2   4   
  Fabricators              1    | .   .   .   .   .   .   .   1   .   .   
  Repair Stations          1    | .   .   .   .   .   .   .   1   .   .   
  Recycling Units          1    | .   .   .   .   .   .   .   1   .   .   
  Scanalyzers              2    | .   .   .   .   1   .   .   1   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Total Hacks                35   | .   .   .   5   8   1   .   10  3   8   
  Successful               12   | .   .   .   1   3   .   .   7   1   .   
  Failed                   23   | .   .   .   4   5   1   .   3   2   8   
    Catastrophic           7    | .   .   .   2   2   .   .   1   .   2   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   
  Manual                   15   | .   .   .   5   5   .   .   .   1   4   
  Terminals                23   | .   .   .   5   6   1   .   .   3   8   
  Fabricators              2    | .   .   .   .   .   .   .   2   .   .   
  Repair Stations          4    | .   .   .   .   .   .   .   4   .   .   
  Recycling Units          3    | .   .   .   .   .   .   .   3   .   .   
  Scanalyzers              3    | .   .   .   .   2   .   .   1   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             3    | .   .   .   1   1   .   .   .   1   .   
  Level Access Points      1    | .   .   .   1   .   .   .   .   .   .   
  Zone Layout              2    | .   .   .   .   1   .   .   .   1   .   
Fabricator Hacks           2    | .   .   .   .   .   .   .   2   .   .   
  Load Schematic           1    | .   .   .   .   .   .   .   1   .   .   
  Build                    1    | .   .   .   .   .   .   .   1   .   .   
Repair Station Hacks       3    | .   .   .   .   .   .   .   3   .   .   
  Scan Component           2    | .   .   .   .   .   .   .   2   .   .   
  Repair                   1    | .   .   .   .   .   .   .   1   .   .   
Recycling Unit Hacks       2    | .   .   .   .   .   .   .   2   .   .   
  Report Inventory         1    | .   .   .   .   .   .   .   1   .   .   
  Retrieve Matter          1    | .   .   .   .   .   .   .   1   .   .   
Scanalyzer                 2    | .   .   .   .   2   .   .   .   .   .   
  Insert Component         1    | .   .   .   .   1   .   .   .   .   .   
  Analyze                  1    | .   .   .   .   1   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   
Hacking Detections         15   | .   .   .   2   3   1   .   3   2   4   
  Full Trace Events        .    | .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   .   1   .   .   .   .   .   
  Parts Built              1    | .   .   .   .   .   .   .   1   .   .   
    Matter                 102  | .   .   .   .   .   .   .   102 .   .   
    Time                   25   | .   .   .   .   .   .   .   25  .   .   
  Total Part Build Rating  1    | .   .   .   .   .   .   .   1   .   .   
Parts Repaired             1    | .   .   .   .   .   .   .   1   .   .   
  Time                     61   | .   .   .   .   .   .   .   61  .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   1   .   .   .   .   .   
  Part Schematics Acquired 1    | .   .   .   .   1   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  -7  -7  -7  -6  -6  
------------               Run  | Scr Mat Min Mat Mat Fac Was Fac Fac Ext 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -8  -7  -7  -7  -6  -6  
--------                   Run  | Scr Mat Min Mat Mat Fac Was Fac Fac Ext 
Total Allies               2    | .   .   .   .   .   .   1   .   .   1   
  Largest Group            1    | .   .   .   .   .   .   1   .   .   1   
  Highest-Rated Group      31   | .   .   .   .   .   .   31  .   .   31  
  Highest-Rated Ally       31   | .   .   .   .   .   .   31  .   .   31  
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   
Ally Attacks               22   | .   .   .   .   .   .   13  .   .   9   
  Total Damage             393  | .   .   .   .   .   .   254 .   .   139 
  Kills                    1    | .   .   .   .   .   .   .   .   .   1   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -8  -7  -7  -7  -6  -6  
-------                    Run  | Scr Mat Min Mat Mat Fac Was Fac Fac Ext 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -8   -7   -7   -7   -6   -6   
-------------              Run  | Scr  Mat  Min  Mat  Mat  Fac  Was  Fac  Fac  Ext  
Turns Passed               4302 | 51   86   311  397  648  759  145  465  866  574  
Spaces Moved               2442 | 35   61   242  212  285  366  115  394  469  263  
  Core                     101  | 6    .    .    .    .    6    75   14   .    .    
  Treads                   58   | .    .    .    .    .    .    9    49   .    .    
  Legs                     727  | .    .    .    .    .    204  31   .    229  263  
  Wheels                   983  | 29   61   242  212  285  154  .    .    .    .    
  Hover                    571  | .    .    .    .    .    .    .    331  240  .    
  Flight                   2    | .    .    .    .    .    2    .    .    .    .    
  Fastest Speed            50   | 50   100  100  100  100  100  50   60   90   120  
  Average Speed            111  | 104  100  100  100  100  136  100  86   115  149  
  Slowest Speed            1050 | 150  100  100  100  100  1050 350  250  150  150  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       24   | 3    16   50   19   24   10   73   7    10   33   
  Regions Visited          9
    Branch Regions         2
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        2    | .    .    .    1    .    .    .    1    .    .    
  Unknown Exits Taken      5    | 1    1    1    .    1    .    .    .    1    .    
Scrap Searched             1    | .    .    1    .    .    .    .    .    .    .    
Spaces Dug                 14   | .    .    .    .    .    8    .    .    6    .    
Terrain Destroyed          199  | .    .    20   .    .    40   .    .    61   78   
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    
  Projectile               3    | .    .    .    .    .    .    .    .    3    .    
  AOE                      196  | .    .    20   .    .    40   .    .    58   78   
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11 -10 -10 -9  -8  -7  -7  -7  -6  -6  
---------                  Run  | Scr Mat Min Mat Mat Fac Was Fac Fac Ext 
Total                      3651 | 46  72  281 351 626 518 128 514 742 373 
  Wait                     816  | 1   2   17  97  323 45  1   90  205 35  
  Move                     2434 | 34  60  241 211 284 366 114 393 468 263 
  Hop                      .    | .   .   .   .   .   .   .   .   .   .   
  Pick Up                  39   | 5   2   .   4   1   7   .   7   5   8   
  Fast Attach              81   | 6   .   2   7   2   21  5   14  12  12  
  Attach                   21   | .   .   .   2   1   6   2   2   4   4   
  Detach                   3    | .   .   .   .   .   1   .   .   2   .   
  Swap                     8    | .   .   3   1   .   1   .   .   1   2   
  Drop                     36   | .   1   2   5   3   8   .   7   6   4   
  Fire                     198  | .   7   16  24  12  63  6   .   35  35  
  Melee                    11   | .   .   .   .   .   .   .   1   .   10  
  Ram                      .    | .   .   .   .   .   .   .   .   .   .   
  Kick                     4    | .   .   .   .   .   .   .   .   4   .   
  Crush                    .    | .   .   .   .   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials (discovered 3 exits: *Mat x3)
-8/Materials
-7/Factory
-7/Waste
-7/Factory
-6/Factory
-6/Extension

 History 
---------
 Turn | Location      | Event
   23 | -11/Scrapyard | Discovered new exit (range 15)
   52 | -11/Scrapyard | Entered Materials
  129 | -10/Materials | Discovered new exit (range 6)
  138 | -10/Materials | Entered Mines
  194 | -10/Mines     | Met a Derelict bent on vengeance
  198 | -10/Mines     | Assembled infested the area
  284 | -10/Mines     | Learned Materials trap positions
  303 | -10/Mines     | Build established: Mutant
  402 | -10/Mines     | Discovered new exit (range 14)
  449 | -10/Mines     | Entered Materials
  449 | -9/Materials  | Evolved 2 slots: Propulsion x1, Weapon x1
  450 | -9/Materials  | Loaded intel: 11 trap records
  814 | -9/Materials  | Identified exit to Materials
  846 | -9/Materials  | Entered another Materials area
  846 | -8/Materials  | Evolved 2 slots: Utility x2
 1095 | -8/Materials  | Build established: Scavenger-Mutant
 1133 | -8/Materials  | Destroyed 7 combat bots
 1478 | -8/Materials  | Discovered new exit (range 16)
 1494 | -8/Materials  | Entered Factory
 1494 | -7/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 1566 | -7/Factory    | Lost 3 parts (1n1u1w)
 1686 | -7/Factory    | Core integrity fell below 50%
 1694 | -7/Factory    | Lost 10 parts (1p3n2u4w)
 2253 | -7/Factory    | Sucked down chute
 2253 | -7/Factory    | Entered Waste
 2254 | -7/Waste      | Met a frightened Derelict
 2284 | -7/Waste      | Spotted C-40 Crusher
 2316 | -7/Waste      | Crushed by Compactor (1 part destroyed, 2 dropped)
 2318 | -7/Waste      | Spotted C-40 Crusher
 2318 | -7/Waste      | Spotted C-40 Crusher
 2321 | -7/Waste      | Crushed by Compactor (1 part destroyed, 2 dropped)
 2326 | -7/Waste      | Spotted C-40 Crusher
 2327 | -7/Waste      | Crushed by Compactor (1 part destroyed, 2 dropped)
 2337 | -7/Waste      | Crushed by Compactor (1 part destroyed, 1 dropped)
 2345 | -7/Waste      | Crushed by Compactor (1 part destroyed, 1 dropped)
 2346 | -7/Waste      | Core integrity fell below 20%
 2347 | -7/Waste      | Spotted C-40 Crusher
 2364 | -7/Waste      | Crushed by Compactor (1 part destroyed, 1 dropped)
 2367 | -7/Waste      | Crushed by Compactor (1 part destroyed)
 2386 | -7/Waste      | Discovered new exit (range 12)
 2398 | -7/Waste      | Lost 8 parts (3p2n1u2w)
 2398 | -7/Waste      | Entered Factory
 2456 | -7/Factory    | Build established: Mutant
 2520 | -7/Factory    | Repaired Broken Greatsword
 2802 | -7/Factory    | Fabricated Grenade Launcher (x1)
 2806 | -7/Factory    | Discovered new exit (range 15)
 2862 | -7/Factory    | Identified exit to Factory
 2863 | -7/Factory    | Entered another Factory area
 2863 | -6/Factory    | Evolved 2 slots: Power x1, Utility x1
 3322 | -6/Factory    | Build established: Hacker-Mutant
 3396 | -6/Factory    | Garrison activated, responded to threat
 3505 | -6/Factory    | Lost 3 parts (2p1u)
 3712 | -6/Factory    | Discovered new exit (range 12)
 3729 | -6/Factory    | Entered Extension
 3769 | -6/Extension  | Build established: Mutant
 3808 | -6/Extension  | Core integrity fell below 50%
 3880 | -6/Extension  | Lost 8 parts (1p3n2u2w)
 4113 | -6/Extension  | Energy Cycler disabled
 4113 | -6/Extension  | Rescued a captive Derelict
 4113 | -6/Extension  | Rescued a captive Derelict
 4114 | -6/Extension  | Rescued a captive Derelict
 4116 | -6/Extension  | Rescued a captive Derelict
 4118 | -6/Extension  | Rescued a captive Derelict
 4123 | -6/Extension  | Core integrity fell below 20%
 4124 | -6/Extension  | Build established: Scavenger-Mutant
 4303 | -6/Extension  | Destroyed by H-66 Slayer with Heavy Assault Rifle

 Last Messages 
---------------
System corrupted: Energy discharge (-100).
Slug penetrates Y-54 Guardian.
Slug penetrates Wall.
G-50 Soldier destroyed. <x2>
Y-54 Guardian IFF system glitched.
Y-54 Guardian destroyed.
Switching to secondary target: Y-54 Guardian.
Penetrated by Slug.
Hvy. Beamcaster destroyed.
Penetrated by Slug.
Hvy. Beamcaster destroyed.
The unstable cave ceiling collapses.
Slug penetrates Wall. <x2>
Penetrated by Slug.
Critical hit.
Myomer Leg destroyed.
System corrupted: Grenade Launcher targeting data glitched.
Penetrated by Slug.
Carbon-fiber Leg destroyed.
[Achievement: Back For More]

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ############?????????????????????????????????????? |
| #  #     # ###?????########??????????????????????? |
|              #######  * = #??????????????????????? |
|                !*% +      #??????????????????????? |
|                 [#?#    / #??????????????????????? |
|                 [#?#      #??????????????????????? |
|                  #?#      #??????????????????????? |
|                  #?#   [  #??????????????????????? |
|     =            ########+#??????????????????????? |
| ]                         #??????????????????????? |
|    %                ##### #??????????????????????? |
| #  !       ##       #???# #??????????????????????? |
| ######      +!      #???# #??????????????????????? |
| ?????#   [  #########???# #??????????????????????? |
| ?????#      #???????????# #??????????????????????? |
| ?????#  [ [ #???????????# #??????????????????????? |
| ?????#  =[  #???????????# ###????????????????????? |
| ?????#      #???????????#  T#????????????????????? |
| ?????########?????????###@""#????????????????????? |
| ????????????????????###  = ##????????????????????? |
| ????????????????????# %  % #?????????????????????? |
| ????????????????????#%  =! #?????????????????????? |
| ????????????????????###T ! #?????????????????????? |
| ??????????????????????##   #?????????????????????? |
| ???????????????????????     ?????????????????????? |
| ???????????????????????     ?????????????????????? |
| ??????????????????????#     ?????????????????????? |
| ?????????????????????#  hY   ????????????????????? |
| ?????????????????????##      ????????????????????? |
| ?????????????????????#  #    ????????????????????? |
| ?????????????????????# " %   ????????????????????? |
| ?????????????????????##   h   ???????????????????? |
| ??????????????????????   =     "?????????????????? |
| ??????????????????????     [    " ???????????????? |
| ??????????????????????#            ??????????????? |
| ??????????????????????$           ???????????????? |
| ??????????????????????             ??????????????? |
| ????????????????????? =[!           ?????????????? |
| ?????????????????????*==*=     ?   ??????????????? |
| ????????????????????%!!%|]     ?? ???????????????? |
| ????????????????????###*%]     ??????????????????? |
| ??????????????????????#!!     ???????????????????? |
| ??????????????????????#      ????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           51
Energy Generation          37
Energy Capacity            525
Matter Stores              300
Matter Capacity            300
Sight Range                22
Robot Scan Range           10
Terrain Scan Range         16
Terrain Scan Density       10
Power Amplification        20
Additional Mass Support    27
Armor Coverage             375
Resistance: KI             50
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Core Shielding             20
Evasion (%)                53
Recoil Reduction           3
Offensive Hacking          20

 Item Schematics 
-----------------
 Grenade Launcher | -8/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
 Grenade Launcher | x1 | -7/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Back For More
Close Call

 Challenges 
------------
None

 Game 
------
Seed              ArmageddonTargetingEngine
  Manual?         0
Play Time         01:26:40
  Cumulative      60.5 hours
  Start           2021.05.22 @ 00:12:34
  End             2021.05.22 @ 01:44:58
Sessions          1
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          50
  Rogue           3
  Adventurer      45
  Explorer        2
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             33
Gallery%          43
Achievement%      31
Wizard Run        0

 Options 
---------
ASCII             1
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              18/X11Bold
Map View          76x50
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: c9acec15-4420-4f39-aed2-427ac7971b0f