Cogmind - Beta 14 @@@ ROGUE MODE // 2024.12.29 @ 22:45:31

Player: xack

Result: Destroyed by G-50 Soldier with Heavy Laser

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (7)        1400
Robots Destroyed (136)     680
Value Destroyed (5600)     5600
Prototype IDs (8)          160
Alien Tech Used (0)        0
Bonus (3249)               3249
              TOTAL SCORE: 12589

 Bonus
-------
High Alert Combat Kills    1309
Follower Combat Kills      40
Entered Garrisons          400
Used RIF Installer         1500

 Cogmind 
---------
Core Integrity             0/700
Matter                     68/300
Energy                     24/150
System Corruption          0%
Temperature                Cool (9)
Movement                   Treading (320) Ox2
Location                   -7/Factory

 Parts 
-------
>               --- POWER (2) --------
          Micro Nuclear Core
>               --- PROPULSION (3) ---
         Medium Treads
>               --- UTILITY (5) ------
       Improved Heat Sink
  High-capacity Storage Unit
       Advanced Targeting Computer
       Hardened Medium Armor Plating
                Hacking Suite
>               --- WEAPON (3) -------
       Improved Spread Laser
                Proton Missile Launcher
          Heavy Rocket Launcher
>               --- INVENTORY (20) ---
  High-capacity Matter Pod (200)
       Advanced Visual Processing Unit
                Reactive Plating
                Relay Coupler [NC] (25)
                Relay Coupler [Sentry] (21)
                Relay Coupler [Hunter] (18)
   High-powered Tractor Beam
      Precision Beam Rifle
       Enhanced Autogun
                Gauss Rifle
                Assault Cannon
                Remote Datajack
                Scythe

 Peak State 
------------
>               --- POWER ------------
       Improved Ion Engine
          Micro Nuclear Core
>               --- PROPULSION -------
         Medium Treads
        Armored Wheel
        Armored Wheel
>               --- UTILITY ----------
  High-capacity Storage Unit
       Improved Medium Armor Plating
                Hardlight Generator
                Hacking Suite
                Relay Coupler [Grunt]
>               --- WEAPON -----------
       Improved Spread Laser
       Enhanced Autogun
          Heavy Rocket Launcher
>               --- INVENTORY --------
        Armored Wheel
       Improved Heat Sink
  High-capacity Matter Pod
       Advanced Visual Processing Unit
       Advanced Targeting Computer
       Hardened Medium Armor Plating
                Reactive Plating
                Reactive Plating
                Relay Coupler [NC]
                Relay Coupler [Grunt]
                Relay Coupler [Sentry]
                Relay Coupler [Hunter]
   High-powered Tractor Beam
      Precision Beam Rifle
                Gauss Rifle
                Assault Cannon
                Assault Cannon
                Proton Missile Launcher
                Remote Datajack
                Scythe
[Rating: 47]

 Favorites 
-----------
Power                      Deuterium Engine
  Engine                   Deuterium Engine
  Power Core               Micro Nuclear Core
Propulsion                 Armored Wheel
  Treads                   Light Treads
  Wheel                    Armored Wheel
Utility                    High-capacity Storage Unit
  Device                   Seismic Detector
  Storage                  High-capacity Storage Unit
  Processor                Advanced Targeting Computer
  Hackware                 Hacking Suite
  Protection               Hardened Light Armor Plating
Weapon                     Improved Assault Rifle
  Energy Gun               Precision Beam Rifle
  Energy Cannon            Ion Cannon
  Ballistic Gun            Improved Assault Rifle
  Ballistic Cannon         Assault Cannon
  Launcher                 Missile Launcher
  Special Weapon           Remote Datajack
  Impact Weapon            Flail
  Slashing Weapon          Scythe
  Special Melee Weapon     Improved Datajack

 Build                          | -11 -10 -9  -8  -8  -8  -8  -7  
-------                    Run  | Yrd Mat Mat Mat Gar Mat Gar Fac 
Slots Evolved              6    | .   .   2   2   .   .   .   2   
  Power                    1    | .   .   .   .   .   .   .   1   
  Propulsion               1    | .   .   1   .   .   .   .   .   
  Utility                  3    | .   .   1   1   .   .   .   1   
  Weapon                   1    | .   .   .   1   .   .   .   .   
Parts Attached             147  | 7   5   28  25  11  12  20  39  
  Power                    10   | 1   1   3   1   1   .   1   2   
    Engine                 9    | 1   1   3   1   1   .   1   1   
    Core                   1    | .   .   .   .   .   .   .   1   
    Reactor                .    | .   .   .   .   .   .   .   .   
  Propulsion               23   | 2   2   2   5   1   2   4   5   
    Treads                 13   | 2   1   1   3   1   1   1   3   
    Leg                    .    | .   .   .   .   .   .   .   .   
    Wheel                  10   | .   1   1   2   .   1   3   2   
    Hover                  .    | .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   
  Utility                  48   | 2   2   13  6   1   6   3   15  
    Device                 19   | 1   .   5   2   1   5   1   4   
    Storage                4    | 1   2   1   .   .   .   .   .   
    Processor              1    | .   .   .   .   .   .   .   1   
    Hackware               3    | .   .   .   .   .   .   .   3   
    Protection             21   | .   .   7   4   .   1   2   7   
    Artifact               .    | .   .   .   .   .   .   .   .   
  Weapon                   66   | 2   .   10  13  8   4   12  17  
    Energy Gun             11   | 2   .   1   1   3   2   1   1   
    Energy Cannon          3    | .   .   .   3   .   .   .   .   
    Ballistic Gun          22   | .   .   7   5   2   1   6   1   
    Ballistic Cannon       5    | .   .   .   .   .   .   1   4   
    Launcher               9    | .   .   .   .   3   .   2   4   
    Special Weapon         3    | .   .   .   .   .   .   .   3   
    Impact Weapon          2    | .   .   2   .   .   .   .   .   
    Slashing Weapon        10   | .   .   .   4   .   1   2   3   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   
    Special Melee Weapon   1    | .   .   .   .   .   .   .   1   
  Unidentified Prototypes  5    | .   .   1   1   .   1   .   2   
Parts Lost                 23   | .   .   2   3   3   .   7   8   
  Power                    3    | .   .   .   .   1   .   1   1   
  Propulsion               7    | .   .   .   1   .   .   3   3   
  Utility                  9    | .   .   1   2   1   .   2   3   
  Weapon                   4    | .   .   1   .   1   .   1   1   
  Highest Loss Streak      7    | .   .   2   2   2   .   2   7   
  To Critical Strikes      1    | .   .   .   .   1   .   .   .   
Average Slot Usage (%)     98   | .   100 99  99  99  100 96  98  
  Engine                   9    | .   14  11  9   9   9   8   10  
  Treads                   9    | .   20  11  9   9   9   9   7   
  Wheel                    16   | .   7   22  17  18  18  15  14  
  Device                   12   | .   14  10  11  18  18  15  7   
  Storage                  9    | .   14  10  9   9   9   9   7   
  Hackware                 2    | .   .   .   .   .   .   .   10  
  Protection               11   | .   .   11  15  9   9   11  9   
  Energy Gun               5    | .   28  4   .   6   9   5   6   
  Ballistic Gun            15   | .   .   16  24  17  17  17  7   
  Ballistic Cannon         2    | .   .   .   .   .   .   3   5   
Peak Build Rating          47   | 7   12  20  29  33  35  36  47  
  Average Rating           29   | 4   9   18  26  31  34  34  41  
  On Entrance              20   | .   7   12  19  29  33  35  32  
Naked Turns                .    | .   .   .   .   .   .   .   .   
Heaviest Build             87   | 15  52  63  71  73  69  75  87  
  Greatest Support         40   | 40  40  24  24  24  24  24  28  
  Greatest Overweight (x)  6    | .   4   2   2   3   3   6   3   
  Average Overweight (x)   2    | .   2   2   2   2   2   3   2   
Largest Inventory Capacity 20   | 8   20  20  20  20  20  20  20  
  Average Capacity         19   | 7   14  19  20  20  20  20  20  
  Most Carried             20   | 5   20  20  20  20  20  20  20  
  Average Carried          18   | 3   13  18  19  19  19  19  19  
  Final Capacity           20   | 8   20  20  20  20  20  20  20  
  Final Carried            20   | 5   20  20  20  20  20  20  13  

 Class Distribution 
--------------------
 48% | Tank
 33% | Mutant
 14% | Bothacker-Tank

 Dominant Class 
----------------
         Mutant | -10/Materials
         Mutant | -9/Materials
           Tank | -8/Materials
           Tank | -8/Garrison
           Tank | -8/Materials
           Tank | -8/Garrison
 Bothacker-Tank | -7/Factory

 Resources                      | -11  -10  -9   -8   -8   -8   -8   -7   
-----------                Run  | Yrd  Mat  Mat  Mat  Gar  Mat  Gar  Fac  
Matter Collected           4070 | 195  120  840  992  160  336  823  604  
  Remotely                 85   | .    .    .    .    .    .    .    85   
Salvage Created            4854 | 24   145  876  1112 370  359  1205 763  
  Parts                    305  | 3    16   63   73   25   18   67   40   
Haulers Intercepted        3    | .    1    2    .    .    .    .    .    
Recyclers Shooed           3    | .    .    2    .    .    .    .    1    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -8  -8  -8  -7  
-------                    Run  | Yrd Mat Mat Mat Gar Mat Gar Fac 
Combat Hostiles Destroyed  118  | .   5   20  21  11  7   30  24  
  Melee                    2    | .   .   .   .   .   .   .   2   
  Guns                     90   | .   5   20  20  3   7   27  8   
  Cannons                  4    | .   .   .   1   .   .   .   3   
  AOE                      19   | .   .   .   .   7   .   3   9   
Classes Destroyed          13   | 1   3   4   2   1   .   1   1   
  Worker                   3    | .   .   .   1   .   1   .   1   
  Builder                  4    | .   .   1   2   .   .   .   1   
  Tunneler                 2    | 1   .   .   .   .   1   .   .   
  Hauler                   3    | .   1   2   .   .   .   .   .   
  Recycler                 1    | .   .   1   .   .   .   .   .   
  Watcher                  5    | .   1   1   3   .   .   .   .   
  Swarmer                  44   | .   5   9   4   5   .   10  11  
  Grunt                    36   | .   .   6   9   1   4   10  6   
  Brawler                  2    | .   .   .   .   1   .   .   1   
  Duelist                  2    | .   .   .   .   .   .   .   2   
  Sentry                   23   | .   .   5   7   3   2   4   2   
  Hunter                   6    | .   .   .   1   1   1   3   .   
  Programmer               5    | .   .   .   .   .   .   3   2   
Best Kill Streak           8    | 1   2   5   6   5   5   6   8   
  Combat Bots Only         8    | .   2   4   4   5   3   6   8   
Max Kills in Single Turn   4    | 1   1   1   2   3   1   2   4   
  Gunslinging              1    | .   .   .   1   .   .   1   .   
  Exploded                 4    | .   .   .   .   3   .   1   4   
  Melee                    1    | .   .   .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -8   -8   -8   -8   -7   
--------                   Run   | Yrd  Mat  Mat  Mat  Gar  Mat  Gar  Fac  
Hostile Shots Fired        730   | .    31   99   111  40   28   153  268  
  Missed                   203   | .    10   27   32   11   5    36   82   
Damage Taken               6569  | .    163  806  1177 387  285  1260 2491 
  Core                     1197  | .    35   140  53   56   67   142  704  
  Absorbed by Shields      898   | .    .    .    .    .    56   378  464  
  Regen/Repaired (Parts)   393   | .    .    393  .    .    .    .    .    
Core Remaining (%)         73    | 100  86   65   .    .    .    42   .    
Volleys Fired              317   | 2    14   66   71   18   17   82   47   
  Largest                  3     | 2    2    2    3    3    3    3    3    
  Hottest                  147   | 80   80   63   106  112  114  114  147  
Shots Fired                759   | 4    28   130  206  34   51   201  105  
  Gun                      678   | 4    28   130  196  25   51   186  58   
  Cannon                   54    | .    .    .    10   .    .    12   32   
  Launcher                 22    | .    .    .    .    9    .    3    10   
  Special                  5     | .    .    .    .    .    .    .    5    
  Kinetic                  549   | .    .    98   196  16   34   142  63   
  Thermal                  119   | .    .    .    10   9    17   56   27   
  Explosive                12    | .    .    .    .    4    .    3    5    
  Electromagnetic          74    | 4    28   32   .    5    .    .    5    
  Robot Hit Streak         17    | 1    5    11   11   9    8    17   14   
  Robot Miss Streak        8     | .    3    4    5    3    8    5    6    
  Penetration Max          1     | .    .    .    .    .    1    1    .    
  Secondary Targets        9     | .    .    4    1    .    1    3    .    
    Max Gunslinging Chain  1     | .    .    1    1    .    1    1    .    
Shots Hit Robots           495   | 1    17   80   132  14   30   143  78   
  Core Hits                257   | 1    7    35   51   14   17   63   69   
  Critical Kills           1     | .    .    .    1    .    .    .    .    
  Critical Parts Destroyed 3     | .    .    1    1    .    .    1    .    
  Critical Strikes         15    | .    .    1    2    .    1    9    2    
    Burn                   5     | .    .    .    .    .    1    4    .    
    Destroy                4     | .    .    1    2    .    .    1    .    
    Blast                  1     | .    .    .    .    .    .    .    1    
    Sever                  5     | .    .    .    .    .    .    4    1    
Melee Attacks              55    | .    .    16   10   .    1    18   10   
  Impact                   16    | .    .    16   .    .    .    .    .    
  Slashing                 38    | .    .    .    10   .    1    18   9    
  Piercing                 .     | .    .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    
Damage Inflicted           12177 | 25   224  1301 2206 1028 557  3552 3284 
  Guns                     7116  | 25   218  1178 1995 189  547  2194 770  
  Cannons                  846   | .    .    .    138  .    .    188  520  
  Explosions               3177  | .    .    122  .    839  .    331  1885 
  Melee                    1012  | .    .    .    64   .    .    839  109  
  Ramming                  26    | .    6    1    9    .    10   .    .    
  Kinetic                  5858  | .    .    890  1995 109  325  1678 861  
  Thermal                  1802  | .    .    122  138  187  222  704  429  
  Explosive                1989  | .    .    .    .    337  .    331  1321 
  Electromagnetic          1490  | 25   218  288  .    395  .    .    564  
  Impact                   .     | .    .    .    .    .    .    .    .    
  Slashing                 1012  | .    .    .    64   .    .    839  109  
  Piercing                 .     | .    .    .    .    .    .    .    .    
Highest Corruption         6     | .    .    4    .    5    5    6    .    
  Average Corruption       5     | .    .    3    .    5    5    5    .    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    
  Effects                  101   | .    .    31   .    5    8    57   .    
    Message Errors         34    | .    .    10   .    2    3    19   .    
    Matter Fused           24    | .    .    10   .    1    2    11   .    
    Heat Flow Errors       12    | .    .    4    .    .    1    7    .    
    Energy Discharges      12    | .    .    5    .    1    .    6    .    
    Parts Fused            1     | .    .    .    .    .    1    .    .    
    Data Loss (minor)      8     | .    .    .    .    1    1    6    .    
    Data Loss (major)      2     | .    .    .    .    .    .    2    .    
    Misfires               1     | .    .    1    .    .    .    .    .    
    Alerts                 1     | .    .    .    .    .    .    1    .    
    Weapon Failures        6     | .    .    1    .    .    .    5    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    
Overflow Damage            221   | .    .    .    .    46   .    95   80   
  Projectiles              7     | .    .    .    .    .    .    .    7    
  Explosions               119   | .    .    .    .    46   .    .    73   
  Melee                    95    | .    .    .    .    .    .    95   .    
Knockbacks                 6     | .    .    .    .    .    1    4    1    
  Impact                   1     | .    .    .    .    .    1    .    .    
  Kinetic                  3     | .    .    .    .    .    .    2    1    
  Secondary                2     | .    .    .    .    .    .    2    .    
Self-Inflicted Damage      174   | .    3    74   4    73   5    .    15   
  Shots                    10    | .    .    2    .    5    .    .    3    
  Rammed                   5     | .    2    1    1    .    1    .    .    
Targets Rammed             5     | .    2    1    1    .    1    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    
Highest Temperature        853   | 18   126  358  545  36   131  289  853  
  Average Temperature      98    | 12   40   71   94   13   35   41   248  
  Received Heat Transfer   2283  | .    .    246  657  72   94   486  728  
  Effects                  36    | .    .    1    3    .    .    .    32   
    Shutdowns              9     | .    .    .    1    .    .    .    8    
    Energy Bleed           5     | .    .    .    .    .    .    .    5    
    Interference           2     | .    .    .    .    .    .    .    2    
    Matter Decay           1     | .    .    .    .    .    .    .    1    
    Short Circuit          2     | .    .    .    1    .    .    .    1    
    Damage (minor)         4     | .    .    1    1    .    .    .    2    
    Damage (major)         7     | .    .    .    .    .    .    .    7    
    Damage (core)          6     | .    .    .    .    .    .    .    6    
Siege Activations          .     | .    .    .    .    .    .    .    .    
Robots Corrupted           3     | .    .    .    .    1    .    .    2    
  Combat Hostiles          3     | .    .    .    .    1    .    .    2    
  Parts Fried              5     | .    1    .    .    2    .    .    2    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    
  Parts Melted             2     | .    .    .    .    .    1    1    .    
  Heat Transferred         3283  | .    .    100  222  285  555  1776 345  
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    
Power Chain Reactions      3     | .    .    2    .    1    .    .    .    

 Alert                          | -11  -10  -9   -8   -8   -8   -8   -7   
-------                    Run  | Yrd  Mat  Mat  Mat  Gar  Mat  Gar  Fac  
Peak Influence             1667 | 5    196  391  523  775  691  1667 1136 
  Initial                  875  | .    3    7    98   339  377  449  875  
  Average                  649  | 1    97   209  338  638  463  1177 928  
Maximum Alert Level        5    | .    .    1    2    3    2    5    4    
  Low Security (%)         17   | 100  100  39   13   .    .    .    .    
  Level 1                  24   | .    .    60   56   4    48   .    .    
  Level 2                  14   | .    .    .    30   59   51   14   .    
  Level 3                  26   | .    .    .    .    35   .    26   94   
  Level 4                  14   | .    .    .    .    .    .    50   5    
  Level 5                  2    | .    .    .    .    .    .    8    .    
  High Security            .    | .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    
Squads Dispatched          15   | .    .    2    1    .    3    .    9    
  Investigation            3    | .    .    .    .    .    .    .    3    
  Extermination            1    | .    .    .    .    .    .    .    1    
  Reinforcement            7    | .    .    2    1    .    2    .    2    
  Assault                  1    | .    .    .    .    .    .    .    1    
  Garrison                 3    | .    .    .    .    .    1    .    2    
  Intercept                .    | .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    
Construction Impeded       2    | .    .    .    .    .    .    .    2    
Haulers Reinforced         .    | .    .    .    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -9  -8  -8  -8  -8  -7  
---------                  Run  | Yrd Mat Mat Mat Gar Mat Gar Fac 
Distress Signals           7    | .   .   2   2   .   3   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   
Times Spotted              178  | .   12  29  38  14  12  33  40  
  Peak Tracking Total      7    | .   3   4   7   5   6   5   6   
  Tactical Retreats        17   | .   1   5   3   1   2   3   2   

 Traps                          | -11 -10 -9  -8  -8  -8  -8  -7  
-------                    Run  | Yrd Mat Mat Mat Gar Mat Gar Fac 
Traps Triggered            9    | .   .   2   .   2   .   4   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   
  Triggered                2    | .   .   .   .   2   .   .   .   
Most Traps Carried         1    | .   .   .   .   .   .   1   .   

 Machines                       | -11 -10 -9  -8  -8  -8  -8  -7  
----------                 Run  | Yrd Mat Mat Mat Gar Mat Gar Fac 
Machines Disabled          21   | .   .   2   2   3   1   10  3   
  Max in Single Turn       2    | .   .   1   1   1   1   1   2   
  Garrison Access          2    | .   .   .   .   .   .   .   2   
  Garrison Relay           5    | .   .   .   .   1   .   4   .   
  Phase Generator          1    | .   .   .   .   1   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -8  -8  -8  -7  
---------                  Run  | Yrd Mat Mat Mat Gar Mat Gar Fac 
Machines Accessed          27   | .   4   7   4   .   1   1   10  
  Terminals                20   | .   4   5   3   .   .   1   7   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   1   .   .   .   .   .   
  Recycling Units          2    | .   .   1   .   .   .   .   1   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          4    | .   .   .   1   .   1   .   2   
Total Hacks                73   | .   12  25  8   .   1   3   24  
  Successful               37   | .   9   11  5   .   1   1   10  
  Failed                   36   | .   3   14  3   .   .   2   14  
    Catastrophic           5    | .   .   2   .   .   .   .   3   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   
  Manual                   38   | .   8   12  6   .   .   .   12  
  Terminals                63   | .   12  21  7   .   .   3   20  
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          3    | .   .   3   .   .   .   .   .   
  Recycling Units          3    | .   .   1   .   .   .   .   2   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          4    | .   .   .   1   .   1   .   2   
Terminal Hacks             15   | .   6   5   1   .   .   1   2   
  Robot Analysis           3    | .   .   3   .   .   .   .   .   
  Prototype ID Bank        2    | .   2   .   .   .   .   .   .   
  Branch Access Points     2    | .   .   1   .   .   .   .   1   
  Emergency Access Points  2    | .   1   .   .   .   .   1   .   
  Garrison Index           1    | .   .   .   1   .   .   .   .   
  Unreport Threat          2    | .   .   1   .   .   .   .   1   
  Locate Traps             2    | .   2   .   .   .   .   .   .   
  Hauler Manifests         1    | .   1   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   
Repair Station Hacks       2    | .   .   2   .   .   .   .   .   
  Scan Component           1    | .   .   1   .   .   .   .   .   
  Repair                   1    | .   .   1   .   .   .   .   .   
Recycling Unit Hacks       2    | .   .   1   .   .   .   .   1   
  Retrieve Components      2    | .   .   1   .   .   .   .   1   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   
Garrison Access Hacks      4    | .   .   .   1   .   1   .   2   
  Unlock Access            2    | .   .   .   1   .   1   .   .   
  Seal Access              2    | .   .   .   .   .   .   .   2   
Unauthorized Hacks         14   | .   3   3   3   .   .   .   5   
  Terminals                14   | .   3   3   3   .   .   .   5   
    Botnet                 14   | .   3   3   3   .   .   .   5   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   
Hacking Detections         22   | .   3   6   4   .   .   1   8   
  Full Trace Events        5    | .   1   1   .   .   .   .   3   
  Feedback Events          .    | .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   
Parts Repaired             1    | .   .   1   .   .   .   .   .   
  Time                     26   | .   .   26  .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
  Retrieved Components     11   | .   .   9   .   .   .   .   2   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -8  -8  -8  -7  
------------               Run  | Yrd Mat Mat Mat Gar Mat Gar Fac 
Used RIF Installer         3    | .   .   .   .   1   .   2   .   
  Command Fork             1    | .   .   .   .   .   .   1   .   
  Watcher Feeds            1    | .   .   .   .   .   .   1   .   
Robots Hacked              5    | .   .   .   .   .   .   .   5   
  Non-combat               .    | .   .   .   .   .   .   .   .   
  Combat                   5    | .   .   .   .   .   .   .   5   
Robot Hacks Applied        5    | .   .   .   .   .   .   .   5   
  overwrite_iff            2    | .   .   .   .   .   .   .   2   
  formatsys_high           3    | .   .   .   .   .   .   .   3   
Relay Couplers Released    20   | .   .   .   .   4   .   16  .   
  Machine Destruction      20   | .   .   .   .   4   .   16  .   
  Attached                 2    | .   .   .   .   .   .   .   2   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -8  -8  -8  -7  
--------                   Run  | Yrd Mat Mat Mat Gar Mat Gar Fac 
Total Allies               6    | .   .   .   .   .   .   .   6   
  Largest Group            3    | .   .   .   .   .   .   .   3   
  Highest-Rated Group      48   | .   .   .   .   .   .   .   48  
  Highest-Rated Ally       16   | .   .   .   .   .   .   .   16  
Total Orders               .    | .   .   .   .   .   .   .   .   
Ally Attacks               20   | .   .   .   .   .   .   .   20  
  Total Damage             253  | .   .   .   .   .   .   .   253 
  Kills                    1    | .   .   .   .   .   .   .   1   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -8  -8  -8  -7  
-------                    Run  | Yrd Mat Mat Mat Gar Mat Gar Fac 
Robot Analysis Total       3    | .   .   3   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -8   -8   -8   -7   
-------------              Run  | Yrd  Mat  Mat  Mat  Gar  Mat  Gar  Fac  
Turns Passed               7293 | 82   466  1391 1402 332  292  1960 1368 
Spaces Moved               3968 | 40   242  683  697  213  162  1116 815  
  Core                     2    | 2    .    .    .    .    .    .    .    
  Treads                   154  | 38   110  .    .    .    .    .    6    
  Legs                     .    | .    .    .    .    .    .    .    .    
  Wheels                   3812 | .    132  683  697  213  162  1116 809  
  Hover                    .    | .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   105  120  120  120  115  115  135  
  Average Speed            131  | 154  154  120  120  121  119  140  136  
  Slowest Speed            320  | 160  160  120  120  135  130  180  320  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    
Exploration Rate (%)       39   | 4    38   51   64   41   22   71   26   
  Regions Visited          7
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    
  Known Exits Taken        2    | .    .    .    1    .    1    .    .    
  Unknown Exits Taken      3    | 1    1    1    .    .    .    .    .    
Scrap Searched             .    | .    .    .    .    .    .    .    .    
Spaces Dug                 26   | .    .    13   8    .    1    .    4    
Terrain Destroyed          169  | .    .    17   10   103  2    7    30   
  Melee                    25   | .    .    13   7    .    1    .    4    
  Projectile               7    | .    .    .    3    .    1    3    .    
  AOE                      137  | .    .    4    .    103  .    4    26   
Terrain Rammed             .    | .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -8   -8   -8   -7   
---------                  Run  | Yrd  Mat  Mat  Mat  Gar  Mat  Gar  Fac  
Total                      5353 | 53   311  1105 1113 254  219  1322 976  
  Wait                     619  | .    13   272  257  2    16   32   27   
  Move                     3963 | 39   241  682  697  212  162  1115 815  
  Hop                      .    | .    .    .    .    .    .    .    .    
  Pick Up                  118  | 5    24   27   25   7    3    13   14   
  Fast Attach              22   | 7    .    3    3    .    2    2    5    
  Attach                   31   | .    1    5    5    3    .    5    12   
  Detach                   .    | .    .    .    .    .    .    .    .    
  Swap                     94   | .    4    20   17   8    10   13   22   
  Drop                     90   | .    12   13   27   4    7    11   16   
  Fire                     317  | 2    14   66   71   18   17   82   47   
  Melee                    55   | .    .    16   10   .    1    18   10   
  Ram                      4    | .    1    1    1    .    1    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    
  Crush                    1    | .    1    .    .    .    .    .    .    
  Escape Stasis            39   | .    .    .    .    .    .    31   8    
  Rewire                   .    | .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials (discovered 3 exits: *Mat / *Min x2)
-8/Materials
-8/Garrison
-8/Materials
-8/Garrison (discovered 3 exits: *Fac x3)
-7/Factory (discovered 3 exits: Sto / Low x2)

 History 
---------
 Turn | Location      | Event
   36 | -11/Scrapyard | Discovered new exit (range 16)
   83 | -11/Scrapyard | Entered Materials
  322 | -10/Materials | Build established: Mutant
  458 | -10/Materials | Discovered new exit (range 7)
  549 | -10/Materials | Entered another Materials area
  549 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  621 | -9/Materials  | Identified exit to Mines
 1657 | -9/Materials  | Repaired Hcp. Storage Unit
 1911 | -9/Materials  | Discovered new exit (range 9)
 1940 | -9/Materials  | Entered another Materials area
 1940 | -8/Materials  | Evolved 2 slots: Utility x1, Weapon x1
 2293 | -8/Materials  | Build established: Tank
 3342 | -8/Materials  | Identified exit to Garrison
 3342 | -8/Materials  | Entered Garrison
 3377 | -8/Garrison   | Phase Generator disabled
 3522 | -8/Garrison   | Triggered checkpoint
 3594 | -8/Garrison   | Garrison Relay disabled
 3643 | -8/Garrison   | Installed Relay Interface Framework
 3655 | -8/Garrison   | Discovered new exit (range 15)
 3674 | -8/Garrison   | Entered Materials
 3947 | -8/Materials  | Garrison activated, responded to threat
 3966 | -8/Materials  | Identified exit to Garrison
 3966 | -8/Materials  | Entered Garrison
 3988 | -8/Garrison   | Triggered checkpoint
 4009 | -8/Garrison   | Garrison Relay disabled
 4096 | -8/Garrison   | Triggered checkpoint
 4194 | -8/Garrison   | Triggered checkpoint
 4210 | -8/Garrison   | Discovered new exit (range 13)
 4336 | -8/Garrison   | Triggered checkpoint
 4386 | -8/Garrison   | Triggered checkpoint
 4461 | -8/Garrison   | Triggered checkpoint
 4591 | -8/Garrison   | Discovered new exit (range 11)
 4633 | -8/Garrison   | Core integrity fell below 50%
 4678 | -8/Garrison   | Expanded RIF knowledge: Command Fork
 4750 | -8/Garrison   | Discovered new exit (range 11)
 4770 | -8/Garrison   | Triggered checkpoint
 4818 | -8/Garrison   | Garrison Relay disabled
 5004 | -8/Garrison   | Triggered checkpoint
 5045 | -8/Garrison   | Garrison Relay disabled
 5328 | -8/Garrison   | Triggered checkpoint
 5412 | -8/Garrison   | Garrison Relay disabled
 5598 | -8/Garrison   | Expanded RIF knowledge: Watcher Feeds
 5926 | -8/Garrison   | Entered Factory
 5926 | -7/Factory    | Evolved 2 slots: Power x1, Utility x1
 6170 | -7/Factory    | Garrison activated, responded to threat
 6272 | -7/Factory    | Destroyed 8 combat bots
 6588 | -7/Factory    | Build established: Bothacker-Tank
 7004 | -7/Factory    | Identified exit to Storage
 7004 | -7/Factory    | Identified exit to Lower Caves
 7018 | -7/Factory    | Garrison activated, responded to threat
 7068 | -7/Factory    | Lost 3 allies
 7126 | -7/Factory    | First assault squad dispatched
 7257 | -7/Factory    | Core integrity fell below 50%
 7260 | -7/Factory    | Core integrity fell below 20%
 7291 | -7/Factory    | Lost 7 parts (1p3n2u1w)
 7294 | -7/Factory    | Destroyed by G-50 Soldier with Heavy Laser

 Last Messages 
---------------
  disabled.
07270_ The unstable cave ceiling collapses. <x2>
07272_ Acquired 2 matter.
07272_ K-01 Serf collects debris. <x2>
07273_ R-06 Scavenger collects Corrupted Terrain
  Scan Processor.
07276_ K-01 Serf collects debris.
07277_ Power failure, Mic. Nuclear Core
  shutdown.
07277_ K-01 Serf collects debris. <x3>
07280_ R-06 Scavenger collects Corrupted Wheel.
07284_ K-01 Serf collects debris.
07284_ R-06 Scavenger collects Corrupted Wheel.
07286_ G-47 Trooper misfires.
07287_ K-01 Serf collects debris.
07291_ G-47 Trooper system terminally corrupted.
07291_ Imp. Heat Sink fried.
07291_ K-01 Serf collects debris. <x2>
07293_ K-01 Serf destroyed.
07294_ G-47 Trooper system terminally corrupted.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ???????????????????? "???????????????????????????? |
| ???????????????????   ???????????????????????????? |
| ???????????????????   ???????????????????????????? |
| ????????????????????  ???????????????????????????? |
| ????????????????????  ???????????????????????????? |
| ????????????????#####+#####??????????????????????? |
| ????????????????#      !  #??????????????????????? |
| ????????????????#         #??????????????????????? |
| ????????????????# %     % #??????????????????????? |
| ????????????????#  %    k ###????????????????????? |
| ????????????????#        %  ?????????????????????? |
| ????????????????#        @#??????????????????????? |
| ????????????????# % k     #??????????????????????? |
| ????????????????# =       #??????????????????????? |
| ????????????????#         #??????????????????????? |
| ????????????????###   g%###??????????????????????? |
| ??????????????????#  %  #????????????????????????? |
| ??????????????????#     #????????????????????????? |
| ????????????????? #      #???????????????????????? |
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| ???????????#            # ""?????????????????????? |
| ?###########   ^        # "??????????????????????? |
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|  + """"""" #   "        # "??????????????????????? |
| ## """"""" #            #?"??????????????????????? |
| ?# """"""" +            #????????????????????????? |
| ?# """"""" #            #????????????????????????? |
| ##         #   "        #????????????????????????? |
|  #    ]  ] #            #????????????????????????? |
|  #         #            #????????????????????????? |
|  ###########  ^         #????????????????????????  |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           48
Energy Generation          22
Energy Capacity            440
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           15
Terrain Scan Density       10
Armor Coverage             525
Resistance: KI             20
Evasion (%)                40
Targeting Accuracy         8
Recoil Reduction           2
Offensive Hacking          10
Relay Coupler Types        1
Relay Coupler Value        28

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Infiltrator

 Challenges 
------------
None

 Game 
------
Seed              MachineTechAutogun
  Manual?         0
Play Time         01:59:24
  Cumulative      51.5 hours
  Start           2024.12.29 @ 20:30:22
  End             2024.12.29 @ 22:45:31
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          28
  Rogue           28
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             22
Gallery%          33
Achievement%      32
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              32/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: b068c01f-6a15-406c-b357-122caa4ba1fd