Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.04.19 @ 22:36:35

Player: Omewes

Result: Destroyed by S-10 Pest with Light Assault Rifle

 Performance 
-------------
Evolutions (1)             500
Regions Visited (3)        600
Robots Destroyed (24)      120
Value Destroyed (482)      482
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1702

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/400
Matter                     169/300
Energy                     99/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -9/Materials

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (3) ---
               (None)
>          --- UTILITY (3) ------
               (None)
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (4) ----
           Ion Engine
  Improved Signal Interpreter
  Improved Signal Interpreter
           Utility Shielding

 Peak State 
------------
>          --- POWER ------------
  Improved Ion Engine
>          --- PROPULSION -------
           Aluminum Leg
           Aluminum Leg
           Aluminum Leg
>          --- UTILITY ----------
    Medium Storage Unit
           Visual Processing Unit
           Utility Shielding
>          --- WEAPON -----------
     Heavy Assault Rifle
     Heavy Assault Rifle
>          --- INVENTORY --------
           Ion Engine
  Improved Signal Interpreter
  Improved Signal Interpreter
  Improved Signal Interpreter
           Utility Shielding
[Rating: 13]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
Utility                    Heat Sink
  Device                   Heat Sink
  Storage                  Medium Storage Unit
  Processor                Visual Processing Unit
  Protection               Utility Shielding
Weapon                     Improved Light Cannon
  Energy Gun               Particle Gun
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Improved Light Cannon

 Build                          | -11 -10 -10 -9  
-------                    Run  | Scr Mat Min Mat 
Slots Evolved              2    | .   .   .   2   
  Power                    .    | .   .   .   .   
  Propulsion               1    | .   .   .   1   
  Utility                  1    | .   .   .   1   
  Weapon                   .    | .   .   .   .   
Parts Attached             21   | 6   5   .   10  
  Power                    2    | 1   .   .   1   
    Engine                 2    | 1   .   .   1   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               5    | 2   1   .   2   
    Treads                 .    | .   .   .   .   
    Leg                    5    | 2   1   .   2   
    Wheel                  .    | .   .   .   .   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  6    | 1   2   .   3   
    Device                 2    | .   1   .   1   
    Storage                2    | 1   1   .   .   
    Processor              1    | .   .   .   1   
    Hackware               .    | .   .   .   .   
    Protection             1    | .   .   .   1   
    Artifact               .    | .   .   .   .   
  Weapon                   8    | 2   2   .   4   
    Energy Gun             1    | .   .   .   1   
    Energy Cannon          .    | .   .   .   .   
    Ballistic Gun          5    | 2   .   .   3   
    Ballistic Cannon       2    | .   2   .   .   
    Launcher               .    | .   .   .   .   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   
Parts Lost                 11   | .   .   .   11  
  Power                    1    | .   .   .   1   
  Propulsion               4    | .   .   .   4   
  Utility                  1    | .   .   .   1   
  Weapon                   5    | .   .   .   5   
  Highest Loss Streak      7    | .   .   .   7   
Average Slot Usage (%)     96   | .   99  100 88  
  Engine                   13   | .   14  14  10  
  Leg                      28   | .   28  28  30  
  Device                   10   | .   13  14  3   
  Storage                  13   | .   14  14  10  
  Protection               2    | .   .   .   9   
  Ballistic Gun            10   | .   12  .   11  
  Ballistic Cannon         15   | .   15  28  8   
Naked Turns                14   | .   .   .   14  
Heaviest Build             23   | 11  22  22  23  
  Greatest Support         30   | 20  20  20  30  
  Greatest Overweight (x)  1    | .   1   1   1   
  Average Overweight (x)   .    | .   .   1   .   
Largest Inventory Capacity 8    | 6   8   8   8   
  Average Capacity         6    | 5   6   8   7   
  Most Carried             7    | .   7   7   6   
  Average Carried          4    | .   3   7   5   
  Final Capacity           8    | 6   8   8   4   
  Final Carried            7    | .   7   7   4   

 Class Distribution 
--------------------
 90% | Mutant
  9% | Scavenger-Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -9/Materials

 Resources                      | -11 -10 -10 -9  
-----------                Run  | Scr Mat Min Mat 
Matter Collected           633  | 168 196 22  247 
  Remotely                 .    | .   .   .   .   
Salvage Created            593  | .   223 22  348 
  Parts                    41   | .   12  4   25  
Haulers Intercepted        2    | .   2   .   .   
Recyclers Shooed           1    | .   1   .   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -10 -9  
-------                    Run  | Scr Mat Min Mat 
Combat Hostiles Destroyed  16   | .   6   .   10  
  Guns                     5    | .   1   .   4   
  Cannons                  11   | .   5   .   6   
Classes Destroyed          7    | .   4   2   1   
  Worker                   3    | .   .   1   2   
  Tunneler                 2    | .   .   1   1   
  Hauler                   2    | .   2   .   .   
  Operator                 1    | .   1   .   .   
  Swarmer                  6    | .   3   .   3   
  Grunt                    8    | .   3   .   5   
  Sentry                   2    | .   .   .   2   
Best Kill Streak           5    | .   3   1   5   
  Combat Bots Only         5    | .   2   .   5   
Max Kills in Single Turn   1    | .   1   1   1   
  Gunslinging              .    | .   .   .   .   
  Exploded                 .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -10  -9   
--------                   Run  | Scr  Mat  Min  Mat  
Damage Taken               1593 | .    229  .    1364 
  Core                     441  | .    41   .    400  
  Absorbed by Shields      .    | .    .    .    .    
Core Remaining (%)         91   | 100  .    83   .    
Volleys Fired              81   | .    34   3    44   
  Largest                  2    | .    2    2    2    
  Hottest                  88   | .    78   78   88   
Shots Fired                155  | .    68   6    81   
  Gun                      96   | .    44   .    52   
  Cannon                   59   | .    24   6    29   
  Launcher                 .    | .    .    .    .    
  Special                  .    | .    .    .    .    
  Kinetic                  152  | .    68   6    78   
  Thermal                  3    | .    .    .    3    
  Explosive                .    | .    .    .    .    
  Electromagnetic          .    | .    .    .    .    
  Robot Hit Streak         13   | .    8    9    13   
  Robot Miss Streak        3    | .    3    2    2    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        .    | .    .    .    .    
Shots Hit Robots           106  | .    42   3    61   
  Core Hits                33   | .    13   2    18   
  Critical Hits            1    | .    1    .    .    
  Critical Kills           .    | .    .    .    .    
  Critical Parts Destroyed 1    | .    1    .    .    
Melee Attacks              .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           1591 | .    494  70   1027 
  Guns                     768  | .    189  .    579  
  Cannons                  802  | .    305  70   427  
  Explosions               .    | .    .    .    .    
  Melee                    .    | .    .    .    .    
  Ramming                  21   | .    .    .    21   
  Kinetic                  1527 | .    494  70   963  
  Thermal                  43   | .    .    .    43   
  Explosive                .    | .    .    .    .    
  Electromagnetic          .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         .    | .    .    .    .    
  Average Corruption       .    | .    .    .    .    
  Corruption Purged        .    | .    .    .    .    
Overload Shots             .    | .    .    .    .    
Overflow Damage            3    | .    3    .    .    
  Projectiles              3    | .    3    .    .    
  Explosions               .    | .    .    .    .    
  Melee                    .    | .    .    .    .    
Knockbacks                 9    | .    3    2    4    
  Impact                   .    | .    .    .    .    
  Kinetic                  8    | .    3    1    4    
  Secondary                1    | .    .    1    .    
Self-Inflicted Damage      10   | .    .    .    10   
  Shots                    .    | .    .    .    .    
  Rammed                   2    | .    .    .    2    
Targets Rammed             2    | .    .    .    2    
  Kicked                   .    | .    .    .    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        22   | .    6    .    22   
  Average Temperature      7    | .    3    .    8    
  Received Heat Transfer   477  | .    66   .    411  
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              .    | .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             .    | .    .    .    .    
  Heat Transferred         111  | .    .    .    111  
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    

 Alert                          | -11 -10 -10 -9  
-------                    Run  | Scr Mat Min Mat 
Peak Influence             246  | .   132 43  246 
  Average Influence        68   | .   55  36  133 
Maximum Alert Level        1    | .   .   .   1   
  Low Security (%)         93   | 100 100 100 74  
  Level 1                  6    | .   .   .   25  
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          4    | .   2   .   2   
  Investigation            1    | .   .   .   1   
  Extermination            .    | .   .   .   .   
  Reinforcement            3    | .   2   .   1   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   

 Stealth                        | -11 -10 -10 -9  
---------                  Run  | Scr Mat Min Mat 
Distress Signals           4    | .   1   .   3   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              43   | .   15  .   28  
  Peak Tracking Total      11   | .   5   .   11  
  Tactical Retreats        5    | .   3   .   2   

 Traps                          | -11 -10 -10 -9  
-------                    Run  | Scr Mat Min Mat 
Traps Triggered            1    | .   .   .   1   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -10 -9  
----------                 Run  | Scr Mat Min Mat 
Machines Disabled          1    | .   .   .   1   
  Max in Single Turn       1    | .   .   .   1   
Machines Sabotaged         .    | .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   

 Hacking                        | -11 -10 -10 -9  
---------                  Run  | Scr Mat Min Mat 
Machines Accessed          4    | .   3   .   1   
  Terminals                4    | .   3   .   1   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                8    | .   5   .   3   
  Successful               1    | .   1   .   .   
  Failed                   7    | .   4   .   3   
    Catastrophic           2    | .   1   .   1   
  Database Lockouts        .    | .   .   .   .   
  Manual                   8    | .   5   .   3   
  Terminals                8    | .   5   .   3   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             .    | .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         1    | .   1   .   .   
  Terminals                1    | .   1   .   .   
    Track                  1    | .   1   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       1    | .   1   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         4    | .   3   .   1   
  Full Trace Events        .    | .   .   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Matter                 .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Matter                 .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  
------------               Run  | Scr Mat Min Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -10 -9  
--------                   Run  | Scr Mat Min Mat 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -10 -9  
-------                    Run  | Scr Mat Min Mat 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    2    | .   .   2   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11 -10 -10 -9  
-------------              Run  | Scr Mat Min Mat 
Turns Passed               1282 | 76  688 204 314 
Spaces Moved               768  | 61  443 131 133 
  Core                     35   | 8   .   .   27  
  Treads                   .    | .   .   .   .   
  Legs                     733  | 53  443 131 106 
  Wheels                   .    | .   .   .   .   
  Hover                    .    | .   .   .   .   
  Flight                   .    | .   .   .   .   
  Fastest Speed            50   | 50  120 150 50  
  Average Speed            125  | 110 126 150 106 
  Slowest Speed            150  | 120 150 150 150 
  Overloaded Moves         .    | .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   
  Robots Hopped            .    | .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   
Exploration Rate (%)       34   | 5   77  38  17  
  Regions Visited          3
    Branch Regions         1
  Pre-discovered Areas     1    | .   .   1   .   
  Known Exits Taken        .    | .   .   .   .   
  Unknown Exits Taken      3    | 1   1   1   .   
Scrap Searched             .    | .   .   .   .   
Spaces Dug                 .    | .   .   .   .   
Terrain Destroyed          5    | .   1   2   2   
  Melee                    .    | .   .   .   .   
  Projectile               5    | .   1   2   2   
  AOE                      .    | .   .   .   .   

 Actions                        | -11 -10 -10 -9  
---------                  Run  | Scr Mat Min Mat 
Total                      935  | 66  513 133 223 
  Wait                     51   | .   21  .   30  
  Move                     765  | 60  442 130 133 
  Hop                      .    | .   .   .   .   
  Pick Up                  8    | .   6   .   2   
  Fast Attach              13   | 6   3   .   4   
  Attach                   4    | .   .   .   4   
  Detach                   3    | .   2   .   1   
  Swap                     4    | .   2   .   2   
  Drop                     4    | .   3   .   1   
  Fire                     81   | .   34  3   44  
  Melee                    .    | .   .   .   .   
  Ram                      1    | .   .   .   1   
  Kick                     1    | .   .   .   1   
  Crush                    .    | .   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x2 / [*Min])
-10/Mines
-9/Materials (discovered 1 exit: [*Mat])

 History 
---------
 Turn | Location      | Event
    4 | -11/Scrapyard | Discovered new exit (range 15)
   77 | -11/Scrapyard | Entered Materials
  191 | -10/Materials | Discovered new exit (range 9)
  294 | -10/Materials | Discovered new exit (range 6)
  312 | -10/Materials | Build established: Mutant
  567 | -10/Materials | Discovered new exit (range 15)
  765 | -10/Materials | Entered Mines
  803 | -10/Mines     | Learned location of Recycling (-8)
  909 | -10/Mines     | Discovered new exit (range 9)
  944 | -10/Mines     | Learned Materials security intel
  969 | -10/Mines     | Entered Materials
  969 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1204 | -9/Materials  | Discovered new exit (range 18)
 1232 | -9/Materials  | Core integrity fell below 50%
 1269 | -9/Materials  | Released all parts (3)
 1272 | -9/Materials  | Core integrity fell below 20%
 1283 | -9/Materials  | Destroyed by S-10 Pest with Light Assault Rifle

 Last Messages 
---------------
01251_ Destroyed Sml. Laser.
01257_ C-30 ARC bursts open, deploying its payload.
01257_ S-10 Pest unfolds itself. <x3>
01258_ Acquired Particle Gun.
01259_ Discarded Visual Processing Unit.
01263_ Aluminum Leg destroyed.
01264_ Purification Channel disabled.
01266_ Aluminum Leg destroyed.
01267_ Hvy. Assault Rifle destroyed.
01267_ Particle Gun destroyed.
01268_ Imp. Ion Engine destroyed.
01268_ Aluminum Leg destroyed.
01269_ Released Med. Storage Unit.
01269_ Released Utility Shielding.
01269_ Released Heat Sink.
01277_ Slammed into K-01 Serf.
01277_ K-01 Serf destroyed.
01278_ Acquired 30 matter.
01280_ C-30 ARC bursts open, deploying its payload.
01280_ S-10 Pest unfolds itself. <x3>

 Map 
-----
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           38
Energy Generation          12
Energy Capacity            265
Matter Stores              257
Matter Capacity            300
Sight Range                18
Terrain Scan Density       10
Utility Shielding          33
Evasion (%)                50

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              TerrainMappingSuperbattery
  Manual?         0
Play Time         00:11:36
  Cumulative      205.7 hours
  Start           2020.04.19 @ 22:26:21
  End             2020.04.19 @ 22:36:35
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          155
  Rogue           155
  Adventurer      0
  Explorer        0
Win Type          -
  Total           10
  Types           5/0/1/1/0/2/1
Lore%             75
Gallery%          79
Achievement%      72
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              12/Terminus
Map View          83x54
Tactical HUD      1
Map Filters       NONE
Filters           LOW_CONTRAST(13,24,33)
Steam             1


RUN: 139e1998-8062-4525-80cb-79a7672da684