Cogmind - Beta 12 @@@ ROGUE MODE // 2023.11.23 @ 12:00:09 Player: DreamAR Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (7) 1400 Robots Destroyed (86) 430 Value Destroyed (2629) 2629 Prototype IDs (45) 900 Alien Tech Used (0) 0 Bonus (1930) 1930 TOTAL SCORE: 8289 Bonus ------- High Alert Combat Kills 281 Follower Combat Kills 311 Entered Garrisons 200 Used RIF Installer 1000 Aligned with FarCom 300 Friendly Fire -162 Cogmind --------- Core Integrity 0/550 Matter 229/300 Energy 288/290 System Corruption 16% Temperature Cool (9) Movement Rolling (145) Ox3 Location -8/Materials Parts ------- > --- POWER (1) -------- Reinforced Deuterium Engine > --- PROPULSION (2) --- Compact Wheel Compact Wheel > --- UTILITY (6) ------ Huge Storage Unit Targeting Computer Advanced Targeting Computer Hardened Light Armor Plating Relay Coupler [Swarmer] (31) Relay Coupler [Behemoth] (16) > --- WEAPON (2) ------- Magnetic Acceleration Cannon Improved Datajack > --- INVENTORY (25) --- Nuclear Core Light Nuclear Core Improved Deuterium Engine Improved Heat Sink Trap Scanner Improved Signal Interpreter Relay Coupler [NC] (23) Relay Coupler [Swarmer] (43) Relay Coupler [Sentry] (29) Relay Coupler [Sentry] (28) Relay Coupler [Demolisher] (20) Relay Coupler [Demolisher] (19) Relay Coupler [Hunter] (18) Relay Coupler [Hunter] (19) Relay Coupler [Behemoth] (13) Latent Energy Streamer Enhanced Autogun Enhanced Autogun Gauss Rifle Hammer Peak State ------------ > --- POWER ------------ Reinforced Deuterium Engine > --- PROPULSION ------- Light Treads Wheel > --- UTILITY ---------- Huge Storage Unit Targeting Computer Advanced Targeting Computer System Shield Relay Coupler [Sentry] Relay Coupler [Behemoth] > --- WEAPON ----------- Latent Energy Streamer Hammer > --- INVENTORY -------- Nuclear Core Light Nuclear Core Light Nuclear Core Light Nuclear Core Improved Deuterium Engine VSS Leg Improved Heat Sink Improved Heat Sink Trap Scanner Relay Coupler [NC] Relay Coupler [NC] Relay Coupler [Swarmer] Relay Coupler [Swarmer] Relay Coupler [Sentry] Relay Coupler [Sentry] Relay Coupler [Demolisher] Relay Coupler [Demolisher] Relay Coupler [Hunter] Relay Coupler [Hunter] Relay Coupler [Behemoth] Enhanced Autogun Enhanced Autogun Gauss Rifle Magnetic Acceleration Cannon [Rating: 43] Favorites ----------- Power Reinforced Deuterium Engine Engine Reinforced Deuterium Engine Power Core Nuclear Core Propulsion Compact Wheel Treads Improved Treads Leg Aluminum Leg Wheel Compact Wheel Utility Huge Storage Unit Device Improved Heat Sink Storage Huge Storage Unit Processor Advanced Targeting Computer Hackware System Shield Protection Reactive Plating Weapon Heavy EM Pulse Gun Energy Gun Heavy EM Pulse Gun Energy Cannon Heavy Particle Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Magnetic Acceleration Cannon Launcher Grenade Launcher Special Weapon Remote Datajack Impact Weapon Hammer Special Melee Weapon Datajack Build | -11 -10 -10 -10 -9 -8 -8 -8 ------- Run | Jun Mat Min Exi Min Mat Gar Mat Slots Evolved 4 | . . . . . 4 . . Power . | . . . . . . . . Propulsion . | . . . . . . . . Utility 4 | . . . . . 4 . . Weapon . | . . . . . . . . Parts Attached 118 | 6 15 5 3 10 38 31 10 Power 12 | 1 . 1 . 2 3 5 . Engine 7 | 1 . . . 2 1 3 . Core 5 | . . 1 . . 2 2 . Reactor . | . . . . . . . . Propulsion 27 | 2 5 1 . 1 8 7 3 Treads 7 | . 3 . . . 1 3 . Leg 3 | 2 . . . . . . 1 Wheel 17 | . 2 1 . 1 7 4 2 Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 34 | 1 5 1 . 1 14 9 3 Device 7 | . 1 1 . . 4 1 . Storage 4 | 1 3 . . . . . . Processor 3 | . . . . . 2 1 . Hackware 8 | . . . . . 2 4 2 Protection 12 | . 1 . . 1 6 3 1 Artifact . | . . . . . . . . Weapon 45 | 2 5 2 3 6 13 10 4 Energy Gun 9 | 1 5 1 . . 2 . . Energy Cannon 9 | . . 1 1 2 3 1 1 Ballistic Gun 10 | 1 . . . 1 8 . . Ballistic Cannon 6 | . . . . . . 5 1 Launcher 5 | . . . 1 3 . . 1 Special Weapon 2 | . . . . . . 2 . Impact Weapon 1 | . . . . . . 1 . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon 3 | . . . 1 . . 1 1 Unidentified Prototypes 4 | . . . . . 3 . 1 Parts Lost 25 | . . . . 6 3 14 2 Power 3 | . . . . 2 . 1 . Propulsion 7 | . . . . 1 . 5 1 Utility 9 | . . . . 1 3 4 1 Weapon 6 | . . . . 2 . 4 . Highest Loss Streak 6 | . . . . 6 2 5 2 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 98 | . 98 100 90 99 99 98 96 Engine 6 | . 14 2 . 2 4 5 9 Core 4 | . . 11 14 12 4 2 . Treads 6 | . 26 . . . . 5 5 Wheel 15 | . . 28 28 27 17 11 10 Device 9 | . 11 14 14 12 10 5 . Storage 11 | . 14 14 14 14 9 9 9 Processor 7 | . . . . . 8 15 18 Hackware 8 | . . . . . 8 17 21 Protection 5 | . . . . 2 16 6 2 Energy Gun 7 | . 27 17 1 . 5 . . Energy Cannon 3 | . . 10 5 22 1 . 7 Ballistic Gun 3 | . . . . 2 10 5 . Ballistic Cannon 2 | . . . . . . 6 1 Special Weapon 1 | . . . . . . 4 . Naked Turns . | . . . . . . . . Heaviest Build 116 | 13 92 97 101 104 116 115 112 Greatest Support 46 | 20 46 32 32 32 32 26 32 Greatest Overweight (x) 32 | . 2 3 3 3 6 32 10 Average Overweight (x) 3 | . . 2 2 3 3 7 6 Largest Inventory Capacity 25 | 8 25 25 25 25 25 25 25 Average Capacity 22 | 7 8 25 25 25 25 25 25 Most Carried 25 | 7 9 24 25 24 25 25 25 Average Carried 18 | 4 7 18 24 22 21 21 23 Final Capacity 25 | 8 25 25 25 25 25 25 25 Final Carried 25 | 6 9 24 22 18 25 23 20 Class Distribution -------------------- 70% | Mutant 19% | Bothacker-Mutant 10% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Bothacker-Mutant | -8/Garrison Scavenger-Mutant | -8/Materials Resources | -11 -10 -10 -10 -9 -8 -8 -8 ----------- Run | Jun Mat Min Exi Min Mat Gar Mat Matter Collected 2756 | 232 178 50 . 43 914 1195 144 Remotely . | . . . . . . . . Salvage Created 3222 | . 640 307 . . 1304 681 290 Parts 171 | . 41 19 . . 53 43 15 Haulers Intercepted 4 | . . . . . 3 . 1 Recyclers Shooed 3 | . 2 1 . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -8 -8 ------- Run | Jun Mat Min Exi Min Mat Gar Mat Combat Hostiles Destroyed 58 | . 11 . . 1 19 25 2 Guns 44 | . 9 . . 1 18 16 . Cannons 10 | . . . . . 1 9 . AOE 4 | . 2 . . . . . 2 Classes Destroyed 15 | . 6 1 . 1 4 2 1 Worker 6 | . 2 4 . . . . . Builder 5 | . 1 2 . . 1 . 1 Tunneler 1 | . . 1 . . . . . Hauler 4 | . . . . . 3 . 1 Recycler 7 | . 2 2 . . 2 . 1 Mechanic 1 | . . . . . . . 1 Watcher 3 | . 3 . . . . . . Swarmer 19 | . 6 . . . . 13 . Grunt 26 | . 5 1 . . 14 5 1 Brawler 1 | . . . . . 1 . . Sentry 7 | . . . . . 3 3 1 Demolisher 1 | . . . . 1 . . . Hunter 1 | . . . . . 1 . . Programmer 3 | . . . . . . 3 . Behemoth 1 | . . . . . . 1 . Best Kill Streak 6 | . 3 2 . 1 5 6 4 Combat Bots Only 6 | . 3 . . 1 4 6 2 Max Kills in Single Turn 4 | . 2 2 . 1 1 2 4 Gunslinging 1 | . . . . . . 1 . Exploded 2 | . 2 . . . . . 2 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -8 -8 -------- Run | Jun Mat Min Exi Min Mat Gar Mat Damage Taken 4663 | . 375 12 . 805 1106 2220 145 Core 805 | . 67 . . 175 113 416 34 Absorbed by Shields 404 | . . . . . 132 272 . Core Remaining (%) 51 | 100 . . . 3 . . . Volleys Fired 247 | . 28 18 . 12 87 100 2 Largest 2 | . 2 2 . 2 2 2 1 Hottest 140 | . 90 140 . 135 136 106 60 Shots Fired 465 | . 56 36 . 19 169 182 3 Gun 363 | . 56 25 . 3 151 128 . Cannon 92 | . . 11 . 10 18 50 3 Launcher 6 | . . . . 6 . . . Special 4 | . . . . . . 4 . Kinetic 294 | . . . . 3 111 178 2 Thermal 89 | . . 22 . 9 58 . . Explosive 6 | . . . . 6 . . . Electromagnetic 72 | . 56 14 . 1 . . 1 Robot Hit Streak 27 | . 11 10 . 6 13 27 11 Robot Miss Streak 5 | . 2 3 . 2 4 5 . Penetration Max . | . . . . . . . . Secondary Targets 11 | . 2 . . . 3 6 . Max Gunslinging Chain 1 | . 1 . . . 1 1 . Shots Hit Robots 338 | . 36 22 4 12 115 135 14 Core Hits 148 | . 20 26 . 10 47 39 6 Critical Kills 1 | . . . . . 1 . . Critical Parts Destroyed 1 | . . . . . . 1 . Critical Strikes 11 | . 3 . . . 6 2 . Burn 5 | . . . . . 5 . . Destroy 2 | . . . . . 1 1 . Blast 1 | . . . . . . 1 . Corrupt 3 | . 3 . . . . . . Melee Attacks 29 | . . . 4 . . 11 14 Impact 8 | . . . . . . 3 5 Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks 16 | . . . 4 . . 5 7 Combat Hostiles 1 | . . . . . . 1 . Follow-up Attacks . | . . . . . . . . Damage Inflicted 6962 | . 851 459 . 265 2280 2421 686 Guns 4547 | . 620 284 . 21 1902 1720 . Cannons 1256 | . . 175 . 105 300 640 36 Explosions 858 | . 221 . . 139 78 . 420 Melee 285 | . . . . . . 55 230 Ramming 16 | . 10 . . . . 6 . Kinetic 3790 | . . . . 21 1378 2360 31 Thermal 1366 | . 109 333 . 100 824 . . Explosive 258 | . 112 . . 68 78 . . Electromagnetic 1247 | . 620 126 . 76 . . 425 Impact 285 | . . . . . . 55 230 Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 16 | . . . . 1 10 11 16 Average Corruption 10 | . . . . 1 9 10 13 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 147 | . . . . . 19 112 16 Message Errors 39 | . . . . . 3 34 2 Matter Fused 33 | . . . . . 4 26 3 Heat Flow Errors 16 | . . . . . 2 8 6 Energy Discharges 19 | . . . . . 2 16 1 Parts Rejected 1 | . . . . . 1 . . Parts Fused 2 | . . . . . . 2 . Data Loss (minor) 13 | . . . . . 2 9 2 Data Loss (major) 11 | . . . . . 2 9 . Misfires 4 | . . . . . . 3 1 Alerts 4 | . . . . . 1 2 1 Weapon Failures 5 | . . . . . 2 3 . Overload Shots . | . . . . . . . . Overflow Damage 80 | . . 5 . . 5 . 70 Projectiles 10 | . . 5 . . 5 . . Explosions . | . . . . . . . . Melee 70 | . . . . . . . 70 Knockbacks 2 | . . . . . . 1 1 Impact 1 | . . . . . . . 1 Kinetic 1 | . . . . . . 1 . Secondary . | . . . . . . . . Self-Inflicted Damage 42 | . 36 . . 6 . . . Shots 2 | . 1 . . 1 . . . Rammed 4 | . 1 . . . . 3 . Targets Rammed 4 | . 1 . . . . 3 . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 367 | . 156 84 . 113 261 367 248 Average Temperature 82 | . 52 26 . 34 74 109 87 Received Heat Transfer 1404 | . 84 6 . . 584 685 45 Effects 3 | . . . . . . 3 . Energy Bleed 2 | . . . . . . 2 . Short Circuit 1 | . . . . . . 1 . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 6 | . 3 . . . . . 3 Impact Corruptions 3 | . . . . . . . 3 Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 5 | . 1 2 . . 2 . . Heat Transferred 2413 | . 150 454 . 148 1661 . . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 1 | . 1 . . . . . . Missiles Intercepted . | . . . . . . . . Latent Energy Used 249 | . . . . 49 . . 200 LE Corruption 4 | . . . . 1 . . 3 Alert | -11 -10 -10 -10 -9 -8 -8 -8 ------- Run | Jun Mat Min Exi Min Mat Gar Mat Peak Influence 1809 | . 262 115 . 32 406 1809 976 Initial 881 | . . 31 . . 12 263 881 Average 458 | . 100 34 . 4 168 954 896 Maximum Alert Level 5 | . 1 . . . 2 5 3 Low Security (%) 48 | 100 90 100 . 100 58 . . Level 1 13 | . 9 . . . 37 14 . Level 2 7 | . . . . . 4 16 . Level 3 19 | . . . . . . 36 100 Level 4 9 | . . . . . . 24 . Level 5 2 | . . . . . . 7 . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 8 | . 2 1 . . 4 . 1 Investigation 2 | . 1 1 . . . . . Extermination . | . . . . . . . . Reinforcement 5 | . 1 . . . 4 . . Assault 1 | . . . . . . . 1 Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . . . . 1 . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -8 -8 --------- Run | Jun Mat Min Exi Min Mat Gar Mat Distress Signals 7 | . . . . . 6 . 1 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 112 | . 15 2 . 7 35 38 15 Peak Tracking Total 8 | . 3 2 . 5 7 8 8 Tactical Retreats 2 | . . . . . . 2 . Traps | -11 -10 -10 -10 -9 -8 -8 -8 ------- Run | Jun Mat Min Exi Min Mat Gar Mat Traps Triggered 11 | . 3 . . . . 8 . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused 4 | . . . . . 4 . . Traps Extracted . | . . . . . . . . Installed 4 | . . . . . 4 . . Triggered 4 | . . . . . 4 . . Most Traps Carried 5 | . . 5 5 5 5 1 . Machines | -11 -10 -10 -10 -9 -8 -8 -8 ---------- Run | Jun Mat Min Exi Min Mat Gar Mat Machines Disabled 7 | . 4 . . . 1 2 . Max in Single Turn 3 | . 3 . . . 1 1 . Garrison Relay 3 | . . . . . . 3 . Machines Repaired . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 -8 --------- Run | Jun Mat Min Exi Min Mat Gar Mat Machines Accessed 23 | . 7 1 3 . 5 4 3 Terminals 16 | . 6 . . . 3 4 3 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 2 | . 1 . . . 1 . . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . . 1 . . Total Hacks 60 | . 24 1 3 . 15 6 11 Successful 28 | . 13 1 3 . 4 3 4 Failed 32 | . 11 . . . 11 3 7 Catastrophic 9 | . 3 . . . 2 2 2 Database Lockouts . | . . . . . . . . Manual 35 | . 16 . 1 . 9 . 9 Terminals 49 | . 21 . . . 11 6 11 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 5 | . 3 . . . 2 . . Scanalyzers . | . . . . . . . . Garrison Access 2 | . . . . . 2 . . Terminal Hacks 15 | . 6 1 3 . . 3 2 Record 2 | . . . 2 . . . . Robot Analysis 1 | . . . . . . . 1 Prototype ID Bank 2 | . 2 . . . . . . Open Door 2 | . . 1 . . . 1 . Emergency Access Points 2 | . 1 . . . . 1 . Alert Level 1 | . 1 . . . . . . Locate Traps 1 | . 1 . . . . . . Zone Layout 2 | . 1 . . . . . 1 Patrol Navigation 1 | . . . . . . 1 . EX-Prototype ID Bank 1 | . . . 1 . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks 3 | . 1 . . . 2 . . Report Inventory 2 | . 1 . . . 1 . . Retrieve Components 1 | . . . . . 1 . . Scanalyzer . | . . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . . Unlock Access 1 | . . . . . 1 . . Unauthorized Hacks 9 | . 6 . . . 1 . 2 Terminals 7 | . 4 . . . 1 . 2 Botnet 6 | . 3 . . . 1 . 2 Detonate 1 | . 1 . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 2 | . 2 . . . . . . Recyclers 1 | . 1 . . . . . . Tunnel 1 | . 1 . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 13 | . 5 . . . 3 2 3 Full Trace Events . | . . . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 10 | . . . . . 10 . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 -8 ------------ Run | Jun Mat Min Exi Min Mat Gar Mat Used RIF Installer 2 | . . . . . . 2 . Program Shield 1 | . . . . . . 1 . Robots Hacked 13 | . . . 4 . . 4 5 Non-combat 6 | . . . 3 . . . 3 Combat 7 | . . . 1 . . 4 2 Robot Hacks Applied 15 | . . . 4 . . 6 5 parse_system 4 | . . . 4 . . . . scatter_targeting 1 | . . . . . . 1 . overwrite_iff 2 | . . . . . . 2 . streamctrl_high 3 | . . . . . . . 3 formatsys_low 2 | . . . . . . . 2 formatsys_high 3 | . . . . . . 3 . Relay Couplers Released 13 | . . . . . . 13 . Machine Destruction 13 | . . . . . . 13 . Attached 6 | . . . . . . 4 2 Fabnet Peak Effective % . | . . . . . . . . Robots Rewired 2 | . . . . . . 2 . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -8 -------- Run | Jun Mat Min Exi Min Mat Gar Mat Total Allies 14 | . . 3 . . . 6 5 Largest Group 3 | . . 3 2 2 . 2 3 Highest-Rated Group 70 | . . 40 24 24 . 70 70 Highest-Rated Ally 39 | . . 16 16 16 . 39 39 Total Orders 1 | . . . . . . . 1 COLLECT 1 | . . . . . . . 1 Ally Attacks 79 | . . 17 . 2 . 40 20 Total Damage 1194 | . . 229 . 11 . 671 283 Kills 11 | . . 4 . . . 5 2 Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -8 -8 ------- Run | Jun Mat Min Exi Min Mat Gar Mat Robot Analysis Total 1 | . . . . . . . 1 Derelict Logs Recovered 1 | . . 1 . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -8 -8 ------------- Run | Jun Mat Min Exi Min Mat Gar Mat Turns Passed 8879 | 55 1432 1278 575 493 1489 3091 466 Spaces Moved 4674 | 43 806 839 416 311 712 1348 199 Core 21 | 17 . . . . . 4 . Treads 772 | . 759 . . . . . 13 Legs 41 | 26 15 . . . . . . Wheels 3840 | . 32 839 416 311 712 1344 186 Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 115 130 130 135 145 135 145 Average Speed 164 | 92 158 141 135 143 147 200 209 Slowest Speed 1650 | 120 160 145 145 145 190 1650 560 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 57 | 4 87 99 80 51 49 70 23 Regions Visited 7 Branch Regions 3 Pre-discovered Areas 4 | . 1 2 1 . . . . Known Exits Taken 1 | . . . . . 1 . . Unknown Exits Taken 5 | 1 1 1 1 1 . . . Scrap Searched 2 | . . 1 . 1 . . . Spaces Dug 1 | . . 1 . . . . . Terrain Destroyed 150 | . 41 4 . 37 39 . 29 Melee . | . . . . . . . . Projectile 16 | . . 4 . 5 6 . 1 AOE 134 | . 41 . . 32 33 . 28 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 -8 --------- Run | Jun Mat Min Exi Min Mat Gar Mat Total 5487 | 57 915 894 426 337 1027 1594 237 Wait 157 | . 25 9 . 4 108 11 . Move 4667 | 42 805 838 415 310 711 1347 199 Hop . | . . . . . . . . Pick Up 131 | 9 19 19 . 1 44 33 6 Fast Attach 18 | 3 4 . 1 . 6 3 1 Attach 33 | 3 . . . 6 7 15 2 Detach 1 | . . . 1 . . . . Swap 68 | . 11 5 2 4 25 14 7 Drop 92 | . 22 5 3 . 35 21 6 Fire 247 | . 28 18 . 12 87 100 2 Melee 29 | . . . 4 . . 11 14 Ram . | . . . . . . . . Kick . | . . . . . . . . Crush 4 | . 1 . . . . 3 . Escape Stasis 31 | . . . . . . 31 . Rewire 5 | . . . . . . 5 . Trap 4 | . . . . . 4 . . Miscellaneous . | . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 3 exits: [*Mat x2] / *Min) -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: [*Fac] / Gar) -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials History --------- Turn | Location | Event 6 | -11/Junkyard | Discovered new exit (range 15) 56 | -11/Junkyard | Entered Materials 266 | -10/Materials | Discovered new exit (range 11) 311 | -10/Materials | Build established: Mutant 1217 | -10/Materials | Discovered new exit (range 9) 1337 | -10/Materials | Discovered new exit (range 16) 1488 | -10/Materials | Entered Mines 1508 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1530 | -10/Mines | Discovered new exit (range 13) 1550 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1551 | -10/Mines | Discovered new exit (range 5) 1583 | -10/Mines | Learned location of Recycling (-8) 1748 | -10/Mines | Met a Derelict shopkeep closing up shop 1917 | -10/Mines | Discovered new exit (range 9) 1922 | -10/Mines | Learned location of Storage (-8) 1976 | -10/Mines | Found a hidden stash of uninstalled traps 2540 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 2543 | -10/Mines | Found Prototype Device 2766 | -10/Mines | Entered Exiles 2766 | -10/Exiles | Accompanied by 2 allies 2801 | -10/Exiles | Met 8R-AWN 2826 | -10/Exiles | Met EX-HEX 2897 | -10/Exiles | Met EX-DEC 2992 | -10/Exiles | Visited The Gauntlet 3091 | -10/Exiles | Learned location of Zion (-7) 3112 | -10/Exiles | Met EX-BIN 3132 | -10/Exiles | Aligned with FarCom system 3133 | -10/Exiles | Given EX-Vault access code 3168 | -10/Exiles | Opened EX-Vault 3178 | -10/Exiles | Found Latent Energy Streamer 3235 | -10/Exiles | Warned to stay clear of 0b10 Research branches 3328 | -10/Exiles | Discovered new exit (range 10) 3341 | -10/Exiles | Left Exiles lab with Latent Energy Streamer 3341 | -10/Exiles | Entered Mines 3341 | -9/Mines | Accompanied by 2 allies 3348 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 3426 | -9/Mines | Discovered new exit (range 6) 3509 | -9/Mines | Discovered new exit (range 3) 3711 | -9/Mines | Assembled infested the area 3716 | -9/Mines | Assisted by a Guerilla fighting off Assembled 3753 | -9/Mines | Core integrity fell below 50% 3763 | -9/Mines | Core integrity fell below 20% 3793 | -9/Mines | Lost 6 parts (2p1n1u2w) 3834 | -9/Mines | Entered Materials 3834 | -8/Materials | Evolved 4 slots: Utility x4 4157 | -8/Materials | Discovered new exit (range 5) 4844 | -8/Materials | System corruption reached 10% 5276 | -8/Materials | Identified exit to Garrison 5323 | -8/Materials | Entered Garrison 5358 | -8/Garrison | Triggered checkpoint 5378 | -8/Garrison | Garrison Relay disabled 5534 | -8/Garrison | Triggered checkpoint 5630 | -8/Garrison | Discovered new exit (range 8) 5758 | -8/Garrison | Triggered checkpoint 5810 | -8/Garrison | Garrison Relay disabled 5944 | -8/Garrison | Triggered checkpoint 5999 | -8/Garrison | Spotted B-75 Beast 6003 | -8/Garrison | Discovered new exit (range 11) 6118 | -8/Garrison | Triggered checkpoint 6144 | -8/Garrison | Core integrity fell below 50% 6167 | -8/Garrison | Destroyed B-75 Beast 6192 | -8/Garrison | Lost 5 parts (3n1u1w) 6335 | -8/Garrison | Garrison Relay disabled 6526 | -8/Garrison | Build established: Scavenger-Mutant 6540 | -8/Garrison | Triggered checkpoint 6639 | -8/Garrison | Installed Relay Interface Framework 6674 | -8/Garrison | Triggered checkpoint 6838 | -8/Garrison | Discovered new exit (range 13) 6933 | -8/Garrison | Build established: Bothacker-Mutant 7149 | -8/Garrison | Expanded RIF knowledge: Program Shield 8228 | -8/Garrison | Core integrity fell below 20% 8277 | -8/Garrison | Lost 3 parts (1n2w) 8414 | -8/Garrison | Entered Materials 8414 | -8/Materials | Accompanied by 2 allies 8814 | -8/Materials | First assault squad dispatched 8880 | -8/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- Rerouting network defenses. Erasing system data. Installing primary routines, ETC: 6. 08852_ Sneak attack on Engineer 3a. 08852_ Reactivated Engineer 3a. 08862_ Jacked W-25 Informer... >>streamctrl_high Hijacking control node. 08865_ System corrupted: Component data lost. 08869_ Jacked S-10 Pest... >>streamctrl_high Hijacking control node. 08870_ Jacked S-10 Pest... >>streamctrl_high Hijacking control node. 08873_ Engineer 3a destroyed. 08874_ Pest 3a destroyed. 08875_ K-01 Serf collects debris. 08875_ Pest 3b destroyed. 08877_ K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | ????????# / #??????????????????????????????????? | | ????????# #??????????????????????????????????? | | ????????## ##??????????????????????????????????? | | ##???????# #???????????????????????????????????? | | #???????# #???????????????????????????????????? | | ######### #???????????????????????????????????? | | #???????????????????????????????????? | | +???????????????????????????????????? | | #???????????????????????????????????? | | ##############???????????????????????????????????? | | #???????????????????????? ??????????????????????? | | #???????????????????????? ??????????????????????? | | #########??????????????? ??????????????????????? | | # """"" #????????????# +?????????????????????? | | # """"" #????????????# #?????????????????????? | | # """"" #????????????# #?????????????????????? | | # #???????????## ##????????????????????? | | / #???????????#! #????????????????????? | | " #?# ""??????# #????????????????????? | | " #?# ""??????+ T #????????????????????? | | " ! #?# ??????# u ?????????????????????? | | ""#########?# ??????? ?????????????????????? | | " #????????# ???????# #?????????????????????? | | " ##????????# ???????# #?????????????????????? | | ! #?????????####???????# #?????????????????????? | | ""#????#######??######## @ #?????????????????????? | | %####### ! #??# ## #?????????????????????? | | #### ## #?????????????????????? | | + ## ##????????????????????? | | #### """ #= ###+#### ####????????? | | ### # #??# """w#g" ?????? | | #### ###+###### """ /k"Tg ?????? | | ## # # # =%k ?????? | | T ## # """ # """ # [g ##########+####??????? | | ## # """ # """ ##!####????????????????????? | | ""## # """ # """ ##%#???????????????????????? | | ""## # # ##!#???????????????????????? | | ""## # !=! # ##=#???????????????????????? | | ## # "T" ###?##?#g#???????????????????????? | | ""## # = """ #??????# #???????????????????????? | | ""## # #??????# #???????????????????????? | | ""## ##########??????# #???????????????????????? | | ## #???????????????? #???????????????????????? | | ### #???????????????? ????????????????????????? | | #### #???????????????? ????????????????????????? | | ## ##??????????????? ????????????????????????? | | # ########???????? ????????????????????????? | | # ???????? ????????????????????????? | | + ???????? ????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Armor Coverage 450 Resistance: KI 20 Resistance: TH 10 Power Shielding 33 Evasion (%) 55 Targeting Accuracy 13 Recoil Reduction 5 Defensive Hacking 10 Relay Coupler Types 2 Relay Coupler Value 57 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Close Call Challenges ------------ None Game ------ Seed BiocellBiometalComputer Manual? 0 Play Time 01:35:11 Cumulative 54.6 hours Start 2023.11.22 @ 23:50:51 End 2023.11.23 @ 12:00:09 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 19 Rogue 19 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 34 Gallery% 49 Achievement% 44 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 743471c0-6780-40ea-b994-4d856a42ce98