Cogmind - Beta 12 X1 *** ADVENTURER MODE // 2022.07.01 @ 13:27:03 Player: Sardaukar Result: Destroyed by G-67 Veteran with Field Laser Performance ------------- Evolutions (5) 2500 Regions Visited (10) 2000 Robots Destroyed (253) 1265 Value Destroyed (8971) 8971 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (3193) 3193 TOTAL SCORE: 18089 Bonus ------- High Alert Combat Kills 1397 Follower Combat Kills 452 Entered Garrisons 400 Used RIF Installer 1000 Friendly Fire -56 Cogmind --------- Core Integrity 0/1000 Matter 300/300 Energy 99/100 System Corruption 10% Temperature Cool (21) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (10) ----- (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Advanced Treads Medium Treads Improved Medium Treads Enhanced Flexi-carbon Leg > --- UTILITY ---------- Improved Cryofiber Web Medium Storage Unit Machine Analyzer Advanced Sensor Array Terrain Scanner Advanced Terrain Scan Processor Advanced Targeting Computer Improved Heavy Armor Plating Relay Coupler [Sentry] > --- WEAPON ----------- Smartbomb Launcher > --- INVENTORY -------- Improved Deuterium Engine Improved Deuterium Engine Light Treads High-capacity Matter Pod Magnetic Acceleration Cannon Mass Driver Mini Grenade Launcher [Rating: 73] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Micro Fission Core Propulsion Advanced Treads Treads Advanced Treads Leg Aluminum Leg Utility Small Storage Unit Device Improved Sensor Array Storage Small Storage Unit Processor Advanced Targeting Computer Hackware Relay Coupler [Sentry] Protection Improved Light Armor Plating Weapon Heavy Assault Cannon Energy Gun Heavy Particle Gun Energy Cannon Cooled Particle Cannon Ballistic Gun Assault Rifle Ballistic Cannon Heavy Assault Cannon Launcher Smartbomb Launcher Build | -11 -10 -10 -9 -8 -8 -8 -7 -7 -6 -5 ------- Run | Scr Mat Min Mat Mat Gar Mat Fac Gar Fac Fac Slots Evolved 10 | . . . 2 2 . . 2 . 2 2 Power . | . . . . . . . . . . . Propulsion 2 | . . . 1 . . . 1 . . . Utility 8 | . . . 1 2 . . 1 . 2 2 Weapon . | . . . . . . . . . . . Parts Attached 149 | 6 5 5 26 19 10 18 16 12 7 25 Power 13 | 1 1 . 2 1 . 2 2 . 2 2 Engine 12 | 1 1 . 2 1 . 2 2 . 2 1 Core 1 | . . . . . . . . . . 1 Reactor . | . . . . . . . . . . . Propulsion 43 | 2 . 3 8 8 5 6 1 2 2 6 Treads 32 | . . 2 8 1 5 6 1 2 2 5 Leg 11 | 2 . 1 . 7 . . . . . 1 Wheel . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 48 | 1 3 1 6 9 4 4 5 4 3 8 Device 16 | . 2 . 2 4 3 2 . . 1 2 Storage 3 | 1 . . . . . . 1 . . 1 Processor 12 | . . . 3 2 . 1 2 1 1 2 Hackware 2 | . . . . . . . . . 1 1 Protection 15 | . 1 1 1 3 1 1 2 3 . 2 Artifact . | . . . . . . . . . . . Weapon 45 | 2 1 1 10 1 1 6 8 6 . 9 Energy Gun 8 | . . . . . . 5 3 . . . Energy Cannon 1 | . . . . . . . 1 . . . Ballistic Gun 8 | 2 1 . 2 . . . . . . 3 Ballistic Cannon 18 | . . 1 5 1 1 . 3 4 . 3 Launcher 10 | . . . 3 . . 1 1 2 . 3 Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 8 | . . . 1 . . 2 3 . . 2 Parts Lost 36 | . . . 1 2 2 1 . 3 2 25 Power 3 | . . . . 1 . 1 . . . 1 Propulsion 9 | . . . . . . . . 1 2 6 Utility 16 | . . . . 1 1 . . 2 . 12 Weapon 8 | . . . 1 . 1 . . . . 6 Highest Loss Streak 19 | . . . 1 1 2 1 . 2 1 19 To Critical Strikes . | . . . . . . . . . . . Average Slot Usage (%) 92 | . 98 99 97 91 89 97 97 91 88 68 Engine 8 | . 14 14 11 9 9 8 7 7 6 3 Treads 21 | . . 11 31 9 18 27 30 27 22 11 Leg 5 | . 28 16 . 17 8 . . . . 3 Device 7 | . 6 . 9 8 11 8 7 . 5 11 Storage 8 | . 14 14 11 9 9 9 7 7 6 4 Processor 15 | . . . 6 18 18 18 22 24 25 14 Protection 7 | . 6 13 5 9 6 9 7 10 6 3 Energy Gun 2 | . . . . . . 14 6 . . . Ballistic Gun 4 | . 28 24 6 . . . . . . . Ballistic Cannon 6 | . . 3 13 10 9 1 3 6 6 2 Naked Turns 44 | . . . . . . . . . . 44 Heaviest Build 55 | 13 16 22 26 29 29 29 40 42 38 55 Greatest Support 92 | 20 20 40 63 63 60 66 86 84 92 80 Greatest Overweight (x) 9 | . . . 7 9 1 . . . . 1 Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 10 | 8 8 8 8 8 8 8 10 10 10 10 Average Capacity 8 | 7 8 8 8 8 8 8 9 10 10 9 Most Carried 10 | 3 8 8 8 8 8 8 10 10 10 10 Average Carried 7 | 1 6 7 7 7 7 7 9 9 9 5 Final Capacity 10 | 8 8 8 8 8 8 8 10 10 10 5 Final Carried 10 | 3 7 8 6 8 8 8 10 10 10 . Class Distribution -------------------- 56% | Mutant 24% | Skirmisher 19% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Mutant | -8/Materials Skirmisher | -7/Factory Mutant | -7/Garrison Skirmisher | -6/Factory Skirmisher | -5/Factory Resources | -11 -10 -10 -9 -8 -8 -8 -7 -7 -6 -5 ----------- Run | Scr Mat Min Mat Mat Gar Mat Fac Gar Fac Fac Matter Collected 5422 | 284 386 102 950 1006 644 332 322 494 310 592 Remotely 387 | . 116 . 271 . . . . . . . Salvage Created 7367 | 85 722 234 1019 963 546 1504 491 657 391 755 Parts 450 | 1 33 23 76 58 33 90 47 27 17 45 Haulers Intercepted 16 | . 1 . 4 3 . 5 2 . 1 . Recyclers Shooed 14 | . 5 1 4 . . 1 1 . . 2 Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -8 -8 -7 -7 -6 -5 ------- Run | Scr Mat Min Mat Mat Gar Mat Fac Gar Fac Fac Combat Hostiles Destroyed 153 | . 8 2 24 22 25 15 3 21 10 23 Guns 26 | . 8 2 4 . . 12 . . . . Cannons 89 | . . . 10 22 25 2 3 13 10 4 AOE 37 | . . . 10 . . . . 8 . 19 Classes Destroyed 18 | 1 5 3 2 3 . 1 1 1 . 1 Worker 16 | . 1 2 2 2 . 2 5 . 2 . Builder 24 | . . 1 4 1 . 4 9 . 2 3 Tunneler 3 | . . 2 1 . . . . . . . Hauler 16 | . 1 . 4 3 . 5 2 . 1 . Recycler 19 | 1 4 . 5 1 . 4 2 . . 2 Mechanic 1 | . . . . 1 . . . . . . Operator 4 | . . . 1 1 . . . . . 2 Watcher 17 | . 2 . 4 2 . 4 3 . 1 1 Swarmer 39 | . 3 . 14 . 7 . . 3 3 9 Cutter 2 | . . . . . . . . 2 . . Saboteur 1 | . . . . . . . . . . 1 Grunt 69 | . 5 . 7 14 11 6 1 13 3 9 Brawler 2 | . . . . . . 1 . . . 1 Duelist 4 | . . . 1 1 . 1 . 1 . . Protector 1 | . . . . 1 . . . . . . Sentry 26 | . . 2 2 5 7 6 1 2 1 . Hunter 6 | . . . . 1 . 1 . . 2 2 Programmer 3 | . . . . . . . 1 . 1 1 Best Kill Streak 11 | 1 4 2 8 9 9 6 7 8 4 11 Combat Bots Only 9 | . 3 2 7 4 9 3 1 8 3 9 Max Kills in Single Turn 5 | 1 1 1 2 2 2 1 4 3 2 5 Gunslinging . | . . . . . . . . . . . Exploded 4 | . . . 2 . . . . 3 . 4 Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -8 -8 -7 -7 -6 -5 -------- Run | Scr Mat Min Mat Mat Gar Mat Fac Gar Fac Fac Damage Taken 9447 | . 209 80 621 812 999 611 338 1126 851 3800 Core 1788 | . 54 12 66 95 197 83 116 107 52 1006 Absorbed by Shields . | . . . . . . . . . . . Regen/Repaired (Parts) 176 | . . . . . . 14 . . 162 . Core Remaining (%) 74 | 100 . 73 83 . . 31 . 68 93 . Volleys Fired 591 | 6 59 13 100 81 68 87 37 43 45 52 Largest 2 | 2 2 2 2 2 1 2 2 2 1 2 Hottest 110 | 40 40 40 83 83 60 110 110 78 60 110 Shots Fired 866 | 12 118 26 168 95 68 147 46 70 45 71 Gun 362 | 12 118 26 54 . . 129 6 . . 17 Cannon 460 | . . . 103 95 68 14 39 62 45 34 Launcher 44 | . . . 11 . . 4 1 8 . 20 Special . | . . . . . . . . . . . Kinetic 653 | 12 118 26 157 95 68 14 33 34 45 51 Thermal 169 | . . . . . . 129 12 28 . . Explosive 44 | . . . 11 . . 4 1 8 . 20 Electromagnetic . | . . . . . . . . . . . Robot Hit Streak 56 | 9 24 13 16 23 25 31 44 56 15 29 Robot Miss Streak 4 | 1 4 2 4 1 2 2 2 1 1 1 Penetration Max 1 | . . . . 1 1 . . . . 1 Secondary Targets 3 | . 2 1 . . . . . . . . Max Gunslinging Chain 1 | . 1 1 . . . . . . . . Shots Hit Robots 633 | 11 86 18 101 83 59 103 30 51 34 57 Core Hits 348 | 2 32 11 48 36 20 46 26 35 15 77 Critical Kills 4 | . 1 . 2 1 . . . . . . Critical Parts Destroyed 7 | . 1 . 5 1 . . . . . . Critical Strikes 46 | . 2 . 9 8 8 10 3 . 4 2 Burn 8 | . . . . . . 8 . . . . Destroy 12 | . 2 . 7 2 . . . . . 1 Blast 26 | . . . 2 6 8 2 3 . 4 1 Melee Attacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 24652 | 113 899 197 2757 3630 3014 2397 2452 2348 1977 4868 Guns 3854 | 113 899 197 500 . . 1708 55 . . 382 Cannons 14011 | . . . 1482 3619 3014 686 1410 1398 1679 723 Explosions 6751 | . . . 771 . . . 975 950 298 3757 Melee . | . . . . . . . . . . . Ramming 36 | . . . 4 11 . 3 12 . . 6 Kinetic 15429 | 113 899 197 1982 3619 3014 686 1383 752 1679 1105 Thermal 3413 | . . . . . . 1708 82 646 298 679 Explosive 5774 | . . . 771 . . . 975 950 . 3078 Electromagnetic . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 10 | . . . . . . . . . . 10 Average Corruption 5 | . . . . . . . . . . 5 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 9 | . . . . . . . . . . 9 Message Errors 5 | . . . . . . . . . . 5 Energy Discharges 1 | . . . . . . . . . . 1 Parts Rejected 1 | . . . . . . . . . . 1 Misfires 1 | . . . . . . . . . . 1 Misdirections 1 | . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . Overflow Damage 1268 | . . . 169 212 216 77 210 75 199 110 Projectiles 863 | . . . 148 212 216 77 79 61 40 30 Explosions 405 | . . . 21 . . . 131 14 159 80 Melee . | . . . . . . . . . . . Knockbacks 79 | . . . 8 25 17 3 2 3 11 10 Impact . | . . . . . . . . . . . Kinetic 75 | . . . 8 23 16 3 2 3 10 10 Secondary 4 | . . . . 2 1 . . . 1 . Self-Inflicted Damage 577 | . . . 128 . . . 163 67 . 219 Shots 12 | . . . 4 . . . 2 2 . 4 Rammed 6 | . . . 1 . . . 2 . . 3 Targets Rammed 8 | . . . 1 1 . 1 2 . . 3 Kicked 1 | . . . . 1 . . . . . . Crushed 1 | . . . . . . 1 . . . . Highest Temperature 408 | . 18 35 45 180 95 408 89 120 54 13 Average Temperature 43 | . 6 9 13 39 38 86 24 32 10 4 Received Heat Transfer 3595 | . 87 54 120 612 567 243 90 492 192 1138 Effects 4 | . . . . . . 4 . . . . Shutdowns 1 | . . . . . . 1 . . . . Interference 3 | . . . . . . 3 . . . . Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted 1 | . . . . . . 1 . . . . Combat Hostiles 1 | . . . . . . 1 . . . . Parts Melted 11 | . . . . . 1 9 . . . 1 Heat Transferred 5658 | . . . . . . 3922 148 888 200 500 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -8 -8 -7 -7 -6 -5 ------- Run | Scr Mat Min Mat Mat Gar Mat Fac Gar Fac Fac Peak Influence 1437 | 5 288 101 782 714 884 473 410 1437 1043 1123 Initial 653 | . 2 31 3 216 273 370 45 124 653 355 Average 494 | 2 134 30 571 468 656 258 218 903 792 843 Maximum Alert Level 4 | . 1 . 3 3 3 2 2 4 3 4 Low Security (%) 24 | 100 83 100 11 . . 29 43 5 . . Level 1 21 | . 16 . 1 28 21 58 53 6 . 9 Level 2 25 | . . . 56 68 23 11 2 30 32 30 Level 3 21 | . . . 30 2 55 . . 12 67 49 Level 4 5 | . . . . . . . . 44 . 10 Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 31 | . 1 . 3 4 . 3 3 . 4 13 Investigation 10 | . 1 . 1 1 . 2 1 . 2 2 Extermination 4 | . . . . . . . 1 . 1 2 Reinforcement 10 | . . . 2 1 . 1 1 . 1 4 Assault 6 | . . . . 1 . . . . . 5 Garrison 1 | . . . . 1 . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . 1 Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -8 -8 -7 -7 -6 -5 --------- Run | Scr Mat Min Mat Mat Gar Mat Fac Gar Fac Fac Distress Signals 5 | . 1 . 1 1 . . . 1 . 1 Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 250 | . 15 2 35 30 26 24 9 34 14 61 Peak Tracking Total 14 | . 4 2 5 7 6 3 3 7 3 14 Tactical Retreats 12 | . 1 . 1 2 1 . 1 2 1 3 Traps | -11 -10 -10 -9 -8 -8 -8 -7 -7 -6 -5 ------- Run | Scr Mat Min Mat Mat Gar Mat Fac Gar Fac Fac Traps Triggered 16 | . . . 5 . 1 3 . 3 2 2 Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -8 -8 -7 -7 -6 -5 ---------- Run | Scr Mat Min Mat Mat Gar Mat Fac Gar Fac Fac Machines Disabled 77 | . . 1 6 1 1 2 27 11 19 9 Max in Single Turn 14 | . . 1 2 1 1 1 8 2 14 5 Garrison Access 1 | . . . . . . 1 . . . . Garrison Relay 6 | . . . . . 1 . . 5 . . Phase Generator 1 | . . . . . . . . 1 . . Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -8 -8 -7 -7 -6 -5 --------- Run | Scr Mat Min Mat Mat Gar Mat Fac Gar Fac Fac Machines Accessed 32 | . 5 . 1 4 1 6 4 2 4 5 Terminals 24 | . 4 . 1 3 1 4 1 2 3 5 Fabricators . | . . . . . . . . . . . Repair Stations 2 | . . . . . . 1 . . 1 . Recycling Units 3 | . 1 . . . . . 2 . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 3 | . . . . 1 . 1 1 . . . Total Hacks 91 | . 15 . 4 17 2 20 8 3 12 10 Successful 50 | . 10 . 1 9 . 10 5 2 8 5 Failed 41 | . 5 . 3 8 2 10 3 1 4 5 Catastrophic 9 | . 1 . . . . 4 1 . . 3 Database Lockouts . | . . . . . . . . . . . Manual 37 | . 3 . 3 7 . 11 4 . 3 6 Terminals 70 | . 12 . 4 14 2 16 2 3 7 10 Fabricators . | . . . . . . . . . . . Repair Stations 7 | . . . . . . 2 . . 5 . Recycling Units 7 | . 3 . . . . . 4 . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 7 | . . . . 3 . 2 2 . . . Terminal Hacks 31 | . 8 . 1 7 . 6 1 2 3 3 Robot Analysis 4 | . 3 . . 1 . . . . . . Open Door 1 | . . . . . . . . 1 . . Level Access Points 1 | . . . . . . . . . . 1 Branch Access Points 4 | . 1 . . 1 . . . . 1 1 Machine Index 1 | . 1 . . . . . . . . . Terminal Index 3 | . . . . . . 1 . . 1 1 Garrison Index 1 | . . . . . . . 1 . . . Alert Level 4 | . . . 1 2 . 1 . . . . Unreport Threat 4 | . . . . 2 . 2 . . . . Dispatch Records 1 | . 1 . . . . . . . . . Maintenance Status 1 | . . . . 1 . . . . . . Transport Status 1 | . 1 . . . . . . . . . Recall Reinforcements 1 | . . . . . . . . . 1 . Hauler Manifests 1 | . . . . . . 1 . . . . Zone Layout 2 | . 1 . . . . 1 . . . . Security Stations 1 | . . . . . . . . 1 . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks 7 | . . . . . . 2 . . 5 . Scan Component 4 | . . . . . . 1 . . 3 . Repair 3 | . . . . . . 1 . . 2 . Recycling Unit Hacks 2 | . 2 . . . . . . . . . Report Inventory 1 | . 1 . . . . . . . . . Retrieve Components 1 | . 1 . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks 4 | . . . . 1 . 1 2 . . . Unlock Access 2 | . . . . 1 . . 1 . . . Seal Access 1 | . . . . . . 1 . . . . Coupler Status 1 | . . . . . . . 1 . . . Unauthorized Hacks 6 | . . . . 1 . 1 2 . . 2 Terminals 2 | . . . . . . . . . . 2 Detonate 2 | . . . . . . . . . . 2 Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 2 | . . . . . . . 2 . . . Monitor 1 | . . . . . . . 1 . . . Reject 1 | . . . . . . . 1 . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 2 | . . . . 1 . 1 . . . . Redirect 1 | . . . . 1 . . . . . . Watchers 1 | . . . . . . 1 . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 28 | . 4 . 1 3 1 6 4 1 4 4 Full Trace Events 12 | . 1 . 1 2 . 3 1 . 2 2 Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired 3 | . . . . . . 1 . . 2 . Time 120 | . . . . . . 38 . . 82 . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components 8 | . 8 . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 -8 -7 -7 -6 -5 ------------ Run | Scr Mat Min Mat Mat Gar Mat Fac Gar Fac Fac Used RIF Installer 2 | . . . . . 1 . . 1 . . Robot Detection 1 | . . . . . . . . 1 . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released 24 | . . . . . 3 . . 21 . . Machine Destruction 24 | . . . . . 3 . . 21 . . Attached 1 | . . . . . . . . . 1 . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired 2 | . . . . . . . . 2 . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -8 -8 -7 -7 -6 -5 -------- Run | Scr Mat Min Mat Mat Gar Mat Fac Gar Fac Fac Total Allies 4 | . . . . . . . . 4 . . Largest Group 2 | . . . . . . . . 2 . . Highest-Rated Group 161 | . . . . . . . . 161 . . Highest-Rated Ally 88 | . . . . . . . . 88 . . Total Orders . | . . . . . . . . . . . Ally Attacks 29 | . . . . . . . . 29 . . Total Damage 1175 | . . . . . . . . 1175 . . Kills 12 | . . . . . . . . 12 . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -8 -8 -7 -7 -6 -5 ------- Run | Scr Mat Min Mat Mat Gar Mat Fac Gar Fac Fac Robot Analysis Total 4 | . 3 . . 1 . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -8 -8 -7 -7 -6 -5 ------------- Run | Scr Mat Min Mat Mat Gar Mat Fac Gar Fac Fac Turns Passed 9831 | 78 601 676 1295 738 1041 1410 1205 1079 930 778 Spaces Moved 5259 | 45 353 466 607 260 566 652 701 586 485 538 Core 243 | 8 . . 2 2 . . . . . 231 Treads 4004 | . . 164 605 92 412 652 701 586 485 307 Legs 1012 | 37 353 302 . 166 154 . . . . . Wheels . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 120 120 160 120 120 145 151 153 155 50 Average Speed 145 | 107 120 134 161 152 149 151 151 154 156 113 Slowest Speed 500 | 120 120 160 400 500 190 160 153 155 158 240 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . 1 Exploration Rate (%) 39 | 5 43 94 35 20 63 45 23 64 18 21 Regions Visited 10 Branch Regions 1 Pre-discovered Areas 1 | . . 1 . . . . . . . . Known Exits Taken 4 | . 1 . . 1 . 1 1 . . . Unknown Exits Taken 4 | 1 . 1 1 . . . . . 1 . Scrap Searched 1 | . . 1 . . . . . . . . Spaces Dug 37 | . . . . . . 35 2 . . . Terrain Destroyed 750 | . . . 141 13 15 37 107 176 37 224 Melee . | . . . . . . . . . . . Projectile 90 | . . . 27 13 15 2 8 2 12 11 AOE 660 | . . . 114 . . 35 99 174 25 213 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -8 -8 -7 -7 -6 -5 --------- Run | Scr Mat Min Mat Mat Gar Mat Fac Gar Fac Fac Total 6481 | 61 422 496 749 475 658 923 787 686 591 633 Wait 302 | . 1 . 2 97 8 145 7 1 41 . Move 5250 | 44 352 465 606 260 564 651 701 585 484 538 Hop . | . . . . . . . . . . . Pick Up 58 | 4 3 5 7 4 2 7 8 2 7 9 Fast Attach 58 | 6 2 4 11 4 4 7 7 2 3 8 Attach 36 | . . 1 5 5 2 1 3 2 2 15 Detach 3 | . 1 . . 1 . . 1 . . . Swap 55 | . 3 . 10 10 4 10 6 8 2 2 Drop 81 | 1 1 8 7 12 6 14 15 4 7 6 Fire 591 | 6 59 13 100 81 68 87 37 43 45 52 Melee . | . . . . . . . . . . . Ram 3 | . . . . . . . . . . 3 Kick 1 | . . . . 1 . . . . . . Crush 4 | . . . 1 . . 1 2 . . . Escape Stasis . | . . . . . . . . . . . Rewire 39 | . . . . . . . . 39 . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -8/Garrison (discovered 4 exits: *Mat x3 / *Mat) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 2 exits: *Fac / Gar) -7/Garrison (discovered 3 exits: *Fac x2 / *Fac) -6/Factory (discovered 5 exits: *Fac / Low x2 / Ext x2) -5/Factory (discovered 6 exits: Fac x4 / Upp x2) History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 15) 79 | -11/Scrapyard | Entered Materials 239 | -10/Materials | Discovered new exit (range 16) 316 | -10/Materials | Build established: Mutant 387 | -10/Materials | Discovered new exit (range 16) 428 | -10/Materials | Identified exit to Mines 680 | -10/Materials | Entered Mines 684 | -10/Mines | Learned location of Storage (-7) 793 | -10/Mines | Discovered new exit (range 16) 1170 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1208 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1332 | -10/Mines | Discovered new exit (range 16) 1356 | -10/Mines | Entered Materials 1356 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1546 | -9/Materials | Destroyed 7 combat bots 2337 | -9/Materials | Discovered new exit (range 6) 2613 | -9/Materials | Discovered new exit (range 15) 2651 | -9/Materials | Entered another Materials area 2651 | -8/Materials | Evolved 2 slots: Utility x2 3051 | -8/Materials | First assault squad dispatched 3224 | -8/Materials | Garrison activated, responded to threat 3229 | -8/Materials | Build established: Scavenger-Mutant 3389 | -8/Materials | Identified exit to Garrison 3389 | -8/Materials | Entered Garrison 3422 | -8/Garrison | Triggered checkpoint 3646 | -8/Garrison | Triggered checkpoint 3688 | -8/Garrison | Discovered exit to Materials (range 5) 3790 | -8/Garrison | Triggered checkpoint 3790 | -8/Garrison | Triggered checkpoint 3852 | -8/Garrison | Triggered checkpoint 3880 | -8/Garrison | Destroyed 9 combat bots 3931 | -8/Garrison | Discovered new exit (range 12) 3974 | -8/Garrison | Triggered checkpoint 3989 | -8/Garrison | Core integrity fell below 50% 4038 | -8/Garrison | Garrison Relay disabled 4206 | -8/Garrison | Discovered new exit (range 12) 4221 | -8/Garrison | Installed Relay Interface Framework 4245 | -8/Garrison | Identified exit to Materials 4416 | -8/Garrison | Discovered exit to Materials (range 8) 4430 | -8/Garrison | Entered Materials 4829 | -8/Materials | Discovered new exit (range 4) 4832 | -8/Materials | Identified exit to Factory 5056 | -8/Materials | Build established: Mutant 5096 | -8/Materials | Repaired Imp. Sensor Array 5694 | -8/Materials | Discovered exit to Factory (range 15) 5840 | -8/Materials | Entered Factory 5840 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6194 | -7/Factory | Build established: Skirmisher 6972 | -7/Factory | Discovered new exit (range 4) 6975 | -7/Factory | Identified exit to Factory 7045 | -7/Factory | Identified exit to Garrison 7045 | -7/Factory | Entered Garrison 7092 | -7/Garrison | Triggered checkpoint 7111 | -7/Garrison | Triggered checkpoint 7183 | -7/Garrison | Phase Generator disabled 7192 | -7/Garrison | Destroyed 8 combat bots 7336 | -7/Garrison | Triggered checkpoint 7356 | -7/Garrison | Build established: Mutant 7369 | -7/Garrison | Garrison Relay disabled 7479 | -7/Garrison | Found embedded Infiltrators 7480 | -7/Garrison | Triggered checkpoint 7502 | -7/Garrison | Discovered exit to Factory (range 10) 7524 | -7/Garrison | Triggered checkpoint 7545 | -7/Garrison | Discovered exit to Factory (range 6) 7630 | -7/Garrison | Garrison Relay disabled 7631 | -7/Garrison | Warlord forces raided the area 7631 | -7/Garrison | Garrison Relay disabled 7633 | -7/Garrison | Garrison Relay disabled 7645 | -7/Garrison | Garrison Relay disabled 7692 | -7/Garrison | Triggered checkpoint 7707 | -7/Garrison | Learned Factory security intel 7764 | -7/Garrison | Triggered checkpoint 7898 | -7/Garrison | Discovered exit to Factory (range 12) 8047 | -7/Garrison | Expanded RIF knowledge: Robot Detection 8124 | -7/Garrison | Entered Factory 8124 | -6/Factory | Evolved 2 slots: Utility x2 8221 | -6/Factory | Repaired Imp. Deuterium Engine 8259 | -6/Factory | Repaired Adv. Treads 8454 | -6/Factory | Build established: Skirmisher 8759 | -6/Factory | Identified exit to Lower Caves 8759 | -6/Factory | Identified exit to Extension 9039 | -6/Factory | Discovered new exit (range 11) 9054 | -6/Factory | Entered another Factory area 9054 | -5/Factory | Evolved 2 slots: Utility x2 9167 | -5/Factory | Destroyed 9 combat bots 9354 | -5/Factory | First assault squad dispatched 9529 | -5/Factory | Lost 6 parts (3n2u1w) 9677 | -5/Factory | Crushed by falling debris 9680 | -5/Factory | System corruption reached 10% 9681 | -5/Factory | Core integrity fell below 50% 9711 | -5/Factory | Lost 19 parts (1p3n10u5w) 9779 | -5/Factory | Identified exit to Upper Caves 9779 | -5/Factory | Identified exit to Factory 9806 | -5/Factory | Core integrity fell below 20% 9822 | -5/Factory | Released all parts (4) 9832 | -5/Factory | Destroyed by G-67 Veteran with Field Laser Last Messages --------------- 09804_ ALERT: Rogue bot located, Programmers report to Factory Zone 6E. 09805_ Slug penetrates G-50 Soldier. 09806_ M-28 Smith repairs G-50 Soldier. 09807_ Slug penetrates B-60 Warrior. 09808_ M-28 Smith repairs G-67 Veteran. 09813_ M-28 Smith repairs G-50 Soldier. 09818_ Slug penetrates B-60 Warrior. 09820_ Slug penetrates M-28 Smith. 09822_ System corrupted: Coil Gun rejected. 09822_ Released Hvy. Treads. 09822_ Released Mic. Fission Core. 09822_ Released Visual Processing Unit. 09822_ Released Hcp. Matter Pod. 09822_ Slammed into B-60 Warrior. 09823_ Slammed into G-50 Soldier. 09826_ Critical hit (Burn: +50). 09826_ Acquired 10 matter. 09827_ M-28 Smith repairs G-67 Veteran. 09828_ M-28 Smith repairs Imp. Recalibrator. Map ----- +----------------------------------------------------+ | ?????????????????????#?#??### # ### #?# | | ?????????????????????#??????## ##?# #?# | | ????????????????????????####?## ##### ### | | ???????????????????????????#?############# ### | | ??????? ????????????????????#??######## # | | ??????? ?????????????????? # | | ??????? ??????????????????#??### T # | | ??????? ??????????????????????## "" + | | ?????? ?????????????????????### # | | ?????? ???????????????????????# # | | ??????? ???????????????????????####+### # | | ??????? ??????????????????????????? ###### ## | | ??????? #??????????????????????"""??? ###?## ## | | ??????? #??????????????????????""" ??# ?# ##+# | | ??????? #??????????????????###?"""? ? # # # | | ??????? #?????????????????? #????? ??# # # | | ???????# #??????????????????# #????? ? # | | ???????# #??????????????????# #????? ??# # #### | | ???????# +??????????????????# +????????####?# ##?# | | ???????# #??????????????????# #???????????### ##?# | | ???????# #???????????????#### ####????????### #?#? | | ?????### ######??????????# gg #?????#?#### ### | | ?????# #T ############ ########## # | | ###### gY % gg " #? | | mg % "T + | | ###### g % @ # | | ?????# #######+####### ########## #? | | ???#####/#####??? ?????# #????????## ##? | | ???# *[= #??? ?????####+#####????????# #?? | | ???# ! #?? ????# #????????# | | ???# #?? ????# !! #????????# ### | | ???# * #? ???#[! +???????? #?? | | ???# "" "" | #?= ???#[! ] #????????##+##?? | | ???# ""T"" # ??# #??????????????? | | ???# """ # ??# #?????????????"" | | ???# ###########?# "T" #??????"""???""F | | ???###########???????????# """ #??????"""???""? | | ?????????????????????????# ! #??????"""?????? | | ?????????????????????????##########??????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 18 Energy Capacity 290 Matter Stores 300 Matter Capacity 500 Sight Range 18 Robot Scan Range 16 Terrain Scan Range 14 Terrain Scan Density 210 Base Temperature (-) 150 Armor Coverage 600 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 55 Targeting Accuracy 16 Recoil Reduction 4 Offensive Hacking 10 Defensive Hacking 10 Relay Coupler Types 1 Relay Coupler Value 29 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ImprinterCentriumSheargun Manual? 0 Play Time 02:10:58 Cumulative 199.6 hours Start 2022.06.30 @ 14:56:43 End 2022.07.01 @ 13:27:03 Sessions 11 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 48 Rogue 0 Adventurer 42 Explorer 6 Win Type - Total 3 Types 2/0/1/0/0/0/0/0/0 Lore% 54 Gallery% 68 Achievement% 48 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 20/Terminus Map View 66x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3bd8d751-8bff-4716-bbac-3cf1695ab711