Cogmind - Beta 16 @@@ ROGUE MODE // 2026.01.09 @ 19:13:09 Player: C4PT41N Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (7) 1400 Robots Destroyed (88) 440 Value Destroyed (2172) 2172 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (1212) 1212 TOTAL SCORE: 6384 Bonus ------- High Alert Combat Kills 125 Follower Combat Kills 712 Entered Garrisons 400 Friendly Fire -25 Cogmind --------- Core Integrity 0/550 Matter 242/300 Energy 141/160 System Corruption 17% Temperature Critical (536) Movement Walking (190) Ox1 Location -8/Garrison Parts ------- > --- POWER (2) -------- Light Nuclear Core > --- PROPULSION (2) --- Light Treads Aluminum Leg > --- UTILITY (4) ------ Advanced Visual Processing Unit Advanced Targeting Computer System Shield > --- WEAPON (3) ------- Advanced Beam Rifle Heavy Particle Cannon > --- INVENTORY (5) ---- Authchip [R/Combat] Relay Coupler [Grunt] (41) Relay Coupler [Sentry] (33) Relay Coupler [Hunter] (14) Heavy Laser Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Advanced Visual Processing Unit Advanced Targeting Computer Improved Light Armor Plating System Shield > --- WEAPON ----------- Advanced Beam Rifle Heavy Particle Cannon Gauss Rifle > --- INVENTORY -------- Carbon-fiber Leg Authchip [R/Combat] Relay Coupler [Grunt] Heavy Assault Rifle [Rating: 36] Favorites ----------- Power Light Nuclear Core Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Wheel Wheel Hover Unit Aerolev Unit Flight Unit Improved VTOL Module Utility Advanced Visual Processing Unit Device Cooling System Storage Medium Battery Processor Advanced Visual Processing Unit Hackware System Shield Protection Improved Light Armor Plating Weapon Advanced Beam Rifle Energy Gun Advanced Beam Rifle Energy Cannon Ion Cannon Ballistic Gun Gauss Rifle Launcher Grenade Launcher Special Weapon Mining Laser Build | -11 -10 -9 -8 -8 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Mat Sto Gar Slots Evolved 4 | . . 2 2 . . . . Power 1 | . . . 1 . . . . Propulsion . | . . . . . . . . Utility 2 | . . 2 . . . . . Weapon 1 | . . . 1 . . . . Parts Attached 90 | 7 14 24 23 10 . 5 7 Power 19 | 1 1 3 6 3 . 2 3 Engine 10 | 1 1 3 5 . . . . Core 9 | . . . 1 3 . 2 3 Reactor . | . . . . . . . . Propulsion 26 | 2 7 5 7 2 . 2 1 Treads 13 | . 3 4 4 . . 2 . Leg 7 | 2 . . 2 2 . . 1 Wheel 4 | . 4 . . . . . . Hover 1 | . . 1 . . . . . Flight 1 | . . . 1 . . . . Utility 21 | 2 3 10 4 2 . . . Device 7 | 1 . 4 2 . . . . Storage 4 | 1 1 2 . . . . . Processor 8 | . 2 4 1 1 . . . Hackware 1 | . . . 1 . . . . Protection 1 | . . . . 1 . . . Artifact . | . . . . . . . . Weapon 24 | 2 3 6 6 3 . 1 3 Energy Gun 11 | 2 1 1 3 1 . 1 2 Energy Cannon 8 | . . 5 3 . . . . Ballistic Gun 3 | . . . . 2 . . 1 Ballistic Cannon . | . . . . . . . . Launcher 1 | . 1 . . . . . . Special Weapon 1 | . 1 . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 6 | . . 3 3 . . . . Corrupted Parts 3 | . . 3 . . . . . System Corruption 17 | . . 17 . . . . . Parts Lost 16 | . 5 1 1 5 . . 4 Power 3 | . 1 . . 1 . . 1 Propulsion 3 | . 1 . . 1 . . 1 Utility 6 | . 2 1 . 2 . . 1 Weapon 4 | . 1 . 1 1 . . 1 Highest Loss Streak 5 | . 5 1 1 5 . . 4 To Critical Strikes . | . . . . . . . . Average Backups 4 | 2 4 6 4 4 5 5 4 Power . | . . . . . . . . Propulsion 1 | 2 2 1 . 1 1 1 . Utility 2 | . . 1 4 2 4 4 4 Weapon . | . . 2 . . . . . Tool/Special . | . . . . . . . . Unused Backups 17 | . 1 3 2 6 . . 5 Power 2 | . 1 1 . . . . . Propulsion . | . . . . . . . . Utility 11 | . . 1 . 5 . . 5 Weapon 3 | . . 1 1 1 . . . Tool/Special 1 | . . . 1 . . . . Average Slot Usage (%) 98 | . 98 99 97 97 100 99 98 Engine 9 | . 14 11 16 4 . . . Core 5 | . . . . 12 18 18 17 Treads 10 | . 11 21 16 . . 3 17 Leg 9 | . 11 . 1 18 18 13 . Device 6 | . 8 11 5 4 . . . Storage 1 | . 5 5 . . . . . Processor 20 | . 13 27 24 17 18 18 18 Hackware 5 | . . . 5 9 9 9 9 Protection 2 | . . . . 4 9 9 8 Energy Gun 7 | . 10 1 7 9 9 9 12 Energy Cannon 13 | . . 19 18 13 9 9 9 Ballistic Gun 1 | . . . . 3 9 8 4 Launcher 1 | . 11 . . . . . . Special Weapon 1 | . 5 1 . . . . . Peak Build Rating 36 | 7 8 21 35 36 36 36 33 Average Rating 25 | 5 7 15 30 33 36 34 31 On Entrance 21 | . 7 8 21 34 36 36 32 Avg Prop Armor Cover (%) 12 | . . 12 . . . . . Naked Turns . | . . . . . . . . Heaviest Build 56 | 14 16 56 30 30 25 25 25 Greatest Support 44 | 20 40 40 44 32 30 40 40 Greatest Overweight (x) 5 | . 3 5 1 . . 1 2 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 20 | 8 8 20 5 5 5 5 5 Average Capacity 5 | 7 5 7 5 5 5 5 5 Most Carried 14 | 5 6 14 5 5 5 5 5 Average Carried 4 | 2 4 6 4 4 5 5 4 Final Capacity 8 | 8 5 5 5 5 5 5 5 Final Carried 5 | 5 5 5 5 5 5 5 5 Class Distribution -------------------- 36% | Commander-Gunner 24% | Mutant 16% | Skirmisher 16% | Gunner 3% | Commander-Mutant Dominant Class ---------------- Mutant | -10/Materials Skirmisher | -9/Materials Gunner | -8/Materials Commander-Gunner | -8/Garrison Commander-Gunner | -8/Materials Commander-Gunner | -8/Storage Scavenger-Gunner | -8/Garrison Resources | -11 -10 -9 -8 -8 -8 -8 -8 ----------- Run | Yrd Mat Mat Mat Gar Mat Sto Gar Matter Collected 1910 | 270 112 619 298 83 160 276 92 Remotely . | . . . . . . . . Salvage Created 3032 | 88 241 1123 1113 64 . 202 201 Parts 164 | 5 22 71 43 4 . 8 11 Haulers Intercepted 12 | . 1 5 5 . . 1 . Recyclers Shooed . | . . . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Parts Restored . | . . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Mat Sto Gar Combat Hostiles Destroyed 49 | . 8 22 13 . . 2 4 Guns 10 | . 2 2 4 . . 1 1 Cannons 28 | . 1 15 8 . . 1 3 AOE 8 | . 5 3 . . . . . Classes Destroyed 13 | 2 5 3 1 . . . 2 Worker 5 | . . 3 1 . . 1 . Builder 4 | . 3 1 . . . . . Tunneler 1 | 1 . . . . . . . Hauler 12 | . 1 5 5 . . 1 . Recycler 4 | 1 1 1 1 . . . . Operator 2 | . . 1 1 . . . . Watcher 9 | . 3 2 3 . . 1 . Swarmer 18 | . 6 10 . 2 . . . Grunt 24 | . 2 10 9 . . 1 2 Sentry 5 | . . 2 2 . . 1 . Specialist 1 | . . . . . . . 1 Hunter 2 | . . . 2 . . . . Programmer 1 | . . . . . . . 1 Best Kill Streak 5 | 2 5 5 5 . . 3 1 Combat Bots Only 4 | . 3 4 2 . . 1 1 Max Kills in Single Turn 2 | 1 2 2 1 1 . 2 1 Gunslinging . | . . . . . . . . Exploded 2 | . 2 1 . . . . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -8 -8 -------- Run | Yrd Mat Mat Mat Gar Mat Sto Gar Hostile Shots Fired 259 | . 23 83 84 . . 23 46 Missed 66 | . 7 23 21 . . 9 6 Hits 193 | . 16 60 63 . . 14 40 Projectile 193 | . 16 60 63 . . 14 40 AOE 1 | . . . . . . 1 . Critical Strikes 3 | . . . 3 . . . . Damage Taken 3486 | 36 499 593 1129 348 . 304 577 Core 686 | . 71 63 386 59 . 15 92 Absorbed by Shields . | . . . . . . . . Regen/Repaired (Parts) 77 | . . . 77 . . . . Core Remaining (%) 85 | 100 71 84 . . . . . Volleys Fired 257 | 3 29 68 59 71 . 15 12 Largest 3 | 2 2 2 3 3 . 3 3 Hottest 201 | 80 140 140 196 196 . 164 201 Shots Fired 579 | 6 33 121 164 181 . 40 34 Gun 222 | 6 18 25 45 78 . 28 22 Cannon 337 | . . 91 119 103 . 12 12 Launcher 8 | . 8 . . . . . . Special 12 | . 7 5 . . . . . Kinetic 39 | . . . . 22 . 14 3 Thermal 417 | 3 7 27 164 159 . 26 31 Explosive 8 | . 8 . . . . . . Electromagnetic 115 | 3 18 94 . . . . . Robot Hit Streak 12 | 2 8 12 11 4 . 5 10 Robot Miss Streak 8 | 1 3 3 6 2 . 8 3 Penetration Max 1 | . . . . . . 1 . Secondary Targets . | . . . . . . . . Shots Hit Robots 242 | 4 18 78 95 8 . 19 20 Core Hits 123 | 2 23 37 35 5 . 12 9 Critical Kills . | . . . . . . . . Critical Parts Destroyed 1 | . . . . . . 1 . Critical Strikes 10 | . . 1 6 1 . 1 1 Burn 9 | . . 1 6 1 . . 1 Destroy 1 | . . . . . . 1 . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 6349 | 93 809 1950 2186 289 . 568 454 Guns 1969 | 49 176 284 660 165 . 343 292 Cannons 3387 | . . 1354 1522 124 . 225 162 Explosions 893 | 44 585 264 . . . . . Melee . | . . . . . . . . Ramming 4 | . . . 4 . . . . Kinetic 270 | . . . . 65 . 163 42 Thermal 3911 | 65 48 575 2182 224 . 405 412 Explosive 585 | . 585 . . . . . . Electromagnetic 1579 | 28 176 1375 . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 21 | . 17 21 . 13 13 15 16 Average Corruption 13 | . 17 12 . 13 13 14 15 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 232 | . 27 96 . 80 4 16 9 Message Errors 61 | . 9 19 . 23 1 6 3 Matter Fused 49 | . 8 22 . 17 . 2 . Heat Flow Errors 24 | . 2 7 . 12 2 1 . Energy Discharges 23 | . . 11 . 8 . 2 2 Parts Rejected 3 | . . 2 . . . 1 . Parts Fused 3 | . 1 2 . . . . . Data Loss (minor) 30 | . 4 17 . 6 . 1 2 Data Loss (major) 8 | . 1 2 . 4 . . 1 Misfires 14 | . 1 7 . 6 . . . Alerts 10 | . 1 6 . 2 1 . . Weapon Failures 7 | . . 1 . 2 . 3 1 Overload Shots . | . . . . . . . . Overflow Damage 43 | . 11 32 . . . . . Projectiles 13 | . . 13 . . . . . Explosions 30 | . 11 19 . . . . . Melee . | . . . . . . . . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 70 | 37 33 . . . . . . Shots 2 | 1 1 . . . . . . Rammed 1 | . . . 1 . . . . Targets Rammed 1 | . . . 1 . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 650 | 48 212 356 504 362 228 336 650 Average Temperature 123 | 21 33 88 168 97 101 147 246 Received Heat Transfer 834 | . 18 159 504 . . 99 54 Effects 44 | . . 1 18 6 . 7 12 Shutdowns 16 | . . . 10 1 . . 5 Energy Bleed 7 | . . 1 2 1 . 2 1 Interference 13 | . . . 2 3 . 5 3 Matter Decay 1 | . . . . . . . 1 Short Circuit 3 | . . . 1 . . . 2 Damage (minor) 1 | . . . . 1 . . . Damage (major) 2 | . . . 2 . . . . Damage (core) 1 | . . . 1 . . . . Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted 3 | . . 3 . . . . . Combat Hostiles 2 | . . 2 . . . . . Parts Fried 4 | . . 4 . . . . . Impact Corruptions . | . . . . . . . . Robots Melted 1 | . . . 1 . . . . Combat Hostiles 1 | . . . 1 . . . . Parts Melted 15 | . . 1 12 . . . 2 Heat Transferred 7262 | 100 100 1068 4107 444 . 666 777 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 6 | 1 . 5 . . . . . Alert | -11 -10 -9 -8 -8 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Mat Sto Gar Maximum Alert Level 5 | . . . . 5 4 3 3 Low Security (%) 61 | 100 100 100 100 13 . . . Level 1 3 | . . . . 10 . . . Level 2 5 | . . . . 6 . 51 67 Level 3 7 | . . . . 13 . 48 32 Level 4 7 | . . . . 17 100 . . Level 5 14 | . . . . 38 . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 2774 | 10 136 181 110 2774 1455 997 771 Initial 1352 | . . . 65 22 1352 605 571 Average 556 | 1 29 67 31 1272 1415 753 683 Influence Increases 5427 | 10 342 711 467 2802 143 692 260 Destroy 0b10 Robot/C 1380 | . 160 440 260 . 60 280 180 Destroy 0b10 Robot/NC 200 | 10 40 65 55 . 5 25 . Destroy Leader 336 | . 48 104 76 . 12 66 30 Allied During Kill 398 | . . . . . 36 312 50 Successful Hack 108 | . 12 46 3 42 . 5 . Disable Machine 120 | . . 30 45 15 30 . . Anti-Garrison Action 2700 | . . . . 2700 . . . Destroy Structure 140 | . 52 26 13 45 . 4 . Partial Spotted 15 | . . . 15 . . . . Lose Combat Pursuer 30 | . 30 . . . . . . Influence Decreases 4716 | 10 342 556 587 63 1482 1248 428 Entered New Map 2663 | . . . 90 13 1422 830 308 Time Decay 1532 | 10 280 546 458 . 40 198 . Lost Part 110 | . . 10 10 50 . . 40 Lost Ally 320 | . . . . . 20 220 80 Purge Threat 91 | . 62 . 29 . . . . Squads Dispatched 12 | . 2 4 1 . 1 4 . Investigation 3 | . 2 1 . . . . . Extermination . | . . . . . . . . Reinforcement 5 | . . 3 . . 1 1 . Assault 1 | . . . . . . 1 . Garrison 3 | . . . 1 . . 2 . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . . . . . 1 . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -8 -8 -8 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Mat Sto Gar Distress Signals 5 | . 3 . . . . 2 . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 97 | . 13 28 19 . 1 27 9 Peak Tracking Total 9 | . 3 4 3 . 1 9 4 Tactical Retreats 3 | . 1 2 . . . . . ECM-based Alert Blocks 2 | . . 2 . . . . . Traps | -11 -10 -9 -8 -8 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Mat Sto Gar Traps Triggered 7 | . . 2 1 3 . 1 . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -8 -8 -8 -8 ---------- Run | Yrd Mat Mat Mat Gar Mat Sto Gar Machines Disabled 9 | . . 2 3 2 2 . . Max in Single Turn 1 | . . 1 1 1 . . . Garrison Relay 1 | . . . . 1 . . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Mat Sto Gar Machines Accessed 26 | . 8 6 6 3 . 3 . Terminals 17 | . 6 2 4 3 . 2 . Fabricators . | . . . . . . . . Repair Stations 2 | . . 1 1 . . . . Recycling Units 4 | . 2 2 . . . . . Scanalyzers 1 | . . 1 . . . . . Garrison Access 2 | . . . 1 . . 1 . Total Hacks 71 | . 24 17 20 6 . 4 . Successful 38 | . 14 9 8 4 . 3 . Failed 32 | . 10 7 12 2 . 1 . Catastrophic 3 | . . 1 1 1 . . . Database Lockouts 1 | . . 1 . . . . . Manual 34 | . 11 5 14 2 . 2 . Terminals 47 | . 17 6 15 6 . 3 . Fabricators . | . . . . . . . . Repair Stations 7 | . . 3 4 . . . . Recycling Units 12 | . 7 5 . . . . . Scanalyzers 3 | . . 3 . . . . . Garrison Access 2 | . . . 1 . . 1 . Terminal Hacks 19 | . 8 2 4 3 . 2 . Robot Analysis 1 | . 1 . . . . . . Prototype ID Bank 1 | . 1 . . . . . . Branch Access Points 1 | . 1 . . . . . . Emergency Access Points 2 | . 1 . . 1 . . . Alert Level 1 | . . . 1 . . . . Unreport Threat 2 | . 1 . 1 . . . . Locate Traps 2 | . 1 . 1 . . . . Zone Layout 7 | . 2 2 1 . . 2 . Patrol Navigation 1 | . . . . 1 . . . Security Stations 1 | . . . . 1 . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 3 | . . 1 2 . . . . Scan Component 2 | . . 1 1 . . . . Repair 1 | . . . 1 . . . . Recycling Unit Hacks 8 | . 5 3 . . . . . Process 2 | . 2 . . . . . . Report Inventory 4 | . 2 2 . . . . . Retrieve Matter 1 | . 1 . . . . . . Retrieve Components 1 | . . 1 . . . . . Scanalyzer 2 | . . 2 . . . . . Retrieve Study 2 | . . 2 . . . . . Garrison Access Hacks 2 | . . . 1 . . 1 . Unlock Access 2 | . . . 1 . . 1 . Unauthorized Hacks 4 | . 1 1 1 1 . . . Terminals 4 | . 1 1 1 1 . . . Track 4 | . 1 1 1 1 . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 18 | . 6 4 5 2 . 1 . Full Trace Events 5 | . 2 1 1 1 . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Part Studies Acquired 2 | . . 2 . . . . . Parts Repaired 1 | . . . 1 . . . . Time 26 | . . . 26 . . . . Parts Recycled . | . . . . . . . . Recycled Matter 32 | . 32 . . . . . . Retrieved Matter 32 | . 32 . . . . . . Retrieved Components 10 | . . 10 . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -8 -8 ------------ Run | Yrd Mat Mat Mat Gar Mat Sto Gar Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 5 | . . . . 5 . . . Machine Destruction 5 | . . . . 5 . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired 7 | . . . . 7 . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -8 -8 -------- Run | Yrd Mat Mat Mat Gar Mat Sto Gar Total Allies 19 | . . . . 9 . 10 . Largest Group 16 | . . . . 8 7 16 5 Highest-Rated Group 296 | . . . . 133 127 296 102 Highest-Rated Ally 29 | . . . . 25 25 29 29 Initial Warlord ECA Mod 3 | . . . . . 3 3 3 Total Orders 7 | . . . . 7 . . . AID 7 | . . . . 7 . . . Ally Attacks 163 | . . . . . 21 109 33 Total Damage 2616 | . . . . . 349 1618 649 Kills 23 | . . . . . 4 14 5 Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Mat Sto Gar Active Infowar (turns) 11443 | 31 1468 2753 2175 4368 88 388 172 Optics 10531 | . 601 2739 2175 4368 88 388 172 Sensors 2390 | . . 2138 252 . . . . Seismic 898 | 31 867 . . . . . . ECM 404 | . . 404 . . . . . Robot Analysis Total 1 | . 1 . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -8 -8 ------------- Run | Yrd Mat Mat Mat Gar Mat Sto Gar Turns Passed 11571 | 97 1477 2753 2175 4386 88 401 194 Spaces Moved 6485 | 63 834 888 1149 3218 65 184 84 Core 10 | 3 4 3 . . . . . Treads 2334 | . 351 885 997 . . 18 83 Legs 3838 | 60 176 . 152 3218 65 166 1 Wheels 303 | . 303 . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 80 160 120 120 120 120 160 Average Speed 133 | 116 123 161 148 122 120 127 161 Slowest Speed 300 | 120 200 300 190 125 120 200 260 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins 8 | . 3 . . 5 . . . Cave-ins Triggered 2 | . 1 . . 1 . . . Exploration Rate (%) 43 | 3 90 51 40 97 10 41 16 Regions Visited 7 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 2 | . . . 1 . . 1 . Unknown Exits Taken 4 | 1 1 1 . . 1 . . Scrap Searched . | . . . . . . . . Spaces Dug 46 | . 4 . . 42 . . . Terrain Destroyed 134 | 2 47 25 10 47 . 3 . Melee . | . . . . . . . . Projectile 68 | . 4 4 10 47 . 3 . AOE 66 | 2 43 21 . . . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Mat Sto Gar Total 8921 | 77 1235 2079 1497 3522 75 318 118 Wait 1838 | . 342 1050 222 105 11 106 2 Move 6477 | 62 832 887 1148 3217 64 183 84 Hop . | . . . . . . . . Pick Up 50 | 5 7 17 10 9 . . 2 Fast Attach 54 | 7 5 13 11 10 . 5 3 Attach 16 | . 5 5 2 4 . . . Detach 15 | . 2 8 4 1 . . . Swap 49 | . 5 14 17 6 . 2 5 Drop 73 | . 7 17 23 13 . 6 7 Fire 257 | 3 29 68 59 71 . 15 12 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush 1 | . . . 1 . . . . Escape Stasis 1 | . 1 . . . . . . Rewire 90 | . . . . 86 . 1 3 Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Materials -8/Materials (discovered 2 exits: [*Fac] / Gar) -8/Garrison (discovered 3 exits: [*Mat x3]) -8/Materials -8/Storage -8/Garrison History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 16) 98 | -11/Scrapyard | Entered Materials 316 | -10/Materials | Build established: Mutant 448 | -10/Materials | Identified exit to Mines 824 | -10/Materials | Discovered new exit (range 7) 875 | -10/Materials | Discovered new exit (range 16) 965 | -10/Materials | Crushed by falling debris 966 | -10/Materials | System corruption reached 10% 996 | -10/Materials | Lost 5 parts (1p1n2u1w) 1296 | -10/Materials | Discovered new exit (range 13) 1575 | -10/Materials | Entered another Materials area 1575 | -9/Materials | Evolved 2 slots: Utility x2 2540 | -9/Materials | Central database locked down 2588 | -9/Materials | System corruption reached 10% 2608 | -9/Materials | Build established: Skirmisher 4033 | -9/Materials | Discovered new exit (range 8) 4328 | -9/Materials | Entered another Materials area 4328 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 4792 | -8/Materials | Garrison activated, responded to threat 4838 | -8/Materials | Discovered new exit (range 20) 4888 | -8/Materials | Build established: Gunner 5003 | -8/Materials | Repaired Lgt. Treads+ 5818 | -8/Materials | Core integrity fell below 50% 6502 | -8/Materials | Identified exit to Garrison 6503 | -8/Materials | Entered Garrison 6503 | -8/Garrison | Discovered recently destroyed garrison 6519 | -8/Garrison | Rescued a captive Derelict 6520 | -8/Garrison | Rescued a captive Derelict 7047 | -8/Garrison | Build established: Commander-Gunner 7163 | -8/Garrison | Discovered new exit (range 12) 7684 | -8/Garrison | Discovered new exit (range 9) 7786 | -8/Garrison | Garrison Relay disabled 8069 | -8/Garrison | Learned Materials security intel 8129 | -8/Garrison | Discovered new exit (range 13) 8787 | -8/Garrison | Crushed by falling debris 8787 | -8/Garrison | Core integrity fell below 20% 8787 | -8/Garrison | System corruption reached 10% 8818 | -8/Garrison | Lost 5 parts (1p1n2u1w) 9078 | -8/Garrison | Build established: Commander-Mutant 9490 | -8/Garrison | Build established: Commander-Gunner 10889 | -8/Garrison | Entered Materials 10889 | -8/Materials | Accompanied by 7 allies 10940 | -8/Materials | Discovered new exit (range 12) 10977 | -8/Materials | Entered Storage 10977 | -8/Storage | Accompanied by 6 allies 10986 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 11222 | -8/Storage | Lost 4 allies 11230 | -8/Storage | Garrison activated, responded to threat 11320 | -8/Storage | Identified exit to Garrison 11377 | -8/Storage | First assault squad dispatched 11377 | -8/Storage | Garrison activated, responded to threat 11378 | -8/Storage | Entered Garrison 11378 | -8/Garrison | Accompanied by 5 allies 11430 | -8/Garrison | Lost 5 allies 11504 | -8/Garrison | Triggered checkpoint 11531 | -8/Garrison | P-60 Hacker assimilated allied Trooper 3h 11554 | -8/Garrison | Triggered checkpoint 11572 | -8/Garrison | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- 11556_ Power failure, Lgt. Nuclear Core shutdown. 11557_ M>P1D15YVYPSDS0R75GD7A12COEQU2| O:X< 11558_ Destroyed Unknown Hover Unit. 11560_ Imp. Light Armor Plating destroyed. 11561_ Power failure, Lgt. Nuclear Core shutdown. 11561_ Lgt. Treads+ destroyed. 11566_ Power failure, Lgt. Nuclear Core shutdown. 11567_ Adv. Targeting Computer broken. 11567_ Overheating: Short circuit. 11567_ Acquired Aluminum Leg. 11568_ Overheating: Matter decay (-58). 11569_ Lgt. Nuclear Core destroyed. 11569_ Particle Gun destroyed. 11571_ Imp. Heat Sink melted. 11571_ X-57 Shotgunner destroyed. 11572_ Power failure, Lgt. Nuclear Core shutdown. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????###??????????????????? | | ???????????????????????????? #??????????????????? | | ???????????????????????????? #??????????????????? | | ???????????????????????????? #??????????????????? | | ???????????????????????????# #??????????????????? | | ???????????????????????????# #??????????????????? | | ???????????????????????????# #??????????????????? | | ???????????????????????????# #??????????????????? | | ???????????????????????????# #??####?? #????????? | | ???????????????????????????# #? #? #????????? | | ??????????????????????????## ## ## ##???????? | | ?????????????????# ####### % ^ #???????? | | ??????????????????? ! ????????? | | ??????????????????????? [%* ??????????? | | ??????????????????????????#=%=#? #??? #???????? | | ????????????????????????###%![## ## #???????? | | ??????????????????????### %p!* "???????? | | ??????????????????????? +@* "???????? | | ????????????????????????#%[ "???????? | | ????????????????????????#= "???????? | | ????????????????????????### ## ## #???????? | | ????????????????########### ## ## ##??????? | | ????????????????# ??? | | ????????????????# ??? | | ????????????????# ######## ??? | | ????????????????# #??????######""""##########???? | | ????????????????# #?????????????????????????????? | | ???????????????##=[#?????????????????????????????? | | ???????#########%%%#?????????????????????????????? | | ???????# %*!=%*[#?????????????????????????????? | | ???????# ==%!= #?????????????????????????????? | | ???????# ##### ###?????????????????????????????? | | ???????# #???#%#???????????????????????????????? | | ???????#####???#!#???????????????????????????????? | | ???????????????# #???????????????????????????????? | | ?????????####### #???????????????????????????????? | | ?????????# #???????????????????????????????? | | ?????????# ##### #???????????????????????????????? | | ???????????????# #???????????????????????????????? | | ???????????????# #???????????????????????????????? | | ???????????????# #???????????????????????????????? | | ???????????????# #???????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Energy Generation 23 Energy Capacity 430 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 14 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 150 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 2 Defensive Hacking 10 Authchip Count 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Lgt. Treads | 45% | -8/Materials Studied --------- Lgt. EM Pulse Cannon | -9/Materials | Hacked Lgt. Treads | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- My Bad Significant Disruption Challenges ------------ None Game ------ Seed ElectrostormBattleMask Manual? 0 Play Time 01:43:42 Cumulative 18.1 hours Start 2026.01.06 @ 02:16:32 End 2026.01.09 @ 19:13:09 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 22 Rogue 22 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 16 Gallery% 16 Achievement% 16 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 2 Font 24/Crisp Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8f43764f-2358-49ef-a097-a8d1459e0acb