Cogmind - Beta 15 @@@ ROGUE MODE // 2025.08.12 @ 11:44:42 Player: HeartGrenade Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (22) 4400 Robots Destroyed (150) 750 Value Destroyed (4390) 4390 Prototype IDs (25) 500 Alien Tech Used (0) 0 Bonus (6723) 6723 TOTAL SCORE: 21263 Bonus ------- High Alert Combat Kills 123 Met Data Miner 300 Met Imprinter 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Met Warlord at Research 2000 Win 3000 Cogmind --------- Core Integrity 1504/1600 Matter 241/300 Energy 198/200 System Corruption 1% Temperature Cool (5) Movement Flying (96) Ox1 Location To Epsilon Eridani Parts ------- > --- POWER (3) -------- Light Angular Momentum Engine Micro Antimatter Reactor > --- PROPULSION (8) --- Cooled VTOL Module Cooled Nuclear Pulse Thruster Nuclear Pulse Array Nuclear Pulse Array Electron Diverter > --- UTILITY (12) ----- Medium Storage Unit Machine Analyzer Advanced Signal Interpreter Advanced Transmission Jammer Hacking Suite Hacking Suite Hacking Suite Improved Hacking Suite Mapping Drone Bay (2/3) Minesniffer Drone Bay (0/10) > --- WEAPON (2) ------- Advanced Remote Datajack Power Sword > --- INVENTORY (10) --- Electron Diverter Advanced Sensor Array Improved Medium Armor Plating Improved Trap Extractor (2/6 Dirty Bomb) Heavy Phase Cannon Micro-nuke Launcher Advanced Datajack Peak State ------------ > --- POWER ------------ Backup Power III Light Angular Momentum Engine Micro Antimatter Reactor > --- PROPULSION ------- Cooled VTOL Module Cooled VTOL Module Cooled Nuclear Pulse Thruster Nuclear Pulse Array Nuclear Pulse Array Electron Diverter > --- UTILITY ---------- Medium Storage Unit Machine Analyzer Experimental Sensor Array Advanced Signal Interpreter Advanced Transmission Jammer Hacking Suite Hacking Suite Hacking Suite Improved Hacking Suite Mapping Drone Bay Minesniffer Drone Bay > --- WEAPON ----------- Power Sword > --- INVENTORY -------- Electron Diverter Advanced Sensor Array Improved Medium Armor Plating Improved Trap Extractor Heavy Phase Cannon Micro-nuke Launcher Advanced Datajack Advanced Remote Datajack [Rating: 130] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Light Nuclear Core Reactor Micro Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Hover Unit Aerolev Unit Flight Unit Cooled VTOL Module Utility Hacking Suite Device Structural Scanner Storage Large Storage Unit Processor Advanced Signal Interpreter Hackware Hacking Suite Protection Core Shielding Weapon Particle Cannon Energy Gun Precision Beam Rifle Energy Cannon Particle Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Light Cannon Launcher EMP Blaster Special Weapon Advanced Remote Datajack Slashing Weapon Scythe Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp War Pro Fac Res Res Acc Slots Evolved 18 | . . 2 . 2 2 . . . . 2 . . . . 2 . . . 2 2 2 2 Power 2 | . . . . . . . . . . . . . . . 1 . . . . . 1 . Propulsion 6 | . . 1 . 1 . . . . . 2 . . . . . . . . 1 . 1 . Utility 10 | . . 1 . 1 2 . . . . . . . . . 1 . . . 1 2 . 2 Weapon . | . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 133 | 4 1 18 15 24 16 2 1 . 1 14 . 1 3 1 10 . 6 1 4 4 2 5 Power 22 | . . 3 2 3 3 . . . . . . . . 1 4 . 2 1 . 1 1 1 Engine 13 | . . 3 2 1 1 . . . . . . . . 1 2 . . 1 . 1 . 1 Core 7 | . . . . 2 2 . . . . . . . . . 2 . 1 . . . . . Reactor 2 | . . . . . . . . . . . . . . . . . 1 . . . 1 . Propulsion 41 | 2 . 7 3 12 6 . . . . 4 . 1 1 . 1 . 2 . 1 . . 1 Treads 22 | 2 . 6 3 11 . . . . . . . . . . . . . . . . . . Leg 1 | . . 1 . . . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . . Hover 1 | . . . . 1 . . . . . . . . . . . . . . . . . . Flight 17 | . . . . . 6 . . . . 4 . 1 1 . 1 . 2 . 1 . . 1 Utility 47 | . 1 5 3 5 5 2 1 . 1 8 . . 1 . 5 . 2 . 3 3 1 1 Device 16 | . . 2 . 2 1 1 1 . . 2 . . 1 . . . 2 . 1 2 1 . Storage 4 | . 1 . 1 . 1 . . . . . . . . . 1 . . . . . . . Processor 8 | . . . . 1 1 . . . 1 2 . . . . 2 . . . 1 . . . Hackware 7 | . . . . 1 . . . . . 2 . . . . 1 . . . 1 1 . 1 Protection 12 | . . 3 2 1 2 1 . . . 2 . . . . 1 . . . . . . . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . Weapon 23 | 2 . 3 7 4 2 . . . . 2 . . 1 . . . . . . . . 2 Energy Gun 1 | . . . . . 1 . . . . . . . . . . . . . . . . . Energy Cannon 3 | . . 1 1 . . . . . . . . . . . . . . . . . . 1 Ballistic Gun 9 | 2 . . 4 3 . . . . . . . . . . . . . . . . . . Ballistic Cannon 3 | . . 1 1 . 1 . . . . . . . . . . . . . . . . . Launcher 3 | . . 1 1 . . . . . . 1 . . . . . . . . . . . . Special Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 2 | . . . . 1 . . . . . 1 . . . . . . . . . . . . Piercing Weapon 1 | . . . . . . . . . . . . . 1 . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 11 | . . 1 . 3 1 . . . . . . . 1 . . . 4 . . . 1 . Parts Lost 45 | . . 1 10 6 9 . . . . 5 . . . 1 4 2 . . . . . 7 Power 10 | . . . 1 2 2 . . . . . . . . 1 1 1 . . . . . 2 Propulsion 18 | . . . 3 2 6 . . . . 3 . . . . 2 . . . . . . 2 Utility 9 | . . 1 2 1 . . . . . 1 . . . . 1 1 . . . . . 2 Weapon 8 | . . . 4 1 1 . . . . 1 . . . . . . . . . . . 1 Highest Loss Streak 10 | . . 1 10 4 3 . . . . 5 . . . 1 4 2 . . . . . 3 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . Average Backups 11 | 2 7 14 14 14 13 10 10 10 9 6 5 5 5 5 5 9 9 10 9 9 9 8 Power . | . . . 1 1 . . . . . . . . . . . 2 2 1 1 1 1 . Propulsion 3 | . 3 6 5 4 5 . . . . . . . . . . 2 2 2 2 3 2 1 Utility 4 | . . 1 3 4 5 8 7 7 6 5 5 5 5 5 4 4 4 5 4 4 4 3 Weapon 2 | 1 4 5 4 4 2 2 2 3 3 1 . . . . . 1 1 1 . 1 2 2 Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . . Unused Backups 25 | . . 5 2 5 3 . 1 . . 3 1 . . . . . 1 . 1 . . 3 Power 1 | . . . . 1 . . . . . . . . . . . . . . . . . . Propulsion 5 | . . 2 . . 2 . . . . . . . . . . . 1 . . . . . Utility 10 | . . . 2 2 1 . 1 . . 2 1 . . . . . . . . . . 1 Weapon 6 | . . 2 . 2 . . . . . 1 . . . . . . . . . . . 1 Tool/Special 3 | . . 1 . . . . . . . . . . . . . . . . 1 . . 1 Average Slot Usage (%) 91 | . 66 94 93 97 97 92 91 92 92 75 86 86 93 95 91 82 83 88 83 87 85 79 Engine 5 | . . 10 10 1 . 7 7 7 7 6 6 6 6 2 3 5 7 11 10 9 4 4 Core 2 | . . . . 6 6 . . . . . . . . . 6 2 . . . . . . Treads 16 | . 28 32 28 35 25 . . . . . . . . . . . . . . . . . Flight 14 | . . . . . 3 30 30 30 30 23 33 33 40 40 29 29 29 29 24 23 25 23 Device 12 | . . 10 11 9 13 15 14 15 15 11 13 13 12 13 9 11 15 17 15 19 17 18 Storage 6 | . 9 11 11 9 7 7 7 7 7 2 . . . . . 5 5 5 5 4 4 4 Processor 7 | . . . . 8 15 7 7 7 7 10 6 6 6 6 9 11 11 11 10 9 8 8 Hackware 5 | . . . . 1 7 7 7 7 7 8 13 13 13 13 10 5 5 5 9 11 13 12 Protection 4 | . . 7 10 7 1 6 7 7 7 4 6 6 6 6 5 2 . . . . . . Energy Cannon 2 | . . 10 9 3 . . . . . . . . . . . . . . . . . . Ballistic Gun 3 | . 28 . 8 12 3 . . . . . . . . . . . . . . . . . Ballistic Cannon 1 | . . 10 2 . 1 . . . . . . . . . . . . . . . . . Slashing Weapon 2 | . . . . 1 2 7 7 7 7 5 6 6 6 6 4 . . . 2 4 3 2 Piercing Weapon 1 | . . . . . . . . . . . . . . 6 5 5 5 5 5 4 4 1 Peak Build Rating 130 | 4 6 15 16 31 47 50 50 47 49 57 57 59 64 63 76 72 93 84 95 110 123 130 Average Rating 42 | 2 5 13 13 25 39 47 47 47 47 48 57 57 59 59 66 68 76 81 89 104 119 121 On Entrance 53 | . 4 6 15 16 31 46 47 47 47 49 57 57 59 63 59 72 65 81 82 95 108 121 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 49 | 3 23 43 44 43 44 30 28 28 28 31 17 17 20 20 33 33 36 36 39 42 48 49 Greatest Support 83 | 3 40 66 63 83 82 19 19 19 19 22 22 26 26 22 39 35 37 37 42 42 48 54 Greatest Overweight (x) 2 | . . . . . 1 1 1 1 1 2 . . . 1 . . . . . . . 1 Average Overweight (x) . | . . . . . . 1 1 1 1 . . . . . . . . . . . . . Largest Inventory Capacity 15 | 5 15 15 15 15 15 10 10 10 10 10 5 5 5 5 10 10 10 10 10 10 10 10 Average Capacity 11 | 5 12 15 15 15 14 10 10 10 10 6 5 5 5 5 5 10 10 10 10 10 10 10 Most Carried 15 | 5 12 15 15 15 15 10 10 10 10 10 5 5 5 5 9 9 10 10 10 10 10 10 Average Carried 11 | 2 7 14 14 14 13 10 10 10 9 6 5 5 5 5 5 9 9 9 9 9 9 8 Final Capacity 15 | 5 15 15 15 15 10 10 10 10 10 5 5 5 5 5 10 10 10 10 10 10 10 10 Final Carried 15 | 3 12 15 15 15 10 10 10 10 10 5 5 5 5 5 9 9 10 10 10 10 10 7 Class Distribution -------------------- 34% | Scavenger-Mutant 14% | Hacker-Scout 14% | Assassin 9% | Mutant 7% | Scavenger-Skirmisher 5% | Scavenger-Assassin 5% | Hacker-Ninja 5% | Scavenger-Scout Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Skirmisher | -7/Factory Assassin | -7/Lower Caves Assassin | -7/Lower Caves Assassin | -7/Data Miner Assassin | -6/Proximity Caves Scout | -6/Factory Hacker-Scout | -6/Lower Caves Hacker-Scout | -6/Lower Caves Hacker-Scout | -6/Zion Hacker-Scout | -5/Proximity Caves Hacker-Scout | -5/Factory Scavenger-Scout | -5/Upper Caves Scavenger-Scout | -5/Warlord Scavenger-Scout | -4/Proximity Caves Hacker-Scout | -4/Factory Hacker-Ninja | -3/Research Hacker-Ninja | -2/Research Hacker-Ninja | -1/Access Resources | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 ----------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp War Pro Fac Res Res Acc Matter Collected 3640 | 184 68 523 309 787 712 122 29 . 10 179 48 . 50 109 134 . . 53 126 61 75 61 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 5959 | . 138 1248 285 1779 963 37 . . . 234 . . . 113 698 . . . 126 36 131 171 Parts 305 | . 9 62 23 98 44 2 . . . 8 . . . 8 36 . . . 3 3 2 7 Haulers Intercepted 15 | . . 3 . 5 2 . . . . 2 . . . . 1 . . . 1 . 1 . Recyclers Shooed 7 | . . 3 1 1 . . . . . . . . . . 2 . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 13 | . . . . . . 2 5 . . . . 2 . 4 . . . . . . . . Prevented 2 | . . . . . . . . . . . . . . 2 . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp War Pro Fac Res Res Acc Combat Hostiles Destroyed 96 | . 5 23 12 28 14 . . . . 3 . . . 3 7 . . . . . . 1 Melee 6 | . . . . . . . . . . 1 . . . 2 2 . . . . . . 1 Guns 30 | . 5 . 2 15 8 . . . . . . . . . . . . . . . . . Cannons 33 | . . 17 4 6 6 . . . . . . . . . . . . . . . . . AOE 27 | . . 6 6 7 . . . . . 2 . . . 1 5 . . . . . . . Classes Destroyed 18 | . 2 7 1 1 1 1 . . . . . . . 1 4 . . . . . . . Worker 5 | . . 1 . 1 1 . . . . . . . . . 2 . . . . . . . Builder 8 | . . . . 3 3 . . . . 2 . . . . . . . . . . . . Hauler 15 | . . 3 . 5 2 . . . . 2 . . . . 1 . . . 1 . 1 . Recycler 8 | . . 3 1 1 2 . . . . . . . . . 1 . . . . . . . Carrier 1 | . . . . . . . . . . . . . . . 1 . . . . . . . Minesweeper 3 | . . . . . . 1 . . . . . . . 2 . . . . . . . . Mechanic 1 | . . . . . . . . . . . . . . . 1 . . . . . . . Operator 3 | . . 1 . . . . . . . . . . . . 1 . . . . . . 1 Drone 2 | . . . . . . . . . . . . . . 2 . . . . . . . . Watcher 10 | . . 1 . 1 1 . . . . . . . . . 1 . . . 1 1 1 3 Swarmer 28 | . 3 6 9 3 . . . . . 3 . . . . 3 . . . . . . 1 Grunt 45 | . 2 9 2 20 11 . . . . . . . . 1 . . . . . . . . Brawler 2 | . . 1 . 1 . . . . . . . . . . . . . . . . . . Duelist 1 | . . . 1 . . . . . . . . . . . . . . . . . . . Sentry 11 | . . 7 . 4 . . . . . . . . . . . . . . . . . . Hunter 1 | . . . . . . . . . . . . . . . 1 . . . . . . . Programmer 5 | . . . . . 3 . . . . . . . . . 2 . . . . . . . Heavy 1 | . . . . . . . . . . . . . . . 1 . . . . . . . Best Kill Streak 9 | . 2 5 7 9 5 1 . . . 4 . . . 2 7 . . . 1 1 1 1 Combat Bots Only 6 | . 2 4 6 6 3 . . . . 3 . . . 1 5 . . . . . . 1 Max Kills in Single Turn 5 | . 2 2 2 3 2 1 . . . 1 . . . 1 5 . . . 1 1 1 1 Gunslinging 1 | . 1 . . . . . . . . . . . . . . . . . . . . . Exploded 4 | . . 2 2 3 . . . . . 1 . . . 1 4 . . . . . . . Melee 1 | . . . . . . . . . . 1 . . . 1 1 . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 -------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp War Pro Fac Res Res Acc Hostile Shots Fired 742 | . 17 95 123 141 135 15 . . . 87 . 10 . 8 38 . . . 5 6 12 50 Missed 254 | . 5 31 36 47 38 6 . . . 37 . 6 . 2 16 . . . 4 3 4 19 Hits 488 | . 12 64 87 94 97 9 . . . 50 . 4 . 6 22 . . . 1 3 8 31 Melee 21 | . . 5 13 . . . . . . 3 . . . . . . . . . . . . Projectile 467 | . 12 59 74 94 97 9 . . . 47 . 4 . 6 22 . . . 1 3 8 31 AOE 1 | . . . . . . . . . . . . . . . 1 . . . . . . . Critical Strikes 18 | . . 5 2 6 4 . . . . 1 . . . . . . . . . . . . Actively Blocked 1 | . . . . . 1 . . . . . . . . . . . . . . . . . Damage Taken 7873 | . 132 834 1093 1451 1651 63 . . . 872 . 38 . 163 599 65 . . 25 55 189 643 Core 1300 | . 8 101 121 116 281 23 . . . 312 . 23 . 19 136 . . . . 39 25 96 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . . . . . . Redirected to Shielding 32 | . . . . 23 9 . . . . . . . . . . . . . . . . . Regen/Repaired (Parts) 160 | . . . . 11 . . . . . 54 . . . . . . 50 . 45 . . . Core Remaining (%) 82 | 100 96 . 44 78 . . . . 56 . . . . 58 . . . 86 100 97 98 94 Volleys Fired 271 | . 8 67 24 85 73 . . . . 4 . . . . . . . . . . . 10 Largest 2 | . 2 2 2 2 2 . . . . 1 . . . . . . . . . . . 1 Hottest 101 | . 40 98 98 93 101 . . . . 36 . . . . . . . . . . . 90 Shots Fired 486 | . 16 119 40 168 129 . . . . 4 . . . . . . . . . . . 10 Gun 229 | . 16 . 10 120 83 . . . . . . . . . . . . . . . . . Cannon 221 | . . 107 22 38 46 . . . . . . . . . . . . . . . . 8 Launcher 34 | . . 12 8 10 . . . . . 4 . . . . . . . . . . . . Special 2 | . . . . . . . . . . . . . . . . . . . . . . 2 Kinetic 284 | . 16 53 23 120 72 . . . . . . . . . . . . . . . . . Thermal 166 | . . 54 9 38 57 . . . . . . . . . . . . . . . . 8 Explosive 7 | . . . 2 1 . . . . . 4 . . . . . . . . . . . . Electromagnetic 27 | . . 12 6 9 . . . . . . . . . . . . . . . . . . Robot Hit Streak 13 | . 5 13 10 12 13 . . . . . . . . . . . . . . . . . Robot Miss Streak 4 | . 4 3 1 4 2 . . . . . . . . . . . . . . . . 2 Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets 6 | . 2 . . 2 2 . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . 1 1 . . . . . . . . . . . . . . . . . Shots Hit Robots 378 | . 9 67 23 112 102 3 . . . 10 . . . 5 20 . . . 5 2 12 8 Core Hits 220 | . 8 35 20 70 38 1 . . . 14 . . . 2 18 . . . 3 1 4 6 Critical Kills . | . . . . . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed 3 | . . . . 2 1 . . . . . . . . . . . . . . . . . Critical Strikes 22 | . . 1 1 3 7 . . . . 4 . . . . . . . . . . 5 1 Burn 4 | . . . . . 4 . . . . . . . . . . . . . . . . . Destroy 3 | . . . . 2 1 . . . . . . . . . . . . . . . . . Blast 4 | . . 1 1 . 2 . . . . . . . . . . . . . . . . . Sever 11 | . . . . 1 . . . . . 4 . . . . . . . . . . 5 1 Melee Attacks 212 | . . . . 5 15 3 . . 2 35 5 1 2 14 42 1 7 5 15 11 18 31 Impact . | . . . . . . . . . . . . . . . . . . . . . . . Slashing 130 | . . . . 5 15 3 . . 2 35 5 1 2 1 5 . . . 9 10 16 21 Piercing 82 | . . . . . . . . . . . . . . 13 37 1 7 5 6 1 2 10 Sneak Attacks 22 | . . . . 3 5 3 . . . 3 . . . 2 4 . . . 1 . 1 . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks 6 | . . . . . . . . . . . . . . 1 4 . . . . . 1 . Damage Inflicted 13002 | . 117 1919 1040 2858 2363 191 . . . 899 . . . 302 1981 . . . 247 125 562 398 Guns 2742 | . 117 . 86 1358 1181 . . . . . . . . . . . . . . . . . Cannons 3001 | . . 1322 279 531 869 . . . . . . . . . . . . . . . . . Explosions 3433 | . . 597 675 745 . . . . . 388 . . . . 1028 . . . . . . . Melee 3826 | . . . . 224 313 191 . . . 511 . . . 302 953 . . . 247 125 562 398 Ramming . | . . . . . . . . . . . . . . . . . . . . . . . Kinetic 3458 | . 117 585 223 1358 1175 . . . . . . . . . . . . . . . . . Thermal 3485 | . . 766 142 674 875 . . . . . . . . . 1028 . . . . . . . Explosive 961 | . . . 418 155 . . . . . 388 . . . . . . . . . . . . Electromagnetic 1272 | . . 568 257 447 . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . Slashing 2561 | . . . . 224 313 191 . . . 511 . . . 47 151 . . . 184 125 529 286 Piercing 1265 | . . . . . . . . . . . . . . 255 802 . . . 63 . 33 112 Highest Corruption 6 | . 2 3 3 . 1 1 1 . . 1 1 1 1 . 5 6 6 . . . 2 1 Average Corruption 2 | . 2 3 3 . 1 1 1 . . 1 1 1 1 . 4 5 6 . . . 1 1 Corruption Purged 1 | . . . . . . . 1 . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . Effects 61 | . . 15 14 . 4 7 1 . . 3 . . 1 . 7 5 . . . . 3 1 Message Errors 15 | . . 5 2 . 1 . . . . 1 . . . . 3 1 . . . . 1 1 Matter Fused 16 | . . 1 6 . 1 5 1 . . . . . . . 1 . . . . . 1 . Heat Flow Errors 5 | . . 1 . . . . . . . . . . . . 1 2 . . . . 1 . Energy Discharges 8 | . . . 2 . 1 2 . . . . . . 1 . 1 1 . . . . . . Parts Rejected 2 | . . 1 . . . . . . . 1 . . . . . . . . . . . . Data Loss (minor) 9 | . . 5 1 . . . . . . 1 . . . . 1 1 . . . . . . Data Loss (major) 1 | . . . 1 . . . . . . . . . . . . . . . . . . . Misfires 2 | . . . 1 . 1 . . . . . . . . . . . . . . . . . Alerts 2 | . . 1 1 . . . . . . . . . . . . . . . . . . . Weapon Failures 1 | . . 1 . . . . . . . . . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 602 | . . 33 54 . 39 69 . . . . . . . 137 192 . . . 26 10 7 35 Projectiles 29 | . . . 10 . 19 . . . . . . . . . . . . . . . . . Explosions 205 | . . 33 44 . . . . . . . . . . . 128 . . . . . . . Melee 368 | . . . . . 20 69 . . . . . . . 137 64 . . . 26 10 7 35 Knockbacks 17 | . . 4 3 . 10 . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . Kinetic 16 | . . 4 3 . 9 . . . . . . . . . . . . . . . . . Secondary 1 | . . . . . 1 . . . . . . . . . . . . . . . . . Self-Inflicted Damage 157 | . . 12 . 90 . . . . . . . . . . 55 . . . . . . . Shots 5 | . . 1 . 3 . . . . . . . . . . 1 . . . . . . . Rammed . | . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 330 | . 10 134 45 182 330 . . . . . . . . . 169 327 . . . . 130 256 Average Temperature 69 | . 7 28 20 24 111 . . . . . . . . . 90 160 . . . . 58 63 Received Heat Transfer 2193 | . 48 228 156 774 774 12 . . . 114 . 12 . 54 9 . . . . 12 . . Effects 2 | . . . . . 2 . . . . . . . . . . . . . . . . . Interference 2 | . . . . . 2 . . . . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 1 | . . 1 . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 3 | . . . . . . . . . . . . . . 3 . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 5 | . . . . . 3 . . . . . . . . . 2 . . . . . . . Heat Transferred 5525 | . . 1432 259 1062 2072 . . . . . . . . . 700 . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 10 | . . 4 . 5 . . . . . 1 . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp War Pro Fac Res Res Acc Maximum Alert Level 3 | . . 1 . 1 . . . . . . . . . . 3 . . . . . . . Low Security (%) 86 | 100 100 88 100 68 100 . . . . 100 . . . . . . . . 100 100 100 100 Level 1 8 | . . 11 . 31 . . . . . . . . . . . . . . . . . . Level 2 4 | . . . . . . . . . . . . . . . 98 . . . . . . . Level 3 . | . . . . . . . . . . . . . . . 1 . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . Peak Influence 992 | . 95 279 182 281 106 . . . . 168 . . . . 992 . . . 17 15 9 112 Initial 612 | . . 27 81 . 91 . . . . . . . . . 612 . . . . . 2 1 Average 107 | . 24 143 75 148 27 . . . . 71 . . . . 583 . . . 3 3 2 50 Influence Increases 4994 | . 149 834 341 909 444 35 . . . 392 . 15 . 145 1210 . . . 98 46 29 347 Destroy 0b10 Robot/C 1900 | . 100 460 240 560 280 . . . . 60 . . . 20 160 . . . . . . 20 Destroy 0b10 Robot/NC 275 | . . 45 5 55 45 5 . . . 20 . . . 20 35 . . . 10 5 10 20 Destroy Leader 440 | . 20 148 40 112 46 . . . . 14 . . . . 44 . . . 4 2 4 6 Trap Triggered on 0b10 20 | . . . . . . . . . . . . . . . . . . . . 10 . 10 Successful Hack 192 | . 14 29 . 45 . . . . . 50 . . . . 21 . . . 12 6 . 15 Select Force Hacks 50 | . . . . . . . . . . 50 . . . . . . . . . . . . Disable Machine 270 | . . . 15 60 15 . . . . 15 . . . . 120 . . . 15 . . 30 Destroy Structure 377 | . . 17 11 32 13 . . . . 33 . . . . 200 . . . 12 8 15 36 Advance Influence 600 | . . . . . . . . . . . . . . . 600 . . . . . . . Partial Spotted 135 | . . 15 . . . . . . . . . . . . 15 . . . 15 15 . 75 Lose Combat Pursuer 735 | . 15 120 30 45 45 30 . . . 150 . 15 . 105 15 . . . 30 . . 135 Influence Decreases 4882 | . 84 689 551 706 556 126 . . . 391 1 10 5 124 239 438 554 . 98 41 31 238 Entered New Map 1256 | . . 38 129 . 112 35 . . . . 1 . 5 . 9 368 554 . . . 3 2 Time Decay 2681 | . 84 491 322 496 371 91 . . . 208 . 10 . 119 190 50 . . 44 41 28 136 Lost Part 428 | . . 10 100 60 73 . . . . 50 . . . 5 40 20 . . . . . 70 Lost Ally 63 | . . . . . . . . . . . . . . . . . . . 33 . . 30 Purge Threat 454 | . . 150 . 150 . . . . . 133 . . . . . . . . 21 . . . Squads Dispatched 21 | . . 3 . 1 6 . . . . 5 . . . . 3 . . . 1 . 1 1 Investigation 4 | . . . . . 2 . . . . 2 . . . . . . . . . . . . Extermination 7 | . . . . . 3 . . . . 2 . . . . 1 . . . . . . 1 Reinforcement 9 | . . 3 . 1 1 . . . . 1 . . . . 1 . . . 1 . 1 . Assault . | . . . . . . . . . . . . . . . . . . . . . . . Garrison 1 | . . . . . . . . . . . . . . . 1 . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . Data Miner Redirects 1 | . . . . . . . . . . 1 . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . 1 . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp War Pro Fac Res Res Acc Distress Signals 17 | . 2 6 . 3 2 . . . . . . . . . . . . . 3 . . 1 Communications Jammed 80 | . . . . . . . . . . . . . . . . . . . . . . 80 Distress Signals 41 | . . . . . . . . . . . . . . . . . . . . . . 41 Times Spotted 221 | . 10 39 20 39 22 2 . . . 20 . 2 . 11 13 . . . 12 4 5 22 Peak Tracking Total 10 | . 5 5 9 8 4 1 . . . 10 . 4 . 2 7 . . . 8 2 2 7 Tactical Retreats 38 | . 1 7 2 3 2 2 . . . 6 . 1 . 6 1 . . . 2 . . 5 Traps | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp War Pro Fac Res Res Acc Traps Triggered 9 | . 1 . . . 4 . . . . 1 . . . . . 1 . . . 1 . 1 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . Reused 5 | . . . . . . 2 . . . . . . . 1 . . . . . 1 . 1 Traps Extracted 2 | . . . . . . 1 . . . . . . . 1 . . . . . . . . Installed 11 | . . . . . . 5 . . . . . . . 3 . . . . . 2 . 1 Triggered 5 | . . . . . . 2 . . . . . . . 1 . . . . . 1 . 1 Most Traps Carried 6 | . . . . . . 4 4 4 4 4 4 4 4 6 6 6 6 6 6 6 3 3 Objects Rigged 5 | . . . . . . . . . . . . . . . 5 . . . . . . . Exploded 2 | . . . . . . . . . . . . . . . 2 . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 ---------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp War Pro Fac Res Res Acc Machines Disabled 18 | . . . 1 4 1 . . . . 1 . . . . 8 . . . 1 . . 2 Max in Single Turn 4 | . . . 1 1 1 . . . . 1 . . . . 4 . . . 1 . . 1 Garrison Access 4 | . . . . 1 . . . . . . . . . . 1 . . . 1 1 . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills 1 | . . . . . . . . . . 1 . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp War Pro Fac Res Res Acc Machines Accessed 70 | . 1 7 . 11 7 1 . 3 . 13 1 . 1 . 7 1 5 . 7 2 1 2 Terminals 35 | . 1 5 . 7 4 . . . . 9 . . . . 5 . . . 2 1 . 1 Fabricators 7 | . . . . . 1 . . . . 3 . . . . 1 . . . 1 . . 1 Repair Stations 5 | . . . . 2 . . . . . 1 . . . . . . . . 2 . . . Recycling Units 2 | . . . . . 1 . . . . . . . . . . . . . 1 . . . Scanalyzers 3 | . . 2 . 1 . . . . . . . . . . . . . . . . . . Garrison Access 6 | . . . . 1 1 . . . . . . . . . 1 . . . 1 1 1 . Total Hacks 195 | . 2 31 . 24 17 1 . 21 . 42 1 . 3 . 14 5 8 . 13 7 2 4 Successful 120 | . 1 22 . 13 2 1 . 21 . 23 1 . 3 . 7 5 8 . 8 4 . 1 Failed 75 | . 1 9 . 11 15 . . . . 19 . . . . 7 . . . 5 3 2 3 Catastrophic 10 | . . . . 2 2 . . . . 2 . . . . 2 . . . 2 . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . Manual 82 | . 2 16 . 5 14 . . . . 25 . . . . 7 . 1 . 4 5 . 3 Terminals 109 | . 2 24 . 17 12 . . . . 31 . . . . 10 . . . 5 6 . 2 Fabricators 15 | . . . . . 2 . . . . 7 . . . . 3 . . . 1 . . 2 Repair Stations 12 | . . . . 4 . . . . . 4 . . . . . . . . 4 . . . Recycling Units 2 | . . . . . 1 . . . . . . . . . . . . . 1 . . . Scanalyzers 9 | . . 7 . 2 . . . . . . . . . . . . . . . . . . Garrison Access 9 | . . . . 1 2 . . . . . . . . . 1 . . . 2 1 2 . Terminal Hacks 67 | . . 9 . 5 . 1 . 21 . 8 1 . 3 . 1 5 8 . 1 3 . 1 Record 13 | . . . . . . . . 2 . . . . . . . 5 6 . . . . . Part Schematic 14 | . . . . 1 . . . 10 . . . . 3 . . . . . . . . . Robot Schematic 6 | . . . . . . . . 6 . . . . . . . . . . . . . . Robot Analysis 1 | . . 1 . . . . . . . . . . . . . . . . . . . . Prototype ID Bank 6 | . . 1 . 1 . . . 3 . 1 . . . . . . . . . . . . Open Door 4 | . . . . . . 1 . . . . 1 . . . . . 2 . . . . . Level Access Points 1 | . . . . . . . . . . . . . . . . . . . . 1 . . Branch Access Points 4 | . . 1 . 1 . . . . . 1 . . . . 1 . . . . . . . Terminal Index 3 | . . 1 . . . . . . . . . . . . . . . . . 1 . 1 Scanalyzer Index 1 | . . . . 1 . . . . . . . . . . . . . . . . . . Alert Level 1 | . . 1 . . . . . . . . . . . . . . . . . . . . Unreport Threat 5 | . . 1 . 1 . . . . . 2 . . . . . . . . 1 . . . Locate Traps 1 | . . . . . . . . . . 1 . . . . . . . . . . . . Maintenance Status 1 | . . . . . . . . . . 1 . . . . . . . . . . . . Patrol Status 1 | . . 1 . . . . . . . . . . . . . . . . . . . . Recall Extermination 1 | . . . . . . . . . . 1 . . . . . . . . . . . . Hauler Manifests 1 | . . 1 . . . . . . . . . . . . . . . . . . . . Zone Layout 3 | . . 1 . . . . . . . 1 . . . . . . . . . 1 . . Fabricator Hacks 6 | . . . . . 1 . . . . 3 . . . . 2 . . . . . . . Network Status 1 | . . . . . 1 . . . . . . . . . . . . . . . . . Load Schematic 3 | . . . . . . . . . . 2 . . . . 1 . . . . . . . Build 2 | . . . . . . . . . . 1 . . . . 1 . . . . . . . Repair Station Hacks 9 | . . . . 3 . . . . . 2 . . . . . . . . 4 . . . Scan Component 5 | . . . . 2 . . . . . 1 . . . . . . . . 2 . . . Repair 4 | . . . . 1 . . . . . 1 . . . . . . . . 2 . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 8 | . . 6 . 2 . . . . . . . . . . . . . . . . . . Insert Component 4 | . . 3 . 1 . . . . . . . . . . . . . . . . . . Analyze 4 | . . 3 . 1 . . . . . . . . . . . . . . . . . . Garrison Access Hacks 4 | . . . . 1 . . . . . . . . . . 1 . . . 1 1 . . Seal Access 4 | . . . . 1 . . . . . . . . . . 1 . . . 1 1 . . Unauthorized Hacks 26 | . 1 7 . 2 1 . . . . 10 . . . . 3 . . . 2 . . . Terminals 21 | . 1 7 . 2 . . . . . 7 . . . . 3 . . . 1 . . . Track 1 | . . . . 1 . . . . . . . . . . . . . . . . . . Assimilate 3 | . . . . . . . . . . . . . . . 2 . . . 1 . . . Botnet 7 | . 1 2 . 1 . . . . . 3 . . . . . . . . . . . . Detonate 1 | . . . . . . . . . . . . . . . 1 . . . . . . . Skim 9 | . . 5 . . . . . . . 4 . . . . . . . . . . . . Fabricators 3 | . . . . . . . . . . 3 . . . . . . . . . . . . Prioritize 1 | . . . . . . . . . . 1 . . . . . . . . . . . . Overload 1 | . . . . . . . . . . 1 . . . . . . . . . . . . Recompile 1 | . . . . . . . . . . 1 . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 2 | . . . . . 1 . . . . . . . . . . . . . 1 . . . Recyclers 2 | . . . . . 1 . . . . . . . . . . . . . 1 . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . . . . . . . . . . . . . 1 . . . . . . 1 Used 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Hacking Detections 47 | . 1 6 . 10 6 . . . . 11 . . . . 6 . . . 3 1 1 2 Full Trace Events 1 | . . . . . 1 . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 9 | . . . . . . . . 6 . . . . 3 . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 33 | . . 3 . 2 . . . 10 . . . . 18 . . . . . . . . . Parts Built 2 | . . . . . . . . . . 1 . . . . 1 . . . . . . . Authchips 2 | . . . . . . . . . . 1 . . . . 1 . . . . . . . Time 228 | . . . . . . . . . . 152 . . . . 76 . . . . . . . Total Part Build Rating 10 | . . . . . . . . . . 5 . . . . 5 . . . . . . . Parts Repaired 4 | . . . . 1 . . . . . 1 . . . . . . . . 2 . . . Time 321 | . . . . 108 . . . . . 35 . . . . . . . . 178 . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 4 | . . 3 . 1 . . . . . . . . . . . . . . . . . . Part Schematics Acquired 4 | . . 3 . 1 . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 ------------ Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp War Pro Fac Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . Manual 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Relay Couplers Released 3 | . . . . . . . . . . . . . . . 3 . . . . . . . Machine Destruction 3 | . . . . . . . . . . . . . . . 3 . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 -------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp War Pro Fac Res Res Acc Total Allies 5 | . . . . . . . . . . . . . . . 1 2 . . 1 . . 1 Largest Group 2 | . . . . . . . . . . . . . . . 1 2 . . 1 . . 1 Highest-Rated Group 219 | . . . . . . . . . . . . . . . 10 40 . . 26 . . 219 Highest-Rated Ally 219 | . . . . . . . . . . . . . . . 10 20 . . 26 . . 219 Total Orders 6 | . . . . . . . . . . . . . . . . . . . 1 1 2 2 EXPLORE 2 | . . . . . . . . . . . . . . . . . . . 1 1 . . RETURN 4 | . . . . . . . . . . . . . . . . . . . . . 2 2 Ally Attacks 8 | . . . . . . . . . . . . . . . . . . . . . . 8 Total Damage 1079 | . . . . . . . . . . . . . . . . . . . . . . 1079 Kills . | . . . . . . . . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp War Pro Fac Res Res Acc Active Infowar (turns) 7875 | . . . . 1412 1772 410 427 77 547 618 146 86 254 340 388 113 272 175 246 145 157 290 Optics 264 | . . . . . . . . . . 264 . . . . . . . . . . . . Sensors 5818 | . . . . 1 1352 410 427 77 547 489 146 86 254 331 340 113 272 175 246 145 157 250 Structural 5395 | . . . . . 1399 337 404 77 547 565 146 86 251 154 348 113 248 175 246 104 11 184 T.N.C. 3217 | . . . . 1411 1772 22 . . . . . . . . 12 . . . . . . . Machine Analysis 1701 | . . . . . . . . . . . . . . . 303 113 272 175 246 145 157 290 Jamming 587 | . . . . . . . . . . . . . . . . . . . . 140 157 290 Robot Analysis Total 1 | . . 1 . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 11 | . . . 1 . . 1 . . 1 . 2 1 2 1 . 1 . 1 . . . . Drone Launches 22 | . . . . . . . . . . . . . . . . . . . 9 1 6 6 Drone Recoveries 11 | . . . . . . . . . . . . . . . . . . . . . 6 5 Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 ------------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp War Pro Fac Res Res Acc Turns Passed 10636 | 31 300 1319 882 1538 1772 410 427 77 547 618 146 86 254 443 388 113 272 175 246 145 157 290 Spaces Moved 11377 | 43 281 558 490 676 977 387 428 82 456 880 422 241 934 670 702 320 654 438 498 246 363 631 Core 214 | 43 171 . . . . . . . . . . . . . . . . . . . . . Treads 2606 | . 110 558 490 676 772 . . . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . Flight 8557 | . . . . . 205 387 428 82 456 880 422 241 934 670 702 320 654 438 498 246 363 631 Fastest Speed 15 | 50 50 160 160 156 26 94 94 94 94 20 28 25 25 28 19 26 25 25 25 26 22 15 Average Speed 67 | 50 93 160 160 159 144 94 94 94 94 43 28 27 25 31 25 26 25 25 26 26 22 22 Slowest Speed 165 | 50 160 160 160 160 158 94 94 94 94 165 28 28 28 100 30 26 26 25 29 26 22 96 Overloaded Moves 108 | . . . . . . . . . . 38 . . . . 38 . . . . . . 32 Propulsion Burnouts 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Robots Hopped 33 | . . . . . . . . . . 7 . . . . 5 1 5 . . . 4 11 Potential Cave-ins . | . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 47 | 3 36 42 84 62 29 60 63 68 59 33 53 46 85 71 22 56 87 67 22 13 15 23 Regions Visited 22 Branch Regions 12 Pre-discovered Areas 7 | . . 1 . . . . . 1 . . 1 . 3 . . 1 . . . . . . Known Exits Taken 19 | . . 1 1 . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 3 | 1 1 . . 1 . . . . . . . . . . . . . . . . . . Scrap Searched 27 | . . . 2 . . 4 7 . 2 . 1 3 4 1 . 1 . 2 . . . . Spaces Dug 100 | . . 8 8 . 9 . . . 2 19 5 1 1 2 9 1 3 5 6 4 5 12 Terrain Destroyed 280 | . . 12 14 29 12 . . . 2 53 5 1 1 2 113 1 3 5 6 4 5 12 Melee 84 | . . . . . 9 . . . 2 19 5 1 1 2 9 1 3 5 6 4 5 12 Projectile 3 | . . . . . 3 . . . . . . . . . . . . . . . . . AOE 193 | . . 12 14 29 . . . . . 34 . . . . 104 . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp War Pro Fac Res Res Acc Total 13493 | 51 305 870 549 1008 1201 426 453 81 573 1045 442 257 950 869 826 346 738 492 586 311 407 707 Wait 1249 | . 7 186 1 170 72 26 20 . 109 105 14 15 6 173 71 27 65 46 60 27 21 28 Move 11293 | 42 280 557 489 675 976 386 427 81 455 865 421 240 933 669 691 317 645 437 497 245 355 610 Hop 28 | . . . . . . . . . . 7 . . . . 5 1 3 . . . 3 9 Pick Up 90 | 5 9 15 8 14 16 . 1 . 3 2 1 . . . 5 . 2 1 3 2 1 2 Fast Attach 70 | 2 1 8 8 8 4 1 2 . . 11 . 1 5 1 7 . 5 . 2 1 2 1 Attach 52 | 2 . 2 5 7 14 . . . . 4 . . . . 2 . 1 . 3 1 2 9 Detach 25 | . . 1 1 3 3 1 1 . . 4 . . . . 3 . 1 . 2 . 1 4 Swap 95 | . . 14 7 20 15 4 . . 1 5 . . . 10 3 . 4 2 2 3 3 2 Drop 87 | . . 20 6 21 13 . 2 . 3 3 1 . 4 . 2 . 5 1 2 2 2 . Fire 271 | . 8 67 24 85 73 . . . . 4 . . . . . . . . . . . 10 Melee 204 | . . . . 5 15 3 . . 2 35 5 1 2 13 37 1 7 5 15 10 17 31 Ram . | . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 18 | . . . . . . . . . . . . . . . . . . . . 18 . . Rewire . | . . . . . . . . . . . . . . . . . . . . . . . Trap 11 | . . . . . . 5 . . . . . . . 3 . . . . . 2 . 1 Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Mines -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 3 exits: *Fac x2 / *Low) -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory (discovered 2 exits: *Low x2) -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 4 exits: Fac x2 / *Upp x2) -5/Upper Caves -5/Warlord -4/Proximity Caves -4/Factory (discovered 3 exits: *Res / *Upp / Ext) -3/Research (discovered 3 exits: *Res x3) -2/Research -1/Access To Epsilon Eridani History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 16) 32 | -11/Scrapyard | Entered Materials 83 | -10/Materials | Discovered new exit (range 16) 311 | -10/Materials | Discovered new exit (range 13) 312 | -10/Materials | Build established: Mutant 332 | -10/Materials | Entered another Materials area 332 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 867 | -9/Materials | Discovered new exit (range 15) 939 | -9/Materials | Identified exit to Mines 1061 | -9/Materials | Build established: Scavenger-Mutant 1124 | -9/Materials | Identified exit to Materials 1210 | -9/Materials | Learned 4 Recycling zone layouts 1258 | -9/Materials | Learned location of 1 exit from Storage 1265 | -9/Materials | Learned Storage security intel 1280 | -9/Materials | Learned location of Mines (-9) 1305 | -9/Materials | Learned 2 Storage zone layouts 1338 | -9/Materials | Loaded intel: 2 recycling unit locations 1651 | -9/Materials | Entered Mines 1712 | -9/Mines | Met a Derelict bent on vengeance 1887 | -9/Mines | Core integrity fell below 50% 1933 | -9/Mines | Lost 10 parts (1p3n2u4w) 2184 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 2282 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 2286 | -9/Mines | Found Prototype Device 2429 | -9/Mines | Discovered exit to Materials (range 13) 2490 | -9/Mines | Learned Materials security intel 2533 | -9/Mines | Entered Materials 2533 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2533 | -8/Materials | Identified Exp. Sensor Array 2841 | -8/Materials | Lost 4 parts (1p2n1w) 3069 | -8/Materials | Discovered new exit (range 7) 3586 | -8/Materials | Discovered new exit (range 10) 3909 | -8/Materials | Repaired Exp. Sensor Array 3933 | -8/Materials | Discovered new exit (range 8) 4071 | -8/Materials | Entered Factory 4071 | -7/Factory | Evolved 2 slots: Utility x2 4690 | -7/Factory | Discovered new exit (range 16) 4726 | -7/Factory | Identified exit to Factory 5041 | -7/Factory | Discovered exit to Factory (range 11) 5635 | -7/Factory | Lost 3 parts (3n) 5765 | -7/Factory | Lost 3 parts (1p2n) 5823 | -7/Factory | Discovered new exit (range 5) 5827 | -7/Factory | Identified exit to Lower Caves 5843 | -7/Factory | Entered Lower Caves 6143 | -7/Lower Caves | Learned Factory interactive machine intel 6144 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 6225 | -7/Lower Caves | Discovered new exit (range 9) 6252 | -7/Lower Caves | Identified exit to Lower Caves 6253 | -7/Lower Caves | Entered another Lower Caves area 6463 | -7/Lower Caves | Discovered new exit (range 13) 6479 | -7/Lower Caves | Encountered a Warlord checkpoint 6679 | -7/Lower Caves | Identified exit to Data Miner 6680 | -7/Lower Caves | Entered Data Miner 6680 | -7/Data Miner | Discovered new exit (range 6) 6698 | -7/Data Miner | Met Data Miner 6717 | -7/Data Miner | Learned location of Section 7 (-2) 6717 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 6722 | -7/Data Miner | Build established: Assassin 6731 | -7/Data Miner | Received God Mode back door access code from Data Miner 6756 | -7/Data Miner | Identified exit to Proximity Caves 6757 | -7/Data Miner | Entered Proximity Caves 7123 | -6/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 7304 | -6/Proximity Caves | Entered Factory 7304 | -6/Factory | Evolved 2 slots: Propulsion x2 7305 | -6/Factory | Loaded intel: 54 interactive machine locations 7561 | -6/Factory | Lost 5 parts (3n1u1w) 7564 | -6/Factory | Spotted B-75 Beast 7587 | -6/Factory | Identified exit to Lower Caves 7589 | -6/Factory | Incoming investigation squad redirected 7647 | -6/Factory | Fabricated Biomechanical Wings? 7802 | -6/Factory | Repaired Cld. VTOL Module 7922 | -6/Factory | Entered Lower Caves 7992 | -6/Lower Caves | Learned location of Extension (-4) 8026 | -6/Lower Caves | Learned 12 Factory zone layouts 8031 | -6/Lower Caves | Encountered a Warlord checkpoint 8034 | -6/Lower Caves | Discovered new exit (range 12) 8040 | -6/Lower Caves | Identified exit to Lower Caves 8058 | -6/Lower Caves | Build established: Hacker-Scout 8068 | -6/Lower Caves | Entered another Lower Caves area 8124 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 8129 | -6/Lower Caves | Identified exit to Zion 8139 | -6/Lower Caves | Encountered a Warlord checkpoint 8154 | -6/Lower Caves | Entered Zion 8160 | -6/Zion | Acquired unknown access codes intercepted by a Zionite 8184 | -6/Zion | Discovered new exit (range 11) 8195 | -6/Zion | System corruption cleaned by Quarantine Array 8225 | -6/Zion | Learned 12 Factory zone layouts 8263 | -6/Zion | Met Imprinter 8297 | -6/Zion | Found Prototype Device 8297 | -6/Zion | Identified Mobile Refinery Mk. CCLXVII 8374 | -6/Zion | Found CR-A16's Pointy Stick 8408 | -6/Zion | Identified exit to Proximity Caves 8408 | -6/Zion | Entered Proximity Caves 8411 | -5/Proximity Caves | Spotter reported a threat 8412 | -5/Proximity Caves | Spotter reported a threat 8465 | -5/Proximity Caves | Spotter reported a threat 8526 | -5/Proximity Caves | Spotter reported a threat 8836 | -5/Proximity Caves | Discovered new exit (range 10) 8840 | -5/Proximity Caves | Learned Factory stockpile data 8845 | -5/Proximity Caves | Identified exit to Factory 8851 | -5/Proximity Caves | Entered Factory 8851 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 8852 | -5/Factory | Identified exit to Upper Caves 8852 | -5/Factory | Identified exit to Factory 9012 | -5/Factory | P-70 Sage assimilated allied Technician 6a 9044 | -5/Factory | Lost 4 parts (1p2n1u) 9174 | -5/Factory | Fabricated Biomechanical Wings? 9232 | -5/Factory | Garrison activated, responded to threat 9239 | -5/Factory | Entered Upper Caves 9246 | -5/Upper Caves | A Commander dispatched an escort 9248 | -5/Upper Caves | Learned Extension security intel 9248 | -5/Upper Caves | Learned Extension stockpile data 9248 | -5/Upper Caves | Learned 8 Factory zone layouts 9257 | -5/Upper Caves | Learned location of Warlord (-5) 9322 | -5/Upper Caves | A Derelict revealed a hidden shortcut to "reach the base" 9322 | -5/Upper Caves | Identified exit to Warlord 9352 | -5/Upper Caves | Entered Warlord 9361 | -5/Warlord | System corruption cleaned by Quarantine Array 9405 | -5/Warlord | Found Prototype Device 9405 | -5/Warlord | Identified Minesniffer Drone Bay 9418 | -5/Warlord | Learned Testing stockpile data 9418 | -5/Warlord | Learned 4 Armory zone layouts 9419 | -5/Warlord | Learned Research security intel 9419 | -5/Warlord | Learned Armory fabricator intel 9419 | -5/Warlord | Learned Armory scanalyzer intel 9419 | -5/Warlord | Learned Research repair station intel 9483 | -5/Warlord | Opened Warlord's prototype stash 9489 | -5/Warlord | Found Prototype Reactor 9489 | -5/Warlord | Identified Vortex Chain Reactor 9541 | -5/Warlord | Met Warlord 9560 | -5/Warlord | Visited the Vortex Lab 9566 | -5/Warlord | Warlord's base attacked by MAIN.C 9579 | -5/Warlord | Opened side exit 9623 | -5/Warlord | Discovered new exit (range 9) 9624 | -5/Warlord | Identified exit to Proximity Caves 9624 | -5/Warlord | Entered Proximity Caves 9638 | -4/Proximity Caves | Learned location of 1 exit from Research 9779 | -4/Proximity Caves | Discovered exit to Factory (range 14) 9799 | -4/Proximity Caves | Entered Factory 9799 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 9800 | -4/Factory | Identified exit to Extension 9801 | -4/Factory | Identified exit to Research 9871 | -4/Factory | Discovered new exit (range 15) 9877 | -4/Factory | Identified exit to Upper Caves 9934 | -4/Factory | Repaired Exp. Sensor Array? 9937 | -4/Factory | Repaired Cld. VTOL Module 10045 | -4/Factory | Entered Research 10045 | -3/Research | Evolved 2 slots: Utility x2 10046 | -3/Research | Identified exit to Research 10048 | -3/Research | Loaded intel: 4 repair station locations 10190 | -3/Research | Entered another Research area 10190 | -2/Research | Warlord forces began assault on 0b10 10190 | -2/Research | Evolved 2 slots: Power x1, Propulsion x1 10286 | -2/Research | Met up with Warlord 10289 | -2/Research | Discovered new exit (range 12) 10296 | -2/Research | Identified exit to Access 10300 | -2/Research | Research machine network offline 10310 | -2/Research | Build established: Hacker-Ninja 10347 | -2/Research | Entered Access 10347 | -1/Access | Evolved 2 slots: Utility x2 10589 | -1/Access | Spotted B-99 Colossus 10597 | -1/Access | Spotted B-99 Colossus 10600 | -1/Access | Befriended a Behemoth using the annoying Tinkerer's hack 10632 | -1/Access | Lost 3 parts (1p1n1u) 10633 | -1/Access | Discovered new exit (range 3) 10636 | -1/Access | Identified exit to Surface 10637 | *** | Escaped! Last Messages --------------- 10608_ Sealed Heavy Doors breached. 10609_ Slug penetrates B-99 Colossus. 10616_ Slug penetrates Reinforced Barrier. 10616_ Slug penetrates B-99 Colossus. 10617_ Drone signal jammed. 10618_ B-99 Colossus suffers critical hit (Destroy). 10618_ Slug penetrates B-99 Colossus. 10618_ Drone signal jammed. 10620_ Slug penetrates B-99 Colossus. 10620_ Drone signal jammed. 10621_ Slug penetrates B-99 Colossus. 10622_ Drone signal jammed. 10625_ Slug penetrates Drone. 10625_ Drone destroyed. 10625_ Slug penetrates Reinforced Barrier. 10625_ Drone signal jammed. 10630_ Main Access Shell breached. 10633_ EXIT=FOUND 10636_ EXIT=IDENTIFIED: SURFACE Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????""""?????????????????????????? | | ????????????????????# ?????????????????????????? | | ????????????????????# ?????????????????????????? | | ????????????????????# """"""????????????????????? | | ????????????????????# " "????????????????????? | | ????????????????????# " @" "????????????????????? | | ????????????????????# " "" "????????????????????? | | ????????????????????# "????????????????????? | | ????????????????????# """""" #?????????????????? | | ????????????????????# #?????????????????? | | ????????????????????# """""""""??????????????????? | | ????????????????????# "??????????????????????????? | | ????????????????????# "??????????????????????????? | | ????????????????????# """""""""#?????????????????? | | ????????????????????# ! #?????????????????? | | ????????????????????#%% % % #?????????????????? | | ????????????????????# * % #?????????????????? | | ????????????????????#% % % #?????????????????? | | ????????????????????# #?????????????????? | | ????????????????????# % #?????????????????? | | ????????????????????# #?????????????????? | | ??????"?????????????#### ####?????????????????? | | ?????"""????????????#### #????????????????????? | | ????"""?????????#####"## #????????????????????? | | ?????"??????????# #????????????????????? | | ????????????????# "#???????????????????? | | ????????????????# ##???????????????????? | | #####??????????# #????????????????????? | | ##### ?????????# ########????????????????????? | | ####### #???????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Energy Generation 55 Energy Capacity 700 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 20 Terrain Scan Density 10 Jamming Range 16 Additional Mass Support 6 Armor Coverage 300 Resistance: KI 20 Resistance: TH 30 Core Shielding 20 Power Shielding 66 Evasion (%) 66 Melee Accuracy 8 Recoil Reduction 4 Offensive Hacking 42 Defensive Hacking 10 Authchip Count 2 Trap Extractor Capacity 6 Item Schematics ----------------- Plasma Cutter | -9/Materials | Scanalyzed Sensor Array | -9/Materials | Scanalyzed VTOL Module | -9/Materials | Scanalyzed Imp. Flight Unit | -8/Materials | Hacked Hacking Suite | -8/Materials | Scanalyzed Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Biomechanical Wings | -7/Data Miner | Free Gravity Neutralizer | -7/Data Miner | Free Force Rifle | -7/Data Miner | Free Field Propulsion Drive | -7/Data Miner | Free Adv. Cooling System | -7/Data Miner | Free Imp. Plasma Cutter | -7/Data Miner | Free Power Amplifier | -7/Data Miner | Free Lrn. Tractor Beam | -7/Data Miner | Free Riot Gun | -6/Zion | Free Battle Cannon | -6/Zion | Free Arc Thrower | -6/Zion | Free Coil Gun | -6/Zion | Archive Hvy. Treads | -6/Zion | Archive Adv. System Shield | -6/Zion | Archive Fusion Compressor | -6/Zion | Archive Imp. Shock Absorption System | -6/Zion | Archive Proton Cannon | -6/Zion | Archive Phase Gun | -6/Zion | Archive Imp. Recalibrator | -6/Zion | Archive Energy Well | -6/Zion | Archive Phase Cannon | -6/Zion | Archive Imp. Focal Shield | -6/Zion | Archive Remote Force Field | -6/Zion | Archive Imp. Core Shielding | -6/Zion | Archive Impulse Thruster | -6/Zion | Archive HERF Cannon | -6/Zion | Archive Robot Schematics ------------------ Y-54 Guardian | -7/Data Miner | Free M-22 Extractor | -7/Data Miner | Free R-10 Processor | -7/Data Miner | Free A-15 Conveyor | -7/Data Miner | Free L-41 Fighter | -7/Data Miner | Free B-60 Warrior | -7/Data Miner | Free G-47 Trooper | -6/Zion | Archive S-27 Virus | -6/Zion | Archive H-55 Commando | -6/Zion | Archive Fabricated ------------ Biomechanical Wings | x1 | -6/Factory | Authchip Biomechanical Wings | x1 | -5/Factory | Authchip Repaired ---------- Exp. Sensor Array | 62% | -8/Materials Cld. VTOL Module | 10% | -6/Factory Exp. Sensor Array | 48% | -4/Factory Cld. VTOL Module | 50% | -4/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed TrackerCargoTorch Manual? 0 Play Time 03:13:44 Cumulative 386.1 hours Start 2025.08.10 @ 10:42:08 End 2025.08.12 @ 11:44:42 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 172 Rogue 172 Adventurer 0 Explorer 0 Win Type 0 Total 20 Types 7/2/6/1/2/0/1/1/0/0 Lore% 72 Gallery% 75 Achievement% 73 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 36/Smallcaps Map View 50x43 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c8848bc6-aa8c-48ea-8427-49a370e357c1