Cogmind - Beta 15 @@@ ROGUE MODE // 2025.07.27 @ 02:23:36 Player: Saturn Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (10) 2000 Robots Destroyed (126) 630 Value Destroyed (4552) 4552 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 9762 Bonus ------- None Cogmind --------- Core Integrity 0/1000 Matter 176/300 Energy 90/100 System Corruption 13% Temperature Cool (0) Movement Walking (120) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- Flexi-carbon Leg VTOL Module > --- UTILITY (6) ------ Advanced Terrain Scan Processor ECM Suite > --- WEAPON (3) ------- Rocket Array > --- INVENTORY (5) ---- Improved Deuterium Engine Remote Datajack Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Light Antimatter Reactor > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg > --- UTILITY ---------- Advanced Heat Sink Medium Storage Unit Targeting Computer Core Analyzer Corruption Screen > --- WEAPON ----------- Improved KE Penetrator Improved KE Penetrator Advanced Assault Cannon > --- INVENTORY -------- Improved Deuterium Engine Improved Deuterium Engine Flexi-carbon Leg Improved Light Armor Plating Gatling Laser Proton Cannon Proton Cannon Gauss Rifle Rocket Array Remote Datajack [Rating: 69] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Micro Nuclear Core Reactor Light Antimatter Reactor Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Wheel Flight Unit VTOL Module Utility Core Analyzer Device Improved Heat Sink Storage Large Storage Unit Processor Core Analyzer Protection Improved Light Armor Plating Weapon Gauss Rifle Energy Gun Gatling Laser Energy Cannon Improved EM Pulse Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Improved Light Cannon Launcher Grenade Launcher Build | -11 -10 -10 -9 -8 -7 -7 -6 -5 -5 -5 ------- Run | Yrd Mat Min Mat Mat Fac Sto Fac Fac Was Fac Slots Evolved 10 | . . . 2 2 2 . 2 2 . . Power 1 | . . . . . . . 1 . . . Propulsion 4 | . . . 2 . . . 1 1 . . Utility 4 | . . . . 1 2 . . 1 . . Weapon 1 | . . . . 1 . . . . . . Parts Attached 124 | 6 5 3 12 14 13 29 9 18 . 15 Power 17 | 1 . . 2 1 2 4 2 3 . 2 Engine 11 | 1 . . 2 1 . 2 1 2 . 2 Core 5 | . . . . . 2 2 1 . . . Reactor 1 | . . . . . . . . 1 . . Propulsion 42 | 2 2 1 4 6 3 10 2 8 . 4 Treads 3 | . 1 . . . . . 1 . . 1 Leg 36 | 2 1 1 4 6 3 10 1 7 . 1 Wheel 1 | . . . . . . . . 1 . . Hover . | . . . . . . . . . . . Flight 2 | . . . . . . . . . . 2 Utility 25 | 1 1 . 2 3 2 9 1 2 . 4 Device 11 | . . . . 3 1 3 . 1 . 3 Storage 4 | 1 1 . 1 . . 1 . . . . Processor 5 | . . . 1 . 1 1 . 1 . 1 Hackware . | . . . . . . . . . . . Protection 5 | . . . . . . 4 1 . . . Artifact . | . . . . . . . . . . . Weapon 40 | 2 2 2 4 4 6 6 4 5 . 5 Energy Gun 10 | 2 . 1 . 2 1 2 1 . . 1 Energy Cannon 8 | . . . 2 . 1 . . 3 . 2 Ballistic Gun 14 | . 1 . 1 1 4 1 2 2 . 2 Ballistic Cannon 4 | . . . 1 1 . 2 . . . . Launcher 4 | . 1 1 . . . 1 1 . . . Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 4 | . . . . . . 1 . 2 . 1 Corrupted Parts 1 | . . . . . . . . 1 . . System Corruption 9 | . . . . . . . . 9 . . Parts Lost 56 | . 3 2 1 7 1 16 10 2 6 8 Power 6 | . 1 . . 1 . . 2 . . 2 Propulsion 24 | . 1 1 . 4 1 7 4 1 4 1 Utility 13 | . . . . . . 7 2 1 1 2 Weapon 13 | . 1 1 1 2 . 2 2 . 1 3 Highest Loss Streak 6 | . 3 1 1 6 1 5 5 1 4 4 To Critical Strikes 1 | . . . . . . . . . . 1 Average Backups 10 | 2 6 9 11 13 14 11 9 9 7 4 Power 2 | 1 1 2 2 3 3 2 2 2 1 1 Propulsion 1 | 1 2 4 1 2 2 1 . . 1 . Utility 3 | . 1 2 5 7 8 5 1 1 . . Weapon 2 | . 1 1 1 . . 2 4 4 3 1 Tool/Special . | . . . . . . . . . . . Unused Backups 15 | . 3 . 2 . 2 4 2 . 1 1 Power 6 | . . . . . 2 1 1 . 1 1 Propulsion 1 | . . . 1 . . . . . . . Utility 5 | . 2 . . . . 3 . . . . Weapon 3 | . 1 . 1 . . . 1 . . . Tool/Special . | . . . . . . . . . . . Average Slot Usage (%) 77 | . 74 84 95 81 94 89 71 67 44 24 Engine 4 | . 2 . 9 7 2 4 3 3 3 3 Core 1 | . . . . . 4 2 4 3 . . Leg 24 | . 26 28 42 27 29 27 14 19 17 . Device 6 | . . . . 12 19 9 3 1 3 4 Storage 9 | . 15 28 12 9 7 5 6 5 2 . Processor 6 | . . . 8 5 5 7 13 11 6 4 Protection 1 | . . . . . . 7 4 . . . Energy Gun 3 | . 8 9 3 3 3 5 1 2 . . Energy Cannon 2 | . . . 7 . 5 . . 3 4 1 Ballistic Gun 6 | . 8 4 1 7 9 7 9 4 . 2 Ballistic Cannon 2 | . . . 6 7 2 3 . 3 1 . Launcher 3 | . 10 13 3 . . 2 4 . . . Peak Build Rating 69 | 6 6 8 14 24 48 44 39 69 63 27 Average Rating 24 | 4 5 7 12 18 39 33 32 45 30 16 On Entrance 20 | . 6 6 8 14 24 44 33 25 63 2 Naked Turns 26 | . . . . . . . . . 21 5 Heaviest Build 54 | 13 20 21 35 39 47 52 49 54 54 21 Greatest Support 100 | 20 20 20 43 50 61 61 30 100 100 23 Greatest Overweight (x) 8 | 1 . 1 1 2 1 2 8 1 . 5 Average Overweight (x) . | . . . . . . . 1 . . 1 Largest Inventory Capacity 15 | 8 10 10 15 15 15 15 10 10 10 5 Average Capacity 11 | 7 8 10 14 15 15 12 10 10 6 5 Most Carried 15 | 6 9 10 15 15 15 15 10 10 10 5 Average Carried 10 | 2 6 9 11 13 14 11 9 9 6 4 Final Capacity 15 | 8 10 10 15 15 15 10 10 10 5 5 Final Carried 15 | 4 9 10 14 15 15 8 10 10 5 2 Class Distribution -------------------- 44% | Mutant 18% | Scavenger-Bomber 13% | Scavenger-Gunner 13% | Scavenger-Mutant 4% | Gunner 3% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Bomber | -7/Storage Scavenger-Bomber | -6/Factory Scavenger-Gunner | -5/Factory Mutant | -5/Waste Mutant | -5/Factory Resources | -11 -10 -10 -9 -8 -7 -7 -6 -5 -5 -5 ----------- Run | Yrd Mat Min Mat Mat Fac Sto Fac Fac Was Fac Matter Collected 3764 | 224 162 138 303 309 504 942 272 541 . 369 Remotely . | . . . . . . . . . . . Salvage Created 5135 | . 335 257 498 562 524 1642 455 564 . 298 Parts 262 | . 14 7 29 32 27 82 34 28 . 9 Haulers Intercepted 3 | . 1 . . . . 1 . 1 . . Recyclers Shooed 10 | . . . 1 1 . 4 1 2 . 1 Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -6 -5 -5 -5 ------- Run | Yrd Mat Min Mat Mat Fac Sto Fac Fac Was Fac Combat Hostiles Destroyed 97 | . 8 6 10 11 11 29 8 9 . 5 Guns 60 | . 5 5 3 7 4 21 6 4 . 5 Cannons 27 | . . . 7 3 7 6 . 4 . . AOE 9 | . 3 1 . 1 . 2 2 . . . Classes Destroyed 16 | . 5 . 3 3 1 2 1 1 . . Worker 5 | . . . . 1 . 2 2 . . . Builder 8 | . . . . 4 . 2 1 1 . . Hauler 3 | . 1 . . . . 1 . 1 . . Recycler 7 | . 1 . 1 1 . 3 . . . 1 Mechanic 1 | . . . . . . 1 . . . . Operator 1 | . 1 . . . . . . . . . Drone 1 | . . . . . . . . 1 . . Watcher 5 | . . . 1 1 1 2 . . . . Swarmer 16 | . 3 . . 4 4 1 . . . 4 Grunt 48 | . 5 6 5 5 2 16 3 6 . . Brawler 1 | . . . . . . 1 . . . . Duelist 3 | . . . 2 . . 1 . . . . Sentry 16 | . . . 3 1 3 6 2 . . 1 Hunter 6 | . . . . 1 . 2 1 2 . . Programmer 5 | . . . . . 2 2 1 . . . Heavy 1 | . . . . . . . 1 . . . Best Kill Streak 9 | . 8 2 3 9 4 7 5 4 . 4 Combat Bots Only 6 | . 6 2 2 4 4 5 3 4 . 3 Max Kills in Single Turn 3 | . 2 1 1 2 1 3 2 2 . 1 Gunslinging . | . . . . . . . . . . . Exploded 2 | . 2 1 . 1 . 2 1 . . . Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -6 -5 -5 -5 -------- Run | Yrd Mat Min Mat Mat Fac Sto Fac Fac Was Fac Hostile Shots Fired 987 | . 66 30 69 103 119 292 109 71 7 121 Missed 327 | . 22 8 20 33 54 89 43 30 . 28 Hits 660 | . 44 22 49 70 65 203 66 41 7 93 Melee 16 | . . . 2 . . 7 . . 7 . Projectile 644 | . 44 22 47 70 65 196 66 41 . 93 Critical Strikes 19 | . . . 2 2 . 3 3 2 3 4 Damage Taken 9609 | . 528 315 648 862 779 2456 1242 673 337 1769 Core 2154 | . 109 83 102 87 166 352 239 59 195 762 Absorbed by Shields . | . . . . . . . . . . . Redirected to Shielding 51 | . . . . . . 51 . . . . Regen/Repaired (Parts) 234 | . . . 169 . . 65 . . . . Core Remaining (%) 63 | 100 . 23 74 84 . 26 71 . . . Volleys Fired 402 | . 38 21 52 49 31 90 41 25 . 55 Largest 3 | . 2 2 2 3 3 3 3 3 . 1 Hottest 190 | . 80 95 95 108 152 153 101 190 . 81 Shots Fired 747 | . 56 24 84 103 87 192 76 70 . 55 Gun 534 | . 46 21 28 66 59 157 70 34 . 53 Cannon 189 | . . . 53 37 28 34 . 36 . 1 Launcher 24 | . 10 3 3 . . 1 6 . . 1 Special . | . . . . . . . . . . . Kinetic 498 | . 16 15 34 86 49 142 64 45 . 47 Thermal 144 | . 21 6 47 . . 49 6 9 . 6 Explosive 24 | . 10 3 3 . . 1 6 . . 1 Electromagnetic 81 | . 9 . . 17 38 . . 16 . 1 Robot Hit Streak 10 | . 6 9 8 8 7 10 8 7 . 6 Robot Miss Streak 10 | . 4 2 3 6 10 10 4 5 . 6 Penetration Max 1 | . . . . . 1 1 . 1 . . Secondary Targets 3 | . . . . . 1 2 . . . . Max Gunslinging Chain 1 | . . . . . 1 1 . . . . Shots Hit Robots 450 | . 29 16 49 49 47 144 53 40 . 23 Core Hits 310 | . 19 15 17 27 35 131 34 21 . 11 Critical Kills 9 | . . . 1 . . 3 1 3 . 1 Critical Parts Destroyed 3 | . . . . 1 . 1 . . . 1 Critical Strikes 18 | . . . 2 1 1 6 1 5 . 2 Burn 2 | . . . 1 . . . . 1 . . Meltdown 1 | . . . 1 . . . . . . . Destroy 11 | . . . . 1 . 4 1 3 . 2 Blast 3 | . . . . . . 2 . 1 . . Corrupt 1 | . . . . . 1 . . . . . Melee Attacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 10598 | . 757 391 959 1132 1109 3329 1313 1013 . 595 Guns 6550 | . 299 181 267 741 602 2656 907 449 . 448 Cannons 2501 | . . . 648 349 466 458 . 564 . 16 Explosions 1453 | . 458 196 42 42 . 178 406 . . 131 Melee . | . . . . . . . . . . . Ramming 94 | . . 14 2 . 41 37 . . . . Kinetic 6307 | . 73 151 445 889 642 2260 891 624 . 332 Thermal 1891 | . 243 30 470 42 . 854 16 120 . 116 Explosive 1349 | . 396 196 42 . . 178 406 . . 131 Electromagnetic 957 | . 45 . . 201 426 . . 269 . 16 Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 13 | . . . . . 1 3 1 11 11 13 Average Corruption 4 | . . . . . 1 1 1 3 11 11 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 44 | . . . . . . 3 1 6 6 28 Message Errors 12 | . . . . . . 1 . 3 1 7 Matter Fused 7 | . . . . . . . . . 2 5 Heat Flow Errors 6 | . . . . . . . . 1 . 5 Energy Discharges 5 | . . . . . . . . . . 5 Parts Rejected 3 | . . . . . . . . . 1 2 Data Loss (minor) 6 | . . . . . . 1 1 1 . 3 Data Loss (major) 2 | . . . . . . . . 1 1 . Misdirections 2 | . . . . . . . . . 1 1 Weapon Failures 1 | . . . . . . 1 . . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 77 | . 13 . 2 . 47 . . . . 15 Projectiles 49 | . . . 2 . 47 . . . . . Explosions 28 | . 13 . . . . . . . . 15 Melee . | . . . . . . . . . . . Knockbacks 14 | . . . 3 4 1 1 . 5 . . Impact 1 | . . . . . 1 . . . . . Kinetic 13 | . . . 3 4 . 1 . 5 . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 190 | . 84 4 . . . . 102 . . . Shots 9 | . 2 1 . . . . 6 . . . Rammed . | . . . . . . . . . . . Targets Rammed 9 | . . 1 1 . 3 4 . . . . Kicked 9 | . . 1 1 . 3 4 . . . . Crushed . | . . . . . . . . . . . Highest Temperature 372 | . 186 124 372 103 190 248 . 255 . 173 Average Temperature 83 | . 102 57 133 31 62 59 . 71 . 61 Received Heat Transfer 2457 | . 138 180 273 324 144 840 210 177 . 171 Effects 5 | . . . 5 . . . . . . . Shutdowns 1 | . . . 1 . . . . . . . Energy Bleed 1 | . . . 1 . . . . . . . Interference 2 | . . . 2 . . . . . . . Damage (minor) 1 | . . . 1 . . . . . . . Siege Activations . | . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . 1 . . Combat Hostiles 1 | . . . . . . . . 1 . . Parts Fried 9 | . . . . . 2 . . 7 . . Impact Corruptions . | . . . . . . . . . . . Robots Melted 1 | . . . 1 . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 8 | . 2 . 3 . . 3 . . . . Heat Transferred 4264 | . 525 74 1110 100 . 1900 37 333 . 185 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 2 | . 1 . . 1 . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -6 -5 -5 -5 ------- Run | Yrd Mat Min Mat Mat Fac Sto Fac Fac Was Fac Maximum Alert Level 1 | . . . . . . 1 . . . . Low Security (%) 93 | 100 100 100 100 100 100 61 100 100 100 100 Level 1 6 | . . . . . . 38 . . . . Level 2 . | . . . . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Peak Influence 369 | . 110 92 70 148 89 369 170 140 42 59 Initial 164 | . . 31 12 . 67 31 164 62 42 . Average 64 | . 54 33 21 77 32 178 82 75 11 9 Influence Increases 3136 | . 281 199 292 358 302 914 367 248 . 175 Destroy 0b10 Robot/C 1920 | . 160 120 200 220 220 580 160 160 . 100 Destroy 0b10 Robot/NC 155 | . 15 . 10 35 5 55 15 15 . 5 Destroy Leader 486 | . 42 30 62 42 62 146 60 22 . 20 Disable Machine 105 | . 15 . . . 15 30 30 15 . . Destroy Structure 320 | . 49 19 20 16 . 58 102 6 . 50 Lose Combat Pursuer 150 | . . 30 . 45 . 45 . 30 . . Influence Decreases 3098 | . 200 248 324 210 381 620 602 256 120 137 Entered New Map 532 | . . 50 20 . 81 38 199 66 78 . Time Decay 2137 | . 170 178 294 140 290 422 336 170 20 117 Lost Part 429 | . 30 20 10 70 10 160 67 20 22 20 Squads Dispatched 23 | . 2 . 2 . 4 8 4 2 . 1 Investigation 3 | . . . 1 . 1 1 . . . . Extermination 6 | . . . . . 2 2 1 . . 1 Reinforcement 12 | . 2 . 1 . . 4 3 2 . . Assault . | . . . . . . . . . . . Garrison 2 | . . . . . 1 1 . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 2 | . . . . . . 1 1 . . . Haulers Reinforced 4 | . . . . . . 3 . 1 . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -6 -5 -5 -5 --------- Run | Yrd Mat Min Mat Mat Fac Sto Fac Fac Was Fac Distress Signals 10 | . . 1 . 1 . 6 1 1 . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 145 | . 16 7 13 17 16 36 11 14 6 9 Peak Tracking Total 6 | . 6 2 5 5 4 6 3 4 6 4 Tactical Retreats 7 | . . 1 . 2 . 3 . 1 . . Traps | -11 -10 -10 -9 -8 -7 -7 -6 -5 -5 -5 ------- Run | Yrd Mat Min Mat Mat Fac Sto Fac Fac Was Fac Traps Triggered 7 | . . . . . 2 1 . 2 . 2 Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -6 -5 -5 -5 ---------- Run | Yrd Mat Min Mat Mat Fac Sto Fac Fac Was Fac Machines Disabled 7 | . 1 . . . 1 2 2 1 . . Max in Single Turn 2 | . 1 . . . 1 1 2 1 . . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -6 -5 -5 -5 --------- Run | Yrd Mat Min Mat Mat Fac Sto Fac Fac Was Fac Machines Accessed 7 | . . . 1 1 1 2 1 . . 1 Terminals 3 | . . . . . . 1 1 . . 1 Fabricators . | . . . . . . . . . . . Repair Stations 2 | . . . 1 . . 1 . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers 1 | . . . . 1 . . . . . . Garrison Access 1 | . . . . . 1 . . . . . Total Hacks 20 | . . . 6 3 2 5 2 . . 2 Successful 13 | . . . 6 2 . 3 1 . . 1 Failed 7 | . . . . 1 2 2 1 . . 1 Catastrophic 1 | . . . . . 1 . . . . . Database Lockouts . | . . . . . . . . . . . Manual . | . . . . . . . . . . . Terminals 5 | . . . . . . 1 2 . . 2 Fabricators . | . . . . . . . . . . . Repair Stations 10 | . . . 6 . . 4 . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers 3 | . . . . 3 . . . . . . Garrison Access 2 | . . . . . 2 . . . . . Terminal Hacks 3 | . . . . . . 1 1 . . 1 Open Door 1 | . . . . . . 1 . . . . Alert Level 1 | . . . . . . . 1 . . . Zone Layout 1 | . . . . . . . . . . 1 Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks 8 | . . . 6 . . 2 . . . . Scan Component 4 | . . . 3 . . 1 . . . . Repair 4 | . . . 3 . . 1 . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer 2 | . . . . 2 . . . . . . Insert Component 1 | . . . . 1 . . . . . . Analyze 1 | . . . . 1 . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 5 | . . . 1 1 1 1 . . . 1 Full Trace Events 2 | . . . 1 . . 1 . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 1 | . . . . 1 . . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired 4 | . . . 3 . . 1 . . . . Time 110 | . . . 84 . . 26 . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed 1 | . . . . 1 . . . . . . Part Schematics Acquired 1 | . . . . 1 . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -6 -5 -5 -5 ------------ Run | Yrd Mat Min Mat Mat Fac Sto Fac Fac Was Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -6 -5 -5 -5 -------- Run | Yrd Mat Min Mat Mat Fac Sto Fac Fac Was Fac Total Allies . | . . . . . . . . . . . Largest Group . | . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . Total Orders . | . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . Total Damage . | . . . . . . . . . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -6 -5 -5 -5 ------- Run | Yrd Mat Min Mat Mat Fac Sto Fac Fac Was Fac Active Infowar (turns) 1070 | . . . . 139 828 72 . . . 31 Sensors 1039 | . . . . 139 828 72 . . . . ECM 31 | . . . . . . . . . . 31 Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -6 -5 -5 -5 ------------- Run | Yrd Mat Min Mat Mat Fac Sto Fac Fac Was Fac Turns Passed 6246 | 110 392 562 942 376 828 1031 851 344 150 660 Spaces Moved 3199 | 67 229 315 563 164 499 392 303 165 149 353 Core 223 | 17 . . . . . . 31 . 41 134 Treads 70 | . 2 . . . . . 46 . . 22 Legs 2709 | 50 227 315 563 164 499 392 226 165 108 . Wheels . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight 197 | . . . . . . . . . . 197 Fastest Speed 32 | 50 120 120 120 120 120 120 120 120 50 32 Average Speed 146 | 109 120 162 122 134 138 164 233 137 100 137 Slowest Speed 450 | 120 160 190 190 260 190 260 450 190 120 300 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 34 | 5 64 70 35 16 20 48 11 4 98 6 Regions Visited 10 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken . | . . . . . . . . . . . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 1 . . . Scrap Searched 2 | . . 2 . . . . . . . . Spaces Dug 1 | . . . . 1 . . . . . . Terrain Destroyed 300 | . 52 20 18 15 . 53 116 4 . 22 Melee . | . . . . . . . . . . . Projectile 46 | . . . 1 8 . 25 3 4 . 5 AOE 253 | . 52 20 17 7 . 28 112 . . 17 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -6 -5 -5 -5 --------- Run | Yrd Mat Min Mat Mat Fac Sto Fac Fac Was Fac Total 4072 | 103 294 341 737 235 568 584 366 227 148 469 Wait 170 | 21 4 . 78 . 2 37 . 6 . 22 Move 3190 | 66 228 314 562 163 498 391 302 165 148 353 Hop . | . . . . . . . . . . . Pick Up 70 | 10 12 1 18 3 6 10 5 4 . 1 Fast Attach 72 | . 2 3 3 9 9 16 6 10 . 14 Attach 37 | 6 3 . 9 2 1 7 1 5 . 3 Detach 4 | . 1 . . . . 1 1 1 . . Swap 30 | . . . 3 3 5 11 4 4 . . Drop 70 | . 6 1 11 6 13 17 6 7 . 3 Fire 402 | . 38 21 52 49 31 90 41 25 . 55 Melee . | . . . . . . . . . . . Ram . | . . . . . . . . . . . Kick 9 | . . 1 1 . 3 4 . . . . Crush . | . . . . . . . . . . . Escape Stasis 18 | . . . . . . . . . . 18 Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 3 exits: *Mat x2 / [*Sub]) -9/Materials -8/Materials -7/Factory -7/Storage (discovered 2 exits: *Fac / Rec) -6/Factory -5/Factory -5/Waste -5/Factory (discovered 1 exit: [Fac]) History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 15) 111 | -11/Scrapyard | Entered Materials 219 | -10/Materials | Lost 3 parts (1p1n1w) 315 | -10/Materials | Build established: Mutant 447 | -10/Materials | Discovered new exit (range 8) 503 | -10/Materials | Entered Mines 510 | -10/Mines | Core integrity fell below 50% 911 | -10/Mines | Discovered new exit (range 4) 918 | -10/Mines | Discovered new exit (range 14) 954 | -10/Mines | Discovered new exit (range 9) 1065 | -10/Mines | Entered Materials 1065 | -9/Materials | Evolved 2 slots: Propulsion x2 1127 | -9/Materials | Repaired Aluminum Leg 1158 | -9/Materials | Repaired Grenade Launcher 1459 | -9/Materials | Discovered new exit (range 14) 1713 | -9/Materials | Repaired Imp. Aluminum Leg 2007 | -9/Materials | Entered another Materials area 2007 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2199 | -8/Materials | Lost 6 parts (1p3n2w) 2277 | -8/Materials | Discovered new exit (range 15) 2383 | -8/Materials | Entered Factory 2383 | -7/Factory | Evolved 2 slots: Utility x2 2735 | -7/Factory | Garrison activated, responded to threat 2902 | -7/Factory | Build established: Scavenger-Gunner 3159 | -7/Factory | Discovered new exit (range 15) 3211 | -7/Factory | Entered Storage 3212 | -7/Storage | Identified exit to Recycling 3320 | -7/Storage | Lost 5 parts (3n2u) 3424 | -7/Storage | Garrison activated, responded to threat 3475 | -7/Storage | Lost 3 parts (1n1u1w) 3739 | -7/Storage | Core integrity fell below 50% 3772 | -7/Storage | Lost 3 parts (2n1w) 3800 | -7/Storage | Repaired Aluminum Leg 3890 | -7/Storage | Found Prototype Launcher 3890 | -7/Storage | Identified Rocket Array 3893 | -7/Storage | Found Rocket Array 4177 | -7/Storage | Build established: Scavenger-Bomber 4230 | -7/Storage | Discovered new exit (range 7) 4242 | -7/Storage | Entered Factory 4242 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 4815 | -6/Factory | Lost 4 parts (2p1n1u) 4949 | -6/Factory | Lost 5 parts (2n1u2w) 5072 | -6/Factory | Discovered new exit (range 11) 5093 | -6/Factory | Entered another Factory area 5093 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5414 | -5/Factory | System corruption reached 10% 5437 | -5/Factory | Sucked down chute 5437 | -5/Factory | Entered Waste 5473 | -5/Waste | Spotted C-40 Crusher 5473 | -5/Waste | Spotted C-40 Crusher 5475 | -5/Waste | Spotted C-40 Crusher 5486 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 5487 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 5489 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 5494 | -5/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 5497 | -5/Waste | Spotted C-40 Crusher 5503 | -5/Waste | Spotted C-40 Crusher 5517 | -5/Waste | Spotted C-40 Crusher 5525 | -5/Waste | Lost 4 parts (2n1u1w) 5526 | -5/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 5566 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 5579 | -5/Waste | Discovered new exit (range 16) 5587 | -5/Waste | Entered Factory 5700 | -5/Factory | Discovered new exit (range 7) 5810 | -5/Factory | Core integrity fell below 50% 5815 | -5/Factory | Build established: Mutant 5843 | -5/Factory | Lost 4 parts (1p2u1w) 5916 | -5/Factory | Core integrity fell below 20% 6247 | -5/Factory | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- Penetrated by Slug. U-05 Engineer destroyed. Penetrated by Slug. Acquired 20 matter. R-10 Processor collects Lgt. Ion Engine. Slug penetrates H-66 Slayer. H-66 Slayer suffers critical hit (Destroy). Destroyed Hvy. Assault Rifle. ALERT: Potential suspicious activity detected, Programmers report to Factory Zone 9F. U-05 Engineer builds a Door. Penetrated by Slug. Slug penetrates H-66 Slayer. R-10 Processor collects VTOL Module. Slug penetrates Wall. R-10 Processor collects Wheel. Slug penetrates Wall. System corrupted: Imp. KE Penetrator rejected. Destroyed Phase Shifter. R-10 Processor collects Imp. KE Penetrator. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????????????????? ???? | | ???????????????????????????######## ??????" #??? | | ???????????????????????????+ ""????" #??? | | ???????????????????????????# ?? #??? | | ???????????????????????????# ! ?? #??? | | ???????????????????????????# ?? #?? | | ???????????????????????????# #?? | | ???????????????????????????+ """ """ ""#?? | | ???????????????????????????# """"" """"" ""#?? | | ???????????????????????????# """"" """"" T"#?? | | ???????????????????????????# w ""#?? | | ????????????????????####+### """ " ""### | | ????????????????????#^ """"" "" | | ????????????????????#^^ """"" """""" | | ????????????????????# // | | ????????????????????# !/ | | ????????????????????# // | | ????????????????????#^^ #########+########### | | ??????????# ###### #??????? ?????????? | | ????????? #??????? ????????" | | ????????? #### ??????"" | | ????????? @R + ?????""" | | ????????? ####### ???? | | ????????? h #???????? """ ??? """? | | ??????????# #+#+#??????? """"" #???""?? | | ??????????? ## ? ?????????? """"" #??????? | | ???????????? ???# ? ??????????#######?##??????? | | ?????????????????# ??????????????????????????????? | | ?????????????????#???????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????????????########## | | ????????????????????????????????????????# | | ????????????????????????????????????????# | | ????????????????????????????????????????# | | ??????????????????????????????????####### | | ??????????????????????????????????# # | | ?????????????????????????????????????#### | | ????????????????????????????????????????########## | | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 70 Energy Generation 34 Energy Capacity 340 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 210 ECM Strength 1 Corruption Block 8 Armor Coverage 300 Propulsion Shielding 33 Point Defense Rating 80 Evasion (%) 63 Targeting Accuracy 5 Core Analysis 6 Recoil Reduction 1 Matter Filtering 50 Energy Filtering 30 Item Schematics ----------------- Imp. Aluminum Leg | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Aluminum Leg | 10% | -9/Materials Grenade Launcher | 56% | -9/Materials Imp. Aluminum Leg | 38% | -9/Materials Aluminum Leg | 27% | -7/Storage Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ShockDeflectorMaul Manual? 0 Play Time 01:17:36 Cumulative 7.3 hours Start 2025.07.25 @ 19:53:43 End 2025.07.27 @ 02:23:36 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 10 Rogue 1 Adventurer 9 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 16 Achievement% 16 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 0aa52412-f62d-4fd6-ba77-b13f2c1838a9