Cogmind - Beta 14 @@@ ROGUE MODE // 2024.10.13 @ 21:24:34 Player: AnotherZach Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (14) 2800 Robots Destroyed (73) 365 Value Destroyed (1919) 1919 Prototype IDs (38) 760 Alien Tech Used (0) 0 Bonus (6451) 6451 TOTAL SCORE: 16795 Bonus ------- High Alert Combat Kills 18 Follower Combat Kills 100 Entered DSFs 500 Aligned with FarCom 300 Win 3000 Win Speed 2643 Friendly Fire -110 Cogmind --------- Core Integrity 1390/1600 Matter 47/300 Energy 89/100 System Corruption 1% Temperature Cool (2) Movement Walking (61) Location To Epsilon Eridani Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (8) --- FC-VTOL Exoskeleton Impulse Thruster Array > --- UTILITY (12) ----- Armored Scrap Engine Large Storage Unit Structural Scanner ECM Suite Hacking Suite Improved Hacking Suite Improved System Shield Improved System Shield > --- WEAPON (2) ------- Force Lance > --- INVENTORY (15) --- Nuclear Pulse Array Cooled Q-thruster Advanced Heat Sink Seismic Detector Stasis Canceller Improved Transmission Jammer Layered Medium Armor Plating Advanced Force Field Improved System Restoration Module High-powered Tractor Beam Hellfire Missile Launcher Force Lance Peak State ------------ > --- POWER ------------ Light Particle Reactor Micro Antimatter Reactor Antimatter-Particle Reactor > --- PROPULSION ------- FC-VTOL Exoskeleton Cooled Nuclear Pulse Thruster Impulse Thruster Array Cooled Q-thruster > --- UTILITY ---------- Armored Scrap Engine Advanced Heat Sink Large Storage Unit Structural Scanner ECM Suite Layered Medium Armor Plating Hacking Suite Hacking Suite Improved Hacking Suite System Shield Improved System Shield > --- WEAPON ----------- Hellfire Missile Launcher Force Lance > --- INVENTORY -------- Quantum Reactor Nuclear Pulse Array Q-thruster Advanced Heat Sink Seismic Detector Stasis Canceller Improved Transmission Jammer Layered Medium Armor Plating Advanced Force Field Improved System Restoration Module High-powered Tractor Beam Hellfire Missile Launcher Force Lance [Rating: 153] Favorites ----------- Power Light Nuclear Core Engine Light Deuterium Engine Power Core Light Nuclear Core Reactor Constructs Propulsion Improved VTOL Module Treads Light Treads Leg Constructs Hover Unit Improved Hover Unit Flight Unit Improved VTOL Module Utility Hacking Suite Device Armored Scrap Engine Storage Small Storage Unit Processor Terrain Scan Processor Hackware Hacking Suite Protection Layered Medium Armor Plating Weapon Force Lance Energy Gun Advanced Beam Rifle Ballistic Gun Light Assault Rifle Ballistic Cannon Constructs Launcher Heavy Missile Launcher Impact Weapon Mace Slashing Weapon Chainsword Piercing Weapon Force Lance Special Melee Weapon Datajack Build | -11 -10 -10 -10 -9 -8 -8 -8 -6 -5 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Min Exi Min Mat Sto Rec Fac Fac Fac DSF Res Res Acc Slots Evolved 18 | . . . . . 4 . . 4 2 2 . 2 2 2 Power 2 | . . . . . . . . 1 . . . 1 . . Propulsion 6 | . . . . . 3 . . 1 . . . . 1 1 Utility 10 | . . . . . 1 . . 2 2 2 . 1 1 1 Weapon . | . . . . . . . . . . . . . . . Parts Attached 117 | 4 8 5 1 1 5 18 2 20 7 2 6 16 11 11 Power 13 | . 1 1 . . 1 1 . 3 . . 1 3 1 1 Engine 8 | . 1 1 . . 1 . . 3 . . . 2 . . Core 1 | . . . . . . 1 . . . . . . . . Reactor 4 | . . . . . . . . . . . 1 1 1 1 Propulsion 23 | 2 2 3 . . 2 3 1 2 1 . . 2 2 3 Treads 2 | 2 . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . Hover 5 | . 2 1 . . 2 . . . . . . . . . Flight 16 | . . 2 . . . 3 1 2 1 . . 2 2 3 Utility 50 | . 3 . 1 1 2 6 1 8 6 2 5 6 4 5 Device 26 | . 1 . . . 1 2 1 5 3 1 5 3 3 1 Storage 5 | . 1 . 1 . . 1 . 1 1 . . . . . Processor 3 | . . . . 1 1 . . . 1 . . . . . Hackware 11 | . . . . . . 1 . 2 1 1 . 2 1 3 Protection 5 | . 1 . . . . 2 . . . . . 1 . 1 Artifact . | . . . . . . . . . . . . . . . Weapon 31 | 2 2 1 . . . 8 . 7 . . . 5 4 2 Energy Gun 7 | 1 1 1 . . . 4 . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . . . Ballistic Gun 2 | 1 . . . . . 1 . . . . . . . . Ballistic Cannon 1 | . . . . . . 1 . . . . . . . . Launcher 11 | . . . . . . . . 5 . . . 3 2 1 Special Weapon . | . . . . . . . . . . . . . . . Impact Weapon 3 | . 1 . . . . 2 . . . . . . . . Slashing Weapon 1 | . . . . . . . . 1 . . . . . . Piercing Weapon 5 | . . . . . . . . . . . . 2 2 1 Special Melee Weapon 1 | . . . . . . . . 1 . . . . . . Unidentified Prototypes 10 | . . . . . . 5 1 . 1 . . 1 . 2 Parts Lost 23 | . . 3 . . . 3 . 1 . . 2 3 1 10 Power 6 | . . . . . . . . . . . 1 1 1 3 Propulsion 4 | . . 1 . . . . . . . . . . . 3 Utility 11 | . . 1 . . . 3 . 1 . . 1 2 . 3 Weapon 2 | . . 1 . . . . . . . . . . . 1 Highest Loss Streak 7 | . . 3 . . . 2 . 1 . . 2 3 1 7 To Critical Strikes . | . . . . . . . . . . . . . . . Average Slot Usage (%) 78 | . 80 66 58 75 71 94 86 79 82 84 79 72 72 71 Engine 4 | . 6 14 14 14 9 3 . 3 11 10 7 8 . . Core 2 | . . . . . . 5 9 5 . . . . . . Reactor 2 | . . . . . . . . . . . 1 1 7 7 Treads 1 | . 13 . . . . . 2 5 . . . . . . Hover 1 | . 14 16 . . 16 3 . . . . . . . . Flight 22 | . . 4 28 28 18 41 39 25 23 21 21 14 13 12 Device 12 | . 14 2 . . 8 6 9 12 17 15 16 18 17 16 Storage 5 | . 4 11 1 14 1 8 9 5 5 5 5 4 4 4 Hackware 9 | . . . . . . 2 . 6 11 15 15 18 16 18 Protection 1 | . 9 . . . . 2 . . . . . . 4 3 Energy Gun 1 | . 1 2 . . . 6 9 . . . . . . . Ballistic Cannon 1 | . . . . . . . . 1 . . . 1 4 . Launcher 1 | . . . . . . . . 2 5 5 3 . . 3 Impact Weapon 3 | . 6 14 14 14 9 8 9 . . . . . . . Piercing Weapon 1 | . . . . . . . . . . . . 4 3 4 Special Melee Weapon 1 | . . . . . . . . 5 5 5 5 . . . Peak Build Rating 153 | 4 10 10 7 9 17 32 46 60 71 79 89 120 133 153 Average Rating 68 | 3 7 7 5 7 14 26 36 54 69 78 83 98 127 140 On Entrance 44 | . 4 10 5 7 9 17 32 46 60 71 79 86 115 128 Naked Turns . | . . . . . . . . . . . . . . . Heaviest Build 77 | 3 13 12 8 8 8 22 22 28 50 43 51 65 70 77 Greatest Support 79 | 3 14 8 8 8 8 23 23 51 52 52 52 62 70 79 Greatest Overweight (x) 3 | . . 1 . . . . . 1 . . . 1 . 3 Average Overweight (x) . | . . . . . . . . . . . . . . . Largest Inventory Capacity 15 | 5 8 8 5 5 5 8 8 8 15 15 15 15 15 15 Average Capacity 10 | 5 6 7 5 5 5 7 8 7 10 15 15 15 15 15 Most Carried 15 | 5 8 8 5 5 5 8 8 8 13 12 15 15 15 15 Average Carried 9 | 3 5 6 4 4 4 7 7 7 8 11 13 14 14 13 Final Capacity 15 | 5 8 5 5 5 5 8 8 8 15 15 15 15 15 15 Final Carried 15 | 5 8 5 5 5 5 7 8 8 13 11 14 15 15 13 Scrap Engine Consumption 69 | . . . . . . . 8 18 7 . 8 17 9 2 Constructs Created 7 | . . . . . . . 1 2 . . . 2 . 2 Constructs Modified 10 | . . . . . . . 1 1 . . . 3 . 5 Class Distribution -------------------- 40% | Hacker-Mutant 31% | Mutant 21% | Sprinter 6% | Hacker-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Sprinter | -8/Storage Sprinter | -8/Recycling Mutant | -6/Factory Hacker-Mutant | -5/Factory Hacker-Mutant | -4/Factory Hacker-Mutant | -4/DSF Hacker-Mutant | -3/Research Hacker-Mutant | -2/Research Hacker-Sprinter | -1/Access Resources | -11 -10 -10 -10 -9 -8 -8 -8 -6 -5 -4 -4 -3 -2 -1 ----------- Run | Yrd Mat Min Exi Min Mat Sto Rec Fac Fac Fac DSF Res Res Acc Matter Collected 1847 | 221 117 2 86 63 68 184 22 92 184 . 27 365 263 153 Remotely 119 | . . . . . . . . . . . . . . 119 Salvage Created 2598 | 201 208 20 . 56 191 293 321 102 . . . 620 410 176 Parts 125 | 15 1 1 . 5 1 13 8 9 3 . . 31 31 7 Haulers Intercepted 2 | . 1 . . . . . . . . . . . . 1 Recyclers Shooed 2 | . 1 . . . 1 . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -8 -8 -6 -5 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Min Exi Min Mat Sto Rec Fac Fac Fac DSF Res Res Acc Combat Hostiles Destroyed 32 | . . 3 . . . 3 . 9 . . . 6 5 6 Melee 7 | . . 1 . . . . . . . . . 3 3 . Guns 1 | . . . . . . 1 . . . . . . . . Cannons 1 | . . . . . . 1 . . . . . . . . AOE 20 | . . . . . . . . 9 . . . 3 2 6 Classes Destroyed 12 | 2 1 1 . . 1 5 . 1 . . . . . 1 Worker 8 | . . . . . 1 1 . 1 . . . 1 3 1 Builder 4 | . . . . . . 1 2 . . . . . 1 . Tunneler 6 | 5 1 . . . . . . . . . . . . . Hauler 2 | . 1 . . . . . . . . . . . . 1 Recycler 14 | 1 2 . . 1 2 1 4 . . . . 2 1 . Operator 5 | . . . . . . 2 . . 1 . . 1 1 . Watcher 2 | . . . . . . 1 . . 1 . . . . . Swarmer 17 | . . 3 . . . . . 8 . . . 3 3 . Cutter 3 | . . . . . . . . . . . . . . 3 Grunt 4 | . . . . . . 1 . . . . . 2 . 1 Sentry 2 | . . . . . . 2 . . . . . . . . Programmer 6 | . . . . . . . . 1 . . . 1 2 2 Best Kill Streak 5 | 5 2 2 . 1 2 4 3 5 1 . . 4 3 3 Combat Bots Only 4 | . . 2 . . . 2 . 4 . . . 3 3 3 Max Kills in Single Turn 3 | 1 1 1 . 1 1 1 1 3 1 . . 2 1 2 Gunslinging . | . . . . . . . . . . . . . . . Exploded 2 | . . . . . . . . 2 . . . 2 1 2 Melee 1 | . . 1 . . . . . . . . . 1 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -8 -8 -6 -5 -4 -4 -3 -2 -1 -------- Run | Yrd Mat Min Exi Min Mat Sto Rec Fac Fac Fac DSF Res Res Acc Hostile Shots Fired 405 | . 2 43 . . 2 40 3 76 1 . 19 42 46 131 Missed 184 | . . 13 . . 2 23 2 45 1 . 8 13 29 48 Damage Taken 4788 | . 16 268 . . . 319 19 320 . . 443 662 547 2194 Core 532 | . 9 82 . . . 76 . 39 . . . 95 21 210 Absorbed by Shields . | . . . . . . . . . . . . . . . Redirected to Shielding 121 | . . . . . . . . . . . . . . 121 Regen/Repaired (Parts) 870 | . . . . . . . . 40 . . . 283 . 547 Core Remaining (%) 91 | 100 . . . 63 . . 86 95 100 . 100 92 98 86 Volleys Fired 74 | 18 . 4 . . . 6 4 8 5 . 2 4 12 11 Largest 2 | 2 . 1 . . . 2 1 1 1 . 1 1 2 1 Hottest 105 | 60 . 40 . . . 105 61 39 39 . 39 57 96 60 Shots Fired 95 | 36 . 4 . . . 8 4 8 5 . 2 4 13 11 Gun 46 | 36 . 4 . . . 2 4 . . . . . . . Cannon 10 | . . . . . . 6 . 2 . . . 1 1 . Launcher 39 | . . . . . . . . 6 5 . 2 3 12 11 Special . | . . . . . . . . . . . . . . . Kinetic 28 | 18 . . . . . 6 . 2 . . . 1 1 . Thermal 6 | . . . . . . 2 4 . . . . . . . Explosive 39 | . . . . . . . . 6 5 . 2 3 12 11 Electromagnetic 22 | 18 . 4 . . . . . . . . . . . . Robot Hit Streak 10 | 10 . 3 . . . 4 5 2 1 . . 3 2 9 Robot Miss Streak 8 | 2 . 1 . . . 3 1 8 1 . . 1 1 . Penetration Max . | . . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . Shots Hit Robots 124 | 24 8 8 . 1 3 20 10 4 1 . . 21 14 10 Core Hits 79 | 9 . . . 1 . 9 2 15 3 . . 14 14 12 Critical Kills 1 | . . . . . . 1 . . . . . . . . Critical Parts Destroyed 3 | . 1 . . . . 2 . . . . . . . . Critical Strikes 9 | . 1 . . . . 3 . . . . . 2 3 . Smash 4 | . 1 . . . . 3 . . . . . . . . Impale 5 | . . . . . . . . . . . . 2 3 . Melee Attacks 134 | . 11 10 . 1 3 43 8 1 . . . 25 25 7 Impact 76 | . 11 10 . 1 3 43 8 . . . . . . . Slashing 1 | . . . . . . . . 1 . . . . . . Piercing 57 | . . . . . . . . . . . . 25 25 7 Sneak Attacks 35 | . 4 1 . 1 2 5 7 . . . . 6 8 1 Combat Hostiles 3 | . . 1 . . . . . . . . . 1 1 . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 7715 | 272 401 261 . 75 211 808 496 1058 172 . . 1267 1348 1346 Guns 405 | 272 . 33 . . . 40 60 . . . . . . . Cannons 149 | . . . . . . 102 . 12 . . . 35 . . Explosions 3320 | . . 37 . . . 90 . 1046 172 . . 318 388 1269 Melee 3841 | . 401 191 . 75 211 576 436 . . . . 914 960 77 Ramming . | . . . . . . . . . . . . . . . Kinetic 235 | 86 . . . . . 102 . 12 . . . 35 . . Thermal 137 | . . 37 . . . 40 60 . . . . . . . Explosive 3283 | . . . . . . 90 . 1046 172 . . 318 388 1269 Electromagnetic 219 | 186 . 33 . . . . . . . . . . . . Impact 1890 | . 401 191 . 75 211 576 436 . . . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing 1951 | . . . . . . . . . . . . 914 960 77 Highest Corruption 7 | . . . . . . . . . . . . 7 . 1 Average Corruption 1 | . . . . . . . . . . . . 5 . 1 Corruption Purged . | . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . Effects 7 | . . . . . . . . . . . . 3 . 4 Message Errors 3 | . . . . . . . . . . . . 2 . 1 Matter Fused 1 | . . . . . . . . . . . . 1 . . Energy Discharges 1 | . . . . . . . . . . . . . . 1 Data Loss (major) 2 | . . . . . . . . . . . . . . 2 Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 1224 | . 129 52 . . 116 188 197 10 4 . . 129 307 92 Projectiles . | . . . . . . . . . . . . . . . Explosions 146 | . . . . . . 22 . 10 4 . . . 18 92 Melee 1078 | . 129 52 . . 116 166 197 . . . . 129 289 . Knockbacks 10 | . 2 . . . 1 1 4 2 . . . . . . Impact 8 | . 2 . . . 1 1 4 . . . . . . . Kinetic 2 | . . . . . . . . 2 . . . . . . Secondary . | . . . . . . . . . . . . . . . Self-Inflicted Damage 322 | . . 32 . . . 55 . . . . 27 . 8 200 Shots 6 | . . 1 . . . 1 . . . . 1 . 1 2 Rammed 1 | . . . . . . . . 1 . . . . . . Targets Rammed 1 | . . . . . . . . 1 . . . . . . Kicked . | . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . Highest Temperature 98 | 20 . 20 . . . 86 98 12 10 . . 4 . 12 Average Temperature 18 | 9 . 12 . . . 21 26 3 6 . . 3 . 1 Received Heat Transfer 307 | . . . . . . 108 37 48 . . 30 39 18 27 Siege Activations . | . . . . . . . . . . . . . . . Robots Corrupted 15 | . 3 2 . . 2 4 4 . . . . . . . Combat Hostiles 3 | . . 2 . . . 1 . . . . . . . . Parts Fried 20 | 2 5 1 . . 2 6 4 . . . . . . . Impact Corruptions 32 | . 6 4 . . 4 10 8 . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . Heat Transferred 285 | . . 100 . . . 74 111 . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . 1 . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -8 -8 -6 -5 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Min Exi Min Mat Sto Rec Fac Fac Fac DSF Res Res Acc Peak Influence 507 | 30 91 78 . 5 46 406 176 310 327 170 148 270 373 507 Initial 159 | . 19 35 . . 1 18 98 120 151 159 120 72 28 32 Average 178 | 9 48 55 . 1 23 213 93 195 268 166 127 131 179 330 Maximum Alert Level 2 | . . . . . . 2 . 1 1 . . 1 1 2 Low Security (%) 55 | 100 100 100 . 100 100 27 100 52 7 100 100 82 53 8 Level 1 37 | . . . . . . 62 . 47 92 . . 17 46 49 Level 2 6 | . . . . . . 10 . . . . . . . 41 Level 3 . | . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Squads Dispatched 28 | . . . . . . 4 . 4 . . 1 5 7 7 Investigation 9 | . . . . . . 1 . 1 . . . 2 2 3 Extermination 5 | . . . . . . . . 1 . . . 2 1 1 Reinforcement 13 | . . . . . . 2 . 2 . . 1 1 4 3 Assault . | . . . . . . . . . . . . . . . Garrison 1 | . . . . . . 1 . . . . . . . . Intercept . | . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . 1 . 1 . . . . . . Haulers Reinforced 1 | . . . . . . . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -8 -8 -6 -5 -4 -4 -3 -2 -1 --------- Run | Yrd Mat Min Exi Min Mat Sto Rec Fac Fac Fac DSF Res Res Acc Distress Signals 4 | . 1 . . . . 1 . . . . . . 2 . Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 125 | . 5 3 . . 2 31 2 18 5 . 4 11 25 19 Peak Tracking Total 16 | . 6 3 . . 1 16 2 7 4 . 4 4 9 5 Tactical Retreats 22 | . . . . . . 3 1 2 1 . . 1 8 6 Traps | -11 -10 -10 -10 -9 -8 -8 -8 -6 -5 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Min Exi Min Mat Sto Rec Fac Fac Fac DSF Res Res Acc Traps Triggered 4 | . . . . . . 1 . 2 . . 1 . . . Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts 7 | . . . . . . . . 7 . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed 1 | . . . . . . 1 . . . . . . . . Reprogrammed 9 | . . . . . . . . 1 . . . . . 8 Reused 1 | . . . . . . . . . . . . . . 1 Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . . . . . . 1 Machines | -11 -10 -10 -10 -9 -8 -8 -8 -6 -5 -4 -4 -3 -2 -1 ---------- Run | Yrd Mat Min Exi Min Mat Sto Rec Fac Fac Fac DSF Res Res Acc Machines Disabled 10 | . . . . . . 4 1 . 1 . . 1 . 3 Max in Single Turn 2 | . . . . . . 2 1 . 1 . . 1 . 1 Machines Repaired . | . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 -8 -6 -5 -4 -4 -3 -2 -1 --------- Run | Yrd Mat Min Exi Min Mat Sto Rec Fac Fac Fac DSF Res Res Acc Machines Accessed 55 | . 4 . 2 . 1 4 9 7 4 2 . 6 7 9 Terminals 32 | . 2 . . . 1 4 5 3 2 2 . 3 4 6 Fabricators 9 | . . . . . . . . 2 2 . . 1 2 2 Repair Stations . | . . . . . . . . . . . . . . . Recycling Units 7 | . 2 . . . . . 3 1 . . . 1 . . Scanalyzers 1 | . . . . . . . . 1 . . . . . . Garrison Access 3 | . . . . . . . . . . . . 1 1 1 Total Hacks 184 | . 16 . 2 . 2 13 25 22 8 8 . 30 26 32 Successful 108 | . 9 . 2 . 1 6 13 13 5 5 . 20 18 16 Failed 76 | . 7 . . . 1 7 12 9 3 3 . 10 8 16 Catastrophic 14 | . 3 . . . . 1 1 2 1 . . . 2 4 Database Lockouts . | . . . . . . . . . . . . . . . Manual 110 | . 9 . 1 . 2 9 12 9 8 6 . 15 21 18 Terminals 106 | . 12 . . . 2 13 11 7 4 8 . 10 14 25 Fabricators 29 | . . . . . . . . 4 4 . . 8 8 5 Repair Stations . | . . . . . . . . . . . . . . . Recycling Units 25 | . 4 . . . . . 12 2 . . . 7 . . Scanalyzers 9 | . . . . . . . . 9 . . . . . . Garrison Access 11 | . . . . . . . . . . . . 5 4 2 Terminal Hacks 33 | . 3 . 2 . . 3 3 1 . 1 . 5 7 8 Record 1 | . . . 1 . . . . . . . . . . . Part Schematic 4 | . . . . . . 2 . . . . . 2 . . Robot Schematic 1 | . 1 . . . . . . . . . . . . . Robot Analysis 1 | . 1 . . . . . . . . . . . . . Open DSF 1 | . . . . . . . . . . 1 . . . . Level Access Points 2 | . . . . . . . . 1 . . . . 1 . Branch Access Points 3 | . 1 . . . . . . . . . . 1 . 1 Machine Index 1 | . . . . . . . . . . . . . . 1 Terminal Index 2 | . . . . . . . . . . . . 1 . 1 Alert Level 2 | . . . . . . . . . . . . . 2 . Unreport Threat 4 | . . . . . . . 1 . . . . 1 2 . Locate Traps 1 | . . . . . . . . . . . . . 1 . Disarm Traps 1 | . . . . . . 1 . . . . . . . . Reprogram Traps 2 | . . . . . . . . . . . . . . 2 Recall Extermination 1 | . . . . . . . . . . . . . 1 . Recall Reinforcements 1 | . . . . . . . . . . . . . . 1 Zone Layout 2 | . . . . . . . . . . . . . . 2 Derelict Proto ID Bank 1 | . . . 1 . . . . . . . . . . . Release Object 2 | . . . . . . . 2 . . . . . . . Fabricator Hacks 3 | . . . . . . . . . . . . 2 . 1 Network Status 2 | . . . . . . . . . . . . 1 . 1 Build 1 | . . . . . . . . . . . . 1 . . Repair Station Hacks . | . . . . . . . . . . . . . . . Recycling Unit Hacks 7 | . . . . . . . 3 . . . . 4 . . Process 1 | . . . . . . . . . . . . 1 . . Retrieve Matter 2 | . . . . . . . . . . . . 2 . . Retrieve Components 4 | . . . . . . . 3 . . . . 1 . . Scanalyzer 9 | . . . . . . . . 9 . . . . . . Insert Component 4 | . . . . . . . . 4 . . . . . . Analyze 5 | . . . . . . . . 5 . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . Unauthorized Hacks 56 | . 6 . . . 1 3 7 3 5 4 . 9 11 7 Terminals 29 | . 6 . . . 1 3 6 2 2 4 . . 1 4 Track 7 | . 2 . . . . 2 . . 1 1 . . . 1 Assimilate 5 | . . . . . 1 . . 1 . 1 . . 1 1 Botnet 8 | . 1 . . . . 1 1 1 1 1 . . . 2 Operators 2 | . 1 . . . . . . . . 1 . . . . Skim 7 | . 2 . . . . . 5 . . . . . . . Fabricators 20 | . . . . . . . . 1 3 . . 5 8 3 Report 4 | . . . . . . . . . 1 . . 1 2 . Prioritize 2 | . . . . . . . . . . . . 1 1 . Liberate 6 | . . . . . . . . 1 . . . 1 2 2 Fabnet 6 | . . . . . . . . . 2 . . 1 2 1 Haulers 2 | . . . . . . . . . . . . 1 1 . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units 1 | . . . . . . . 1 . . . . . . . Tunnel 1 | . . . . . . . 1 . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access 6 | . . . . . . . . . . . . 4 2 . Broadcast 2 | . . . . . . . . . . . . 1 1 . Redirect 1 | . . . . . . . . . . . . 1 . . Reprogram 2 | . . . . . . . . . . . . 1 1 . Watchers 1 | . . . . . . . . . . . . 1 . . Data Cores Recovered 3 | . . . . . . . . 1 1 . . . 1 . Used . | . . . . . . . . . . . . . . . Hacking Detections 46 | . 3 . . . 1 4 5 7 4 2 . 5 6 9 Full Trace Events 9 | . . . . . . 3 1 1 . . . 1 1 2 Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked 1 | . . . . . . . . . . . . . 1 . Robot Schematics Acquired 1 | . 1 . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired 8 | . . . . . . 2 . 4 . . . 2 . . Parts Built 2 | . . . . . . . . . . . . 2 . . Authchips . | . . . . . . . . . . . . . . . Time 69 | . . . . . . . . . . . . 69 . . Total Part Build Rating 18 | . . . . . . . . . . . . 18 . . Parts Repaired . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter 80 | . . . . . . . . . . . . 80 . . Retrieved Matter 80 | . . . . . . . . . . . . 80 . . Retrieved Components 13 | . . . . . . . 3 . . . . 10 . . Parts Scanalyzed 4 | . . . . . . . . 4 . . . . . . Part Schematics Acquired 4 | . . . . . . . . 4 . . . . . . Parts Damaged 1 | . . . . . . . . 1 . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 -8 -6 -5 -4 -4 -3 -2 -1 ------------ Run | Yrd Mat Min Exi Min Mat Sto Rec Fac Fac Fac DSF Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked 4 | . . . . . . . . . . . . . 1 3 Non-combat . | . . . . . . . . . . . . . . . Combat 4 | . . . . . . . . . . . . . 1 3 Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . Fabnet Peak Effective % 7 | . . . . . . . . . . 6 6 2 3 7 Autooverrided 4 | . . . . . . . . . . . . . 1 3 Robots Rewired . | . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -8 -6 -5 -4 -4 -3 -2 -1 -------- Run | Yrd Mat Min Exi Min Mat Sto Rec Fac Fac Fac DSF Res Res Acc Total Allies 21 | . . . . . 1 . . 3 . . . 4 9 4 Largest Group 5 | . . . . . 1 1 . 3 . . . 4 5 1 Highest-Rated Group 281 | . . . . . 10 10 . 90 . . . 178 281 82 Highest-Rated Ally 82 | . . . . . 10 10 . 30 . . . 47 59 82 Total Orders 2 | . . . . . . 2 . . . . . . . . STAY 1 | . . . . . . 1 . . . . . . . . FOLLOW 1 | . . . . . . 1 . . . . . . . . Ally Attacks 56 | . . . . . . . . 9 . . . 7 31 9 Total Damage 1197 | . . . . . . . . 284 . . . 188 616 109 Kills 6 | . . . . . . . . 2 . . . 1 3 . Allies Corrupted 1 | . . . . . . . . . . . . 1 . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -8 -8 -6 -5 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Min Exi Min Mat Sto Rec Fac Fac Fac DSF Res Res Acc Robot Analysis Total 1 | . 1 . . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -8 -8 -6 -5 -4 -4 -3 -2 -1 ------------- Run | Yrd Mat Min Exi Min Mat Sto Rec Fac Fac Fac DSF Res Res Acc Turns Passed 3924 | 99 199 53 117 30 89 617 259 737 171 26 78 501 503 445 Spaces Moved 5378 | 58 274 20 304 65 107 572 475 789 378 67 148 566 864 691 Core 238 | 58 180 . . . . . . . . . . . . . Treads 14 | . . . . . . . . 14 . . . . . . Legs 257 | . . . . . . . . . . . . 3 . 254 Wheels . | . . . . . . . . . . . . . . . Hover 96 | . 94 2 . . . . . . . . . . . . Flight 4773 | . . 18 304 65 107 572 475 775 378 67 148 563 864 437 Fastest Speed 26 | 50 50 37 37 37 37 26 26 36 36 36 36 36 38 29 Average Speed 41 | 50 52 45 37 37 37 27 26 68 36 36 36 41 38 41 Slowest Speed 319 | 50 60 120 37 37 37 37 72 185 36 36 36 132 38 319 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped 24 | . . . . . 2 1 . 7 4 . . 5 5 . Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 34 | 4 45 4 60 20 11 80 89 23 14 3 95 19 27 25 Regions Visited 14 Branch Regions 5 Pre-discovered Areas 2 | . . . 1 . . . 1 . . . . . . . Known Exits Taken 5 | . 1 . . . . . . 1 1 1 . . 1 . Unknown Exits Taken 8 | 1 . 1 1 1 1 1 1 . . . . 1 . . Scrap Searched 1 | . . . . 1 . . . . . . . . . . Spaces Dug 114 | . . . . . . 20 . 14 12 . 5 3 60 . Terrain Destroyed 436 | . . 3 . . . 37 . 62 53 . 16 12 177 76 Melee 35 | . . . . . . 20 . 1 . . . 3 11 . Projectile 1 | . . . . . . . . . . . . . 1 . AOE 400 | . . 3 . . . 17 . 61 53 . 16 9 165 76 Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 -8 -6 -5 -4 -4 -3 -2 -1 --------- Run | Yrd Mat Min Exi Min Mat Sto Rec Fac Fac Fac DSF Res Res Acc Total 6678 | 93 315 44 308 68 149 943 594 967 401 68 167 773 962 826 Wait 818 | 9 . . . . 29 288 93 103 7 . 7 140 49 93 Move 5319 | 57 273 19 303 64 103 569 474 776 369 66 147 555 854 690 Hop 20 | . . . . . 1 1 . 5 4 . . 5 4 . Pick Up 73 | 5 10 . 2 1 4 7 5 14 7 . 3 9 3 3 Fast Attach 46 | 4 6 1 1 1 2 8 1 3 1 . 1 9 2 6 Attach 40 | . 2 4 . . 2 5 1 10 2 2 1 5 2 4 Detach 18 | . 2 3 . . . 3 1 3 . . 1 3 . 2 Swap 31 | . . . . . 1 5 . 7 4 . 4 2 7 1 Drop 80 | . 11 3 2 1 4 8 7 13 2 . . 16 4 9 Fire 74 | 18 . 4 . . . 6 4 8 5 . 2 4 12 11 Melee 134 | . 11 10 . 1 3 43 8 1 . . . 25 25 7 Ram . | . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . Crush 1 | . . . . . . . . 1 . . . . . . Escape Stasis 17 | . . . . . . . . 16 . . 1 . . . Rewire . | . . . . . . . . . . . . . . . Trap 7 | . . . . . . . . 7 . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat] / *Min x2) -10/Mines -10/Exiles -9/Mines -8/Materials -8/Storage -8/Recycling -6/Factory (discovered 5 exits: *Fac x4 / Low) -5/Factory -4/Factory -4/DSF -3/Research (discovered 4 exits: *Res / *Arm / Tes x2) -2/Research (discovered 3 exits: *Acc x3) -1/Access (discovered 2 exits: [*Sur] / Com) To Epsilon Eridani History --------- Turn | Location | Event 19 | -11/Scrapyard | Discovered new exit (range 16) 100 | -11/Scrapyard | Entered Materials 152 | -10/Materials | Identified exit to Mines 168 | -10/Materials | Discovered new exit (range 12) 299 | -10/Materials | Entered Mines 315 | -10/Mines | Build established: Mutant 351 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 351 | -10/Mines | Discovered new exit (range 5) 352 | -10/Mines | Entered Exiles 357 | -10/Exiles | Lost 3 parts (1n1u1w) 362 | -10/Exiles | Met 8R-AWN 368 | -10/Exiles | Met EX-HEX 379 | -10/Exiles | Met EX-BIN 385 | -10/Exiles | Aligned with FarCom system 386 | -10/Exiles | Given EX-Vault access code 394 | -10/Exiles | Opened EX-Vault 397 | -10/Exiles | Found Cloak of Protection 405 | -10/Exiles | Warned to stay clear of 0b10 Research branches 416 | -10/Exiles | Met EX-DEC 429 | -10/Exiles | Learned location of Zion (-6) 464 | -10/Exiles | Discovered new exit (range 15) 469 | -10/Exiles | Left Exiles lab with Cloak of Protection 469 | -10/Exiles | Entered Mines 495 | -9/Mines | Discovered new exit (range 7) 499 | -9/Mines | Entered Materials 499 | -8/Materials | Evolved 4 slots: Propulsion x3, Utility x1 546 | -8/Materials | Discovered new exit (range 13) 588 | -8/Materials | Entered Storage 588 | -8/Storage | Accompanied by 1 ally 879 | -8/Storage | Build established: Sprinter 1150 | -8/Storage | Garrison activated, responded to threat 1204 | -8/Storage | Used back door to open Recycling access 1204 | -8/Storage | Discovered new exit (range 5) 1205 | -8/Storage | Entered Recycling 1332 | -8/Recycling | Scanned before Scraplab entrance 1337 | -8/Recycling | Entered Scraplab 1338 | -8/Recycling | Angered Scraplab inhabitants 1338 | -8/Recycling | Found Prototype Device 1338 | -8/Recycling | Identified Scrap Engine 1372 | -8/Recycling | Discovered new exit (range 10) 1395 | -8/Recycling | Learned location of 2 exits from Factory 1464 | -8/Recycling | Entered Factory 1464 | -6/Factory | Evolved 4 slots: Power x1, Propulsion x1, Utility x2 1465 | -6/Factory | Identified exit to Factory 1465 | -6/Factory | Identified exit to Lower Caves 2002 | -6/Factory | Build established: Mutant 2201 | -6/Factory | Entered another Factory area 2201 | -5/Factory | Evolved 2 slots: Utility x2 2359 | -5/Factory | Discovered new exit (range 15) 2372 | -5/Factory | Identified exit to Factory 2372 | -5/Factory | Entered another Factory area 2372 | -4/Factory | Evolved 2 slots: Utility x2 2398 | -4/Factory | Identified exit to DSF 2398 | -4/Factory | Entered DSF 2424 | -4/DSF | Additional patrols routed to DSF 2471 | -4/DSF | Discovered new exit (range 14) 2476 | -4/DSF | Entered Research 2476 | -3/Research | Evolved 2 slots: Power x1, Utility x1 2517 | -3/Research | Build established: Hacker-Mutant 2620 | -3/Research | Fabricated Enh. Nova Cannon (x2) 2632 | -3/Research | Identified exit to Armory 2632 | -3/Research | Identified exit to Testing 2839 | -3/Research | Discovered new exit (range 8) 2890 | -3/Research | P-80 Master assimilated allied G-67 Veteran 2899 | -3/Research | P-80 Master assimilated allied G-67 Veteran 2957 | -3/Research | Found Prototype Launcher 2957 | -3/Research | Identified Mni. Smartbomb Launcher 2964 | -3/Research | Lost 3 parts (1p2u) 2977 | -3/Research | Entered another Research area 2977 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 3203 | -2/Research | Lost 4 allies 3399 | -2/Research | Spotted B-90 Cyclops 3399 | -2/Research | Spotted B-90 Cyclops 3450 | -2/Research | Identified exit to Access 3480 | -2/Research | Entered Access 3480 | -1/Access | Evolved 2 slots: Propulsion x1, Utility x1 3503 | -1/Access | Found Prototype Launcher 3503 | -1/Access | Identified Hellfire Missile Launcher 3506 | -1/Access | Found Hellfire Missile Launcher 3717 | -1/Access | Identified exit to Command 3731 | -1/Access | Local machine network offline 3807 | -1/Access | Spotted B-99 Colossus 3895 | -1/Access | Spotted B-99 Colossus 3896 | -1/Access | Spotted B-99 Colossus 3919 | -1/Access | Discovered new exit (range 5) 3925 | *** | Escaped! Last Messages --------------- 03910_ FC-VTOL Exoskeleton core remains intact and functional. 03910_ Slug penetrates Reinforced Barrier. 03910_ Q-thruster destroyed. 03910_ Penetrated by Slug. 03910_ Slug penetrates Sealed Heavy Doors. 03910_ Penetrated by Slug. 03911_ U-05 Engineer builds a Wall. 03914_ Penetrated by Slug. 03914_ Slug penetrates Sealed Heavy Doors. 03914_ Penetrated by Slug. 03917_ FC-VTOL Exoskeleton destroyed. 03917_ FC-VTOL Exoskeleton core remains intact and functional. 03917_ Penetrated by Slug. 03917_ Slug penetrates Sealed Barrier. 03917_ U-05 Engineer builds a Wall. 03919_ Main Access Shell breached. 03919_ EXIT=FOUND 03922_ Dropped Quantum Reactor. Map ----- +----------------------------------------------------+ | #####????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ####?????????????????????????????????????????????? | | #?????????????????????????????????????????????? | | #?????????????????????????????????????????????? | | #?????????????????????????????????????????????? | | #?????????????????????????????????????????????? | | #?????????????????????????????????????????????? | | #????################?????????????????????????? | | #????################?????????????????????????? | | #????## """" ?????????????????????????? | | ####### BB "??" ??????????????????????????? | | "######### BB "??" """"""?????????????????????? | | "??" " "?????????????????????? | | % "??" " "@ "?????????????????????? | | "??" " "" "?????????????????????? | | %"??"% "?????????????????????? | | #####" ### BB """"*"""""" "??????????????????? | | ### # # BB%% "??????????????????? | | ???### ##" """" "??????????????????? | | ????## #######################"??????????????????? | | ????## ########################??????????????????? | | ????## #########?????????????????????????????????? | | ????## #] ! ##?????????????????????????????????? | | ????## # ##?????????????????????????????????? | | ????## + ##?????????????????????????????????? | | ????## # ##?????????????????????????????????? | | ????## # ##?????????????????????????????????? | | ????## # = ##?????????????????????????????????? | | ###### #########?????????????????????????????????? | | ###### #########?????????????????????????????????? | | # ##????????????????????????????????????????? | | # #####????????????????????????????????????????? | | # #####????????????????????????????????????????? | | + ##???????????????????????????????????????????? | | # #######??????????????????????????????????????? | | ! # #######??????????????????????????????????????? | | # ##??????????????????????????????????????? | | # ##??????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 71 Energy Generation 53 Energy Capacity 415 Matter Stores 450 Matter Capacity 450 Sight Range 16 Terrain Scan Density 85 ECM Strength 1 Jamming Range 14 Cloak Strength 5 Armor Coverage 225 Power Shielding 33 Propulsion Shielding 66 Evasion (%) 72 Targeting Accuracy 6 Recoil Reduction 2 Offensive Hacking 32 Defensive Hacking 34 Item Schematics ----------------- Imp. Grenade Launcher | -8/Storage | Hacked Flexi-carbon Leg | -8/Storage | Hacked Hacking Suite | -6/Factory | Scanalyzed Imp. Flight Unit | -6/Factory | Scanalyzed Hvy. Missile Launcher | -6/Factory | Scanalyzed System Shield | -6/Factory | Scanalyzed Q-thruster | -3/Research | Hacked Adv. Micro-nuke Launcher | -3/Research | Hacked Robot Schematics ------------------ M-13 Machinist | -10/Materials | Hacked Fabricated ------------ Enh. Nova Cannon | x2 | -3/Research | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed KineticMatterCarapace Manual? 0 Play Time 01:37:47 Cumulative 762.7 hours Start 2024.10.13 @ 19:46:44 End 2024.10.13 @ 21:24:34 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 188 Rogue 50 Adventurer 138 Explorer 0 Win Type 0 Total 15 Types 10/0/1/2/1/0/0/0/1 Lore% 80 Gallery% 85 Achievement% 76 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x49 Zoom Use 1% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c1d94163-a1db-433c-b1c6-8ea59ea8fea3