Cogmind - Beta 9.3 @@@ ROGUE MODE // 2019.12.25 @ 20:36:41 // Winter2019/RPGLIKE

Player: Bamber Boozler

Result: Destroyed by S-10 Pest with Light Assault Rifle

 Performance 
-------------
Evolutions (1)             500
Regions Visited (2)        400
Robots Destroyed (7)       35
Value Destroyed (60)       60
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 995

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/600
Matter                     340/350
Energy                     249/250
System Corruption          1%
Temperature                Cool (0)
Movement                   Core (150) Ox2
Location                   -9/Materials

 Parts 
-------
>       --- POWER (1) --------
        Ion Engine
>       --- PROPULSION (2) ---
            (None)
>       --- UTILITY (2) ------
  Small Matter Pod
        Targeting Computer
>       --- WEAPON (2) -------
        Shotgun
>       --- INVENTORY (3) ----
  Light Ion Engine
        Assault Rifle
        Grenade Launcher

 Peak State 
------------
>          --- POWER ------------
           Ion Engine
>          --- PROPULSION -------
     Light Treads
     Light Treads
>          --- UTILITY ----------
     Small Matter Pod
  Improved Terrain Scanner
>          --- WEAPON -----------
           EM Pulse Gun
    Medium Laser
>          --- INVENTORY --------
     Light Ion Engine
           Assault Rifle
[Rating: 8]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
Utility                    Small Matter Pod
  Device                   Improved Terrain Scanner
  Storage                  Small Matter Pod
  Processor                Targeting Computer
Weapon                     Medium Laser
  Energy Gun               Medium Laser
  Ballistic Gun            Shotgun

 Build                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Slots Evolved              3    | 3   .   .   
  Power                    .    | .   .   .   
  Propulsion               1    | 1   .   .   
  Utility                  1    | 1   .   .   
  Weapon                   1    | 1   .   .   
Parts Attached             9    | 7   1   1   
  Power                    1    | 1   .   .   
    Engine                 1    | 1   .   .   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               2    | 2   .   .   
    Treads                 2    | 2   .   .   
    Leg                    .    | .   .   .   
    Wheel                  .    | .   .   .   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  3    | 2   1   .   
    Device                 1    | 1   .   .   
    Storage                1    | 1   .   .   
    Processor              1    | .   1   .   
    Hackware               .    | .   .   .   
    Protection             .    | .   .   .   
    Artifact               .    | .   .   .   
  Weapon                   3    | 2   .   1   
    Energy Gun             2    | 2   .   .   
    Energy Cannon          .    | .   .   .   
    Ballistic Gun          1    | .   .   1   
    Ballistic Cannon       .    | .   .   .   
    Launcher               .    | .   .   .   
    Special Weapon         .    | .   .   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 .    | .   .   .   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  .    | .   .   .   
  Weapon                   .    | .   .   .   
  Highest Loss Streak      .    | .   .   .   
Average Slot Usage (%)     86   | .   95  53  
  Engine                   14   | .   14  14  
  Treads                   19   | .   25  .   
  Device                   2    | .   3   .   
  Storage                  14   | .   14  14  
  Processor                11   | .   10  14  
  Energy Gun               20   | .   26  .   
  Ballistic Gun            2    | .   .   10  
Naked Turns                .    | .   .   .   
Heaviest Build             11   | 11  11  9   
  Greatest Support         40   | 40  40  3   
  Greatest Overweight (x)  2    | .   2   2   
  Average Overweight (x)   .    | .   .   1   
Largest Inventory Capacity 3    | 3   3   3   
  Average Capacity         2    | 2   3   3   
  Most Carried             3    | 3   3   3   
  Average Carried          2    | 1   2   3   
  Final Capacity           3    | 3   3   3   
  Final Carried            3    | 2   3   3   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials

 Resources                      | -11 -10 -9  
-----------                Run  | Scr Mat Mat 
Matter Collected           302  | 301 1   .   
  Remotely                 .    | .   .   .   
Salvage Created            215  | 147 68  .   
  Parts                    15   | 5   10  .   
Haulers Intercepted        .    | .   .   .   
Recyclers Shooed           .    | .   .   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Combat Hostiles Destroyed  3    | .   3   .   
  Guns                     3    | .   3   .   
Classes Destroyed          5    | 3   2   .   
  Worker                   1    | 1   .   .   
  Tunneler                 1    | 1   .   .   
  Recycler                 1    | 1   .   .   
  Watcher                  1    | .   1   .   
  Swarmer                  3    | .   3   .   
Best Kill Streak           3    | 2   3   .   
  Combat Bots Only         3    | .   3   .   
Max Kills in Single Turn   1    | 1   1   .   
  Gunslinging              .    | .   .   .   
  Exploded                 .    | .   .   .   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11 -10 -9  
--------                   Run  | Scr Mat Mat 
Damage Taken               729  | .   174 555 
  Core                     602  | .   138 464 
  Absorbed by Shields      .    | .   .   .   
  Redirected to Core       404  | .   110 294 
Core Remaining (%)         88   | 100 77  .   
Volleys Fired              22   | 11  11  .   
  Largest                  2    | 2   2   .   
  Hottest                  90   | 90  90  .   
Shots Fired                44   | 22  22  .   
  Gun                      44   | 22  22  .   
  Cannon                   .    | .   .   .   
  Launcher                 .    | .   .   .   
  Special                  .    | .   .   .   
  Kinetic                  .    | .   .   .   
  Thermal                  22   | 11  11  .   
  Explosive                .    | .   .   .   
  Electromagnetic          22   | 11  11  .   
  Robot Hit Streak         6    | 6   3   .   
  Robot Miss Streak        3    | 3   3   .   
  Penetration Max          .    | .   .   .   
  Secondary Targets        .    | .   .   .   
Shots Hit Robots           26   | 15  11  .   
  Core Hits                9    | 4   5   .   
  Critical Hits            .    | .   .   .   
  Critical Kills           .    | .   .   .   
  Critical Parts Destroyed .    | .   .   .   
Melee Attacks              .    | .   .   .   
  Impact                   .    | .   .   .   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
  Sneak Attacks            .    | .   .   .   
    Combat Hostiles        .    | .   .   .   
  Follow-up Attacks        .    | .   .   .   
Damage Inflicted           342  | 200 142 .   
  Guns                     341  | 200 141 .   
  Cannons                  .    | .   .   .   
  Explosions               .    | .   .   .   
  Melee                    .    | .   .   .   
  Ramming                  1    | .   1   .   
  Kinetic                  .    | .   .   .   
  Thermal                  153  | 103 50  .   
  Explosive                .    | .   .   .   
  Electromagnetic          188  | 97  91  .   
  Impact                   .    | .   .   .   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
Highest Corruption         1    | .   .   1   
  Average Corruption       1    | .   .   1   
  Corruption Purged        .    | .   .   .   
Overload Shots             .    | .   .   .   
Overflow Damage            .    | .   .   .   
  Projectiles              .    | .   .   .   
  Explosions               .    | .   .   .   
  Melee                    .    | .   .   .   
Knockbacks                 .    | .   .   .   
  Impact                   .    | .   .   .   
  Kinetic                  .    | .   .   .   
  Secondary                .    | .   .   .   
Self-Inflicted Damage      .    | .   .   .   
  Shots                    .    | .   .   .   
  Rammed                   2    | .   2   .   
Targets Rammed             2    | .   2   .   
  Kicked                   .    | .   .   .   
  Crushed                  .    | .   .   .   
Highest Temperature        172  | 150 172 .   
  Average Temperature      57   | 52  63  .   
  Received Heat Transfer   72   | .   .   72  
Siege Activations          .    | .   .   .   
Robots Corrupted           .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Fried              .    | .   .   .   
  Impact Corruptions       .    | .   .   .   
Robots Melted              .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Melted             .    | .   .   .   
  Heat Transferred         444  | 296 148 .   
Parts Sabotaged            .    | .   .   .   
Parts Stolen               .    | .   .   .   
Parts Stripped             .    | .   .   .   
Power Chain Reactions      .    | .   .   .   
Missiles Intercepted       .    | .   .   .   

 Alert                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Peak Influence             131  | 15  131 70  
  Average Influence        45   | 4   61  60  
Maximum Alert Level        .    | .   .   .   
  Low Security (%)         100  | 100 100 100 
  Level 1                  .    | .   .   .   
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          2    | .   2   .   
  Investigation            .    | .   .   .   
  Extermination            .    | .   .   .   
  Reinforcement            2    | .   2   .   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   

 Stealth                        | -11 -10 -9  
---------                  Run  | Scr Mat Mat 
Distress Signals           1    | .   1   .   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              12   | .   6   6   
  Peak Tracking Total      6    | .   4   6   
  Tactical Retreats        1    | .   1   .   

 Traps                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Traps Triggered            4    | .   3   1   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -9  
----------                 Run  | Scr Mat Mat 
Machines Disabled          .    | .   .   .   
  Max in Single Turn       .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Garrisons Compromised      .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   
Fab Network Shutdowns      .    | .   .   .   

 Hacking                        | -11 -10 -9  
---------                  Run  | Scr Mat Mat 
Machines Accessed          .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                .    | .   .   .   
  Successful               .    | .   .   .   
  Failed                   .    | .   .   .   
    Catastrophic           .    | .   .   .   
  Database Lockouts        .    | .   .   .   
  Manual                   .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             .    | .   .   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       .    | .   .   .   
Recycling Unit Hacks       .    | .   .   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         .    | .   .   .   
  Full Trace Events        .    | .   .   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Matter                 .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Matter                 .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -9  
------------               Run  | Scr Mat Mat 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -9  
--------                   Run  | Scr Mat Mat 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Robot Analysis Total       .    | .   .   .   
Derelict Logs Recovered    .    | .   .   .   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11 -10 -9  
-------------              Run  | Scr Mat Mat 
Turns Passed               502  | 139 287 76  
Spaces Moved               284  | 69  160 55  
  Core                     90   | 15  20  55  
  Treads                   194  | 54  140 .   
  Legs                     .    | .   .   .   
  Wheels                   .    | .   .   .   
  Hover                    .    | .   .   .   
  Flight                   .    | .   .   .   
  Fastest Speed            50   | 50  100 100 
  Average Speed            146  | 136 154 137 
  Slowest Speed            160  | 160 160 150 
  Overloaded Moves         .    | .   .   .   
  Propulsion Burnouts      .    | .   .   .   
  Robots Hopped            .    | .   .   .   
  Cave-ins Triggered       .    | .   .   .   
Exploration Rate (%)       16   | 5   34  10  
  Regions Visited          2
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   
  Known Exits Taken        .    | .   .   .   
  Unknown Exits Taken      2    | 1   1   .   
Scrap Searched             .    | .   .   .   
Spaces Dug                 .    | .   .   .   
Terrain Destroyed          .    | .   .   .   
  Melee                    .    | .   .   .   
  Projectile               .    | .   .   .   
  AOE                      .    | .   .   .   

 Actions                        | -11 -10 -9  
---------                  Run  | Scr Mat Mat 
Total                      322  | 90  176 56  
  Wait                     .    | .   .   .   
  Move                     282  | 68  159 55  
  Hop                      .    | .   .   .   
  Pick Up                  6    | 4   2   .   
  Fast Attach              6    | 5   .   1   
  Attach                   2    | 2   .   .   
  Detach                   .    | .   .   .   
  Swap                     1    | .   1   .   
  Drop                     1    | .   1   .   
  Fire                     22   | 11  11  .   
  Melee                    .    | .   .   .   
  Ram                      .    | .   .   .   
  Kick                     .    | .   .   .   
  Crush                    2    | .   2   .   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials

 History 
---------
 Turn | Location      | Event
    8 | -11/Scrapyard | Discovered new exit (range 16)
   14 | -11/Scrapyard | Upgraded with Propulsion slot (x1)
   31 | -11/Scrapyard | Upgraded with Utility slot (x1)
   31 | -11/Scrapyard | Upgraded with Weapon slot (x1)
  140 | -11/Scrapyard | Entered Materials
  166 | -10/Materials | Discovered new exit (range 16)
  303 | -10/Materials | Build established: Mutant
  427 | -10/Materials | Entered another Materials area
  429 | -9/Materials  | Reached level 2
  479 | -9/Materials  | Core integrity fell below 50%
  491 | -9/Materials  | Core integrity fell below 20%
  503 | -9/Materials  | Destroyed by S-10 Pest with Light Assault Rifle

 Last Messages 
---------------
00408_ O-16 Technician: "IFF HANDSHAKE FAILED. SECURING TERMINAL."
00410_ U-05 Engineer lays Concrete.
00412_ Triggered Blade Trap.
00412_ Massive razor-sharp blades shoot up from within the floor.
00412_ Med. Laser severed.
00413_ R-06 Scavenger collects Lgt. Treads.
00413_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal
  M005.
00415_ R-06 Scavenger collects EM Pulse Gun.
00422_ R-06 Scavenger collects Lgt. Treads.
LOCATION=UNKNOWN
GOAL=ESCAPE
00429_ Reached level 2.
00441_ Acquired Shotgun.
00483_ Triggered Shock Trap.
00483_ The floor emits a surge of raw power.
00483_ System corrupted (+1).
00486_ S-10 Pest destroyed.
00498_ U-05 Engineer lays Concrete.
00503_ R-06 Scavenger collects Lgt. Ion Engine.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ????????????????????????? ???????????????????????? |
| ????????????????????????? ???????????????????????? |
| ????????????????????????? ???????????????????????? |
| ????????????????????????? ???????????????????????? |
| ?????????????????????????+#??????????????????????? |
| ?????????????????????????  ??????????????????????? |
| ?????????????????????????  ??????????????????????? |
| ???????????????????????""  #?????????????????????? |
| ???????????????????????""" #?????????????????????? |
| ??????????????????????"""" #?????????????????????? |
| ???????????????????????""" #?????????????????????? |
| ???????????????????????""  #?????????????????????? |
| ????????????????????????   #?????????????????????? |
| ????????????####?????????  #?????????????????????? |
| ????????????#     ###+####+##??????#?????????????? |
| ????????????#               #????! #?????????????? |
| ????????????#  T            #??!!! #?????????????? |
| ????????????#               #  !!  #?????????????? |
| ????????????#     #######   +      #?????????????? |
| ????????????## ?????????#@  #    ! #?????????????? |
| ????????????????????????#   #      #?????????????? |
| ????????????????????????# s #?######?????????????? |
| ?????????????????######?#^s #      +   ??????????? |
| ?????????????????#      #  a/      #   #?????????? |
| ?????????????????+      #Y[ #      #   #?????????? |
| ?????????????????? """  /u% #      #   #?????????? |
| ?????????????????? """  #   #?  ?/!#   #?????????? |
| ?????????????????? """  #  r#?  =??#   #?????????? |
| ??????????????????     ?#   #?? =??#   #?????????? |
| ??????????????????#+#####   #??    #   #?????????? |
| ?????????????#              #??    #   #?????????? |
| ?????????????#      #####   #  """ #   #?????????? |
| ?????????????+ ?????????#   +  """ #   #?????????? |
| ????????????????????????#   #  """ #   #?????????? |
| ????????????????????????#   #??    #   #?????????? |
| ????????????????????????#   ########   #?????????? |
| ????????????????????????#              #?????????? |
| ????????????????????????#              #?????????? |
| ????????????????????????#              #?????????? |
| ????????????????????????###########+#######??????? |
| ?????????????????????????????#            #??????? |
| ?????????????????????????????#            #??????? |
| ?????????????????????????????#            #??????? |
| ?????????????????????????????#            #??????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          10
Energy Capacity            250
Matter Stores              350
Matter Capacity            350
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       10
Evasion (%)                50
Targeting Accuracy         5
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 RPGLIKE                        | -11  -10  -9   
---------                  Run  | Scr  Mat  Mat  
Levels Raised              1    | .    .    1    
  XP Earned                4885 | 3000 385  1500 
  XP Spent                 3000 | 3000 .    .    
Upgrades                   6    | 6    .    .    
  Propulsion Slot          1    | 1    .    .    
  Utility Slot             1    | 1    .    .    
  Weapon Slot              1    | 1    .    .    
  Inventory Capacity       3    | 3    .    .    
Protomatter Created        12   | .    12   .    
Protomatter Decayed        12   | .    12   .    

 Game 
------
Seed              ActuatorSigixGenerator
  Manual?         0
Play Time         00:07:31
  Cumulative      22.9 hours
  Start           2019.12.25 @ 20:28:14
  End             2019.12.25 @ 20:36:41
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      Winter2019/RPGLIKE
Game No.          24
  Rogue           24
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0
Lore%             20
Gallery%          29
Achievement%      23
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: dc70f306-11c7-416d-8947-029beb34081c