Cogmind - Beta 14 @@@ ROGUE MODE // 2024.12.29 @ 22:45:31 Player: xack Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (136) 680 Value Destroyed (5600) 5600 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (3249) 3249 TOTAL SCORE: 12589 Bonus ------- High Alert Combat Kills 1309 Follower Combat Kills 40 Entered Garrisons 400 Used RIF Installer 1500 Cogmind --------- Core Integrity 0/700 Matter 68/300 Energy 24/150 System Corruption 0% Temperature Cool (9) Movement Treading (320) Ox2 Location -7/Factory Parts ------- > --- POWER (2) -------- Micro Nuclear Core > --- PROPULSION (3) --- Medium Treads > --- UTILITY (5) ------ Improved Heat Sink High-capacity Storage Unit Advanced Targeting Computer Hardened Medium Armor Plating Hacking Suite > --- WEAPON (3) ------- Improved Spread Laser Proton Missile Launcher Heavy Rocket Launcher > --- INVENTORY (20) --- High-capacity Matter Pod (200) Advanced Visual Processing Unit Reactive Plating Relay Coupler [NC] (25) Relay Coupler [Sentry] (21) Relay Coupler [Hunter] (18) High-powered Tractor Beam Precision Beam Rifle Enhanced Autogun Gauss Rifle Assault Cannon Remote Datajack Scythe Peak State ------------ > --- POWER ------------ Improved Ion Engine Micro Nuclear Core > --- PROPULSION ------- Medium Treads Armored Wheel Armored Wheel > --- UTILITY ---------- High-capacity Storage Unit Improved Medium Armor Plating Hardlight Generator Hacking Suite Relay Coupler [Grunt] > --- WEAPON ----------- Improved Spread Laser Enhanced Autogun Heavy Rocket Launcher > --- INVENTORY -------- Armored Wheel Improved Heat Sink High-capacity Matter Pod Advanced Visual Processing Unit Advanced Targeting Computer Hardened Medium Armor Plating Reactive Plating Reactive Plating Relay Coupler [NC] Relay Coupler [Grunt] Relay Coupler [Sentry] Relay Coupler [Hunter] High-powered Tractor Beam Precision Beam Rifle Gauss Rifle Assault Cannon Assault Cannon Proton Missile Launcher Remote Datajack Scythe [Rating: 47] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Micro Nuclear Core Propulsion Armored Wheel Treads Light Treads Wheel Armored Wheel Utility High-capacity Storage Unit Device Seismic Detector Storage High-capacity Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Improved Assault Rifle Energy Gun Precision Beam Rifle Energy Cannon Ion Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Assault Cannon Launcher Missile Launcher Special Weapon Remote Datajack Impact Weapon Flail Slashing Weapon Scythe Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -8 -8 -8 -7 ------- Run | Yrd Mat Mat Mat Gar Mat Gar Fac Slots Evolved 6 | . . 2 2 . . . 2 Power 1 | . . . . . . . 1 Propulsion 1 | . . 1 . . . . . Utility 3 | . . 1 1 . . . 1 Weapon 1 | . . . 1 . . . . Parts Attached 147 | 7 5 28 25 11 12 20 39 Power 10 | 1 1 3 1 1 . 1 2 Engine 9 | 1 1 3 1 1 . 1 1 Core 1 | . . . . . . . 1 Reactor . | . . . . . . . . Propulsion 23 | 2 2 2 5 1 2 4 5 Treads 13 | 2 1 1 3 1 1 1 3 Leg . | . . . . . . . . Wheel 10 | . 1 1 2 . 1 3 2 Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 48 | 2 2 13 6 1 6 3 15 Device 19 | 1 . 5 2 1 5 1 4 Storage 4 | 1 2 1 . . . . . Processor 1 | . . . . . . . 1 Hackware 3 | . . . . . . . 3 Protection 21 | . . 7 4 . 1 2 7 Artifact . | . . . . . . . . Weapon 66 | 2 . 10 13 8 4 12 17 Energy Gun 11 | 2 . 1 1 3 2 1 1 Energy Cannon 3 | . . . 3 . . . . Ballistic Gun 22 | . . 7 5 2 1 6 1 Ballistic Cannon 5 | . . . . . . 1 4 Launcher 9 | . . . . 3 . 2 4 Special Weapon 3 | . . . . . . . 3 Impact Weapon 2 | . . 2 . . . . . Slashing Weapon 10 | . . . 4 . 1 2 3 Piercing Weapon . | . . . . . . . . Special Melee Weapon 1 | . . . . . . . 1 Unidentified Prototypes 5 | . . 1 1 . 1 . 2 Parts Lost 23 | . . 2 3 3 . 7 8 Power 3 | . . . . 1 . 1 1 Propulsion 7 | . . . 1 . . 3 3 Utility 9 | . . 1 2 1 . 2 3 Weapon 4 | . . 1 . 1 . 1 1 Highest Loss Streak 7 | . . 2 2 2 . 2 7 To Critical Strikes 1 | . . . . 1 . . . Average Slot Usage (%) 98 | . 100 99 99 99 100 96 98 Engine 9 | . 14 11 9 9 9 8 10 Treads 9 | . 20 11 9 9 9 9 7 Wheel 16 | . 7 22 17 18 18 15 14 Device 12 | . 14 10 11 18 18 15 7 Storage 9 | . 14 10 9 9 9 9 7 Hackware 2 | . . . . . . . 10 Protection 11 | . . 11 15 9 9 11 9 Energy Gun 5 | . 28 4 . 6 9 5 6 Ballistic Gun 15 | . . 16 24 17 17 17 7 Ballistic Cannon 2 | . . . . . . 3 5 Peak Build Rating 47 | 7 12 20 29 33 35 36 47 Average Rating 29 | 4 9 18 26 31 34 34 41 On Entrance 20 | . 7 12 19 29 33 35 32 Naked Turns . | . . . . . . . . Heaviest Build 87 | 15 52 63 71 73 69 75 87 Greatest Support 40 | 40 40 24 24 24 24 24 28 Greatest Overweight (x) 6 | . 4 2 2 3 3 6 3 Average Overweight (x) 2 | . 2 2 2 2 2 3 2 Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 20 Average Capacity 19 | 7 14 19 20 20 20 20 20 Most Carried 20 | 5 20 20 20 20 20 20 20 Average Carried 18 | 3 13 18 19 19 19 19 19 Final Capacity 20 | 8 20 20 20 20 20 20 20 Final Carried 20 | 5 20 20 20 20 20 20 13 Class Distribution -------------------- 48% | Tank 33% | Mutant 14% | Bothacker-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Tank | -8/Materials Tank | -8/Garrison Tank | -8/Materials Tank | -8/Garrison Bothacker-Tank | -7/Factory Resources | -11 -10 -9 -8 -8 -8 -8 -7 ----------- Run | Yrd Mat Mat Mat Gar Mat Gar Fac Matter Collected 4070 | 195 120 840 992 160 336 823 604 Remotely 85 | . . . . . . . 85 Salvage Created 4854 | 24 145 876 1112 370 359 1205 763 Parts 305 | 3 16 63 73 25 18 67 40 Haulers Intercepted 3 | . 1 2 . . . . . Recyclers Shooed 3 | . . 2 . . . . 1 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -8 -7 ------- Run | Yrd Mat Mat Mat Gar Mat Gar Fac Combat Hostiles Destroyed 118 | . 5 20 21 11 7 30 24 Melee 2 | . . . . . . . 2 Guns 90 | . 5 20 20 3 7 27 8 Cannons 4 | . . . 1 . . . 3 AOE 19 | . . . . 7 . 3 9 Classes Destroyed 13 | 1 3 4 2 1 . 1 1 Worker 3 | . . . 1 . 1 . 1 Builder 4 | . . 1 2 . . . 1 Tunneler 2 | 1 . . . . 1 . . Hauler 3 | . 1 2 . . . . . Recycler 1 | . . 1 . . . . . Watcher 5 | . 1 1 3 . . . . Swarmer 44 | . 5 9 4 5 . 10 11 Grunt 36 | . . 6 9 1 4 10 6 Brawler 2 | . . . . 1 . . 1 Duelist 2 | . . . . . . . 2 Sentry 23 | . . 5 7 3 2 4 2 Hunter 6 | . . . 1 1 1 3 . Programmer 5 | . . . . . . 3 2 Best Kill Streak 8 | 1 2 5 6 5 5 6 8 Combat Bots Only 8 | . 2 4 4 5 3 6 8 Max Kills in Single Turn 4 | 1 1 1 2 3 1 2 4 Gunslinging 1 | . . . 1 . . 1 . Exploded 4 | . . . . 3 . 1 4 Melee 1 | . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -8 -7 -------- Run | Yrd Mat Mat Mat Gar Mat Gar Fac Hostile Shots Fired 730 | . 31 99 111 40 28 153 268 Missed 203 | . 10 27 32 11 5 36 82 Damage Taken 6569 | . 163 806 1177 387 285 1260 2491 Core 1197 | . 35 140 53 56 67 142 704 Absorbed by Shields 898 | . . . . . 56 378 464 Regen/Repaired (Parts) 393 | . . 393 . . . . . Core Remaining (%) 73 | 100 86 65 . . . 42 . Volleys Fired 317 | 2 14 66 71 18 17 82 47 Largest 3 | 2 2 2 3 3 3 3 3 Hottest 147 | 80 80 63 106 112 114 114 147 Shots Fired 759 | 4 28 130 206 34 51 201 105 Gun 678 | 4 28 130 196 25 51 186 58 Cannon 54 | . . . 10 . . 12 32 Launcher 22 | . . . . 9 . 3 10 Special 5 | . . . . . . . 5 Kinetic 549 | . . 98 196 16 34 142 63 Thermal 119 | . . . 10 9 17 56 27 Explosive 12 | . . . . 4 . 3 5 Electromagnetic 74 | 4 28 32 . 5 . . 5 Robot Hit Streak 17 | 1 5 11 11 9 8 17 14 Robot Miss Streak 8 | . 3 4 5 3 8 5 6 Penetration Max 1 | . . . . . 1 1 . Secondary Targets 9 | . . 4 1 . 1 3 . Max Gunslinging Chain 1 | . . 1 1 . 1 1 . Shots Hit Robots 495 | 1 17 80 132 14 30 143 78 Core Hits 257 | 1 7 35 51 14 17 63 69 Critical Kills 1 | . . . 1 . . . . Critical Parts Destroyed 3 | . . 1 1 . . 1 . Critical Strikes 15 | . . 1 2 . 1 9 2 Burn 5 | . . . . . 1 4 . Destroy 4 | . . 1 2 . . 1 . Blast 1 | . . . . . . . 1 Sever 5 | . . . . . . 4 1 Melee Attacks 55 | . . 16 10 . 1 18 10 Impact 16 | . . 16 . . . . . Slashing 38 | . . . 10 . 1 18 9 Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 12177 | 25 224 1301 2206 1028 557 3552 3284 Guns 7116 | 25 218 1178 1995 189 547 2194 770 Cannons 846 | . . . 138 . . 188 520 Explosions 3177 | . . 122 . 839 . 331 1885 Melee 1012 | . . . 64 . . 839 109 Ramming 26 | . 6 1 9 . 10 . . Kinetic 5858 | . . 890 1995 109 325 1678 861 Thermal 1802 | . . 122 138 187 222 704 429 Explosive 1989 | . . . . 337 . 331 1321 Electromagnetic 1490 | 25 218 288 . 395 . . 564 Impact . | . . . . . . . . Slashing 1012 | . . . 64 . . 839 109 Piercing . | . . . . . . . . Highest Corruption 6 | . . 4 . 5 5 6 . Average Corruption 5 | . . 3 . 5 5 5 . Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 101 | . . 31 . 5 8 57 . Message Errors 34 | . . 10 . 2 3 19 . Matter Fused 24 | . . 10 . 1 2 11 . Heat Flow Errors 12 | . . 4 . . 1 7 . Energy Discharges 12 | . . 5 . 1 . 6 . Parts Fused 1 | . . . . . 1 . . Data Loss (minor) 8 | . . . . 1 1 6 . Data Loss (major) 2 | . . . . . . 2 . Misfires 1 | . . 1 . . . . . Alerts 1 | . . . . . . 1 . Weapon Failures 6 | . . 1 . . . 5 . Overload Shots . | . . . . . . . . Overflow Damage 221 | . . . . 46 . 95 80 Projectiles 7 | . . . . . . . 7 Explosions 119 | . . . . 46 . . 73 Melee 95 | . . . . . . 95 . Knockbacks 6 | . . . . . 1 4 1 Impact 1 | . . . . . 1 . . Kinetic 3 | . . . . . . 2 1 Secondary 2 | . . . . . . 2 . Self-Inflicted Damage 174 | . 3 74 4 73 5 . 15 Shots 10 | . . 2 . 5 . . 3 Rammed 5 | . 2 1 1 . 1 . . Targets Rammed 5 | . 2 1 1 . 1 . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 853 | 18 126 358 545 36 131 289 853 Average Temperature 98 | 12 40 71 94 13 35 41 248 Received Heat Transfer 2283 | . . 246 657 72 94 486 728 Effects 36 | . . 1 3 . . . 32 Shutdowns 9 | . . . 1 . . . 8 Energy Bleed 5 | . . . . . . . 5 Interference 2 | . . . . . . . 2 Matter Decay 1 | . . . . . . . 1 Short Circuit 2 | . . . 1 . . . 1 Damage (minor) 4 | . . 1 1 . . . 2 Damage (major) 7 | . . . . . . . 7 Damage (core) 6 | . . . . . . . 6 Siege Activations . | . . . . . . . . Robots Corrupted 3 | . . . . 1 . . 2 Combat Hostiles 3 | . . . . 1 . . 2 Parts Fried 5 | . 1 . . 2 . . 2 Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 2 | . . . . . 1 1 . Heat Transferred 3283 | . . 100 222 285 555 1776 345 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 3 | . . 2 . 1 . . . Alert | -11 -10 -9 -8 -8 -8 -8 -7 ------- Run | Yrd Mat Mat Mat Gar Mat Gar Fac Peak Influence 1667 | 5 196 391 523 775 691 1667 1136 Initial 875 | . 3 7 98 339 377 449 875 Average 649 | 1 97 209 338 638 463 1177 928 Maximum Alert Level 5 | . . 1 2 3 2 5 4 Low Security (%) 17 | 100 100 39 13 . . . . Level 1 24 | . . 60 56 4 48 . . Level 2 14 | . . . 30 59 51 14 . Level 3 26 | . . . . 35 . 26 94 Level 4 14 | . . . . . . 50 5 Level 5 2 | . . . . . . 8 . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 15 | . . 2 1 . 3 . 9 Investigation 3 | . . . . . . . 3 Extermination 1 | . . . . . . . 1 Reinforcement 7 | . . 2 1 . 2 . 2 Assault 1 | . . . . . . . 1 Garrison 3 | . . . . . 1 . 2 Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 2 | . . . . . . . 2 Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -8 -8 -8 -8 -7 --------- Run | Yrd Mat Mat Mat Gar Mat Gar Fac Distress Signals 7 | . . 2 2 . 3 . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 178 | . 12 29 38 14 12 33 40 Peak Tracking Total 7 | . 3 4 7 5 6 5 6 Tactical Retreats 17 | . 1 5 3 1 2 3 2 Traps | -11 -10 -9 -8 -8 -8 -8 -7 ------- Run | Yrd Mat Mat Mat Gar Mat Gar Fac Traps Triggered 9 | . . 2 . 2 . 4 1 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered 2 | . . . . 2 . . . Most Traps Carried 1 | . . . . . . 1 . Machines | -11 -10 -9 -8 -8 -8 -8 -7 ---------- Run | Yrd Mat Mat Mat Gar Mat Gar Fac Machines Disabled 21 | . . 2 2 3 1 10 3 Max in Single Turn 2 | . . 1 1 1 1 1 2 Garrison Access 2 | . . . . . . . 2 Garrison Relay 5 | . . . . 1 . 4 . Phase Generator 1 | . . . . 1 . . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -8 -7 --------- Run | Yrd Mat Mat Mat Gar Mat Gar Fac Machines Accessed 27 | . 4 7 4 . 1 1 10 Terminals 20 | . 4 5 3 . . 1 7 Fabricators . | . . . . . . . . Repair Stations 1 | . . 1 . . . . . Recycling Units 2 | . . 1 . . . . 1 Scanalyzers . | . . . . . . . . Garrison Access 4 | . . . 1 . 1 . 2 Total Hacks 73 | . 12 25 8 . 1 3 24 Successful 37 | . 9 11 5 . 1 1 10 Failed 36 | . 3 14 3 . . 2 14 Catastrophic 5 | . . 2 . . . . 3 Database Lockouts . | . . . . . . . . Manual 38 | . 8 12 6 . . . 12 Terminals 63 | . 12 21 7 . . 3 20 Fabricators . | . . . . . . . . Repair Stations 3 | . . 3 . . . . . Recycling Units 3 | . . 1 . . . . 2 Scanalyzers . | . . . . . . . . Garrison Access 4 | . . . 1 . 1 . 2 Terminal Hacks 15 | . 6 5 1 . . 1 2 Robot Analysis 3 | . . 3 . . . . . Prototype ID Bank 2 | . 2 . . . . . . Branch Access Points 2 | . . 1 . . . . 1 Emergency Access Points 2 | . 1 . . . . 1 . Garrison Index 1 | . . . 1 . . . . Unreport Threat 2 | . . 1 . . . . 1 Locate Traps 2 | . 2 . . . . . . Hauler Manifests 1 | . 1 . . . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 2 | . . 2 . . . . . Scan Component 1 | . . 1 . . . . . Repair 1 | . . 1 . . . . . Recycling Unit Hacks 2 | . . 1 . . . . 1 Retrieve Components 2 | . . 1 . . . . 1 Scanalyzer . | . . . . . . . . Garrison Access Hacks 4 | . . . 1 . 1 . 2 Unlock Access 2 | . . . 1 . 1 . . Seal Access 2 | . . . . . . . 2 Unauthorized Hacks 14 | . 3 3 3 . . . 5 Terminals 14 | . 3 3 3 . . . 5 Botnet 14 | . 3 3 3 . . . 5 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 22 | . 3 6 4 . . 1 8 Full Trace Events 5 | . 1 1 . . . . 3 Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 1 | . . 1 . . . . . Time 26 | . . 26 . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 11 | . . 9 . . . . 2 Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -8 -7 ------------ Run | Yrd Mat Mat Mat Gar Mat Gar Fac Used RIF Installer 3 | . . . . 1 . 2 . Command Fork 1 | . . . . . . 1 . Watcher Feeds 1 | . . . . . . 1 . Robots Hacked 5 | . . . . . . . 5 Non-combat . | . . . . . . . . Combat 5 | . . . . . . . 5 Robot Hacks Applied 5 | . . . . . . . 5 overwrite_iff 2 | . . . . . . . 2 formatsys_high 3 | . . . . . . . 3 Relay Couplers Released 20 | . . . . 4 . 16 . Machine Destruction 20 | . . . . 4 . 16 . Attached 2 | . . . . . . . 2 Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -8 -7 -------- Run | Yrd Mat Mat Mat Gar Mat Gar Fac Total Allies 6 | . . . . . . . 6 Largest Group 3 | . . . . . . . 3 Highest-Rated Group 48 | . . . . . . . 48 Highest-Rated Ally 16 | . . . . . . . 16 Total Orders . | . . . . . . . . Ally Attacks 20 | . . . . . . . 20 Total Damage 253 | . . . . . . . 253 Kills 1 | . . . . . . . 1 Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -8 -7 ------- Run | Yrd Mat Mat Mat Gar Mat Gar Fac Robot Analysis Total 3 | . . 3 . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -8 -7 ------------- Run | Yrd Mat Mat Mat Gar Mat Gar Fac Turns Passed 7293 | 82 466 1391 1402 332 292 1960 1368 Spaces Moved 3968 | 40 242 683 697 213 162 1116 815 Core 2 | 2 . . . . . . . Treads 154 | 38 110 . . . . . 6 Legs . | . . . . . . . . Wheels 3812 | . 132 683 697 213 162 1116 809 Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 105 120 120 120 115 115 135 Average Speed 131 | 154 154 120 120 121 119 140 136 Slowest Speed 320 | 160 160 120 120 135 130 180 320 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 39 | 4 38 51 64 41 22 71 26 Regions Visited 7 Branch Regions . Pre-discovered Areas . | . . . . . . . . Known Exits Taken 2 | . . . 1 . 1 . . Unknown Exits Taken 3 | 1 1 1 . . . . . Scrap Searched . | . . . . . . . . Spaces Dug 26 | . . 13 8 . 1 . 4 Terrain Destroyed 169 | . . 17 10 103 2 7 30 Melee 25 | . . 13 7 . 1 . 4 Projectile 7 | . . . 3 . 1 3 . AOE 137 | . . 4 . 103 . 4 26 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -8 -7 --------- Run | Yrd Mat Mat Mat Gar Mat Gar Fac Total 5353 | 53 311 1105 1113 254 219 1322 976 Wait 619 | . 13 272 257 2 16 32 27 Move 3963 | 39 241 682 697 212 162 1115 815 Hop . | . . . . . . . . Pick Up 118 | 5 24 27 25 7 3 13 14 Fast Attach 22 | 7 . 3 3 . 2 2 5 Attach 31 | . 1 5 5 3 . 5 12 Detach . | . . . . . . . . Swap 94 | . 4 20 17 8 10 13 22 Drop 90 | . 12 13 27 4 7 11 16 Fire 317 | 2 14 66 71 18 17 82 47 Melee 55 | . . 16 10 . 1 18 10 Ram 4 | . 1 1 1 . 1 . . Kick . | . . . . . . . . Crush 1 | . 1 . . . . . . Escape Stasis 39 | . . . . . . 31 8 Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 3 exits: *Mat / *Min x2) -8/Materials -8/Garrison -8/Materials -8/Garrison (discovered 3 exits: *Fac x3) -7/Factory (discovered 3 exits: Sto / Low x2) History --------- Turn | Location | Event 36 | -11/Scrapyard | Discovered new exit (range 16) 83 | -11/Scrapyard | Entered Materials 322 | -10/Materials | Build established: Mutant 458 | -10/Materials | Discovered new exit (range 7) 549 | -10/Materials | Entered another Materials area 549 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 621 | -9/Materials | Identified exit to Mines 1657 | -9/Materials | Repaired Hcp. Storage Unit 1911 | -9/Materials | Discovered new exit (range 9) 1940 | -9/Materials | Entered another Materials area 1940 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2293 | -8/Materials | Build established: Tank 3342 | -8/Materials | Identified exit to Garrison 3342 | -8/Materials | Entered Garrison 3377 | -8/Garrison | Phase Generator disabled 3522 | -8/Garrison | Triggered checkpoint 3594 | -8/Garrison | Garrison Relay disabled 3643 | -8/Garrison | Installed Relay Interface Framework 3655 | -8/Garrison | Discovered new exit (range 15) 3674 | -8/Garrison | Entered Materials 3947 | -8/Materials | Garrison activated, responded to threat 3966 | -8/Materials | Identified exit to Garrison 3966 | -8/Materials | Entered Garrison 3988 | -8/Garrison | Triggered checkpoint 4009 | -8/Garrison | Garrison Relay disabled 4096 | -8/Garrison | Triggered checkpoint 4194 | -8/Garrison | Triggered checkpoint 4210 | -8/Garrison | Discovered new exit (range 13) 4336 | -8/Garrison | Triggered checkpoint 4386 | -8/Garrison | Triggered checkpoint 4461 | -8/Garrison | Triggered checkpoint 4591 | -8/Garrison | Discovered new exit (range 11) 4633 | -8/Garrison | Core integrity fell below 50% 4678 | -8/Garrison | Expanded RIF knowledge: Command Fork 4750 | -8/Garrison | Discovered new exit (range 11) 4770 | -8/Garrison | Triggered checkpoint 4818 | -8/Garrison | Garrison Relay disabled 5004 | -8/Garrison | Triggered checkpoint 5045 | -8/Garrison | Garrison Relay disabled 5328 | -8/Garrison | Triggered checkpoint 5412 | -8/Garrison | Garrison Relay disabled 5598 | -8/Garrison | Expanded RIF knowledge: Watcher Feeds 5926 | -8/Garrison | Entered Factory 5926 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 6170 | -7/Factory | Garrison activated, responded to threat 6272 | -7/Factory | Destroyed 8 combat bots 6588 | -7/Factory | Build established: Bothacker-Tank 7004 | -7/Factory | Identified exit to Storage 7004 | -7/Factory | Identified exit to Lower Caves 7018 | -7/Factory | Garrison activated, responded to threat 7068 | -7/Factory | Lost 3 allies 7126 | -7/Factory | First assault squad dispatched 7257 | -7/Factory | Core integrity fell below 50% 7260 | -7/Factory | Core integrity fell below 20% 7291 | -7/Factory | Lost 7 parts (1p3n2u1w) 7294 | -7/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- disabled. 07270_ The unstable cave ceiling collapses. 07272_ Acquired 2 matter. 07272_ K-01 Serf collects debris. 07273_ R-06 Scavenger collects Corrupted Terrain Scan Processor. 07276_ K-01 Serf collects debris. 07277_ Power failure, Mic. Nuclear Core shutdown. 07277_ K-01 Serf collects debris. 07280_ R-06 Scavenger collects Corrupted Wheel. 07284_ K-01 Serf collects debris. 07284_ R-06 Scavenger collects Corrupted Wheel. 07286_ G-47 Trooper misfires. 07287_ K-01 Serf collects debris. 07291_ G-47 Trooper system terminally corrupted. 07291_ Imp. Heat Sink fried. 07291_ K-01 Serf collects debris. 07293_ K-01 Serf destroyed. 07294_ G-47 Trooper system terminally corrupted. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????? "???????????????????????????? | | ??????????????????? ???????????????????????????? | | ??????????????????? ???????????????????????????? | | ???????????????????? ???????????????????????????? | | ???????????????????? ???????????????????????????? | | ????????????????#####+#####??????????????????????? | | ????????????????# ! #??????????????????????? | | ????????????????# #??????????????????????? | | ????????????????# % % #??????????????????????? | | ????????????????# % k ###????????????????????? | | ????????????????# % ?????????????????????? | | ????????????????# @#??????????????????????? | | ????????????????# % k #??????????????????????? | | ????????????????# = #??????????????????????? | | ????????????????# #??????????????????????? | | ????????????????### g%###??????????????????????? | | ??????????????????# % #????????????????????????? | | ??????????????????# #????????????????????????? | | ????????????????? # #???????????????????????? | | ???????????????? # ##???????????????????????? | | ???????????????# % ????????????????????????? | | ???????????##### #% ???????????????????????? | | ???????????# ???????????????????????? | | ???????????# ??????????????????????? | | ???????????#/ ""?????????????????????? | | ???????????# # ""?????????????????????? | | ?########### ^ # "??????????????????????? | | ## ^ # # ??????????????????????? | | + """"""" # " # "??????????????????????? | | ## """"""" # #?"??????????????????????? | | ?# """"""" + #????????????????????????? | | ?# """"""" # #????????????????????????? | | ## # " #????????????????????????? | | # ] ] # #????????????????????????? | | # # #????????????????????????? | | ########### ^ #???????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 22 Energy Capacity 440 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 525 Resistance: KI 20 Evasion (%) 40 Targeting Accuracy 8 Recoil Reduction 2 Offensive Hacking 10 Relay Coupler Types 1 Relay Coupler Value 28 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Infiltrator Challenges ------------ None Game ------ Seed MachineTechAutogun Manual? 0 Play Time 01:59:24 Cumulative 51.5 hours Start 2024.12.29 @ 20:30:22 End 2024.12.29 @ 22:45:31 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 28 Rogue 28 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 22 Gallery% 33 Achievement% 32 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b068c01f-6a15-406c-b357-122caa4ba1fd