Cogmind - Beta 15 @@@ ROGUE MODE // 2025.06.05 @ 17:19:50 Player: Windjigo Result: Destroyed by as-60924 with Assembled Heavy Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (65) 325 Value Destroyed (1780) 1780 Prototype IDs (17) 340 Alien Tech Used (0) 0 Bonus (2711) 2711 TOTAL SCORE: 8256 Bonus ------- Follower Combat Kills 111 Met Imprinter 300 Was Imprinted 300 Destroyed Z-Imprinter 1000 Triggered Deep Caves Wall 500 Exposed GOLEM Chamber 500 Cogmind --------- Core Integrity 0/700 Matter 235/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (350) Ox6 Location -7/Deep Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (7) ------ Experimental Heat Sink Large Storage Unit Improved Targeting Computer > --- WEAPON (3) ------- (None) > --- INVENTORY (15) --- Improved Deuterium Engine Reinforced Deuterium Engine Zionite Light DM Reactor Experimental Heat Sink Medium Storage Unit Phase Shifter Hacking Drone Bay Datajack GAL Module Peak State ------------ > --- POWER ------------ Zionite Light DM Reactor > --- PROPULSION ------- Zionite Glidesys I Zionite Glidesys I > --- UTILITY ---------- Experimental Heat Sink Large Storage Unit Zionite Biocell Improved Targeting Computer Core Analyzer Weapon Cycler Zionite Weapon Casing > --- WEAPON ----------- Zionite Laser-S Zionite Laser-S Heavy Ion Cannon > --- INVENTORY -------- Improved Deuterium Engine Reinforced Deuterium Engine Zionite Light DM Reactor Zionite Glidesys I Experimental Heat Sink Medium Storage Unit Phase Shifter Zionite Light Carapace Improved Medium Armor Plating Hacking Drone Bay Guided Missile Launcher Datajack GAL Module [Rating: 73] Favorites ----------- Power Neutrino Core Engine Improved Deuterium Engine Power Core Neutrino Core Reactor Zionite Light DM Reactor Propulsion Wheel Wheel Wheel Hover Unit Zionite Glidesys I Flight Unit Cooled VTOL Module Utility Large Storage Unit Device Improved Sensor Array Storage Large Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Heavy EM Shotgun Energy Gun Heavy EM Shotgun Energy Cannon EM Pulse Cannon Ballistic Gun Flak Gun Ballistic Cannon Advanced Assault Cannon Launcher Guided Missile Launcher Special Weapon Mining Laser Build | -11 -10 -9 -8 -7 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Dee Slots Evolved 6 | . . 2 2 2 . . . . Power . | . . . . . . . . . Propulsion . | . . . . . . . . . Utility 5 | . . 2 1 2 . . . . Weapon 1 | . . . 1 . . . . . Parts Attached 77 | 6 8 11 12 12 3 5 3 17 Power 10 | 1 1 2 . 2 1 1 . 2 Engine 5 | 1 . 2 . 2 . . . . Core 3 | . 1 . . . 1 1 . . Reactor 2 | . . . . . . . . 2 Propulsion 16 | 2 1 3 2 3 . 1 . 4 Treads . | . . . . . . . . . Leg . | . . . . . . . . . Wheel 11 | 2 1 3 2 2 . 1 . . Hover 4 | . . . . . . . . 4 Flight 1 | . . . . 1 . . . . Utility 25 | 1 3 3 4 5 1 2 . 6 Device 8 | . 1 . 3 . 1 1 . 2 Storage 3 | 1 1 . . . . . . 1 Processor 4 | . . 1 1 1 . 1 . . Hackware 1 | . . . . 1 . . . . Protection 9 | . 1 2 . 3 . . . 3 Artifact . | . . . . . . . . . Weapon 26 | 2 3 3 6 2 1 1 3 5 Energy Gun 12 | 2 1 1 3 1 . . . 4 Energy Cannon 3 | . . . 1 . 1 . . 1 Ballistic Gun 6 | . 2 2 . 1 . . 1 . Ballistic Cannon 1 | . . . . . . 1 . . Launcher 3 | . . . 1 . . . 2 . Special Weapon 1 | . . . 1 . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 17 | . . 2 2 2 1 . 2 8 Corrupted Parts 1 | . . . . 1 . . . . System Corruption 3 | . . . . 3 . . . . Parts Lost 29 | . . 3 . 2 1 2 . 21 Power 2 | . . . . . 1 . . 1 Propulsion 11 | . . 3 . 1 . 1 . 6 Utility 7 | . . . . . . . . 7 Weapon 9 | . . . . 1 . 1 . 7 Highest Loss Streak 13 | . . 2 . 2 1 2 . 13 To Critical Strikes . | . . . . . . . . . Average Backups 13 | 3 10 14 14 14 14 13 14 11 Power 2 | . . 1 2 2 1 2 3 2 Propulsion 1 | . 1 1 . 1 2 1 1 . Utility 6 | . 4 7 8 6 7 7 6 6 Weapon 3 | 2 3 4 3 3 3 2 4 1 Tool/Special . | . . . . . . . . . Unused Backups 27 | . 4 . 5 5 2 1 1 9 Power 6 | . 1 . 1 1 1 . . 2 Propulsion . | . . . . . . . . . Utility 16 | . . . 3 4 1 1 1 6 Weapon 4 | . 3 . 1 . . . . . Tool/Special 1 | . . . . . . . . 1 Average Slot Usage (%) 95 | . 99 98 98 99 87 89 99 96 Engine 2 | . 8 5 9 7 3 . . . Core 4 | . 5 5 . . 3 7 7 1 Wheel 15 | . 28 20 18 14 15 14 15 5 Hover 1 | . . . . . . . . 7 Device 14 | . 7 10 17 15 15 15 15 14 Storage 8 | . 14 11 9 7 7 7 7 12 Processor 15 | . . 11 16 15 15 17 23 18 Hackware 1 | . . . . 6 1 . . . Protection 4 | . 5 11 . 7 1 2 7 5 Energy Gun 12 | . 20 6 18 18 15 8 7 12 Energy Cannon 3 | . . . 1 . . 7 6 5 Ballistic Gun 6 | . 7 15 7 3 6 5 6 3 Peak Build Rating 73 | 6 13 16 30 43 59 58 47 73 Average Rating 42 | 5 9 15 25 39 54 52 43 61 On Entrance 28 | . 6 13 16 30 42 58 43 44 Naked Turns . | . . . . . . . . . Heaviest Build 60 | 14 34 39 44 53 59 59 58 60 Greatest Support 32 | 20 20 26 26 32 26 20 20 28 Greatest Overweight (x) 15 | . 1 3 1 4 2 5 2 15 Average Overweight (x) 1 | . . 1 1 1 1 2 2 1 Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 Average Capacity 14 | 7 13 15 15 15 15 15 15 15 Most Carried 15 | 5 15 15 15 15 15 15 15 15 Average Carried 13 | 3 10 14 14 14 14 13 14 13 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 Final Carried 15 | 4 14 15 15 15 15 15 15 9 Class Distribution -------------------- 41% | Skirmisher 25% | Gunner 15% | Mutant 12% | Scavenger-Gunner 3% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Skirmisher | -8/Materials Skirmisher | -7/Factory Skirmisher | -7/Lower Caves Skirmisher | -7/Lower Caves Gunner | -7/Zion Scavenger-Gunner | -7/Deep Caves Resources | -11 -10 -9 -8 -7 -7 -7 -7 -7 ----------- Run | Yrd Mat Mat Mat Fac Low Low Zio Dee Matter Collected 3715 | 260 196 223 254 86 777 1478 35 406 Remotely . | . . . . . . . . . Salvage Created 3311 | 181 420 291 658 331 381 883 . 166 Parts 159 | 5 25 24 25 31 12 24 . 13 Haulers Intercepted 4 | . 1 . 2 1 . . . . Recyclers Shooed 1 | . 1 . . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 25 | . . . . . 5 20 . . Prevented 6 | . . . . . 2 4 . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Dee Combat Hostiles Destroyed 53 | . 10 11 6 6 7 6 . 7 Guns 40 | . 9 11 5 4 6 3 . 2 Cannons 4 | . . . . . . 2 . 2 AOE 8 | . 1 . . 2 1 1 . 3 Classes Destroyed 14 | 2 3 2 1 2 1 1 . 2 Worker 2 | . . 1 1 . . . . . Builder 1 | . . . . 1 . . . . Tunneler 4 | 4 . . . . . . . . Hauler 4 | . 1 . 2 1 . . . . Recycler 5 | 1 1 . 3 . . . . . Operator 1 | . . . 1 . . . . . Swarmer 17 | . 3 8 . 3 3 . . . Grunt 21 | . 7 . 5 1 4 4 . . Sentry 6 | . . 3 1 1 . 1 . . Programmer 1 | . . . . 1 . . . . Z-Technician 1 | . . . . . . . . 1 Z-Light 2 | . . . . . . . . 2 Decomposer 3 | . . . . . 1 2 . . Packrat 3 | . . . . . . 3 . . Samaritan 5 | . . . . . 2 3 . . Thief 1 | . . . . . . 1 . . Assembled 5 | . . . . . . . . 5 Best Kill Streak 5 | 2 3 5 4 5 4 4 . 3 Combat Bots Only 5 | . 3 5 3 3 4 4 . 3 Max Kills in Single Turn 4 | 1 1 1 1 4 2 1 . 1 Gunslinging 1 | . . . . 1 1 . . . Exploded 2 | . 1 . . 2 1 1 . 1 Melee . | . . . . . . . . . Uniques/NPCs Destroyed 1 | . . . . . . . . 1 Z-Imprinter (-7/Deep Caves) Combat | -11 -10 -9 -8 -7 -7 -7 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Low Low Zio Dee Hostile Shots Fired 322 | . 46 61 16 34 21 43 . 101 Missed 83 | . 12 15 5 10 7 8 . 26 Hits 239 | . 34 46 11 24 14 35 . 75 Projectile 239 | . 34 46 11 24 14 35 . 75 Critical Strikes 5 | . . 1 . . . 3 . 1 Damage Taken 4318 | . 357 444 172 387 243 623 . 2092 Core 847 | . 60 43 33 15 15 66 . 615 Absorbed by Shields . | . . . . . . . . . Redirected to Shielding 143 | . . . . . . . . 143 Regen/Repaired (Parts) 190 | . 110 62 18 . . . . . Core Remaining (%) 89 | 100 76 89 94 . . . . . Volleys Fired 178 | 25 37 20 26 9 11 29 . 21 Largest 3 | 2 2 2 3 3 3 3 . 3 Hottest 185 | 90 115 79 154 150 128 163 . 185 Shots Fired 402 | 50 71 40 75 29 28 65 . 44 Gun 352 | 50 71 40 69 29 28 42 . 23 Cannon 45 | . . . 5 . . 23 . 17 Launcher 4 | . . . . . . . . 4 Special 1 | . . . 1 . . . . . Kinetic 107 | . 24 27 20 6 7 10 . 13 Thermal 130 | 25 29 13 42 . . . . 21 Explosive 4 | . . . . . . . . 4 Electromagnetic 161 | 25 18 . 13 23 21 55 . 6 Robot Hit Streak 18 | 6 7 5 13 18 11 11 . 7 Robot Miss Streak 6 | 3 4 2 3 3 4 4 . 6 Penetration Max . | . . . . . . . . . Secondary Targets 6 | . . 2 . 1 3 . . . Max Gunslinging Chain 1 | . . 1 . 1 1 . . . Shots Hit Robots 261 | 30 42 27 46 27 22 44 . 23 Core Hits 169 | 5 22 16 24 22 28 35 . 17 Critical Kills . | . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 7 | 2 1 1 2 . . . . 1 Burn 6 | 2 1 1 2 . . . . . Corrupt 1 | . . . . . . . . 1 Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 5823 | 389 667 406 947 576 603 1106 . 1129 Guns 4093 | 389 588 406 897 400 453 636 . 324 Cannons 543 | . . . 50 . . 301 . 192 Explosions 1187 | . 79 . . 176 150 169 . 613 Melee . | . . . . . . . . . Ramming . | . . . . . . . . . Kinetic 1284 | . 273 287 207 113 95 147 . 162 Thermal 1745 | 189 261 119 425 176 150 137 . 288 Explosive 613 | . . . . . . . . 613 Electromagnetic 2181 | 200 133 . 315 287 358 822 . 66 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 7 | . . . . 7 7 7 7 . Average Corruption 6 | . . . . 4 7 7 7 . Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 107 | . . . . 18 32 52 5 . Message Errors 30 | . . . . 4 8 16 2 . Matter Fused 19 | . . . . 2 8 8 1 . Heat Flow Errors 13 | . . . . 2 5 6 . . Energy Discharges 20 | . . . . 2 6 10 2 . Parts Fused 2 | . . . . . 1 1 . . Data Loss (minor) 12 | . . . . 6 2 4 . . Data Loss (major) 5 | . . . . . 1 4 . . Misfires 4 | . . . . 2 . 2 . . Weapon Failures 2 | . . . . . 1 1 . . Overload Shots . | . . . . . . . . . Overflow Damage 124 | . 12 . 5 23 . 62 . 22 Projectiles 44 | . . . 5 . . 35 . 4 Explosions 80 | . 12 . . 23 . 27 . 18 Melee . | . . . . . . . . . Knockbacks . | . . . . . . . . . Impact . | . . . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 204 | . . . . 56 18 130 . . Shots 5 | . . . . 1 1 3 . . Rammed . | . . . . . . . . . Targets Rammed . | . . . . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 371 | 270 342 252 183 189 232 262 . 371 Average Temperature 103 | 126 115 101 41 50 56 112 . 138 Received Heat Transfer 1043 | . 150 54 63 24 81 321 . 350 Effects 4 | . 2 . . . . 2 . . Shutdowns 1 | . 1 . . . . . . . Energy Bleed 2 | . . . . . . 2 . . Short Circuit 1 | . 1 . . . . . . . Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted 2 | . . . 1 . . 1 . . Combat Hostiles 1 | . . . 1 . . . . . Parts Fried 14 | . . . 1 1 2 9 . 1 Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 6 | 3 1 1 1 . . . . . Heat Transferred 3593 | 703 692 333 1036 200 100 150 . 379 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 6 | . 1 . . 1 1 3 . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Dee Maximum Alert Level . | . . . . . . . . . Low Security (%) 100 | 100 100 100 100 100 . . . . Level 1 . | . . . . . . . . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 154 | 10 64 154 66 77 . . . . Initial 48 | . . 22 48 20 . . . . Average 28 | 1 23 86 22 16 . . . . Influence Increases 1290 | 25 286 309 204 186 160 120 . . Destroy 0b10 Robot/C 900 | . 200 220 120 120 140 100 . . Destroy 0b10 Robot/NC 95 | 25 10 5 35 10 . 10 . . Destroy Leader 178 | . 42 50 24 32 20 10 . . Successful Hack 59 | . 14 18 6 21 . . . . Disable Machine 30 | . 15 . 15 . . . . . Destroy Structure 13 | . 5 1 4 3 . . . . Lose Combat Pursuer 15 | . . 15 . . . . . . Influence Decreases 1290 | 25 232 249 272 232 160 120 . . Entered New Map 124 | . . 32 66 26 . . . . Time Decay 1055 | 25 201 187 206 186 150 100 . . Lost Part 80 | . . 30 . 20 10 20 . . Purge Threat 31 | . 31 . . . . . . . Squads Dispatched 6 | . 1 1 1 3 . . . . Investigation 3 | . 1 . 1 1 . . . . Extermination 2 | . . . . 2 . . . . Reinforcement 1 | . . 1 . . . . . . Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Dee Distress Signals 1 | . 1 . . . . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 78 | . 14 14 12 7 7 6 . 18 Peak Tracking Total 15 | . 3 5 4 3 4 4 . 15 Tactical Retreats 1 | . . 1 . . . . . . Traps | -11 -10 -9 -8 -7 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Dee Traps Triggered 4 | . 1 . . 3 . . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -7 ---------- Run | Yrd Mat Mat Mat Fac Low Low Zio Dee Machines Disabled 5 | . 2 . 1 . . . . 2 Max in Single Turn 1 | . 1 . 1 . . . . 1 Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Dee Machines Accessed 18 | . 7 3 4 3 1 . . . Terminals 14 | . 6 2 3 3 . . . . Fabricators . | . . . . . . . . . Repair Stations 3 | . 1 1 1 . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 47 | . 19 8 12 7 1 . . . Successful 28 | . 13 6 7 1 1 . . . Failed 19 | . 6 2 5 6 . . . . Catastrophic 1 | . . . 1 . . . . . Database Lockouts . | . . . . . . . . . Manual 39 | . 12 5 8 7 . . 7 . Terminals 37 | . 15 6 9 7 . . . . Fabricators . | . . . . . . . . . Repair Stations 9 | . 4 2 3 . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 10 | . 4 2 3 . 1 . . . Robot Analysis 4 | . 1 1 2 . . . . . Open Door 1 | . . . . . 1 . . . Unreport Threat 1 | . 1 . . . . . . . Zone Layout 4 | . 2 1 1 . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 8 | . 4 2 2 . . . . . Scan Component 4 | . 2 1 1 . . . . . Repair 4 | . 2 1 1 . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 10 | . 5 2 2 1 . . . . Terminals 10 | . 5 2 2 1 . . . . Botnet 10 | . 5 2 2 1 . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . . Used . | . . . . . . . . . Hacking Detections 16 | . 6 3 4 3 . . . . Full Trace Events 2 | . 1 . 1 . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . 3 . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 15 | . . . . . . . 15 . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 4 | . 2 1 1 . . . . . Time 128 | . 58 32 38 . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -7 ------------ Run | Yrd Mat Mat Mat Fac Low Low Zio Dee Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Low Low Zio Dee Total Allies 5 | . . . . . . 1 4 . Largest Group 5 | . . . . . . 1 5 1 Highest-Rated Group 253 | . . . . . . 99 253 99 Highest-Rated Ally 99 | . . . . . . 99 99 99 Total Orders . | . . . . . . . . . Ally Attacks 45 | . . . . . . 2 . 43 Total Damage 2058 | . . . . . . 110 . 1948 Kills 9 | . . . . . . . . 9 Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Dee Active Infowar (turns) 6066 | . 368 382 523 863 942 1673 1098 217 Sensors 6066 | . 368 382 523 863 942 1673 1098 217 Robot Analysis Total 4 | . 1 1 2 . . . . . Derelict Logs Recovered 5 | . . . . . 2 1 2 . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -7 ------------- Run | Yrd Mat Mat Mat Fac Low Low Zio Dee Turns Passed 7447 | 170 649 383 561 863 942 1673 1098 1108 Spaces Moved 5532 | 85 456 214 377 636 790 1303 907 764 Core 21 | 11 . . . . . . . 10 Treads . | . . . . . . . . . Legs . | . . . . . . . . . Wheels 5079 | 74 456 214 377 636 790 1303 907 322 Hover 432 | . . . . . . . . 432 Flight . | . . . . . . . . . Fastest Speed 50 | 50 80 95 105 105 105 110 110 105 Average Speed 109 | 76 91 101 105 112 107 110 110 126 Slowest Speed 800 | 80 95 130 105 140 110 155 110 800 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Potential Cave-ins . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 54 | 5 72 22 26 14 94 92 89 79 Regions Visited 8 Branch Regions 4 Pre-discovered Areas 2 | . . . . . 1 . 1 . Known Exits Taken 5 | . . . 1 1 1 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . . . . Scrap Searched 6 | . . . . . 3 2 1 . Spaces Dug . | . . . . . . . . . Terrain Destroyed 21 | . 4 . 2 4 1 9 . 1 Melee . | . . . . . . . . . Projectile 3 | . . . 2 . . . . 1 AOE 18 | . 4 . . 4 1 9 . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Dee Total 6589 | 138 620 339 488 770 858 1488 1009 879 Wait 594 | 16 83 81 37 80 38 140 84 35 Move 5524 | 84 455 213 376 635 789 1302 906 764 Hop . | . . . . . . . . . Pick Up 94 | 7 23 9 12 12 5 7 2 17 Fast Attach 28 | 3 . 1 6 5 . . 6 7 Attach 40 | 3 4 7 2 4 2 5 . 13 Detach 5 | . . . 1 . 2 . 2 . Swap 41 | . 8 4 10 8 3 3 . 5 Drop 82 | . 10 4 18 17 5 2 9 17 Fire 178 | 25 37 20 26 9 11 29 . 21 Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire 3 | . . . . . 3 . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 2 exits: *Mat / [*Sto]) -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -7/Zion (discovered 2 exits: *Dee / [*Pro]) -7/Deep Caves (discovered 1 exit: [*Pro]) History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 16) 171 | -11/Scrapyard | Entered Materials 304 | -10/Materials | Build established: Mutant 333 | -10/Materials | Discovered new exit (range 15) 713 | -10/Materials | Discovered new exit (range 15) 761 | -10/Materials | Repaired Lgt. Armor Plating 795 | -10/Materials | Repaired Particle Gun 820 | -10/Materials | Entered another Materials area 820 | -9/Materials | Evolved 2 slots: Utility x2 869 | -9/Materials | Discovered new exit (range 16) 1080 | -9/Materials | Repaired Shotgun 1169 | -9/Materials | Discovered new exit (range 14) 1203 | -9/Materials | Entered another Materials area 1203 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1616 | -8/Materials | Discovered new exit (range 8) 1735 | -8/Materials | Repaired Imp. Sensor Array 1763 | -8/Materials | Identified exit to Factory 1764 | -8/Materials | Entered Factory 1764 | -7/Factory | Evolved 2 slots: Utility x2 2035 | -7/Factory | Discovered new exit (range 14) 2036 | -7/Factory | Build established: Skirmisher 2050 | -7/Factory | Identified exit to Lower Caves 2627 | -7/Factory | Entered Lower Caves 2648 | -7/Lower Caves | Found Prototype Device 2845 | -7/Lower Caves | Identified Heart of Steel 2919 | -7/Lower Caves | Learned 8 Factory zone layouts 2926 | -7/Lower Caves | Learned location of Zion (-7) 3291 | -7/Lower Caves | Discovered new exit (range 15) 3568 | -7/Lower Caves | Identified exit to Lower Caves 3569 | -7/Lower Caves | Entered another Lower Caves area 4556 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 4598 | -7/Lower Caves | Identified exit to Zion 4692 | -7/Lower Caves | Heart of Steel transformed into Warbot 4996 | -7/Lower Caves | Build established: Gunner 5242 | -7/Lower Caves | Entered Zion 5242 | -7/Zion | Accompanied by 1 ally (Warbot) 5269 | -7/Zion | Given the Hacking Drone Bay 5269 | -7/Zion | Found Prototype Device 5322 | -7/Zion | Discovered new exit (range 15) 5332 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 5403 | -7/Zion | System corruption cleaned by Quarantine Array 5564 | -7/Zion | Learned Factory stockpile data 5792 | -7/Zion | Found GAL Module 5840 | -7/Zion | Found Prototype Launcher 5840 | -7/Zion | Identified Gui. Missile Launcher 5878 | -7/Zion | Learned Factory emergency access door positions 6013 | -7/Zion | Given A8's code to call for help 6136 | -7/Zion | Met Imprinter 6154 | -7/Zion | Imprinted 6156 | -7/Zion | Declared Zion's savior 6302 | -7/Zion | Opened final containment barrier to the Deep Caves 6318 | -7/Zion | Discovered new exit (range 3) 6318 | -7/Zion | Saw the warning signs outside the Deep Caves entrance 6321 | -7/Zion | Identified exit to Deep Caves 6340 | -7/Zion | Entered Deep Caves 6340 | -7/Deep Caves | Accompanied by 5 allies (Warbot) 6518 | -7/Deep Caves | Z-Facility disabled 6536 | -7/Deep Caves | Attacked by Z-Imprinter 6554 | -7/Deep Caves | Allies destroyed Z-Imprinter 6592 | -7/Deep Caves | Lost 4 parts (1n1u2w) 6620 | -7/Deep Caves | Found Prototype Protection 6620 | -7/Deep Caves | Identified Zio. Weapon Casing 6790 | -7/Deep Caves | Lost 3 parts (2n1w) 7066 | -7/Deep Caves | Spotted AG-91607 7070 | -7/Deep Caves | Build established: Scavenger-Gunner 7137 | -7/Deep Caves | Discovered new exit (range 6) 7406 | -7/Deep Caves | Exposed GOLEM chamber 7407 | -7/Deep Caves | Triggered Deep Caves wall 7411 | -7/Deep Caves | Core integrity fell below 50% 7445 | -7/Deep Caves | Core integrity fell below 20% 7448 | -7/Deep Caves | Destroyed by as-60924 with Assembled Heavy Rifle Last Messages --------------- 07417_ Zio. Glidesys I destroyed. 07417_ Hvy. Ion Cannon destroyed. 07417_ Zio. Light DM Reactor destroyed. 07435_ Slug penetrates Warbot. 07437_ as-50231 destroyed. 07439_ as-60454 destroyed. 07439_ Destroyed Asb. Hover Unit. 07439_ Destroyed Asb. Hover System. 07439_ Warbot suffers critical hit (Destroy). 07439_ Warbot destroyed. 07442_ Critical hit (Destroy). 07442_ Penetrated by Slug. 07443_ as-51233 destroyed. 07443_ Zio. Light Carapace destroyed. 07443_ Gui. Missile Launcher destroyed. 07445_ Penetrated by Slug. 07446_ Zio. Biocell destroyed. 07447_ Penetrated by Slug. 07447_ Imp. Medium Armor Plating destroyed. 07448_ Weapon Cycler destroyed. Map ----- +----------------------------------------------------+ | ??????????????????????????????## ### # <#??# | | ???????????????????????????????## # #??# | | ????????????????????????????###### ## ####### | | ???????????????????????????## ### #### ###?## ## | | ?????????????????????????### #??# #??## | | ????????????????????????## ## #?## #### | | ???????????????? # ???# ### #?# | | ?????????????? ##?# ##?# ### | | ??????????? #?## ###??# | | ????????? [ [ ??# #????# | | ??????? [ #??# #????##### | | ??????? * * ##?# ###??????##### | | ?????? * #?# #??????????## | | ?????? * #?# #???????###?## | | ????? !! a #?## #??????## #### | | ????? #??# #??????# #### | | ????? #??# #??????# ##### | | ????" ! #?## ##???????# #??## | | ????" #?# ##????????# #??## | | ????" ! a a ### ###??????# #### | | ???"! ### ##?????# | | ???# "### #??????# | | ???" ##### #??????# | | ???" = ;;### ##?????# | | ???? a ##????# | | ????"" = = ! ! [=[ @ ###### ### | | ???? *%! ## ##?? | | ????" = =!= ;;## #??# | | ???? b l ;## #### | | ????? ##?# #### ## | | ????? ; # #??## #####??## ### | | ?????? #### ## ## ##???####???????#### ##?# " | | ?????? ##???# ?# ?###??????????????????####??# | | ?????? ??????##?# ????????????????????????????# | | ??????????????????#????????????????????????????### | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 60 Coolant Potential 50 Energy Generation 27 Energy Capacity 700 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 400 Weapon Shielding 100 Weapon Cycling 15 Evasion (%) 50 Targeting Accuracy 6 Core Analysis 6 Offensive Hacking 10 Item Schematics ----------------- Shock Absorption System | -7/Zion | Archive Phase Cannon | -7/Zion | Archive Adv. Assault Cannon | -7/Zion | Archive Imp. Component Analysis Suite | -7/Zion | Archive Adv. Sensor Array | -7/Zion | Archive Imp. Melee Analysis Suite | -7/Zion | Archive Nuclear Pulse Thruster | -7/Zion | Archive Remote Datajack | -7/Zion | Archive Force Field | -7/Zion | Archive Imp. Cooling System | -7/Zion | Archive Imp. Shock Absorption System | -7/Zion | Archive Arm. Leg | -7/Zion | Archive Component Analysis Suite | -7/Zion | Archive Adv. ECM Suite | -7/Zion | Archive Imp. Actuator Array | -7/Zion | Archive Robot Schematics ------------------ Y-54 Guardian | -7/Zion | Archive B-48 Gladiator | -7/Zion | Archive R-06 Scavenger | -7/Zion | Archive Fabricated ------------ Nothing Repaired ---------- Lgt. Armor Plating | 22% | -10/Materials Particle Gun | 46% | -10/Materials Shotgun | 46% | -9/Materials Imp. Sensor Array | 18% | -8/Materials Alien Tech Used ----------------- None Achievements -------------- Are We The Baddies? Signs Are For Wimps That's One Door That Should Stay Closed Challenges ------------ None Game ------ Seed DecoyCoolantFlightbrick Manual? 0 Play Time 01:15:30 Cumulative 86.0 hours Start 2025.06.05 @ 16:00:22 End 2025.06.05 @ 17:19:50 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 62 Rogue 62 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 57 Gallery% 46 Achievement% 42 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2d3c54ee-cd66-47dc-be54-fe7cdd053045