Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.08 @ 23:03:00

Player: Demo

Result: Destroyed by B-75 Beast with Magnetic Acceleration Cannon

 Performance 
-------------
Evolutions (1)             500
Regions Visited (5)        1000
Robots Destroyed (17)      85
Value Destroyed (327)      327
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (656)                656
              TOTAL SCORE: 2588

 Bonus
-------
Pacifist                   200
Follower Combat Kills      40
Met Imprinter              300
Was Imprinted              300
Friendly Fire              -184

 Cogmind 
---------
Core Integrity             0/400
Matter                     221/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (12)
Movement                   Core (250) Ox4
Location                   -6/Proximity Caves

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (2) ------
    Medium Storage Unit
           0b10 Decoder Chip [Generic]
>          --- WEAPON (2) -------
           Maul
>          --- INVENTORY (10) ---
     Light Ion Engine
     Small Storage Unit
  Advanced Targeting Computer
           Authchip [R/Combat]
           Hacking Drone Bay (1/1)
           Bomb Factory No. 2

 Peak State 
------------
>           --- POWER ------------
  Makeshift Power Source
>           --- PROPULSION -------
      Light Treads
      Light Treads
            Wheel
    Compact Wheel
>           --- UTILITY ----------
            0b10 Decoder Chip [Generic]
            Hacking Drone Bay
>           --- WEAPON -----------
            Rocket Launcher
            Mace
>           --- INVENTORY --------
    Compact Wheel
    Armored Wheel
      Small Storage Unit
            Component Analysis Suite
[Rating: 26]

 Favorites 
-----------
Power                      Makeshift Power Source
  Engine                   Makeshift Power Source
Propulsion                 Light Treads
  Treads                   Light Treads
  Wheel                    Wheel
  Flight Unit              Flight Unit
Utility                    Medium Storage Unit
  Device                   Hacking Drone Bay
  Storage                  Medium Storage Unit
  Processor                0b10 Decoder Chip [Generic]
Weapon                     Rocket Launcher
  Launcher                 Rocket Launcher
  Impact Weapon            Mace

 Build                          | -11 -10 -9  -9  -7  -6  
-------                    Run  | Yrd Mat Mat Min Zio Pro 
Slots Evolved              2    | .   .   2   .   .   .   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               2    | .   .   2   .   .   .   
  Utility                  .    | .   .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   
Parts Attached             19   | 2   .   1   5   7   4   
  Power                    1    | .   .   .   .   1   .   
    Engine                 1    | .   .   .   .   1   .   
    Core                   .    | .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               10   | 2   .   1   2   3   2   
    Treads                 3    | 2   .   .   1   .   .   
    Leg                    .    | .   .   .   .   .   .   
    Wheel                  6    | .   .   .   1   3   2   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 1    | .   .   1   .   .   .   
  Utility                  4    | .   .   .   1   3   .   
    Device                 1    | .   .   .   .   1   .   
    Storage                2    | .   .   .   1   1   .   
    Processor              1    | .   .   .   .   1   .   
    Hackware               .    | .   .   .   .   .   .   
    Protection             .    | .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   4    | .   .   .   2   .   2   
    Energy Gun             .    | .   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   
    Ballistic Gun          .    | .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   
    Launcher               1    | .   .   .   1   .   .   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          3    | .   .   .   1   .   2   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   .   1   .   
Parts Lost                 9    | .   .   .   .   .   9   
  Power                    1    | .   .   .   .   .   1   
  Propulsion               6    | .   .   .   .   .   6   
  Utility                  .    | .   .   .   .   .   .   
  Weapon                   2    | .   .   .   .   .   2   
  Highest Loss Streak      8    | .   .   .   .   .   8   
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Slot Usage (%)     84   | .   28  23  62  93  92  
  Engine                   7    | .   .   .   .   8   9   
  Treads                   21   | .   28  22  22  22  18  
  Wheel                    16   | .   .   .   9   19  19  
  Flight                   3    | .   .   1   11  2   .   
  Storage                  9    | .   .   .   5   11  11  
  Processor                6    | .   .   .   .   7   11  
  Launcher                 9    | .   .   .   10  11  7   
  Impact Weapon            9    | .   .   .   5   11  13  
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             21   | .   .   .   16  20  21  
  Greatest Support         28   | 3   3   3   10  26  28  
  Greatest Overweight (x)  1    | .   .   .   1   1   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   
Largest Inventory Capacity 10   | 5   5   5   10  10  10  
  Average Capacity         9    | 5   5   5   7   9   10  
  Most Carried             10   | .   .   .   6   10  10  
  Average Carried          8    | .   .   .   3   9   9   
  Final Capacity           10   | 5   5   5   10  10  10  
  Final Carried            10   | .   .   .   6   10  7   

 Class Distribution 
--------------------
 64% | Derelict-Mutant
 35% | Mutant

 Dominant Class 
----------------
          Mutant | -10/Materials
          Mutant | -9/Materials
          Mutant | -9/Mines
 Derelict-Mutant | -7/Zion
 Derelict-Mutant | -6/Proximity Caves

 Resources                      | -11 -10 -9  -9  -7  -6  
-----------                Run  | Yrd Mat Mat Min Zio Pro 
Matter Collected           549  | .   .   .   209 87  253 
  Remotely                 .    | .   .   .   .   .   .   
Salvage Created            402  | .   .   .   175 .   227 
  Parts                    28   | .   .   .   16  .   12  
Haulers Intercepted        .    | .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      12   | .   .   .   .   2   10  
  Prevented                3    | .   .   .   .   .   3   

 Kills                          | -11 -10 -9  -9  -7  -6  
-------                    Run  | Yrd Mat Mat Min Zio Pro 
Combat Hostiles Destroyed  10   | .   .   .   3   .   7   
  Melee                    1    | .   .   .   .   .   1   
  AOE                      7    | .   .   .   3   .   4   
Classes Destroyed          6    | .   .   .   4   .   2   
  Builder                  1    | .   .   .   1   .   .   
  Tunneler                 3    | .   .   .   3   .   .   
  Recycler                 2    | .   .   .   2   .   .   
  Swarmer                  8    | .   .   .   3   .   5   
  Grunt                    1    | .   .   .   .   .   1   
  Sentry                   1    | .   .   .   .   .   1   
  Thug                     1    | .   .   .   .   .   1   
Best Kill Streak           4    | .   .   .   3   .   4   
  Combat Bots Only         4    | .   .   .   3   .   4   
Max Kills in Single Turn   3    | .   .   .   3   .   1   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 3    | .   .   .   3   .   1   
  Melee                    1    | .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -7   -6   
--------                   Run  | Yrd  Mat  Mat  Min  Zio  Pro  
Hostile Shots Fired        101  | .    2    17   1    .    81   
  Missed                   42   | .    1    11   .    .    30   
Damage Taken               1275 | .    11   59   102  .    1103 
  Core                     414  | .    11   .    41   .    362  
  Absorbed by Shields      .    | .    .    .    .    .    .    
Core Remaining (%)         97   | 100  95   .    .    .    .    
Volleys Fired              25   | .    .    .    16   .    9    
  Largest                  1    | .    .    .    1    .    1    
  Hottest                  33   | .    .    .    33   .    33   
Shots Fired                25   | .    .    .    16   .    9    
  Gun                      .    | .    .    .    .    .    .    
  Cannon                   .    | .    .    .    .    .    .    
  Launcher                 25   | .    .    .    16   .    9    
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    
  Thermal                  .    | .    .    .    .    .    .    
  Explosive                25   | .    .    .    16   .    9    
  Electromagnetic          .    | .    .    .    .    .    .    
  Robot Hit Streak         3    | .    .    .    3    .    2    
  Robot Miss Streak        2    | .    .    .    1    .    2    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    
Shots Hit Robots           27   | .    .    .    7    .    20   
  Core Hits                20   | .    .    .    10   .    10   
  Critical Kills           1    | .    .    .    .    .    1    
  Critical Parts Destroyed 3    | .    .    .    .    .    3    
  Critical Strikes         5    | .    .    .    .    .    5    
    Smash                  5    | .    .    .    .    .    5    
Melee Attacks              21   | .    .    .    .    .    21   
  Impact                   21   | .    .    .    .    .    21   
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        6    | .    .    .    .    .    6    
Damage Inflicted           1601 | .    .    .    553  .    1048 
  Guns                     .    | .    .    .    .    .    .    
  Cannons                  .    | .    .    .    .    .    .    
  Explosions               978  | .    .    .    553  .    425  
  Melee                    623  | .    .    .    .    .    623  
  Ramming                  .    | .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    
  Thermal                  .    | .    .    .    .    .    .    
  Explosive                978  | .    .    .    553  .    425  
  Electromagnetic          .    | .    .    .    .    .    .    
  Impact                   623  | .    .    .    .    .    623  
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         1    | .    1    .    .    .    .    
  Average Corruption       1    | .    1    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
  Effects                  1    | .    1    .    .    .    .    
    Matter Fused           1    | .    1    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            165  | .    .    .    21   .    144  
  Projectiles              .    | .    .    .    .    .    .    
  Explosions               21   | .    .    .    21   .    .    
  Melee                    144  | .    .    .    .    .    144  
Knockbacks                 .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      129  | .    .    .    93   .    36   
  Shots                    5    | .    .    .    3    .    2    
  Rammed                   .    | .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        325  | .    .    .    .    .    325  
  Average Temperature      117  | .    .    .    .    .    117  
  Received Heat Transfer   560  | .    6    6    .    .    548  
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    
  Impact Corruptions       5    | .    .    .    .    .    5    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    
  Heat Transferred         .    | .    .    .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -7  -6  
-------                    Run  | Yrd Mat Mat Min Zio Pro 
Peak Influence             217  | .   15  50  217 .   .   
  Initial                  19   | .   .   5   19  .   .   
  Average                  83   | .   9   30  115 .   .   
Maximum Alert Level        1    | .   .   .   1   .   .   
  Low Security (%)         92   | 100 100 100 89  .   .   
  Level 1                  7    | .   .   .   10  .   .   
  Level 2                  .    | .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          1    | .   1   .   .   .   .   
  Investigation            .    | .   .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            1    | .   1   .   .   .   .   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -7  -6  
---------                  Run  | Yrd Mat Mat Min Zio Pro 
Distress Signals           1    | .   .   1   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              25   | .   4   7   3   .   11  
  Peak Tracking Total      7    | .   4   7   3   .   6   
  Tactical Retreats        .    | .   .   .   .   .   .   

 Traps                          | -11 -10 -9  -9  -7  -6  
-------                    Run  | Yrd Mat Mat Min Zio Pro 
Traps Triggered            1    | .   1   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                1    | .   .   .   1   .   .   

 Machines                       | -11 -10 -9  -9  -7  -6  
----------                 Run  | Yrd Mat Mat Min Zio Pro 
Machines Disabled          2    | .   .   .   2   .   .   
  Max in Single Turn       2    | .   .   .   2   .   .   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -7  -6  
---------                  Run  | Yrd Mat Mat Min Zio Pro 
Machines Accessed          .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                .    | .   .   .   .   .   .   
  Successful               .    | .   .   .   .   .   .   
  Failed                   .    | .   .   .   .   .   .   
    Catastrophic           .    | .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   3    | .   .   .   .   3   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             .    | .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         .    | .   .   .   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -7  -6  
------------               Run  | Yrd Mat Mat Min Zio Pro 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -7  -6  
--------                   Run  | Yrd Mat Mat Min Zio Pro 
Total Allies               7    | .   .   .   .   7   .   
  Largest Group            7    | .   .   .   .   7   7   
  Highest-Rated Group      241  | .   .   .   .   241 241 
  Highest-Rated Ally       40   | .   .   .   .   40  40  
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               24   | .   .   .   .   .   24  
  Total Damage             259  | .   .   .   .   .   259 
  Kills                    2    | .   .   .   .   .   2   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -7  -6  
-------                    Run  | Yrd Mat Mat Min Zio Pro 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    4    | .   .   .   1   2   1   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -7   -6   
-------------              Run  | Yrd  Mat  Mat  Min  Zio  Pro  
Turns Passed               1719 | 13   55   57   253  1062 279  
Spaces Moved               1682 | 21   110  105  208  1005 233  
  Core                     291  | 21   110  105  55   .    .    
  Treads                   .    | .    .    .    .    .    .    
  Legs                     .    | .    .    .    .    .    .    
  Wheels                   1391 | .    .    .    153  1005 233  
  Hover                    .    | .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    
  Fastest Speed            50   | 50   50   50   50   90   90   
  Average Speed            85   | 50   50   50   90   91   90   
  Slowest Speed            115  | 50   50   50   100  95   115  
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    
Exploration Rate (%)       38   | 4    31   18   46   88   43   
  Regions Visited          5
    Branch Regions         3
  Pre-discovered Areas     2    | .    .    .    1    1    .    
  Known Exits Taken        1    | .    .    .    .    1    .    
  Unknown Exits Taken      4    | 1    1    1    1    .    .    
Scrap Searched             9    | .    .    .    2    3    4    
Spaces Dug                 35   | .    .    .    35   .    .    
Terrain Destroyed          177  | .    .    .    107  .    70   
  Melee                    .    | .    .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    .    
  AOE                      177  | .    .    .    107  .    70   
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -9   -7   -6   
---------                  Run  | Yrd  Mat  Mat  Min  Zio  Pro  
Total                      1906 | 22   109  108  254  1151 262  
  Wait                     144  | .    .    3    20   121  .    
  Move                     1677 | 20   109  104  207  1004 233  
  Hop                      .    | .    .    .    .    .    .    
  Pick Up                  18   | .    .    .    6    12   .    
  Fast Attach              10   | 2    .    1    3    4    .    
  Attach                   5    | .    .    .    1    1    3    
  Detach                   1    | .    .    .    .    1    .    
  Swap                     4    | .    .    .    1    2    1    
  Drop                     7    | .    .    .    .    6    1    
  Fire                     25   | .    .    .    16   .    9    
  Melee                    15   | .    .    .    .    .    15   
  Ram                      .    | .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-9/Mines (discovered 3 exits: [*Mat x2] / *Zio)
-7/Zion
-6/Proximity Caves

 History 
---------
 Turn | Location           | Event
    3 | -11/Scrapyard      | Discovered new exit (range 15)
   14 | -11/Scrapyard      | Entered Materials
   62 | -10/Materials      | Discovered new exit (range 16)
   69 | -10/Materials      | Entered another Materials area
   69 | -9/Materials       | Evolved 2 slots: Propulsion x2
  119 | -9/Materials       | Discovered new exit (range 16)
  126 | -9/Materials       | Entered Mines
  136 | -9/Mines           | Received a Rocket Launcher from a helpful Derelict
  244 | -9/Mines           | Learned location of Zion (-7)
  284 | -9/Mines           | Discovered new exit (range 9)
  293 | -9/Mines           | Discovered new exit (range 10)
  318 | -9/Mines           | Build established: Mutant
  341 | -9/Mines           | A Derelict revealed a hidden shortcut to a safe place
  379 | -9/Mines           | Entered Zion
  502 | -7/Zion            | Gained Derelict followers
  555 | -7/Zion            | Identified exit to Proximity Caves
  668 | -7/Zion            | Learned location of Data Miner (-6)
  825 | -7/Zion            | Imprinted
  827 | -7/Zion            | Declared Zion's savior
  908 | -7/Zion            | Learned Factory stockpile data
  913 | -7/Zion            | Build established: Derelict-Mutant
  930 | -7/Zion            | Given the Hacking Drone Bay
  934 | -7/Zion            | Found Prototype Device
  992 | -7/Zion            | Identified Hacking Drone Bay
  996 | -7/Zion            | Found Prototype Device
 1441 | -7/Zion            | Entered Proximity Caves
 1441 | -6/Proximity Caves | Accompanied by 7 allies
 1446 | -6/Proximity Caves | Learned Factory trap positions
 1636 | -6/Proximity Caves | Spotted B-75 Beast
 1637 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 1705 | -6/Proximity Caves | Core integrity fell below 50%
 1710 | -6/Proximity Caves | Lost 6 allies
 1718 | -6/Proximity Caves | Core integrity fell below 20%
 1720 | -6/Proximity Caves | Destroyed by B-75 Beast with Magnetic Acceleration Cannon

 Last Messages 
---------------
01697_ B-75 Beast system corrupted by crushing
  effect.
01697_ Mak. Hammer follow-up attack on B-75
  Beast.
01700_ VTOL Module fries itself beyond repair.
01701_ Com. Wheel destroyed.
01701_ Knocked back.
01703_ VTOL Module fries itself beyond repair.
01707_ Mak. Hammer follow-up attack on B-75
  Beast.
01707_ Knocked back.
01710_ Arm. Wheel destroyed.
01714_ Mak. Hammer follow-up attack on B-75
  Beast.
01714_ B-75 Beast suffers critical hit (Smash).
01717_ Mak. Hammer destroyed.
01717_ B-75 Beast suffers critical hit (Smash).
01717_ Destroyed Coolant Injector.
01717_ B-75 Beast system corrupted by crushing
  effect.

 Map 
-----
+----------------------------------------------------+
|   ######     ###   ##??#       ##????????????????? |
|       ###    ##   ##???#      ##?????????????????? |
|       #?##   ###   #???#     ##??????????????????? |
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|   ##  #???#   #?#  #???##  ##????????????????????? |
|  ##?# #???    #?#  #????###??????????????????????? |
|  #??? #???    #?#  #?????????????????????????????? |
|  #????#??#    #?#  #??????#??????????????????????? |
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| ?????????????#                 #?????????????????? |
| ?????????????#        ##        #????????????????? |
| ?????????????#       ##???      ?????????????????? |
| ???????????###      ##???????  ???##?????????????? |
| ???????????#;;    %#####?????????  ##????????????? |
| ????????????#;    !### ##???????    ##???????????? |
| ?????????????## %==%    #??####      #???????????? |
| ??????????????##=!%!%   ;##          #???????????? |
| ??????????#####;%!*%    ;;;          ##??????????? |
| #?????????# ;   =  !     %;           #??????????? |
|   ????????# ;          %=@ %     #???????????????? |
|    ?????????#  #       *  BB    %#???????????????? |
|     ????????#  ###  *=    BB          #??????????? |
| #    ###?##?#  #?#; % ###; #####    ###??????????? |
| ?#      ## ##  ##### ##?####?????? ##????????????? |
| ???#                ##???????????????????????????? |
| ????#               #????????????????????????????? |
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| ?????#   #  ###    #?????#???????????????????????? |
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| ?????????#  ??######?????????????????????????????? |
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| ?????????   ?????????????????????????????????????? |
| ?????????   ?????????????????????????????????????? |
| ?????????   ?????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          15
Energy Capacity            170
Matter Stores              221
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Evasion (%)                50
Authchip Count             1

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ScatterCargoAutocannon
  Manual?         0
Play Time         00:15:09
  Cumulative      62.6 hours
  Start           2024.04.08 @ 22:50:19
  End             2024.04.08 @ 23:03:00
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          73
  Rogue           73
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             40
Gallery%          59
Achievement%      48
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 04ffb853-ce5a-4dc5-823d-dc1e1aed4c22