Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.09.23 @ 10:49:13 Player: 277 Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (5) 1000 Robots Destroyed (109) 545 Value Destroyed (3937) 3937 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (840) 840 TOTAL SCORE: 8522 Bonus ------- High Alert Combat Kills 911 Friendly Fire -71 Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 20/100 System Corruption 24% Temperature Cool (9) Movement Core (100) Ox1 Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (3) ------- Plasma Rifle > --- INVENTORY (4) ---- (None) Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Light Fission Core > --- PROPULSION ------- Improved Medium Treads Flexi-carbon Leg Gravmag Array > --- UTILITY ---------- Improved Cooling System Advanced Signal Interpreter Improved Targeting Computer Improved Heavy Armor Plating Layered Light Armor Plating > --- WEAPON ----------- Plasma Rifle Flak Gun Heavy Rocket Launcher > --- INVENTORY -------- High-powered Shock Rifle Axe Axe [Rating: 67] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Light Fission Core Propulsion Improved Hover Unit Treads Improved Medium Treads Leg Improved Carbon-fiber Leg Hover Unit Improved Hover Unit Flight Unit Cesium-ion Thruster Utility Advanced Signal Interpreter Device Improved Cooling System Storage Energy Well Processor Advanced Signal Interpreter Hackware Hacking Suite Protection Improved Heavy Armor Plating Weapon Heavy Rocket Launcher Energy Gun Plasma Rifle Energy Cannon EM Pulse Cannon Ballistic Gun Flak Gun Ballistic Cannon Flak Cannon Launcher Heavy Rocket Launcher Slashing Weapon Axe Build | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Slots Evolved 8 | . . 2 2 2 2 Power 1 | . . . . 1 . Propulsion 2 | . . 1 1 . . Utility 4 | . . 1 1 1 1 Weapon 1 | . . . . . 1 Parts Attached 110 | 7 2 23 18 7 53 Power 20 | 1 . 6 5 1 7 Engine 15 | 1 . 6 5 . 3 Core 5 | . . . . 1 4 Reactor . | . . . . . . Propulsion 28 | 2 2 6 4 1 13 Treads 2 | . . . . . 2 Leg 9 | 2 . . . 1 6 Wheel . | . . . . . . Hover 8 | . . . 3 . 5 Flight 9 | . 2 6 1 . . Utility 29 | 2 . 7 5 3 12 Device 11 | 1 . 2 2 2 4 Storage 1 | . . . . . 1 Processor 10 | 1 . 5 1 1 2 Hackware 1 | . . . . . 1 Protection 6 | . . . 2 . 4 Artifact . | . . . . . . Weapon 33 | 2 . 4 4 2 21 Energy Gun 15 | 1 . 2 . 1 11 Energy Cannon 1 | . . . 1 . . Ballistic Gun 7 | 1 . . 2 1 3 Ballistic Cannon 1 | . . 1 . . . Launcher 3 | . . 1 1 . 1 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon 6 | . . . . . 6 Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 3 | . . 2 . 1 . Parts Lost 50 | . . 3 3 3 41 Power 6 | . . . . . 6 Propulsion 16 | . . 1 2 . 13 Utility 11 | . . 1 1 2 7 Weapon 17 | . . 1 . 1 15 Highest Loss Streak 11 | . . 3 1 2 11 Average Slot Usage (%) 80 | . 89 96 90 88 74 Engine 5 | . 4 10 9 7 4 Core 3 | . . . . 1 5 Treads 2 | . . . . . 3 Leg 4 | . 8 . . 6 6 Hover 7 | . . . 4 23 6 Flight 6 | . 20 33 23 . . Device 8 | . 14 9 3 8 9 Processor 15 | . 14 21 27 20 12 Protection 3 | . . . 4 3 4 Energy Gun 6 | . 14 13 . 6 6 Ballistic Gun 4 | . 14 6 8 4 3 Launcher 2 | . . 1 4 3 2 Slashing Weapon 1 | . . . . . 2 Naked Turns 2 | . . . . . 2 Heaviest Build 53 | 10 10 16 21 22 53 Greatest Support 48 | 20 20 20 30 24 48 Greatest Overweight (x) 7 | 1 . . 1 1 7 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 4 | 4 4 4 4 4 4 Average Capacity 4 | 4 4 4 4 4 4 Most Carried 4 | 1 4 4 4 4 4 Average Carried 3 | . 3 3 3 3 2 Final Capacity 4 | 4 4 4 4 4 4 Final Carried 4 | 1 4 4 3 4 . Class Distribution -------------------- 65% | Mutant 9% | Sprinter 8% | Scout 6% | Gunner Dominant Class ---------------- Mutant | -10/Materials Sprinter | -9/Materials Mutant | -8/Materials Scout | -7/Factory Mutant | -6/Factory Resources | -11 -10 -9 -8 -7 -6 ----------- Run | Scr Mat Mat Mat Fac Fac Matter Collected 2605 | 336 . 359 398 199 1313 Remotely . | . . . . . . Salvage Created 3763 | 214 . 237 650 228 2434 Parts 192 | 13 . 23 48 15 93 Haulers Intercepted 6 | . . 2 1 . 3 Recyclers Shooed 5 | . . . . . 5 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Combat Hostiles Destroyed 68 | . . 10 19 5 34 Melee 6 | . . . . . 6 Guns 27 | . . 1 3 5 18 AOE 34 | . . 9 16 . 9 Classes Destroyed 14 | 3 . 6 4 . 1 Worker 11 | 1 . . 1 1 8 Builder 2 | . . . 1 . 1 Tunneler 6 | 5 . . . . 1 Hauler 6 | . . 2 1 . 3 Recycler 4 | 1 . . . . 3 Operator 5 | . . . 1 2 2 Watcher 7 | . . 1 4 . 2 Swarmer 16 | . . 3 6 3 4 Grunt 31 | . . 4 7 2 18 Brawler 3 | . . . 1 . 2 Duelist 1 | . . 1 . . . Sentry 10 | . . 2 4 . 4 Hunter 4 | . . . 1 . 3 Programmer 3 | . . . . . 3 Best Kill Streak 11 | 4 . 10 10 4 11 Combat Bots Only 10 | . . 10 8 3 5 Max Kills in Single Turn 3 | 1 . 1 2 1 3 Gunslinging . | . . . . . . Exploded 2 | . . 1 2 . 2 Melee 1 | . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -6 -------- Run | Scr Mat Mat Mat Fac Fac Damage Taken 6633 | . . 350 487 445 5351 Core 1236 | . . 120 135 126 855 Absorbed by Shields . | . . . . . . Core Remaining (%) 85 | 100 100 70 75 82 . Volleys Fired 321 | 22 2 28 45 19 205 Largest 3 | 2 2 2 2 2 3 Hottest 170 | 70 70 106 91 80 170 Shots Fired 460 | 44 4 35 59 33 285 Gun 361 | 44 4 21 22 31 239 Cannon 14 | . . . 14 . . Launcher 85 | . . 14 23 2 46 Special . | . . . . . . Kinetic 109 | 22 2 6 22 14 43 Thermal 113 | 22 2 15 . . 74 Explosive 85 | . . 14 23 2 46 Electromagnetic 153 | . . . 14 17 122 Robot Hit Streak 16 | 8 2 13 11 10 16 Robot Miss Streak 5 | 2 1 2 2 4 5 Penetration Max 1 | . . . 1 . . Secondary Targets 2 | . . . . . 2 Max Gunslinging Chain 1 | . . . . . 1 Shots Hit Robots 322 | 30 2 21 28 21 220 Core Hits 265 | 8 . 27 52 17 161 Critical Hits 2 | . . . . 1 1 Critical Kills 1 | . . . . 1 . Critical Parts Destroyed 1 | . . . . . 1 Melee Attacks 40 | . . . . . 40 Impact . | . . . . . . Slashing 40 | . . . . . 40 Piercing . | . . . . . . Sneak Attacks 2 | . . . . . 2 Combat Hostiles . | . . . . . . Follow-up Attacks 6 | . . . . . 6 Damage Inflicted 12316 | 389 26 957 2100 616 8228 Guns 4657 | 389 26 193 358 408 3283 Cannons 256 | . . . 256 . . Explosions 6204 | . . 764 1486 208 3746 Melee 1196 | . . . . . 1196 Ramming 3 | . . . . . 3 Kinetic 1451 | 181 . 62 358 126 724 Thermal 2338 | 208 26 131 . 71 1902 Explosive 5280 | . . 764 1486 137 2893 Electromagnetic 2048 | . . . 256 282 1510 Impact . | . . . . . . Slashing 1196 | . . . . . 1196 Piercing . | . . . . . . Highest Corruption 24 | . . . . . 24 Average Corruption 4 | . . . . . 4 Corruption Purged . | . . . . . . Effects 28 | . . . . . 28 Message Errors 9 | . . . . . 9 Matter Fused 3 | . . . . . 3 Heat Flow Errors 1 | . . . . . 1 Energy Discharges 2 | . . . . . 2 Data Loss (minor) 4 | . . . . . 4 Targeting Errors 6 | . . . . . 6 Weapon Failures 3 | . . . . . 3 Overload Shots . | . . . . . . Overflow Damage 610 | . . 70 61 61 418 Projectiles 29 | . . . 29 . . Explosions 441 | . . 70 32 61 278 Melee 140 | . . . . . 140 Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 474 | . . 76 16 171 211 Shots 11 | . . 2 1 2 6 Rammed 1 | . . . . . 1 Targets Rammed 1 | . . . . . 1 Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 330 | 45 . 268 255 81 330 Average Temperature 57 | 16 . 54 82 32 73 Received Heat Transfer 1377 | . . 42 171 9 1155 Effects 2 | . . 1 . . 1 Energy Bleed 1 | . . 1 . . . Short Circuit 1 | . . . . . 1 Siege Activations . | . . . . . . Robots Corrupted 2 | . . . 1 . 1 Combat Hostiles 1 | . . . . . 1 Parts Fried 13 | . . . 4 1 8 Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 13 | 2 . . . . 11 Heat Transferred 4642 | 629 74 370 . 100 3469 Parts Sabotaged 2 | . . . . . 2 Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 2 | . . . . 1 1 Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Peak Influence 1527 | 35 53 397 873 627 1527 Initial 396 | . 22 22 89 396 219 Average 482 | 15 34 235 444 480 583 Maximum Alert Level 4 | . . 1 3 2 4 Low Security (%) 32 | 100 100 38 24 . 31 Level 1 21 | . . 61 25 12 17 Level 2 22 | . . . 26 87 17 Level 3 8 | . . . 24 . 9 Level 4 15 | . . . . . 24 Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 18 | . . 1 1 3 13 Investigation 2 | . . 1 . 1 . Extermination 4 | . . . . . 4 Reinforcement 7 | . . . 1 1 5 Assault 4 | . . . . 1 3 Garrison 1 | . . . . . 1 Intercept . | . . . . . . Construction Impeded 1 | . . . . . 1 Haulers Reinforced 3 | . . . . . 3 Stealth | -11 -10 -9 -8 -7 -6 --------- Run | Scr Mat Mat Mat Fac Fac Distress Signals 7 | . . 1 3 . 3 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 132 | . 1 15 32 7 77 Peak Tracking Total 13 | . 1 7 6 3 13 Tactical Retreats 17 | . . 2 3 . 12 Traps | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Traps Triggered 6 | . . . . . 6 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered 1 | . . . . . 1 Machines | -11 -10 -9 -8 -7 -6 ---------- Run | Scr Mat Mat Mat Fac Fac Machines Disabled 66 | . . 3 2 4 57 Max in Single Turn 10 | . . 2 1 2 10 Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -8 -7 -6 --------- Run | Scr Mat Mat Mat Fac Fac Machines Accessed 26 | . 3 8 5 5 5 Terminals 15 | . 3 5 3 3 1 Fabricators 1 | . . . . 1 . Repair Stations 3 | . . . 1 1 1 Recycling Units 2 | . . 1 . . 1 Scanalyzers 5 | . . 2 1 . 2 Garrison Access . | . . . . . . Total Hacks 82 | . 10 24 23 13 12 Successful 51 | . 9 14 17 5 6 Failed 31 | . 1 10 6 8 6 Catastrophic 1 | . . 1 . . . Database Lockouts . | . . . . . . Manual 41 | . 5 14 11 8 3 Terminals 51 | . 10 19 11 10 1 Fabricators 2 | . . . . 2 . Repair Stations 11 | . . . 4 1 6 Recycling Units 3 | . . 1 . . 2 Scanalyzers 15 | . . 4 8 . 3 Garrison Access . | . . . . . . Terminal Hacks 12 | . 5 5 . 2 . Robot Analysis 1 | . 1 . . . . Prototype ID Bank 3 | . . 2 . 1 . Terminal Index 1 | . . . . 1 . Alert Level 1 | . . 1 . . . Locate Traps 2 | . 1 1 . . . Hauler Manifests 1 | . 1 . . . . Zone Layout 3 | . 2 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 9 | . . . 3 . 6 Scan Component 5 | . . . 2 . 3 Repair 4 | . . . 1 . 3 Recycling Unit Hacks . | . . . . . . Scanalyzer 11 | . . 3 8 . . Insert Component 6 | . . 2 4 . . Analyze 5 | . . 1 4 . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 19 | . 4 6 6 3 . Terminals 18 | . 4 5 6 3 . Track 9 | . 2 3 2 2 . Assimilate 1 | . . . 1 . . Botnet 6 | . 1 2 2 1 . Operators 2 | . 1 . 1 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . . 1 . . . Mask 1 | . . 1 . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 2 | . . . . 1 1 Used 1 | . . . . 1 . Hacking Detections 24 | . 3 8 3 5 5 Full Trace Events 2 | . . 1 . 1 . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 5 | . . 1 4 . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 3 | . . . 1 . 2 Time 176 | . . . 38 . 138 Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 6 | . . 2 4 . . Part Schematics Acquired 5 | . . 1 4 . . Parts Damaged 1 | . . . 1 . . Bothacking | -11 -10 -9 -8 -7 -6 ------------ Run | Scr Mat Mat Mat Fac Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired 1 | . . . . . 1 Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -6 -------- Run | Scr Mat Mat Mat Fac Fac Total Allies 2 | . . . 1 . 1 Largest Group 1 | . . . 1 1 1 Highest-Rated Group 19 | . . . 10 10 19 Highest-Rated Ally 19 | . . . 10 10 19 Total Orders 1 | . . . . . 1 DROP 1 | . . . . . 1 Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Robot Analysis Total 1 | . 1 . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -6 ------------- Run | Scr Mat Mat Mat Fac Fac Turns Passed 3733 | 179 79 412 316 419 2328 Spaces Moved 2613 | 78 101 511 343 267 1313 Core 15 | 9 . . . . 6 Treads 48 | . . . . . 48 Legs 374 | 69 15 . . 71 219 Wheels . | . . . . . . Hover 1274 | . . . 38 196 1040 Flight 902 | . 86 511 305 . . Fastest Speed 31 | 50 37 32 31 52 60 Average Speed 81 | 115 49 32 41 81 111 Slowest Speed 400 | 120 120 34 120 150 400 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped 14 | . 1 2 11 . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 29 | 5 32 52 41 8 36 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 3 | . . 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . Scrap Searched . | . . . . . . Spaces Dug 17 | . . . 6 . 11 Terrain Destroyed 591 | . . 66 78 33 414 Melee . | . . . . . . Projectile . | . . . . . . AOE 591 | . . 66 78 33 414 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -6 --------- Run | Scr Mat Mat Mat Fac Fac Total 3671 | 119 125 718 442 434 1833 Wait 531 | 12 15 136 34 137 197 Move 2581 | 77 98 506 321 266 1313 Hop 13 | . 1 2 10 . . Pick Up 34 | 1 4 8 6 3 12 Fast Attach 61 | 7 . 10 6 4 34 Attach 22 | . . 4 2 1 15 Detach 2 | . 1 . . . 1 Swap 27 | . 2 9 10 2 4 Drop 42 | . 2 15 8 2 15 Fire 321 | 22 2 28 45 19 205 Melee 33 | . . . . . 33 Ram 1 | . . . . . 1 Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire 3 | . . . . . 3 Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [Min]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory -6/Factory (discovered 1 exit: *Low) History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 15) 180 | -11/Scrapyard | Entered Materials 211 | -10/Materials | Discovered new exit (range 15) 245 | -10/Materials | Discovered new exit (range 16) 259 | -10/Materials | Entered another Materials area 259 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 300 | -9/Materials | Build established: Mutant 442 | -9/Materials | Destroyed 10 combat bots 457 | -9/Materials | Lost 3 parts (1n1u1w) 488 | -9/Materials | Discovered new exit (range 12) 608 | -9/Materials | Discovered new exit (range 18) 671 | -9/Materials | Identified exit to Materials 671 | -9/Materials | Entered another Materials area 671 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 859 | -8/Materials | Destroyed 8 combat bots 889 | -8/Materials | Discovered new exit (range 14) 928 | -8/Materials | Repaired Cesium-ion Thruster? 985 | -8/Materials | Identified exit to Factory 987 | -8/Materials | Entered Factory 987 | -7/Factory | Accompanied by 1 ally 987 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 1311 | -7/Factory | Discovered new exit (range 13) 1387 | -7/Factory | First assault squad dispatched 1401 | -7/Factory | Identified exit to Factory 1406 | -7/Factory | Entered another Factory area 1406 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 1660 | -6/Factory | Lost 8 parts (3n2u3w) 1787 | -6/Factory | Garrison activated, responded to threat 2078 | -6/Factory | Lost 5 parts (1p3n1w) 2177 | -6/Factory | Found Hvy. Reflective Plating 2201 | -6/Factory | Discovered new exit (range 10) 2252 | -6/Factory | Identified exit to Lower Caves 2399 | -6/Factory | Repaired Imp. Cooling System 2450 | -6/Factory | Repaired Gravmag Array 3430 | -6/Factory | Lost 5 parts (1p1u3w) 3506 | -6/Factory | First assault squad dispatched 3508 | -6/Factory | Lost 6 parts (1p3n1u1w) 3613 | -6/Factory | Core integrity fell below 50% 3676 | -6/Factory | System corruption reached 10% 3719 | -6/Factory | Core integrity fell below 20% 3734 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 03675_ System corrupted by crushing effect (+5). 03680_ Imp. Cooling System destroyed. 03680_ System corrupted by crushing effect (+4). 03682_ Y7AP>%8U6,OTRJ,IV6VFX 03700_ PUWNYJ2SJU 03701_ B-48 Gladiator destroyed. 03703_ Assembly Bed disabled. 03706_ System corrupted: Plasma Rifle failed to cycle. 03710_ G-67 Veteran destroyed. 03715_ Plasma Rifle destroyed. 03719_ Acquired 10 matter. 03728_ Cld. Pulse Rifle destroyed. 03728_ Arm. Leg destroyed. 03731_ Acquired 10 matter. Map ----- +----------------------------------------------------+ | ???????????????????????????????????????????? | | ?????????????????????????????????????????????# | | ?????????????????????????????????????????????# | | ?????????????????????????????????????????????# | | ?????????????????????????????????????????????+ | | ?????????????????????????????????????????????# | | ?????????????????????????????????????????????# | | ?????????????????????????????????????????????# | | ?????????????????????????????????????????????# | | ?????????????????????????????????????????????## | | ??????????????????????????????????????????????# | | ??????????????????????????????????????????????# | | ????????????###########???????????????????????# | | ????????????# #???????????????????????# | | ????????????#]] #???????????????#+#?????# | | ?????????????]] ????????????????# ####### | | ??????????????? ???????????????#### | | ??????????????###+################## | | ??????????????# | | ??????????????# " | | ??????????????# "%" | | ??????????????# " | | ??????????????# | | ??????????????### ################## | | ????????????????#/##############???# | | ????????????????# """"""@""""""???# | | ????????????????#% """""gl""""""???# | | ????????????????# """"""gg""""" ??# #####+# | | ????????????????# """"""l"""""" /% #??# | | ????????????????# ggl=* # #??# "" | | ????????????????# ! !Y* m # #??# "T | | ????????????????# # #??# " | | ????????????????# + #??# | | ????????????????#######################+####??# | | ??????????????????????????????????????????????# ! | | ??????????????????????????????????????????????#### | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Energy Generation 31 Energy Capacity 840 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 85 ECM Strength 2 Jamming Range 8 Additional Mass Support 6 Armor Coverage 750 Resistance: TH 25 Utility Shielding 66 Evasion (%) 63 Targeting Accuracy 8 Target Analysis 5 Recoil Reduction 1 Offensive Hacking 10 Item Schematics ----------------- Flight Unit | -9/Materials | Scanalyzed Cld. Ion Engine | -8/Materials | Scanalyzed Imp. Cooling System | -8/Materials | Scanalyzed Weight Redist. System | -8/Materials | Scanalyzed Flak Cannon | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed RiotPowerRedistributor Manual? 0 Play Time 01:25:06 Cumulative 209.6 hours Start 2020.09.23 @ 08:46:50 End 2020.09.23 @ 10:49:13 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 152 Rogue 152 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 52 Gallery% 68 Achievement% 48 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 05e3d04c-6785-4e89-8857-659920c93118