Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.05.22 @ 01:44:58 Player: PerrySimm Result: Destroyed by H-66 Slayer with Heavy Assault Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (69) 345 Value Destroyed (2448) 2448 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (21) 21 TOTAL SCORE: 6654 Bonus ------- Follower Combat Kills 40 Friendly Fire -19 Cogmind --------- Core Integrity 0/850 Matter 194/300 Energy 315/315 System Corruption 9% Temperature Cool (0) Movement Walking (210) Ox3 Location -6/Extension Parts ------- > --- POWER (2) -------- Neutrino Core > --- PROPULSION (4) --- Carbon-fiber Leg > --- UTILITY (6) ------ Power Amplifier Improved Heat Sink High-capacity Storage Unit Improved Signal Interpreter > --- WEAPON (3) ------- Grenade Launcher > --- INVENTORY (12) --- Improved Deuterium Engine Improved Deuterium Engine Neutrino Core Light Treads Wheel Wheel Improved Light Armor Plating Heavy Flak Cannon Bore Cannon Ripper Peak State ------------ > --- POWER ------------ Fission Core Neutrino Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Myomer Leg > --- UTILITY ---------- Power Amplifier Improved Heat Sink High-capacity Storage Unit Improved Signal Interpreter Improved Light Armor Plating > --- WEAPON ----------- Heavy Beamcaster Heavy Flak Cannon Ripper > --- INVENTORY -------- Improved Deuterium Engine Improved Deuterium Engine Fission Core Neutrino Core Light Treads Wheel Wheel Improved Light Armor Plating Heavy Beamcaster Heavy Flak Cannon Grenade Launcher [Rating: 59] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Fission Core Propulsion Compact Wheel Treads Advanced Treads Leg Armored Leg Wheel Compact Wheel Hover Unit Airjet Flight Unit VTOL Module Utility Medium Storage Unit Device Advanced Weight Redist. System Storage Medium Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Medium Armor Plating Weapon Particle Gun Energy Gun Particle Gun Energy Cannon Heavy Particle Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Heavy Flak Cannon Launcher Grenade Launcher Slashing Weapon Greatsword Build | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Scr Mat Min Mat Mat Fac Was Fac Fac Ext Slots Evolved 8 | . . . 2 2 2 . . 2 . Power 1 | . . . . . . . . 1 . Propulsion 2 | . . . 1 . 1 . . . . Utility 4 | . . . . 2 1 . . 1 . Weapon 1 | . . . 1 . . . . . . Parts Attached 110 | 6 . 5 10 3 28 7 16 17 18 Power 16 | 1 . . 2 . 3 3 2 2 3 Engine 7 | 1 . . 2 . . 1 2 1 . Core 9 | . . . . . 3 2 . 1 3 Reactor . | . . . . . . . . . . Propulsion 28 | 2 . . 1 . 9 2 4 5 5 Treads 6 | . . . . . 1 2 3 . . Leg 13 | . . . . . 4 . . 4 5 Wheel 5 | 2 . . 1 . 1 . . 1 . Hover 1 | . . . . . . . 1 . . Flight 3 | . . . . . 3 . . . . Utility 28 | 1 . 2 1 1 6 1 8 5 3 Device 11 | . . 1 . 1 2 . 4 1 2 Storage 5 | 1 . 1 . . 1 1 . 1 . Processor 4 | . . . . . 2 . 2 . . Hackware 1 | . . . . . . . . 1 . Protection 7 | . . . 1 . 1 . 2 2 1 Artifact . | . . . . . . . . . . Weapon 38 | 2 . 3 6 2 10 1 2 5 7 Energy Gun 14 | 1 . 1 5 1 1 . 1 . 4 Energy Cannon 1 | . . . . . 1 . . . . Ballistic Gun 9 | 1 . 1 1 1 4 . . 1 . Ballistic Cannon 4 | . . . . . 1 . . 2 1 Launcher 6 | . . 1 . . 2 . . 2 1 Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon 4 | . . . . . 1 1 1 . 1 Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 2 | . . . 1 . . . 1 . . Parts Lost 57 | . . . 3 . 20 8 . 9 17 Power 9 | . . . . . 2 3 . 2 2 Propulsion 15 | . . . . . 5 2 . 1 7 Utility 11 | . . . . . 4 1 . 3 3 Weapon 22 | . . . 3 . 9 2 . 3 5 Highest Loss Streak 10 | . . . 1 . 10 8 . 3 8 Average Slot Usage (%) 82 | . 85 98 94 89 78 43 68 83 84 Engine 5 | . 14 14 11 9 . . 7 5 . Core 2 | . . . . . 3 3 . . 9 Treads 2 | . . . . . . 4 9 4 . Leg 9 | . . . . . 12 6 . 18 23 Wheel 11 | . 28 28 32 27 7 . . . . Hover 1 | . . . . . . . 6 2 . Device 10 | . . 12 9 8 10 3 20 7 6 Storage 6 | . 14 14 11 9 7 4 . 1 6 Processor 6 | . . . . . 9 9 4 13 11 Protection 4 | . . . 1 9 . . 3 6 5 Energy Gun 8 | . 14 9 19 18 3 3 7 5 4 Ballistic Gun 5 | . 14 17 9 8 8 3 . 2 . Ballistic Cannon 1 | . . . . . 4 3 . . 5 Slashing Weapon 2 | . . . . . . . 5 3 4 Naked Turns 25 | . . . . . . 25 . . . Heaviest Build 77 | 13 13 18 29 29 67 39 26 71 77 Greatest Support 81 | 32 32 32 48 48 48 28 66 81 70 Greatest Overweight (x) 20 | 2 . . . . 20 6 4 1 1 Average Overweight (x) . | . . . . . 1 . . . . Largest Inventory Capacity 12 | 6 6 8 8 8 8 8 4 12 12 Average Capacity 7 | 5 6 7 8 8 8 6 4 6 12 Most Carried 12 | 5 6 6 8 8 8 7 4 6 12 Average Carried 6 | 3 5 6 7 7 7 4 3 4 9 Final Capacity 12 | 6 6 8 8 8 8 4 4 12 12 Final Carried 10 | 5 6 6 8 7 7 2 4 6 10 Class Distribution -------------------- 54% | Mutant 31% | Scavenger-Mutant 7% | Hacker-Mutant 4% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Gunner | -9/Materials Scavenger-Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Waste Mutant | -7/Factory Mutant | -6/Factory Scavenger-Mutant | -6/Extension Resources | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 ----------- Run | Scr Mat Min Mat Mat Fac Was Fac Fac Ext Matter Collected 1935 | 225 45 128 97 41 554 . 81 247 517 Remotely . | . . . . . . . . . . Salvage Created 2301 | . 45 212 443 92 572 . 81 247 609 Parts 115 | . 7 13 26 14 20 . 2 11 22 Haulers Intercepted . | . . . . . . . . . . Recyclers Shooed 1 | . . . . . . . . . 1 Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Scr Mat Min Mat Mat Fac Was Fac Fac Ext Combat Hostiles Destroyed 62 | . 3 7 9 7 17 . . 6 13 Melee 2 | . . . . . . . . . 2 Guns 44 | . 3 7 9 7 10 . . 3 5 Cannons 4 | . . . . . 1 . . . 3 AOE 12 | . . . . . 6 . . 3 3 Classes Destroyed 11 | . 1 1 2 . 4 . 1 2 . Worker 2 | . . . . . 1 . . 1 . Builder 1 | . . . . . . . . 1 . Recycler 1 | . . . . . . . 1 . . Operator 1 | . . . 1 . . . . . . Watcher 2 | . . . 1 . . . . . 1 Swarmer 20 | . 3 3 . 7 7 . . . . Grunt 25 | . . 4 9 . 3 . . 4 5 Duelist 2 | . . . . . 1 . . 1 . Sentry 12 | . . . . . 5 . . . 7 Hunter 1 | . . . . . . . . 1 . Programmer 1 | . . . . . 1 . . . . Thug 1 | . . . . . . . . . 1 Best Kill Streak 7 | . 3 5 2 7 7 . 1 3 4 Combat Bots Only 7 | . 3 5 2 7 6 . . 3 4 Max Kills in Single Turn 2 | . 1 2 1 1 2 . 1 2 1 Gunslinging 1 | . . 1 . . . . . . . Exploded 2 | . . . . . 2 . . 2 1 Melee 1 | . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -------- Run | Scr Mat Min Mat Mat Fac Was Fac Fac Ext Damage Taken 7221 | . 66 177 183 83 2161 248 . 1675 2628 Core 1584 | . 25 30 24 7 435 206 . 296 561 Absorbed by Shields . | . . . . . . . . . . Core Remaining (%) 75 | 100 . 78 94 98 . . 8 . . Volleys Fired 198 | . 7 16 24 12 63 6 . 35 35 Largest 3 | . 2 2 3 2 3 3 . 3 2 Hottest 170 | . 70 70 170 85 142 149 . 146 162 Shots Fired 348 | . 14 30 51 24 112 14 . 50 53 Gun 258 | . 14 28 51 24 73 8 . 36 24 Cannon 60 | . . . . . 29 6 . 5 20 Launcher 30 | . . 2 . . 10 . . 9 9 Special . | . . . . . . . . . . Kinetic 171 | . 7 19 19 12 70 8 . 16 20 Thermal 129 | . 7 3 20 12 32 6 . 25 24 Explosive 30 | . . 2 . . 10 . . 9 9 Electromagnetic 18 | . . 6 12 . . . . . . Robot Hit Streak 60 | . 5 17 60 10 30 32 . 33 26 Robot Miss Streak 4 | . 4 1 . 1 4 1 . 3 2 Penetration Max 1 | . . . . . . . . 1 . Secondary Targets 3 | . . 1 1 . . . . . 1 Max Gunslinging Chain 1 | . . 1 1 . . . . . 1 Shots Hit Robots 284 | . 8 24 43 14 92 14 1 35 53 Core Hits 190 | . 3 13 18 7 56 4 1 27 61 Critical Hits 8 | . . . . . 4 . 1 3 . Critical Kills 3 | . . . . . 1 . 1 1 . Critical Parts Destroyed 5 | . . . . . 3 . . 2 . Melee Attacks 11 | . . . . . . . 1 . 10 Impact . | . . . . . . . . . . Slashing 11 | . . . . . . . 1 . 10 Piercing . | . . . . . . . . . . Sneak Attacks 2 | . . . . . . . 1 . 1 Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 7057 | . 83 337 484 159 2130 386 145 1078 2255 Guns 3258 | . 83 272 484 159 1095 238 . 478 449 Cannons 1448 | . . . . . 654 148 . 90 556 Explosions 1760 | . . 65 . . 381 . . 485 829 Melee 566 | . . . . . . . 145 . 421 Ramming 25 | . . . . . . . . 25 . Kinetic 2422 | . 31 194 85 25 1053 200 . 278 556 Thermal 2186 | . 52 13 253 134 696 186 . 290 562 Explosive 1647 | . . 65 . . 381 . . 485 716 Electromagnetic 211 | . . 65 146 . . . . . . Impact . | . . . . . . . . . . Slashing 566 | . . . . . . . 145 . 421 Piercing . | . . . . . . . . . . Highest Corruption 9 | . . . . . . . 1 9 9 Average Corruption 6 | . . . . . . . 1 8 9 Corruption Purged . | . . . . . . . . . . Effects 52 | . . . . . . . . 26 26 Message Errors 13 | . . . . . . . . 8 5 Matter Fused 8 | . . . . . . . . 3 5 Heat Flow Errors 2 | . . . . . . . . . 2 Energy Discharges 7 | . . . . . . . . 4 3 Parts Rejected 1 | . . . . . . . . 1 . Data Loss (minor) 4 | . . . . . . . . 2 2 Data Loss (major) 3 | . . . . . . . . 2 1 Misfires 2 | . . . . . . . . 1 1 Targeting Errors 12 | . . . . . . . . 5 7 Overload Shots . | . . . . . . . . . . Overflow Damage 35 | . . . . . 13 . . . 22 Projectiles 14 | . . . . . 13 . . . 1 Explosions . | . . . . . . . . . . Melee 21 | . . . . . . . . . 21 Knockbacks 10 | . . . . . 3 . . 3 4 Impact . | . . . . . . . . . . Kinetic 9 | . . . . . 2 . . 3 4 Secondary 1 | . . . . . 1 . . . . Self-Inflicted Damage 68 | . . . . . 20 . . 16 32 Shots 4 | . . . . . 1 . . 1 2 Rammed 1 | . . . . . . . . 1 . Targets Rammed 4 | . . . . . . . . 4 . Kicked 3 | . . . . . . . . 3 . Crushed . | . . . . . . . . . . Highest Temperature 520 | . 63 27 81 211 225 266 . 520 163 Average Temperature 99 | . 31 13 31 105 57 128 . 218 61 Received Heat Transfer 2337 | . . 108 132 . 534 . . 567 996 Effects 12 | . . . . . 1 . . 11 . Shutdowns 3 | . . . . . . . . 3 . Energy Bleed 2 | . . . . . 1 . . 1 . Interference 3 | . . . . . . . . 3 . Matter Decay 1 | . . . . . . . . 1 . Short Circuit 2 | . . . . . . . . 2 . Damage (core) 1 | . . . . . . . . 1 . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 7 | . . . 1 1 1 . . . 4 Heat Transferred 4330 | . 148 37 580 333 1227 425 . 703 877 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Scr Mat Min Mat Mat Fac Was Fac Fac Ext Peak Influence 323 | . 70 208 323 290 214 62 8 136 189 Initial 115 | . . 23 68 115 35 62 . . . Average 91 | . 42 182 180 145 126 25 2 47 41 Maximum Alert Level 1 | . . 1 1 1 1 . . . . Low Security (%) 87 | 100 100 40 60 76 95 100 100 100 100 Level 1 12 | . . 59 39 23 4 . . . . Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 9 | . . . 1 . 1 . . 4 3 Investigation 1 | . . . . . . . . . 1 Extermination 2 | . . . . . 1 . . 1 . Reinforcement 5 | . . . 1 . . . . 2 2 Assault . | . . . . . . . . . . Garrison 1 | . . . . . . . . 1 . Intercept . | . . . . . . . . . . Construction Impeded 3 | . . . . . . . . 2 1 Haulers Reinforced . | . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 --------- Run | Scr Mat Min Mat Mat Fac Was Fac Fac Ext Distress Signals 5 | . . 1 . . 2 . . . 2 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 95 | . 3 7 12 10 26 5 . 9 23 Peak Tracking Total 10 | . 4 2 2 6 8 5 . 3 10 Tactical Retreats 3 | . . . . 1 2 . . . . Traps | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Scr Mat Min Mat Mat Fac Was Fac Fac Ext Traps Triggered 6 | . . . . . 2 . 1 3 . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 ---------- Run | Scr Mat Min Mat Mat Fac Was Fac Fac Ext Machines Disabled 4 | . . . . . . . . . 4 Max in Single Turn 2 | . . . . . . . . . 2 Energy Cycler 2 | . . . . . . . . . 2 Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 --------- Run | Scr Mat Min Mat Mat Fac Was Fac Fac Ext Machines Accessed 16 | . . . 2 3 1 . 4 2 4 Terminals 11 | . . . 2 2 1 . . 2 4 Fabricators 1 | . . . . . . . 1 . . Repair Stations 1 | . . . . . . . 1 . . Recycling Units 1 | . . . . . . . 1 . . Scanalyzers 2 | . . . . 1 . . 1 . . Garrison Access . | . . . . . . . . . . Total Hacks 35 | . . . 5 8 1 . 10 3 8 Successful 12 | . . . 1 3 . . 7 1 . Failed 23 | . . . 4 5 1 . 3 2 8 Catastrophic 7 | . . . 2 2 . . 1 . 2 Database Lockouts . | . . . . . . . . . . Manual 15 | . . . 5 5 . . . 1 4 Terminals 23 | . . . 5 6 1 . . 3 8 Fabricators 2 | . . . . . . . 2 . . Repair Stations 4 | . . . . . . . 4 . . Recycling Units 3 | . . . . . . . 3 . . Scanalyzers 3 | . . . . 2 . . 1 . . Garrison Access . | . . . . . . . . . . Terminal Hacks 3 | . . . 1 1 . . . 1 . Level Access Points 1 | . . . 1 . . . . . . Zone Layout 2 | . . . . 1 . . . 1 . Fabricator Hacks 2 | . . . . . . . 2 . . Load Schematic 1 | . . . . . . . 1 . . Build 1 | . . . . . . . 1 . . Repair Station Hacks 3 | . . . . . . . 3 . . Scan Component 2 | . . . . . . . 2 . . Repair 1 | . . . . . . . 1 . . Recycling Unit Hacks 2 | . . . . . . . 2 . . Report Inventory 1 | . . . . . . . 1 . . Retrieve Matter 1 | . . . . . . . 1 . . Scanalyzer 2 | . . . . 2 . . . . . Insert Component 1 | . . . . 1 . . . . . Analyze 1 | . . . . 1 . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 15 | . . . 2 3 1 . 3 2 4 Full Trace Events . | . . . . . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 1 | . . . . 1 . . . . . Parts Built 1 | . . . . . . . 1 . . Matter 102 | . . . . . . . 102 . . Time 25 | . . . . . . . 25 . . Total Part Build Rating 1 | . . . . . . . 1 . . Parts Repaired 1 | . . . . . . . 1 . . Time 61 | . . . . . . . 61 . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed 1 | . . . . 1 . . . . . Part Schematics Acquired 1 | . . . . 1 . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 ------------ Run | Scr Mat Min Mat Mat Fac Was Fac Fac Ext Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -------- Run | Scr Mat Min Mat Mat Fac Was Fac Fac Ext Total Allies 2 | . . . . . . 1 . . 1 Largest Group 1 | . . . . . . 1 . . 1 Highest-Rated Group 31 | . . . . . . 31 . . 31 Highest-Rated Ally 31 | . . . . . . 31 . . 31 Total Orders . | . . . . . . . . . . Ally Attacks 22 | . . . . . . 13 . . 9 Total Damage 393 | . . . . . . 254 . . 139 Kills 1 | . . . . . . . . . 1 Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Scr Mat Min Mat Mat Fac Was Fac Fac Ext Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 ------------- Run | Scr Mat Min Mat Mat Fac Was Fac Fac Ext Turns Passed 4302 | 51 86 311 397 648 759 145 465 866 574 Spaces Moved 2442 | 35 61 242 212 285 366 115 394 469 263 Core 101 | 6 . . . . 6 75 14 . . Treads 58 | . . . . . . 9 49 . . Legs 727 | . . . . . 204 31 . 229 263 Wheels 983 | 29 61 242 212 285 154 . . . . Hover 571 | . . . . . . . 331 240 . Flight 2 | . . . . . 2 . . . . Fastest Speed 50 | 50 100 100 100 100 100 50 60 90 120 Average Speed 111 | 104 100 100 100 100 136 100 86 115 149 Slowest Speed 1050 | 150 100 100 100 100 1050 350 250 150 150 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 24 | 3 16 50 19 24 10 73 7 10 33 Regions Visited 9 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 2 | . . . 1 . . . 1 . . Unknown Exits Taken 5 | 1 1 1 . 1 . . . 1 . Scrap Searched 1 | . . 1 . . . . . . . Spaces Dug 14 | . . . . . 8 . . 6 . Terrain Destroyed 199 | . . 20 . . 40 . . 61 78 Melee . | . . . . . . . . . . Projectile 3 | . . . . . . . . 3 . AOE 196 | . . 20 . . 40 . . 58 78 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 --------- Run | Scr Mat Min Mat Mat Fac Was Fac Fac Ext Total 3651 | 46 72 281 351 626 518 128 514 742 373 Wait 816 | 1 2 17 97 323 45 1 90 205 35 Move 2434 | 34 60 241 211 284 366 114 393 468 263 Hop . | . . . . . . . . . . Pick Up 39 | 5 2 . 4 1 7 . 7 5 8 Fast Attach 81 | 6 . 2 7 2 21 5 14 12 12 Attach 21 | . . . 2 1 6 2 2 4 4 Detach 3 | . . . . . 1 . . 2 . Swap 8 | . . 3 1 . 1 . . 1 2 Drop 36 | . 1 2 5 3 8 . 7 6 4 Fire 198 | . 7 16 24 12 63 6 . 35 35 Melee 11 | . . . . . . . 1 . 10 Ram . | . . . . . . . . . . Kick 4 | . . . . . . . . 4 . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 3 exits: *Mat x3) -8/Materials -7/Factory -7/Waste -7/Factory -6/Factory -6/Extension History --------- Turn | Location | Event 23 | -11/Scrapyard | Discovered new exit (range 15) 52 | -11/Scrapyard | Entered Materials 129 | -10/Materials | Discovered new exit (range 6) 138 | -10/Materials | Entered Mines 194 | -10/Mines | Met a Derelict bent on vengeance 198 | -10/Mines | Assembled infested the area 284 | -10/Mines | Learned Materials trap positions 303 | -10/Mines | Build established: Mutant 402 | -10/Mines | Discovered new exit (range 14) 449 | -10/Mines | Entered Materials 449 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 450 | -9/Materials | Loaded intel: 11 trap records 814 | -9/Materials | Identified exit to Materials 846 | -9/Materials | Entered another Materials area 846 | -8/Materials | Evolved 2 slots: Utility x2 1095 | -8/Materials | Build established: Scavenger-Mutant 1133 | -8/Materials | Destroyed 7 combat bots 1478 | -8/Materials | Discovered new exit (range 16) 1494 | -8/Materials | Entered Factory 1494 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1566 | -7/Factory | Lost 3 parts (1n1u1w) 1686 | -7/Factory | Core integrity fell below 50% 1694 | -7/Factory | Lost 10 parts (1p3n2u4w) 2253 | -7/Factory | Sucked down chute 2253 | -7/Factory | Entered Waste 2254 | -7/Waste | Met a frightened Derelict 2284 | -7/Waste | Spotted C-40 Crusher 2316 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 2318 | -7/Waste | Spotted C-40 Crusher 2318 | -7/Waste | Spotted C-40 Crusher 2321 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 2326 | -7/Waste | Spotted C-40 Crusher 2327 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 2337 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2345 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2346 | -7/Waste | Core integrity fell below 20% 2347 | -7/Waste | Spotted C-40 Crusher 2364 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2367 | -7/Waste | Crushed by Compactor (1 part destroyed) 2386 | -7/Waste | Discovered new exit (range 12) 2398 | -7/Waste | Lost 8 parts (3p2n1u2w) 2398 | -7/Waste | Entered Factory 2456 | -7/Factory | Build established: Mutant 2520 | -7/Factory | Repaired Broken Greatsword 2802 | -7/Factory | Fabricated Grenade Launcher (x1) 2806 | -7/Factory | Discovered new exit (range 15) 2862 | -7/Factory | Identified exit to Factory 2863 | -7/Factory | Entered another Factory area 2863 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 3322 | -6/Factory | Build established: Hacker-Mutant 3396 | -6/Factory | Garrison activated, responded to threat 3505 | -6/Factory | Lost 3 parts (2p1u) 3712 | -6/Factory | Discovered new exit (range 12) 3729 | -6/Factory | Entered Extension 3769 | -6/Extension | Build established: Mutant 3808 | -6/Extension | Core integrity fell below 50% 3880 | -6/Extension | Lost 8 parts (1p3n2u2w) 4113 | -6/Extension | Energy Cycler disabled 4113 | -6/Extension | Rescued a captive Derelict 4113 | -6/Extension | Rescued a captive Derelict 4114 | -6/Extension | Rescued a captive Derelict 4116 | -6/Extension | Rescued a captive Derelict 4118 | -6/Extension | Rescued a captive Derelict 4123 | -6/Extension | Core integrity fell below 20% 4124 | -6/Extension | Build established: Scavenger-Mutant 4303 | -6/Extension | Destroyed by H-66 Slayer with Heavy Assault Rifle Last Messages --------------- System corrupted: Energy discharge (-100). Slug penetrates Y-54 Guardian. Slug penetrates Wall. G-50 Soldier destroyed. Y-54 Guardian IFF system glitched. Y-54 Guardian destroyed. Switching to secondary target: Y-54 Guardian. Penetrated by Slug. Hvy. Beamcaster destroyed. Penetrated by Slug. Hvy. Beamcaster destroyed. The unstable cave ceiling collapses. Slug penetrates Wall. Penetrated by Slug. Critical hit. Myomer Leg destroyed. System corrupted: Grenade Launcher targeting data glitched. Penetrated by Slug. Carbon-fiber Leg destroyed. [Achievement: Back For More] Map ----- +----------------------------------------------------+ | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ############?????????????????????????????????????? | | # # # ###?????########??????????????????????? | | ####### * = #??????????????????????? | | !*% + #??????????????????????? | | [#?# / #??????????????????????? | | [#?# #??????????????????????? | | #?# #??????????????????????? | | #?# [ #??????????????????????? | | = ########+#??????????????????????? | | ] #??????????????????????? | | % ##### #??????????????????????? | | # ! ## #???# #??????????????????????? | | ###### +! #???# #??????????????????????? | | ?????# [ #########???# #??????????????????????? | | ?????# #???????????# #??????????????????????? | | ?????# [ [ #???????????# #??????????????????????? | | ?????# =[ #???????????# ###????????????????????? | | ?????# #???????????# T#????????????????????? | | ?????########?????????###@""#????????????????????? | | ????????????????????### = ##????????????????????? | | ????????????????????# % % #?????????????????????? | | ????????????????????#% =! #?????????????????????? | | ????????????????????###T ! #?????????????????????? | | ??????????????????????## #?????????????????????? | | ??????????????????????? ?????????????????????? | | ??????????????????????? ?????????????????????? | | ??????????????????????# ?????????????????????? | | ?????????????????????# hY ????????????????????? | | ?????????????????????## ????????????????????? | | ?????????????????????# # ????????????????????? | | ?????????????????????# " % ????????????????????? | | ?????????????????????## h ???????????????????? | | ?????????????????????? = "?????????????????? | | ?????????????????????? [ " ???????????????? | | ??????????????????????# ??????????????? | | ??????????????????????$ ???????????????? | | ?????????????????????? ??????????????? | | ????????????????????? =[! ?????????????? | | ?????????????????????*==*= ? ??????????????? | | ????????????????????%!!%|] ?? ???????????????? | | ????????????????????###*%] ??????????????????? | | ??????????????????????#!! ???????????????????? | | ??????????????????????# ????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Energy Generation 37 Energy Capacity 525 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 10 Terrain Scan Range 16 Terrain Scan Density 10 Power Amplification 20 Additional Mass Support 27 Armor Coverage 375 Resistance: KI 50 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Core Shielding 20 Evasion (%) 53 Recoil Reduction 3 Offensive Hacking 20 Item Schematics ----------------- Grenade Launcher | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Grenade Launcher | x1 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- Back For More Close Call Challenges ------------ None Game ------ Seed ArmageddonTargetingEngine Manual? 0 Play Time 01:26:40 Cumulative 60.5 hours Start 2021.05.22 @ 00:12:34 End 2021.05.22 @ 01:44:58 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 50 Rogue 3 Adventurer 45 Explorer 2 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 33 Gallery% 43 Achievement% 31 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/X11Bold Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: c9acec15-4420-4f39-aed2-427ac7971b0f