Cogmind - Beta 11 @@@ ROGUE MODE // 2022.03.29 @ 23:05:42 Player: Redbrew Result: Core destroyed Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (42) 210 Value Destroyed (1392) 1392 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (704) 704 TOTAL SCORE: 5506 Bonus ------- High Alert Combat Kills 366 Follower Combat Kills 338 Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 100/100 System Corruption 5% Temperature Cool (0) Movement Core (350) Ox6 Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (4) ------ Large Storage Unit > --- WEAPON (4) ------- (None) > --- INVENTORY (15) --- Improved Ion Engine Light Angular Momentum Engine Light Treads Medium Storage Unit Large Storage Unit Advanced Assault Cannon Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Light Antimatter Reactor > --- PROPULSION ------- Light Treads Light Treads Light Treads Light Treads Light Treads > --- UTILITY ---------- Large Storage Unit Hardened Light Armor Plating Focal Shield Shield Generator > --- WEAPON ----------- Heavy Laser Gauss Rifle Greatsword > --- INVENTORY -------- Improved Ion Engine Light Nuclear Core Light Angular Momentum Engine Carbon-fiber Leg VSS Leg Medium Storage Unit Large Storage Unit Layered Light Armor Plating Beam Rifle Advanced Assault Cannon Rocket Launcher [Rating: 46] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Hardened Light Armor Plating Device Shield Generator Storage Large Storage Unit Protection Hardened Light Armor Plating Weapon Greatsword Energy Gun Heavy Laser Ballistic Gun Gauss Rifle Ballistic Cannon Advanced Assault Cannon Launcher Rocket Launcher Impact Weapon Great Maul Slashing Weapon Greatsword Build | -11 -10 -9 -8 -8 -8 -6 ------- Run | Scr Mat Mat Mat Sto Rec Fac Slots Evolved 8 | . . 2 2 . . 4 Power 1 | . . . . . . 1 Propulsion 3 | . . 2 . . . 1 Utility 2 | . . . 1 . . 1 Weapon 2 | . . . 1 . . 1 Parts Attached 46 | 6 3 4 7 12 . 14 Power 8 | 1 1 1 1 1 . 3 Engine 6 | 1 1 1 1 1 . 1 Core 1 | . . . . . . 1 Reactor 1 | . . . . . . 1 Propulsion 13 | 2 . 2 1 5 . 3 Treads 8 | . . 2 1 4 . 1 Leg 5 | 2 . . . 1 . 2 Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 10 | 1 1 . 3 3 . 2 Device 3 | . 1 . . 1 . 1 Storage 3 | 1 . . 1 1 . . Processor . | . . . . . . . Hackware . | . . . . . . . Protection 4 | . . . 2 1 . 1 Artifact . | . . . . . . . Weapon 15 | 2 1 1 2 3 . 6 Energy Gun 4 | . 1 . . . . 3 Energy Cannon . | . . . . . . . Ballistic Gun 6 | 2 . . 1 2 . 1 Ballistic Cannon 1 | . . . . . . 1 Launcher 1 | . . . . . . 1 Special Weapon . | . . . . . . . Impact Weapon 1 | . . 1 . . . . Slashing Weapon 2 | . . . 1 1 . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes . | . . . . . . . Parts Lost 17 | . . . . . . 17 Power 2 | . . . . . . 2 Propulsion 6 | . . . . . . 6 Utility 4 | . . . . . . 4 Weapon 5 | . . . . . . 5 Highest Loss Streak 13 | . . . . . . 13 To Critical Strikes 1 | . . . . . . 1 Average Slot Usage (%) 88 | . 96 100 89 89 90 80 Engine 8 | . 14 11 9 9 9 4 Treads 28 | . . 22 22 33 36 27 Leg 5 | . 28 22 13 2 . . Device 6 | . 10 11 . 4 9 11 Storage 8 | . 14 11 9 9 9 6 Protection 10 | . . . 17 13 9 5 Energy Gun 1 | . 5 2 . . . 3 Ballistic Gun 9 | . 22 11 9 8 9 5 Slashing Weapon 7 | . . . 8 8 9 4 Naked Turns . | . . . . . . . Heaviest Build 64 | 12 14 18 43 43 41 64 Greatest Support 100 | 20 20 20 60 80 80 100 Greatest Overweight (x) 2 | 2 . . . . . 2 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 15 | 8 8 8 10 15 15 15 Average Capacity 12 | 6 8 8 8 12 15 15 Most Carried 12 | 4 5 8 8 10 9 12 Average Carried 7 | 1 4 5 7 7 9 8 Final Capacity 15 | 8 8 8 10 15 15 15 Final Carried 9 | 4 5 8 8 9 9 6 Class Distribution -------------------- 52% | Scavenger-Mutant 47% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Scavenger-Mutant | -8/Storage Scavenger-Mutant | -8/Recycling Scavenger-Mutant | -6/Factory Resources | -11 -10 -9 -8 -8 -8 -6 ----------- Run | Scr Mat Mat Mat Sto Rec Fac Matter Collected 822 | 241 73 46 126 172 8 156 Remotely . | . . . . . . . Salvage Created 1765 | . 77 52 327 331 107 871 Parts 72 | . 3 4 22 15 1 27 Haulers Intercepted . | . . . . . . . Recyclers Shooed 3 | . . . . 1 . 2 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -6 ------- Run | Scr Mat Mat Mat Sto Rec Fac Combat Hostiles Destroyed 35 | . 2 1 8 8 1 15 Melee 20 | . . . 5 5 1 9 Guns 10 | . 2 1 3 3 . 1 AOE 5 | . . . . . . 5 Classes Destroyed 9 | . 1 1 3 2 1 1 Worker 4 | . . . 1 1 . 2 Recycler 2 | . . . . 1 . 1 Operator 1 | . . . 1 . . . Drone 1 | . . . . . 1 . Swarmer 10 | . . . 4 4 . 2 Grunt 18 | . 2 . 2 2 . 12 Brawler 1 | . . . . . . 1 Sentry 4 | . . 1 2 1 . . Hunter 1 | . . . . 1 . . Best Kill Streak 8 | . 2 1 4 5 1 8 Combat Bots Only 6 | . 2 1 4 5 1 6 Max Kills in Single Turn 4 | . 1 1 1 1 1 4 Gunslinging . | . . . . . . . Exploded 2 | . . . . . . 2 Melee 1 | . . . 1 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -6 -------- Run | Scr Mat Mat Mat Sto Rec Fac Damage Taken 4533 | . 191 76 457 737 . 3072 Core 1000 | . 56 16 27 37 . 864 Absorbed by Shields 386 | . . . . 4 . 382 Regen/Repaired (Parts) 94 | . . . . 94 . . Core Remaining (%) 90 | 100 77 96 . . 88 . Volleys Fired 57 | . 12 6 14 13 2 10 Largest 3 | . 2 1 1 1 1 3 Hottest 150 | . 40 20 28 28 28 150 Shots Fired 77 | . 24 6 14 13 2 18 Gun 69 | . 24 6 14 13 2 10 Cannon 4 | . . . . . . 4 Launcher 4 | . . . . . . 4 Special . | . . . . . . . Kinetic 63 | . 24 6 14 13 2 4 Thermal 10 | . . . . . . 10 Explosive 4 | . . . . . . 4 Electromagnetic . | . . . . . . . Robot Hit Streak 14 | . 14 3 4 8 1 4 Robot Miss Streak 2 | . 2 1 1 1 1 1 Penetration Max 1 | . . . . 1 . . Secondary Targets . | . . . . . . . Shots Hit Robots 108 | . 21 4 17 29 3 34 Core Hits 74 | . 5 3 9 10 1 46 Critical Kills 1 | . . . . 1 . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 16 | . . . 1 6 . 9 Destroy 1 | . . . . 1 . . Sever 15 | . . . 1 5 . 9 Melee Attacks 79 | . . 1 11 26 3 38 Impact 1 | . . 1 . . . . Slashing 78 | . . . 11 26 3 38 Piercing . | . . . . . . . Sneak Attacks 5 | . . . 2 2 . 1 Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 5131 | . 157 33 725 1267 175 2774 Guns 718 | . 157 33 185 222 23 98 Cannons 23 | . . . . . . 23 Explosions 1176 | . . . . . . 1176 Melee 3199 | . . . 540 1045 152 1462 Ramming 15 | . . . . . . 15 Kinetic 643 | . 157 33 185 222 23 23 Thermal 98 | . . . . . . 98 Explosive 1176 | . . . . . . 1176 Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing 3199 | . . . 540 1045 152 1462 Piercing . | . . . . . . . Highest Corruption 5 | . . . . . . 5 Average Corruption 2 | . . . . . . 2 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 1 | . . . . . . 1 Energy Discharges 1 | . . . . . . 1 Overload Shots . | . . . . . . . Overflow Damage 286 | . . . 19 88 75 104 Projectiles . | . . . . . . . Explosions 57 | . . . . . . 57 Melee 229 | . . . 19 88 75 47 Knockbacks 1 | . . . . . . 1 Impact . | . . . . . . . Kinetic 1 | . . . . . . 1 Secondary . | . . . . . . . Self-Inflicted Damage 189 | . . . . . . 189 Shots 5 | . . . . . . 5 Rammed 6 | . . . . . . 6 Targets Rammed 13 | . . . . . . 13 Kicked 7 | . . . . . . 7 Crushed . | . . . . . . . Highest Temperature 437 | . 24 6 6 12 . 437 Average Temperature 92 | . 13 6 4 6 . 161 Received Heat Transfer 1572 | . 102 18 63 236 . 1153 Effects 2 | . . . . . . 2 Short Circuit 2 | . . . . . . 2 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred 185 | . . . . . . 185 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -8 -8 -8 -6 ------- Run | Scr Mat Mat Mat Sto Rec Fac Peak Influence 1055 | . 50 69 228 390 222 1055 Initial 945 | . . 20 28 87 145 945 Average 307 | . 24 47 168 237 133 924 Maximum Alert Level 3 | . . . 1 1 1 3 Low Security (%) 48 | 100 100 100 51 35 78 . Level 1 33 | . . . 48 64 21 . Level 2 . | . . . . . . . Level 3 18 | . . . . . . 100 Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 6 | . 1 . 1 2 . 2 Investigation 1 | . . . . . . 1 Extermination . | . . . . . . . Reinforcement 5 | . 1 . 1 2 . 1 Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered 1 | . . . . . . 1 Construction Impeded 2 | . . . . 1 . 1 Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -8 -8 -6 --------- Run | Scr Mat Mat Mat Sto Rec Fac Distress Signals 3 | . . . 1 2 . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 93 | . 3 2 21 21 16 30 Peak Tracking Total 12 | . 2 1 11 4 4 12 Tactical Retreats 8 | . . . 3 2 . 3 Traps | -11 -10 -9 -8 -8 -8 -6 ------- Run | Scr Mat Mat Mat Sto Rec Fac Traps Triggered 1 | . . . . 1 . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -8 -8 -6 ---------- Run | Scr Mat Mat Mat Sto Rec Fac Machines Disabled 4 | . . . . . 1 3 Max in Single Turn 3 | . . . . . . 3 Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -6 --------- Run | Scr Mat Mat Mat Sto Rec Fac Machines Accessed 15 | . . 1 1 5 7 1 Terminals 11 | . . 1 1 3 6 . Fabricators 1 | . . . . . . 1 Repair Stations 1 | . . . . 1 . . Recycling Units 2 | . . . . 1 1 . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 24 | . . 2 1 10 8 3 Successful 19 | . . 2 1 8 7 1 Failed 5 | . . . . 2 1 2 Catastrophic 1 | . . . . . . 1 Database Lockouts . | . . . . . . . Manual 1 | . . . . 1 . . Terminals 17 | . . 2 1 7 7 . Fabricators 3 | . . . . . . 3 Repair Stations 2 | . . . . 2 . . Recycling Units 2 | . . . . 1 1 . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 14 | . . 2 1 5 6 . Record 6 | . . 1 . 4 1 . Part Schematic 1 | . . . . . 1 . Robot Schematic 1 | . . . . 1 . . Robot Analysis 1 | . . . . . 1 . Alert Level 2 | . . . . . 2 . Locate Traps 1 | . . 1 . . . . Dispatch Records 1 | . . . . . 1 . Investigation Status 1 | . . . 1 . . . Fabricator Hacks 1 | . . . . . . 1 Load Schematic 1 | . . . . . . 1 Repair Station Hacks 2 | . . . . 2 . . Scan Component 1 | . . . . 1 . . Repair 1 | . . . . 1 . . Recycling Unit Hacks 2 | . . . . 1 1 . Report Inventory 2 | . . . . 1 1 . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 7 | . . 1 . 2 3 1 Full Trace Events 1 | . . . . . . 1 Feedback Events 1 | . . . . . . 1 Corruption 1 | . . . . . . 1 Feedback Blocked . | . . . . . . . Robot Schematics Acquired 1 | . . . . 1 . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 1 | . . . . . 1 . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 1 | . . . . 1 . . Time 26 | . . . . 26 . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -6 ------------ Run | Scr Mat Mat Mat Sto Rec Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -6 -------- Run | Scr Mat Mat Mat Sto Rec Fac Total Allies 2 | . . . . 2 . . Largest Group 2 | . . . . 2 1 1 Highest-Rated Group 116 | . . . . 116 16 16 Highest-Rated Ally 100 | . . . . 100 16 16 Total Orders . | . . . . . . . Ally Attacks 111 | . . . . 33 76 2 Total Damage 1379 | . . . . 1030 349 . Kills 27 | . . . . 13 14 . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -6 ------- Run | Scr Mat Mat Mat Sto Rec Fac Robot Analysis Total 1 | . . . . . 1 . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -6 ------------- Run | Scr Mat Mat Mat Sto Rec Fac Turns Passed 3362 | 56 159 222 474 1163 667 621 Spaces Moved 1775 | 41 97 162 225 606 407 237 Core 16 | 16 . . . . . . Treads 1455 | . . . 225 606 407 217 Legs 304 | 25 97 162 . . . 20 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 160 160 160 105 Average Speed 153 | 106 120 120 160 160 160 164 Slowest Speed 270 | 150 120 120 160 160 160 270 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 35 | 3 21 20 19 85 95 8 Regions Visited 6 Branch Regions 2 Pre-discovered Areas . | . . . . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 26 | . . . . . . 26 Melee . | . . . . . . . Projectile . | . . . . . . . AOE 26 | . . . . . . 26 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -6 --------- Run | Scr Mat Mat Mat Sto Rec Fac Total 2163 | 50 121 183 306 736 415 352 Wait 137 | . 4 3 34 63 4 29 Move 1769 | 40 96 161 224 605 406 237 Hop . | . . . . . . . Pick Up 29 | 4 2 6 6 5 . 6 Fast Attach 16 | 6 2 . 2 4 . 2 Attach 12 | . 1 2 1 1 . 7 Detach 6 | . 2 . 1 2 . 1 Swap 18 | . . 2 4 7 . 5 Drop 28 | . 2 2 9 10 . 5 Fire 57 | . 12 6 14 13 2 10 Melee 79 | . . 1 11 26 3 38 Ram 5 | . . . . . . 5 Kick 7 | . . . . . . 7 Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -8/Storage (discovered 2 exits: [*Fac] / *Rec) -8/Recycling -6/Factory History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 16) 57 | -11/Scrapyard | Entered Materials 100 | -10/Materials | Discovered new exit (range 16) 216 | -10/Materials | Entered another Materials area 216 | -9/Materials | Evolved 2 slots: Propulsion x2 312 | -9/Materials | Build established: Mutant 431 | -9/Materials | Discovered new exit (range 6) 438 | -9/Materials | Entered another Materials area 438 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 463 | -8/Materials | Found Powered Armor 839 | -8/Materials | Discovered new exit (range 15) 912 | -8/Materials | Entered Storage 1289 | -8/Storage | Met 01-MTF 1595 | -8/Storage | Discovered new exit (range 7) 1725 | -8/Storage | Repaired Lgt. Treads 2019 | -8/Storage | Discovered new exit (range 4) 2033 | -8/Storage | Build established: Scavenger-Mutant 2075 | -8/Storage | Entered Recycling 2075 | -8/Recycling | Accompanied by 2 allies (01-MTF) 2080 | -8/Recycling | 01-MTF left 2117 | -8/Recycling | Spotter reported a threat 2134 | -8/Recycling | Spotter reported a threat 2134 | -8/Recycling | Spotter reported a threat 2141 | -8/Recycling | Spotter reported a threat 2170 | -8/Recycling | Spotter reported a threat 2186 | -8/Recycling | Spotter reported a threat 2187 | -8/Recycling | Spotter reported a threat 2187 | -8/Recycling | Spotter reported a threat 2189 | -8/Recycling | Spotter reported a threat 2201 | -8/Recycling | Spotter reported a threat 2204 | -8/Recycling | Spotter reported a threat 2223 | -8/Recycling | Spotter reported a threat 2239 | -8/Recycling | Spotter reported a threat 2240 | -8/Recycling | Spotter reported a threat 2255 | -8/Recycling | Spotter reported a threat 2257 | -8/Recycling | Spotter reported a threat 2268 | -8/Recycling | Spotter reported a threat 2276 | -8/Recycling | Spotter reported a threat 2276 | -8/Recycling | Spotter reported a threat 2292 | -8/Recycling | Spotter reported a threat 2299 | -8/Recycling | Spotter reported a threat 2308 | -8/Recycling | Spotter reported a threat 2321 | -8/Recycling | Spotter reported a threat 2361 | -8/Recycling | Spotter reported a threat 2365 | -8/Recycling | Spotter reported a threat 2398 | -8/Recycling | Spotter reported a threat 2418 | -8/Recycling | Spotter reported a threat 2429 | -8/Recycling | Spotter reported a threat 2450 | -8/Recycling | Spotter reported a threat 2471 | -8/Recycling | Spotter reported a threat 2475 | -8/Recycling | Spotter reported a threat 2482 | -8/Recycling | Spotter reported a threat 2524 | -8/Recycling | Spotter reported a threat 2528 | -8/Recycling | Spotter reported a threat 2555 | -8/Recycling | Spotter reported a threat 2581 | -8/Recycling | Spotter reported a threat 2589 | -8/Recycling | Spotter reported a threat 2615 | -8/Recycling | Spotter reported a threat 2618 | -8/Recycling | Spotter reported a threat 2634 | -8/Recycling | Spotter reported a threat 2699 | -8/Recycling | Spotter reported a threat 2701 | -8/Recycling | Spotter reported a threat 2713 | -8/Recycling | Discovered new exit (range 15) 2742 | -8/Recycling | Entered Factory 2742 | -6/Factory | Accompanied by 1 ally 2742 | -6/Factory | Evolved 4 slots: Power x1, Propulsion x1, Utility x1, Weapon x1 3092 | -6/Factory | Search patrols dispatched 3305 | -6/Factory | Lost 13 parts (2p5n2u4w) 3347 | -6/Factory | Core integrity fell below 50% 3359 | -6/Factory | Core integrity fell below 20% 3363 | -6/Factory | Core destroyed Last Messages --------------- 03345_ Slammed into G-50 Soldier. 03346_ Lyr. Light Armor Plating destroyed. 03347_ C-30 ARC bursts open, deploying its payload. 03347_ H-66 Slayer unfolds itself. 03348_ Penetrated by Slug. 03349_ Slammed into G-50 Soldier. 03350_ Critical hit (Burn: +37). 03351_ Slug penetrates Wall. 03351_ Slug penetrates G-50 Soldier. 03351_ G-50 Soldier destroyed. 03352_ Slammed into G-50 Soldier. 03354_ R-10 Processor collects Adv. Heat Sink. 03355_ Slug penetrates Wall. 03356_ Slammed into G-50 Soldier. 03359_ Slug penetrates Wall. 03359_ Slammed into G-50 Soldier. 03362_ Wall collapses. 03362_ Slug penetrates Wall. 03363_ Slammed into G-50 Soldier. 03363_ Destabilizing: Core damaged (-25). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????? ???????????????????????????? | | ??????????????????# ???????????????????????????? | | ??????????????????# ???????????????????????????? | | ??????????????????# ???????????????????????????? | | ??????????????????# #??????????????????????????? | | ??????????????????# +??????????????????????????? | | ??????????????????# #??????????????????????????? | | ??????????????????# #??????????????????????????? | | ??????????????????# #??????????????????????????? | | ??????????????????# #??????????????????????????? | | ??????????????????# ###############????????????? | | ???????????###+##?# # @ #????????????? | | ???????????# ## #%% g""""""" #????????????? | | ???????????# T" %;g% """"""????????????????? | | ????????+ "" %/g """""?????????????????? | | ???????????# %%#g% """""?????????????????? | | ???????????# % ### ## ??????????????? | | ???????????###k#???# ###############?????????????? | | ?????????????# #???# #???????????????????????????? | | ???########### #???# #???????????????????????????? | | ##?# """"" ## #???#/#########???????????????????? | | #?# " # #???# #???????????????????? | | ### # ##### """""" #???????????????????? | | ## %= # # """"""?????????????????????? | | ## ! ## # """"""?????????????????????? | | ## =+ /* """""" #???????????????????? | | ## %!##%= # #???????????????????? | | ## %%[ =%= #= """""" #???????????????????? | | ### == !* # """""" ????????????????????? | | #### ##### %# """"""?????????????????????? | | # """"""?????????????????????? | | # ???????????????????????? | | """ """ ""%%""" / """"???????????????????????? | | """ """ """ """ # """"???????????????????????? | | """ """ """ """ # """????????????????????????? | | # ""?????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 34 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Armor Coverage 625 Resistance: KI 20 Evasion (%) 55 Recoil Reduction 5 Item Schematics ----------------- Hpw. Shotgun | -8/Recycling | Hacked Robot Schematics ------------------ M-14 Sweeper | -8/Storage | Hacked Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Novice Programmer \\IAMDERELICT Challenges ------------ None Game ------ Seed ActuatorHardcellScrap Manual? 0 Play Time 01:02:40 Cumulative 10.4 hours Start 2022.03.29 @ 21:56:10 End 2022.03.29 @ 23:05:42 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 9 Rogue 9 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 14 Gallery% 12 Achievement% 11 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/TerminusBold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d1fb00d8-3d2b-4abc-8961-850de17387b6