Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.07.02 @ 11:07:13 Player: GGOBC-006 Result: Destroyed by H-77 Assassin with Coil Gun Performance ------------- Evolutions (6) 3000 Regions Visited (13) 2600 Robots Destroyed (82) 410 Value Destroyed (3281) 3281 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (598) 598 TOTAL SCORE: 10109 Bonus ------- Follower Combat Kills 14 Entered Garrisons 200 Used RIF Installer 500 Friendly Fire -116 Cogmind --------- Core Integrity 0/1150 Matter 216/300 Energy 98/100 System Corruption 1% Temperature Cool (0) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (9) ------ (None) > --- WEAPON (6) ------- (None) > --- INVENTORY (4) ---- Antimatter Reactor System Restoration Module Advanced Variable Charge Gun Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Antimatter Reactor > --- PROPULSION ------- Gyrokinetic Inverter Gyrokinetic Inverter > --- UTILITY ---------- Improved Heat Sink Improved Cooling System Medium Storage Unit High-capacity Battery Targeting Computer Improved Weapon Cycler Improved Cloaking Device > --- WEAPON ----------- Enhanced Nova Cannon Advanced Assault Cannon Enhanced Gauss Cannon Linear Accelerator Missile Launcher Long-range Missile Launcher > --- INVENTORY -------- Antimatter Reactor Advanced Cloaking Device System Restoration Module Smartbomb Launcher [Rating: 84] Favorites ----------- Power Heavy Deuterium Engine Engine Heavy Deuterium Engine Power Core Light Nuclear Core Reactor Antimatter Reactor Propulsion Aluminum Leg Treads Heavy Treads Leg Aluminum Leg Wheel Wheel Hover Unit Gyrokinetic Inverter Utility High-capacity Battery Device Improved Cooling System Storage High-capacity Battery Processor Targeting Computer Hackware Relay Coupler [Demolisher] Protection Medium Armor Plating Weapon Enhanced Autogun Energy Gun Heavy Laser Energy Cannon EM Pulse Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Enhanced Gauss Cannon Launcher Missile Launcher Build | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -5 -5 -5 -4 ------- Run | Scr Mat Mat Min Mat Fac Gar Fac Sto Fac Fac Was Fac Fac Slots Evolved 12 | . . 2 . 2 2 . . . 2 2 . . 2 Power 1 | . . . . . . . . . . 1 . . . Propulsion . | . . . . . . . . . . . . . . Utility 7 | . . 2 . 1 . . . . 1 1 . . 2 Weapon 4 | . . . . 1 2 . . . 1 . . . . Parts Attached 112 | 7 . 11 . 16 3 11 5 12 4 16 19 3 5 Power 10 | 1 . 1 . 1 . 1 . 1 . 1 3 . 1 Engine 5 | 1 . 1 . . . . . 1 . 1 1 . . Core 2 | . . . . 1 . 1 . . . . . . . Reactor 3 | . . . . . . . . . . . 2 . 1 Propulsion 20 | 2 . 1 . 4 . 2 . 5 . 2 3 1 . Treads 1 | . . . . . . . . . . . 1 . . Leg 14 | 2 . 1 . 4 . 2 . 5 . . . . . Wheel 1 | . . . . . . . . . . . . 1 . Hover 4 | . . . . . . . . . . 2 2 . . Flight . | . . . . . . . . . . . . . . Utility 35 | 2 . 4 . 6 . 2 2 1 2 9 5 2 . Device 26 | 1 . 3 . 2 . 1 2 . 1 9 5 2 . Storage 5 | 1 . 1 . 2 . . . 1 . . . . . Processor 2 | . . . . 1 . . . . 1 . . . . Hackware 1 | . . . . . . 1 . . . . . . . Protection 1 | . . . . 1 . . . . . . . . . Artifact . | . . . . . . . . . . . . . . Weapon 47 | 2 . 5 . 5 3 6 3 5 2 4 8 . 4 Energy Gun 23 | 1 . 4 . 1 2 2 1 4 1 3 . . 4 Energy Cannon 3 | . . . . . . 1 . . . . 2 . . Ballistic Gun 10 | 1 . 1 . 3 . 1 1 1 1 1 . . . Ballistic Cannon 4 | . . . . 1 . . . . . . 3 . . Launcher 7 | . . . . . 1 2 1 . . . 3 . . Special Weapon . | . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 9 | . . 1 . 1 . . 2 3 . . 1 . 1 Parts Lost 49 | . . 2 . 6 . 12 . 8 . 9 . 11 1 Power 5 | . . . . 1 . 1 . . . 1 . 2 . Propulsion 6 | . . . . 2 . 2 . 2 . . . . . Utility 12 | . . 1 . 2 . 2 . 2 . 1 . 4 . Weapon 26 | . . 1 . 1 . 7 . 4 . 7 . 5 1 Highest Loss Streak 11 | . . 2 . 3 . 7 . 6 . 8 . 11 1 Average Slot Usage (%) 84 | . 100 93 100 95 100 74 69 79 85 98 94 68 7 Engine 5 | . 14 11 11 4 . . . 4 6 11 6 2 . Leg 10 | . 28 22 22 17 15 8 7 10 13 7 . . . Hover 1 | . . . . . . . . . . 3 11 8 . Device 12 | . 14 18 22 11 7 6 6 11 9 17 20 15 2 Storage 16 | . 14 20 22 25 23 18 15 13 13 11 11 8 . Processor 4 | . . . . . 7 7 7 7 8 10 5 3 . Energy Gun 11 | . 14 10 11 5 15 12 15 16 23 22 . . 4 Energy Cannon 2 | . . . . . . 3 7 6 . . 5 3 . Ballistic Gun 9 | . 14 11 11 20 23 10 7 3 9 10 . . . Ballistic Cannon 1 | . . . . . . . . . . . 14 12 . Launcher 1 | . . . . . . . . 2 . . 10 7 . Naked Turns 185 | . . . . . . . . . . . . 60 125 Heaviest Build 100 | 12 12 20 20 33 32 32 34 45 44 63 100 98 35 Greatest Support 32 | 20 20 20 20 25 25 25 10 30 30 32 32 32 3 Greatest Overweight (x) 16 | . . . . 2 1 8 3 8 1 16 3 12 11 Average Overweight (x) 1 | . . . . . 1 1 2 2 1 1 2 1 . Largest Inventory Capacity 8 | 6 6 6 6 6 6 6 6 8 8 8 8 8 4 Average Capacity 6 | 4 6 6 6 6 6 6 6 5 8 8 8 6 4 Most Carried 8 | 4 3 6 6 6 6 6 3 6 6 8 8 5 4 Average Carried 4 | 2 3 5 6 5 5 2 1 3 4 6 3 4 3 Final Capacity 8 | 6 6 6 6 6 6 6 6 8 8 8 8 4 4 Final Carried 8 | 3 3 6 6 6 6 . 1 6 5 8 4 4 3 Class Distribution -------------------- 28% | Mutant 22% | Gunner 19% | Scavenger-Executioner 12% | Scavenger-Gunner 10% | Tank 7% | Executioner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Tank | -8/Materials Scavenger-Gunner | -7/Factory Gunner | -7/Garrison Gunner | -7/Factory Gunner | -7/Storage Gunner | -6/Factory Scavenger-Executioner | -5/Factory Scavenger-Executioner | -5/Waste Scavenger-Executioner | -5/Factory Mutant | -4/Factory Resources | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -5 -5 -5 -4 ----------- Run | Scr Mat Mat Min Mat Fac Gar Fac Sto Fac Fac Was Fac Fac Matter Collected 2431 | 272 . 238 30 686 . 223 107 185 44 126 371 149 . Remotely 89 | 41 . 48 . . . . . . . . . . . Salvage Created 3850 | 74 . 268 58 1215 . 388 36 893 75 296 264 283 . Parts 174 | 4 . 18 4 62 . 21 2 46 3 11 . 3 . Haulers Intercepted 5 | . . . . 3 . . . 2 . . . . . Recyclers Shooed 9 | . . 2 . 2 . . . 4 . . . . 1 Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -5 -5 -5 -4 ------- Run | Scr Mat Mat Min Mat Fac Gar Fac Sto Fac Fac Was Fac Fac Combat Hostiles Destroyed 60 | . . 6 1 14 . 15 1 13 1 5 . 4 . Guns 46 | . . 6 1 14 . 9 . 11 1 4 . . . Cannons 4 | . . . . . . . . 1 . . . 3 . AOE 9 | . . . . . . 6 1 . . 1 . 1 . Classes Destroyed 14 | 1 . 4 1 6 . . 1 1 . . . . . Worker 5 | . . . . 2 . . . 2 . . . 1 . Builder 1 | . . . . 1 . . . . . . . . . Tunneler 1 | . . . . 1 . . . . . . . . . Hauler 5 | . . . . 3 . . . 2 . . . . . Recycler 5 | 1 . . . 2 . . . 1 . . . 1 . Mechanic 1 | . . . . 1 . . . . . . . . . Operator 1 | . . 1 . . . . . . . . . . . Watcher 2 | . . 1 . . . . . 1 . . . . . Swarmer 13 | . . . 1 . . 8 . 4 . . . . . Grunt 31 | . . 4 1 10 . 5 . 4 . 3 . 4 . Brawler 2 | . . . . 1 . . . 1 . . . . . Sentry 10 | . . 2 . 3 . 2 . 1 1 1 . . . Hunter 1 | . . . . . . . . 1 . . . . . Programmer 4 | . . . . . . . 1 2 . 1 . . . Best Kill Streak 10 | 1 . 5 1 10 . 7 1 9 1 4 . 6 . Combat Bots Only 9 | . . 5 1 9 . 7 1 8 1 4 . 4 . Max Kills in Single Turn 2 | 1 . 2 2 1 . 2 1 2 1 1 . 2 . Gunslinging . | . . . . . . . . . . . . . . Exploded 2 | . . . . . . 2 1 . . 1 . 1 . Melee . | . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -5 -5 -5 -4 -------- Run | Scr Mat Mat Min Mat Fac Gar Fac Sto Fac Fac Was Fac Fac Damage Taken 7510 | . . 316 192 926 . 1183 45 887 43 1094 . 1591 1233 Core 2652 | . . 60 34 159 . 216 . 137 . 311 . 578 1157 Absorbed by Shields 291 | . . . . . . . . . . 281 . 10 . Core Remaining (%) 72 | 100 100 . 76 71 . . . 49 100 . . 11 . Volleys Fired 234 | 2 1 27 1 73 . 42 1 53 2 15 2 10 5 Largest 6 | 2 2 2 2 3 . 5 2 5 6 6 6 6 1 Hottest 370 | 60 60 85 79 135 . 226 61 282 304 340 370 370 88 Shots Fired 708 | 4 2 44 2 214 . 141 2 150 12 84 12 36 5 Gun 585 | 4 2 44 2 214 . 118 1 99 12 84 . . 5 Cannon 99 | . . . . . . 11 . 51 . . 8 29 . Launcher 24 | . . . . . . 12 1 . . . 4 7 . Special . | . . . . . . . . . . . . . . Kinetic 354 | 2 1 27 1 186 . 68 1 8 4 27 6 23 . Thermal 233 | 2 1 17 1 28 . 22 . 87 6 56 2 6 5 Explosive 24 | . . . . . . 12 1 . . . 4 7 . Electromagnetic 97 | . . . . . . 39 . 55 2 1 . . . Robot Hit Streak 24 | 3 1 11 1 13 . 11 2 17 13 24 8 9 4 Robot Miss Streak 5 | . 1 2 . 5 . 5 . 3 1 1 2 5 . Penetration Max . | . . . . . . . . . . . . . . Secondary Targets 8 | . . 3 . 4 . 1 . . . . . . . Max Gunslinging Chain 1 | . . 1 . 1 . 1 . . . . . . . Shots Hit Robots 379 | 3 1 32 1 124 . 58 2 85 9 38 8 17 1 Core Hits 183 | 2 . 15 2 46 . 36 2 33 3 17 1 24 2 Critical Hits 3 | . . . . 1 . 1 . . . . . 1 . Critical Kills 2 | . . . . . . 1 . . . . . 1 . Critical Parts Destroyed 1 | . . . . 1 . . . . . . . . . Melee Attacks . | . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 8470 | 31 . 354 39 1779 . 1519 64 1781 112 726 693 1301 71 Guns 4763 | 31 . 354 34 1772 . 688 17 1004 112 699 . . 52 Cannons 1593 | . . . . . . 26 . 710 . . 269 588 . Explosions 2015 | . . . . . . 805 47 67 . . 424 672 . Melee . | . . . . . . . . . . . . . . Ramming 99 | . . . 5 7 . . . . . 27 . 41 19 Kinetic 2953 | 10 . 156 16 1504 . 431 17 39 16 204 185 375 . Thermal 2558 | 21 . 198 18 268 . 58 . 1001 67 479 84 312 52 Explosive 1849 | . . . . . . 805 47 . . . 424 573 . Electromagnetic 1011 | . . . . . . 225 . 741 29 16 . . . Impact . | . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Highest Corruption 5 | . . . . . . . . 5 . 2 2 2 1 Average Corruption 2 | . . . . . . . . 3 . 1 1 2 1 Corruption Purged 2 | . . . . . . . . . . . 2 . . Effects 20 | . . . . . . . . 17 . . 3 . . Message Errors 3 | . . . . . . . . 1 . . 2 . . Matter Fused 3 | . . . . . . . . 3 . . . . . Heat Flow Errors 2 | . . . . . . . . 1 . . 1 . . Data Loss (minor) 1 | . . . . . . . . 1 . . . . . Targeting Errors 8 | . . . . . . . . 8 . . . . . Weapon Failures 3 | . . . . . . . . 3 . . . . . Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 212 | . . . . . . 94 . 43 . . . 75 . Projectiles 44 | . . . . . . . . 43 . . . 1 . Explosions 168 | . . . . . . 94 . . . . . 74 . Melee . | . . . . . . . . . . . . . . Knockbacks 5 | . . . . . . . . . . 1 . 4 . Impact 1 | . . . . . . . . . . 1 . . . Kinetic 4 | . . . . . . . . . . . . 4 . Secondary . | . . . . . . . . . . . . . . Self-Inflicted Damage 229 | . . . . . . 138 14 37 . 12 . 19 9 Shots 6 | . . . . . . 4 1 1 . . . . . Rammed 15 | . . . . . . . . . . 3 . 8 4 Targets Rammed 19 | . . . 2 2 . . . . . 3 . 8 4 Kicked 4 | . . . 2 2 . . . . . . . . . Crushed . | . . . . . . . . . . . . . . Highest Temperature 1349 | 20 20 54 . 116 . 238 . 198 121 576 408 1349 56 Average Temperature 164 | 15 15 19 . 32 . 68 . 62 69 241 188 719 13 Received Heat Transfer 1500 | . . 138 84 414 . 255 . 207 12 78 . 276 36 Effects 42 | . . . . . . . . . . 14 . 28 . Shutdowns 12 | . . . . . . . . . . 6 . 6 . Energy Bleed 4 | . . . . . . . . . . 1 . 3 . Interference 9 | . . . . . . . . . . 5 . 4 . Matter Decay 3 | . . . . . . . . . . 1 . 2 . Short Circuit 5 | . . . . . . . . . . . . 5 . Damage (minor) 3 | . . . . . . . . . . . . 3 . Damage (major) 4 | . . . . . . . . . . . . 4 . Damage (core) 2 | . . . . . . . . . . 1 . 1 . Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Fried 2 | . . . . . . . . 2 . . . . . Impact Corruptions . | . . . . . . . . . . . . . . Robots Melted 1 | . . . . . . . . 1 . . . . . Combat Hostiles 1 | . . . . . . . . 1 . . . . . Parts Melted 4 | . . . . . . . . 1 . 3 . . . Heat Transferred 4707 | 50 . 433 37 592 . 111 . 2024 148 929 74 235 74 Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . 1 . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -5 -5 -5 -4 ------- Run | Scr Mat Mat Min Mat Fac Gar Fac Sto Fac Fac Was Fac Fac Peak Influence 403 | 5 18 208 160 235 10 338 172 226 147 90 30 403 197 Average Influence 98 | 1 7 106 146 76 6 233 123 87 122 44 12 166 185 Maximum Alert Level 2 | . . 1 . 1 . 1 . 1 . . . 2 . Low Security (%) 87 | 100 100 84 100 82 100 34 100 93 100 100 100 56 100 Level 1 12 | . . 15 . 17 . 65 . 6 . . . 42 . Level 2 . | . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 15 | . . 1 1 2 . . 3 2 . 3 . 2 1 Investigation 5 | . . 1 1 1 . . 1 . . . . 1 . Extermination 4 | . . . . . . . 1 1 . 1 . . 1 Reinforcement 5 | . . . . 1 . . 1 1 . 1 . 1 . Assault . | . . . . . . . . . . . . . . Garrison 1 | . . . . . . . . . . 1 . . . Intercept . | . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . . 1 . Haulers Reinforced 1 | . . . . . . . . 1 . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -5 -5 -5 -4 --------- Run | Scr Mat Mat Min Mat Fac Gar Fac Sto Fac Fac Was Fac Fac Distress Signals 3 | . . . 1 1 . . . . . 1 . . . Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 120 | . 2 10 14 23 . 20 1 16 1 10 . 12 11 Peak Tracking Total 9 | . 1 5 7 9 . 7 1 4 1 5 . 7 6 Tactical Retreats 18 | . . 1 3 5 . 3 . . . 1 . 1 4 Traps | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -5 -5 -5 -4 ------- Run | Scr Mat Mat Min Mat Fac Gar Fac Sto Fac Fac Was Fac Fac Traps Triggered 8 | . . . . 1 . 4 . . . 2 . 1 . Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -5 -5 -5 -4 ---------- Run | Scr Mat Mat Min Mat Fac Gar Fac Sto Fac Fac Was Fac Fac Machines Disabled 14 | . . . . 2 . 2 . 3 . . . 7 . Max in Single Turn 3 | . . . . 1 . 1 . 1 . . . 3 . Garrison Relay 2 | . . . . . . 2 . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -5 -5 -5 -4 --------- Run | Scr Mat Mat Min Mat Fac Gar Fac Sto Fac Fac Was Fac Fac Machines Accessed 31 | . 1 4 1 9 2 . 3 3 2 3 . 2 1 Terminals 17 | . 1 2 1 5 1 . 2 2 1 1 . 1 . Fabricators . | . . . . . . . . . . . . . . Repair Stations 4 | . . . . 1 . . 1 . . 1 . . 1 Recycling Units 5 | . . 1 . 1 . . . 1 . 1 . 1 . Scanalyzers 4 | . . 1 . 2 . . . . 1 . . . . Garrison Access 1 | . . . . . 1 . . . . . . . . Total Hacks 95 | . 6 21 3 23 3 . 10 6 9 9 . 3 2 Successful 59 | . 2 17 1 16 2 . 7 1 5 5 . 1 2 Failed 36 | . 4 4 2 7 1 . 3 5 4 4 . 2 . Catastrophic 4 | . 1 1 1 . . . . . 1 . . . . Database Lockouts . | . . . . . . . . . . . . . . Manual . | . . . . . . . . . . . . . . Terminals 51 | . 6 6 3 13 2 . 8 4 2 5 . 2 . Fabricators . | . . . . . . . . . . . . . . Repair Stations 8 | . . . . 2 . . 2 . . 2 . . 2 Recycling Units 10 | . . 4 . 1 . . . 2 . 2 . 1 . Scanalyzers 25 | . . 11 . 7 . . . . 7 . . . . Garrison Access 1 | . . . . . 1 . . . . . . . . Terminal Hacks 25 | . 2 3 1 7 1 . 7 1 . 3 . . . Record 9 | . . . 1 . 1 . 5 . . 2 . . . Robot Analysis 2 | . 1 1 . . . . . . . . . . . Prototype ID Bank 1 | . . . . . . . 1 . . . . . . Branch Access Points 2 | . . 1 . . . . 1 . . . . . . Emergency Access Points 1 | . . . . 1 . . . . . . . . . Unreport Threat 1 | . . . . 1 . . . . . . . . . Locate Traps 2 | . . . . 1 . . . . . 1 . . . Dispatch Records 1 | . . . . . . . . 1 . . . . . Surveillance Status 1 | . . . . 1 . . . . . . . . . Transport Status 1 | . . . . 1 . . . . . . . . . Recall Investigation 1 | . . . . 1 . . . . . . . . . Hauler Manifests 1 | . . . . 1 . . . . . . . . . Zone Layout 2 | . 1 1 . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . Repair Station Hacks 6 | . . . . 2 . . . . . 2 . . 2 Scan Component 3 | . . . . 1 . . . . . 1 . . 1 Repair 3 | . . . . 1 . . . . . 1 . . 1 Recycling Unit Hacks 5 | . . 3 . 1 . . . . . . . 1 . Process 1 | . . 1 . . . . . . . . . . . Report Inventory 1 | . . 1 . . . . . . . . . . . Retrieve Matter 1 | . . 1 . . . . . . . . . . . Retrieve Components 2 | . . . . 1 . . . . . . . 1 . Scanalyzer 22 | . . 11 . 6 . . . . 5 . . . . Insert Component 10 | . . 5 . 3 . . . . 2 . . . . Analyze 12 | . . 6 . 3 . . . . 3 . . . . Garrison Access Hacks 1 | . . . . . 1 . . . . . . . . Unlock Access 1 | . . . . . 1 . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered 1 | . . 1 . . . . . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 27 | . 1 3 1 6 2 . 3 3 2 3 . 2 1 Full Trace Events 4 | . 1 1 1 . . . 1 . . . . . . Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired 9 | . . 5 . 3 . . . . 1 . . . . Parts Built . | . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . Parts Repaired 3 | . . . . 1 . . . . . 1 . . 1 Time 138 | . . . . 32 . . . . . 44 . . 62 Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter 19 | . . 19 . . . . . . . . . . . Retrieved Matter 19 | . . 19 . . . . . . . . . . . Retrieved Components 12 | . . . . 9 . . . . . . . 3 . Parts Scanalyzed 10 | . . 5 . 3 . . . . 2 . . . . Part Schematics Acquired 9 | . . 5 . 3 . . . . 1 . . . . Parts Damaged 2 | . . . . 2 . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -5 -5 -5 -4 ------------ Run | Scr Mat Mat Min Mat Fac Gar Fac Sto Fac Fac Was Fac Fac Used RIF Installer 1 | . . . . . . 1 . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released 8 | . . . . . . 8 . . . . . . . Machine Destruction 8 | . . . . . . 8 . . . . . . . Attached 1 | . . . . . . 1 . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -5 -5 -5 -4 -------- Run | Scr Mat Mat Min Mat Fac Gar Fac Sto Fac Fac Was Fac Fac Total Allies 3 | . . . 3 . . . . . . . . . . Largest Group 3 | . . . 3 . . . . . . . . . . Highest-Rated Group 40 | . . . 40 . . . . . . . . . . Highest-Rated Ally 16 | . . . 16 . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . Ally Attacks 10 | . . . 10 . . . . . . . . . . Total Damage 102 | . . . 102 . . . . . . . . . . Kills 2 | . . . 2 . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -5 -5 -5 -4 ------- Run | Scr Mat Mat Min Mat Fac Gar Fac Sto Fac Fac Was Fac Fac Robot Analysis Total 2 | . 1 1 . . . . . . . . . . . Derelict Logs Recovered 1 | . . . 1 . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -5 -5 -5 -4 ------------- Run | Scr Mat Mat Min Mat Fac Gar Fac Sto Fac Fac Was Fac Fac Turns Passed 6805 | 67 112 368 408 1317 147 653 594 720 175 977 649 268 350 Spaces Moved 3613 | 51 92 183 315 659 93 270 224 260 99 536 359 172 300 Core 449 | 22 . . . . . 24 . 7 . 1 . 95 300 Treads . | . . . . . . . . . . . . . . Legs 2574 | 29 92 183 315 659 93 246 224 253 99 381 . . . Wheels . | . . . . . . . . . . . . . . Hover 590 | . . . . . . . . . . 154 359 77 . Flight . | . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 150 150 180 120 150 66 66 50 50 Average Speed 144 | 89 120 120 120 149 150 184 185 186 150 138 167 118 85 Slowest Speed 850 | 120 120 120 120 180 150 450 210 450 150 850 186 650 600 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 27 | 4 20 14 49 46 2 49 6 63 3 12 97 7 7 Regions Visited 13 Branch Regions 2 Pre-discovered Areas 1 | . . . 1 . . . . . . . . . . Known Exits Taken 3 | . . 1 . . 1 . 1 . . . . . . Unknown Exits Taken 7 | 1 1 . 1 1 . . . 1 1 . . 1 . Scrap Searched 1 | . . . 1 . . . . . . . . . . Spaces Dug . | . . . . . . . . . . . . . . Terrain Destroyed 212 | . . . . . . 31 3 . . . 33 145 . Melee . | . . . . . . . . . . . . . . Projectile 11 | . . . . . . . . . . . . 11 . AOE 201 | . . . . . . 31 3 . . . 33 134 . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -5 -5 -5 -4 --------- Run | Scr Mat Mat Min Mat Fac Gar Fac Sto Fac Fac Was Fac Fac Total 4789 | 68 92 295 342 874 103 356 403 382 120 740 404 219 391 Wait 629 | . . 49 25 92 1 10 164 42 13 140 5 18 70 Move 3601 | 50 91 182 315 658 92 268 223 259 98 536 358 171 300 Hop . | . . . . . . . . . . . . . . Pick Up 94 | 9 . 16 . 16 4 1 7 12 3 15 9 1 1 Fast Attach 23 | 1 . . . 7 . 2 . 3 . 5 1 2 2 Attach 63 | 6 . 4 . 3 3 7 5 7 4 7 14 . 3 Detach 14 | . . . . . 1 . . 2 . 3 4 . 4 Swap 26 | . . 7 . 6 . 2 . 2 . 4 4 1 . Drop 66 | . . 10 . 17 2 4 3 2 . 12 6 8 2 Fire 234 | 2 1 27 1 73 . 42 1 53 2 15 2 10 5 Melee . | . . . . . . . . . . . . . . Ram 15 | . . . . . . . . . . 3 . 8 4 Kick 3 | . . . 1 2 . . . . . . . . . Crush . | . . . . . . . . . . . . . . Escape Stasis 20 | . . . . . . 20 . . . . . . . Rewire 1 | . . . . . . . . . . . 1 . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Min x2) -9/Mines -8/Materials -7/Factory -7/Garrison -7/Factory (discovered 4 exits: *Sto x2 / Low x2) -7/Storage -6/Factory -5/Factory -5/Waste -5/Factory -4/Factory History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 16) 68 | -11/Scrapyard | Entered Materials 164 | -10/Materials | Discovered new exit (range 11) 180 | -10/Materials | Entered another Materials area 180 | -9/Materials | Evolved 2 slots: Utility x2 313 | -9/Materials | Build established: Mutant 523 | -9/Materials | Identified exit to Mines 548 | -9/Materials | Entered Mines 549 | -9/Mines | Assembled infested the area 551 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 554 | -9/Mines | Assisted by a Guerilla fighting off Assembled 636 | -9/Mines | Learned location of Storage (-7) 947 | -9/Mines | Discovered new exit (range 6) 956 | -9/Mines | Entered Materials 956 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1012 | -8/Materials | Repaired Hvy. Assault Rifle 1343 | -8/Materials | Build established: Tank 1776 | -8/Materials | Lost 3 parts (2u1w) 1799 | -8/Materials | Destroyed 9 combat bots 2133 | -8/Materials | Build established: Scavenger-Gunner 2270 | -8/Materials | Discovered new exit (range 3) 2273 | -8/Materials | Entered Factory 2273 | -7/Factory | Evolved 2 slots: Weapon x2 2418 | -7/Factory | Identified exit to Garrison 2420 | -7/Factory | Entered Garrison 2428 | -7/Garrison | Installed Relay Interface Framework 2458 | -7/Garrison | Triggered checkpoint 2504 | -7/Garrison | Garrison Relay disabled 2686 | -7/Garrison | Destroyed 7 combat bots 2691 | -7/Garrison | Lost 7 parts (1p2n4w) 2704 | -7/Garrison | Triggered checkpoint 2750 | -7/Garrison | Triggered checkpoint 2866 | -7/Garrison | Discovered new exit (range 12) 2940 | -7/Garrison | Triggered checkpoint 2968 | -7/Garrison | Garrison Relay disabled 3014 | -7/Garrison | Build established: Gunner 3073 | -7/Garrison | Entered Factory 3605 | -7/Factory | Identified exit to Storage 3605 | -7/Factory | Identified exit to Lower Caves 3667 | -7/Factory | Entered Storage 4124 | -7/Storage | Destroyed 8 combat bots 4150 | -7/Storage | Lost 6 parts (2n2u2w) 4338 | -7/Storage | Core integrity fell below 50% 4378 | -7/Storage | Discovered new exit (range 7) 4387 | -7/Storage | Entered Factory 4387 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 4471 | -6/Factory | Discovered new exit (range 7) 4562 | -6/Factory | Entered another Factory area 4562 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 4790 | -5/Factory | Build established: Scavenger-Executioner 4892 | -5/Factory | Repaired Imp. Cooling System 5276 | -5/Factory | Build established: Executioner 5484 | -5/Factory | Garrison activated, responded to threat 5539 | -5/Factory | Sucked down chute 5539 | -5/Factory | Entered Waste 5539 | -5/Waste | The area was eerily silent 5568 | -5/Waste | Lost 8 parts (1p1u6w) 5596 | -5/Waste | Found Prototype Device 5652 | -5/Waste | Identified Femtoactuators 5940 | -5/Waste | Discovered new exit (range 13) 5943 | -5/Waste | Build established: Scavenger-Executioner 6188 | -5/Waste | Entered Factory 6348 | -5/Factory | Core integrity fell below 50% 6408 | -5/Factory | Lost 11 parts (2p4u5w) 6442 | -5/Factory | Discovered new exit (range 9) 6446 | -5/Factory | Core integrity fell below 20% 6456 | -5/Factory | Entered another Factory area 6456 | -4/Factory | Evolved 2 slots: Utility x2 6558 | -4/Factory | Repaired Antimatter Reactor 6672 | -4/Factory | Build established: Mutant 6763 | -4/Factory | Core integrity fell below 50% 6781 | -4/Factory | Core integrity fell below 20% 6806 | -4/Factory | Destroyed by H-77 Assassin with Coil Gun Last Messages --------------- Slug penetrates Wall. Penetrated by Slug. Slug penetrates Wall. Penetrated by Slug. Slug penetrates Wall. Penetrated by Slug. Slug penetrates Wall. Penetrated by Slug. Slug penetrates Wall. Penetrated by Slug. Slug penetrates Wall. Slammed into H-77 Assassin. Slug penetrates Wall. Penetrated by Slug. Slammed into H-77 Assassin. Penetrated by Slug. Slug penetrates Wall. Penetrated by Slug. Slug penetrates Wall. Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????? ?????????????????????? | | ???????????????????????? #???????????????????? | | ???????????????????????? #???????????????????? | | ???????????????????????# +???????????????????? | | ???????????????????????# #???????????????????? | | ???????????????????????# #???????????????????? | | ???????????????????????# #???????????????????? | | ???????????????????????# #???????????????????? | | ???????????????????????# #???????????????????? | | ???????????????????????# #???????????????????? | | ???????????????????????# #???????????????????? | | ???????????????????????# #???????????????????? | | ???????????????????????# #???????????????????? | | ???????????????????????# #???????????????????? | | ???????????????????????# #???????????????????? | | ???????????????????????# @ #???????????????????? | | ???????????????????????# #???????????????????? | | ???????????????????????# #???????????????????? | | ????????????? ######### #######?????????????? | | ??????????? #?????????????? | | ??????????? #?????????????? | | ??????????? h #?????????????? | | ??????????? #?????????????? | | ???????????? #?????????????? | | ????????????#####+############ h #?????????????? | | ??????????????????????# # #?????????????? | | ??????????????????????# # #?????????????? | | ??????????????????????# + #?????????????? | | ??????????????????????# # #?????????????? | | ??????????????????????# # #?????????????? | | ??????????????????????# # #?????????????? | | ??????????????????????# # #?????????????? | | ??????????????????????# # #?????????????? | | ??????????????????????# # #?????????????? | | ??????????????????????# # +?????????????? | | ??????????????????????# + #?????????????? | | ??????????????????????# # #?????????????? | | ??????????????????????# # #?????????????? | | ?????????????????????######### #?????????????? | | ?????????????????????" """ # #?????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 81 Energy Generation 32 Energy Capacity 915 Matter Stores 450 Matter Capacity 450 Sight Range 16 Terrain Scan Density 10 Cloak Strength 3 Armor Coverage 225 Weapon Cycling 20 Evasion (%) 51 Targeting Accuracy 10 Recoil Reduction 6 Item Schematics ----------------- Ion Engine | -9/Materials | Scanalyzed Heat Sink | -9/Materials | Scanalyzed Sml. Laser | -9/Materials | Scanalyzed Particle Gun | -9/Materials | Scanalyzed Lgt. Treads | -9/Materials | Scanalyzed Enh. Autogun | -8/Materials | Scanalyzed EM Shotgun | -8/Materials | Scanalyzed Arm. Treads | -8/Materials | Scanalyzed Imp. Deuterium Engine | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- I Survived The Infestation It's Just You Troublemaker Challenges ------------ None Game ------ Seed PhaseDisruptorMatter Manual? 0 Play Time 01:29:39 Cumulative 12.9 hours Start 2020.07.02 @ 09:19:36 End 2020.07.02 @ 11:07:13 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 7 Rogue 7 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 16 Gallery% 23 Achievement% 19 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/TerminusBold Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: ec5d2e01-8f2f-4c9b-a344-654fefb6d16a